diff options
| author | leak <none@none> | 2010-12-19 17:06:33 +0100 |
|---|---|---|
| committer | leak <none@none> | 2010-12-19 17:06:33 +0100 |
| commit | fd694cd2324a7e2d61d833a78024b68fd3605053 (patch) | |
| tree | 2fb48411eb25ff627b56786b66c96dd646a30651 /src/server/game/AI/EventAI | |
| parent | 9c35e10444b24848e0a909c46727ac2a312ab5de (diff) | |
Streamlining loading functions for server startup
- Added a couple of timer outputs
- Improved code consistency between loading functions
- Progess bars should look and behave similar on all OS now (sLog.outString() is not needed anymore to replace the progress bar in log files)
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/AI/EventAI')
| -rwxr-xr-x | src/server/game/AI/EventAI/CreatureEventAIMgr.cpp | 1204 |
1 files changed, 604 insertions, 600 deletions
diff --git a/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp b/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp index c9b75ddb669..d27c6f4b9ac 100755 --- a/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp +++ b/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp @@ -30,6 +30,8 @@ // ------------------- void CreatureEventAIMgr::LoadCreatureEventAI_Texts() { + uint32 oldMSTime = getMSTime(); + // Drop Existing Text Map, only done once and we are ready to add data from multiple sources. m_CreatureEventAI_TextMap.clear(); @@ -39,128 +41,129 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Texts() // Gather Additional data from EventAI Texts QueryResult result = WorldDatabase.Query("SELECT entry, sound, type, language, emote FROM creature_ai_texts"); - sLog.outString("Loading EventAI Texts additional data..."); - if (result) + if (!result) { - barGoLink bar(result->GetRowCount()); - uint32 count = 0; + barGoLink bar(1); + bar.step(); + sLog.outString(">> Loaded 0 additional CreatureEventAI Texts data. DB table `creature_ai_texts` is empty."); + sLog.outString(); + return; + } - do - { - bar.step(); - Field* fields = result->Fetch(); - StringTextData temp; - - int32 i = fields[0].GetInt32(); - temp.SoundId = fields[1].GetInt32(); - temp.Type = fields[2].GetInt32(); - temp.Language = fields[3].GetInt32(); - temp.Emote = fields[4].GetInt32(); - - // range negative - if (i > MIN_CREATURE_AI_TEXT_STRING_ID || i <= MAX_CREATURE_AI_TEXT_STRING_ID) - { - sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` is not in valid range(%d-%d)",i,MIN_CREATURE_AI_TEXT_STRING_ID,MAX_CREATURE_AI_TEXT_STRING_ID); - continue; - } + barGoLink bar(result->GetRowCount()); + uint32 count = 0; - // range negative (don't must be happen, loaded from same table) - if (!sObjectMgr.GetTrinityStringLocale(i)) - { - sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` not found",i); - continue; - } + do + { + bar.step(); + Field* fields = result->Fetch(); + StringTextData temp; - if (temp.SoundId) - { - if (!sSoundEntriesStore.LookupEntry(temp.SoundId)) - sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` has Sound %u but sound does not exist.",i,temp.SoundId); - } + int32 i = fields[0].GetInt32(); + temp.SoundId = fields[1].GetInt32(); + temp.Type = fields[2].GetInt32(); + temp.Language = fields[3].GetInt32(); + temp.Emote = fields[4].GetInt32(); + + // range negative + if (i > MIN_CREATURE_AI_TEXT_STRING_ID || i <= MAX_CREATURE_AI_TEXT_STRING_ID) + { + sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` is not in valid range(%d-%d)",i,MIN_CREATURE_AI_TEXT_STRING_ID,MAX_CREATURE_AI_TEXT_STRING_ID); + continue; + } - if (!GetLanguageDescByID(temp.Language)) - sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` using Language %u but Language does not exist.",i,temp.Language); + // range negative (don't must be happen, loaded from same table) + if (!sObjectMgr.GetTrinityStringLocale(i)) + { + sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` not found",i); + continue; + } - if (temp.Type > CHAT_TYPE_ZONE_YELL) - sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` has Type %u but this Chat Type does not exist.",i,temp.Type); + if (temp.SoundId) + { + if (!sSoundEntriesStore.LookupEntry(temp.SoundId)) + sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` has Sound %u but sound does not exist.",i,temp.SoundId); + } - if (temp.Emote) - { - if (!sEmotesStore.LookupEntry(temp.Emote)) - sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` has Emote %u but emote does not exist.",i,temp.Emote); - } + if (!GetLanguageDescByID(temp.Language)) + sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` using Language %u but Language does not exist.",i,temp.Language); - m_CreatureEventAI_TextMap[i] = temp; - ++count; - } while (result->NextRow()); + if (temp.Type > CHAT_TYPE_ZONE_YELL) + sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` has Type %u but this Chat Type does not exist.",i,temp.Type); - sLog.outString(); - sLog.outString(">> Loaded %u additional CreatureEventAI Texts data.", count); - } - else - { - barGoLink bar(1); - bar.step(); - sLog.outString(); - sLog.outString(">> Loaded 0 additional CreatureEventAI Texts data. DB table `creature_ai_texts` is empty."); + if (temp.Emote) + { + if (!sEmotesStore.LookupEntry(temp.Emote)) + sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` has Emote %u but emote does not exist.",i,temp.Emote); + } + + m_CreatureEventAI_TextMap[i] = temp; + ++count; } + while (result->NextRow()); + sLog.outString(">> Loaded %u additional CreatureEventAI Texts data in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); + sLog.outString(); } // ------------------- void CreatureEventAIMgr::LoadCreatureEventAI_Summons() { + uint32 oldMSTime = getMSTime(); //Drop Existing EventSummon Map m_CreatureEventAI_Summon_Map.clear(); // Gather additional data for EventAI QueryResult result = WorldDatabase.Query("SELECT id, position_x, position_y, position_z, orientation, spawntimesecs FROM creature_ai_summons"); - if (result) + + if (!result) { - barGoLink bar(result->GetRowCount()); - uint32 Count = 0; + barGoLink bar(1); + bar.step(); + sLog.outString(">> Loaded 0 CreatureEventAI Summon definitions. DB table `creature_ai_summons` is empty."); + sLog.outString(); + return; + } - do - { - bar.step(); - Field *fields = result->Fetch(); + barGoLink bar(result->GetRowCount()); + uint32 count = 0; - CreatureEventAI_Summon temp; + do + { + bar.step(); + Field *fields = result->Fetch(); - uint32 i = fields[0].GetUInt32(); - temp.position_x = fields[1].GetFloat(); - temp.position_y = fields[2].GetFloat(); - temp.position_z = fields[3].GetFloat(); - temp.orientation = fields[4].GetFloat(); - temp.SpawnTimeSecs = fields[5].GetUInt32(); + CreatureEventAI_Summon temp; - if (!Trinity::IsValidMapCoord(temp.position_x,temp.position_y,temp.position_z,temp.orientation)) - { - sLog.outErrorDb("CreatureEventAI: Summon id %u have wrong coordinates (%f,%f,%f,%f), skipping.", i,temp.position_x,temp.position_y,temp.position_z,temp.orientation); - continue; - } + uint32 i = fields[0].GetUInt32(); + temp.position_x = fields[1].GetFloat(); + temp.position_y = fields[2].GetFloat(); + temp.position_z = fields[3].GetFloat(); + temp.orientation = fields[4].GetFloat(); + temp.SpawnTimeSecs = fields[5].GetUInt32(); - //Add to map - m_CreatureEventAI_Summon_Map[i] = temp; - ++Count; - } while (result->NextRow()); + if (!Trinity::IsValidMapCoord(temp.position_x,temp.position_y,temp.position_z,temp.orientation)) + { + sLog.outErrorDb("CreatureEventAI: Summon id %u have wrong coordinates (%f,%f,%f,%f), skipping.", i,temp.position_x,temp.position_y,temp.position_z,temp.orientation); + continue; + } - sLog.outString(); - sLog.outString(">> Loaded %u CreatureEventAI summon definitions", Count); - } - else - { - barGoLink bar(1); - bar.step(); - sLog.outString(); - sLog.outString(">> Loaded 0 CreatureEventAI Summon definitions. DB table `creature_ai_summons` is empty."); + //Add to map + m_CreatureEventAI_Summon_Map[i] = temp; + ++count; } + while (result->NextRow()); + sLog.outString(">> Loaded %u CreatureEventAI summon definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); + sLog.outString(); } // ------------------- void CreatureEventAIMgr::LoadCreatureEventAI_Scripts() { + uint32 oldMSTime = getMSTime(); + //Drop Existing EventAI List m_CreatureEventAI_Event_Map.clear(); @@ -171,139 +174,93 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts() "action2_type, action2_param1, action2_param2, action2_param3, " "action3_type, action3_param1, action3_param2, action3_param3 " "FROM creature_ai_scripts"); - if (result) - { - barGoLink bar(result->GetRowCount()); - uint32 Count = 0; - do - { - bar.step(); - Field *fields = result->Fetch(); - - CreatureEventAI_Event temp; - temp.event_id = EventAI_Type(fields[0].GetUInt32()); - uint32 i = temp.event_id; + if (!result) + { + barGoLink bar(1); + bar.step(); + sLog.outString(">> Loaded 0 CreatureEventAI scripts. DB table `creature_ai_scripts` is empty."); + sLog.outString(); + return; + } - temp.creature_id = fields[1].GetUInt32(); - uint32 creature_id = temp.creature_id; + barGoLink bar(result->GetRowCount()); + uint32 count = 0; - uint32 e_type = fields[2].GetUInt32(); - //Report any errors in event - if (e_type >= EVENT_T_END) - { - sLog.outErrorDb("CreatureEventAI: Event %u have wrong type (%u), skipping.", i,e_type); - continue; - } - temp.event_type = EventAI_Type(e_type); - - temp.event_inverse_phase_mask = fields[3].GetUInt32(); - temp.event_chance = fields[4].GetUInt8(); - temp.event_flags = fields[5].GetUInt8(); - temp.raw.param1 = fields[6].GetUInt32(); - temp.raw.param2 = fields[7].GetUInt32(); - temp.raw.param3 = fields[8].GetUInt32(); - temp.raw.param4 = fields[9].GetUInt32(); - - //Creature does not exist in database - if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.creature_id)) - { - sLog.outErrorDb("CreatureEventAI: Event %u has script for non-existing creature entry (%u), skipping.", i, temp.creature_id); - continue; - } - - //No chance of this event occuring - if (temp.event_chance == 0) - sLog.outErrorDb("CreatureEventAI: Event %u has 0 percent chance. Event will never trigger!", i); - //Chance above 100, force it to be 100 - else if (temp.event_chance > 100) - { - sLog.outErrorDb("CreatureEventAI: Creature %u are using event %u with more than 100 percent chance. Adjusting to 100 percent.", temp.creature_id, i); - temp.event_chance = 100; - } + do + { + bar.step(); + Field *fields = result->Fetch(); - //Individual event checks - switch (temp.event_type) - { - case EVENT_T_TIMER: - case EVENT_T_TIMER_OOC: - if (temp.timer.initialMax < temp.timer.initialMin) - sLog.outErrorDb("CreatureEventAI: Creature %u are using timed event(%u) with param2 < param1 (InitialMax < InitialMin). Event will never repeat.", temp.creature_id, i); - if (temp.timer.repeatMax < temp.timer.repeatMin) - sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); - break; - case EVENT_T_HP: - case EVENT_T_MANA: - case EVENT_T_TARGET_HP: - case EVENT_T_TARGET_MANA: - if (temp.percent_range.percentMax > 100) - sLog.outErrorDb("CreatureEventAI: Creature %u are using percentage event(%u) with param2 (MinPercent) > 100. Event will never trigger! ", temp.creature_id, i); - - if (temp.percent_range.percentMax <= temp.percent_range.percentMin) - sLog.outErrorDb("CreatureEventAI: Creature %u are using percentage event(%u) with param1 <= param2 (MaxPercent <= MinPercent). Event will never trigger! ", temp.creature_id, i); - - if (temp.event_flags & EFLAG_REPEATABLE && !temp.percent_range.repeatMin && !temp.percent_range.repeatMax) - { - sLog.outErrorDb("CreatureEventAI: Creature %u has param3 and param4=0 (RepeatMin/RepeatMax) but cannot be repeatable without timers. Removing EFLAG_REPEATABLE for event %u.", temp.creature_id, i); - temp.event_flags &= ~EFLAG_REPEATABLE; - } - break; - case EVENT_T_SPELLHIT: - if (temp.spell_hit.spellId) - { - SpellEntry const* pSpell = sSpellStore.LookupEntry(temp.spell_hit.spellId); - if (!pSpell) - { - sLog.outErrorDb("CreatureEventAI: Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.spell_hit.spellId, i); - continue; - } + CreatureEventAI_Event temp; + temp.event_id = EventAI_Type(fields[0].GetUInt32()); + uint32 i = temp.event_id; - if ((temp.spell_hit.schoolMask & pSpell->SchoolMask) != pSpell->SchoolMask) - sLog.outErrorDb("CreatureEventAI: Creature %u has param1(spellId %u) but param2 is not -1 and not equal to spell's school mask. Event %u can never trigger.", temp.creature_id, temp.spell_hit.schoolMask, i); - } + temp.creature_id = fields[1].GetUInt32(); + uint32 creature_id = temp.creature_id; - if (!temp.spell_hit.schoolMask) - sLog.outErrorDb("CreatureEventAI: Creature %u is using invalid SpellSchoolMask(%u) defined in event %u.", temp.creature_id, temp.spell_hit.schoolMask, i); + uint32 e_type = fields[2].GetUInt32(); + //Report any errors in event + if (e_type >= EVENT_T_END) + { + sLog.outErrorDb("CreatureEventAI: Event %u have wrong type (%u), skipping.", i,e_type); + continue; + } + temp.event_type = EventAI_Type(e_type); + + temp.event_inverse_phase_mask = fields[3].GetUInt32(); + temp.event_chance = fields[4].GetUInt8(); + temp.event_flags = fields[5].GetUInt8(); + temp.raw.param1 = fields[6].GetUInt32(); + temp.raw.param2 = fields[7].GetUInt32(); + temp.raw.param3 = fields[8].GetUInt32(); + temp.raw.param4 = fields[9].GetUInt32(); + + //Creature does not exist in database + if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.creature_id)) + { + sLog.outErrorDb("CreatureEventAI: Event %u has script for non-existing creature entry (%u), skipping.", i, temp.creature_id); + continue; + } + + //No chance of this event occuring + if (temp.event_chance == 0) + sLog.outErrorDb("CreatureEventAI: Event %u has 0 percent chance. Event will never trigger!", i); + //Chance above 100, force it to be 100 + else if (temp.event_chance > 100) + { + sLog.outErrorDb("CreatureEventAI: Creature %u are using event %u with more than 100 percent chance. Adjusting to 100 percent.", temp.creature_id, i); + temp.event_chance = 100; + } - if (temp.spell_hit.repeatMax < temp.spell_hit.repeatMin) - sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); - break; - case EVENT_T_RANGE: - if (temp.range.maxDist < temp.range.minDist) - sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (MaxDist < MinDist). Event will never repeat.", temp.creature_id, i); - if (temp.range.repeatMax < temp.range.repeatMin) - sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); - break; - case EVENT_T_OOC_LOS: - if (temp.ooc_los.repeatMax < temp.ooc_los.repeatMin) - sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); - break; - case EVENT_T_SPAWNED: - switch(temp.spawned.condition) - { - case SPAWNED_EVENT_ALWAY: - break; - case SPAWNED_EVENT_MAP: - if (!sMapStore.LookupEntry(temp.spawned.conditionValue1)) - sLog.outErrorDb("CreatureEventAI: Creature %u are using spawned event(%u) with param1 = %u 'map specific' but with not existed map (%u) in param2. Event will never repeat.", temp.creature_id, i, temp.spawned.condition, temp.spawned.conditionValue1); - break; - case