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authorMeji <alvaro.megias@outlook.com>2022-09-08 14:49:03 +0200
committerGitHub <noreply@github.com>2022-09-08 14:49:03 +0200
commit69e0249807f5a8f351e6be6f7350ebace3d2997a (patch)
tree0d47494cd68fd4cbff226d2c4a9eee055cd3839d /src/server/game/AI/ScriptedAI
parent6e9a6700d83f0ad07c7c56becfc3a62434707208 (diff)
Core/Gossip: Drop OptionType for gossip_menu_option and rename OptionIcon to OptionNpc as it also determines functionality on client side (#28220)
Co-authored-by: Shauren <shauren.trinity@gmail.com>
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedGossip.cpp8
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedGossip.h4
2 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedGossip.cpp b/src/server/game/AI/ScriptedAI/ScriptedGossip.cpp
index e1a1382599e..9e257beec3b 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedGossip.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedGossip.cpp
@@ -35,15 +35,15 @@ void ClearGossipMenuFor(Player* player)
}
// Using provided text, not from DB
-void AddGossipItemFor(Player* player, GossipOptionIcon icon, std::string const& text, uint32 sender, uint32 action)
+void AddGossipItemFor(Player* player, GossipOptionNpc optionNpc, std::string const& text, uint32 sender, uint32 action)
{
- player->PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, icon, text, sender, action, "", 0);
+ player->PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, optionNpc, text, sender, action, "", 0);
}
// Using provided texts, not from DB
-void AddGossipItemFor(Player* player, GossipOptionIcon icon, std::string const& text, uint32 sender, uint32 action, std::string const& popupText, uint32 popupMoney, bool coded)
+void AddGossipItemFor(Player* player, GossipOptionNpc optionNpc, std::string const& text, uint32 sender, uint32 action, std::string const& popupText, uint32 popupMoney, bool coded)
{
- player->PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, icon, text, sender, action, popupText, popupMoney, coded);
+ player->PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, optionNpc, text, sender, action, popupText, popupMoney, coded);
}
// Uses gossip item info from DB
diff --git a/src/server/game/AI/ScriptedAI/ScriptedGossip.h b/src/server/game/AI/ScriptedAI/ScriptedGossip.h
index f749c51f61d..9c8fcff8ebc 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedGossip.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedGossip.h
@@ -90,9 +90,9 @@ uint32 TC_GAME_API GetGossipSenderFor(Player* player, uint32 menuId);
uint32 TC_GAME_API GetGossipActionFor(Player* player, uint32 gossipListId);
void TC_GAME_API ClearGossipMenuFor(Player* player);
// Using provided text, not from DB
-void TC_GAME_API AddGossipItemFor(Player* player, GossipOptionIcon icon, std::string const& text, uint32 sender, uint32 action);
+void TC_GAME_API AddGossipItemFor(Player* player, GossipOptionNpc optionNpc, std::string const& text, uint32 sender, uint32 action);
// Using provided texts, not from DB
-void TC_GAME_API AddGossipItemFor(Player* player, GossipOptionIcon icon, std::string const& text, uint32 sender, uint32 action, std::string const& popupText, uint32 popupMoney, bool coded);
+void TC_GAME_API AddGossipItemFor(Player* player, GossipOptionNpc optionNpc, std::string const& text, uint32 sender, uint32 action, std::string const& popupText, uint32 popupMoney, bool coded);
// Uses gossip item info from DB
void TC_GAME_API AddGossipItemFor(Player* player, uint32 gossipMenuID, uint32 gossipMenuItemID, uint32 sender, uint32 action);
void TC_GAME_API SendGossipMenuFor(Player* player, uint32 npcTextID, ObjectGuid const& guid);