aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/AI/CreatureAI.h
diff options
context:
space:
mode:
authorShocker <none@none>2010-08-29 06:01:14 +0300
committerShocker <none@none>2010-08-29 06:01:14 +0300
commitf81dcf55bb0aef9e23f30f152b9d560ceb68ccb0 (patch)
tree4d1a134dc8c0338ace7c735a3e17b4d0d36eb7b4 /src/server/game/AI/CreatureAI.h
parent2d877bbbfd0babec91011d472870e230a314d512 (diff)
Add HealReceived event for Creature AI to be used in scripts
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/AI/CreatureAI.h')
-rw-r--r--src/server/game/AI/CreatureAI.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h
index c257af0fbe0..df2ee13836e 100644
--- a/src/server/game/AI/CreatureAI.h
+++ b/src/server/game/AI/CreatureAI.h
@@ -103,6 +103,9 @@ class CreatureAI : public UnitAI
// for attack reaction use AttackedBy called for not DOT damage in Unit::DealDamage also
virtual void DamageTaken(Unit * /*done_by*/, uint32 & /*damage*/) {}
+ // Called when the creature receives heal
+ virtual void HealReceived(Unit* /*done_by*/, uint32& /*addhealth*/) {}
+
// Called when the creature is killed
virtual void JustDied(Unit *) {}