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authortreeston <treeston.mmoc@gmail.com>2016-08-25 23:04:21 +0200
committertreeston <treeston.mmoc@gmail.com>2016-08-25 23:04:21 +0200
commit4bcc8078d734ccf166533e504db703ded6968339 (patch)
tree3bf51ed429a3e0f106c85e476ffe457bb846f2ad /src/server/game/AI/ScriptedAI
parent42a32a3c7c840a518744381607193405bfba9335 (diff)
Entities/Creature: Add arg2 to DespawnOrUnsummon to allow overriding respawn time. This matches changes that will be merged as part of dynamic spawning, allowing scripts to transition early.
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp11
1 files changed, 1 insertions, 10 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index 316a9704cac..9fb8608241c 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -573,16 +573,7 @@ void BossAI::_DespawnAtEvade(uint32 delayToRespawn, Creature* who)
return;
}
- uint32 corpseDelay = who->GetCorpseDelay();
- uint32 respawnDelay = who->GetRespawnDelay();
-
- who->SetCorpseDelay(1);
- who->SetRespawnDelay(delayToRespawn - 1);
-
- who->DespawnOrUnsummon();
-
- who->SetCorpseDelay(corpseDelay);
- who->SetRespawnDelay(respawnDelay);
+ me->DespawnOrUnsummon(0, Seconds(delayToRespawn));
if (instance && who == me)
instance->SetBossState(_bossId, FAIL);