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authorShauren <shauren.trinity@gmail.com>2014-07-17 15:42:57 +0200
committerShauren <shauren.trinity@gmail.com>2014-07-17 15:42:57 +0200
commit7532864264dd3b3b820c4b3c39ee900d5ff7cb0e (patch)
tree4c385674de3ef458300a0395ba7e64bafad1d0db /src/server/game
parent345bed25d25d8e269fd7b863cd700d628a9500e0 (diff)
Buildsystem/MSVC: Warning fixes
C4800 'type' : forcing value to bool 'true' or 'false' (performance warning) C4127 conditional expression is constant
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/AI/CoreAI/UnitAI.cpp4
-rw-r--r--src/server/game/AI/CreatureAI.cpp6
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedEscortAI.h2
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h2
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp38
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.h2
-rw-r--r--src/server/game/Battlefield/Zones/BattlefieldWG.cpp2
-rw-r--r--src/server/game/Battlegrounds/Arena.cpp4
-rw-r--r--src/server/game/Battlegrounds/Battleground.h4
-rw-r--r--src/server/game/Battlegrounds/BattlegroundMgr.cpp6
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp2
-rw-r--r--src/server/game/Calendar/CalendarMgr.h4
-rw-r--r--src/server/game/Chat/Channels/Channel.h14
-rw-r--r--src/server/game/Combat/UnitEvents.h2
-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp14
-rw-r--r--src/server/game/Conditions/DisableMgr.cpp12
-rw-r--r--src/server/game/DungeonFinding/LFGMgr.cpp2
-rw-r--r--src/server/game/DungeonFinding/LFGMgr.h2
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp2
-rw-r--r--src/server/game/Entities/Creature/Creature.h14
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h26
-rw-r--r--src/server/game/Entities/Item/ItemPrototype.h2
-rw-r--r--src/server/game/Entities/Object/Object.h12
-rw-r--r--src/server/game/Entities/Pet/Pet.cpp2
-rw-r--r--src/server/game/Entities/Player/Player.cpp6
-rw-r--r--src/server/game/Entities/Player/Player.h12
-rw-r--r--src/server/game/Entities/Player/SocialMgr.cpp2
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp12
-rw-r--r--src/server/game/Entities/Unit/Unit.h14
-rw-r--r--src/server/game/Entities/Vehicle/VehicleDefines.h2
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp2
-rw-r--r--src/server/game/Globals/ObjectMgr.h2
-rw-r--r--src/server/game/Groups/Group.cpp6
-rw-r--r--src/server/game/Groups/GroupMgr.cpp2
-rw-r--r--src/server/game/Guilds/Guild.cpp2
-rw-r--r--src/server/game/Handlers/BattleGroundHandler.cpp6
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp8
-rw-r--r--src/server/game/Handlers/GroupHandler.cpp2
-rw-r--r--src/server/game/Handlers/GuildHandler.cpp2
-rw-r--r--src/server/game/Handlers/NPCHandler.cpp4
-rw-r--r--src/server/game/Handlers/PetHandler.cpp6
-rw-r--r--src/server/game/Maps/Map.cpp8
-rw-r--r--src/server/game/Movement/PathGenerator.cpp4
-rw-r--r--src/server/game/Movement/Spline/MoveSplineFlag.h4
-rw-r--r--src/server/game/Quests/QuestDef.cpp4
-rw-r--r--src/server/game/Quests/QuestDef.h10
-rw-r--r--src/server/game/Reputation/ReputationMgr.cpp2
-rw-r--r--src/server/game/Scripting/MapScripts.cpp2
-rw-r--r--src/server/game/Spells/Auras/SpellAuras.cpp2
-rw-r--r--src/server/game/Spells/Auras/SpellAuras.h6
-rw-r--r--src/server/game/Spells/Spell.cpp12
-rw-r--r--src/server/game/Spells/Spell.h6
-rw-r--r--src/server/game/Spells/SpellEffects.cpp2
-rw-r--r--src/server/game/Spells/SpellInfo.cpp14
-rw-r--r--src/server/game/Spells/SpellScript.cpp2
-rw-r--r--src/server/game/Spells/SpellScript.h4
-rw-r--r--src/server/game/Tickets/TicketMgr.h2
-rw-r--r--src/server/game/Tools/CharacterDatabaseCleaner.cpp6
-rw-r--r--src/server/game/World/World.cpp4
59 files changed, 181 insertions, 183 deletions
diff --git a/src/server/game/AI/CoreAI/UnitAI.cpp b/src/server/game/AI/CoreAI/UnitAI.cpp
index cb32740e068..90bd3e8627a 100644
--- a/src/server/game/AI/CoreAI/UnitAI.cpp
+++ b/src/server/game/AI/CoreAI/UnitAI.cpp
@@ -141,7 +141,7 @@ void UnitAI::DoCast(uint32 spellId)
{
if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId))
{
- bool playerOnly = spellInfo->AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS;
+ bool playerOnly = (spellInfo->AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS) != 0;
target = SelectTarget(SELECT_TARGET_RANDOM, 0, spellInfo->GetMaxRange(false), playerOnly);
}
break;
@@ -156,7 +156,7 @@ void UnitAI::DoCast(uint32 spellId)
{
if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId))
{
- bool playerOnly = spellInfo->AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS;
+ bool playerOnly = (spellInfo->AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS) != 0;
float range = spellInfo->GetMaxRange(false);
DefaultTargetSelector targetSelector(me, range, playerOnly, -(int32)spellId);
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index ac9de00cd10..7a79bb722a0 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -204,7 +204,8 @@ bool CreatureAI::UpdateVictimWithGaze()
if (Unit* victim = me->SelectVictim())
AttackStart(victim);
- return me->GetVictim();
+
+ return me->GetVictim() != nullptr;
}
bool CreatureAI::UpdateVictim()
@@ -216,7 +217,8 @@ bool CreatureAI::UpdateVictim()
{
if (Unit* victim = me->SelectVictim())
AttackStart(victim);
- return me->GetVictim();
+
+ return me->GetVictim() != nullptr;
}
else if (me->getThreatManager().isThreatListEmpty())
{
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
index 4aa00d74e4e..177810bbbfd 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
@@ -93,7 +93,7 @@ struct npc_escortAI : public ScriptedAI
void SetRun(bool on = true);
void SetEscortPaused(bool on);
- bool HasEscortState(uint32 escortState) { return (m_uiEscortState & escortState); }
+ bool HasEscortState(uint32 escortState) { return (m_uiEscortState & escortState) != 0; }
virtual bool IsEscorted() { return (m_uiEscortState & STATE_ESCORT_ESCORTING); }
void SetMaxPlayerDistance(float newMax) { MaxPlayerDistance = newMax; }
diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h
index df435fa5c9a..af7508441b9 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h
@@ -60,7 +60,7 @@ class FollowerAI : public ScriptedAI
void SetFollowPaused(bool bPaused); //if special event require follow mode to hold/resume during the follow
void SetFollowComplete(bool bWithEndEvent = false);
- bool HasFollowState(uint32 uiFollowState) { return (m_uiFollowState & uiFollowState); }
+ bool HasFollowState(uint32 uiFollowState) { return (m_uiFollowState & uiFollowState) != 0; }
protected:
Player* GetLeaderForFollower();
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 114a48c60ca..02298684584 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -522,10 +522,10 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
CAST_AI(SmartAI, me->AI())->SetCombatMove(_allowMove);
}
- me->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED));
+ me->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) != 0);
}
else if (go)
- go->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED));
+ go->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) != 0);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_CAST:: %s: %u casts spell %u on target %u with castflags %u",
GetLogNameForGuid(me ? me->GetGUID() : go->GetGUID()), me ? me->GetGUIDLow() : go->GetGUIDLow(), e.action.cast.spell, (*itr)->GetGUIDLow(), e.action.cast.flags);
@@ -557,7 +557,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (e.action.cast.flags & SMARTCAST_INTERRUPT_PREVIOUS)
tempLastInvoker->InterruptNonMeleeSpells(false);
- tempLastInvoker->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED));
+ tempLastInvoker->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) != 0);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_INVOKER_CAST: Invoker %u casts spell %u on target %u with castflags %u",
tempLastInvoker->GetGUIDLow(), e.action.cast.spell, (*itr)->GetGUIDLow(), e.action.cast.flags);
}
@@ -707,7 +707,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!IsSmart())
break;
- CAST_AI(SmartAI, me->AI())->SetAutoAttack(e.action.autoAttack.attack);
+ CAST_AI(SmartAI, me->AI())->SetAutoAttack(e.action.autoAttack.attack != 0);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_AUTO_ATTACK: Creature: %u bool on = %u",
me->GetGUIDLow(), e.action.autoAttack.attack);
break;
@@ -717,7 +717,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!IsSmart())
break;
- bool move = e.action.combatMove.move;
+ bool move = e.action.combatMove.move != 0;
CAST_AI(SmartAI, me->AI())->SetCombatMove(move);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ALLOW_COMBAT_MOVEMENT: Creature %u bool on = %u",
me->GetGUIDLow(), e.action.combatMove.move);
@@ -1138,13 +1138,13 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
case SMART_ACTION_SET_VISIBILITY:
{
if (me)
- me->SetVisible(e.action.visibility.state);
+ me->SetVisible(e.action.visibility.state != 0);
break;
}
case SMART_ACTION_SET_ACTIVE:
{
if (WorldObject* baseObj = GetBaseObject())
