diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2018-08-22 21:51:16 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2021-10-22 13:29:34 +0200 |
| commit | 5d48e8db7d0175af807e77214583058bf6e9c790 (patch) | |
| tree | 1cf8f1331d538ab90799c115fd6773cefee794ab /src/server/game/AI/ScriptedAI | |
| parent | 8f097e4425d182c03b26d847c0537207d9f3cd2e (diff) | |
Core/AI: Remove unnecessary parameter from DoZoneInCombat after eb1972f
(cherry picked from commit c00a2efb21356eb4105cb7db9112c708762d9191)
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.h | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 7c13e6e26ff..88fd051f2aa 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -41,7 +41,7 @@ void SummonList::Despawn(Creature const* summon) storage_.remove(summon->GetGUID()); } -void SummonList::DoZoneInCombat(uint32 entry, float maxRangeToNearestTarget) +void SummonList::DoZoneInCombat(uint32 entry) { for (StorageType::iterator i = storage_.begin(); i != storage_.end();) { @@ -50,7 +50,7 @@ void SummonList::DoZoneInCombat(uint32 entry, float maxRangeToNearestTarget) if (summon && summon->IsAIEnabled && (!entry || summon->GetEntry() == entry)) { - summon->AI()->DoZoneInCombat(nullptr, maxRangeToNearestTarget); + summon->AI()->DoZoneInCombat(nullptr); } } } diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h index 3dfb133a916..bc7d558e87e 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h @@ -104,7 +104,7 @@ public: DoActionImpl(info, listCopy); } - void DoZoneInCombat(uint32 entry = 0, float maxRangeToNearestTarget = 250.0f); + void DoZoneInCombat(uint32 entry = 0); void RemoveNotExisting(); bool HasEntry(uint32 entry) const; |
