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authorShauren <none@none>2010-12-17 13:43:24 +0100
committerShauren <none@none>2010-12-17 13:43:24 +0100
commit82f45966fc00106b52294e4c01a2848ba24e2eb8 (patch)
treedd3ee1457f54da1cdeebe3ded7e6e29f282d2bc9 /src/server/game
parentee3fd3ebebcbf85d3ff942eb462b15368b76e8c1 (diff)
Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/HasUnitState/ClearUnitState
Core/Vehicles: Allow the vehicle to always damage the passenger (removed unneded dbc hacks from scripts) --HG-- branch : trunk
Diffstat (limited to 'src/server/game')
-rwxr-xr-xsrc/server/game/AI/CoreAI/CombatAI.cpp4
-rwxr-xr-xsrc/server/game/AI/CoreAI/PassiveAI.cpp4
-rwxr-xr-xsrc/server/game/AI/CoreAI/PetAI.cpp6
-rwxr-xr-xsrc/server/game/AI/CoreAI/UnitAI.cpp4
-rwxr-xr-xsrc/server/game/AI/CreatureAIImpl.h4
-rwxr-xr-xsrc/server/game/AI/EventAI/CreatureEventAI.cpp4
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp2
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp14
-rwxr-xr-xsrc/server/game/Combat/ThreatManager.cpp2
-rwxr-xr-xsrc/server/game/DungeonFinding/LFGMgr.cpp2
-rwxr-xr-xsrc/server/game/Entities/Creature/Creature.cpp6
-rwxr-xr-xsrc/server/game/Entities/Creature/Creature.h2
-rwxr-xr-xsrc/server/game/Entities/Object/Object.cpp2
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp8
-rwxr-xr-xsrc/server/game/Entities/Player/Player.h2
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp104
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.h18
-rwxr-xr-xsrc/server/game/Entities/Vehicle/Vehicle.cpp4
-rwxr-xr-xsrc/server/game/Grids/Notifiers/GridNotifiers.cpp2
-rwxr-xr-xsrc/server/game/Grids/Notifiers/GridNotifiers.h2
-rwxr-xr-xsrc/server/game/Grids/ObjectGridLoader.cpp6
-rwxr-xr-xsrc/server/game/Movement/DestinationHolderImp.h4
-rwxr-xr-xsrc/server/game/Movement/MotionMaster.cpp12
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp8
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp14
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp8
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp14
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp12
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp10
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp24
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp10
-rwxr-xr-xsrc/server/game/Movement/Traveller.h4
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp14
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/CharacterHandler.cpp2
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/ChatHandler.cpp4
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/GuildHandler.cpp2
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/ItemHandler.cpp8
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/MiscHandler.cpp2
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/NPCHandler.cpp28
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/PetHandler.cpp4
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp4
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/QuestHandler.cpp2
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/SkillHandler.cpp2
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/TaxiHandler.cpp4
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/TradeHandler.cpp4
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuraEffects.cpp28
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuras.cpp2
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp20
-rwxr-xr-xsrc/server/game/Spells/SpellEffects.cpp6
49 files changed, 229 insertions, 229 deletions
diff --git a/src/server/game/AI/CoreAI/CombatAI.cpp b/src/server/game/AI/CoreAI/CombatAI.cpp
index f54daa9367f..a36aa000b01 100755
--- a/src/server/game/AI/CoreAI/CombatAI.cpp
+++ b/src/server/game/AI/CoreAI/CombatAI.cpp
@@ -102,7 +102,7 @@ void CombatAI::UpdateAI(const uint32 diff)
events.Update(diff);
- if (me->hasUnitState(UNIT_STAT_CASTING))
+ if (me->HasUnitState(UNIT_STAT_CASTING))
return;
if (uint32 spellId = events.ExecuteEvent())
@@ -161,7 +161,7 @@ void CasterAI::UpdateAI(const uint32 diff)
events.Update(diff);
- if (me->hasUnitState(UNIT_STAT_CASTING))
+ if (me->HasUnitState(UNIT_STAT_CASTING))
return;
if (uint32 spellId = events.ExecuteEvent())
diff --git a/src/server/game/AI/CoreAI/PassiveAI.cpp b/src/server/game/AI/CoreAI/PassiveAI.cpp
index 59f6e2e0a75..dff7666d1c6 100755
--- a/src/server/game/AI/CoreAI/PassiveAI.cpp
+++ b/src/server/game/AI/CoreAI/PassiveAI.cpp
@@ -61,13 +61,13 @@ void PossessedAI::KilledUnit(Unit* victim)
void CritterAI::DamageTaken(Unit * /*done_by*/, uint32 &)
{
- if (!me->hasUnitState(UNIT_STAT_FLEEING))
+ if (!me->HasUnitState(UNIT_STAT_FLEEING))
me->SetControlled(true, UNIT_STAT_FLEEING);
}
void CritterAI::EnterEvadeMode()
{
- if (me->hasUnitState(UNIT_STAT_FLEEING))
+ if (me->HasUnitState(UNIT_STAT_FLEEING))
me->SetControlled(false, UNIT_STAT_FLEEING);
CreatureAI::EnterEvadeMode();
}
diff --git a/src/server/game/AI/CoreAI/PetAI.cpp b/src/server/game/AI/CoreAI/PetAI.cpp
index 31262d8eedd..c624773e90b 100755
--- a/src/server/game/AI/CoreAI/PetAI.cpp
+++ b/src/server/game/AI/CoreAI/PetAI.cpp
@@ -115,14 +115,14 @@ void PetAI::UpdateAI(const uint32 diff)
else
HandleReturnMovement();
}
- else if (owner && !me->hasUnitState(UNIT_STAT_FOLLOW)) // no charm info and no victim
+ else if (owner && !me->HasUnitState(UNIT_STAT_FOLLOW)) // no charm info and no victim
me->GetMotionMaster()->MoveFollow(owner,PET_FOLLOW_DIST, me->GetFollowAngle());
if (!me->GetCharmInfo())
return;
// Autocast (casted only in combat or persistent spells in any state)
- if (me->GetGlobalCooldown() == 0 && !me->hasUnitState(UNIT_STAT_CASTING))
+ if (me->GetGlobalCooldown() == 0 && !me->HasUnitState(UNIT_STAT_CASTING))
{
typedef std::vector<std::pair<Unit*, Spell*> > TargetSpellList;
TargetSpellList targetSpellStore;
@@ -427,7 +427,7 @@ void PetAI::MovementInform(uint32 moveType, uint32 data)
me->GetCharmInfo()->SetIsReturning(false);
me->GetCharmInfo()->SetIsFollowing(true);
me->GetCharmInfo()->SetIsCommandAttack(false);
- me->addUnitState(UNIT_STAT_FOLLOW);
+ me->AddUnitState(UNIT_STAT_FOLLOW);
}
}
break;
diff --git a/src/server/game/AI/CoreAI/UnitAI.cpp b/src/server/game/AI/CoreAI/UnitAI.cpp
index 17f87003dfc..5c6d8ff2715 100755
--- a/src/server/game/AI/CoreAI/UnitAI.cpp
+++ b/src/server/game/AI/CoreAI/UnitAI.cpp
@@ -38,7 +38,7 @@ void UnitAI::AttackStartCaster(Unit *victim, float dist)
void UnitAI::DoMeleeAttackIfReady()
{
- if (me->hasUnitState(UNIT_STAT_CASTING))
+ if (me->HasUnitState(UNIT_STAT_CASTING))
return;
//Make sure our attack is ready and we aren't currently casting before checking distance
@@ -64,7 +64,7 @@ void UnitAI::DoMeleeAttackIfReady()
bool UnitAI::DoSpellAttackIfReady(uint32 spell)
{
- if (me->hasUnitState(UNIT_STAT_CASTING))
+ if (me->HasUnitState(UNIT_STAT_CASTING))
return true;
if (me->isAttackReady())
diff --git a/src/server/game/AI/CreatureAIImpl.h b/src/server/game/AI/CreatureAIImpl.h
index ae989fdb987..35537afa98e 100755
--- a/src/server/game/AI/CreatureAIImpl.h
+++ b/src/server/game/AI/CreatureAIImpl.h
@@ -576,7 +576,7 @@ inline bool CreatureAI::_EnterEvadeMode()
inline void UnitAI::DoCast(Unit* victim, uint32 spellId, bool triggered)
{
- if (!victim || (me->hasUnitState(UNIT_STAT_CASTING) && !triggered))
+ if (!victim || (me->HasUnitState(UNIT_STAT_CASTING) && !triggered))
return;
me->CastSpell(victim, spellId, triggered);
@@ -589,7 +589,7 @@ inline void UnitAI::DoCastVictim(uint32 spellId, bool triggered)
inline void UnitAI::DoCastAOE(uint32 spellId, bool triggered)
{
- if (!triggered && me->hasUnitState(UNIT_STAT_CASTING))
+ if (!triggered && me->HasUnitState(UNIT_STAT_CASTING))
return;
me->CastSpell((Unit*)NULL, spellId, triggered);
diff --git a/src/server/game/AI/EventAI/CreatureEventAI.cpp b/src/server/game/AI/EventAI/CreatureEventAI.cpp
index e69deffff52..c9960ee9545 100755
--- a/src/server/game/AI/EventAI/CreatureEventAI.cpp
+++ b/src/server/game/AI/EventAI/CreatureEventAI.cpp
@@ -580,7 +580,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
{
if (action.combat_movement.melee)
{
- me->addUnitState(UNIT_STAT_MELEE_ATTACKING);
+ me->AddUnitState(UNIT_STAT_MELEE_ATTACKING);
me->SendMeleeAttackStart(victim);
}
if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == IDLE_MOTION_TYPE)
@@ -594,7 +594,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
Unit* victim = me->getVictim();
if (action.combat_movement.melee && victim)
{
- me->clearUnitState(UNIT_STAT_MELEE_ATTACKING);
+ me->ClearUnitState(UNIT_STAT_MELEE_ATTACKING);
me->SendMeleeAttackStop(victim);
}
if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE)
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
index 7717513d409..8ca697a1f46 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
@@ -90,7 +90,7 @@ bool npc_escortAI::AssistPlayerInCombat(Unit* pWho)
void npc_escortAI::MoveInLineOfSight(Unit* pWho)
{
- if (!me->hasUnitState(UNIT_STAT_STUNNED) && pWho->isTargetableForAttack() && pWho->isInAccessiblePlaceFor(me))
+ if (!me->HasUnitState(UNIT_STAT_STUNNED) && pWho->isTargetableForAttack() && pWho->isInAccessiblePlaceFor(me))
{
if (HasEscortState(STATE_ESCORT_ESCORTING) && AssistPlayerInCombat(pWho))
return;
diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
index d9f753306cc..5dca322f8a0 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
@@ -38,8 +38,8 @@ void FollowerAI::AttackStart(Unit* pWho)
me->SetInCombatWith(pWho);
pWho->SetInCombatWith(me);
- if (me->hasUnitState(UNIT_STAT_FOLLOW))
