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authorTreeston <treeston.mmoc@gmail.com>2018-01-07 19:47:13 +0100
committerTreeston <treeston.mmoc@gmail.com>2018-01-07 19:53:39 +0100
commit3bb33e3108c65ba8a1c35b934526562aa542b63b (patch)
treeb67a8438e1947701c131dd6734e2b90eca80c310 /src/server/game/AI/ScriptedAI
parent38d0c1e940bd8679e42e5336118c5b9fc65a3cdf (diff)
Core/Map: New Map::ForceRespawn to override objections and force a respawn (equivalent to force = true). Use this to fix various GM commands.
Scripts/Valithria: Fix an issue that could get the encounter stuck in an unloaded state.
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp13
1 files changed, 8 insertions, 5 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
index badf41abde8..504226a2c2a 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
@@ -219,7 +219,7 @@ void EscortAI::UpdateAI(uint32 diff)
}
// Check if player or any member of his group is within range
- if (_despawnAtFar && HasEscortState(STATE_ESCORT_ESCORTING) && _playerGUID && !me->GetVictim() && !HasEscortState(STATE_ESCORT_RETURNING))
+ if (_despawnAtFar && HasEscortState(STATE_ESCORT_ESCORTING) && _playerGUID && !me->IsEngaged() && !HasEscortState(STATE_ESCORT_RETURNING))
{
if (_playerCheckTimer <= diff)
{
@@ -231,10 +231,13 @@ void EscortAI::UpdateAI(uint32 diff)
if (CreatureData const* creatureData = me->GetCreatureData())
isEscort = (sWorld->getBoolConfig(CONFIG_RESPAWN_DYNAMIC_ESCORTNPC) && (creatureData->spawnGroupData->flags & SPAWNGROUP_FLAG_ESCORTQUESTNPC));
- if (_instantRespawn && !isEscort)
- me->DespawnOrUnsummon(0, Seconds(1));
- else if (_instantRespawn && isEscort)
- me->GetMap()->RemoveRespawnTime(SPAWN_TYPE_CREATURE, me->GetSpawnId(), true);
+ if (_instantRespawn)
+ {
+ if (!isEscort)
+ me->DespawnOrUnsummon(0, 1s);
+ else
+ me->GetMap()->RemoveRespawnTime(SPAWN_TYPE_CREATURE, me->GetSpawnId(), true);
+ }
else
me->DespawnOrUnsummon();