diff options
| author | Shauren <shauren.trinity@gmail.com> | 2014-07-17 15:42:57 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2014-07-17 15:42:57 +0200 |
| commit | 7532864264dd3b3b820c4b3c39ee900d5ff7cb0e (patch) | |
| tree | 4c385674de3ef458300a0395ba7e64bafad1d0db /src/server/game | |
| parent | 345bed25d25d8e269fd7b863cd700d628a9500e0 (diff) | |
Buildsystem/MSVC: Warning fixes
C4800 'type' : forcing value to bool 'true' or 'false' (performance warning)
C4127 conditional expression is constant
Diffstat (limited to 'src/server/game')
59 files changed, 181 insertions, 183 deletions
diff --git a/src/server/game/AI/CoreAI/UnitAI.cpp b/src/server/game/AI/CoreAI/UnitAI.cpp index cb32740e068..90bd3e8627a 100644 --- a/src/server/game/AI/CoreAI/UnitAI.cpp +++ b/src/server/game/AI/CoreAI/UnitAI.cpp @@ -141,7 +141,7 @@ void UnitAI::DoCast(uint32 spellId) { if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId)) { - bool playerOnly = spellInfo->AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS; + bool playerOnly = (spellInfo->AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS) != 0; target = SelectTarget(SELECT_TARGET_RANDOM, 0, spellInfo->GetMaxRange(false), playerOnly); } break; @@ -156,7 +156,7 @@ void UnitAI::DoCast(uint32 spellId) { if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId)) { - bool playerOnly = spellInfo->AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS; + bool playerOnly = (spellInfo->AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS) != 0; float range = spellInfo->GetMaxRange(false); DefaultTargetSelector targetSelector(me, range, playerOnly, -(int32)spellId); diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index ac9de00cd10..7a79bb722a0 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -204,7 +204,8 @@ bool CreatureAI::UpdateVictimWithGaze() if (Unit* victim = me->SelectVictim()) AttackStart(victim); - return me->GetVictim(); + + return me->GetVictim() != nullptr; } bool CreatureAI::UpdateVictim() @@ -216,7 +217,8 @@ bool CreatureAI::UpdateVictim() { if (Unit* victim = me->SelectVictim()) AttackStart(victim); - return me->GetVictim(); + + return me->GetVictim() != nullptr; } else if (me->getThreatManager().isThreatListEmpty()) { diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h index 4aa00d74e4e..177810bbbfd 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h +++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h @@ -93,7 +93,7 @@ struct npc_escortAI : public ScriptedAI void SetRun(bool on = true); void SetEscortPaused(bool on); - bool HasEscortState(uint32 escortState) { return (m_uiEscortState & escortState); } + bool HasEscortState(uint32 escortState) { return (m_uiEscortState & escortState) != 0; } virtual bool IsEscorted() { return (m_uiEscortState & STATE_ESCORT_ESCORTING); } void SetMaxPlayerDistance(float newMax) { MaxPlayerDistance = newMax; } diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h index df435fa5c9a..af7508441b9 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h +++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h @@ -60,7 +60,7 @@ class FollowerAI : public ScriptedAI void SetFollowPaused(bool bPaused); //if special event require follow mode to hold/resume during the follow void SetFollowComplete(bool bWithEndEvent = false); - bool HasFollowState(uint32 uiFollowState) { return (m_uiFollowState & uiFollowState); } + bool HasFollowState(uint32 uiFollowState) { return (m_uiFollowState & uiFollowState) != 0; } protected: Player* GetLeaderForFollower(); diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 114a48c60ca..02298684584 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -522,10 +522,10 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u CAST_AI(SmartAI, me->AI())->SetCombatMove(_allowMove); } - me->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED)); + me->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) != 0); } else if (go) - go->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED)); + go->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) != 0); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_CAST:: %s: %u casts spell %u on target %u with castflags %u", GetLogNameForGuid(me ? me->GetGUID() : go->GetGUID()), me ? me->GetGUIDLow() : go->GetGUIDLow(), e.action.cast.spell, (*itr)->GetGUIDLow(), e.action.cast.flags); @@ -557,7 +557,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (e.action.cast.flags & SMARTCAST_INTERRUPT_PREVIOUS) tempLastInvoker->InterruptNonMeleeSpells(false); - tempLastInvoker->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED)); + tempLastInvoker->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) != 0); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_INVOKER_CAST: Invoker %u casts spell %u on target %u with castflags %u", tempLastInvoker->GetGUIDLow(), e.action.cast.spell, (*itr)->GetGUIDLow(), e.action.cast.flags); } @@ -707,7 +707,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (!IsSmart()) break; - CAST_AI(SmartAI, me->AI())->SetAutoAttack(e.action.autoAttack.attack); + CAST_AI(SmartAI, me->AI())->SetAutoAttack(e.action.autoAttack.attack != 0); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_AUTO_ATTACK: Creature: %u bool on = %u", me->GetGUIDLow(), e.action.autoAttack.attack); break; @@ -717,7 +717,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (!IsSmart()) break; - bool move = e.action.combatMove.move; + bool move = e.action.combatMove.move != 0; CAST_AI(SmartAI, me->AI())->SetCombatMove(move); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ALLOW_COMBAT_MOVEMENT: Creature %u bool on = %u", me->GetGUIDLow(), e.action.combatMove.move); @@ -1138,13 +1138,13 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u case SMART_ACTION_SET_VISIBILITY: { if (me) - me->SetVisible(e.action.visibility.state); + me->SetVisible(e.action.visibility.state != 0); break; } case SMART_ACTION_SET_ACTIVE: { if (WorldObject* baseObj = GetBaseObject()) - baseObj->setActive(e.action.active.state); + baseObj->setActive(e.action.active.state != 0); break; } @@ -1320,7 +1320,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (!IsSmart()) break; - CAST_AI(SmartAI, me->AI())->SetFly(e.action.setFly.fly); + CAST_AI(SmartAI, me->AI())->SetFly(e.action.setFly.fly != 0); break; } case SMART_ACTION_SET_RUN: @@ -1328,7 +1328,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (!IsSmart()) break; - CAST_AI(SmartAI, me->AI())->SetRun(e.action.setRun.run); + CAST_AI(SmartAI, me->AI())->SetRun(e.action.setRun.run != 0); break; } case SMART_ACTION_SET_SWIM: @@ -1336,7 +1336,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (!IsSmart()) break; - CAST_AI(SmartAI, me->AI())->SetSwim(e.action.setSwim.swim); + CAST_AI(SmartAI, me->AI())->SetSwim(e.action.setSwim.swim != 0); break; } case SMART_ACTION_WP_START: @@ -1344,9 +1344,9 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (!IsSmart()) break; - bool run = e.action.wpStart.run; + bool run = e.action.wpStart.run != 0; uint32 entry = e.action.wpStart.pathID; - bool repeat = e.action.wpStart.repeat; + bool repeat = e.action.wpStart.repeat != 0; ObjectList* targets = GetTargets(e, unit); StoreTargetList(targets, SMART_ESCORT_TARGETS); me->SetReactState((ReactStates)e.action.wpStart.reactState); @@ -1374,7 +1374,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u uint32 DespawnTime = e.action.wpStop.despawnTime; uint32 quest = e.action.wpStop.quest; - bool fail = e.action.wpStop.fail; + bool fail = e.action.wpStop.fail != 0; CAST_AI(SmartAI, me->AI())->StopPath(DespawnTime, quest, fail); break; } @@ -1729,7 +1729,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u interruptedSpell = true; } - unit->CastSpell((*it)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED)); + unit->CastSpell((*it)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) != 0); } else TC_LOG_DEBUG("scripts.ai", "Spell %u not cast because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (Guid: " UI64FMTD " Entry: %u Type: %u) already has the aura", e.action.cast.spell, (*it)->GetGUID(), (*it)->GetEntry(), uint32((*it)->GetTypeId())); @@ -1899,7 +1899,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) if (IsUnit(*itr)) - (*itr)->ToUnit()->InterruptNonMeleeSpells(e.action.interruptSpellCasting.withDelayed, e.action.interruptSpellCasting.spell_id, e.action.interruptSpellCasting.withInstant); + (*itr)->ToUnit()->InterruptNonMeleeSpells(e.action.interruptSpellCasting.withDelayed != 0, e.action.interruptSpellCasting.spell_id, e.action.interruptSpellCasting.withInstant != 0); delete targets; break; @@ -2090,7 +2090,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) if (IsCreature(*itr)) - (*itr)->ToCreature()->setRegeneratingHealth(e.action.setHealthRegen.regenHealth); + (*itr)->ToCreature()->setRegeneratingHealth(e.action.setHealthRegen.regenHealth != 0); delete targets; break; @@ -2103,7 +2103,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) if (IsCreature(*itr)) - (*itr)->ToCreature()->SetControlled(e.action.setRoot.root, UNIT_STATE_ROOT); + (*itr)->ToCreature()->SetControlled(e.action.setRoot.root != 0, UNIT_STATE_ROOT); delete targets; break; @@ -2612,7 +2612,7 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /* case SMART_TARGET_CLOSEST_ENEMY: { if (me) - if (Unit* target = me->SelectNearestTarget(e.target.closestAttackable.maxDist, e.target.closestAttackable.playerOnly)) + if (Unit* target = me->SelectNearestTarget(e.target.closestAttackable.maxDist, e.target.closestAttackable.playerOnly != 0)) l->push_back(target); break; @@ -2620,7 +2620,7 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /* case SMART_TARGET_CLOSEST_FRIENDLY: { if (me) - if (Unit* target = DoFindClosestFriendlyInRange(e.target.closestFriendly.maxDist, e.target.closestFriendly.playerOnly)) + if (Unit* target = DoFindClosestFriendlyInRange(e.target.closestFriendly.maxDist, e.target.closestFriendly.playerOnly != 0)) l->push_back(target); break; diff --git a/src/server/game/AI/SmartScripts/SmartScript.h b/src/server/game/AI/SmartScripts/SmartScript.h index b83222dc263..0931756a026 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.h +++ b/src/server/game/AI/SmartScripts/SmartScript.h @@ -216,7 +216,7 @@ class SmartScript } void DecPhase(int32 p = 1) { mEventPhase -= (mEventPhase < (uint32)p ? (uint32)p - mEventPhase : (uint32)p); } - bool IsInPhase(uint32 p) const { return (1 << (mEventPhase - 1)) & p; } + bool IsInPhase(uint32 p) const { return ((1 << (mEventPhase - 1)) & p) != 0; } void SetPhase(uint32 p = 0) { mEventPhase = p; } SmartAIEventList mEvents; diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp index 3e603f4bb28..e05c918f501 100644 --- a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp +++ b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp @@ -84,7 +84,7 @@ bool BattlefieldWG::SetupBattlefield() sWorld->setWorldState(ClockWorldState[0], uint64(m_NoWarBattleTime)); } - m_isActive = bool(sWorld->getWorldState(BATTLEFIELD_WG_WORLD_STATE_ACTIVE)); + m_isActive = sWorld->getWorldState(BATTLEFIELD_WG_WORLD_STATE_ACTIVE) != 0; m_DefenderTeam = TeamId(sWorld->getWorldState(BATTLEFIELD_WG_WORLD_STATE_DEFENDER)); m_Timer = sWorld->getWorldState(ClockWorldState[0]); diff --git a/src/server/game/Battlegrounds/Arena.cpp b/src/server/game/Battlegrounds/Arena.cpp index deb04085ea4..cdc6fc3cac0 100644 --- a/src/server/game/Battlegrounds/Arena.cpp +++ b/src/server/game/Battlegrounds/Arena.cpp @@ -108,7 +108,7 @@ void Arena::RemovePlayerAtLeave(uint64 guid, bool transport, bool sendPacket) // left