SPAWNED_EVENT_ZONE: - if (!GetAreaEntryByAreaID(temp.spawned.conditionValue1)) - sLog.outErrorDb("CreatureEventAI: Creature %u are using spawned event(%u) with param1 = %u 'area specific' but with not existed area (%u) in param2. Event will never repeat.", temp.creature_id, i, temp.spawned.condition, temp.spawned.conditionValue1); - default: - sLog.outErrorDb("CreatureEventAI: Creature %u are using invalid spawned event %u mode (%u) in param1", temp.creature_id, i, temp.spawned.condition); - break; - } - break; - case EVENT_T_FRIENDLY_HP: - if (temp.friendly_hp.repeatMax < temp.friendly_hp.repeatMin) - sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); - break; - case EVENT_T_FRIENDLY_IS_CC: - if (temp.friendly_is_cc.repeatMax < temp.friendly_is_cc.repeatMin) - sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); - break; - case EVENT_T_FRIENDLY_MISSING_BUFF: + //Individual event checks + switch (temp.event_type) + { + case EVENT_T_TIMER: + case EVENT_T_TIMER_OOC: + if (temp.timer.initialMax < temp.timer.initialMin) + sLog.outErrorDb("CreatureEventAI: Creature %u are using timed event(%u) with param2 < param1 (InitialMax < InitialMin). Event will never repeat.", temp.creature_id, i); + if (temp.timer.repeatMax < temp.timer.repeatMin) + sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); + break; + case EVENT_T_HP: + case EVENT_T_MANA: + case EVENT_T_TARGET_HP: + case EVENT_T_TARGET_MANA: + if (temp.percent_range.percentMax > 100) + sLog.outErrorDb("CreatureEventAI: Creature %u are using percentage event(%u) with param2 (MinPercent) > 100. Event will never trigger! ", temp.creature_id, i); + + if (temp.percent_range.percentMax <= temp.percent_range.percentMin) + sLog.outErrorDb("CreatureEventAI: Creature %u are using percentage event(%u) with param1 <= param2 (MaxPercent <= MinPercent). Event will never trigger! ", temp.creature_id, i); + + if (temp.event_flags & EFLAG_REPEATABLE && !temp.percent_range.repeatMin && !temp.percent_range.repeatMax) + { + sLog.outErrorDb("CreatureEventAI: Creature %u has param3 and param4=0 (RepeatMin/RepeatMax) but cannot be repeatable without timers. Removing EFLAG_REPEATABLE for event %u.", temp.creature_id, i); + temp.event_flags &= ~EFLAG_REPEATABLE; + } + break; + case EVENT_T_SPELLHIT: + if (temp.spell_hit.spellId) { SpellEntry const* pSpell = sSpellStore.LookupEntry(temp.spell_hit.spellId); if (!pSpell) @@ -311,456 +268,503 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts() sLog.outErrorDb("CreatureEventAI: Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.spell_hit.spellId, i); continue; } - if (temp.friendly_buff.repeatMax < temp.friendly_buff.repeatMin) - sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); - break; + + if ((temp.spell_hit.schoolMask & pSpell->SchoolMask) != pSpell->SchoolMask) + sLog.outErrorDb("CreatureEventAI: Creature %u has param1(spellId %u) but param2 is not -1 and not equal to spell's school mask. Event %u can never trigger.", temp.creature_id, temp.spell_hit.schoolMask, i); } - case EVENT_T_KILL: - if (temp.kill.repeatMax < temp.kill.repeatMin) - sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); - break; - case EVENT_T_TARGET_CASTING: - if (temp.target_casting.repeatMax < temp.target_casting.repeatMin) - sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); - break; - case EVENT_T_SUMMONED_UNIT: - if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.summon_unit.creatureId)) - sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with not existed creature template id (%u) in param1, skipped.", temp.creature_id, i, temp.summon_unit.creatureId); - if (temp.summon_unit.repeatMax < temp.summon_unit.repeatMin) - sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); - break; - case EVENT_T_QUEST_ACCEPT: - case EVENT_T_QUEST_COMPLETE: - if (!sObjectMgr.GetQuestTemplate(temp.quest.questId)) - sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with not existed qyest id (%u) in param1, skipped.", temp.creature_id, i, temp.quest.questId); - sLog.outErrorDb("CreatureEventAI: Creature %u using not implemented event (%u) in event %u.", temp.creature_id, temp.event_id, i); - continue; - case EVENT_T_AGGRO: - case EVENT_T_DEATH: - case EVENT_T_EVADE: - case EVENT_T_REACHED_HOME: + if (!temp.spell_hit.schoolMask) + sLog.outErrorDb("CreatureEventAI: Creature %u is using invalid SpellSchoolMask(%u) defined in event %u.", temp.creature_id, temp.spell_hit.schoolMask, i); + + if (temp.spell_hit.repeatMax < temp.spell_hit.repeatMin) + sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); + break; + case EVENT_T_RANGE: + if (temp.range.maxDist < temp.range.minDist) + sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (MaxDist < MinDist). Event will never repeat.", temp.creature_id, i); + if (temp.range.repeatMax < temp.range.repeatMin) + sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); + break; + case EVENT_T_OOC_LOS: + if (temp.ooc_los.repeatMax < temp.ooc_los.repeatMin) + sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); + break; + case EVENT_T_SPAWNED: + switch(temp.spawned.condition) { - if (temp.event_flags & EFLAG_REPEATABLE) - { - sLog.outErrorDb("CreatureEventAI: Creature %u has EFLAG_REPEATABLE set. Event can never be repeatable. Removing flag for event %u.", temp.creature_id, i); - temp.event_flags &= ~EFLAG_REPEATABLE; - } - - break; + case SPAWNED_EVENT_ALWAY: + break; + case SPAWNED_EVENT_MAP: + if (!sMapStore.LookupEntry(temp.spawned.conditionValue1)) + sLog.outErrorDb("CreatureEventAI: Creature %u are using spawned event(%u) with param1 = %u 'map specific' but with not existed map (%u) in param2. Event will never repeat.", temp.creature_id, i, temp.spawned.condition, temp.spawned.conditionValue1); + break; + case SPAWNED_EVENT_ZONE: + if (!GetAreaEntryByAreaID(temp.spawned.conditionValue1)) + sLog.outErrorDb("CreatureEventAI: Creature %u are using spawned event(%u) with param1 = %u 'area specific' but with not existed area (%u) in param2. Event will never repeat.", temp.creature_id, i, temp.spawned.condition, temp.spawned.conditionValue1); + default: + sLog.outErrorDb("CreatureEventAI: Creature %u are using invalid spawned event %u mode (%u) in param1", temp.creature_id, i, temp.spawned.condition); + break; } + break; + case EVENT_T_FRIENDLY_HP: + if (temp.friendly_hp.repeatMax < temp.friendly_hp.repeatMin) + sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); + break; + case EVENT_T_FRIENDLY_IS_CC: + if (temp.friendly_is_cc.repeatMax < temp.friendly_is_cc.repeatMin) + sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); + break; + case EVENT_T_FRIENDLY_MISSING_BUFF: + { + SpellEntry const* pSpell = sSpellStore.LookupEntry(temp.spell_hit.spellId); + if (!pSpell) + { + sLog.outErrorDb("CreatureEventAI: Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.spell_hit.spellId, i); + continue; + } + if (temp.friendly_buff.repeatMax < temp.friendly_buff.repeatMin) + sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); + break; + } + case EVENT_T_KILL: + if (temp.kill.repeatMax < temp.kill.repeatMin) + sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); + break; + case EVENT_T_TARGET_CASTING: + if (temp.target_casting.repeatMax < temp.target_casting.repeatMin) + sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); + break; + case EVENT_T_SUMMONED_UNIT: + if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.summon_unit.creatureId)) + sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with not existed creature template id (%u) in param1, skipped.", temp.creature_id, i, temp.summon_unit.creatureId); + if (temp.summon_unit.repeatMax < temp.summon_unit.repeatMin) + sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); + break; + case EVENT_T_QUEST_ACCEPT: + case EVENT_T_QUEST_COMPLETE: + if (!sObjectMgr.GetQuestTemplate(temp.quest.questId)) + sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with not existed qyest id (%u) in param1, skipped.", temp.creature_id, i, temp.quest.questId); + sLog.outErrorDb("CreatureEventAI: Creature %u using not implemented event (%u) in event %u.", temp.creature_id, temp.event_id, i); + continue; - case EVENT_T_RECEIVE_EMOTE: + case EVENT_T_AGGRO: + case EVENT_T_DEATH: + case EVENT_T_EVADE: + case EVENT_T_REACHED_HOME: + { + if (temp.event_flags & EFLAG_REPEATABLE) { - if (!sEmotesTextStore.LookupEntry(temp.receive_emote.emoteId)) - { - sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: param1 (EmoteTextId: %u) are not valid.",temp.creature_id, i, temp.receive_emote.emoteId); - continue; - } - if (temp.receive_emote.condition) - { - Condition cond; - cond.mConditionType = ConditionType(temp.receive_emote.condition); - cond.mConditionValue1 = temp.receive_emote.conditionValue1; - cond.mConditionValue2 = temp.receive_emote.conditionValue2; - if (!sConditionMgr.isConditionTypeValid(&cond)) - { - sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: param2 (Condition: %u) are not valid.",temp.creature_id, i, temp.receive_emote.condition); - continue; - } - } + sLog.outErrorDb("CreatureEventAI: Creature %u has EFLAG_REPEATABLE set. Event can never be repeatable. Removing flag for event %u.", temp.creature_id, i); + temp.event_flags &= ~EFLAG_REPEATABLE; + } - if (!(temp.event_flags & EFLAG_REPEATABLE)) - { - sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: EFLAG_REPEATABLE not set. Event must always be repeatable. Flag applied.", temp.creature_id, i); - temp.event_flags |= EFLAG_REPEATABLE; - } + break; + } - break; + case EVENT_T_RECEIVE_EMOTE: + { + if (!sEmotesTextStore.LookupEntry(temp.receive_emote.emoteId)) + { + sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: param1 (EmoteTextId: %u) are not valid.",temp.creature_id, i, temp.receive_emote.emoteId); + continue; } - - case EVENT_T_BUFFED: - case EVENT_T_TARGET_BUFFED: + if (temp.receive_emote.condition) { - SpellEntry const* pSpell = sSpellStore.LookupEntry(temp.buffed.spellId); - if (!pSpell) + Condition cond; + cond.mConditionType = ConditionType(temp.receive_emote.condition); + cond.mConditionValue1 = temp.receive_emote.conditionValue1; + cond.mConditionValue2 = temp.receive_emote.conditionValue2; + if (!sConditionMgr.isConditionTypeValid(&cond)) { - sLog.outErrorDb("CreatureEventAI: Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.spell_hit.spellId, i); + sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: param2 (Condition: %u) are not valid.",temp.creature_id, i, temp.receive_emote.condition); continue; } - if (temp.buffed.repeatMax < temp.buffed.repeatMin) - sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); - break; } - default: - sLog.outErrorDb("CreatureEventAI: Creature %u using not checked at load event (%u) in event %u. Need check code update?", temp.creature_id, temp.event_id, i); - break; + if (!(temp.event_flags & EFLAG_REPEATABLE)) + { + sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: EFLAG_REPEATABLE not set. Event must always be repeatable. Flag applied.", temp.creature_id, i); + temp.event_flags |= EFLAG_REPEATABLE; + } + + break; } - for (uint32 j = 0; j < MAX_ACTIONS; j++) + case EVENT_T_BUFFED: + case EVENT_T_TARGET_BUFFED: { - uint16 action_type = fields[10+(j*4)].GetUInt16(); - if (action_type >= ACTION_T_END) + SpellEntry const* pSpell = sSpellStore.LookupEntry(temp.buffed.spellId); + if (!pSpell) { - sLog.outErrorDb("CreatureEventAI: Event %u Action %u has incorrect action type (%u), replace by ACTION_T_NONE.", i, j+1, action_type); - temp.action[j].type = ACTION_T_NONE; + sLog.outErrorDb("CreatureEventAI: Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.spell_hit.spellId, i); continue; } + if (temp.buffed.repeatMax < temp.buffed.repeatMin) + sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); + break; + } - CreatureEventAI_Action& action = temp.action[j]; + default: + sLog.outErrorDb("CreatureEventAI: Creature %u using not checked at load event (%u) in event %u. Need check code update?", temp.creature_id, temp.event_id, i); + break; + } - action.type = EventAI_ActionType(action_type); - action.raw.param1 = fields[11+(j*4)].GetUInt32(); - action.raw.param2 = fields[12+(j*4)].GetUInt32(); - action.raw.param3 = fields[13+(j*4)].GetUInt32(); + for (uint32 j = 0; j < MAX_ACTIONS; j++) + { + uint16 action_type = fields[10+(j*4)].GetUInt16(); + if (action_type >= ACTION_T_END) + { + sLog.outErrorDb("CreatureEventAI: Event %u Action %u has incorrect action type (%u), replace by ACTION_T_NONE.", i, j+1, action_type); + temp.action[j].type = ACTION_T_NONE; + continue; + } - //Report any errors in actions - switch (action.type) + CreatureEventAI_Action& action = temp.action[j]; + + action.type = EventAI_ActionType(action_type); + action.raw.param1 = fields[11+(j*4)].GetUInt32(); + action.raw.param2 = fields[12+(j*4)].GetUInt32(); + action.raw.param3 = fields[13+(j*4)].GetUInt32(); + + //Report any errors in actions + switch (action.type) + { + case ACTION_T_NONE: + break; + case ACTION_T_TEXT: { - case ACTION_T_NONE: - break; - case ACTION_T_TEXT: + if (action.text.TextId1 < 0) { - if (action.text.TextId1 < 0) - { - if (m_CreatureEventAI_TextMap.find(action.text.TextId1) == m_CreatureEventAI_TextMap.end()) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 refrences non-existing entry in texts table.", i, j+1); - } - if (action.text.TextId2 < 0) - { - if (m_CreatureEventAI_TextMap.find(action.text.TextId2) == m_CreatureEventAI_TextMap.end()) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u param2 refrences non-existing entry in texts table.", i, j+1); + if (m_CreatureEventAI_TextMap.find(action.text.TextId1) == m_CreatureEventAI_TextMap.end()) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 refrences non-existing entry in texts table.", i, j+1); + } + if (action.text.TextId2 < 0) + { + if (m_CreatureEventAI_TextMap.find(action.text.TextId2) == m_CreatureEventAI_TextMap.end()) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u param2 refrences non-existing entry in texts table.", i, j+1); - if (!action.text.TextId1) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u has param2, but param1 is not set. Required for randomized text.", i, j+1); - } - if (action.text.TextId3 < 0) - { - if (m_CreatureEventAI_TextMap.find(action.text.TextId3) == m_CreatureEventAI_TextMap.end()) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u param3 refrences non-existing entry in texts table.", i, j+1); + if (!action.text.TextId1) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u has param2, but param1 is not set. Required for randomized text.", i, j+1); + } + if (action.text.TextId3 < 0) + { + if (m_CreatureEventAI_TextMap.find(action.text.TextId3) == m_CreatureEventAI_TextMap.end()) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u param3 refrences non-existing entry in texts table.", i, j+1); - if (!action.text.TextId1 || !action.text.TextId2) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u has param3, but param1 and/or param2 is not set. Required for randomized text.", i, j+1); - } - break; + if (!action.text.TextId1 || !action.text.TextId2) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u has param3, but param1 and/or param2 is not set. Required for randomized text.", i, j+1); + } + break; + } + case ACTION_T_SET_FACTION: + if (action.set_faction.factionId !