- baseObj->setActive(e.action.active.state);
+ baseObj->setActive(e.action.active.state != 0);
break;
}
@@ -1320,7 +1320,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!IsSmart())
break;
- CAST_AI(SmartAI, me->AI())->SetFly(e.action.setFly.fly);
+ CAST_AI(SmartAI, me->AI())->SetFly(e.action.setFly.fly != 0);
break;
}
case SMART_ACTION_SET_RUN:
@@ -1328,7 +1328,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!IsSmart())
break;
- CAST_AI(SmartAI, me->AI())->SetRun(e.action.setRun.run);
+ CAST_AI(SmartAI, me->AI())->SetRun(e.action.setRun.run != 0);
break;
}
case SMART_ACTION_SET_SWIM:
@@ -1336,7 +1336,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!IsSmart())
break;
- CAST_AI(SmartAI, me->AI())->SetSwim(e.action.setSwim.swim);
+ CAST_AI(SmartAI, me->AI())->SetSwim(e.action.setSwim.swim != 0);
break;
}
case SMART_ACTION_WP_START:
@@ -1344,9 +1344,9 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!IsSmart())
break;
- bool run = e.action.wpStart.run;
+ bool run = e.action.wpStart.run != 0;
uint32 entry = e.action.wpStart.pathID;
- bool repeat = e.action.wpStart.repeat;
+ bool repeat = e.action.wpStart.repeat != 0;
ObjectList* targets = GetTargets(e, unit);
StoreTargetList(targets, SMART_ESCORT_TARGETS);
me->SetReactState((ReactStates)e.action.wpStart.reactState);
@@ -1374,7 +1374,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
uint32 DespawnTime = e.action.wpStop.despawnTime;
uint32 quest = e.action.wpStop.quest;
- bool fail = e.action.wpStop.fail;
+ bool fail = e.action.wpStop.fail != 0;
CAST_AI(SmartAI, me->AI())->StopPath(DespawnTime, quest, fail);
break;
}
@@ -1729,7 +1729,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
interruptedSpell = true;
}
- unit->CastSpell((*it)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED));
+ unit->CastSpell((*it)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) != 0);
}
else
TC_LOG_DEBUG("scripts.ai", "Spell %u not cast because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (Guid: " UI64FMTD " Entry: %u Type: %u) already has the aura", e.action.cast.spell, (*it)->GetGUID(), (*it)->GetEntry(), uint32((*it)->GetTypeId()));
@@ -1899,7 +1899,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsUnit(*itr))
- (*itr)->ToUnit()->InterruptNonMeleeSpells(e.action.interruptSpellCasting.withDelayed, e.action.interruptSpellCasting.spell_id, e.action.interruptSpellCasting.withInstant);
+ (*itr)->ToUnit()->InterruptNonMeleeSpells(e.action.interruptSpellCasting.withDelayed != 0, e.action.interruptSpellCasting.spell_id, e.action.interruptSpellCasting.withInstant != 0);
delete targets;
break;
@@ -2090,7 +2090,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsCreature(*itr))
- (*itr)->ToCreature()->setRegeneratingHealth(e.action.setHealthRegen.regenHealth);
+ (*itr)->ToCreature()->setRegeneratingHealth(e.action.setHealthRegen.regenHealth != 0);
delete targets;
break;
@@ -2103,7 +2103,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsCreature(*itr))
- (*itr)->ToCreature()->SetControlled(e.action.setRoot.root, UNIT_STATE_ROOT);
+ (*itr)->ToCreature()->SetControlled(e.action.setRoot.root != 0, UNIT_STATE_ROOT);
delete targets;
break;
@@ -2612,7 +2612,7 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*
case SMART_TARGET_CLOSEST_ENEMY:
{
if (me)
- if (Unit* target = me->SelectNearestTarget(e.target.closestAttackable.maxDist, e.target.closestAttackable.playerOnly))
+ if (Unit* target = me->SelectNearestTarget(e.target.closestAttackable.maxDist, e.target.closestAttackable.playerOnly != 0))
l->push_back(target);
break;
@@ -2620,7 +2620,7 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*
case SMART_TARGET_CLOSEST_FRIENDLY:
{
if (me)
- if (Unit* target = DoFindClosestFriendlyInRange(e.target.closestFriendly.maxDist, e.target.closestFriendly.playerOnly))
+ if (Unit* target = DoFindClosestFriendlyInRange(e.target.closestFriendly.maxDist, e.target.closestFriendly.playerOnly != 0))
l->push_back(target);
break;
diff --git a/src/server/game/AI/SmartScripts/SmartScript.h b/src/server/game/AI/SmartScripts/SmartScript.h
index b83222dc263..0931756a026 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.h
+++ b/src/server/game/AI/SmartScripts/SmartScript.h
@@ -216,7 +216,7 @@ class SmartScript
}
void DecPhase(int32 p = 1) { mEventPhase -= (mEventPhase < (uint32)p ? (uint32)p - mEventPhase : (uint32)p); }
- bool IsInPhase(uint32 p) const { return (1 << (mEventPhase - 1)) & p; }
+ bool IsInPhase(uint32 p) const { return ((1 << (mEventPhase - 1)) & p) != 0; }
void SetPhase(uint32 p = 0) { mEventPhase = p; }
SmartAIEventList mEvents;
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
index 3e603f4bb28..e05c918f501 100644
--- a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
+++ b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
@@ -84,7 +84,7 @@ bool BattlefieldWG::SetupBattlefield()
sWorld->setWorldState(ClockWorldState[0], uint64(m_NoWarBattleTime));
}
- m_isActive = bool(sWorld->getWorldState(BATTLEFIELD_WG_WORLD_STATE_ACTIVE));
+ m_isActive = sWorld->getWorldState(BATTLEFIELD_WG_WORLD_STATE_ACTIVE) != 0;
m_DefenderTeam = TeamId(sWorld->getWorldState(BATTLEFIELD_WG_WORLD_STATE_DEFENDER));
m_Timer = sWorld->getWorldState(ClockWorldState[0]);
diff --git a/src/server/game/Battlegrounds/Arena.cpp b/src/server/game/Battlegrounds/Arena.cpp
index deb04085ea4..cdc6fc3cac0 100644
--- a/src/server/game/Battlegrounds/Arena.cpp
+++ b/src/server/game/Battlegrounds/Arena.cpp
@@ -108,7 +108,7 @@ void Arena::RemovePlayerAtLeave(uint64 guid, bool transport, bool sendPacket)
// left a rated match while the encounter was in progress, consider as loser
if (winnerArenaTeam && loserArenaTeam && winnerArenaTeam != loserArenaTeam)
{
- if (Player* player = _GetPlayer(itr->first, itr->second.OfflineRemoveTime, "Arena::RemovePlayerAtLeave"))
+ if (Player* player = _GetPlayer(itr->first, itr->second.OfflineRemoveTime != 0, "Arena::RemovePlayerAtLeave"))
loserArenaTeam->MemberLost(player, GetArenaMatchmakerRating(GetOtherTeam(team)));
else
loserArenaTeam->OfflineMemberLost(guid, GetArenaMatchmakerRating(GetOtherTeam(team)));
@@ -210,7 +210,7 @@ void Arena::EndBattleground(uint32 winner)
continue;
}
- Player* player = _GetPlayer(i.first, i.second.OfflineRemoveTime, "Arena::EndBattleground");
+ Player* player = _GetPlayer(i.first, i.second.OfflineRemoveTime != 0, "Arena::EndBattleground");
if (!player)
continue;
diff --git a/src/server/game/Battlegrounds/Battleground.h b/src/server/game/Battlegrounds/Battleground.h
index 481e0e18382..c2e5b03e3ae 100644
--- a/src/server/game/Battlegrounds/Battleground.h
+++ b/src/server/game/Battlegrounds/Battleground.h
@@ -476,8 +476,8 @@ class Battleground
void PlayerAddedToBGCheckIfBGIsRunning(Player* player);
Player* _GetPlayer(uint64 guid, bool offlineRemove, const char* context) const;
- Player* _GetPlayer(BattlegroundPlayerMap::iterator itr, const char* context) { return _GetPlayer(itr->first, itr->second.OfflineRemoveTime, context); }
- Player* _GetPlayer(BattlegroundPlayerMap::const_iterator itr, const char* context) const { return _GetPlayer(itr->first, itr->second.OfflineRemoveTime, context); }
+ Player* _GetPlayer(BattlegroundPlayerMap::iterator itr, const char* context) { return _GetPlayer(itr->first, itr->second.OfflineRemoveTime != 0, context); }
+ Player* _GetPlayer(BattlegroundPlayerMap::const_iterator itr, const char* context) const { return _GetPlayer(itr->first, itr->second.OfflineRemoveTime != 0, context); }
Player* _GetPlayerForTeam(uint32 teamId, BattlegroundPlayerMap::const_iterator itr, const char* context) const;
void _ProcessOfflineQueue();
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
index b5b0d04a069..82ea0901875 100644
--- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -824,12 +824,8 @@ void BattlegroundMgr::ToggleArenaTesting()
void BattlegroundMgr::SetHolidayWeekends(uint32 mask)
{
for (uint32 bgtype = 1; bgtype < MAX_BATTLEGROUND_TYPE_ID; ++bgtype)
- {
if (Battleground* bg = GetBattlegroundTemplate(BattlegroundTypeId(bgtype)))
- {
- bg->SetHoliday(mask & (1 << bgtype));
- }
- }
+ bg->SetHoliday((mask & (1 << bgtype)) != 0);
}
void BattlegroundMgr::ScheduleQueueUpdate(uint32 arenaMatchmakerRating, uint8 arenaType, BattlegroundQueueTypeId bgQueueTypeId, BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id)
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp
index 9609009d610..284b05a8960 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp
@@ -158,7 +158,7 @@ void BattlegroundRV::TogglePillarCollision()
{
if (i >= BG_RV_OBJECT_PILAR_COLLISION_1)
{
- GOState state = (bool(go->GetGOInfo()->door.startOpen) == _pillarCollision) ? GO_STATE_ACTIVE : GO_STATE_READY;
+ GOState state = ((go->GetGOInfo()->door.startOpen != 0) == _pillarCollision) ? GO_STATE_ACTIVE : GO_STATE_READY;
go->SetGoState(state);
}
diff --git a/src/server/game/Calendar/CalendarMgr.h b/src/server/game/Calendar/CalendarMgr.h
index 9c7882fe4b7..6eecd2a4e8b 100644