a rated match while the encounter was in progress, consider as loser if (winnerArenaTeam && loserArenaTeam && winnerArenaTeam != loserArenaTeam) { - if (Player* player = _GetPlayer(itr->first, itr->second.OfflineRemoveTime, "Arena::RemovePlayerAtLeave")) + if (Player* player = _GetPlayer(itr->first, itr->second.OfflineRemoveTime != 0, "Arena::RemovePlayerAtLeave")) loserArenaTeam->MemberLost(player, GetArenaMatchmakerRating(GetOtherTeam(team))); else loserArenaTeam->OfflineMemberLost(guid, GetArenaMatchmakerRating(GetOtherTeam(team))); @@ -210,7 +210,7 @@ void Arena::EndBattleground(uint32 winner) continue; } - Player* player = _GetPlayer(i.first, i.second.OfflineRemoveTime, "Arena::EndBattleground"); + Player* player = _GetPlayer(i.first, i.second.OfflineRemoveTime != 0, "Arena::EndBattleground"); if (!player) continue; diff --git a/src/server/game/Battlegrounds/Battleground.h b/src/server/game/Battlegrounds/Battleground.h index 481e0e18382..c2e5b03e3ae 100644 --- a/src/server/game/Battlegrounds/Battleground.h +++ b/src/server/game/Battlegrounds/Battleground.h @@ -476,8 +476,8 @@ class Battleground void PlayerAddedToBGCheckIfBGIsRunning(Player* player); Player* _GetPlayer(uint64 guid, bool offlineRemove, const char* context) const; - Player* _GetPlayer(BattlegroundPlayerMap::iterator itr, const char* context) { return _GetPlayer(itr->first, itr->second.OfflineRemoveTime, context); } - Player* _GetPlayer(BattlegroundPlayerMap::const_iterator itr, const char* context) const { return _GetPlayer(itr->first, itr->second.OfflineRemoveTime, context); } + Player* _GetPlayer(BattlegroundPlayerMap::iterator itr, const char* context) { return _GetPlayer(itr->first, itr->second.OfflineRemoveTime != 0, context); } + Player* _GetPlayer(BattlegroundPlayerMap::const_iterator itr, const char* context) const { return _GetPlayer(itr->first, itr->second.OfflineRemoveTime != 0, context); } Player* _GetPlayerForTeam(uint32 teamId, BattlegroundPlayerMap::const_iterator itr, const char* context) const; void _ProcessOfflineQueue(); diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp index b5b0d04a069..82ea0901875 100644 --- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp +++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp @@ -824,12 +824,8 @@ void BattlegroundMgr::ToggleArenaTesting() void BattlegroundMgr::SetHolidayWeekends(uint32 mask) { for (uint32 bgtype = 1; bgtype < MAX_BATTLEGROUND_TYPE_ID; ++bgtype) - { if (Battleground* bg = GetBattlegroundTemplate(BattlegroundTypeId(bgtype))) - { - bg->SetHoliday(mask & (1 << bgtype)); - } - } + bg->SetHoliday((mask & (1 << bgtype)) != 0); } void BattlegroundMgr::ScheduleQueueUpdate(uint32 arenaMatchmakerRating, uint8 arenaType, BattlegroundQueueTypeId bgQueueTypeId, BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id) diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp index 9609009d610..284b05a8960 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp @@ -158,7 +158,7 @@ void BattlegroundRV::TogglePillarCollision() { if (i >= BG_RV_OBJECT_PILAR_COLLISION_1) { - GOState state = (bool(go->GetGOInfo()->door.startOpen) == _pillarCollision) ? GO_STATE_ACTIVE : GO_STATE_READY; + GOState state = ((go->GetGOInfo()->door.startOpen != 0) == _pillarCollision) ? GO_STATE_ACTIVE : GO_STATE_READY; go->SetGoState(state); } diff --git a/src/server/game/Calendar/CalendarMgr.h b/src/server/game/Calendar/CalendarMgr.h index 9c7882fe4b7..6eecd2a4e8b 100644 --- a/src/server/game/Calendar/CalendarMgr.h +++ b/src/server/game/Calendar/CalendarMgr.h @@ -243,8 +243,8 @@ struct CalendarEvent void SetTimeZoneTime(time_t timezoneTime) { _timezoneTime = timezoneTime; } time_t GetTimeZoneTime() const { return _timezoneTime; } - bool IsGuildEvent() const { return _flags & CALENDAR_FLAG_GUILD_EVENT; } - bool IsGuildAnnouncement() const { return _flags & CALENDAR_FLAG_WITHOUT_INVITES; } + bool IsGuildEvent() const { return (_flags & CALENDAR_FLAG_GUILD_EVENT) != 0; } + bool IsGuildAnnouncement() const { return (_flags & CALENDAR_FLAG_WITHOUT_INVITES) != 0; } std::string BuildCalendarMailSubject(uint64 remover) const; std::string BuildCalendarMailBody() const; diff --git a/src/server/game/Chat/Channels/Channel.h b/src/server/game/Chat/Channels/Channel.h index 115e340762e..877c1e826c9 100644 --- a/src/server/game/Chat/Channels/Channel.h +++ b/src/server/game/Chat/Channels/Channel.h @@ -125,21 +125,21 @@ class Channel uint64 player; uint8 flags; - bool HasFlag(uint8 flag) const { return flags & flag; } - void SetFlag(uint8 flag) { if (!HasFlag(flag)) flags |= flag; } - bool IsOwner() const { return flags & MEMBER_FLAG_OWNER; } + bool HasFlag(uint8 flag) const { return (flags & flag) != 0; } + void SetFlag(uint8 flag) { flags |= flag; } + bool IsOwner() const { return (flags & MEMBER_FLAG_OWNER) != 0; } void SetOwner(bool state) { if (state) flags |= MEMBER_FLAG_OWNER; else flags &= ~MEMBER_FLAG_OWNER; } - bool IsModerator() const { return flags & MEMBER_FLAG_MODERATOR; } + bool IsModerator() const { return (flags & MEMBER_FLAG_MODERATOR) != 0; } void SetModerator(bool state) { if (state) flags |= MEMBER_FLAG_MODERATOR; else flags &= ~MEMBER_FLAG_MODERATOR; } - bool IsMuted() const { return flags & MEMBER_FLAG_MUTED; } + bool IsMuted() const { return (flags & MEMBER_FLAG_MUTED) != 0; } void SetMuted(bool state) { if (state) flags |= MEMBER_FLAG_MUTED; @@ -153,13 +153,13 @@ class Channel uint32 GetChannelId() const { return _channelId; } bool IsConstant() const { return _channelId != 0; } bool IsAnnounce() const { return _announce; } - bool IsLFG() const { return GetFlags() & CHANNEL_FLAG_LFG; } + bool IsLFG() const { return (GetFlags() & CHANNEL_FLAG_LFG) != 0; } std::string const& GetPassword() const { return _password; } void SetPassword(std::string