diff options
author | Spp <none@none> | 2010-12-06 02:07:53 +0100 |
---|---|---|
committer | Spp <none@none> | 2010-12-06 02:07:53 +0100 |
commit | 408fce1de69249b82cc042cb31f3fd16983c7e81 (patch) | |
tree | f4b99f386821e70f155d9aa61b70cfb1f2d3d825 /src/server/game/AI/CreatureAIImpl.h | |
parent | e226c4ac344d06c7abbd6f04725ced2b33606349 (diff) |
Core: Some optimizations
- Declare some functions const
- Fix some mem leak
- Fix some resource leak
- Remove unused variables and functions
- Remove duplicate functions
- Reduce the scope of some variables
- Remove unused file
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/AI/CreatureAIImpl.h')
-rwxr-xr-x | src/server/game/AI/CreatureAIImpl.h | 20 |
1 files changed, 0 insertions, 20 deletions
diff --git a/src/server/game/AI/CreatureAIImpl.h b/src/server/game/AI/CreatureAIImpl.h index cab8c54d471..ae989fdb987 100755 --- a/src/server/game/AI/CreatureAIImpl.h +++ b/src/server/game/AI/CreatureAIImpl.h @@ -524,26 +524,6 @@ inline bool CreatureAI::UpdateVictimWithGaze() return me->getVictim(); } -inline bool CreatureAI::UpdateCombatState() -{ - if (!me->isInCombat()) - return false; - - if (!me->HasReactState(REACT_PASSIVE)) - { - if (Unit *victim = me->SelectVictim()) - AttackStart(victim); - return me->getVictim(); - } - else if (me->getThreatManager().isThreatListEmpty()) - { - EnterEvadeMode(); - return false; - } - - return true; -} - inline bool CreatureAI::UpdateVictim() { if (!me->isInCombat()) |