--- a/src/server/game/Calendar/CalendarMgr.h
+++ b/src/server/game/Calendar/CalendarMgr.h
@@ -243,8 +243,8 @@ struct CalendarEvent
void SetTimeZoneTime(time_t timezoneTime) { _timezoneTime = timezoneTime; }
time_t GetTimeZoneTime() const { return _timezoneTime; }
- bool IsGuildEvent() const { return _flags & CALENDAR_FLAG_GUILD_EVENT; }
- bool IsGuildAnnouncement() const { return _flags & CALENDAR_FLAG_WITHOUT_INVITES; }
+ bool IsGuildEvent() const { return (_flags & CALENDAR_FLAG_GUILD_EVENT) != 0; }
+ bool IsGuildAnnouncement() const { return (_flags & CALENDAR_FLAG_WITHOUT_INVITES) != 0; }
std::string BuildCalendarMailSubject(uint64 remover) const;
std::string BuildCalendarMailBody() const;
diff --git a/src/server/game/Chat/Channels/Channel.h b/src/server/game/Chat/Channels/Channel.h
index 115e340762e..877c1e826c9 100644
--- a/src/server/game/Chat/Channels/Channel.h
+++ b/src/server/game/Chat/Channels/Channel.h
@@ -125,21 +125,21 @@ class Channel
uint64 player;
uint8 flags;
- bool HasFlag(uint8 flag) const { return flags & flag; }
- void SetFlag(uint8 flag) { if (!HasFlag(flag)) flags |= flag; }
- bool IsOwner() const { return flags & MEMBER_FLAG_OWNER; }
+ bool HasFlag(uint8 flag) const { return (flags & flag) != 0; }
+ void SetFlag(uint8 flag) { flags |= flag; }
+ bool IsOwner() const { return (flags & MEMBER_FLAG_OWNER) != 0; }
void SetOwner(bool state)
{
if (state) flags |= MEMBER_FLAG_OWNER;
else flags &= ~MEMBER_FLAG_OWNER;
}
- bool IsModerator() const { return flags & MEMBER_FLAG_MODERATOR; }
+ bool IsModerator() const { return (flags & MEMBER_FLAG_MODERATOR) != 0; }
void SetModerator(bool state)
{
if (state) flags |= MEMBER_FLAG_MODERATOR;
else flags &= ~MEMBER_FLAG_MODERATOR;
}
- bool IsMuted() const { return flags & MEMBER_FLAG_MUTED; }
+ bool IsMuted() const { return (flags & MEMBER_FLAG_MUTED) != 0; }
void SetMuted(bool state)
{
if (state) flags |= MEMBER_FLAG_MUTED;
@@ -153,13 +153,13 @@ class Channel
uint32 GetChannelId() const { return _channelId; }
bool IsConstant() const { return _channelId != 0; }
bool IsAnnounce() const { return _announce; }
- bool IsLFG() const { return GetFlags() & CHANNEL_FLAG_LFG; }
+ bool IsLFG() const { return (GetFlags() & CHANNEL_FLAG_LFG) != 0; }
std::string const& GetPassword() const { return _password; }
void SetPassword(std::string const& npassword) { _password = npassword; }
void SetAnnounce(bool nannounce) { _announce = nannounce; }
uint32 GetNumPlayers() const { return playersStore.size(); }
uint8 GetFlags() const { return _flags; }
- bool HasFlag(uint8 flag) const { return _flags & flag; }
+ bool HasFlag(uint8 flag) const { return (_flags & flag) != 0; }
void JoinChannel(Player* player, std::string const& pass);
void LeaveChannel(Player* player, bool send = true);
diff --git a/src/server/game/Combat/UnitEvents.h b/src/server/game/Combat/UnitEvents.h
index 50d4c3ad322..3377097a12e 100644
--- a/src/server/game/Combat/UnitEvents.h
+++ b/src/server/game/Combat/UnitEvents.h
@@ -74,7 +74,7 @@ class UnitBaseEvent
public:
UnitBaseEvent(uint32 pType) { iType = pType; }
uint32 getType() const { return iType; }
- bool matchesTypeMask(uint32 pMask) const { return iType & pMask; }
+ bool matchesTypeMask(uint32 pMask) const { return (iType & pMask) != 0; }
void setType(uint32 pType) { iType = pType; }
};
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index bb1a722ec42..c77b34a39a3 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -78,7 +78,7 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
if (Player* player = object->ToPlayer())
{
if (FactionEntry const* faction = sFactionStore.LookupEntry(ConditionValue1))
- condMeets = (ConditionValue2 & (1 << player->GetReputationMgr().GetRank(faction)));
+ condMeets = (ConditionValue2 & (1 << player->GetReputationMgr().GetRank(faction))) != 0;
}
break;
}
@@ -97,13 +97,13 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
case CONDITION_CLASS:
{
if (Unit* unit = object->ToUnit())
- condMeets = unit->getClassMask() & ConditionValue1;
+ condMeets = (unit->getClassMask() & ConditionValue1) != 0;
break;
}
case CONDITION_RACE:
{
if (Unit* unit = object->ToUnit())
- condMeets = unit->getRaceMask() & ConditionValue1;
+ condMeets = (unit->getRaceMask() & ConditionValue1) != 0;
break;
}
case CONDITION_GENDER:
@@ -262,7 +262,7 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
Unit* toUnit = toObject->ToUnit();
Unit* unit = object->ToUnit();
if (toUnit && unit)
- condMeets = (1 << unit->GetReactionTo(toUnit)) & ConditionValue2;
+ condMeets = ((1 << unit->GetReactionTo(toUnit)) & ConditionValue2) != 0;
}
break;
}
@@ -297,7 +297,7 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
}
case CONDITION_PHASEMASK:
{
- condMeets = object->GetPhaseMask() & ConditionValue1;
+ condMeets = (object->GetPhaseMask() & ConditionValue1) != 0;
break;
}
case CONDITION_TITLE:
@@ -308,7 +308,7 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
}
case CONDITION_SPAWNMASK:
{
- condMeets = ((1 << object->GetMap()->GetSpawnMode()) & ConditionValue1);
+ condMeets = ((1 << object->GetMap()->GetSpawnMode()) & ConditionValue1) != 0;
break;
}
case CONDITION_UNIT_STATE:
@@ -806,7 +806,7 @@ void ConditionMgr::LoadConditions(bool isReload)
cond->ConditionValue1 = fields[7].GetUInt32();
cond->ConditionValue2 = fields[8].GetUInt32();
cond->ConditionValue3 = fields[9].GetUInt32();
- cond->NegativeCondition = fields[10].GetUInt8();
+ cond->NegativeCondition = fields[10].GetBool();
cond->ErrorType = fields[11].GetUInt32();
cond->ErrorTextId = fields[12].GetUInt32();
cond->ScriptId = sObjectMgr->GetScriptId(fields[13].GetCString());
diff --git a/src/server/game/Conditions/DisableMgr.cpp b/src/server/game/Conditions/DisableMgr.cpp
index b29959cac50..3f325be1e83 100644
--- a/src/server/game/Conditions/DisableMgr.cpp
+++ b/src/server/game/Conditions/DisableMgr.cpp
@@ -339,7 +339,7 @@ bool IsDisabledFor(DisableType type, uint32 entry, Unit const* unit, uint8 flags
else if (spellFlags & SPELL_DISABLE_DEPRECATED_SPELL) // call not from spellcast
return true;
else if (flags & SPELL_DISABLE_LOS)
- return spellFlags & SPELL_DISABLE_LOS;
+ return (spellFlags & SPELL_DISABLE_LOS) != 0;
break;
}
@@ -355,13 +355,13 @@ bool IsDisabledFor(DisableType type, uint32 entry, Unit const* unit, uint8 flags
switch (targetDifficulty)
{
case DUNGEON_DIFFICULTY_NORMAL:
- return disabledModes & DUNGEON_STATUSFLAG_NORMAL;
+ return (disabledModes & DUNGEON_STATUSFLAG_NORMAL) != 0;
case DUNGEON_DIFFICULTY_HEROIC:
- return disabledModes & DUNGEON_STATUSFLAG_HEROIC;
+ return (disabledModes & DUNGEON_STATUSFLAG_HEROIC) != 0;
case RAID_DIFFICULTY_10MAN_HEROIC:
- return disabledModes & RAID_STATUSFLAG_10MAN_HEROIC;
+ return (disabledModes & RAID_STATUSFLAG_10MAN_HEROIC) != 0;
case RAID_DIFFICULTY_25MAN_HEROIC:
- return disabledModes & RAID_STATUSFLAG_25MAN_HEROIC;
+ return (disabledModes & RAID_STATUSFLAG_25MAN_HEROIC) != 0;
}
}
else if (mapEntry->map_type == MAP_COMMON)
@@ -381,7 +381,7 @@ bool IsDisabledFor(DisableType type, uint32 entry, Unit const* unit, uint8 flags
case DISABLE_TYPE_MMAP:
return true;
case DISABLE_TYPE_VMAP:
- return flags & itr->second.flags;
+ return (flags & itr->second.flags) != 0;
}
return false;
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index a24b3e3878a..076ac7982ec 100644
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -1869,7 +1869,7 @@ void LFGMgr::Clean()
bool LFGMgr::isOptionEnabled(uint32 option)
{
- return m_options & option;
+ return (m_options & option) != 0;
}
uint32 LFGMgr::GetOptions()
diff --git a/src/server/game/DungeonFinding/LFGMgr.h b/src/server/game/DungeonFinding/LFGMgr.h
index 03ac5254057..3b38c23232c 100644
--- a/src/server/game/DungeonFinding/LFGMgr.h
+++ b/src/server/game/DungeonFinding/LFGMgr.h
@@ -270,7 +270,7 @@ struct LFGDungeonData
LFGDungeonData(LFGDungeonEntry const* dbc): id(dbc->ID), name(dbc->name[0]), map(dbc->map),
type(dbc->type), expansion(dbc->expansion), group(dbc->grouptype),
minlevel(dbc->minlevel), maxlevel(dbc->maxlevel), difficulty(Difficulty(dbc->difficulty)),
- seasonal(dbc->flags & LFG_FLAG_SEASONAL), x(0.0f), y(0.0f), z(0.0f), o(0.0f)
+ seasonal((dbc->flags & LFG_FLAG_SEASONAL) != 0), x(0.0f), y(0.0f), z(0.0f), o(0.0f)
{ }
uint32 id;
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 341225741ea..52f3a87e7bb 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -1647,7 +1647,7 @@ bool Creature::isWorldBoss() const
if (IsPet())
return false;
- return GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_BOSS;
+ return (GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_BOSS) != 0;
}
SpellInfo const* Creature::reachWithSpellAttack(Unit* victim)
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index ca536e44e43..8ba5fdcb6fb 100644
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -449,12 +449,12 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
void SetCorpseDelay(uint32 delay) { m_corpseDelay = delay; }
uint32 GetCorpseDelay() const { return m_corpseDelay; }