- me->clearUnitState(UNIT_STAT_FOLLOW);
+ if (me->HasUnitState(UNIT_STAT_FOLLOW))
+ me->ClearUnitState(UNIT_STAT_FOLLOW);
if (IsCombatMovement())
me->GetMotionMaster()->MoveChase(pWho);
@@ -88,7 +88,7 @@ bool FollowerAI::AssistPlayerInCombat(Unit* pWho)
void FollowerAI::MoveInLineOfSight(Unit* pWho)
{
- if (!me->hasUnitState(UNIT_STAT_STUNNED) && pWho->isTargetableForAttack() && pWho->isInAccessiblePlaceFor(me))
+ if (!me->HasUnitState(UNIT_STAT_STUNNED) && pWho->isTargetableForAttack() && pWho->isInAccessiblePlaceFor(me))
{
if (HasFollowState(STATE_FOLLOW_INPROGRESS) && AssistPlayerInCombat(pWho))
return;
@@ -340,9 +340,9 @@ Player* FollowerAI::GetLeaderForFollower()
void FollowerAI::SetFollowComplete(bool bWithEndEvent)
{
- if (me->hasUnitState(UNIT_STAT_FOLLOW))
+ if (me->HasUnitState(UNIT_STAT_FOLLOW))
{
- me->clearUnitState(UNIT_STAT_FOLLOW);
+ me->ClearUnitState(UNIT_STAT_FOLLOW);
me->StopMoving();
me->GetMotionMaster()->Clear();
@@ -369,9 +369,9 @@ void FollowerAI::SetFollowPaused(bool bPaused)
{
AddFollowState(STATE_FOLLOW_PAUSED);
- if (me->hasUnitState(UNIT_STAT_FOLLOW))
+ if (me->HasUnitState(UNIT_STAT_FOLLOW))
{
- me->clearUnitState(UNIT_STAT_FOLLOW);
+ me->ClearUnitState(UNIT_STAT_FOLLOW);
me->StopMoving();
me->GetMotionMaster()->Clear();
diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp
index e30585a9451..4fe047b0a7b 100755
--- a/src/server/game/Combat/ThreatManager.cpp
+++ b/src/server/game/Combat/ThreatManager.cpp
@@ -132,7 +132,7 @@ void HostileReference::updateOnlineStatus()
// target is not in flight
if (isValid() &&
((getTarget()->GetTypeId() != TYPEID_PLAYER || !((Player*)getTarget())->isGameMaster()) ||
- !getTarget()->hasUnitState(UNIT_STAT_IN_FLIGHT)))
+ !getTarget()->HasUnitState(UNIT_STAT_IN_FLIGHT)))
{
Creature* creature = getSourceUnit()->ToCreature();
online = getTarget()->isInAccessiblePlaceFor(creature);
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index 2b14f147d2c..d892c023ff7 100755
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -1683,7 +1683,7 @@ void LFGMgr::TeleportPlayer(Player* plr, bool out, bool fromOpcode /*= false*/)
error = LFG_TELEPORTERROR_INVALID_LOCATION;
else if (!plr->isAlive())
error = LFG_TELEPORTERROR_PLAYER_DEAD;
- else if (plr->IsFalling() || plr->hasUnitState(UNIT_STAT_JUMPING))
+ else if (plr->IsFalling() || plr->HasUnitState(UNIT_STAT_JUMPING))
error = LFG_TELEPORTERROR_FALLING;
else
{
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 1bd1e6fcff2..73899602157 100755
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -1541,7 +1541,7 @@ void Creature::setDeathState(DeathState s)
if (GetCreatureInfo()->InhabitType & INHABIT_WATER)
AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
SetUInt32Value(UNIT_NPC_FLAGS, cinfo->npcflag);
- clearUnitState(UNIT_STAT_ALL_STATE);
+ ClearUnitState(UNIT_STAT_ALL_STATE);
SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool));
LoadCreaturesAddon(true);
Motion_Initialize();
@@ -1604,7 +1604,7 @@ void Creature::Respawn(bool force)
{
setDeathState(JUST_DIED);
i_motionMaster.Clear();
- clearUnitState(UNIT_STAT_ALL_STATE);
+ ClearUnitState(UNIT_STAT_ALL_STATE);
LoadCreaturesAddon(true);
}
else
@@ -1946,7 +1946,7 @@ bool Creature::_IsTargetAcceptable(const Unit *target) const
// if the target cannot be attacked, the target is not acceptable
if (IsFriendlyTo(target)
|| !target->isAttackableByAOE()
- || target->hasUnitState(UNIT_STAT_DIED)
+ || target->HasUnitState(UNIT_STAT_DIED)
|| (m_vehicle && (IsOnVehicle(target) || m_vehicle->GetBase()->IsOnVehicle(target))))
return false;
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index 6f6217ea1c8..461080177c3 100755
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -473,7 +473,7 @@ class Creature : public Unit, public GridObject<Creature>
uint8 getLevelForTarget(WorldObject const* target) const; // overwrite Unit::getLevelForTarget for boss level support
- bool IsInEvadeMode() const { return hasUnitState(UNIT_STAT_EVADE); }
+ bool IsInEvadeMode() const { return HasUnitState(UNIT_STAT_EVADE); }
bool AIM_Initialize(CreatureAI* ai = NULL);
void Motion_Initialize();
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 7f223dcd5bc..76c48050e13 100755
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -2379,7 +2379,7 @@ namespace Trinity
float x,y,z;
- if (!c->isAlive() || c->hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED) ||
+ if (!c->isAlive() || c->HasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED) ||
!c->GetMotionMaster()->GetDestination(x,y,z))
{
x = c->GetPositionX();
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 9ed4bb35252..7809b005ca0 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -1330,7 +1330,7 @@ void Player::Update(uint32 p_time)
GetAchievementMgr().UpdateTimedAchievements(p_time);
- if (hasUnitState(UNIT_STAT_MELEE_ATTACKING) && !hasUnitState(UNIT_STAT_CASTING))
+ if (HasUnitState(UNIT_STAT_MELEE_ATTACKING) && !HasUnitState(UNIT_STAT_CASTING))
{
if (Unit *pVictim = getVictim())
{
@@ -11023,7 +11023,7 @@ uint8 Player::CanEquipItem(uint8 slot, uint16 &dest, Item *pItem, bool swap, boo
{
// May be here should be more stronger checks; STUNNED checked
// ROOT, CONFUSED, DISTRACTED, FLEEING this needs to be checked.
- if (hasUnitState(UNIT_STAT_STUNNED))
+ if (HasUnitState(UNIT_STAT_STUNNED))
return EQUIP_ERR_YOU_ARE_STUNNED;
// do not allow equipping gear except weapons, offhands, projectiles, relics in
@@ -19395,7 +19395,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
return false;
// not let cheating with start flight in time of logout process || while in combat || has type state: stunned || has type state: root
- if (GetSession()->isLogingOut() || isInCombat() || hasUnitState(UNIT_STAT_STUNNED) || hasUnitState(UNIT_STAT_ROOT))
+ if (GetSession()->isLogingOut() || isInCombat() || HasUnitState(UNIT_STAT_STUNNED) || HasUnitState(UNIT_STAT_ROOT))
{
WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
data << uint32(ERR_TAXIPLAYERBUSY);
@@ -20688,7 +20688,7 @@ void Player::SendInitialVisiblePackets(Unit* target)
{
if (target->GetMotionMaster()->GetCurrentMovementGeneratorType() != IDLE_MOTION_TYPE)
target->SendMonsterMoveWithSpeedToCurrentDestination(this);
- if (target->hasUnitState(UNIT_STAT_MELEE_ATTACKING) && target->getVictim())
+ if (target->HasUnitState(UNIT_STAT_MELEE_ATTACKING) && target->getVictim())
target->SendMeleeAttackStart(target->getVictim());
}
}
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index e8e3bb9328c..babc2f87f06 100755
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1695,7 +1695,7 @@ class Player : public Unit, public GridObject<Player>
void SetContestedPvPTimer(uint32 newTime) {m_contestedPvPTimer = newTime;}
void ResetContestedPvP()
{
- clearUnitState(UNIT_STAT_ATTACK_PLAYER);
+ ClearUnitState(UNIT_STAT_ATTACK_PLAYER);
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
m_contestedPvPTimer = 0;
}
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index a92da8470b5..a79ef65d4ab 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -257,7 +257,7 @@ void Unit::Update(uint32 p_time)
}
//not implemented before 3.0.2
- //if (!hasUnitState(UNIT_STAT_CASTING))
+ //if (!HasUnitState(UNIT_STAT_CASTING))
{
if (uint32 base_att = getAttackTimer(BASE_ATTACK))
setAttackTimer(BASE_ATTACK, (p_time >= base_att ? 0 : base_att - p_time));
@@ -359,7 +359,7 @@ void Unit::SendMonsterStop(bool on_death)
SendMessageToSet(&data, true);
- clearUnitState(UNIT_STAT_MOVE);
+ ClearUnitState(UNIT_STAT_MOVE);
}
void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 Time, Player* player)
@@ -382,7 +382,7 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 T
else
SendMessageToSet(&data, true);
- addUnitState(UNIT_STAT_MOVE);
+ AddUnitState(UNIT_STAT_MOVE);
}
void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 MoveFlags, uint32 time, float speedZ, Player *player)
@@ -513,12 +513,12 @@ bool Unit::HasAuraTypeWithFamilyFlags(AuraType auraType, uint32 familyName, uint
void Unit::DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb)
{
- if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || (pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsInEvadeMode()))
+ if (!pVictim->isAlive() || pVictim->HasUnitState(UNIT_STAT_IN_FLIGHT) || (pVictim->HasUnitState(UNIT_STAT_ONVEHICLE) && pVictim->GetVehicleBase() != this) || (pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsInEvadeMode()))
{
- if (absorb)
- *absorb += damage;
- damage = 0;
- return;
+ if (absorb)
+ *absorb += damage;
+ damage = 0;
+ return;
}
//You don't lose health from damage taken from another player while in a sanctuary
@@ -1061,7 +1061,7 @@ void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
if (!pVictim)
return;
- if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || (pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsInEvadeMode()))
+ if (!pVictim->isAlive() || pVictim->HasUnitState(UNIT_STAT_IN_FLIGHT) || (pVictim->HasUnitState(UNIT_STAT_ONVEHICLE) && pVictim->GetVehicleBase() != this) || (pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsInEvadeMode()))
return;
SpellEntry const *spellProto = sSpellStore.LookupEntry(damageInfo->SpellID);
@@ -1298,7 +1298,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
{
Unit *pVictim = damageInfo->target;
- if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || (pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsInEvadeMode()))