const& npassword) { _password = npassword; } void SetAnnounce(bool nannounce) { _announce = nannounce; } uint32 GetNumPlayers() const { return playersStore.size(); } uint8 GetFlags() const { return _flags; } - bool HasFlag(uint8 flag) const { return _flags & flag; } + bool HasFlag(uint8 flag) const { return (_flags & flag) != 0; } void JoinChannel(Player* player, std::string const& pass); void LeaveChannel(Player* player, bool send = true); diff --git a/src/server/game/Combat/UnitEvents.h b/src/server/game/Combat/UnitEvents.h index 50d4c3ad322..3377097a12e 100644 --- a/src/server/game/Combat/UnitEvents.h +++ b/src/server/game/Combat/UnitEvents.h @@ -74,7 +74,7 @@ class UnitBaseEvent public: UnitBaseEvent(uint32 pType) { iType = pType; } uint32 getType() const { return iType; } - bool matchesTypeMask(uint32 pMask) const { return iType & pMask; } + bool matchesTypeMask(uint32 pMask) const { return (iType & pMask) != 0; } void setType(uint32 pType) { iType = pType; } }; diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index bb1a722ec42..c77b34a39a3 100644 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -78,7 +78,7 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) if (Player* player = object->ToPlayer()) { if (FactionEntry const* faction = sFactionStore.LookupEntry(ConditionValue1)) - condMeets = (ConditionValue2 & (1 << player->GetReputationMgr().GetRank(faction))); + condMeets = (ConditionValue2 & (1 << player->GetReputationMgr().GetRank(faction))) != 0; } break; } @@ -97,13 +97,13 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) case CONDITION_CLASS: { if (Unit* unit = object->ToUnit()) - condMeets = unit->getClassMask() & ConditionValue1; + condMeets = (unit->getClassMask() & ConditionValue1) != 0; break; } case CONDITION_RACE: { if (Unit* unit = object->ToUnit()) - condMeets = unit->getRaceMask() & ConditionValue1; + condMeets = (unit->getRaceMask() & ConditionValue1) != 0; break; } case CONDITION_GENDER: @@ -262,7 +262,7 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) Unit* toUnit = toObject->ToUnit(); Unit* unit = object->ToUnit(); if (toUnit && unit) - condMeets = (1 << unit->GetReactionTo(toUnit)) & ConditionValue2; + condMeets = ((1 << unit->GetReactionTo(toUnit)) & ConditionValue2) != 0; } break; } @@ -297,7 +297,7 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) } case CONDITION_PHASEMASK: { - condMeets = object->GetPhaseMask() & ConditionValue1; + condMeets = (object->GetPhaseMask() & ConditionValue1) != 0; break; } case CONDITION_TITLE: @@ -308,7 +308,7 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) } case CONDITION_SPAWNMASK: { - condMeets = ((1 << object->GetMap()->GetSpawnMode()) & ConditionValue1); + condMeets = ((1 << object->GetMap()->GetSpawnMode()) & ConditionValue1) != 0; break; } case CONDITION_UNIT_STATE: @@ -806,7 +806,7 @@ void ConditionMgr::LoadConditions(bool isReload) cond->ConditionValue1 = fields[7].GetUInt32(); cond->ConditionValue2 = fields[8].GetUInt32(); cond->ConditionValue3 = fields[9].GetUInt32(); - cond->NegativeCondition = fields[10].GetUInt8(); + cond->NegativeCondition = fields[10].GetBool(); cond->ErrorType = fields[11].GetUInt32(); cond->ErrorTextId = fields[12].GetUInt32(); cond->ScriptId = sObjectMgr->GetScriptId(fields[13].GetCString()); diff --git a/src/server/game/Conditions/DisableMgr.cpp b/src/server/game/Conditions/DisableMgr.cpp index b29959cac50..3f325be1e83 100644 --- a/src/server/game/Conditions/DisableMgr.cpp +++ b/src/server/game/Conditions/DisableMgr.cpp @@ -339,7 +339,7 @@ bool IsDisabledFor(DisableType type, uint32 entry, Unit const* unit, uint8 flags else if (spellFlags & SPELL_DISABLE_DEPRECATED_SPELL) // call not from spellcast return true; else if (flags & SPELL_DISABLE_LOS) - return spellFlags & SPELL_DISABLE_LOS; + return (spellFlags & SPELL_DISABLE_LOS) != 0; break; } @@ -355,13 +355,13 @@ bool IsDisabledFor(DisableType type, uint32 entry, Unit const* unit, uint8 flags switch (targetDifficulty) { case DUNGEON_DIFFICULTY_NORMAL: - return disabledModes & DUNGEON_STATUSFLAG_NORMAL; + return (disabledModes & DUNGEON_STATUSFLAG_NORMAL) != 0; case DUNGEON_DIFFICULTY_HEROIC: - return disabledModes & DUNGEON_STATUSFLAG_HEROIC; + return (disabledModes & DUNGEON_STATUSFLAG_HEROIC) != 0; case RAID_DIFFICULTY_10MAN_HEROIC: - return disabledModes & RAID_STATUSFLAG_10MAN_HEROIC; + return (disabledModes & RAID_STATUSFLAG_10MAN_HEROIC) != 0; case RAID_DIFFICULTY_25MAN_HEROIC: - return disabledModes & RAID_STATUSFLAG_25MAN_HEROIC; + return (disabledModes & RAID_STATUSFLAG_25MAN_HEROIC) != 0; } } else if (mapEntry->map_type == MAP_COMMON) @@ -381,7 +381,7 @@ bool IsDisabledFor(DisableType type, uint32 entry, Unit const* unit, uint8 flags case DISABLE_TYPE_MMAP: return true; case DISABLE_TYPE_VMAP: - return flags & itr->second.flags; + return (flags & itr->second.flags) != 0; } return false; diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp index a24b3e3878a..076ac7982ec 100644 --- a/src/server/game/DungeonFinding/LFGMgr.cpp +++ b/src/server/game/DungeonFinding/LFGMgr.cpp @@ -1869,7 +1869,7 @@ void LFGMgr::Clean() bool LFGMgr::isOptionEnabled(uint32 option) { - return m_options & option; + return (m_options & option) != 0; } uint32 LFGMgr::GetOptions() diff --git a/src/server/game/DungeonFinding/LFGMgr.h b/src/server/game/DungeonFinding/LFGMgr.h index 03ac5254057..3b38c23232c 100644 --- a/src/server/game/DungeonFinding/LFGMgr.h +++ b/src/server/game/DungeonFinding/LFGMgr.h @@ -270,7 +270,7 @@ struct LFGDungeonData LFGDungeonData(LFGDungeonEntry const* dbc): id(dbc->ID), name(dbc->name[0]), map(dbc->map), type(dbc->type), expansion(dbc->expansion), group(dbc->grouptype), minlevel(dbc->minlevel), maxlevel(dbc->maxlevel), difficulty(Difficulty(dbc->difficulty)), - seasonal(dbc->flags & LFG_FLAG_SEASONAL), x(0.0f), y(0.0f), z(0.0f), o(0.0f) + seasonal((dbc->flags & LFG_FLAG_SEASONAL) != 0), x(0.0f), y(0.0f), z(0.0f), o(0.0f) { } uint32 id; diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 341225741ea..52f3a87e7bb 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1647,7 +1647,7 @@ bool Creature::isWorldBoss() const if (IsPet()) return false; - return GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_BOSS; + return (GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_BOSS) != 0; } SpellInfo const* Creature::reachWithSpellAttack(Unit* victim) diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h index ca536e44e43..8ba5fdcb6fb 100644 --- a/src/server/game/Entities/Creature/Creature.h +++ b/src/server/game/Entities/Creature/Creature.h @@ -449,12 +449,12 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject void SetCorpseDelay(uint32 delay) { m_corpseDelay = delay; } uint32 GetCorpseDelay() const { return m_corpseDelay; } bool IsRacialLeader() const { return GetCreatureTemplate()->RacialLeader; } - bool IsCivilian() const { return GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_CIVILIAN; } - bool IsTrigger() const { return GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER; } - bool IsGuard() const { return GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_GUARD; } - bool CanWalk() const { return GetCreatureTemplate()->InhabitType & INHABIT_GROUND; } - bool CanSwim() const { return GetCreatureTemplate()->InhabitType & INHABIT_WATER || IsPet(); } - bool CanFly() const { return GetCreatureTemplate()->InhabitType & INHABIT_AIR; } + bool IsCivilian() const { return (GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_CIVILIAN) != 0; } + bool IsTrigger() const { return (GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER) != 0; } + bool IsGuard() const { return (GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_GUARD) != 0; } + bool CanWalk() const { return (GetCreatureTemplate()->InhabitType & INHABIT_GROUND) != 0; } + bool CanSwim() const { return (GetCreatureTemplate()->InhabitType & INHABIT_WATER) != 0 || IsPet(); } + bool CanFly() const { return (GetCreatureTemplate()->InhabitType & INHABIT_AIR) != 0; } void SetReactState(ReactStates st) { m_reactState = st; } ReactStates GetReactState() { return m_reactState; } @@ -564,7 +564,7 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject void AllLootRemovedFromCorpse(); uint16 GetLootMode() { return m_LootMode; } - bool HasLootMode(uint16 lootMode) { return m_LootMode & lootMode; } + bool HasLootMode(uint16 lootMode) { return (m_LootMode & lootMode) != 0; } void SetLootMode(uint16 lootMode) { m_LootMode = lootMode; } void AddLootMode(uint16 lootMode) { m_LootMode |= lootMode; } void RemoveLootMode(uint16 lootMode) { m_LootMode &= ~lootMode; } diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h index 549de28bb12..f5074e202e9 100644 --- a/src/server/game/Entities/GameObject/GameObject.h +++ b/src/server/game/Entities/GameObject/GameObject.h @@ -406,8 +406,8 @@ struct GameObjectTemplate { switch (type) { - case GAMEOBJECT_TYPE_CHEST: return chest.consumable; - case GAMEOBJECT_TYPE_GOOBER: return goober.consumable; + case GAMEOBJECT_TYPE_CHEST: return chest.consumable != 0; + case GAMEOBJECT_TYPE_GOOBER: return goober.consumable != 0; default: return false; } } @@ -416,10 +416,10 @@ struct GameObjectTemplate { switch (type) { - case GAMEOBJECT_TYPE_QUESTGIVER: return questgiver.allowMounted; - case GAMEOBJECT_TYPE_TEXT: return text.allowMounted; - case GAMEOBJECT_TYPE_GOOBER: return goober.allowMounted; - case GAMEOBJECT_TYPE_SPELLCASTER: return spellcaster.allowMounted; + case GAMEOBJECT_TYPE_QUESTGIVER: return questgiver.allowMounted != 0; + case GAMEOBJECT_TYPE_TEXT: return text.allowMounted != 0; + case GAMEOBJECT_TYPE_GOOBER: return goober.allowMounted != 0; + case GAMEOBJECT_TYPE_SPELLCASTER: return spellcaster.allowMounted != 0; default: return false; } } @@ -447,12 +447,12 @@ struct GameObjectTemplate { switch (type) { - case GAMEOBJECT_TYPE_DOOR: return door.noDamageImmune; - case GAMEOBJECT_TYPE_BUTTON: return button.noDamageImmune; - case GAMEOBJECT_TYPE_QUESTGIVER: return questgiver.noDamageImmune; - case GAMEOBJECT_TYPE_GOOBER: return goober.noDamageImmune; - case GAMEOBJECT_TYPE_FLAGSTAND: return flagstand.noDamageImmune; - case GAMEOBJECT_TYPE_FLAGDROP: return flagdrop.noDamageImmune; + case GAMEOBJECT_TYPE_DOOR: return door.noDamageImmune != 0; + case GAMEOBJECT_TYPE_BUTTON: return button.noDamageImmune != 0; + case GAMEOBJECT_TYPE_QUESTGIVER: return questgiver.noDamageImmune != 0; + case GAMEOBJECT_TYPE_GOOBER: return goober.noDamageImmune != 0; + case GAMEOBJECT_TYPE_FLAGSTAND: return flagstand.noDamageImmune != 0; + case GAMEOBJECT_TYPE_FLAGDROP: return flagdrop.noDamageImmune != 0; default: return true; } } @@ -734,7 +734,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map void SetLootState(LootState s, Unit* unit = NULL); uint16 GetLootMode() { return m_LootMode; } - bool HasLootMode(uint16 lootMode) { return m_LootMode & lootMode; } + bool HasLootMode(uint16 lootMode) { return (m_LootMode & lootMode) != 0; } void SetLootMode(uint16 lootMode) { m_LootMode = lootMode; } void AddLootMode(uint16 lootMode) { m_LootMode |= lootMode; } void RemoveLootMode(uint16 lootMode) { m_LootMode &= ~lootMode; } diff --git a/src/server/game/Entities/Item/ItemPrototype.h b/src/server/game/Entities/Item/ItemPrototype.h index bdf956f8921..7e17fd6ae4d 100644 --- a/src/server/game/Entities/Item/ItemPrototype.h +++ b/src/server/game/Entities/Item/ItemPrototype.h @@ -684,7 +684,7 @@ struct ItemTemplate return false; } - bool IsCurrencyToken() const { return BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS; } + bool