diff options
| author | treeston <treeston.mmoc@gmail.com> | 2016-10-15 18:18:56 +0200 |
|---|---|---|
| committer | treeston <treeston.mmoc@gmail.com> | 2016-10-15 18:18:56 +0200 |
| commit | 1ecdea5374f331f0c71e543e713592baa21e6e99 (patch) | |
| tree | 47cf204e1244f4d1bdef3a57a20f0806d2ce6b22 /src/server/game/AI/ScriptedAI | |
| parent | dfb23cf0be4750d8fb0c539c0c65f78b2883ac93 (diff) | |
Fix _DespawnAtEvade for other creatures to actually respawn said other creatures.
Also fix add aggro for Hadronox.
Fixes and closes #18012.
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index e697a8d270f..b6635db5daf 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -569,7 +569,7 @@ void BossAI::_DespawnAtEvade(uint32 delayToRespawn, Creature* who) return; } - me->DespawnOrUnsummon(0, Seconds(delayToRespawn)); + who->DespawnOrUnsummon(0, Seconds(delayToRespawn)); if (instance && who == me) instance->SetBossState(_bossId, FAIL); |
