diff options
| author | Shauren <shauren.trinity@gmail.com> | 2018-09-15 17:55:26 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2018-09-15 17:55:26 +0200 |
| commit | 738f37d3cf45d4e10eda9d44a4cb17079b7bbc1b (patch) | |
| tree | 9db45160ed8a0c68090dec2aebb9b73c9f2ea335 /src/server/game/AI/ScriptedAI | |
| parent | 0f3156d324ff8134171bada01b40f5c23f5c43cc (diff) | |
Core/Maps: Replaced spawnmask with difficulty list
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index f937c32c0a3..458a4b28c84 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -128,7 +128,7 @@ ScriptedAI::ScriptedAI(Creature* creature) : CreatureAI(creature), _isCombatMovementAllowed(true) { _isHeroic = me->GetMap()->IsHeroic(); - _difficulty = Difficulty(me->GetMap()->GetSpawnMode()); + _difficulty = me->GetMap()->GetDifficultyID(); } void ScriptedAI::AttackStartNoMove(Unit* who) |