=0 && !sFactionStore.LookupEntry(action.set_faction.factionId)) + { + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent FactionId %u.", i, j+1, action.set_faction.factionId); + action.set_faction.factionId = 0; } - case ACTION_T_SET_FACTION: - if (action.set_faction.factionId !=0 && !sFactionStore.LookupEntry(action.set_faction.factionId)) + break; + case ACTION_T_MORPH_TO_ENTRY_OR_MODEL: + if (action.morph.creatureId !=0 || action.morph.modelId !=0) + { + if (action.morph.creatureId && !sCreatureStorage.LookupEntry<CreatureInfo>(action.morph.creatureId)) { - sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent FactionId %u.", i, j+1, action.set_faction.factionId); - action.set_faction.factionId = 0; + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant Creature entry %u.", i, j+1, action.morph.creatureId); + action.morph.creatureId = 0; } - break; - case ACTION_T_MORPH_TO_ENTRY_OR_MODEL: - if (action.morph.creatureId !=0 || action.morph.modelId !=0) + + if (action.morph.modelId) { - if (action.morph.creatureId && !sCreatureStorage.LookupEntry<CreatureInfo>(action.morph.creatureId)) + if (action.morph.creatureId) { - sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant Creature entry %u.", i, j+1, action.morph.creatureId); - action.morph.creatureId = 0; + sLog.outErrorDb("CreatureEventAI: Event %u Action %u have unused ModelId %u with also set creature id %u.", i, j+1, action.morph.modelId,action.morph.creatureId); + action.morph.modelId = 0; } - - if (action.morph.modelId) + else if (!sCreatureDisplayInfoStore.LookupEntry(action.morph.modelId)) { - if (action.morph.creatureId) - { - sLog.outErrorDb("CreatureEventAI: Event %u Action %u have unused ModelId %u with also set creature id %u.", i, j+1, action.morph.modelId,action.morph.creatureId); - action.morph.modelId = 0; - } - else if (!sCreatureDisplayInfoStore.LookupEntry(action.morph.modelId)) - { - sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant ModelId %u.", i, j+1, action.morph.modelId); - action.morph.modelId = 0; - } + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant ModelId %u.", i, j+1, action.morph.modelId); + action.morph.modelId = 0; } } - break; - case ACTION_T_SOUND: - if (!sSoundEntriesStore.LookupEntry(action.sound.soundId)) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant SoundID %u.", i, j+1, action.sound.soundId); - break; - case ACTION_T_EMOTE: - if (!sEmotesStore.LookupEntry(action.emote.emoteId)) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j+1, action.emote.emoteId); - break; - case ACTION_T_RANDOM_SOUND: - if (!sSoundEntriesStore.LookupEntry(action.random_sound.soundId1)) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 uses non-existant SoundID %u.", i, j+1, action.random_sound.soundId1); - if (action.random_sound.soundId2 >= 0 && !sSoundEntriesStore.LookupEntry(action.random_sound.soundId2)) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u param2 uses non-existant SoundID %u.", i, j+1, action.random_sound.soundId2); - if (action.random_sound.soundId3 >= 0 && !sSoundEntriesStore.LookupEntry(action.random_sound.soundId3)) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u param3 uses non-existant SoundID %u.", i, j+1, action.random_sound.soundId3); - break; - case ACTION_T_RANDOM_EMOTE: - if (!sEmotesStore.LookupEntry(action.random_emote.emoteId1)) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j+1, action.random_emote.emoteId1); - if (action.random_emote.emoteId2 >= 0 && !sEmotesStore.LookupEntry(action.random_emote.emoteId2)) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u param2 (EmoteId: %u) are not valid.", i, j+1, action.random_emote.emoteId2); - if (action.random_emote.emoteId3 >= 0 && !sEmotesStore.LookupEntry(action.random_emote.emoteId3)) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u param3 (EmoteId: %u) are not valid.", i, j+1, action.random_emote.emoteId3); - break; - case ACTION_T_CAST: + } + break; + case ACTION_T_SOUND: + if (!sSoundEntriesStore.LookupEntry(action.sound.soundId)) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant SoundID %u.", i, j+1, action.sound.soundId); + break; + case ACTION_T_EMOTE: + if (!sEmotesStore.LookupEntry(action.emote.emoteId)) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j+1, action.emote.emoteId); + break; + case ACTION_T_RANDOM_SOUND: + if (!sSoundEntriesStore.LookupEntry(action.random_sound.soundId1)) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 uses non-existant SoundID %u.", i, j+1, action.random_sound.soundId1); + if (action.random_sound.soundId2 >= 0 && !sSoundEntriesStore.LookupEntry(action.random_sound.soundId2)) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u param2 uses non-existant SoundID %u.", i, j+1, action.random_sound.soundId2); + if (action.random_sound.soundId3 >= 0 && !sSoundEntriesStore.LookupEntry(action.random_sound.soundId3)) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u param3 uses non-existant SoundID %u.", i, j+1, action.random_sound.soundId3); + break; + case ACTION_T_RANDOM_EMOTE: + if (!sEmotesStore.LookupEntry(action.random_emote.emoteId1)) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j+1, action.random_emote.emoteId1); + if (action.random_emote.emoteId2 >= 0 && !sEmotesStore.LookupEntry(action.random_emote.emoteId2)) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u param2 (EmoteId: %u) are not valid.", i, j+1, action.random_emote.emoteId2); + if (action.random_emote.emoteId3 >= 0 && !sEmotesStore.LookupEntry(action.random_emote.emoteId3)) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u param3 (EmoteId: %u) are not valid.", i, j+1, action.random_emote.emoteId3); + break; + case ACTION_T_CAST: + { + const SpellEntry *spell = sSpellStore.LookupEntry(action.cast.spellId); + if (!spell) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent SpellID %u.", i, j+1, action.cast.spellId); + /* FIXME: temp.raw.param3 not have event tipes with recovery time in it.... + else { - const SpellEntry *spell = sSpellStore.LookupEntry(action.cast.spellId); - if (!spell) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent SpellID %u.", i, j+1, action.cast.spellId); - /* FIXME: temp.raw.param3 not have event tipes with recovery time in it.... - else + if (spell->RecoveryTime > 0 && temp.event_flags & EFLAG_REPEATABLE) { - if (spell->RecoveryTime > 0 && temp.event_flags & EFLAG_REPEATABLE) - { - //output as debug for now, also because there's no general rule all spells have RecoveryTime - if (temp.event_param3 < spell->RecoveryTime) - sLog.outDebug("CreatureEventAI: Event %u Action %u uses SpellID %u but cooldown is longer(%u) than minumum defined in event param3(%u).", i, j+1,action.cast.spellId, spell->RecoveryTime, temp.event_param3); - } + //output as debug for now, also because there's no general rule all spells have RecoveryTime + if (temp.event_param3 < spell->RecoveryTime) + sLog.outDebug("CreatureEventAI: Event %u Action %u uses SpellID %u but cooldown is longer(%u) than minumum defined in event param3(%u).", i, j+1,action.cast.spellId, spell->RecoveryTime, temp.event_param3); } - */ + } + */ - //Cast is always triggered if target is forced to cast on self - if (action.cast.castFlags & CAST_FORCE_TARGET_SELF) - action.cast.castFlags |= CAST_TRIGGERED; + //Cast