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| author | Shauren <shauren.trinity@gmail.com> | 2020-06-15 00:26:08 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-06-15 00:26:08 +0200 |
| commit | c715e635cf3feb50ac61d30659e614aaa2cc0c63 (patch) | |
| tree | 5af30c80f8b1df3f60852adde4680951f6f55442 /src/server/game/AI/CreatureAIRegistry.cpp | |
| parent | abff505a6eaf3e649be506c802b80eed3dd35f3a (diff) | |
| parent | cf88f0a9735f9ba010a4ae46e848c8f1a86e17fa (diff) | |
Merge pull request #24554 from funjoker/cherry-picks
Diffstat (limited to 'src/server/game/AI/CreatureAIRegistry.cpp')
| -rw-r--r-- | src/server/game/AI/CreatureAIRegistry.cpp | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/src/server/game/AI/CreatureAIRegistry.cpp b/src/server/game/AI/CreatureAIRegistry.cpp index 9aab7376ab2..34cc64af22b 100644 --- a/src/server/game/AI/CreatureAIRegistry.cpp +++ b/src/server/game/AI/CreatureAIRegistry.cpp @@ -22,10 +22,11 @@ #include "PetAI.h" #include "TotemAI.h" #include "RandomMovementGenerator.h" -#include "MovementGeneratorImpl.h" +#include "MovementGenerator.h" #include "CreatureAIRegistry.h" #include "WaypointMovementGenerator.h" #include "CreatureAIFactory.h" +#include "GameObjectAIFactory.h" #include "SmartAI.h" namespace AIRegistry @@ -47,10 +48,12 @@ namespace AIRegistry (new CreatureAIFactory<VehicleAI>("VehicleAI"))->RegisterSelf(); (new CreatureAIFactory<SmartAI>("SmartAI"))->RegisterSelf(); + (new GameObjectAIFactory<NullGameObjectAI>("NullGameObjectAI"))->RegisterSelf(); (new GameObjectAIFactory<GameObjectAI>("GameObjectAI"))->RegisterSelf(); (new GameObjectAIFactory<SmartGameObjectAI>("SmartGameObjectAI"))->RegisterSelf(); - (new MovementGeneratorFactory<RandomMovementGenerator<Creature> >(RANDOM_MOTION_TYPE))->RegisterSelf(); - (new MovementGeneratorFactory<WaypointMovementGenerator<Creature> >(WAYPOINT_MOTION_TYPE))->RegisterSelf(); + (new IdleMovementFactory())->RegisterSelf(); + (new MovementGeneratorFactory<RandomMovementGenerator<Creature>>(RANDOM_MOTION_TYPE))->RegisterSelf(); + (new MovementGeneratorFactory<WaypointMovementGenerator<Creature>>(WAYPOINT_MOTION_TYPE))->RegisterSelf(); } } |
