diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2017-08-06 16:07:15 +0200 |
|---|---|---|
| committer | Treeston <treeston.mmoc@gmail.com> | 2017-08-06 16:07:30 +0200 |
| commit | 184c45cfe0fbe4f3e4fb701f0f99994df98bdc8a (patch) | |
| tree | 97f7e52a1ac5d720007540d9508be2bc9dabcfa7 /src/server/game/AI/ScriptedAI | |
| parent | dbda060ae7a31135044495470e46276dad0bcc0e (diff) | |
Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.
- Rename JustRespawned to JustAppeared, which better matches its behavior anyway.
- Properly invoke JustAppeared for new (re-)spawns - fixes #20111.
- Fix Thaddius script to work with dynamic_spawning (mostly unrelated to the above) - Feugen/Stalagg should really be a summon group, but I don't have time to fix that right now.
- Fix default value for DynamicEscortNPC to match worldserver.conf.dist.
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
4 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp index 38594446556..68bbcdb1472 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp @@ -150,7 +150,7 @@ void npc_escortAI::JustDied(Unit* /*killer*/) } } -void npc_escortAI::JustRespawned() +void npc_escortAI::JustAppeared() { m_uiEscortState = STATE_ESCORT_NONE; diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h index 7d6f210f034..2a745ad999f 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h +++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h @@ -65,7 +65,7 @@ struct TC_GAME_API npc_escortAI : public ScriptedAI void JustDied(Unit*) override; - void JustRespawned() override; + void JustAppeared() override; void ReturnToLastPoint(); diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp index b0b332afecd..6f50cdaac10 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp @@ -145,7 +145,7 @@ void FollowerAI::JustDied(Unit* /*killer*/) } } -void FollowerAI::JustRespawned() +void FollowerAI::JustAppeared() { m_uiFollowState = STATE_FOLLOW_NONE; diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h index 7fe877a7589..24155db1cdd 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h +++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h @@ -53,7 +53,7 @@ class TC_GAME_API FollowerAI : public ScriptedAI void JustDied(Unit*) override; - void JustRespawned() override; + void JustAppeared() override; void UpdateAI(uint32) override; //the "internal" update, calls UpdateFollowerAI() virtual void UpdateFollowerAI(uint32); //used when it's needed to add code in update (abilities, scripted events, etc) |