+ if (!pVictim->isAlive() || pVictim->HasUnitState(UNIT_STAT_IN_FLIGHT) || (pVictim->HasUnitState(UNIT_STAT_ONVEHICLE) && pVictim->GetVehicleBase() != this) || (pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsInEvadeMode()))
return;
//You don't lose health from damage taken from another player while in a sanctuary
@@ -2236,7 +2236,7 @@ void Unit::CalcHealAbsorb(Unit *pVictim, const SpellEntry *healSpell, uint32 &he
void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool extra)
{
- if (hasUnitState(UNIT_STAT_CANNOT_AUTOATTACK) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED))
+ if (HasUnitState(UNIT_STAT_CANNOT_AUTOATTACK) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED))
return;
if (!pVictim->isAlive())
@@ -2927,7 +2927,7 @@ uint32 Unit::GetDefenseSkillValue(Unit const* target) const
float Unit::GetUnitDodgeChance() const
{
- if (hasUnitState(UNIT_STAT_STUNNED))
+ if (HasUnitState(UNIT_STAT_STUNNED))
return 0.0f;
if (GetTypeId() == TYPEID_PLAYER)
return GetFloatValue(PLAYER_DODGE_PERCENTAGE);
@@ -2946,7 +2946,7 @@ float Unit::GetUnitDodgeChance() const
float Unit::GetUnitParryChance() const
{
- if (IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
+ if (IsNonMeleeSpellCasted(false) || HasUnitState(UNIT_STAT_STUNNED))
return 0.0f;
float chance = 0.0f;
@@ -2978,7 +2978,7 @@ float Unit::GetUnitParryChance() const
float Unit::GetUnitBlockChance() const
{
- if (IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
+ if (IsNonMeleeSpellCasted(false) || HasUnitState(UNIT_STAT_STUNNED))
return 0.0f;
if (GetTypeId() == TYPEID_PLAYER)
@@ -3231,7 +3231,7 @@ void Unit::SetCurrentCastedSpell(Spell * pSpell)
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
m_AutoRepeatFirstCast = true;
}
- addUnitState(UNIT_STAT_CASTING);
+ AddUnitState(UNIT_STAT_CASTING);
} break;
case CURRENT_CHANNELED_SPELL:
@@ -3244,7 +3244,7 @@ void Unit::SetCurrentCastedSpell(Spell * pSpell)
if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] &&
m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75)
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
- addUnitState(UNIT_STAT_CASTING);
+ AddUnitState(UNIT_STAT_CASTING);
} break;
case CURRENT_AUTOREPEAT_SPELL:
@@ -9461,16 +9461,16 @@ bool Unit::Attack(Unit *victim, bool meleeAttack)
// switch to melee attack from ranged/magic
if (meleeAttack)
{
- if (!hasUnitState(UNIT_STAT_MELEE_ATTACKING))
+ if (!HasUnitState(UNIT_STAT_MELEE_ATTACKING))
{
- addUnitState(UNIT_STAT_MELEE_ATTACKING);
+ AddUnitState(UNIT_STAT_MELEE_ATTACKING);
SendMeleeAttackStart(victim);
return true;
}
}
- else if (hasUnitState(UNIT_STAT_MELEE_ATTACKING))
+ else if (HasUnitState(UNIT_STAT_MELEE_ATTACKING))
{
- clearUnitState(UNIT_STAT_MELEE_ATTACKING);
+ ClearUnitState(UNIT_STAT_MELEE_ATTACKING);
SendMeleeAttackStop(victim);
return true;
}
@@ -9480,7 +9480,7 @@ bool Unit::Attack(Unit *victim, bool meleeAttack)
//switch target
InterruptSpell(CURRENT_MELEE_SPELL);
if (!meleeAttack)
- clearUnitState(UNIT_STAT_MELEE_ATTACKING);
+ ClearUnitState(UNIT_STAT_MELEE_ATTACKING);
}
if (m_attacking)
@@ -9493,7 +9493,7 @@ bool Unit::Attack(Unit *victim, bool meleeAttack)
SetUInt64Value(UNIT_FIELD_TARGET, victim->GetGUID());
if (meleeAttack)
- addUnitState(UNIT_STAT_MELEE_ATTACKING);
+ AddUnitState(UNIT_STAT_MELEE_ATTACKING);
// set position before any AI calls/assistance
//if (GetTypeId() == TYPEID_UNIT)
@@ -9534,7 +9534,7 @@ bool Unit::AttackStop()
// Clear our target
SetUInt64Value(UNIT_FIELD_TARGET, 0);
- clearUnitState(UNIT_STAT_MELEE_ATTACKING);
+ ClearUnitState(UNIT_STAT_MELEE_ATTACKING);
InterruptSpell(CURRENT_MELEE_SPELL);
@@ -9577,7 +9577,7 @@ void Unit::CombatStopWithPets(bool includingCast)
bool Unit::isAttackingPlayer() const
{
- if (hasUnitState(UNIT_STAT_ATTACK_PLAYER))
+ if (HasUnitState(UNIT_STAT_ATTACK_PLAYER))
return true;
for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
@@ -10949,7 +10949,7 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM
// Judgement of Command proc always crits on stunned target
if (spellProto->SpellFamilyName == SPELLFAMILY_PALADIN)
if (spellProto->SpellFamilyFlags[0] & 0x0000000000800000LL && spellProto->SpellIconID == 561)
- if (pVictim->hasUnitState(UNIT_STAT_STUNNED))
+ if (pVictim->HasUnitState(UNIT_STAT_STUNNED))
return true;
}
}
@@ -11930,7 +11930,7 @@ void Unit::Unmount()
{
if (Pet *pPet = this->ToPlayer()->GetPet())
{
- if (pPet && pPet->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED) && !pPet->hasUnitState(UNIT_STAT_STUNNED))
+ if (pPet && pPet->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED) && !pPet->HasUnitState(UNIT_STAT_STUNNED))
pPet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
}
else
@@ -12009,7 +12009,7 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy)
if (PvP)
m_CombatTimer = 5000;
- if (isInCombat() || hasUnitState(UNIT_STAT_EVADE))
+ if (isInCombat() || HasUnitState(UNIT_STAT_EVADE))
return;
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
@@ -12060,7 +12060,7 @@ void Unit::ClearInCombat()
if (creature->GetCreatureInfo() && creature->GetCreatureInfo()->unit_flags & UNIT_FLAG_OOC_NOT_ATTACKABLE)
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);//re-apply Out of Combat Non Attackable flag if we leave combat, can be overriden in scripts in EnterEvadeMode()
- clearUnitState(UNIT_STAT_ATTACK_PLAYER);
+ ClearUnitState(UNIT_STAT_ATTACK_PLAYER);
if (HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TAPPED))
SetUInt32Value(UNIT_DYNAMIC_FLAGS, ((Creature*)this)->GetCreatureInfo()->dynamicflags);
}
@@ -12083,7 +12083,7 @@ void Unit::ClearInCombat()
//TODO: remove this function
bool Unit::isTargetableForAttack() const
{
- return isAttackableByAOE() && !hasUnitState(UNIT_STAT_DIED);
+ return isAttackableByAOE() && !HasUnitState(UNIT_STAT_DIED);
}
bool Unit::canAttack(Unit const* target, bool force) const
@@ -12110,7 +12110,7 @@ bool Unit::canAttack(Unit const* target, bool force) const
else if (!IsHostileTo(target))
return false;
- if (!target->isAttackableByAOE() || target->hasUnitState(UNIT_STAT_DIED))
+ if (!target->isAttackableByAOE() || target->HasUnitState(UNIT_STAT_DIED))
return false;
if (m_vehicle)
@@ -12132,7 +12132,7 @@ bool Unit::isAttackableByAOE(bool requireDeadTarget) const
if (GetTypeId() == TYPEID_PLAYER && ToPlayer()->isGameMaster())
return false;
- return !hasUnitState(UNIT_STAT_UNATTACKABLE);
+ return !HasUnitState(UNIT_STAT_UNATTACKABLE);
}
int32 Unit::ModifyHealth(int32 dVal)
@@ -14445,7 +14445,7 @@ void Unit::SendPetAIReaction(uint64 guid)
void Unit::StopMoving()
{
- clearUnitState(UNIT_STAT_MOVING);
+ ClearUnitState(UNIT_STAT_MOVING);
// send explicit stop packet
// rely on vmaps here because for example stormwind is in air
@@ -14804,16 +14804,16 @@ void Unit::SetContestedPvP(Player *attackedPlayer)
return;
player->SetContestedPvPTimer(30000);
- if (!player->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
+ if (!player->HasUnitState(UNIT_STAT_ATTACK_PLAYER))
{
- player->addUnitState(UNIT_STAT_ATTACK_PLAYER);
+ player->AddUnitState(UNIT_STAT_ATTACK_PLAYER);
player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
// call MoveInLineOfSight for nearby contested guards
UpdateObjectVisibility();
}
- if (!hasUnitState(UNIT_STAT_ATTACK_PLAYER))
+ if (!HasUnitState(UNIT_STAT_ATTACK_PLAYER))
{
- addUnitState(UNIT_STAT_ATTACK_PLAYER);
+ AddUnitState(UNIT_STAT_ATTACK_PLAYER);
// call MoveInLineOfSight for nearby contested guards
UpdateObjectVisibility();
}
@@ -15394,10 +15394,10 @@ void Unit::SetControlled(bool apply, UnitState state)
{
if (apply)
{
- if (hasUnitState(state))
+ if (HasUnitState(state))
return;
- addUnitState(state);
+ AddUnitState(state);
switch(state)
{
case UNIT_STAT_STUNNED:
@@ -15405,18 +15405,18 @@ void Unit::SetControlled(bool apply, UnitState state)
CastStop();
break;
case UNIT_STAT_ROOT:
- if (!hasUnitState(UNIT_STAT_STUNNED))
+ if (!HasUnitState(UNIT_STAT_STUNNED))
SetRooted(true);
break;
case UNIT_STAT_CONFUSED:
- if (!hasUnitState(UNIT_STAT_STUNNED))
+ if (!HasUnitState(UNIT_STAT_STUNNED))
{
SetConfused(true);
CastStop();
}
break;
case UNIT_STAT_FLEEING:
- if (!hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_CONFUSED))
+ if (!HasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_CONFUSED))
{
SetFeared(true);
CastStop();
@@ -15441,18 +15441,18 @@ void Unit::SetControlled(bool apply, UnitState state)
default: return;
}
- clearUnitState(state);
+ ClearUnitState(state);
- if (hasUnitState(UNIT_STAT_STUNNED))
+ if (HasUnitState(UNIT_STAT_STUNNED))
SetStunned(true);
else
{
- if (hasUnitState(UNIT_STAT_ROOT))
+ if (HasUnitState(UNIT_STAT_ROOT))
SetRooted(true);
- if (hasUnitState(UNIT_STAT_CONFUSED))
+ if (HasUnitState(UNIT_STAT_CONFUSED))
SetConfused(true);
- else if (hasUnitState(UNIT_STAT_FLEEING))
+ else if (HasUnitState(UNIT_STAT_FLEEING))
SetFeared(true);
}
}
@@ -15488,7 +15488,7 @@ void Unit::SetStunned(bool apply)
if (!pOwner || (pOwner->GetTypeId() == TYPEID_PLAYER && !pOwner->ToPlayer()->IsMounted()))
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
- if (!hasUnitState(UNIT_STAT_ROOT)) // prevent allow move if have also root effect
+ if (!HasUnitState(UNIT_STAT_ROOT)) // prevent allow move if have also root effect
{
WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 8+4);
data.append(GetPackGUID());
@@ -15519,7 +15519,7 @@ void Unit::SetRooted(bool apply)
}
else
{
- if (!hasUnitState(UNIT_STAT_STUNNED)) // prevent allow move if have also stun effect
+ if (!HasUnitState(UNIT_STAT_STUNNED)) // prevent allow move if have also stun effect
{
m_rootTimes++; //blizzard internal check?
