diff options
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedGossip.cpp | 8 | ||||
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedGossip.h | 4 |
2 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedGossip.cpp b/src/server/game/AI/ScriptedAI/ScriptedGossip.cpp index e1a1382599e..9e257beec3b 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedGossip.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedGossip.cpp @@ -35,15 +35,15 @@ void ClearGossipMenuFor(Player* player) } // Using provided text, not from DB -void AddGossipItemFor(Player* player, GossipOptionIcon icon, std::string const& text, uint32 sender, uint32 action) +void AddGossipItemFor(Player* player, GossipOptionNpc optionNpc, std::string const& text, uint32 sender, uint32 action) { - player->PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, icon, text, sender, action, "", 0); + player->PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, optionNpc, text, sender, action, "", 0); } // Using provided texts, not from DB -void AddGossipItemFor(Player* player, GossipOptionIcon icon, std::string const& text, uint32 sender, uint32 action, std::string const& popupText, uint32 popupMoney, bool coded) +void AddGossipItemFor(Player* player, GossipOptionNpc optionNpc, std::string const& text, uint32 sender, uint32 action, std::string const& popupText, uint32 popupMoney, bool coded) { - player->PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, icon, text, sender, action, popupText, popupMoney, coded); + player->PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, optionNpc, text, sender, action, popupText, popupMoney, coded); } // Uses gossip item info from DB diff --git a/src/server/game/AI/ScriptedAI/ScriptedGossip.h b/src/server/game/AI/ScriptedAI/ScriptedGossip.h index f749c51f61d..9c8fcff8ebc 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedGossip.h +++ b/src/server/game/AI/ScriptedAI/ScriptedGossip.h @@ -90,9 +90,9 @@ uint32 TC_GAME_API GetGossipSenderFor(Player* player, uint32 menuId); uint32 TC_GAME_API GetGossipActionFor(Player* player, uint32 gossipListId); void TC_GAME_API ClearGossipMenuFor(Player* player); // Using provided text, not from DB -void TC_GAME_API AddGossipItemFor(Player* player, GossipOptionIcon icon, std::string const& text, uint32 sender, uint32 action); +void TC_GAME_API AddGossipItemFor(Player* player, GossipOptionNpc optionNpc, std::string const& text, uint32 sender, uint32 action); // Using provided texts, not from DB -void TC_GAME_API AddGossipItemFor(Player* player, GossipOptionIcon icon, std::string const& text, uint32 sender, uint32 action, std::string const& popupText, uint32 popupMoney, bool coded); +void TC_GAME_API AddGossipItemFor(Player* player, GossipOptionNpc optionNpc, std::string const& text, uint32 sender, uint32 action, std::string const& popupText, uint32 popupMoney, bool coded); // Uses gossip item info from DB void TC_GAME_API AddGossipItemFor(Player* player, uint32 gossipMenuID, uint32 gossipMenuItemID, uint32 sender, uint32 action); void TC_GAME_API SendGossipMenuFor(Player* player, uint32 npcTextID, ObjectGuid const& guid); |
