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authorShauren <none@none>2010-12-17 13:43:24 +0100
committerShauren <none@none>2010-12-17 13:43:24 +0100
commit82f45966fc00106b52294e4c01a2848ba24e2eb8 (patch)
treedd3ee1457f54da1cdeebe3ded7e6e29f282d2bc9 /src/server/game/AI/CreatureAIImpl.h
parentee3fd3ebebcbf85d3ff942eb462b15368b76e8c1 (diff)
Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/HasUnitState/ClearUnitState
Core/Vehicles: Allow the vehicle to always damage the passenger (removed unneded dbc hacks from scripts) --HG-- branch : trunk
Diffstat (limited to 'src/server/game/AI/CreatureAIImpl.h')
-rwxr-xr-xsrc/server/game/AI/CreatureAIImpl.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/CreatureAIImpl.h b/src/server/game/AI/CreatureAIImpl.h
index ae989fdb987..35537afa98e 100755
--- a/src/server/game/AI/CreatureAIImpl.h
+++ b/src/server/game/AI/CreatureAIImpl.h
@@ -576,7 +576,7 @@ inline bool CreatureAI::_EnterEvadeMode()
inline void UnitAI::DoCast(Unit* victim, uint32 spellId, bool triggered)
{
- if (!victim || (me->hasUnitState(UNIT_STAT_CASTING) && !triggered))
+ if (!victim || (me->HasUnitState(UNIT_STAT_CASTING) && !triggered))
return;
me->CastSpell(victim, spellId, triggered);
@@ -589,7 +589,7 @@ inline void UnitAI::DoCastVictim(uint32 spellId, bool triggered)
inline void UnitAI::DoCastAOE(uint32 spellId, bool triggered)
{
- if (!triggered && me->hasUnitState(UNIT_STAT_CASTING))
+ if (!triggered && me->HasUnitState(UNIT_STAT_CASTING))
return;
me->CastSpell((Unit*)NULL, spellId, triggered);