diff options
| author | Spp <none@none> | 2010-12-06 02:07:53 +0100 |
|---|---|---|
| committer | Spp <none@none> | 2010-12-06 02:07:53 +0100 |
| commit | 408fce1de69249b82cc042cb31f3fd16983c7e81 (patch) | |
| tree | f4b99f386821e70f155d9aa61b70cfb1f2d3d825 /src/server/game/AI/ScriptedAI | |
| parent | e226c4ac344d06c7abbd6f04725ced2b33606349 (diff) | |
Core: Some optimizations
- Declare some functions const
- Fix some mem leak
- Fix some resource leak
- Remove unused variables and functions
- Remove duplicate functions
- Reduce the scope of some variables
- Remove unused file
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h index 84e02ae169e..36f31c52e8e 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h @@ -269,7 +269,7 @@ struct BossAI : public ScriptedAI void Reset() { _Reset(); } void EnterCombat(Unit * /*who*/) { _EnterCombat(); } void JustDied(Unit * /*killer*/) { _JustDied(); } - void JustReachedHome() { me->setActive(false); } + void JustReachedHome() { _JustReachedHome(); } protected: void _Reset(); |
