diff options
author | Shocker <none@none> | 2010-08-29 06:01:14 +0300 |
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committer | Shocker <none@none> | 2010-08-29 06:01:14 +0300 |
commit | f81dcf55bb0aef9e23f30f152b9d560ceb68ccb0 (patch) | |
tree | 4d1a134dc8c0338ace7c735a3e17b4d0d36eb7b4 /src/server/game/AI/CreatureAI.h | |
parent | 2d877bbbfd0babec91011d472870e230a314d512 (diff) |
Add HealReceived event for Creature AI to be used in scripts
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/AI/CreatureAI.h')
-rw-r--r-- | src/server/game/AI/CreatureAI.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h index c257af0fbe0..df2ee13836e 100644 --- a/src/server/game/AI/CreatureAI.h +++ b/src/server/game/AI/CreatureAI.h @@ -103,6 +103,9 @@ class CreatureAI : public UnitAI // for attack reaction use AttackedBy called for not DOT damage in Unit::DealDamage also virtual void DamageTaken(Unit * /*done_by*/, uint32 & /*damage*/) {} + // Called when the creature receives heal + virtual void HealReceived(Unit* /*done_by*/, uint32& /*addhealth*/) {} + // Called when the creature is killed virtual void JustDied(Unit *) {} |