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-rwxr-xr-xsrc/server/game/AI/CreatureAIImpl.h7
1 files changed, 2 insertions, 5 deletions
diff --git a/src/server/game/AI/CreatureAIImpl.h b/src/server/game/AI/CreatureAIImpl.h
index cc3bfad4f86..e641c4fca6b 100755
--- a/src/server/game/AI/CreatureAIImpl.h
+++ b/src/server/game/AI/CreatureAIImpl.h
@@ -549,11 +549,8 @@ inline bool CreatureAI::_EnterEvadeMode()
if (!me->isAlive())
return false;
- // call specialized vehicle remove auras if creature is one
- if (!me->IsVehicle())
- me->RemoveAllAuras();
- else
- me->RemoveAllAurasExceptVehicle();
+ // dont remove vehicle auras, passengers arent supposed to drop off the vehicle
+ me->RemoveAllAurasExceptType(SPELL_AURA_CONTROL_VEHICLE);
// sometimes bosses stuck in combat?
me->DeleteThreatList();