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authorTreeston <treeston.mmoc@gmail.com>2020-09-06 19:44:47 +0200
committerShauren <shauren.trinity@gmail.com>2022-02-05 13:31:50 +0100
commitfc094509e9df59e055840936ba3389504fba87df (patch)
tree930edf43db9b8694228d43a21ff99bc1ee71d598 /src/server/game/AI/CreatureAI.h
parentc2d2df96dbe8e31e27283f73bad576ab42a3d579 (diff)
Core/Scripts: Remove now-unused WaypointPathStarted hook. WaypointStarted does everything it used to do, anyway. b3694bf follow-up.
(cherry picked from commit c9356190b7891deb7878bc30064eaf1c81857c2c)
Diffstat (limited to 'src/server/game/AI/CreatureAI.h')
-rw-r--r--src/server/game/AI/CreatureAI.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h
index 984cbab6da8..bca8f5ed9d0 100644
--- a/src/server/game/AI/CreatureAI.h
+++ b/src/server/game/AI/CreatureAI.h
@@ -212,7 +212,6 @@ class TC_GAME_API CreatureAI : public UnitAI
/// == Waypoints system =============================
- virtual void WaypointPathStarted(uint32 /*pathId*/) { }
virtual void WaypointStarted(uint32 /*nodeId*/, uint32 /*pathId*/) { }
virtual void WaypointReached(uint32 /*nodeId*/, uint32 /*pathId*/) { }
virtual void WaypointPathEnded(uint32 /*nodeId*/, uint32 /*pathId*/) { }