diff options
| author | treeston <treeston.mmoc@gmail.com> | 2017-07-09 02:07:29 +0200 |
|---|---|---|
| committer | treeston <treeston.mmoc@gmail.com> | 2017-07-09 02:07:29 +0200 |
| commit | 74af880217fc567c9949d7557408718af889402f (patch) | |
| tree | 7a39bedb3fbd1a618413ef60ca390c94f4298fea /src/server/game/AI/ScriptedAI | |
| parent | c6d799444572a6d3023a560d7d1c24b0d7a8d050 (diff) | |
Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.
Today, we're moving UNIT_FLAG_IMMUNE_TO_PC and UNIT_FLAG_IMMUNE_TO_NPC to higher-level abstraction so combat manager can react to it.
New methods on Unit:
- void SetImmuneTo<All/PC/NPC>(apply, keepCombat = false);
- bool IsImmuneTo<All/PC/NPC>() const;
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp index 30a59109e44..bcf060e2ad6 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp @@ -189,7 +189,7 @@ void npc_escortAI::EnterEvadeMode(EvadeReason /*why*/) { me->GetMotionMaster()->MoveTargetedHome(); if (HasImmuneToNPCFlags) - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC); + me->SetImmuneToNPC(true); Reset(); } } @@ -472,10 +472,10 @@ void npc_escortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false //disable npcflags me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE); - if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC)) + if (me->IsImmuneToNPC()) { HasImmuneToNPCFlags = true; - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC); + me->SetImmuneToNPC(false); } TC_LOG_DEBUG("scripts", "EscortAI started with " UI64FMTD " waypoints. ActiveAttacker = %d, Run = %d, %s", uint64(WaypointList.size()), m_bIsActiveAttacker, m_bIsRunning, m_uiPlayerGUID.ToString().c_str()); |