IsCurrencyToken() const { return (BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS) != 0; } uint32 GetMaxStackSize() const { diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index be35c91fbf4..b82ca1cb0b2 100644 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -140,7 +140,7 @@ class Object virtual void SetObjectScale(float scale) { SetFloatValue(OBJECT_FIELD_SCALE_X, scale); } TypeID GetTypeId() const { return m_objectTypeId; } - bool isType(uint16 mask) const { return (mask & m_objectType); } + bool isType(uint16 mask) const { return (mask & m_objectType) != 0; } virtual void BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const; void SendUpdateToPlayer(Player* player); @@ -468,11 +468,11 @@ struct MovementInfo void SetMovementFlags(uint32 flag) { flags = flag; } void AddMovementFlag(uint32 flag) { flags |= flag; } void RemoveMovementFlag(uint32 flag) { flags &= ~flag; } - bool HasMovementFlag(uint32 flag) const { return flags & flag; } + bool HasMovementFlag(uint32 flag) const { return (flags & flag) != 0; } uint16 GetExtraMovementFlags() const { return flags2; } void AddExtraMovementFlag(uint16 flag) { flags2 |= flag; } - bool HasExtraMovementFlag(uint16 flag) const { return flags2 & flag; } + bool HasExtraMovementFlag(uint16 flag) const { return (flags2 & flag) != 0; } void SetFallTime(uint32 time) { fallTime = time; } @@ -604,7 +604,7 @@ class WorldObject : public Object, public WorldLocation virtual void SetPhaseMask(uint32 newPhaseMask, bool update); uint32 GetPhaseMask() const { return m_phaseMask; } bool InSamePhase(WorldObject const* obj) const; - bool InSamePhase(uint32 phasemask) const { return (GetPhaseMask() & phasemask); } + bool InSamePhase(uint32 phasemask) const { return (GetPhaseMask() & phasemask) != 0; } uint32 GetZoneId() const; uint32 GetAreaId() const; @@ -717,9 +717,9 @@ class WorldObject : public Object, public WorldLocation //relocation and visibility system functions void AddToNotify(uint16 f) { m_notifyflags |= f;} - bool isNeedNotify(uint16 f) const { return m_notifyflags & f;} + bool isNeedNotify(uint16 f) const { return (m_notifyflags & f) != 0; } uint16 GetNotifyFlags() const { return m_notifyflags; } - bool NotifyExecuted(uint16 f) const { return m_executed_notifies & f;} + bool NotifyExecuted(uint16 f) const { return (m_executed_notifies & f) != 0; } void SetNotified(uint16 f) { m_executed_notifies |= f;} void ResetAllNotifies() { m_notifyflags = 0; m_executed_notifies = 0; } diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index a6844f667d1..876f35a58ce 100644 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -1087,7 +1087,7 @@ bool Pet::HaveInDiet(ItemTemplate const* item) const uint32 diet = cFamily->petFoodMask; uint32 FoodMask = 1 << (item->FoodType-1); - return diet & FoodMask; + return (diet & FoodMask) != 0; } uint32 Pet::GetCurrentFoodBenefitLevel(uint32 itemlevel) const diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 7894d6cbcab..2e60e4065a5 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -4154,7 +4154,7 @@ void Player::RemoveSpell(uint32 spell_id, bool disabled, bool learn_low_rank) bool Player::Has310Flyer(bool checkAllSpells, uint32 excludeSpellId) { if (!checkAllSpells) - return m_ExtraFlags & PLAYER_EXTRA_HAS_310_FLYER; + return (m_ExtraFlags & PLAYER_EXTRA_HAS_310_FLYER) != 0; else { SetHas310Flyer(false); @@ -24151,7 +24151,7 @@ uint32 Player::GetCorpseReclaimDelay(bool pvp) const void Player::UpdateCorpseReclaimDelay() { - bool pvp = m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH; + bool pvp = (m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH) != 0; if ((pvp && !sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP)) || (!pvp && !sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE))) @@ -24180,7 +24180,7 @@ int32 Player::CalculateCorpseReclaimDelay(bool load) if (load && !corpse) return -1; - bool pvp = corpse ? corpse->GetType() == CORPSE_RESURRECTABLE_PVP : m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH; + bool pvp = corpse ? corpse->GetType() == CORPSE_RESURRECTABLE_PVP : (m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH) != 0; uint32 delay; diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index d815b37f98f..3f349189770 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1138,13 +1138,13 @@ class Player : public Unit, public GridObject<Player> void CleanupAfterTaxiFlight(); void ContinueTaxiFlight(); // mount_id can be used in scripting calls - bool isAcceptWhispers() const { return m_ExtraFlags & PLAYER_EXTRA_ACCEPT_WHISPERS; } + bool isAcceptWhispers() const { return (m_ExtraFlags & PLAYER_EXTRA_ACCEPT_WHISPERS) != 0; } void SetAcceptWhispers(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_ACCEPT_WHISPERS; else m_ExtraFlags &= ~PLAYER_EXTRA_ACCEPT_WHISPERS; } - bool IsGameMaster() const { return m_ExtraFlags & PLAYER_EXTRA_GM_ON; } + bool IsGameMaster() const { return (m_ExtraFlags & PLAYER_EXTRA_GM_ON) != 0; } void SetGameMaster(bool on); - bool isGMChat() const { return m_ExtraFlags & PLAYER_EXTRA_GM_CHAT; } + bool isGMChat() const { return (m_ExtraFlags & PLAYER_EXTRA_GM_CHAT) != 0; } void SetGMChat(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_GM_CHAT; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_CHAT; } - bool isTaxiCheater() const { return m_ExtraFlags & PLAYER_EXTRA_TAXICHEAT; } + bool isTaxiCheater() const { return (m_ExtraFlags & PLAYER_EXTRA_TAXICHEAT) != 0; } void SetTaxiCheater(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_TAXICHEAT; else m_ExtraFlags &= ~PLAYER_EXTRA_TAXICHEAT; } bool isGMVisible() const { return !