diff options
author | Shauren <shauren.trinity@gmail.com> | 2011-04-23 10:24:44 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2011-04-23 10:24:44 +0200 |
commit | 8dbdc1570597745d5ba3b49f73ef5fb2bef66f98 (patch) | |
tree | 1a28cfa9e6f057bded8e01961447952d67f9f568 /src/server/game/AI/CreatureAIImpl.h | |
parent | 05ef35c355786c576bdd2379bfe0c084117309f7 (diff) |
Core/Units: Made RemoveAllAurasExceptVehicle more generic, can now be used to remove all auras except specified type
Diffstat (limited to 'src/server/game/AI/CreatureAIImpl.h')
-rwxr-xr-x | src/server/game/AI/CreatureAIImpl.h | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/src/server/game/AI/CreatureAIImpl.h b/src/server/game/AI/CreatureAIImpl.h index cc3bfad4f86..e641c4fca6b 100755 --- a/src/server/game/AI/CreatureAIImpl.h +++ b/src/server/game/AI/CreatureAIImpl.h @@ -549,11 +549,8 @@ inline bool CreatureAI::_EnterEvadeMode() if (!me->isAlive()) return false; - // call specialized vehicle remove auras if creature is one - if (!me->IsVehicle()) - me->RemoveAllAuras(); - else - me->RemoveAllAurasExceptVehicle(); + // dont remove vehicle auras, passengers arent supposed to drop off the vehicle + me->RemoveAllAurasExceptType(SPELL_AURA_CONTROL_VEHICLE); // sometimes bosses stuck in combat? me->DeleteThreatList(); |