@@ -15604,7 +15604,7 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type)
return false;
}
- //if (hasUnitState(UNIT_STAT_UNATTACKABLE))
+ //if (HasUnitState(UNIT_STAT_UNATTACKABLE))
// return false;
if (GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->GetTransport())
@@ -15685,7 +15685,7 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type)
charmer->ToPlayer()->VehicleSpellInitialize();
break;
case CHARM_TYPE_POSSESS:
- addUnitState(UNIT_STAT_POSSESSED);
+ AddUnitState(UNIT_STAT_POSSESSED);
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
charmer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
charmer->ToPlayer()->SetClientControl(this, 1);
@@ -15735,7 +15735,7 @@ void Unit::RemoveCharmedBy(Unit *charmer)
}
CharmType type;
- if (hasUnitState(UNIT_STAT_POSSESSED))
+ if (HasUnitState(UNIT_STAT_POSSESSED))
type = CHARM_TYPE_POSSESS;
else if (charmer->IsOnVehicle(this))
type = CHARM_TYPE_VEHICLE;
@@ -15753,7 +15753,7 @@ void Unit::RemoveCharmedBy(Unit *charmer)
if (type == CHARM_TYPE_POSSESS)
{
- clearUnitState(UNIT_STAT_POSSESSED);
+ ClearUnitState(UNIT_STAT_POSSESSED);
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
}
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index bc5d677f77f..75dad4686ac 100755
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1169,12 +1169,12 @@ class Unit : public WorldObject
void SendMeleeAttackStop(Unit* victim);
void SendMeleeAttackStart(Unit* pVictim);
- void addUnitState(uint32 f) { m_state |= f; }
- bool hasUnitState(const uint32 f) const { return (m_state & f); }
- void clearUnitState(uint32 f) { m_state &= ~f; }
+ void AddUnitState(uint32 f) { m_state |= f; }
+ bool HasUnitState(const uint32 f) const { return (m_state & f); }
+ void ClearUnitState(uint32 f) { m_state &= ~f; }
bool CanFreeMove() const
{
- return !hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_FLEEING | UNIT_STAT_IN_FLIGHT |
+ return !HasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_FLEEING | UNIT_STAT_IN_FLIGHT |
UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED) && GetOwnerGUID() == 0;
}
@@ -1387,7 +1387,7 @@ class Unit : public WorldObject
//Need fix or use this
bool isGuard() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GUARD); }
- bool isInFlight() const { return hasUnitState(UNIT_STAT_IN_FLIGHT); }
+ bool isInFlight() const { return HasUnitState(UNIT_STAT_IN_FLIGHT); }
bool isInCombat() const { return HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); }
void CombatStart(Unit* target, bool initialAggro = true);
@@ -1531,8 +1531,8 @@ class Unit : public WorldObject
void RemoveAllControlled();
bool isCharmed() const { return GetCharmerGUID() != 0; }
- bool isPossessed() const { return hasUnitState(UNIT_STAT_POSSESSED); }
- bool isPossessedByPlayer() const { return hasUnitState(UNIT_STAT_POSSESSED) && IS_PLAYER_GUID(GetCharmerGUID()); }
+ bool isPossessed() const { return HasUnitState(UNIT_STAT_POSSESSED); }
+ bool isPossessedByPlayer() const { return HasUnitState(UNIT_STAT_POSSESSED) && IS_PLAYER_GUID(GetCharmerGUID()); }
bool isPossessing() const
{
if (Unit *u = GetCharm())
@@ -1766,7 +1766,7 @@ class Unit : public WorldObject
bool isInFrontInMap(Unit const* target,float distance, float arc = M_PI) const;
void SetInFront(Unit const* target)
{
- if (!hasUnitState(UNIT_STAT_CANNOT_TURN))
+ if (!HasUnitState(UNIT_STAT_CANNOT_TURN))
SetOrientation(GetAngle(target));
}
bool isInBackInMap(Unit const* target, float distance, float arc = M_PI) const;
@@ -1900,7 +1900,7 @@ class Unit : public WorldObject
MotionMaster* GetMotionMaster(){ return &i_motionMaster; }
- bool IsStopped() const { return !(hasUnitState(UNIT_STAT_MOVING)); }
+ bool IsStopped() const { return !(HasUnitState(UNIT_STAT_MOVING)); }
void StopMoving();
void AddUnitMovementFlag(uint32 f) { m_movementInfo.flags |= f; }
diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp
index 0cea5c99506..f6be128a239 100755
--- a/src/server/game/Entities/Vehicle/Vehicle.cpp
+++ b/src/server/game/Entities/Vehicle/Vehicle.cpp
@@ -311,7 +311,7 @@ bool Vehicle::AddPassenger(Unit *unit, int8 seatId)
}
if (seat->second.seatInfo->m_flags && !(seat->second.seatInfo->m_flags & VEHICLE_SEAT_FLAG_UNK11))
- unit->addUnitState(UNIT_STAT_ONVEHICLE);
+ unit->AddUnitState(UNIT_STAT_ONVEHICLE);
unit->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
VehicleSeatEntry const *veSeat = seat->second.seatInfo;
@@ -392,7 +392,7 @@ void Vehicle::RemovePassenger(Unit *unit)
++m_usableSeatNum;
}
- unit->clearUnitState(UNIT_STAT_ONVEHICLE);
+ unit->ClearUnitState(UNIT_STAT_ONVEHICLE);
if (me->GetTypeId() == TYPEID_UNIT
&& unit->GetTypeId() == TYPEID_PLAYER
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.cpp b/src/server/game/Grids/Notifiers/GridNotifiers.cpp
index 2bb846c9533..68d0f9a724d 100755
--- a/src/server/game/Grids/Notifiers/GridNotifiers.cpp
+++ b/src/server/game/Grids/Notifiers/GridNotifiers.cpp
@@ -116,7 +116,7 @@ inline void CreatureUnitRelocationWorker(Creature* c, Unit* u)
if (!u->isAlive() || !c->isAlive() || c == u || u->isInFlight())
return;
- if (c->HasReactState(REACT_AGGRESSIVE) && !c->hasUnitState(UNIT_STAT_SIGHTLESS))
+ if (c->HasReactState(REACT_AGGRESSIVE) && !c->HasUnitState(UNIT_STAT_SIGHTLESS))
if (c->IsAIEnabled && c->canSeeOrDetect(u, false, true))
c->AI()->MoveInLineOfSight_Safe(u);
}
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h
index e4ca3b5018f..9122a0deb48 100755
--- a/src/server/game/Grids/Notifiers/GridNotifiers.h
+++ b/src/server/game/Grids/Notifiers/GridNotifiers.h
@@ -735,7 +735,7 @@ namespace Trinity
bool operator()(Unit* u)
{
if (u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) &&
- (u->isFeared() || u->isCharmed() || u->isFrozen() || u->hasUnitState(UNIT_STAT_STUNNED) || u->hasUnitState(UNIT_STAT_CONFUSED)))
+ (u->isFeared() || u->isCharmed() || u->isFrozen() || u->HasUnitState(UNIT_STAT_STUNNED) || u->HasUnitState(UNIT_STAT_CONFUSED)))
{
return true;
}
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp
index 4ee7fd69f76..41b48f23c08 100755
--- a/src/server/game/Grids/ObjectGridLoader.cpp
+++ b/src/server/game/Grids/ObjectGridLoader.cpp
@@ -94,11 +94,11 @@ class ObjectWorldLoader
uint32 i_corpses;
};
-template<class T> void addUnitState(T* /*obj*/, CellPair const& /*cell_pair*/)
+template<class T> void AddUnitState(T* /*obj*/, CellPair const& /*cell_pair*/)
{
}
-template<> void addUnitState(Creature *obj, CellPair const& cell_pair)
+template<> void AddUnitState(Creature *obj, CellPair const& cell_pair)
{
Cell cell(cell_pair);
@@ -109,7 +109,7 @@ template <class T>
void AddObjectHelper(CellPair &cell, GridRefManager<T> &m, uint32 &count, Map* map, T *obj)
{
obj->GetGridRef().link(&m, obj);
- addUnitState(obj,cell);
+ AddUnitState(obj,cell);
obj->AddToWorld();
if (obj->isActiveObject())
map->AddToActive(obj);
diff --git a/src/server/game/Movement/DestinationHolderImp.h b/src/server/game/Movement/DestinationHolderImp.h
index 9ce32a382f3..9702625fbaf 100755
--- a/src/server/game/Movement/DestinationHolderImp.h
+++ b/src/server/game/Movement/DestinationHolderImp.h
@@ -109,10 +109,10 @@ DestinationHolder<TRAVELLER>::UpdateTraveller(TRAVELLER &traveller, uint32 diff,
GetLocationNowNoMicroMovement(x, y, z);
else
{
- if (!traveller.GetTraveller().hasUnitState(UNIT_STAT_MOVING | UNIT_STAT_IN_FLIGHT))
+ if (!traveller.GetTraveller().HasUnitState(UNIT_STAT_MOVING | UNIT_STAT_IN_FLIGHT))
return true;
- if (traveller.GetTraveller().hasUnitState(UNIT_STAT_IN_FLIGHT))
+ if (traveller.GetTraveller().HasUnitState(UNIT_STAT_IN_FLIGHT))
GetLocationNow(traveller.GetTraveller().GetBaseMap() ,x, y, z, true); // Should reposition Object with right Coord, so I can bypass some Grid Relocation
else
GetLocationNow(traveller.GetTraveller().GetBaseMap(), x, y, z, false);
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index f906ac38c00..58e4fa1b804 100755
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -79,7 +79,7 @@ MotionMaster::~MotionMaster()
void
MotionMaster::UpdateMotion(uint32 diff)
{
- if (i_owner->hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED)) // what about UNIT_STAT_DISTRACTED? Why is this not included?