bool IsRacialLeader() const { return GetCreatureTemplate()->RacialLeader; }
- bool IsCivilian() const { return GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_CIVILIAN; }
- bool IsTrigger() const { return GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER; }
- bool IsGuard() const { return GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_GUARD; }
- bool CanWalk() const { return GetCreatureTemplate()->InhabitType & INHABIT_GROUND; }
- bool CanSwim() const { return GetCreatureTemplate()->InhabitType & INHABIT_WATER || IsPet(); }
- bool CanFly() const { return GetCreatureTemplate()->InhabitType & INHABIT_AIR; }
+ bool IsCivilian() const { return (GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_CIVILIAN) != 0; }
+ bool IsTrigger() const { return (GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER) != 0; }
+ bool IsGuard() const { return (GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_GUARD) != 0; }
+ bool CanWalk() const { return (GetCreatureTemplate()->InhabitType & INHABIT_GROUND) != 0; }
+ bool CanSwim() const { return (GetCreatureTemplate()->InhabitType & INHABIT_WATER) != 0 || IsPet(); }
+ bool CanFly() const { return (GetCreatureTemplate()->InhabitType & INHABIT_AIR) != 0; }
void SetReactState(ReactStates st) { m_reactState = st; }
ReactStates GetReactState() { return m_reactState; }
@@ -564,7 +564,7 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
void AllLootRemovedFromCorpse();
uint16 GetLootMode() { return m_LootMode; }
- bool HasLootMode(uint16 lootMode) { return m_LootMode & lootMode; }
+ bool HasLootMode(uint16 lootMode) { return (m_LootMode & lootMode) != 0; }
void SetLootMode(uint16 lootMode) { m_LootMode = lootMode; }
void AddLootMode(uint16 lootMode) { m_LootMode |= lootMode; }
void RemoveLootMode(uint16 lootMode) { m_LootMode &= ~lootMode; }
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index 549de28bb12..f5074e202e9 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -406,8 +406,8 @@ struct GameObjectTemplate
{
switch (type)
{
- case GAMEOBJECT_TYPE_CHEST: return chest.consumable;
- case GAMEOBJECT_TYPE_GOOBER: return goober.consumable;
+ case GAMEOBJECT_TYPE_CHEST: return chest.consumable != 0;
+ case GAMEOBJECT_TYPE_GOOBER: return goober.consumable != 0;
default: return false;
}
}
@@ -416,10 +416,10 @@ struct GameObjectTemplate
{
switch (type)
{
- case GAMEOBJECT_TYPE_QUESTGIVER: return questgiver.allowMounted;
- case GAMEOBJECT_TYPE_TEXT: return text.allowMounted;
- case GAMEOBJECT_TYPE_GOOBER: return goober.allowMounted;
- case GAMEOBJECT_TYPE_SPELLCASTER: return spellcaster.allowMounted;
+ case GAMEOBJECT_TYPE_QUESTGIVER: return questgiver.allowMounted != 0;
+ case GAMEOBJECT_TYPE_TEXT: return text.allowMounted != 0;
+ case GAMEOBJECT_TYPE_GOOBER: return goober.allowMounted != 0;
+ case GAMEOBJECT_TYPE_SPELLCASTER: return spellcaster.allowMounted != 0;
default: return false;
}
}
@@ -447,12 +447,12 @@ struct GameObjectTemplate
{
switch (type)
{
- case GAMEOBJECT_TYPE_DOOR: return door.noDamageImmune;
- case GAMEOBJECT_TYPE_BUTTON: return button.noDamageImmune;
- case GAMEOBJECT_TYPE_QUESTGIVER: return questgiver.noDamageImmune;
- case GAMEOBJECT_TYPE_GOOBER: return goober.noDamageImmune;
- case GAMEOBJECT_TYPE_FLAGSTAND: return flagstand.noDamageImmune;
- case GAMEOBJECT_TYPE_FLAGDROP: return flagdrop.noDamageImmune;
+ case GAMEOBJECT_TYPE_DOOR: return door.noDamageImmune != 0;
+ case GAMEOBJECT_TYPE_BUTTON: return button.noDamageImmune != 0;
+ case GAMEOBJECT_TYPE_QUESTGIVER: return questgiver.noDamageImmune != 0;
+ case GAMEOBJECT_TYPE_GOOBER: return goober.noDamageImmune != 0;
+ case GAMEOBJECT_TYPE_FLAGSTAND: return flagstand.noDamageImmune != 0;
+ case GAMEOBJECT_TYPE_FLAGDROP: return flagdrop.noDamageImmune != 0;
default: return true;
}
}
@@ -734,7 +734,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
void SetLootState(LootState s, Unit* unit = NULL);
uint16 GetLootMode() { return m_LootMode; }
- bool HasLootMode(uint16 lootMode) { return m_LootMode & lootMode; }
+ bool HasLootMode(uint16 lootMode) { return (m_LootMode & lootMode) != 0; }
void SetLootMode(uint16 lootMode) { m_LootMode = lootMode; }
void AddLootMode(uint16 lootMode) { m_LootMode |= lootMode; }
void RemoveLootMode(uint16 lootMode) { m_LootMode &= ~lootMode; }
diff --git a/src/server/game/Entities/Item/ItemPrototype.h b/src/server/game/Entities/Item/ItemPrototype.h
index bdf956f8921..7e17fd6ae4d 100644
--- a/src/server/game/Entities/Item/ItemPrototype.h
+++ b/src/server/game/Entities/Item/ItemPrototype.h
@@ -684,7 +684,7 @@ struct ItemTemplate
return false;
}
- bool IsCurrencyToken() const { return BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS; }
+ bool IsCurrencyToken() const { return (BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS) != 0; }
uint32 GetMaxStackSize() const
{
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index be35c91fbf4..b82ca1cb0b2 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -140,7 +140,7 @@ class Object
virtual void SetObjectScale(float scale) { SetFloatValue(OBJECT_FIELD_SCALE_X, scale); }
TypeID GetTypeId() const { return m_objectTypeId; }
- bool isType(uint16 mask) const { return (mask & m_objectType); }
+ bool isType(uint16 mask) const { return (mask & m_objectType) != 0; }
virtual void BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const;
void SendUpdateToPlayer(Player* player);
@@ -468,11 +468,11 @@ struct MovementInfo
void SetMovementFlags(uint32 flag) { flags = flag; }
void AddMovementFlag(uint32 flag) { flags |= flag; }
void RemoveMovementFlag(uint32 flag) { flags &= ~flag; }
- bool HasMovementFlag(uint32 flag) const { return flags & flag; }
+ bool HasMovementFlag(uint32 flag) const { return (flags & flag) != 0; }
uint16 GetExtraMovementFlags() const { return flags2; }
void AddExtraMovementFlag(uint16 flag) { flags2 |= flag; }
- bool HasExtraMovementFlag(uint16 flag) const { return flags2 & flag; }
+ bool HasExtraMovementFlag(uint16 flag) const { return (flags2 & flag) != 0; }
void SetFallTime(uint32 time) { fallTime = time; }
@@ -604,7 +604,7 @@ class WorldObject : public Object, public WorldLocation
virtual void SetPhaseMask(uint32 newPhaseMask, bool update);
uint32 GetPhaseMask() const { return m_phaseMask; }
bool InSamePhase(WorldObject const* obj) const;
- bool InSamePhase(uint32 phasemask) const { return (GetPhaseMask() & phasemask); }
+ bool InSamePhase(uint32 phasemask) const { return (GetPhaseMask() & phasemask) != 0; }
uint32 GetZoneId() const;
uint32 GetAreaId() const;
@@ -717,9 +717,9 @@ class WorldObject : public Object, public WorldLocation
//relocation and visibility system functions
void AddToNotify(uint16 f) { m_notifyflags |= f;}
- bool isNeedNotify(uint16 f) const { return m_notifyflags & f;}
+ bool isNeedNotify(uint16 f) const { return (m_notifyflags & f) != 0; }
uint16 GetNotifyFlags() const { return m_notifyflags; }
- bool NotifyExecuted(uint16 f) const { return m_executed_notifies & f;}
+ bool NotifyExecuted(uint16 f) const { return (m_executed_notifies & f) != 0; }
void SetNotified(uint16 f) { m_executed_notifies |= f;}
void ResetAllNotifies() { m_notifyflags = 0; m_executed_notifies = 0; }
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index a6844f667d1..876f35a58ce 100644
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -1087,7 +1087,7 @@ bool Pet::HaveInDiet(ItemTemplate const* item) const
uint32 diet = cFamily->petFoodMask;
uint32 FoodMask = 1 << (item->FoodType-1);
- return diet & FoodMask;
+ return (diet & FoodMask) != 0;
}
uint32 Pet::GetCurrentFoodBenefitLevel(uint32 itemlevel) const
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 7894d6cbcab..2e60e4065a5 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -4154,7 +4154,7 @@ void Player::RemoveSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
bool Player::Has310Flyer(bool checkAllSpells, uint32 excludeSpellId)
{
if (!checkAllSpells)
- return m_ExtraFlags & PLAYER_EXTRA_HAS_310_FLYER;
+ return (m_ExtraFlags & PLAYER_EXTRA_HAS_310_FLYER) != 0;
else
{
SetHas310Flyer(false);
@@ -24151,7 +24151,7 @@ uint32 Player::GetCorpseReclaimDelay(bool pvp) const
void Player::UpdateCorpseReclaimDelay()
{
- bool pvp = m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH;
+ bool pvp = (m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH) != 0;
if ((pvp && !sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP)) ||
(!pvp && !sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE)))
@@ -24180,7 +24180,7 @@ int32 Player::CalculateCorpseReclaimDelay(bool load)
if (load && !corpse)
return -1;
- bool pvp = corpse ? corpse->GetType() == CORPSE_RESURRECTABLE_PVP : m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH;
+ bool pvp = corpse ? corpse->GetType() == CORPSE_RESURRECTABLE_PVP : (m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH) != 0;
uint32 delay;
