diff options
| author | QAston <qaston@gmail.com> | 2012-02-10 23:40:38 +0100 |
|---|---|---|
| committer | QAston <qaston@gmail.com> | 2012-02-10 23:42:08 +0100 |
| commit | ce4a4ffe50a26fa2040d4af3933621b66813488d (patch) | |
| tree | ca1afb50445232f1c7e7a30862038c31024d8934 /src/server/game/AI/EventAI | |
| parent | 8c2526e7d0f8cd516e0a3d3ebd6e554774c76c7b (diff) | |
Core/Db/Conditions: Add ContidionTarget column which allows selection of objects which will be checked by condition, depending on SourceTypeOrReferenceId.
So far usable only with CONDITION_SOURCE_TYPE_SPELL:
ContidionTarget = 0 - check caster
ContidionTarget = 1 - check explicit target
Diffstat (limited to 'src/server/game/AI/EventAI')
| -rwxr-xr-x | src/server/game/AI/EventAI/CreatureEventAI.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/EventAI/CreatureEventAI.cpp b/src/server/game/AI/EventAI/CreatureEventAI.cpp index 5db9d0b1cdb..dead8b07ca1 100755 --- a/src/server/game/AI/EventAI/CreatureEventAI.cpp +++ b/src/server/game/AI/EventAI/CreatureEventAI.cpp @@ -1338,7 +1338,7 @@ void CreatureEventAI::ReceiveEmote(Player* player, uint32 textEmote) cond.mConditionValue1 = (*itr).Event.receive_emote.conditionValue1; cond.mConditionValue2 = (*itr).Event.receive_emote.conditionValue2; - if (cond.Meets(player)) + if (cond.Meets(ConditionSourceInfo(player))) { sLog->outDebug(LOG_FILTER_DATABASE_AI, "CreatureEventAI: ReceiveEmote CreatureEventAI: Condition ok, processing"); ProcessEvent(*itr, player); |
