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authorSpp <none@none>2010-12-06 02:07:53 +0100
committerSpp <none@none>2010-12-06 02:07:53 +0100
commit408fce1de69249b82cc042cb31f3fd16983c7e81 (patch)
treef4b99f386821e70f155d9aa61b70cfb1f2d3d825 /src/server/game/AI/CreatureAIImpl.h
parente226c4ac344d06c7abbd6f04725ced2b33606349 (diff)
Core: Some optimizations
- Declare some functions const - Fix some mem leak - Fix some resource leak - Remove unused variables and functions - Remove duplicate functions - Reduce the scope of some variables - Remove unused file --HG-- branch : trunk
Diffstat (limited to 'src/server/game/AI/CreatureAIImpl.h')
-rwxr-xr-xsrc/server/game/AI/CreatureAIImpl.h20
1 files changed, 0 insertions, 20 deletions
diff --git a/src/server/game/AI/CreatureAIImpl.h b/src/server/game/AI/CreatureAIImpl.h
index cab8c54d471..ae989fdb987 100755
--- a/src/server/game/AI/CreatureAIImpl.h
+++ b/src/server/game/AI/CreatureAIImpl.h
@@ -524,26 +524,6 @@ inline bool CreatureAI::UpdateVictimWithGaze()
return me->getVictim();
}
-inline bool CreatureAI::UpdateCombatState()
-{
- if (!me->isInCombat())
- return false;
-
- if (!me->HasReactState(REACT_PASSIVE))
- {
- if (Unit *victim = me->SelectVictim())
- AttackStart(victim);
- return me->getVictim();
- }
- else if (me->getThreatManager().isThreatListEmpty())
- {
- EnterEvadeMode();
- return false;
- }
-
- return true;
-}
-
inline bool CreatureAI::UpdateVictim()
{
if (!me->isInCombat())