is always triggered if target is forced to cast on self + if (action.cast.castFlags & CAST_FORCE_TARGET_SELF) + action.cast.castFlags |= CAST_TRIGGERED; - if (action.cast.target >= TARGET_T_END) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); - break; - } - case ACTION_T_SUMMON: - if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.summon.creatureId)) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent creature entry %u.", i, j+1, action.summon.creatureId); + if (action.cast.target >= TARGET_T_END) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); + break; + } + case ACTION_T_SUMMON: + if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.summon.creatureId)) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent creature entry %u.", i, j+1, action.summon.creatureId); - if (action.summon.target >= TARGET_T_END) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); - break; - case ACTION_T_THREAT_SINGLE_PCT: - if (std::abs(action.threat_single_pct.percent) > 100) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses invalid percent value %u.", i, j+1, action.threat_single_pct.percent); - if (action.threat_single_pct.target >= TARGET_T_END) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); - break; - case ACTION_T_THREAT_ALL_PCT: - if (std::abs(action.threat_all_pct.percent) > 100) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses invalid percent value %u.", i, j+1, action.threat_all_pct.percent); - break; - case ACTION_T_QUEST_EVENT: - if (Quest const* qid = sObjectMgr.GetQuestTemplate(action.quest_event.questId)) - { - if (!qid->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT)) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j+1, action.quest_event.questId); - } - else - sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent Quest entry %u.", i, j+1, action.quest_event.questId); + if (action.summon.target >= TARGET_T_END) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); + break; + case ACTION_T_THREAT_SINGLE_PCT: + if (std::abs(action.threat_single_pct.percent) > 100) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses invalid percent value %u.", i, j+1, action.threat_single_pct.percent); + if (action.threat_single_pct.target >= TARGET_T_END) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); + break; + case ACTION_T_THREAT_ALL_PCT: + if (std::abs(action.threat_all_pct.percent) > 100) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses invalid percent value %u.", i, j+1, action.threat_all_pct.percent); + break; + case ACTION_T_QUEST_EVENT: + if (Quest const* qid = sObjectMgr.GetQuestTemplate(action.quest_event.questId)) + { + if (!qid->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT)) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j+1, action.quest_event.questId); + } + else + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent Quest entry %u.", i, j+1, action.quest_event.questId); - if (action.quest_event.target >= TARGET_T_END) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); + if (action.quest_event.target >= TARGET_T_END) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); - break; - case ACTION_T_CAST_EVENT: - if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.cast_event.creatureId)) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent creature entry %u.", i, j+1, action.cast_event.creatureId); - if (!sSpellStore.LookupEntry(action.cast_event.spellId)) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent SpellID %u.", i, j+1, action.cast_event.spellId); - if (action.cast_event.target >= TARGET_T_END) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); - break; - case ACTION_T_SET_UNIT_FIELD: - if (action.set_unit_field.field < OBJECT_END || action.set_unit_field.field >= UNIT_END) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 (UNIT_FIELD*). Index out of range for intended use.", i, j+1); - if (action.set_unit_field.target >= TARGET_T_END) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); - break; - case ACTION_T_SET_UNIT_FLAG: - case ACTION_T_REMOVE_UNIT_FLAG: - if (action.unit_flag.target >= TARGET_T_END) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); - break; - case ACTION_T_SET_PHASE: - if (action.set_phase.phase >= MAX_PHASE) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set phase >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1); - break; - case ACTION_T_INC_PHASE: - if (action.set_inc_phase.step == 0) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u is incrementing phase by 0. Was this intended?", i, j+1); - else if (std::abs(action.set_inc_phase.step) > MAX_PHASE-1) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u is change phase by too large for any use %i.", i, j+1, action.set_inc_phase.step); - break; - case ACTION_T_QUEST_EVENT_ALL: - if (Quest const* qid = sObjectMgr.GetQuestTemplate(action.quest_event_all.questId)) - { - if (!qid->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT)) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j+1, action.quest_event_all.questId); - } - else - sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent Quest entry %u.", i, j+1, action.quest_event_all.questId); - break; - case ACTION_T_CAST_EVENT_ALL: - if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.cast_event_all.creatureId)) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent creature entry %u.", i, j+1, action.cast_event_all.creatureId); - if (!sSpellStore.LookupEntry(action.cast_event_all.spellId)) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent SpellID %u.", i, j+1, action.cast_event_all.spellId); - break; - case ACTION_T_REMOVEAURASFROMSPELL: - if (!sSpellStore.LookupEntry(action.remove_aura.spellId)) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent SpellID %u.", i, j+1, action.remove_aura.spellId); - if (action.remove_aura.target >= TARGET_T_END) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); - break; - case ACTION_T_RANDOM_PHASE: //PhaseId1, PhaseId2, PhaseId3 - if (action.random_phase.phase1 >= MAX_PHASE) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set phase1 >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1); - if (action.random_phase.phase2 >= MAX_PHASE) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set phase2 >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1); - if (action.random_phase.phase3 >= MAX_PHASE) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set phase3 >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1); - break; - case ACTION_T_RANDOM_PHASE_RANGE: //PhaseMin, PhaseMax - if (action.random_phase_range.phaseMin >= MAX_PHASE) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set phaseMin >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1); - if (action.random_phase_range.phaseMin >= MAX_PHASE) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set phaseMax >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1); - if (action.random_phase_range.phaseMin >= action.random_phase_range.phaseMax) - { - sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set phaseMax <= phaseMin.", i, j+1); - std::swap(action.random_phase_range.phaseMin,action.random_phase_range.phaseMax); - // equal case processed at call - } - break; - case ACTION_T_SUMMON_ID: - if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.summon_id.creatureId)) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, action.summon_id.creatureId); - if (action.summon_id.target >= TARGET_T_END) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); - if (m_CreatureEventAI_Summon_Map.find(action.summon_id.spawnId) == m_CreatureEventAI_Summon_Map.end()) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u summons missing CreatureEventAI_Summon %u", i, j+1, action.summon_id.spawnId); - break; - case ACTION_T_KILLED_MONSTER: - if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.killed_monster.creatureId)) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, action.killed_monster.creatureId); - if (action.killed_monster.target >= TARGET_T_END) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); - break; - case ACTION_T_SET_INST_DATA: - if (!