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-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
index 30a59109e44..bcf060e2ad6 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
@@ -189,7 +189,7 @@ void npc_escortAI::EnterEvadeMode(EvadeReason /*why*/)
{
me->GetMotionMaster()->MoveTargetedHome();
if (HasImmuneToNPCFlags)
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
+ me->SetImmuneToNPC(true);
Reset();
}
}
@@ -472,10 +472,10 @@ void npc_escortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false
//disable npcflags
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
- if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC))
+ if (me->IsImmuneToNPC())
{
HasImmuneToNPCFlags = true;
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
+ me->SetImmuneToNPC(false);
}
TC_LOG_DEBUG("scripts", "EscortAI started with " UI64FMTD " waypoints. ActiveAttacker = %d, Run = %d, %s", uint64(WaypointList.size()), m_bIsActiveAttacker, m_bIsRunning, m_uiPlayerGUID.ToString().c_str());