diff options
| author | treeston <treeston.mmoc@gmail.com> | 2016-08-05 12:41:56 +0200 |
|---|---|---|
| committer | treeston <treeston.mmoc@gmail.com> | 2016-08-05 12:41:56 +0200 |
| commit | 152b3ad5b997f4be06c5bb55ddb15c57a8e28c3b (patch) | |
| tree | 1d527a299493e8ea44d76de5cf1fa82063ef56ad /src/server/game/AI/ScriptedAI | |
| parent | 2c0c129a8f7dc8147c393438b06f7d76d0efdfe3 (diff) | |
Scripts/SmartAI: Some clean-up work:
- NULL -> nullptr
- Rename "AssistPlayerInCombat(who)" to "AssistPlayerInCombatAgainst(who)" to reflect what the method actually does
- Code style
No functionality was changed.
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
4 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp index 1b8b472b805..3a4bd913e3a 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp @@ -66,7 +66,7 @@ void npc_escortAI::AttackStart(Unit* who) } //see followerAI -bool npc_escortAI::AssistPlayerInCombat(Unit* who) +bool npc_escortAI::AssistPlayerInCombatAgainst(Unit* who) { if (!who || !who->GetVictim()) return false; @@ -107,7 +107,7 @@ void npc_escortAI::MoveInLineOfSight(Unit* who) { if (me->HasReactState(REACT_AGGRESSIVE) && !me->HasUnitState(UNIT_STATE_STUNNED) && who->isTargetableForAttack() && who->isInAccessiblePlaceFor(me)) { - if (HasEscortState(STATE_ESCORT_ESCORTING) && AssistPlayerInCombat(who)) + if (HasEscortState(STATE_ESCORT_ESCORTING) && AssistPlayerInCombatAgainst(who)) return; if (!me->CanFly() && me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE) diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h index 37a1464d812..32dfd87432b 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h +++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h @@ -109,7 +109,7 @@ struct TC_GAME_API npc_escortAI : public ScriptedAI Player* GetPlayerForEscort() { return ObjectAccessor::GetPlayer(*me, m_uiPlayerGUID); } private: - bool AssistPlayerInCombat(Unit* who); + bool AssistPlayerInCombatAgainst(Unit* who); bool IsPlayerOrGroupInRange(); void FillPointMovementListForCreature(); diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp index bd07e688fb0..24de7344f99 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp @@ -63,7 +63,7 @@ void FollowerAI::AttackStart(Unit* who) //This part provides assistance to a player that are attacked by who, even if out of normal aggro range //It will cause me to attack who that are attacking _any_ player (which has been confirmed may happen also on offi) //The flag (type_flag) is unconfirmed, but used here for further research and is a good candidate. -bool FollowerAI::AssistPlayerInCombat(Unit* who) +bool FollowerAI::AssistPlayerInCombatAgainst(Unit* who) { if (!who || !who->GetVictim()) return false; @@ -104,7 +104,7 @@ void FollowerAI::MoveInLineOfSight(Unit* who) { if (me->HasReactState(REACT_AGGRESSIVE) && !me->HasUnitState(UNIT_STATE_STUNNED) && who->isTargetableForAttack() && who->isInAccessiblePlaceFor(me)) { - if (HasFollowState(STATE_FOLLOW_INPROGRESS) && AssistPlayerInCombat(who)) + if (HasFollowState(STATE_FOLLOW_INPROGRESS) && AssistPlayerInCombatAgainst(who)) return; if (!me->CanFly() && me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE) diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h index e17fb7c8507..8c1a427acd8 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h +++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h @@ -69,7 +69,7 @@ class TC_GAME_API FollowerAI : public ScriptedAI void AddFollowState(uint32 uiFollowState) { m_uiFollowState |= uiFollowState; } void RemoveFollowState(uint32 uiFollowState) { m_uiFollowState &= ~uiFollowState; } - bool AssistPlayerInCombat(Unit* who); + bool AssistPlayerInCombatAgainst(Unit* who); ObjectGuid m_uiLeaderGUID; uint32 m_uiUpdateFollowTimer; |