+ if (i_owner->HasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED)) // what about UNIT_STAT_DISTRACTED? Why is this not included?
return;
ASSERT(!empty());
m_cleanFlag |= MMCF_UPDATE;
@@ -197,7 +197,7 @@ MotionMaster::MoveRandom(float spawndist)
void
MotionMaster::MoveTargetedHome()
{
- //if (i_owner->hasUnitState(UNIT_STAT_FLEEING))
+ //if (i_owner->HasUnitState(UNIT_STAT_FLEEING))
// return;
Clear(false);
@@ -236,7 +236,7 @@ MotionMaster::MoveChase(Unit* target, float dist, float angle)
if (!target || target == i_owner || i_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
return;
- i_owner->clearUnitState(UNIT_STAT_FOLLOW);
+ i_owner->ClearUnitState(UNIT_STAT_FOLLOW);
if (i_owner->GetTypeId() == TYPEID_PLAYER)
{
sLog.outStaticDebug("Player (GUID: %u) chase to %s (GUID: %u)",
@@ -262,7 +262,7 @@ MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slo
if (!target || target == i_owner || i_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
return;
- i_owner->addUnitState(UNIT_STAT_FOLLOW);
+ i_owner->AddUnitState(UNIT_STAT_FOLLOW);
if (i_owner->GetTypeId() == TYPEID_PLAYER)
{
sLog.outStaticDebug("Player (GUID: %u) follow to %s (GUID: %u)", i_owner->GetGUIDLow(),
@@ -329,7 +329,7 @@ void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float spee
if (i_owner->IsNonMeleeSpellCasted(true))
i_owner->InterruptNonMeleeSpells(true);
- i_owner->addUnitState(UNIT_STAT_CHARGING | UNIT_STAT_JUMPING);
+ i_owner->AddUnitState(UNIT_STAT_CHARGING | UNIT_STAT_JUMPING);
i_owner->m_TempSpeed = speedXY;
if (i_owner->GetTypeId() == TYPEID_PLAYER)
{
@@ -352,7 +352,7 @@ MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id)
if (Impl[MOTION_SLOT_CONTROLLED] && Impl[MOTION_SLOT_CONTROLLED]->GetMovementGeneratorType() != DISTRACT_MOTION_TYPE)
return;
- i_owner->addUnitState(UNIT_STAT_CHARGING);
+ i_owner->AddUnitState(UNIT_STAT_CHARGING);
i_owner->m_TempSpeed = speed;
if (i_owner->GetTypeId() == TYPEID_PLAYER)
{
diff --git a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
index 50b328aada9..05d589b1b21 100755
--- a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
@@ -90,7 +90,7 @@ ConfusedMovementGenerator<T>::Initialize(T &unit)
unit.CastStop();
unit.StopMoving();
unit.RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- unit.addUnitState(UNIT_STAT_CONFUSED);
+ unit.AddUnitState(UNIT_STAT_CONFUSED);
}
template<>
@@ -126,7 +126,7 @@ ConfusedMovementGenerator<T>::Update(T &unit, const uint32 &diff)
if (!&unit)
return true;
- if (unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED))
+ if (unit.HasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED))
return true;
if (i_nextMoveTime.Passed())
@@ -138,7 +138,7 @@ ConfusedMovementGenerator<T>::Update(T &unit, const uint32 &diff)
if (i_destinationHolder.HasArrived())
{
// arrived, stop and wait a bit
- unit.clearUnitState(UNIT_STAT_MOVE);
+ unit.ClearUnitState(UNIT_STAT_MOVE);
i_nextMove = urand(1,MAX_CONF_WAYPOINTS);
i_nextMoveTime.Reset(urand(0, 1500-1)); // TODO: check the minimum reset time, should be probably higher
@@ -168,7 +168,7 @@ void
ConfusedMovementGenerator<T>::Finalize(T &unit)
{
unit.RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
- unit.clearUnitState(UNIT_STAT_CONFUSED);
+ unit.ClearUnitState(UNIT_STAT_CONFUSED);
if (unit.GetTypeId() == TYPEID_UNIT && unit.getVictim())
unit.SetUInt64Value(UNIT_FIELD_TARGET, unit.getVictim()->GetGUID());
}
diff --git a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
index eee2053723e..6961476f171 100755
--- a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
@@ -33,7 +33,7 @@ FleeingMovementGenerator<T>::_setTargetLocation(T &owner)
if (!&owner)
return;
- if (owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED))
+ if (owner.HasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED))
return;
if (!_setMoveData(owner))
@@ -43,7 +43,7 @@ FleeingMovementGenerator<T>::_setTargetLocation(T &owner)
if (!_getPoint(owner, x, y, z))
return;
- owner.addUnitState(UNIT_STAT_FLEEING | UNIT_STAT_ROAMING);
+ owner.AddUnitState(UNIT_STAT_FLEEING | UNIT_STAT_ROAMING);
Traveller<T> traveller(owner);
i_destinationHolder.SetDestination(traveller, x, y, z);
}
@@ -302,7 +302,7 @@ FleeingMovementGenerator<T>::Initialize(T &owner)
_Init(owner);
owner.CastStop();
- owner.addUnitState(UNIT_STAT_FLEEING | UNIT_STAT_ROAMING);
+ owner.AddUnitState(UNIT_STAT_FLEEING | UNIT_STAT_ROAMING);
owner.SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
owner.SetUInt64Value(UNIT_FIELD_TARGET, 0);
owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
@@ -351,7 +351,7 @@ void
FleeingMovementGenerator<T>::Finalize(T &owner)
{
owner.RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
- owner.clearUnitState(UNIT_STAT_FLEEING | UNIT_STAT_ROAMING);
+ owner.ClearUnitState(UNIT_STAT_FLEEING | UNIT_STAT_ROAMING);
if (owner.GetTypeId() == TYPEID_UNIT && owner.getVictim())
owner.SetUInt64Value(UNIT_FIELD_TARGET, owner.getVictim()->GetGUID());
}
@@ -369,7 +369,7 @@ FleeingMovementGenerator<T>::Update(T &owner, const uint32 & time_diff)
{
if (!&owner || !owner.isAlive())
return false;
- if (owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED))
+ if (owner.HasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED))
return true;
Traveller<T> traveller(owner);
@@ -412,7 +412,7 @@ template bool FleeingMovementGenerator<Creature>::Update(Creature &, const uint3
void TimedFleeingMovementGenerator::Finalize(Unit &owner)
{
owner.RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
- owner.clearUnitState(UNIT_STAT_FLEEING | UNIT_STAT_ROAMING);
+ owner.ClearUnitState(UNIT_STAT_FLEEING | UNIT_STAT_ROAMING);
if (Unit* victim = owner.getVictim())
{
if (owner.isAlive())
@@ -428,7 +428,7 @@ bool TimedFleeingMovementGenerator::Update(Unit & owner, const uint32 & time_dif
if (!owner.isAlive())
return false;
- if (owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED))
+ if (owner.HasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED))
return true;
i_totalFleeTime.Update(time_diff);
diff --git a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
index 2fcfff29792..9051a1d2116 100755
--- a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
@@ -29,7 +29,7 @@ HomeMovementGenerator<Creature>::Initialize(Creature & owner)
float x, y, z;
owner.GetHomePosition(x, y, z, ori);
owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- owner.addUnitState(UNIT_STAT_EVADE);
+ owner.AddUnitState(UNIT_STAT_EVADE);
_setTargetLocation(owner);
}
@@ -44,7 +44,7 @@ HomeMovementGenerator<Creature>::_setTargetLocation(Creature & owner)
if (!&owner)
return;
- if (owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED))
+ if (owner.HasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED))
return;
float x, y, z;
@@ -54,7 +54,7 @@ HomeMovementGenerator<Creature>::_setTargetLocation(Creature & owner)
uint32 travel_time = i_destinationHolder.SetDestination(traveller, x, y, z);
modifyTravelTime(travel_time);
- owner.clearUnitState(UNIT_STAT_ALL_STATE & ~UNIT_STAT_EVADE);
+ owner.ClearUnitState(UNIT_STAT_ALL_STATE & ~UNIT_STAT_EVADE);
}
bool
@@ -77,7 +77,7 @@ HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff
owner.SendMessageToSet(&packet, false);
}
- owner.clearUnitState(UNIT_STAT_EVADE);
+ owner.ClearUnitState(UNIT_STAT_EVADE);
owner.LoadCreaturesAddon(true);
owner.AI()->JustReachedHome();
return false;
diff --git a/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp
index 9cb130cb8b1..e20e919d775 100755
--- a/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp
@@ -32,19 +32,19 @@ void IdleMovementGenerator::Initialize(Unit &owner)
void
IdleMovementGenerator::Reset(Unit& owner)
{
- if (owner.hasUnitState(UNIT_STAT_MOVE))
+ if (owner.HasUnitState(UNIT_STAT_MOVE))
owner.StopMoving();
}
void RotateMovementGenerator::Initialize(Unit& owner)
{
- if (owner.hasUnitState(UNIT_STAT_MOVE))
+ if (owner.HasUnitState(UNIT_STAT_MOVE))
owner.StopMoving();
if (owner.getVictim())
owner.SetInFront(owner.getVictim());
- owner.addUnitState(UNIT_STAT_ROTATING);
+ owner.AddUnitState(UNIT_STAT_ROTATING);
owner.AttackStop();
}
@@ -75,7 +75,7 @@ bool RotateMovementGenerator::Update(Unit& owner, const uint32& diff)
void RotateMovementGenerator::Finalize(Unit &unit)
{
- unit.clearUnitState(UNIT_STAT_ROTATING);
+ unit.ClearUnitState(UNIT_STAT_ROTATING);
if (unit.GetTypeId() == TYPEID_UNIT)
unit.ToCreature()->AI()->MovementInform(ROTATE_MOTION_TYPE, 0);
}
@@ -83,13 +83,13 @@ void RotateMovementGenerator::Finalize(Unit &unit)
void
DistractMovementGenerator::Initialize(Unit& owner)
{
- owner.addUnitState(UNIT_STAT_DISTRACTED);
+ owner.AddUnitState(UNIT_STAT_DISTRACTED);
}
void
DistractMovementGenerator::Finalize(Unit& owner)
{
- owner.clearUnitState(UNIT_STAT_DISTRACTED);
+ owner.ClearUnitState(UNIT_STAT_DISTRACTED);
}
bool
@@ -105,7 +105,7 @@ DistractMovementGenerator::Update(Unit& /*owner*/, const uint32& time_diff)
void
AssistanceDistractMovementGenerator::Finalize(Unit &unit)
{
- unit.clearUnitState(UNIT_STAT_DISTRACTED);
+ unit.ClearUnitState(UNIT_STAT_DISTRACTED);
unit.ToCreature()->SetReactState(REACT_AGGRESSIVE);
}
diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
index dc59f56383c..ad6cfc2011c 100755
--- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
@@ -30,7 +30,7 @@ void PointMovementGenerator<T>::Initialize(T &unit)
unit.StopMoving();
Traveller<T> traveller(unit);
// knockback effect has UNIT_STAT_JUMPING set,so if here we disable sentmonstermove there will be creature position sync problem between client and server
- i_destinationHolder.SetDestination(traveller,i_x,i_y,i_z, true /* !unit.hasUnitState(UNIT_STAT_JUMPING)*/);
+ i_destinationHolder.SetDestination(traveller,i_x,i_y,i_z, true /* !unit.HasUnitState(UNIT_STAT_JUMPING)*/);
}
template<class T>
@@ -39,9 +39,9 @@ bool PointMovementGenerator<T>::Update(T &unit, const uint32 &diff)
if (!&unit)
return false;
- if (unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED))
+ if (unit.HasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED))
{
- if (unit.hasUnitState(UNIT_STAT_CHARGING))
+ if (unit.HasUnitState(UNIT_STAT_CHARGING))
return false;
else
return true;
@@ -53,7 +53,7 @@ bool PointMovementGenerator<T>::Update(T &unit, const uint32 &diff)
if (i_destinationHolder.HasArrived())
{
- unit.clearUnitState(UNIT_STAT_MOVE);
+ unit.ClearUnitState(UNIT_STAT_MOVE);
arrived = true;
return false;
}
@@ -64,8 +64,8 @@ bool PointMovementGenerator<T>::Update(T &unit, const uint32 &diff)
template<class T>
void PointMovementGenerator<T>:: Finalize(T &unit)
{
- if (unit.hasUnitState(UNIT_STAT_CHARGING))
- unit.clearUnitState(UNIT_STAT_CHARGING | UNIT_STAT_JUMPING);
+ if (unit.HasUnitState(UNIT_STAT_CHARGING))
+ unit.ClearUnitState(UNIT_STAT_CHARGING | UNIT_STAT_JUMPING);
if (arrived) // without this crash!