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index d815b37f98f..3f349189770 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1138,13 +1138,13 @@ class Player : public Unit, public GridObject<Player>
void CleanupAfterTaxiFlight();
void ContinueTaxiFlight();
// mount_id can be used in scripting calls
- bool isAcceptWhispers() const { return m_ExtraFlags & PLAYER_EXTRA_ACCEPT_WHISPERS; }
+ bool isAcceptWhispers() const { return (m_ExtraFlags & PLAYER_EXTRA_ACCEPT_WHISPERS) != 0; }
void SetAcceptWhispers(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_ACCEPT_WHISPERS; else m_ExtraFlags &= ~PLAYER_EXTRA_ACCEPT_WHISPERS; }
- bool IsGameMaster() const { return m_ExtraFlags & PLAYER_EXTRA_GM_ON; }
+ bool IsGameMaster() const { return (m_ExtraFlags & PLAYER_EXTRA_GM_ON) != 0; }
void SetGameMaster(bool on);
- bool isGMChat() const { return m_ExtraFlags & PLAYER_EXTRA_GM_CHAT; }
+ bool isGMChat() const { return (m_ExtraFlags & PLAYER_EXTRA_GM_CHAT) != 0; }
void SetGMChat(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_GM_CHAT; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_CHAT; }
- bool isTaxiCheater() const { return m_ExtraFlags & PLAYER_EXTRA_TAXICHEAT; }
+ bool isTaxiCheater() const { return (m_ExtraFlags & PLAYER_EXTRA_TAXICHEAT) != 0; }
void SetTaxiCheater(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_TAXICHEAT; else m_ExtraFlags &= ~PLAYER_EXTRA_TAXICHEAT; }
bool isGMVisible() const { return !(m_ExtraFlags & PLAYER_EXTRA_GM_INVISIBLE); }
void SetGMVisible(bool on);
@@ -1158,7 +1158,7 @@ class Player : public Unit, public GridObject<Player>
void InitStatsForLevel(bool reapplyMods = false);
// .cheat command related
- bool GetCommandStatus(uint32 command) const { return _activeCheats & command; }
+ bool GetCommandStatus(uint32 command) const { return (_activeCheats & command) != 0; }
void SetCommandStatusOn(uint32 command) { _activeCheats |= command; }
void SetCommandStatusOff(uint32 command) { _activeCheats &= ~command; }
@@ -2161,7 +2161,7 @@ class Player : public Unit, public GridObject<Player>
uint8 m_forced_speed_changes[MAX_MOVE_TYPE];
- bool HasAtLoginFlag(AtLoginFlags f) const { return m_atLoginFlags & f; }
+ bool HasAtLoginFlag(AtLoginFlags f) const { return (m_atLoginFlags & f) != 0; }
void SetAtLoginFlag(AtLoginFlags f) { m_atLoginFlags |= f; }
void RemoveAtLoginFlag(AtLoginFlags flags, bool persist = false);
diff --git a/src/server/game/Entities/Player/SocialMgr.cpp b/src/server/game/Entities/Player/SocialMgr.cpp
index 25315a30da1..f2c2ada5666 100644
--- a/src/server/game/Entities/Player/SocialMgr.cpp
+++ b/src/server/game/Entities/Player/SocialMgr.cpp
@@ -187,7 +187,7 @@ bool PlayerSocial::HasIgnore(uint32 ignore_guid)
{
PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(ignore_guid);
if (itr != m_playerSocialMap.end())
- return itr->second.Flags & SOCIAL_FLAG_IGNORED;
+ return (itr->second.Flags & SOCIAL_FLAG_IGNORED) != 0;
return false;
}
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index de71619c282..d475a0bd6ea 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -364,7 +364,7 @@ void Unit::Update(uint32 p_time)
bool Unit::haveOffhandWeapon() const
{
if (Player const* player = ToPlayer())
- return player->GetWeaponForAttack(OFF_ATTACK, true);
+ return player->GetWeaponForAttack(OFF_ATTACK, true) != nullptr;
return CanDualWield();
}
@@ -2352,7 +2352,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spellInfo
bool canDodge = true;
bool canParry = true;
- bool canBlock = spellInfo->AttributesEx3 & SPELL_ATTR3_BLOCKABLE_SPELL;
+ bool canBlock = (spellInfo->AttributesEx3 & SPELL_ATTR3_BLOCKABLE_SPELL) != 0;
// Same spells cannot be parry/dodge
if (spellInfo->Attributes & SPELL_ATTR0_IMPOSSIBLE_DODGE_PARRY_BLOCK)
@@ -3778,7 +3778,7 @@ void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit*
}
}
- bool stealCharge = aura->GetSpellInfo()->AttributesEx7 & SPELL_ATTR7_DISPEL_CHARGES;
+ bool stealCharge = (aura->GetSpellInfo()->AttributesEx7 & SPELL_ATTR7_DISPEL_CHARGES) != 0;
// Cast duration to unsigned to prevent permanent aura's such as Righteous Fury being permanently added to caster
uint32 dur = std::min(2u * MINUTE * IN_MILLISECONDS, uint32(aura->GetDuration()));
@@ -4298,7 +4298,7 @@ void Unit::GetDispellableAuraList(Unit* caster, uint32 dispelMask, DispelCharges
// The charges / stack amounts don't count towards the total number of auras that can be dispelled.
// Ie: A dispel on a target with 5 stacks of Winters Chill and a Polymorph has 1 / (1 + 1) -> 50% chance to dispell
// Polymorph instead of 1 / (5 + 1) -> 16%.
- bool dispel_charges = aura->GetSpellInfo()->AttributesEx7 & SPELL_ATTR7_DISPEL_CHARGES;
+ bool dispel_charges = (aura->GetSpellInfo()->AttributesEx7 & SPELL_ATTR7_DISPEL_CHARGES) != 0;
uint8 charges = dispel_charges ? aura->GetCharges() : aura->GetStackAmount();
if (charges > 0)
dispelList.push_back(std::make_pair(aura, charges));
@@ -7534,7 +7534,7 @@ bool Unit::HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, Sp
CastSpell(this, 28682, true);
- return (procEx & PROC_EX_CRITICAL_HIT);
+ return (procEx & PROC_EX_CRITICAL_HIT) != 0;
}
// Empowered Fire
case 31656:
@@ -15214,7 +15214,7 @@ void Unit::Kill(Unit* victim, bool durabilityLoss)
if (group)
{
- group->BroadcastPacket(&data, group->GetMemberGroup(player->GetGUID()));
+ group->BroadcastPacket(&data, group->GetMemberGroup(player->GetGUID()) != 0);
if (creature)
{
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 535d75af204..e87eb957de8 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1343,18 +1343,18 @@ class Unit : public WorldObject
void SendMeleeAttackStart(Unit* victim);
void AddUnitState(uint32 f) { m_state |= f; }
- bool HasUnitState(const uint32 f) const { return (m_state & f); }
+ bool HasUnitState(const uint32 f) const { return (m_state & f) != 0; }
void ClearUnitState(uint32 f) { m_state &= ~f; }
bool CanFreeMove() const;
uint32 HasUnitTypeMask(uint32 mask) const { return mask & m_unitTypeMask; }
void AddUnitTypeMask(uint32 mask) { m_unitTypeMask |= mask; }
- bool IsSummon() const { return m_unitTypeMask & UNIT_MASK_SUMMON; }
- bool IsGuardian() const { return m_unitTypeMask & UNIT_MASK_GUARDIAN; }
- bool IsPet() const { return m_unitTypeMask & UNIT_MASK_PET; }
- bool IsHunterPet() const{ return m_unitTypeMask & UNIT_MASK_HUNTER_PET; }
- bool IsTotem() const { return m_unitTypeMask & UNIT_MASK_TOTEM; }
- bool IsVehicle() const { return m_unitTypeMask & UNIT_MASK_VEHICLE; }
+ bool IsSummon() const { return (m_unitTypeMask & UNIT_MASK_SUMMON) != 0; }
+ bool IsGuardian() const { return (m_unitTypeMask & UNIT_MASK_GUARDIAN) != 0; }
+ bool IsPet() const { return (m_unitTypeMask & UNIT_MASK_PET) != 0; }
+ bool IsHunterPet() const{ return (m_unitTypeMask & UNIT_MASK_HUNTER_PET) != 0; }
+ bool IsTotem() const { return (m_unitTypeMask & UNIT_MASK_TOTEM) != 0; }
+ bool IsVehicle() const { return (m_unitTypeMask & UNIT_MASK_VEHICLE) != 0; }
uint8 getLevel() const { return uint8(GetUInt32Value(UNIT_FIELD_LEVEL)); }
uint8 getLevelForTarget(WorldObject const* /*target*/) const { return getLevel(); }
diff --git a/src/server/game/Entities/Vehicle/VehicleDefines.h b/src/server/game/Entities/Vehicle/VehicleDefines.h
index 4acd1fe209a..fdc5c94282b 100644
--- a/src/server/game/Entities/Vehicle/VehicleDefines.h
+++ b/src/server/game/Entities/Vehicle/VehicleDefines.h
@@ -83,7 +83,7 @@ struct VehicleAccessory
VehicleAccessory(uint32 entry, int8 seatId, bool isMinion, uint8 summonType, uint32 summonTime) :
AccessoryEntry(entry), IsMinion(isMinion), SummonTime(summonTime), SeatId(seatId), SummonedType(summonType) { }
uint32 AccessoryEntry;
- uint32 IsMinion;
+ bool IsMinion;
uint32 SummonTime;
int8 SeatId;
uint8 SummonedType;
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 4853c9b3ba5..b7f2cd3dae4 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -6964,7 +6964,7 @@ void ObjectMgr::LoadReputationOnKill()
repOnKill.IsTeamAward2 = fields[6].GetBool();
repOnKill.ReputationMaxCap2 = fields[7].GetUInt8();
repOnKill.RepValue2 = fields[8].GetInt32();
- repOnKill.TeamDependent = fields[9].GetUInt8();
+ repOnKill.TeamDependent = fields[9].GetBool();
if (!GetCreatureTemplate(creature_id))
{
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index 3cf0c103452..1a7fd311ba0 100644
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -1297,7 +1297,7 @@ class ObjectMgr
void LoadFactionChangeSpells();
void LoadFactionChangeTitles();
- bool IsTransportMap(uint32 mapId) const { return _transportMaps.count(mapId); }
+ bool IsTransportMap(uint32 mapId) const { return _transportMaps.count(mapId) != 0; }
private:
// first free id for selected id type
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 00106d971ec..2e7633091f3 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -492,7 +492,7 @@ bool Group::RemoveMember(uint64 guid, const RemoveMethod& method /*= GROUP_REMOV
// LFG group vote kick handled in scripts
if (isLFGGroup() && method == GROUP_REMOVEMETHOD_KICK)
- return m_memberSlots.size();
+ return !m_memberSlots.empty();
