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| author | Shauren <shauren.dev@gmail.com> | 2011-01-01 23:37:35 +0100 |
|---|---|---|
| committer | Shauren <shauren.dev@gmail.com> | 2011-01-01 23:37:35 +0100 |
| commit | 039d87bbc9c948122418b35f5fd835fb8d3b5efa (patch) | |
| tree | 9f0efa85320856c8b2d7393baa03105610148ab4 /src/server/game/AI/ScriptedAI | |
| parent | ce76f10bc8aa25526046ef8651e7c4a0f026c6cc (diff) | |
Scripts: Implemented virtual function DoCastSpellOnPlayers (self-explanatory) and CheckRequiredBosses checking states of other bosses before allowing combat with selected one
Scripts/Icecrown Citadel: Added checks to prevent skipping bosses
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index bb21252efb0..ddf000e31c7 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -545,7 +545,15 @@ void BossAI::_EnterCombat() me->setActive(true); DoZoneInCombat(); if (instance) + { + // bosses do not respawn, check only on enter combat + if (!instance->CheckRequiredBosses(bossId)) + { + EnterEvadeMode(); + return; + } instance->SetBossState(bossId, IN_PROGRESS); + } } void BossAI::TeleportCheaters() |
