diff options
| author | treeston <treeston.mmoc@gmail.com> | 2016-07-08 17:02:34 +0200 |
|---|---|---|
| committer | treeston <treeston.mmoc@gmail.com> | 2016-07-08 17:02:34 +0200 |
| commit | 0547926f179f2e21af4921c43ca2cded5ba7c6a5 (patch) | |
| tree | 082581b52917d62dcce676d3cf9bac95dbd5e9cf /src/server/game/AI/ScriptedAI | |
| parent | 9790cb5762ce46929f8a098976c8dd028d1488f3 (diff) | |
Entities/Creature: Add some more std::chrono overloads
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h index 6144a4e5203..5a4ec290459 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h @@ -367,7 +367,8 @@ class TC_GAME_API BossAI : public ScriptedAI void _EnterCombat(); void _JustDied(); void _JustReachedHome() { me->setActive(false); } - void _DespawnAtEvade(uint32 delayToRespawn = 30, Creature* who = nullptr); + void _DespawnAtEvade(uint32 delayToRespawn = 30, Creature* who = nullptr); + void _DespawnAtEvade(Milliseconds const& time, Creature* who = nullptr) { _DespawnAtEvade(uint32(time.count()), who); } void TeleportCheaters(); |
