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authorVincent_Michael <Vincent_Michael@gmx.de>2013-12-01 01:27:08 +0100
committerVincent_Michael <Vincent_Michael@gmx.de>2013-12-01 01:27:08 +0100
commit6e13263c7a0ae4c8eecdf4fd9560339e2d3d9787 (patch)
treecee5d2f63260ad86eeb33a7b5ac5d4df190930ea /src/server/game/AI/CreatureAIRegistry.cpp
parent274a7894fc48a3681795a203d8a29b4f481c6407 (diff)
Core/AI: Good bye, Good bye my beloved EventAI system :(
Diffstat (limited to 'src/server/game/AI/CreatureAIRegistry.cpp')
-rw-r--r--src/server/game/AI/CreatureAIRegistry.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/server/game/AI/CreatureAIRegistry.cpp b/src/server/game/AI/CreatureAIRegistry.cpp
index 8f035667a34..8b74db24a42 100644
--- a/src/server/game/AI/CreatureAIRegistry.cpp
+++ b/src/server/game/AI/CreatureAIRegistry.cpp
@@ -22,7 +22,6 @@
#include "GuardAI.h"
#include "PetAI.h"
#include "TotemAI.h"
-#include "CreatureEventAI.h"
#include "RandomMovementGenerator.h"
#include "MovementGeneratorImpl.h"
#include "CreatureAIRegistry.h"
@@ -46,7 +45,6 @@ namespace AIRegistry
(new CreatureAIFactory<CombatAI>("CombatAI"))->RegisterSelf();
(new CreatureAIFactory<ArcherAI>("ArcherAI"))->RegisterSelf();
(new CreatureAIFactory<TurretAI>("TurretAI"))->RegisterSelf();
- (new CreatureAIFactory<CreatureEventAI>("EventAI"))->RegisterSelf();
(new CreatureAIFactory<VehicleAI>("VehicleAI"))->RegisterSelf();
(new CreatureAIFactory<SmartAI>("SmartAI"))->RegisterSelf();