(temp.event_flags & EFLAG_DIFFICULTY_ALL)) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u. Cannot set instance data without difficulty event flags.", i, j+1); - if (action.set_inst_data.value > 4/*SPECIAL*/) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set instance data above encounter state 4. Custom case?", i, j+1); - break; - case ACTION_T_SET_INST_DATA64: - if (!(temp.event_flags & EFLAG_DIFFICULTY_ALL)) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u. Cannot set instance data without difficulty event flags.", i, j+1); - if (action.set_inst_data64.target >= TARGET_T_END) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); - break; - case ACTION_T_UPDATE_TEMPLATE: - if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.update_template.creatureId)) - sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, action.update_template.creatureId); - break; - case ACTION_T_SET_SHEATH: - if (action.set_sheath.sheath >= MAX_SHEATH_STATE) + break; + case ACTION_T_CAST_EVENT: + if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.cast_event.creatureId)) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent creature entry %u.", i, j+1, action.cast_event.creatureId); + if (!sSpellStore.LookupEntry(action.cast_event.spellId)) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent SpellID %u.", i, j+1, action.cast_event.spellId); + if (action.cast_event.target >= TARGET_T_END) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); + break; + case ACTION_T_SET_UNIT_FIELD: + if (action.set_unit_field.field < OBJECT_END || action.set_unit_field.field >= UNIT_END) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 (UNIT_FIELD*). Index out of range for intended use.", i, j+1); + if (action.set_unit_field.target >= TARGET_T_END) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); + break; + case ACTION_T_SET_UNIT_FLAG: + case ACTION_T_REMOVE_UNIT_FLAG: + if (action.unit_flag.target >= TARGET_T_END) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); + break; + case ACTION_T_SET_PHASE: + if (action.set_phase.phase >= MAX_PHASE) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set phase >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1); + break; + case ACTION_T_INC_PHASE: + if (action.set_inc_phase.step == 0) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u is incrementing phase by 0. Was this intended?", i, j+1); + else if (std::abs(action.set_inc_phase.step) > MAX_PHASE-1) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u is change phase by too large for any use %i.", i, j+1, action.set_inc_phase.step); + break; + case ACTION_T_QUEST_EVENT_ALL: + if (Quest const* qid = sObjectMgr.GetQuestTemplate(action.quest_event_all.questId)) + { + if (!qid->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT)) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j+1, action.quest_event_all.questId); + } + else + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent Quest entry %u.", i, j+1, action.quest_event_all.questId); + break; + case ACTION_T_CAST_EVENT_ALL: + if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.cast_event_all.creatureId)) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent creature entry %u.", i, j+1, action.cast_event_all.creatureId); + if (!sSpellStore.LookupEntry(action.cast_event_all.spellId)) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent SpellID %u.", i, j+1, action.cast_event_all.spellId); + break; + case ACTION_T_REMOVEAURASFROMSPELL: + if (!sSpellStore.LookupEntry(action.remove_aura.spellId)) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent SpellID %u.", i, j+1, action.remove_aura.spellId); + if (action.remove_aura.target >= TARGET_T_END) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); + break; + case ACTION_T_RANDOM_PHASE: //PhaseId1, PhaseId2, PhaseId3 + if (action.random_phase.phase1 >= MAX_PHASE) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set phase1 >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1); + if (action.random_phase.phase2 >= MAX_PHASE) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set phase2 >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1); + if (action.random_phase.phase3 >= MAX_PHASE) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set phase3 >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1); + break; + case ACTION_T_RANDOM_PHASE_RANGE: //PhaseMin, PhaseMax + if (action.random_phase_range.phaseMin >= MAX_PHASE) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set phaseMin >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1); + if (action.random_phase_range.phaseMin >= MAX_PHASE) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set phaseMax >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1); + if (action.random_phase_range.phaseMin >= action.random_phase_range.phaseMax) + { + sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set phaseMax <= phaseMin.", i, j+1); + std::swap(action.random_phase_range.phaseMin,action.random_phase_range.phaseMax); + // equal case processed at call + } + break; + case ACTION_T_SUMMON_ID: + if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.summon_id.creatureId)) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, action.summon_id.creatureId); + if (action.summon_id.target >= TARGET_T_END) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); + if (m_CreatureEventAI_Summon_Map.find(action.summon_id.spawnId) == m_CreatureEventAI_Summon_Map.end()) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u summons missing CreatureEventAI_Summon %u", i, j+1, action.summon_id.spawnId); + break; + case ACTION_T_KILLED_MONSTER: + if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.killed_monster.creatureId)) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, action.killed_monster.creatureId); + if (action.killed_monster.target >= TARGET_T_END) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); + break; + case ACTION_T_SET_INST_DATA: + if (!(temp.event_flags & EFLAG_DIFFICULTY_ALL)) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u. Cannot set instance data without difficulty event flags.", i, j+1); + if (action.set_inst_data.value > 4/*SPECIAL*/) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set instance data above encounter state 4. Custom case?", i, j+1); + break; + case ACTION_T_SET_INST_DATA64: + if (!