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authorSpp <none@none>2010-12-06 02:07:53 +0100
committerSpp <none@none>2010-12-06 02:07:53 +0100
commit408fce1de69249b82cc042cb31f3fd16983c7e81 (patch)
treef4b99f386821e70f155d9aa61b70cfb1f2d3d825 /src/server/game/AI/ScriptedAI
parente226c4ac344d06c7abbd6f04725ced2b33606349 (diff)
Core: Some optimizations
- Declare some functions const - Fix some mem leak - Fix some resource leak - Remove unused variables and functions - Remove duplicate functions - Reduce the scope of some variables - Remove unused file --HG-- branch : trunk
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
index 84e02ae169e..36f31c52e8e 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
@@ -269,7 +269,7 @@ struct BossAI : public ScriptedAI
void Reset() { _Reset(); }
void EnterCombat(Unit * /*who*/) { _EnterCombat(); }
void JustDied(Unit * /*killer*/) { _JustDied(); }
- void JustReachedHome() { me->setActive(false); }
+ void JustReachedHome() { _JustReachedHome(); }
protected:
void _Reset();