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path: root/src/server/game/AI/EventAI
AgeCommit message (Expand)Author
2012-08-14Core/AI: Removed EventAI handling. is not needed more for cataclysm...Venugh
2012-08-07Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4Subv
2012-08-03Whitespace is the root of all evilNay
2012-08-03Fix compile under windowsSpp
2012-08-03Core/Logging: Add Asyncronous logging with Loggers ("What to log") and Append...Spp
2012-07-04Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.xShauren
2012-06-03Fixed buildSubv
2012-06-03Core/EventAI: Check AIName for EventAI scripts while loading them, avoid iter...Subv
2012-06-02Core/AI: Remove "enforced override"-check in the EventAI-manager in case of A...click
2012-05-30Merge git://github.com/TrinityCore/TrinityCore into 4.xkaelima
2012-04-18Core/Spells: Removed unneeded phase check from spell casts, its already done ...Shauren
2012-03-29Core/DBLayer: Even more types fixes...Nay
2012-03-29Core/AI: Fix some wannabe-invinceable typos here and there...click
2012-03-27Core/DBLayer: Correct few more wrong read types (No. 1)Nay
2012-03-10Core/DBC: Remove store getters (useless since we don't have scripts as extern...Shauren
2012-02-23Merge branch 'master' into 4.xSpp
2012-02-14Codestyle: Renamed some variables to fit codestyle, corrected order in struct...Subv
2012-02-11Fix build with GCC (it seems like it doesn't allow using references to tempor...QAston
2012-02-10Core/Db/Conditions: Add ContidionTarget column which allows selection of obje...QAston
2012-02-03Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*Shocker
2012-02-03Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*Shocker
2012-01-31Merge branch 'master' into 4.xSpp
2012-01-14Core/Movement: Implement spline movement subsystem.Machiavelli
2012-01-07Merge branch 'master' into 4.xNay
2012-01-01Update headers for 2012. HAPPY NEW YEAR!!!kiper
2011-12-27Merge branch 'master' into 4.x and some warning fixesSpp
2011-12-19Core/Misc: Some random meaningless Engrish to English conversion in a method ...Machiavelli
2011-11-25Core/Misc:kaelima
2011-10-19Core/Grid:kaelima
2011-10-18Rename some classes in grid system.megamage
2011-09-29Cosmetic: Multiple cosmetic changesSpp
2011-09-15[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some...Spp
2011-08-18Core/AI: Code style and cleanupsFredi Machado
2011-08-05Core/Spells: Fix typo in b0fe236265465a0f39aa98a8cee2916d1ccfaa02 , thx A-Met...tobmaps
2011-08-03Core/Transport: Minor optimization in LoadTransports (And some cosmetic chang...Spp-
2011-07-26Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile ...QAston
2011-07-04Core/EventAI: Added a db error log to EventAI loading when AIName is not set ...Shauren
2011-06-11Core: Codestyle cleanupclick
2011-05-12Core/SAI/EAI: Pass struct parameters by reference instead of value, saves unn...Shauren
2011-04-29Add spaces after commasleak
2011-04-28Removing SQLStorage class leftoversleak
2011-04-28Core/ObjectMgr: Refactor sCreatureStorageleak
2011-04-01Core: Removed unused functions (leftovers from sd2, was needed when scripts w...Shauren
2011-03-21Core: Removed all double (and more) empty linesShauren
2011-02-20Core/Log: Implement log masks for debug log level, to allow selective debug o...Machiavelli
2011-01-16Core/General: Fix some comment style. //* to // *. Fixes certain code display...Machiavelli
2011-01-02Core/Scripts: Added wrapper method for despawning creatures DespawnOrUnsummonShauren
2011-01-01Update copyright note for 2011.Machiavelli
2010-12-23Core: Removed more operator workarounds for ACE_Singleton (missed previously ...Shauren
2010-12-22Core: Get rid of dirty operator workaround for ACE_Singleton class implementa...Shauren