// remove member and change leader (if need) only if strong more 2 members _before_ member remove (BG/BF allow 1 member group)
if (GetMembersCount() > ((isBGGroup() || isLFGGroup() || isBFGroup()) ? 1u : 2u))
@@ -2170,12 +2170,12 @@ bool Group::IsFull() const
bool Group::isLFGGroup() const
{
- return m_groupType & GROUPTYPE_LFG;
+ return (m_groupType & GROUPTYPE_LFG) != 0;
}
bool Group::isRaidGroup() const
{
- return m_groupType & GROUPTYPE_RAID;
+ return (m_groupType & GROUPTYPE_RAID) != 0;
}
bool Group::isBGGroup() const
diff --git a/src/server/game/Groups/GroupMgr.cpp b/src/server/game/Groups/GroupMgr.cpp
index 39735f5dce3..23b6998d688 100644
--- a/src/server/game/Groups/GroupMgr.cpp
+++ b/src/server/game/Groups/GroupMgr.cpp
@@ -226,7 +226,7 @@ void GroupMgr::LoadGroups()
diff = 0; // default for both difficaly types
}
- InstanceSave* save = sInstanceSaveMgr->AddInstanceSave(mapEntry->MapID, fields[2].GetUInt32(), Difficulty(diff), time_t(fields[5].GetUInt32()), (bool)fields[6].GetUInt64(), true);
+ InstanceSave* save = sInstanceSaveMgr->AddInstanceSave(mapEntry->MapID, fields[2].GetUInt32(), Difficulty(diff), time_t(fields[5].GetUInt32()), fields[6].GetUInt64() != 0, true);
group->BindToInstance(save, fields[3].GetBool(), true);
++count;
}
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index db0a196dec6..57e9a84d611 100644
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -2744,7 +2744,7 @@ bool Guild::_DoItemsMove(MoveItemData* pSrc, MoveItemData* pDest, bool sendError
Item* pDestItem = pDest->GetItem();
bool swap = (pDestItem != NULL);
- Item* pSrcItem = pSrc->GetItem(splitedAmount);
+ Item* pSrcItem = pSrc->GetItem(splitedAmount != 0);
// 1. Can store source item in destination
if (!pDest->CanStore(pSrcItem, swap, sendError))
return false;
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp
index 7def6b0f467..95e4dd3b5e0 100644
--- a/src/server/game/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Handlers/BattleGroundHandler.cpp
@@ -666,7 +666,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData)
return;
if (grp->GetLeaderGUID() != _player->GetGUID())
return;
- err = grp->CanJoinBattlegroundQueue(bg, bgQueueTypeId, arenatype, arenatype, (bool)isRated, arenaslot);
+ err = grp->CanJoinBattlegroundQueue(bg, bgQueueTypeId, arenatype, arenatype, isRated != 0, arenaslot);
}
uint32 ateamId = 0;
@@ -706,7 +706,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData)
else
bg->SetRated(false);
- GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, arenatype, isRated, false, arenaRating, matchmakerRating, ateamId);
+ GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, arenatype, isRated != 0, false, arenaRating, matchmakerRating, ateamId);
avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
}
@@ -738,7 +738,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData)
}
else
{
- GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, NULL, bgTypeId, bracketEntry, arenatype, isRated, false, arenaRating, matchmakerRating, ateamId);
+ GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, NULL, bgTypeId, bracketEntry, arenatype, isRated != 0, false, arenaRating, matchmakerRating, ateamId);
uint32 avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
uint32 queueSlot = _player->AddBattlegroundQueueId(bgQueueTypeId);
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 6c4c657ba2c..4d52eab61d6 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -287,10 +287,10 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
switch (team)
{
case ALLIANCE:
- disabled = mask & (1 << 0);
+ disabled = (mask & (1 << 0)) != 0;
break;
case HORDE:
- disabled = mask & (1 << 1);
+ disabled = (mask & (1 << 1)) != 0;
break;
}
@@ -1055,7 +1055,7 @@ void WorldSession::HandleSetFactionAtWar(WorldPacket& recvData)
recvData >> repListID;
recvData >> flag;
- GetPlayer()->GetReputationMgr().SetAtWar(repListID, flag);
+ GetPlayer()->GetReputationMgr().SetAtWar(repListID, flag != 0);
}
//I think this function is never used :/ I dunno, but i guess this opcode not exists
@@ -1108,7 +1108,7 @@ void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket& recvData)
uint8 inactive;
recvData >> replistid >> inactive;
- _player->GetReputationMgr().SetInactive(replistid, inactive);
+ _player->GetReputationMgr().SetInactive(replistid, inactive != 0);
}
void WorldSession::HandleShowingHelmOpcode(WorldPacket& recvData)
diff --git a/src/server/game/Handlers/GroupHandler.cpp b/src/server/game/Handlers/GroupHandler.cpp
index 97867e2f352..5b35da297c9 100644
--- a/src/server/game/Handlers/GroupHandler.cpp
+++ b/src/server/game/Handlers/GroupHandler.cpp
@@ -1068,5 +1068,5 @@ void WorldSession::HandleOptOutOfLootOpcode(WorldPacket& recvData)
return;
}
- GetPlayer()->SetPassOnGroupLoot(passOnLoot);
+ GetPlayer()->SetPassOnGroupLoot(passOnLoot != 0);
}
diff --git a/src/server/game/Handlers/GuildHandler.cpp b/src/server/game/Handlers/GuildHandler.cpp
index 9df633a4c5e..b652192bfd7 100644
--- a/src/server/game/Handlers/GuildHandler.cpp
+++ b/src/server/game/Handlers/GuildHandler.cpp
@@ -463,7 +463,7 @@ void WorldSession::HandleGuildBankSwapItems(WorldPacket& recvData)
if (!Player::IsInventoryPos(playerBag, playerSlotId) && !(playerBag == NULL_BAG && playerSlotId == NULL_SLOT))
GetPlayer()->SendEquipError(EQUIP_ERR_NONE, NULL);
else
- guild->SwapItemsWithInventory(GetPlayer(), toChar, tabId, slotId, playerBag, playerSlotId, splitedAmount);
+ guild->SwapItemsWithInventory(GetPlayer(), toChar != 0, tabId, slotId, playerBag, playerSlotId, splitedAmount);
}
}
diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp
index 4f65bcee4e5..1311cda1ef9 100644
--- a/src/server/game/Handlers/NPCHandler.cpp
+++ b/src/server/game/Handlers/NPCHandler.cpp
@@ -888,12 +888,12 @@ void WorldSession::HandleRepairItemOpcode(WorldPacket& recvData)
Item* item = _player->GetItemByGuid(itemGUID);
if (item)
- _player->DurabilityRepair(item->GetPos(), true, discountMod, guildBank);
+ _player->DurabilityRepair(item->GetPos(), true, discountMod, guildBank != 0);
}
else
{
TC_LOG_DEBUG("network", "ITEM: Repair all items, npcGUID = %u", GUID_LOPART(npcGUID));
- _player->DurabilityRepairAll(true, discountMod, guildBank);
+ _player->DurabilityRepairAll(true, discountMod, guildBank != 0);
}
}
diff --git a/src/server/game/Handlers/PetHandler.cpp b/src/server/game/Handlers/PetHandler.cpp
index 3cc445ff81b..9346e982bd2 100644
--- a/src/server/game/Handlers/PetHandler.cpp
+++ b/src/server/game/Handlers/PetHandler.cpp
@@ -735,11 +735,11 @@ void WorldSession::HandlePetSpellAutocastOpcode(WorldPacket& recvPacket)
}
if (pet->IsPet())
- ((Pet*)pet)->ToggleAutocast(spellInfo, state);
+ ((Pet*)pet)->ToggleAutocast(spellInfo, state != 0);
else
- pet->GetCharmInfo()->ToggleCreatureAutocast(spellInfo, state);
+ pet->GetCharmInfo()->ToggleCreatureAutocast(spellInfo, state != 0);
- charmInfo->SetSpellAutocast(spellInfo, state);
+ charmInfo->SetSpellAutocast(spellInfo, state != 0);
}
void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index bfb38a31248..fbc33418e47 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -2195,13 +2195,13 @@ inline bool IsOutdoorWMO(uint32 mogpFlags, int32 /*adtId*/, int32 /*rootId*/, in
return false;
}
- outdoor = mogpFlags&0x8;
+ outdoor = (mogpFlags & 0x8) != 0;
if (wmoEntry)
{
if (wmoEntry->Flags & 4)
return true;
- if ((wmoEntry->Flags & 2)!=0)
+ if (wmoEntry->Flags & 2)
outdoor = false;
}
return outdoor;
@@ -2442,12 +2442,12 @@ bool Map::IsInWater(float x, float y, float pZ, LiquidData* data) const
{
LiquidData liquid_status;
LiquidData* liquid_ptr = data ? data : &liquid_status;
- return getLiquidStatus(x, y, pZ, MAP_ALL_LIQUIDS, liquid_ptr) & (LIQUID_MAP_IN_WATER | LIQUID_MAP_UNDER_WATER);
+ return (getLiquidStatus(x, y, pZ, MAP_ALL_LIQUIDS, liquid_ptr) & (LIQUID_MAP_IN_WATER | LIQUID_MAP_UNDER_WATER)) != 0;
}
bool Map::IsUnderWater(float x, float y, float z) const
{
- return getLiquidStatus(x, y, z, MAP_LIQUID_TYPE_WATER|MAP_LIQUID_TYPE_OCEAN) & LIQUID_MAP_UNDER_WATER;
+ return (getLiquidStatus(x, y, z, MAP_LIQUID_TYPE_WATER | MAP_LIQUID_TYPE_OCEAN) & LIQUID_MAP_UNDER_WATER) != 0;
}
bool Map::CheckGridIntegrity(Creature* c, bool moved) const
diff --git a/src/server/game/Movement/PathGenerator.cpp b/src/server/game/Movement/PathGenerator.cpp
index f2e1bb518d4..cbf88b68028 100644
--- a/src/server/game/Movement/PathGenerator.cpp
+++ b/src/server/game/Movement/PathGenerator.cpp
@@ -793,8 +793,8 @@ dtStatus PathGenerator::FindSmoothPath(float const* startPos, float const* endPo
if (!GetSteerTarget(iterPos, targetPos, SMOOTH_PATH_SLOP, polys, npolys, steerPos, steerPosFlag, steerPosRef))
break;
- bool endOfPath = (steerPosFlag & DT_STRAIGHTPATH_END);
- bool offMeshConnection = (steerPosFlag & DT_STRAIGHTPATH_OFFMESH_CONNECTION);
+ bool endOfPath = (steerPosFlag & DT_STRAIGHTPATH_END) != 0;
+ bool offMeshConnection = (steerPosFlag & DT_STRAIGHTPATH_OFFMESH_CONNECTION) != 0;
// Find movement delta.