(temp.event_flags & EFLAG_DIFFICULTY_ALL)) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u. Cannot set instance data without difficulty event flags.", i, j+1); + if (action.set_inst_data64.target >= TARGET_T_END) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); + break; + case ACTION_T_UPDATE_TEMPLATE: + if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.update_template.creatureId)) + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, action.update_template.creatureId); + break; + case ACTION_T_SET_SHEATH: + if (action.set_sheath.sheath >= MAX_SHEATH_STATE) + { + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses wrong sheath state %u.", i, j+1, action.set_sheath.sheath); + action.set_sheath.sheath = SHEATH_STATE_UNARMED; + } + break; + case ACTION_T_SET_INVINCIBILITY_HP_LEVEL: + if (action.invincibility_hp_level.is_percent) + { + if (action.invincibility_hp_level.hp_level > 100) { - sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses wrong sheath state %u.", i, j+1, action.set_sheath.sheath); - action.set_sheath.sheath = SHEATH_STATE_UNARMED; + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses wrong percent value %u.", i, j+1, action.invincibility_hp_level.hp_level); + action.invincibility_hp_level.hp_level = 100; } - break; - case ACTION_T_SET_INVINCIBILITY_HP_LEVEL: - if (action.invincibility_hp_level.is_percent) + } + break; + case ACTION_T_MOUNT_TO_ENTRY_OR_MODEL: + if (action.mount.creatureId != 0 || action.mount.modelId != 0) + { + if (action.mount.creatureId && !sCreatureStorage.LookupEntry<CreatureInfo>(action.mount.creatureId)) { - if (action.invincibility_hp_level.hp_level > 100) - { - sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses wrong percent value %u.", i, j+1, action.invincibility_hp_level.hp_level); - action.invincibility_hp_level.hp_level = 100; - } + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses nonexistent Creature entry %u.", i, j+1, action.mount.creatureId); + action.morph.creatureId = 0; } - break; - case ACTION_T_MOUNT_TO_ENTRY_OR_MODEL: - if (action.mount.creatureId != 0 || action.mount.modelId != 0) + + if (action.mount.modelId) { - if (action.mount.creatureId && !sCreatureStorage.LookupEntry<CreatureInfo>(action.mount.creatureId)) + if (action.mount.creatureId) { - sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses nonexistent Creature entry %u.", i, j+1, action.mount.creatureId); - action.morph.creatureId = 0; + sLog.outErrorDb("CreatureEventAI: Event %u Action %u have unused ModelId %u with also set creature id %u.", i, j+1, action.mount.modelId, action.mount.creatureId); + action.mount.modelId = 0; } - - if (action.mount.modelId) + else if (!sCreatureDisplayInfoStore.LookupEntry(action.mount.modelId)) { - if (action.mount.creatureId) - { - sLog.outErrorDb("CreatureEventAI: Event %u Action %u have unused ModelId %u with also set creature id %u.", i, j+1, action.mount.modelId, action.mount.creatureId); - action.mount.modelId = 0; - } - else if (!sCreatureDisplayInfoStore.LookupEntry(action.mount.modelId)) - { - sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses nonexistent ModelId %u.", i, j+1, action.mount.modelId); - action.mount.modelId = 0; - } + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses nonexistent ModelId %u.", i, j+1, action.mount.modelId); + action.mount.modelId = 0; } } - break; - case ACTION_T_EVADE: //No Params - case ACTION_T_FLEE_FOR_ASSIST: //No Params - case ACTION_T_DIE: //No Params - case ACTION_T_ZONE_COMBAT_PULSE: //No Params - case ACTION_T_FORCE_DESPAWN: //No Params - case ACTION_T_AUTO_ATTACK: //AllowAttackState (0 = stop attack, anything else means continue attacking) - case ACTION_T_COMBAT_MOVEMENT: //AllowCombatMovement (0 = stop combat based movement, anything else continue attacking) - case ACTION_T_RANGED_MOVEMENT: //Distance, Angle - case ACTION_T_CALL_FOR_HELP: //Distance - break; + } + break; + case ACTION_T_EVADE: //No Params + case ACTION_T_FLEE_FOR_ASSIST: //No Params + case ACTION_T_DIE: //No Params + case ACTION_T_ZONE_COMBAT_PULSE: //No Params + case ACTION_T_FORCE_DESPAWN: //No Params + case ACTION_T_AUTO_ATTACK: //AllowAttackState (0 = stop attack, anything else means continue attacking) + case ACTION_T_COMBAT_MOVEMENT: //AllowCombatMovement (0 = stop combat based movement, anything else continue attacking) + case ACTION_T_RANGED_MOVEMENT: //Distance, Angle + case ACTION_T_CALL_FOR_HELP: //Distance + break; - case ACTION_T_RANDOM_SAY: - case ACTION_T_RANDOM_YELL: - case ACTION_T_RANDOM_TEXTEMOTE: - sLog.outErrorDb("CreatureEventAI: Event %u Action %u currently unused ACTION type. Did you forget to update database?", i, j+1); - break; + case ACTION_T_RANDOM_SAY: + case ACTION_T_RANDOM_YELL: + case ACTION_T_RANDOM_TEXTEMOTE: + sLog.outErrorDb("CreatureEventAI: Event %u Action %u currently unused ACTION type. Did you forget to update database?", i, j+1); + break; - case ACTION_T_MOVE_RANDOM_POINT: - case ACTION_T_SET_STAND_STATE: - case ACTION_T_SET_PHASE_MASK: - case ACTION_T_SET_VISIBILITY: - case ACTION_T_SET_ACTIVE: - case ACTION_T_SET_AGGRESSIVE: - case ACTION_T_ATTACK_START_PULSE: - case ACTION_T_SUMMON_GO: - break; + case ACTION_T_MOVE_RANDOM_POINT: + case ACTION_T_SET_STAND_STATE: + case ACTION_T_SET_PHASE_MASK: + case ACTION_T_SET_VISIBILITY: + case ACTION_T_SET_ACTIVE: + case ACTION_T_SET_AGGRESSIVE: + case ACTION_T_ATTACK_START_PULSE: + case ACTION_T_SUMMON_GO: + break; - default: - sLog.outErrorDb("CreatureEventAI: Event %u Action %u have currently not checked at load action type (%u). Need check code update?", i, j+1, temp.action[j].type); - break; - } + default: + sLog.outErrorDb("CreatureEventAI: Event %u Action %u have currently not checked at load action type (%u). Need check code update?", i, j+1, temp.action[j].type); + break; } + } - //Add to list - m_CreatureEventAI_Event_Map[creature_id].push_back(temp); - ++Count; + //Add to list + m_CreatureEventAI_Event_Map[creature_id].push_back(temp); + ++count; - if (CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(temp.creature_id)) + if (CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(temp.creature_id)) + { + if (!cInfo->AIName || !cInfo->AIName[0]) { - if (!cInfo->AIName || !cInfo->AIName[0]) - { - //sLog.outErrorDb("CreatureEventAI: Creature Entry %u has EventAI script but its AIName is empty. Set to EventAI as default.", cInfo->Entry); - size_t len = strlen("EventAI")+1; - const_cast<CreatureInfo*>(cInfo)->AIName = new char[len]; - strncpy(const_cast<char*>(cInfo->AIName), "EventAI", len); - } - if (strcmp(cInfo->AIName, "EventAI")) - { - //sLog.outErrorDb("CreatureEventAI: Creature Entry %u has EventAI script but it has AIName %s. EventAI script will be overriden.", cInfo->Entry, cInfo->AIName); - } - if (cInfo->ScriptID) - { - //sLog.outErrorDb("CreatureEventAI: Creature Entry %u has EventAI script but it also has C++ script. EventAI script will be overriden.", cInfo->Entry); - } + //sLog.outErrorDb("CreatureEventAI: Creature Entry %u has EventAI script but its AIName is empty. Set to EventAI as default.", cInfo->Entry); + size_t len = strlen("EventAI")+1; + const_cast<CreatureInfo*>(cInfo)->AIName = new char[len]; + strncpy(const_cast<char*>(cInfo->AIName), "EventAI", len); } - } while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %u CreatureEventAI scripts", Count); - } - else - { - barGoLink bar(1); - bar.step(); - sLog.outString(); - sLog.outString(">> Loaded 0 CreatureEventAI scripts. DB table `creature_ai_scripts` is empty."); + if (strcmp(cInfo->AIName, "EventAI")) + { + //sLog.outErrorDb("CreatureEventAI: Creature Entry %u has EventAI script but it has AIName %s. EventAI script will be overriden.", cInfo->Entry, cInfo->AIName); + } + if (cInfo->ScriptID) + { + //sLog.outErrorDb("CreatureEventAI: Creature Entry %u has EventAI script but it also has C++ script. EventAI script will be overriden.", cInfo->Entry); + } + } } + while (result->NextRow()); + + sLog.outString(">> Loaded %u CreatureEventAI scripts in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); + sLog.outString(); } |