MovementInform(unit);
}
diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
index 4c342c89504..1b53feeeda7 100755
--- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
@@ -115,7 +115,7 @@ RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature)
Traveller<Creature> traveller(creature);
creature.SetOrientation(creature.GetAngle(nx,ny));
i_destinationHolder.SetDestination(traveller, nx, ny, nz);
- creature.addUnitState(UNIT_STAT_ROAMING);
+ creature.AddUnitState(UNIT_STAT_ROAMING);
if (is_air_ok)
{
i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime());
@@ -164,20 +164,20 @@ template<>
bool
RandomMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff)
{
- if (creature.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED))
+ if (creature.HasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED))
{
i_nextMoveTime.Update(i_nextMoveTime.GetExpiry()); // Expire the timer
- creature.clearUnitState(UNIT_STAT_ROAMING);
+ creature.ClearUnitState(UNIT_STAT_ROAMING);
return true;
}
i_nextMoveTime.Update(diff);
if (i_destinationHolder.HasArrived() && !creature.IsStopped() && !creature.canFly())
- creature.clearUnitState(UNIT_STAT_ROAMING | UNIT_STAT_MOVE);
+ creature.ClearUnitState(UNIT_STAT_ROAMING | UNIT_STAT_MOVE);
if (!i_destinationHolder.HasArrived() && creature.IsStopped())
- creature.addUnitState(UNIT_STAT_ROAMING);
+ creature.AddUnitState(UNIT_STAT_ROAMING);
CreatureTraveller traveller(creature);
diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
index da3c1fe32a8..dd747829f96 100755
--- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
@@ -55,7 +55,7 @@ TargetedMovementGenerator<T>::_setTargetLocation(T &owner)
if (!i_target.isValid() || !i_target->IsInWorld())
return false;
- if (owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED))
+ if (owner.HasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED))
return false;
float x, y, z;
@@ -70,7 +70,7 @@ TargetedMovementGenerator<T>::_setTargetLocation(T &owner)
if (i_target->IsWithinMeleeRange(&owner))
return false;
}
- else if (!i_angle && !owner.hasUnitState(UNIT_STAT_FOLLOW))
+ else if (!i_angle && !owner.HasUnitState(UNIT_STAT_FOLLOW))
{
if (i_target->IsWithinDistInMap(&owner, i_offset))
return false;
@@ -89,7 +89,7 @@ TargetedMovementGenerator<T>::_setTargetLocation(T &owner)
if (i_target->IsWithinMeleeRange(&owner, 0))
stop = true;
}
- else if (!i_angle && !owner.hasUnitState(UNIT_STAT_FOLLOW))
+ else if (!i_angle && !owner.HasUnitState(UNIT_STAT_FOLLOW))
{
if (i_target->IsWithinDist(&owner, i_offset * 0.8f))
stop = true;
@@ -114,7 +114,7 @@ TargetedMovementGenerator<T>::_setTargetLocation(T &owner)
// to nearest random contact position
i_target->GetRandomContactPoint(&owner, x, y, z, 0, MELEE_RANGE - 0.5f);
}
- else if (!i_angle && !owner.hasUnitState(UNIT_STAT_FOLLOW))
+ else if (!i_angle && !owner.HasUnitState(UNIT_STAT_FOLLOW))
{
// caster chase
i_target->GetContactPoint(&owner, x, y, z, i_offset * urand(80, 95) * 0.01f);
@@ -142,7 +142,7 @@ TargetedMovementGenerator<T>::_setTargetLocation(T &owner)
return;
*/
i_destinationHolder.SetDestination(traveller, x, y, z);
- owner.addUnitState(UNIT_STAT_CHASE);
+ owner.AddUnitState(UNIT_STAT_CHASE);
i_destinationHolder.StartTravel(traveller);
return true;
}
@@ -161,7 +161,7 @@ template<class T>
void
TargetedMovementGenerator<T>::Finalize(T &owner)
{
- owner.clearUnitState(UNIT_STAT_CHASE);
+ owner.ClearUnitState(UNIT_STAT_CHASE);
}
template<class T>
@@ -181,11 +181,11 @@ TargetedMovementGenerator<T>::Update(T &owner, const uint32 & time_diff)
if (!&owner || !owner.isAlive())
return true;
- if (owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING | UNIT_STAT_DISTRACTED))
+ if (owner.HasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING | UNIT_STAT_DISTRACTED))
return true;
// prevent movement while casting spells with cast time or channel time
- if (owner.hasUnitState(UNIT_STAT_CASTING))
+ if (owner.HasUnitState(UNIT_STAT_CASTING))
{
if (!owner.IsStopped())
owner.StopMoving();
@@ -193,7 +193,7 @@ TargetedMovementGenerator<T>::Update(T &owner, const uint32 & time_diff)
}
// prevent crash after creature killed pet
- if (!owner.hasUnitState(UNIT_STAT_FOLLOW) && owner.getVictim() != i_target.getTarget())
+ if (!owner.HasUnitState(UNIT_STAT_FOLLOW) && owner.getVictim() != i_target.getTarget())
return true;
Traveller<T> traveller(owner);
@@ -202,7 +202,7 @@ TargetedMovementGenerator<T>::Update(T &owner, const uint32 & time_diff)
_setTargetLocation(owner);
else if (owner.IsStopped() && !i_destinationHolder.HasArrived())
{
- owner.addUnitState(UNIT_STAT_CHASE);
+ owner.AddUnitState(UNIT_STAT_CHASE);
i_destinationHolder.StartTravel(traveller);
return true;
}
@@ -217,7 +217,7 @@ TargetedMovementGenerator<T>::Update(T &owner, const uint32 & time_diff)
if (i_targetX != i_target->GetPositionX() || i_targetY != i_target->GetPositionY()
|| i_targetZ != i_target->GetPositionZ())
{
- if (_setTargetLocation(owner) || !owner.hasUnitState(UNIT_STAT_FOLLOW))
+ if (_setTargetLocation(owner) || !owner.HasUnitState(UNIT_STAT_FOLLOW))
owner.SetInFront(i_target.getTarget());
i_target->GetPosition(i_targetX, i_targetY, i_targetZ);
}
@@ -229,7 +229,7 @@ TargetedMovementGenerator<T>::Update(T &owner, const uint32 & time_diff)
owner.SetInFront(i_target.getTarget());
owner.StopMoving();
- if (owner.IsWithinMeleeRange(i_target.getTarget()) && !owner.hasUnitState(UNIT_STAT_FOLLOW))
+ if (owner.IsWithinMeleeRange(i_target.getTarget()) && !owner.HasUnitState(UNIT_STAT_FOLLOW))
owner.Attack(i_target.getTarget(),true);
}
}
diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
index 2ae01325ea2..e574352a6a5 100755
--- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
@@ -90,7 +90,7 @@ void WaypointMovementGenerator<Creature>::InitTraveller(Creature &unit, const Wa
if (unit.canFly())
unit.SetByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02);
- unit.addUnitState(UNIT_STAT_ROAMING);
+ unit.AddUnitState(UNIT_STAT_ROAMING);
}
template<>
@@ -143,7 +143,7 @@ WaypointMovementGenerator<Creature>::Update(Creature &unit, const uint32 &diff)
// Waypoint movement can be switched on/off
// This is quite handy for escort quests and other stuff
- if (unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED))
+ if (unit.HasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED))
return true;
// Clear the generator if the path doesn't exist
@@ -205,7 +205,7 @@ WaypointMovementGenerator<Creature>::Update(Creature &unit, const uint32 &diff)
i_destinationHolder.ResetTravelTime();
MovementInform(unit);
unit.UpdateWaypointID(i_currentNode);
- unit.clearUnitState(UNIT_STAT_ROAMING);
+ unit.ClearUnitState(UNIT_STAT_ROAMING);
unit.Relocate(node->x, node->y, node->z);
}
}
@@ -248,7 +248,7 @@ uint32 FlightPathMovementGenerator::GetPathAtMapEnd() const
void FlightPathMovementGenerator::Initialize(Player &player)
{
player.getHostileRefManager().setOnlineOfflineState(false);
- player.addUnitState(UNIT_STAT_IN_FLIGHT);
+ player.AddUnitState(UNIT_STAT_IN_FLIGHT);
player.SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT);
Traveller<Player> traveller(player);
// do not send movement, it was sent already
@@ -260,7 +260,7 @@ void FlightPathMovementGenerator::Initialize(Player &player)
void FlightPathMovementGenerator::Finalize(Player & player)
{
- player.clearUnitState(UNIT_STAT_IN_FLIGHT);
+ player.ClearUnitState(UNIT_STAT_IN_FLIGHT);
float x = 0;
float y = 0;
diff --git a/src/server/game/Movement/Traveller.h b/src/server/game/Movement/Traveller.h
index 09a4625c50c..edd700cc322 100755
--- a/src/server/game/Movement/Traveller.h
+++ b/src/server/game/Movement/Traveller.h
@@ -73,7 +73,7 @@ inline uint32 Traveller<T>::GetTotalTrevelTimeTo(float x, float y, float z)
template<>
inline float Traveller<Creature>::Speed()
{
- if (i_traveller.hasUnitState(UNIT_STAT_CHARGING))
+ if (i_traveller.HasUnitState(UNIT_STAT_CHARGING))
return i_traveller.m_TempSpeed;
else if (i_traveller.HasUnitMovementFlag(MOVEMENTFLAG_WALKING))
return i_traveller.GetSpeed(MOVE_WALK);
@@ -113,7 +113,7 @@ inline void Traveller<Creature>::MoveTo(float x, float y, float z, uint32 t)
template<>
inline float Traveller<Player>::Speed()
{
- if (i_traveller.hasUnitState(UNIT_STAT_CHARGING))
+ if (i_traveller.HasUnitState(UNIT_STAT_CHARGING))
return i_traveller.m_TempSpeed;
else if (i_traveller.isInFlight())
return PLAYER_FLIGHT_SPEED;
diff --git a/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp b/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp
index dc75bdbb6f3..1ecb0a001c5 100755
--- a/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp
@@ -45,7 +45,7 @@ void WorldSession::HandleAuctionHelloOpcode(WorldPacket & recv_data)
}
// remove fake death
- if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
SendAuctionHello(guid, unit);
@@ -162,7 +162,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
}
// remove fake death
- if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
Item *it = pl->GetItemByGuid(item);
@@ -273,7 +273,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data)
}
// remove fake death
- if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
AuctionHouseObject *auctionHouse = sAuctionMgr.GetAuctionsMap(pCreature->getFaction());
@@ -391,7 +391,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data)
}
// remove fake death
- if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
AuctionHouseObject* auctionHouse = sAuctionMgr.GetAuctionsMap(pCreature->getFaction());
@@ -476,7 +476,7 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data)
}
// remove fake death
- if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
AuctionHouseObject* auctionHouse = sAuctionMgr.GetAuctionsMap(pCreature->getFaction());
@@ -523,7 +523,7 @@ void WorldSession::HandleAuctionListOwnerItems(WorldPacket & recv_data)
}
// remove fake death
- if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
AuctionHouseObject* auctionHouse = sAuctionMgr.GetAuctionsMap(pCreature->getFaction());
@@ -576,7 +576,7 @@ void WorldSession::HandleAuctionListItems(WorldPacket & recv_data)
}
// remove fake death
- if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
AuctionHouseObject* auctionHouse = sAuctionMgr.GetAuctionsMap(pCreature->getFaction());
diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