float delta[VERTEX_SIZE];
diff --git a/src/server/game/Movement/Spline/MoveSplineFlag.h b/src/server/game/Movement/Spline/MoveSplineFlag.h
index 2cac9034c84..62fe808b6f5 100644
--- a/src/server/game/Movement/Spline/MoveSplineFlag.h
+++ b/src/server/game/Movement/Spline/MoveSplineFlag.h
@@ -83,9 +83,9 @@ namespace Movement
// Constant interface
- bool isSmooth() const { return raw() & Mask_CatmullRom; }
+ bool isSmooth() const { return (raw() & Mask_CatmullRom) != 0; }
bool isLinear() const { return !isSmooth(); }
- bool isFacing() const { return raw() & Mask_Final_Facing; }
+ bool isFacing() const { return (raw() & Mask_Final_Facing) != 0; }
uint8 getAnimationId() const { return animId; }
bool hasAllFlags(uint32 f) const { return (raw() & f) == f; }
diff --git a/src/server/game/Quests/QuestDef.cpp b/src/server/game/Quests/QuestDef.cpp
index 099275ba8dc..a26b14af4b7 100644
--- a/src/server/game/Quests/QuestDef.cpp
+++ b/src/server/game/Quests/QuestDef.cpp
@@ -213,12 +213,12 @@ uint32 Quest::GetRewMoneyMaxLevel() const
bool Quest::IsAutoAccept() const
{
- return sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_ACCEPT) ? false : (Flags & QUEST_FLAGS_AUTO_ACCEPT);
+ return !sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_ACCEPT) && HasFlag(QUEST_FLAGS_AUTO_ACCEPT);
}
bool Quest::IsAutoComplete() const
{
- return sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_COMPLETE) ? false : (Method == 0 || HasFlag(QUEST_FLAGS_AUTOCOMPLETE));
+ return !sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_COMPLETE) && (Method == 0 || HasFlag(QUEST_FLAGS_AUTOCOMPLETE));
}
bool Quest::IsRaidQuest(Difficulty difficulty) const
diff --git a/src/server/game/Quests/QuestDef.h b/src/server/game/Quests/QuestDef.h
index 995396c37f5..350ef104ed4 100644
--- a/src/server/game/Quests/QuestDef.h
+++ b/src/server/game/Quests/QuestDef.h
@@ -262,14 +262,14 @@ class Quest
bool IsAutoAccept() const;
bool IsAutoComplete() const;
uint32 GetFlags() const { return Flags; }
- bool IsDaily() const { return Flags & QUEST_FLAGS_DAILY; }
- bool IsWeekly() const { return Flags & QUEST_FLAGS_WEEKLY; }
- bool IsMonthly() const { return SpecialFlags & QUEST_SPECIAL_FLAGS_MONTHLY; }
+ bool IsDaily() const { return (Flags & QUEST_FLAGS_DAILY) != 0; }
+ bool IsWeekly() const { return (Flags & QUEST_FLAGS_WEEKLY) != 0; }
+ bool IsMonthly() const { return (SpecialFlags & QUEST_SPECIAL_FLAGS_MONTHLY) != 0; }
bool IsSeasonal() const { return (ZoneOrSort == -QUEST_SORT_SEASONAL || ZoneOrSort == -QUEST_SORT_SPECIAL || ZoneOrSort == -QUEST_SORT_LUNAR_FESTIVAL || ZoneOrSort == -QUEST_SORT_MIDSUMMER || ZoneOrSort == -QUEST_SORT_BREWFEST || ZoneOrSort == -QUEST_SORT_LOVE_IS_IN_THE_AIR || ZoneOrSort == -QUEST_SORT_NOBLEGARDEN) && !IsRepeatable(); }
- bool IsDailyOrWeekly() const { return Flags & (QUEST_FLAGS_DAILY | QUEST_FLAGS_WEEKLY); }
+ bool IsDailyOrWeekly() const { return (Flags & (QUEST_FLAGS_DAILY | QUEST_FLAGS_WEEKLY)) != 0; }
bool IsRaidQuest(Difficulty difficulty) const;
bool IsAllowedInRaid(Difficulty difficulty) const;
- bool IsDFQuest() const { return SpecialFlags & QUEST_SPECIAL_FLAGS_DF_QUEST; }
+ bool IsDFQuest() const { return (SpecialFlags & QUEST_SPECIAL_FLAGS_DF_QUEST) != 0; }
uint32 CalculateHonorGain(uint8 level) const;
// multiple values
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp
index 46b73e74068..f19d6d754cf 100644
--- a/src/server/game/Reputation/ReputationMgr.cpp
+++ b/src/server/game/Reputation/ReputationMgr.cpp
@@ -59,7 +59,7 @@ bool ReputationMgr::IsAtWar(FactionEntry const* factionEntry) const
return false;
if (FactionState const* factionState = GetState(factionEntry))
- return (factionState->Flags & FACTION_FLAG_AT_WAR);
+ return (factionState->Flags & FACTION_FLAG_AT_WAR) != 0;
return false;
}
diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp
index 58ad725d570..7c82b806cf8 100644
--- a/src/server/game/Scripting/MapScripts.cpp
+++ b/src/server/game/Scripting/MapScripts.cpp
@@ -806,7 +806,7 @@ void Map::ScriptsProcess()
if (!sWaypointMgr->GetPath(step.script->LoadPath.PathID))
TC_LOG_ERROR("scripts", "%s source object has an invalid path (%u), skipping.", step.script->GetDebugInfo().c_str(), step.script->LoadPath.PathID);
else
- unit->GetMotionMaster()->MovePath(step.script->LoadPath.PathID, step.script->LoadPath.IsRepeatable);
+ unit->GetMotionMaster()->MovePath(step.script->LoadPath.PathID, step.script->LoadPath.IsRepeatable != 0);
}
break;
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index 75dbd457b91..851d992d857 100644
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -1036,7 +1036,7 @@ void Aura::SetLoadedState(int32 maxduration, int32 duration, int32 charges, uint
if (m_effects[i])
{
m_effects[i]->SetAmount(amount[i]);
- m_effects[i]->SetCanBeRecalculated(recalculateMask & (1<<i));
+ m_effects[i]->SetCanBeRecalculated((recalculateMask & (1 << i)) != 0);
m_effects[i]->CalculatePeriodic(caster, false, true);
m_effects[i]->CalculateSpellMod();
m_effects[i]->RecalculateAmount(caster);
diff --git a/src/server/game/Spells/Auras/SpellAuras.h b/src/server/game/Spells/Auras/SpellAuras.h
index 8c426ea2175..19c77c2ac7e 100644
--- a/src/server/game/Spells/Auras/SpellAuras.h
+++ b/src/server/game/Spells/Auras/SpellAuras.h
@@ -67,9 +67,9 @@ class AuraApplication
uint8 GetSlot() const { return _slot; }
uint8 GetFlags() const { return _flags; }
uint8 GetEffectMask() const { return _flags & (AFLAG_EFF_INDEX_0 | AFLAG_EFF_INDEX_1 | AFLAG_EFF_INDEX_2); }
- bool HasEffect(uint8 effect) const { ASSERT(effect < MAX_SPELL_EFFECTS); return _flags & (1<<effect); }
- bool IsPositive() const { return _flags & AFLAG_POSITIVE; }
- bool IsSelfcast() const { return _flags & AFLAG_CASTER; }
+ bool HasEffect(uint8 effect) const { ASSERT(effect < MAX_SPELL_EFFECTS); return (_flags & (1 << effect)) != 0; }
+ bool IsPositive() const { return (_flags & AFLAG_POSITIVE) != 0; }
+ bool IsSelfcast() const { return (_flags & AFLAG_CASTER) != 0; }
uint8 GetEffectsToApply() const { return _effectsToApply; }
void SetRemoveMode(AuraRemoveMode mode) { _removeMode = mode; }
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index d223425a027..2bf9c0e0395 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -1759,8 +1759,8 @@ void Spell::SearchTargets(SEARCHER& searcher, uint32 containerMask, Unit* refere
return;
// search world and grid for possible targets
- bool searchInGrid = containerMask & (GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_GAMEOBJECT);
- bool searchInWorld = containerMask & (GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER | GRID_MAP_TYPE_MASK_CORPSE);
+ bool searchInGrid = (containerMask & (GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_GAMEOBJECT)) != 0;
+ bool searchInWorld = (containerMask & (GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER | GRID_MAP_TYPE_MASK_CORPSE)) != 0;
if (searchInGrid || searchInWorld)
{
float x, y;
@@ -2537,7 +2537,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA
aura_effmask |= 1 << i;
// Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
- m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo, m_triggeredByAuraSpell);
+ m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo, m_triggeredByAuraSpell != nullptr);
if (m_diminishGroup && aura_effmask)
{
m_diminishLevel = unit->GetDiminishing(m_diminishGroup);
@@ -5516,7 +5516,7 @@ SpellCastResult Spell::CheckCasterAuras() const
mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
}
- bool usableInStun = m_spellInfo->AttributesEx5 & SPELL_ATTR5_USABLE_WHILE_STUNNED;
+ bool usableInStun = (m_spellInfo->AttributesEx5 & SPELL_ATTR5_USABLE_WHILE_STUNNED) != 0;
// Glyph of Pain Suppression
// there is no other way to handle it
@@ -6472,7 +6472,7 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff) const
bool Spell::IsNextMeleeSwingSpell() const
{
- return m_spellInfo->Attributes & SPELL_ATTR0_ON_NEXT_SWING;
+ return (m_spellInfo->Attributes & SPELL_ATTR0_ON_NEXT_SWING) != 0;
}
bool Spell::IsAutoActionResetSpell() const
@@ -6651,7 +6651,7 @@ void Spell::HandleLaunchPhase()
if (m_applyMultiplierMask & (1 << i))
multiplier[i] = m_spellInfo->Effects[i].CalcDamageMultiplier(m_originalCaster, this);
- bool usesAmmo = m_spellInfo->AttributesCu & SPELL_ATTR0_CU_DIRECT_DAMAGE;
+ bool usesAmmo = (m_spellInfo->AttributesCu & SPELL_ATTR0_CU_DIRECT_DAMAGE) != 0;
Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_CONSUME_NO_AMMO);
for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j)
{
diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h
index 584c20fdfb3..9c4891b95f4 100644
--- a/src/server/game/Spells/Spell.h
+++ b/src/server/game/Spells/Spell.h
@@ -150,8 +150,8 @@ class SpellCastTargets
void ModDst(SpellDestination const& spellDest);
void RemoveDst();
- bool HasSrc() const { return GetTargetMask() & TARGET_FLAG_SOURCE_LOCATION; }
- bool HasDst() const { return GetTargetMask() & TARGET_FLAG_DEST_LOCATION; }
+ bool HasSrc() const { return (GetTargetMask() & TARGET_FLAG_SOURCE_LOCATION) != 0; }
+ bool HasDst() const { return (GetTargetMask() & TARGET_FLAG_DEST_LOCATION) != 0; }
bool HasTraj() const { return m_speed != 0; }
float GetElevation() const { return m_elevation; }
@@ -466,7 +466,7 @@ class Spell
void SetAutoRepeat(bool rep) { m_autoRepeat = rep; }
void ReSetTimer() { m_timer = m_casttime > 0 ? m_casttime : 0; }
bool IsNextMeleeSwingSpell() const;
- bool IsTriggered() const { return _triggeredCastFlags & TRIGGERED_FULL_MASK; }
+ bool IsTriggered() const { return (_triggeredCastFlags & TRIGGERED_FULL_MASK) != 0; }
bool IsChannelActive() const { return m_caster->GetUInt32Value(UNIT_CHANNEL_SPELL) != 0; }
bool IsAutoActionResetSpell() const;
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 4c0d5770cea..66fca8303dc 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -5341,7 +5341,7 @@ void Spell::EffectStealBeneficialBuff(SpellEffIndex effIndex)
// The charges / stack amounts don't count towards the total number of auras that can be dispelled.
