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-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp11
1 files changed, 1 insertions, 10 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index 316a9704cac..9fb8608241c 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -573,16 +573,7 @@ void BossAI::_DespawnAtEvade(uint32 delayToRespawn, Creature* who)
return;
}
- uint32 corpseDelay = who->GetCorpseDelay();
- uint32 respawnDelay = who->GetRespawnDelay();
-
- who->SetCorpseDelay(1);
- who->SetRespawnDelay(delayToRespawn - 1);
-
- who->DespawnOrUnsummon();
-
- who->SetCorpseDelay(corpseDelay);
- who->SetRespawnDelay(respawnDelay);
+ me->DespawnOrUnsummon(0, Seconds(delayToRespawn));
if (instance && who == me)
instance->SetBossState(_bossId, FAIL);