index a07c2c20c28..d7c07af8109 100755
--- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
@@ -875,7 +875,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
sLog.outChar("Account: %d (IP: %s) Login Character:[%s] (GUID: %u)",
GetAccountId(),IP_str.c_str(),pCurrChar->GetName() ,pCurrChar->GetGUIDLow());
- if (!pCurrChar->IsStandState() && !pCurrChar->hasUnitState(UNIT_STAT_STUNNED))
+ if (!pCurrChar->IsStandState() && !pCurrChar->HasUnitState(UNIT_STAT_STUNNED))
pCurrChar->SetStandState(UNIT_STAND_STATE_STAND);
m_playerLoading = false;
diff --git a/src/server/game/Server/Protocol/Handlers/ChatHandler.cpp b/src/server/game/Server/Protocol/Handlers/ChatHandler.cpp
index feb13f59a06..1f0c1788646 100755
--- a/src/server/game/Server/Protocol/Handlers/ChatHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/ChatHandler.cpp
@@ -473,7 +473,7 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
void WorldSession::HandleEmoteOpcode(WorldPacket & recv_data)
{
- if (!GetPlayer()->isAlive() || GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ if (!GetPlayer()->isAlive() || GetPlayer()->HasUnitState(UNIT_STAT_DIED))
return;
uint32 emote;
@@ -550,7 +550,7 @@ void WorldSession::HandleTextEmoteOpcode(WorldPacket & recv_data)
break;
default:
// Only allow text-emotes for "dead" entities (feign death included)
- if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
break;
GetPlayer()->HandleEmoteCommand(emote_anim);
break;
diff --git a/src/server/game/Server/Protocol/Handlers/GuildHandler.cpp b/src/server/game/Server/Protocol/Handlers/GuildHandler.cpp
index 56671262ae8..d66bab0ad5f 100755
--- a/src/server/game/Server/Protocol/Handlers/GuildHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/GuildHandler.cpp
@@ -302,7 +302,7 @@ void WorldSession::HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket)
if (GetPlayer()->GetNPCIfCanInteractWith(vendorGuid, UNIT_NPC_FLAG_TABARDDESIGNER))
{
// Remove fake death
- if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
if (Guild* pGuild = _GetPlayerGuild(this))
diff --git a/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp b/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp
index c89f60b1abe..b179ce5152e 100755
--- a/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp
@@ -502,7 +502,7 @@ void WorldSession::HandleSellItemOpcode(WorldPacket & recv_data)
}
// remove fake death
- if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
Item *pItem = _player->GetItemByGuid(itemguid);
@@ -607,7 +607,7 @@ void WorldSession::HandleBuybackItem(WorldPacket & recv_data)
}
// remove fake death
- if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
Item *pItem = _player->GetItemFromBuyBackSlot(slot);
@@ -725,11 +725,11 @@ void WorldSession::SendListInventory(uint64 vendorguid)
}
// remove fake death
- if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
// Stop the npc if moving
- if (pCreature->hasUnitState(UNIT_STAT_MOVING))
+ if (pCreature->HasUnitState(UNIT_STAT_MOVING))
pCreature->StopMoving();
VendorItemData const* vItems = pCreature->GetVendorItems();
diff --git a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
index 6546a604d09..90ff51bcf88 100755
--- a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
@@ -122,7 +122,7 @@ void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket & recv_data)
}
// remove fake death
- if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
if ((unit && unit->GetCreatureInfo()->ScriptID != unit->LastUsedScriptID) || (go && go->GetGOInfo()->ScriptId != go->LastUsedScriptID))
diff --git a/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp b/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp
index a4b7909e2b1..c36745ffdf7 100755
--- a/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp
@@ -59,7 +59,7 @@ void WorldSession::HandleTabardVendorActivateOpcode(WorldPacket & recv_data)
}
// remove fake death
- if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
SendTabardVendorActivate(guid);
@@ -88,7 +88,7 @@ void WorldSession::HandleBankerActivateOpcode(WorldPacket & recv_data)
}
// remove fake death
- if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
SendShowBank(guid);
@@ -127,7 +127,7 @@ void WorldSession::SendTrainerList(uint64 guid, const std::string& strTitle)
}
// remove fake death
- if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
// trainer list loaded at check;
@@ -251,7 +251,7 @@ void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket & recv_data)
}
// remove fake death
- if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
if (!unit->isCanTrainingOf(_player,true))
@@ -318,7 +318,7 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket & recv_data)
GetPlayer()->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK);
// remove fake death
- //if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ //if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
// GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
if (unit->isArmorer() || unit->isCivilian() || unit->isQuestGiver() || unit->isServiceProvider())
@@ -373,7 +373,7 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket & recv_data)
}
// remove fake death
- if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
if (!code.empty())
@@ -404,7 +404,7 @@ void WorldSession::HandleSpiritHealerActivateOpcode(WorldPacket & recv_data)
}
// remove fake death
- if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
SendSpiritResurrect();
@@ -459,7 +459,7 @@ void WorldSession::HandleBinderActivateOpcode(WorldPacket & recv_data)
}
// remove fake death
- if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
SendBindPoint(unit);
@@ -504,7 +504,7 @@ void WorldSession::HandleListStabledPetsOpcode(WorldPacket & recv_data)
return;
// remove fake death
- if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
// remove mounts this fix bug where getting pet from stable while mounted deletes pet.
@@ -603,7 +603,7 @@ void WorldSession::HandleStablePet(WorldPacket & recv_data)
}
// remove fake death
- if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
Pet *pet = _player->GetPet();
@@ -669,7 +669,7 @@ void WorldSession::HandleUnstablePet(WorldPacket & recv_data)
}
// remove fake death
- if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
m_unstablePetCallback.SetParam(petnumber);
@@ -745,7 +745,7 @@ void WorldSession::HandleBuyStableSlot(WorldPacket & recv_data)
}
// remove fake death
- if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
if (GetPlayer()->m_stableSlots < MAX_PET_STABLES)
@@ -784,7 +784,7 @@ void WorldSession::HandleStableSwapPet(WorldPacket & recv_data)
}
// remove fake death
- if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
Pet* pet = _player->GetPet();
@@ -869,7 +869,7 @@ void WorldSession::HandleRepairItemOpcode(WorldPacket & recv_data)
}
// remove fake death
- if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
// reputation discount
diff --git a/src/server/game/Server/Protocol/Handlers/PetHandler.cpp b/src/server/game/Server/Protocol/Handlers/PetHandler.cpp
index 080ec2d68ee..82bf2e10f2f 100755
--- a/src/server/game/Server/Protocol/Handlers/PetHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/PetHandler.cpp
@@ -197,7 +197,7 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid
return;
}
- pet->clearUnitState(UNIT_STAT_FOLLOW);
+ pet->ClearUnitState(UNIT_STAT_FOLLOW);
// This is true if pet has no target or has target but targets differs.
if (pet->getVictim() != TargetUnit || (pet->getVictim() == TargetUnit && !pet->GetCharmInfo()->IsCommandAttack()))
{
@@ -765,7 +765,7 @@ void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
targets.read(recvPacket, caster);
HandleClientCastFlags(recvPacket, castFlags, targets);
- caster->clearUnitState(UNIT_STAT_FOLLOW);
+ caster->ClearUnitState(UNIT_STAT_FOLLOW);
Spell *spell = new Spell(caster, spellInfo, false);
spell->m_cast_count = castCount; // probably pending spell cast
diff --git a/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp b/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp
index 37bb3efe62e..5385f35aa9c 100755
--- a/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp
@@ -97,7 +97,7 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recv_data)
}
// remove fake death
- if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
uint32 charterid = 0;
@@ -886,7 +886,7 @@ void WorldSession::SendPetitionShowList(uint64 guid)
}
// remove fake death
- if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
uint8 count = 0;
diff --git a/src/server/game/Server/Protocol/Handlers/QuestHandler.cpp b/src/server/game/Server/Protocol/Handlers/QuestHandler.cpp
index 98ecd8ad526..d3bdebbdbeb 100755
--- a/src/server/game/Server/Protocol/Handlers/QuestHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/QuestHandler.cpp
@@ -98,7 +98,7 @@ void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket & recv_data)
}
// remove fake death
- if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
// Stop the npc if moving
pCreature->StopMoving();
diff --git a/src/server/game/Server/Protocol/Handlers/SkillHandler.cpp b/src/server/game/Server/Protocol/Handlers/SkillHandler.cpp
index 326dcba60e7..9f4780a6aa7 100755
--- a/src/server/game/Server/Protocol/Handlers/SkillHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/SkillHandler.cpp
@@ -68,7 +68,7 @@ void WorldSession::HandleTalentWipeConfirmOpcode(WorldPacket & recv_data)
}
// remove fake death
- if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
if (!(_player->resetTalents()))
diff --git a/src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp b/src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp
index 4b301987f36..15937a4b54c 100755
--- a/src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp
@@ -80,7 +80,7 @@ void WorldSession::HandleTaxiQueryAvailableNodes(WorldPacket & recv_data)
}
// remove fake death
- if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
// unknown taxi node case
@@ -119,7 +119,7 @@ void WorldSession::SendTaxiMenu(Creature* unit)
void WorldSession::SendDoFlight(uint32 mountDisplayId, uint32 path, uint32 pathNode)
{
// remove fake death
- if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
while (GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE)
