diff options
author | Shauren <none@none> | 2010-12-17 13:43:24 +0100 |
---|---|---|
committer | Shauren <none@none> | 2010-12-17 13:43:24 +0100 |
commit | 82f45966fc00106b52294e4c01a2848ba24e2eb8 (patch) | |
tree | dd3ee1457f54da1cdeebe3ded7e6e29f282d2bc9 /src/server/game/AI/CreatureAIImpl.h | |
parent | ee3fd3ebebcbf85d3ff942eb462b15368b76e8c1 (diff) |
Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/HasUnitState/ClearUnitState
Core/Vehicles: Allow the vehicle to always damage the passenger (removed unneded dbc hacks from scripts)
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/AI/CreatureAIImpl.h')
-rwxr-xr-x | src/server/game/AI/CreatureAIImpl.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/CreatureAIImpl.h b/src/server/game/AI/CreatureAIImpl.h index ae989fdb987..35537afa98e 100755 --- a/src/server/game/AI/CreatureAIImpl.h +++ b/src/server/game/AI/CreatureAIImpl.h @@ -576,7 +576,7 @@ inline bool CreatureAI::_EnterEvadeMode() inline void UnitAI::DoCast(Unit* victim, uint32 spellId, bool triggered) { - if (!victim || (me->hasUnitState(UNIT_STAT_CASTING) && !triggered)) + if (!victim || (me->HasUnitState(UNIT_STAT_CASTING) && !triggered)) return; me->CastSpell(victim, spellId, triggered); @@ -589,7 +589,7 @@ inline void UnitAI::DoCastVictim(uint32 spellId, bool triggered) inline void UnitAI::DoCastAOE(uint32 spellId, bool triggered) { - if (!triggered && me->hasUnitState(UNIT_STAT_CASTING)) + if (!triggered && me->HasUnitState(UNIT_STAT_CASTING)) return; me->CastSpell((Unit*)NULL, spellId, triggered); |