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authorMachiavelli <machiavelli.trinity@gmail.com>2011-07-31 19:03:06 +0200
committerMachiavelli <machiavelli.trinity@gmail.com>2011-07-31 21:58:25 +0200
commit58f10c74f72f4bdf00dcf200ce11528d005906cd (patch)
tree36c1239988cde21d760342dad8550b51c02c3c30 /src/server/game/AI/ScriptedAI
parent8753a182631cc7930e7c652092b7176812932435 (diff)
Core/Spells: Change low level bool triggered with bitmask TriggerCastFlags to better manipulate the behaviour of certain triggered spells.
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index 64655c0d50a..001296e5c45 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -170,7 +170,7 @@ void ScriptedAI::DoCastSpell(Unit* pTarget, SpellInfo const* pSpellInfo, bool bT
return;
me->StopMoving();
- me->CastSpell(pTarget, pSpellInfo, bTriggered);
+ me->CastSpell(pTarget, pSpellInfo, bTriggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE);
}
void ScriptedAI::DoPlaySoundToSet(WorldObject* pSource, uint32 uiSoundId)