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authortreeston <treeston.mmoc@gmail.com>2016-07-08 17:02:34 +0200
committertreeston <treeston.mmoc@gmail.com>2016-07-08 17:02:34 +0200
commit0547926f179f2e21af4921c43ca2cded5ba7c6a5 (patch)
tree082581b52917d62dcce676d3cf9bac95dbd5e9cf /src/server/game/AI/ScriptedAI
parent9790cb5762ce46929f8a098976c8dd028d1488f3 (diff)
Entities/Creature: Add some more std::chrono overloads
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
index 6144a4e5203..5a4ec290459 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
@@ -367,7 +367,8 @@ class TC_GAME_API BossAI : public ScriptedAI
void _EnterCombat();
void _JustDied();
void _JustReachedHome() { me->setActive(false); }
- void _DespawnAtEvade(uint32 delayToRespawn = 30, Creature* who = nullptr);
+ void _DespawnAtEvade(uint32 delayToRespawn = 30, Creature* who = nullptr);
+ void _DespawnAtEvade(Milliseconds const& time, Creature* who = nullptr) { _DespawnAtEvade(uint32(time.count()), who); }
void TeleportCheaters();