diff --git a/src/server/game/Server/Protocol/Handlers/TradeHandler.cpp b/src/server/game/Server/Protocol/Handlers/TradeHandler.cpp
index 2de33d342da..19e59978d8e 100755
--- a/src/server/game/Server/Protocol/Handlers/TradeHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/TradeHandler.cpp
@@ -556,7 +556,7 @@ void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
return;
}
- if (GetPlayer()->hasUnitState(UNIT_STAT_STUNNED))
+ if (GetPlayer()->HasUnitState(UNIT_STAT_STUNNED))
{
SendTradeStatus(TRADE_STATUS_YOU_STUNNED);
return;
@@ -608,7 +608,7 @@ void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
return;
}
- if (pOther->hasUnitState(UNIT_STAT_STUNNED))
+ if (pOther->HasUnitState(UNIT_STAT_STUNNED))
{
SendTradeStatus(TRADE_STATUS_TARGET_STUNNED);
return;
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index af7bbfe175a..93dd29b99be 100755
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -1075,7 +1075,7 @@ void AuraEffect::Update(uint32 diff, Unit * caster)
std::list<AuraApplication*> effectApplications;
GetApplicationList(effectApplications);
// tick on targets of effects
- if (!caster || !caster->hasUnitState(UNIT_STAT_ISOLATED))
+ if (!caster || !caster->HasUnitState(UNIT_STAT_ISOLATED))
{
for (std::list<AuraApplication*>::iterator apptItr = effectApplications.begin(); apptItr != effectApplications.end(); ++apptItr)
PeriodicTick(*apptItr, caster);
@@ -1258,7 +1258,7 @@ void AuraEffect::PeriodicTick(AuraApplication * aurApp, Unit * caster) const
if (!target->isAlive())
return;
- if (target->hasUnitState(UNIT_STAT_ISOLATED))
+ if (target->HasUnitState(UNIT_STAT_ISOLATED))
{
SendTickImmune(target, caster);
return;
@@ -1415,7 +1415,7 @@ void AuraEffect::PeriodicTick(AuraApplication * aurApp, Unit * caster) const
if (!target->isAlive())
return;
- if (target->hasUnitState(UNIT_STAT_ISOLATED))
+ if (target->HasUnitState(UNIT_STAT_ISOLATED))
{
SendTickImmune(target, caster);
return;
@@ -1498,7 +1498,7 @@ void AuraEffect::PeriodicTick(AuraApplication * aurApp, Unit * caster) const
if (!target->isAlive())
return;
- if (target->hasUnitState(UNIT_STAT_ISOLATED))
+ if (target->HasUnitState(UNIT_STAT_ISOLATED))
{
SendTickImmune(target, caster);
return;
@@ -1531,7 +1531,7 @@ void AuraEffect::PeriodicTick(AuraApplication * aurApp, Unit * caster) const
if (!target->isAlive())
return;
- if (target->hasUnitState(UNIT_STAT_ISOLATED))
+ if (target->HasUnitState(UNIT_STAT_ISOLATED))
{
SendTickImmune(target, caster);
return;
@@ -1640,7 +1640,7 @@ void AuraEffect::PeriodicTick(AuraApplication * aurApp, Unit * caster) const
if (!target->isAlive())
return;
- if (target->hasUnitState(UNIT_STAT_ISOLATED))
+ if (target->HasUnitState(UNIT_STAT_ISOLATED))
{
SendTickImmune(target, caster);
return;
@@ -1753,7 +1753,7 @@ void AuraEffect::PeriodicTick(AuraApplication * aurApp, Unit * caster) const
if (!target->isAlive())
return;
- if (target->hasUnitState(UNIT_STAT_ISOLATED))
+ if (target->HasUnitState(UNIT_STAT_ISOLATED))
{
SendTickImmune(target, caster);
return;
@@ -1793,7 +1793,7 @@ void AuraEffect::PeriodicTick(AuraApplication * aurApp, Unit * caster) const
if (!target->isAlive())
return;
- if (target->hasUnitState(UNIT_STAT_ISOLATED))
+ if (target->HasUnitState(UNIT_STAT_ISOLATED))
{
SendTickImmune(target, caster);
return;
@@ -1829,7 +1829,7 @@ void AuraEffect::PeriodicTick(AuraApplication * aurApp, Unit * caster) const
if (!target->isAlive())
return;
- if (target->hasUnitState(UNIT_STAT_ISOLATED))
+ if (target->HasUnitState(UNIT_STAT_ISOLATED))
{
SendTickImmune(target, caster);
return;
@@ -3424,7 +3424,7 @@ void AuraEffect::HandleFeignDeath(AuraApplication const * aurApp, uint8 mode, bo
target->VisitNearbyObject(target->GetMap()->GetVisibilityRange(), searcher);
for (UnitList::iterator iter = targets.begin(); iter != targets.end(); ++iter)
{
- if (!(*iter)->hasUnitState(UNIT_STAT_CASTING))
+ if (!(*iter)->HasUnitState(UNIT_STAT_CASTING))
continue;
for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
@@ -3443,7 +3443,7 @@ void AuraEffect::HandleFeignDeath(AuraApplication const * aurApp, uint8 mode, bo
// blizz like 2.0.x
target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
- target->addUnitState(UNIT_STAT_DIED);
+ target->AddUnitState(UNIT_STAT_DIED);
target->CombatStop();
target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
@@ -3468,7 +3468,7 @@ void AuraEffect::HandleFeignDeath(AuraApplication const * aurApp, uint8 mode, bo
// blizz like 2.0.x
target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
- target->clearUnitState(UNIT_STAT_DIED);
+ target->ClearUnitState(UNIT_STAT_DIED);
}
}
@@ -4482,7 +4482,7 @@ void AuraEffect::HandleAuraModSchoolImmunity(AuraApplication const * aurApp, uin
if (GetSpellProto()->Mechanic == MECHANIC_BANISH)
{
if (apply)
- target->addUnitState(UNIT_STAT_ISOLATED);
+ target->AddUnitState(UNIT_STAT_ISOLATED);
else
{
bool banishFound = false;
@@ -4494,7 +4494,7 @@ void AuraEffect::HandleAuraModSchoolImmunity(AuraApplication const * aurApp, uin
break;
}
if (!banishFound)
- target->clearUnitState(UNIT_STAT_ISOLATED);
+ target->ClearUnitState(UNIT_STAT_ISOLATED);
}
}
}
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index 21cad6bdd3f..711f8744d2e 100755
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -1823,7 +1823,7 @@ void UnitAura::FillTargetMap(std::map<Unit *, uint8> & targets, Unit * caster)
if (modOwner)
modOwner->ApplySpellMod(GetId(), SPELLMOD_RADIUS, radius);
- if (!GetUnitOwner()->hasUnitState(UNIT_STAT_ISOLATED))
+ if (!GetUnitOwner()->HasUnitState(UNIT_STAT_ISOLATED))
{
switch(GetSpellProto()->Effect[effIndex])
{
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index a0dee3630d1..7f287015cb8 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -1415,7 +1415,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool
}
// assisting case, healing and resurrection
- if (unit->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
+ if (unit->HasUnitState(UNIT_STAT_ATTACK_PLAYER))
{
m_caster->SetContestedPvP();
if (m_caster->GetTypeId() == TYPEID_PLAYER)
@@ -3357,8 +3357,8 @@ void Spell::cast(bool skipCheck)
m_spellState = SPELL_STATE_DELAYED;
SetDelayStart(0);
- if (m_caster->hasUnitState(UNIT_STAT_CASTING) && !m_caster->IsNonMeleeSpellCasted(false, false, true))
- m_caster->clearUnitState(UNIT_STAT_CASTING);
+ if (m_caster->HasUnitState(UNIT_STAT_CASTING) && !m_caster->IsNonMeleeSpellCasted(false, false, true))
+ m_caster->ClearUnitState(UNIT_STAT_CASTING);
}
else
{
@@ -3731,8 +3731,8 @@ void Spell::finish(bool ok)
if (IsChanneledSpell(m_spellInfo))
m_caster->UpdateInterruptMask();
- if (m_caster->hasUnitState(UNIT_STAT_CASTING) && !m_caster->IsNonMeleeSpellCasted(false, false, true))
- m_caster->clearUnitState(UNIT_STAT_CASTING);
+ if (m_caster->HasUnitState(UNIT_STAT_CASTING) && !m_caster->IsNonMeleeSpellCasted(false, false, true))
+ m_caster->ClearUnitState(UNIT_STAT_CASTING);
// Unsummon summon as possessed creatures on spell cancel
if (IsChanneledSpell(m_spellInfo) && m_caster->GetTypeId() == TYPEID_PLAYER)
@@ -4870,8 +4870,8 @@ SpellCastResult Spell::CheckCast(bool strict)
if (!m_IsTriggeredSpell && m_spellInfo->TargetAuraState && !target->HasAuraState(AuraState(m_spellInfo->TargetAuraState), m_spellInfo, m_caster))
return SPELL_FAILED_TARGET_AURASTATE;
- // Not allow casting on flying player
- if (target->hasUnitState(UNIT_STAT_UNATTACKABLE))
+ // Not allow casting on flying player or on vehicle player (if caster isnt vehicle)
+ if (target->HasUnitState(UNIT_STAT_IN_FLIGHT) || (target->HasUnitState(UNIT_STAT_ONVEHICLE) && target->GetVehicleBase() != m_caster))
return SPELL_FAILED_BAD_TARGETS;
if (!m_IsTriggeredSpell && !m_caster->canSeeOrDetect(target))
@@ -5225,7 +5225,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if (strict && m_caster->IsScriptOverriden(m_spellInfo, 6953))
m_caster->RemoveMovementImpairingAuras();
}
- if (m_caster->hasUnitState(UNIT_STAT_ROOT))
+ if (m_caster->HasUnitState(UNIT_STAT_ROOT))
return SPELL_FAILED_ROOTED;
break;
}
@@ -5426,7 +5426,7 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW;
Unit* target = m_targets.getUnitTarget();
- if (m_caster == target && m_caster->hasUnitState(UNIT_STAT_ROOT))
+ if (m_caster == target && m_caster->HasUnitState(UNIT_STAT_ROOT))
{
if (m_caster->GetTypeId() == TYPEID_PLAYER)
return SPELL_FAILED_ROOTED;
@@ -5652,7 +5652,7 @@ SpellCastResult Spell::CheckPetCast(Unit* target)
if (!m_caster->isAlive() && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD))
return SPELL_FAILED_CASTER_DEAD;
- if (m_caster->hasUnitState(UNIT_STAT_CASTING) && !m_IsTriggeredSpell) //prevent spellcast interruption by another spellcast
+ if (m_caster->HasUnitState(UNIT_STAT_CASTING) && !m_IsTriggeredSpell) //prevent spellcast interruption by another spellcast
return SPELL_FAILED_SPELL_IN_PROGRESS;
if (m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo))
return SPELL_FAILED_AFFECTING_COMBAT;
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index c5d9179f78a..380771a4061 100755
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -1320,7 +1320,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
}
//Any effect which causes you to lose control of your character will supress the starfall effect.
- if (m_caster->hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_FLEEING | UNIT_STAT_ROOT | UNIT_STAT_CONFUSED))
+ if (m_caster->HasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_FLEEING | UNIT_STAT_ROOT | UNIT_STAT_CONFUSED))
return;
m_caster->CastSpell(unitTarget, damage, true);
@@ -3241,7 +3241,7 @@ void Spell::EffectDistract(SpellEffIndex /*effIndex*/)
return;
// target must be OK to do this
- if (unitTarget->hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING))
+ if (unitTarget->HasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING))
return;
float angle = unitTarget->GetAngle(&m_targets.m_dstPos);
@@ -6178,7 +6178,7 @@ void Spell::EffectSummonDeadPet(SpellEffIndex /*effIndex*/)
pet->SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0);
pet->RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
pet->setDeathState(ALIVE);
- pet->clearUnitState(UNIT_STAT_ALL_STATE);
+ pet->ClearUnitState(UNIT_STAT_ALL_STATE);
pet->SetHealth(pet->CountPctFromMaxHealth(damage));
//pet->AIM_Initialize();