// Ie: A dispel on a target with 5 stacks of Winters Chill and a Polymorph has 1 / (1 + 1) -> 50% chance to dispell
// Polymorph instead of 1 / (5 + 1) -> 16%.
- bool dispel_charges = aura->GetSpellInfo()->AttributesEx7 & SPELL_ATTR7_DISPEL_CHARGES;
+ bool dispel_charges = (aura->GetSpellInfo()->AttributesEx7 & SPELL_ATTR7_DISPEL_CHARGES) != 0;
uint8 charges = dispel_charges ? aura->GetCharges() : aura->GetStackAmount();
if (charges > 0)
steal_list.push_back(std::make_pair(aura, charges));
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index 8034002a470..8d3b37cc1d5 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -1007,7 +1007,7 @@ bool SpellInfo::IsTargetingArea() const
bool SpellInfo::NeedsExplicitUnitTarget() const
{
- return GetExplicitTargetMask() & TARGET_FLAG_UNIT_MASK;
+ return (GetExplicitTargetMask() & TARGET_FLAG_UNIT_MASK) != 0;
}
bool SpellInfo::NeedsToBeTriggeredByCaster(SpellInfo const* triggeringSpell) const
@@ -1048,7 +1048,7 @@ bool SpellInfo::NeedsToBeTriggeredByCaster(SpellInfo const* triggeringSpell) con
bool SpellInfo::IsPassive() const
{
- return Attributes & SPELL_ATTR0_PASSIVE;
+ return (Attributes & SPELL_ATTR0_PASSIVE) != 0;
}
bool SpellInfo::IsAutocastable() const
@@ -1116,12 +1116,12 @@ bool SpellInfo::IsCooldownStartedOnEvent() const
bool SpellInfo::IsDeathPersistent() const
{
- return AttributesEx3 & SPELL_ATTR3_DEATH_PERSISTENT;
+ return (AttributesEx3 & SPELL_ATTR3_DEATH_PERSISTENT) != 0;
}
bool SpellInfo::IsRequiringDeadTarget() const
{
- return AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_GHOSTS;
+ return (AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_GHOSTS) != 0;
}
bool SpellInfo::IsAllowingDeadTarget() const
@@ -1155,12 +1155,12 @@ bool SpellInfo::IsPositiveEffect(uint8 effIndex) const
bool SpellInfo::IsChanneled() const
{
- return (AttributesEx & (SPELL_ATTR1_CHANNELED_1 | SPELL_ATTR1_CHANNELED_2));
+ return (AttributesEx & (SPELL_ATTR1_CHANNELED_1 | SPELL_ATTR1_CHANNELED_2)) != 0;
}
bool SpellInfo::NeedsComboPoints() const
{
- return (AttributesEx & (SPELL_ATTR1_REQ_COMBO_POINTS1 | SPELL_ATTR1_REQ_COMBO_POINTS2));
+ return (AttributesEx & (SPELL_ATTR1_REQ_COMBO_POINTS1 | SPELL_ATTR1_REQ_COMBO_POINTS2)) != 0;
}
bool SpellInfo::IsBreakingStealth() const
@@ -1176,7 +1176,7 @@ bool SpellInfo::IsRangedWeaponSpell() const
bool SpellInfo::IsAutoRepeatRangedSpell() const
{
- return AttributesEx2 & SPELL_ATTR2_AUTOREPEAT_FLAG;
+ return (AttributesEx2 & SPELL_ATTR2_AUTOREPEAT_FLAG) != 0;
}
bool SpellInfo::IsAffectedBySpellMods() const
diff --git a/src/server/game/Spells/SpellScript.cpp b/src/server/game/Spells/SpellScript.cpp
index c0bcd477e5b..7132e0583e8 100644
--- a/src/server/game/Spells/SpellScript.cpp
+++ b/src/server/game/Spells/SpellScript.cpp
@@ -87,7 +87,7 @@ uint8 _SpellScript::EffectHook::GetAffectedEffectsMask(SpellInfo const* spellEnt
bool _SpellScript::EffectHook::IsEffectAffected(SpellInfo const* spellEntry, uint8 effIndex)
{
- return GetAffectedEffectsMask(spellEntry) & 1<<effIndex;
+ return (GetAffectedEffectsMask(spellEntry) & 1 << effIndex) != 0;
}
std::string _SpellScript::EffectHook::EffIndexToString()
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h
index 32b8781fb89..43d8a577fa3 100644
--- a/src/server/game/Spells/SpellScript.h
+++ b/src/server/game/Spells/SpellScript.h
@@ -256,8 +256,8 @@ class SpellScript : public _SpellScript
bool _Validate(SpellInfo const* entry);
bool _Load(Spell* spell);
void _InitHit();
- bool _IsEffectPrevented(SpellEffIndex effIndex) { return m_hitPreventEffectMask & (1<<effIndex); }
- bool _IsDefaultEffectPrevented(SpellEffIndex effIndex) { return m_hitPreventDefaultEffectMask & (1<<effIndex); }
+ bool _IsEffectPrevented(SpellEffIndex effIndex) { return (m_hitPreventEffectMask & (1 << effIndex)) != 0; }
+ bool _IsDefaultEffectPrevented(SpellEffIndex effIndex) { return (m_hitPreventDefaultEffectMask & (1 << effIndex)) != 0; }
void _PrepareScriptCall(SpellScriptHookType hookType);
void _FinishScriptCall();
bool IsInCheckCastHook() const;
diff --git a/src/server/game/Tickets/TicketMgr.h b/src/server/game/Tickets/TicketMgr.h
index 5f85ee307ed..00b4e228fab 100644
--- a/src/server/game/Tickets/TicketMgr.h
+++ b/src/server/game/Tickets/TicketMgr.h
@@ -84,7 +84,7 @@ public:
GmTicket(Player* player);
~GmTicket();
- bool IsClosed() const { return _closedBy; }
+ bool IsClosed() const { return _closedBy != 0; }
bool IsCompleted() const { return _completed; }
bool IsFromPlayer(uint64 guid) const { return guid == _playerGuid; }
bool IsAssigned() const { return _assignedTo != 0; }
diff --git a/src/server/game/Tools/CharacterDatabaseCleaner.cpp b/src/server/game/Tools/CharacterDatabaseCleaner.cpp
index 758c78b685d..11ed54bfa81 100644
--- a/src/server/game/Tools/CharacterDatabaseCleaner.cpp
+++ b/src/server/game/Tools/CharacterDatabaseCleaner.cpp
@@ -108,7 +108,7 @@ void CharacterDatabaseCleaner::CheckUnique(const char* column, const char* table
bool CharacterDatabaseCleaner::AchievementProgressCheck(uint32 criteria)
{
- return sAchievementMgr->GetAchievementCriteria(criteria);
+ return sAchievementMgr->GetAchievementCriteria(criteria) != nullptr;
}
void CharacterDatabaseCleaner::CleanCharacterAchievementProgress()
@@ -118,7 +118,7 @@ void CharacterDatabaseCleaner::CleanCharacterAchievementProgress()
bool CharacterDatabaseCleaner::SkillCheck(uint32 skill)
{
- return sSkillLineStore.LookupEntry(skill);
+ return sSkillLineStore.LookupEntry(skill) != nullptr;
}
void CharacterDatabaseCleaner::CleanCharacterSkills()
@@ -142,7 +142,7 @@ bool CharacterDatabaseCleaner::TalentCheck(uint32 talent_id)
if (!talentInfo)
return false;
- return sTalentTabStore.LookupEntry(talentInfo->TalentTab);
+ return sTalentTabStore.LookupEntry(talentInfo->TalentTab) != nullptr;
}
void CharacterDatabaseCleaner::CleanCharacterTalent()
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 631c4e61d5f..807e1684c47 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -957,7 +957,7 @@ void World::LoadConfigSettings(bool reload)
m_int_configs[CONFIG_CHATFLOOD_MESSAGE_DELAY] = sConfigMgr->GetIntDefault("ChatFlood.MessageDelay", 1);
m_int_configs[CONFIG_CHATFLOOD_MUTE_TIME] = sConfigMgr->GetIntDefault("ChatFlood.MuteTime", 10);
- m_bool_configs[CONFIG_EVENT_ANNOUNCE] = sConfigMgr->GetIntDefault("Event.Announce", false);
+ m_bool_configs[CONFIG_EVENT_ANNOUNCE] = sConfigMgr->GetBoolDefault("Event.Announce", false);
m_float_configs[CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS] = sConfigMgr->GetFloatDefault("CreatureFamilyFleeAssistanceRadius", 30.0f);
m_float_configs[CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS] = sConfigMgr->GetFloatDefault("CreatureFamilyAssistanceRadius", 10.0f);
@@ -1316,7 +1316,7 @@ void World::SetInitialWorldSettings()
///- Update the realm entry in the database with the realm type from the config file
//No SQL injection as values are treated as integers
-
+
// not send custom type REALM_FFA_PVP to realm list
uint32 server_type = IsFFAPvPRealm() ? uint32(REALM_TYPE_PVP) : getIntConfig(CONFIG_GAME_TYPE);
uint32 realm_zone = getIntConfig(CONFIG_REALM_ZONE);