aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/AI/ScriptedAI
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2014-07-17 15:42:57 +0200
committerShauren <shauren.trinity@gmail.com>2014-07-17 15:42:57 +0200
commit7532864264dd3b3b820c4b3c39ee900d5ff7cb0e (patch)
tree4c385674de3ef458300a0395ba7e64bafad1d0db /src/server/game/AI/ScriptedAI
parent345bed25d25d8e269fd7b863cd700d628a9500e0 (diff)
Buildsystem/MSVC: Warning fixes
C4800 'type' : forcing value to bool 'true' or 'false' (performance warning) C4127 conditional expression is constant
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedEscortAI.h2
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
index 4aa00d74e4e..177810bbbfd 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
@@ -93,7 +93,7 @@ struct npc_escortAI : public ScriptedAI
void SetRun(bool on = true);
void SetEscortPaused(bool on);
- bool HasEscortState(uint32 escortState) { return (m_uiEscortState & escortState); }
+ bool HasEscortState(uint32 escortState) { return (m_uiEscortState & escortState) != 0; }
virtual bool IsEscorted() { return (m_uiEscortState & STATE_ESCORT_ESCORTING); }
void SetMaxPlayerDistance(float newMax) { MaxPlayerDistance = newMax; }
diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h
index df435fa5c9a..af7508441b9 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h
@@ -60,7 +60,7 @@ class FollowerAI : public ScriptedAI
void SetFollowPaused(bool bPaused); //if special event require follow mode to hold/resume during the follow
void SetFollowComplete(bool bWithEndEvent = false);
- bool HasFollowState(uint32 uiFollowState) { return (m_uiFollowState & uiFollowState); }
+ bool HasFollowState(uint32 uiFollowState) { return (m_uiFollowState & uiFollowState) != 0; }
protected:
Player* GetLeaderForFollower();