(m_ExtraFlags & PLAYER_EXTRA_GM_INVISIBLE); } void SetGMVisible(bool on); @@ -1158,7 +1158,7 @@ class Player : public Unit, public GridObject<Player> void InitStatsForLevel(bool reapplyMods = false); // .cheat command related - bool GetCommandStatus(uint32 command) const { return _activeCheats & command; } + bool GetCommandStatus(uint32 command) const { return (_activeCheats & command) != 0; } void SetCommandStatusOn(uint32 command) { _activeCheats |= command; } void SetCommandStatusOff(uint32 command) { _activeCheats &= ~command; } @@ -2161,7 +2161,7 @@ class Player : public Unit, public GridObject<Player> uint8 m_forced_speed_changes[MAX_MOVE_TYPE]; - bool HasAtLoginFlag(AtLoginFlags f) const { return m_atLoginFlags & f; } + bool HasAtLoginFlag(AtLoginFlags f) const { return (m_atLoginFlags & f) != 0; } void SetAtLoginFlag(AtLoginFlags f) { m_atLoginFlags |= f; } void RemoveAtLoginFlag(AtLoginFlags flags, bool persist = false); diff --git a/src/server/game/Entities/Player/SocialMgr.cpp b/src/server/game/Entities/Player/SocialMgr.cpp index 25315a30da1..f2c2ada5666 100644 --- a/src/server/game/Entities/Player/SocialMgr.cpp +++ b/src/server/game/Entities/Player/SocialMgr.cpp @@ -187,7 +187,7 @@ bool PlayerSocial::HasIgnore(uint32 ignore_guid) { PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(ignore_guid); if (itr != m_playerSocialMap.end()) - return itr->second.Flags & SOCIAL_FLAG_IGNORED; + return (itr->second.Flags & SOCIAL_FLAG_IGNORED) != 0; return false; } diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index de71619c282..d475a0bd6ea 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -364,7 +364,7 @@ void Unit::Update(uint32 p_time) bool Unit::haveOffhandWeapon() const { if (Player const* player = ToPlayer()) - return player->GetWeaponForAttack(OFF_ATTACK, true); + return player->GetWeaponForAttack(OFF_ATTACK, true) != nullptr; return CanDualWield(); } @@ -2352,7 +2352,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spellInfo bool canDodge = true; bool canParry = true; - bool canBlock = spellInfo->AttributesEx3 & SPELL_ATTR3_BLOCKABLE_SPELL; + bool canBlock = (spellInfo->AttributesEx3 & SPELL_ATTR3_BLOCKABLE_SPELL) != 0; // Same spells cannot be parry/dodge if (spellInfo->Attributes & SPELL_ATTR0_IMPOSSIBLE_DODGE_PARRY_BLOCK) @@ -3778,7 +3778,7 @@ void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit* } } - bool stealCharge = aura->GetSpellInfo()->AttributesEx7 & SPELL_ATTR7_DISPEL_CHARGES; + bool stealCharge = (aura->GetSpellInfo()->AttributesEx7 & SPELL_ATTR7_DISPEL_CHARGES) != 0; // Cast duration to unsigned to prevent permanent aura's such as Righteous Fury being permanently added to caster uint32 dur = std::min(2u * MINUTE * IN_MILLISECONDS, uint32(aura->GetDuration())); @@ -4298,7 +4298,7 @@ void Unit::GetDispellableAuraList(Unit* caster, uint32 dispelMask, DispelCharges // The charges / stack amounts don't count towards the total number of auras that can be dispelled. // Ie: A dispel on a target with 5 stacks of Winters Chill and a Polymorph has 1 / (1 + 1) -> 50% chance to dispell // Polymorph instead of 1 / (5 + 1) -> 16%. - bool dispel_charges = aura->GetSpellInfo()->AttributesEx7 & SPELL_ATTR7_DISPEL_CHARGES; + bool dispel_charges = (aura->GetSpellInfo()->AttributesEx7 & SPELL_ATTR7_DISPEL_CHARGES) != 0; uint8 charges = dispel_charges ? aura->GetCharges() : aura->GetStackAmount(); if (charges > 0) dispelList.push_back(std::make_pair(aura, charges)); @@ -7534,7 +7534,7 @@ bool Unit::HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, Sp CastSpell(this, 28682, true); - return (procEx & PROC_EX_CRITICAL_HIT); + return (procEx & PROC_EX_CRITICAL_HIT) != 0; } // Empowered Fire case 31656: @@ -15214,7 +15214,7 @@ void Unit::Kill(Unit* victim, bool durabilityLoss) if (group) { - group->BroadcastPacket(&data, group->GetMemberGroup(player->GetGUID())); + group->BroadcastPacket(&data, group->GetMemberGroup(player->GetGUID()) != 0); if (creature) { diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 535d75af204..e87eb957de8 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1343,18 +1343,18 @@ class Unit : public WorldObject void SendMeleeAttackStart(Unit* victim); void AddUnitState(uint32 f) { m_state |= f; } - bool HasUnitState(const uint32 f) const { return (m_state & f); } + bool HasUnitState(const uint32 f) const { return (m_state & f) != 0; } void ClearUnitState(uint32 f) { m_state &= ~f; } bool CanFreeMove() const; uint32 HasUnitTypeMask(uint32 mask) const { return mask & m_unitTypeMask; } void AddUnitTypeMask(uint32 mask) { m_unitTypeMask |= mask; } - bool IsSummon() const { return m_unitTypeMask & UNIT_MASK_SUMMON; } - bool IsGuardian() const { return m_unitTypeMask & UNIT_MASK_GUARDIAN; } - bool IsPet() const { return m_unitTypeMask & UNIT_MASK_PET; } - bool IsHunterPet() const{ return m_unitTypeMask & UNIT_MASK_HUNTER_PET; } - bool IsTotem() const { return m_unitTypeMask & UNIT_MASK_TOTEM; } - bool IsVehicle() const { return m_unitTypeMask & UNIT_MASK_VEHICLE; } + bool IsSummon() const { return (m_unitTypeMask & UNIT_MASK_SUMMON) != 0; } + bool IsGuardian() const { return (m_unitTypeMask & UNIT_MASK_GUARDIAN) != 0; } + bool IsPet() const { return (m_unitTypeMask & UNIT_MASK_PET) != 0; } + bool IsHunterPet() const{ return (m_unitTypeMask & UNIT_MASK_HUNTER_PET) != 0; } + bool IsTotem() const { return (m_unitTypeMask & UNIT_MASK_TOTEM) != 0; } + bool IsVehicle() const { return (m_unitTypeMask & UNIT_MASK_VEHICLE) != 0; } uint8 getLevel() const { return uint8(GetUInt32Value(UNIT_FIELD_LEVEL)); } uint8 getLevelForTarget(WorldObject const* /*target*/) const { return getLevel(); } diff --git a/src/server/game/Entities/Vehicle/VehicleDefines.h b/src/server/game/Entities/Vehicle/VehicleDefines.h index 4acd1fe209a..fdc5c94282b 100644 --- a/src/server/game/Entities/Vehicle/VehicleDefines.h +++ b/src/server/game/Entities/Vehicle/VehicleDefines.h @@ -83,7 +83,7 @@ struct VehicleAccessory VehicleAccessory(uint32 entry, int8 seatId, bool isMinion, uint8 summonType, uint32 summonTime) : AccessoryEntry(entry), IsMinion(isMinion), SummonTime(summonTime), SeatId(seatId), SummonedType(summonType) { } uint32 AccessoryEntry; - uint32 IsMinion; + bool IsMinion; uint32 SummonTime; int8 SeatId; uint8 SummonedType; diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 4853c9b3ba5..b7f2cd3dae4 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -6964,7 +6964,7 @@ void ObjectMgr::LoadReputationOnKill() repOnKill.IsTeamAward2 = fields[6].GetBool(); repOnKill.ReputationMaxCap2 = fields[7].GetUInt8(); repOnKill.RepValue2 = fields[8].GetInt32(); - repOnKill.TeamDependent = fields[9].GetUInt8(); + repOnKill.TeamDependent = fields[9].GetBool(); if (!GetCreatureTemplate(creature_id)) { diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h index 3cf0c103452..1a7fd311ba0 100644 --- a/src/server/game/Globals/ObjectMgr.h +++ b/src/server/game/Globals/ObjectMgr.h @@ -1297,7 +1297,7 @@ class ObjectMgr void LoadFactionChangeSpells(); void LoadFactionChangeTitles(); - bool IsTransportMap(uint32 mapId) const { return _transportMaps.count(mapId); } + bool IsTransportMap(uint32 mapId) const { return _transportMaps.count(mapId) != 0; } private: // first free id for selected id type diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index 00106d971ec..2e7633091f3 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -492,7 +492,7 @@ bool Group::RemoveMember(uint64 guid, const RemoveMethod& method /*= GROUP_REMOV // LFG group vote kick handled in scripts if (isLFGGroup() && method == GROUP_REMOVEMETHOD_KICK) - return m_memberSlots.size(); + return !m_memberSlots.empty(); // remove member and change leader (if need) only if strong more 2 members _before_ member remove (BG/BF allow 1 member group) if (GetMembersCount() > ((isBGGroup() || isLFGGroup() || isBFGroup()) ? 1u : 2u)) @@ -2170,12 +2170,12 @@ bool Group::IsFull() const bool Group::isLFGGroup() const { - return m_groupType & GROUPTYPE_LFG; + return (m_groupType & GROUPTYPE_LFG) != 0; } bool Group::isRaidGroup() const { - return m_groupType & GROUPTYPE_RAID; + return (m_groupType & GROUPTYPE_RAID) != 0; } bool Group::isBGGroup() const diff --git a/src/server/game/Groups/GroupMgr.cpp b/src/server/game/Groups/GroupMgr.cpp index 39735f5dce3..23b6998d688 100644 --- a/src/server/game/Groups/GroupMgr.cpp +++ b/src/server/game/Groups/GroupMgr.cpp @@ -226,7 +226,7 @@ void GroupMgr::LoadGroups() diff = 0; // default for both difficaly types } - InstanceSave* save = sInstanceSaveMgr->AddInstanceSave(mapEntry->MapID, fields[2].GetUInt32(), Difficulty(diff), time_t(fields[5].GetUInt32()), (bool)fields[6].GetUInt64(), true); + InstanceSave* save = sInstanceSaveMgr->AddInstanceSave(mapEntry->MapID, fields[2].GetUInt32(), Difficulty(diff), time_t(fields[5].GetUInt32()), fields[6].GetUInt64() != 0, true); group->BindToInstance(save, fields[3].GetBool(), true); ++count; } diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp index db0a196dec6..57e9a84d611 100644 --- a/src/server/game/Guilds/Guild.cpp +++ b/src/server/game/Guilds/Guild.cpp @@ -2744,7 +2744,7 @@ bool Guild::_DoItemsMove(MoveItemData* pSrc, MoveItemData* pDest, bool sendError Item* pDestItem = pDest->GetItem(); bool swap = (pDestItem != NULL); - Item* pSrcItem = pSrc->GetItem(splitedAmount); + Item* pSrcItem = pSrc->GetItem(splitedAmount != 0); // 1. Can store source item in destination if (!pDest->CanStore(pSrcItem, swap, sendError)) return false; diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp index 7def6b0f467..95e4dd3b5e0 100644 --- a/src/server/game/Handlers/BattleGroundHandler.cpp +++ b/src/server/game/Handlers/BattleGroundHandler.cpp @@ -666,7 +666,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData) return; if (grp->GetLeaderGUID() != _player->GetGUID()) return; - err = grp->CanJoinBattlegroundQueue(bg, bgQueueTypeId, arenatype, arenatype, (bool)isRated, arenaslot); + err = grp->CanJoinBattlegroundQueue(bg, bgQueueTypeId, arenatype, arenatype, isRated != 0, arenaslot); } uint32 ateamId = 0; @@ -706,7 +706,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData) else bg->SetRated(false); - GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, arenatype, isRated, false, arenaRating, matchmakerRating, ateamId); + GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, arenatype, isRated != 0, false, arenaRating, matchmakerRating, ateamId); avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId()); } @@ -738,7 +738,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData) } else { - GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, NULL, bgTypeId, bracketEntry, arenatype, isRated, false, arenaRating, matchmakerRating, ateamId); + GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, NULL, bgTypeId, bracketEntry, arenatype, isRated != 0, false, arenaRating, matchmakerRating, ateamId); uint32 avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId()); uint32 queueSlot = _player->AddBattlegroundQueueId(bgQueueTypeId); diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 6c4c657ba2c..4d52eab61d6 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -287,10 +287,10 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData) switch (team) { case ALLIANCE: - disabled = mask & (1 << 0); + disabled = (mask & (1 << 0)) != 0; break; case HORDE: - disabled = mask & (1 << 1); + disabled = (mask & (1 << 1)) != 0; break; } @@ -1055,7 +1055,7 @@ void WorldSession::HandleSetFactionAtWar(WorldPacket& recvData) recvData >> repListID; recvData >> flag; - GetPlayer()->GetReputationMgr().SetAtWar(repListID, flag); + GetPlayer()->GetReputationMgr().SetAtWar(repListID, flag != 0); } //I think this function is never used :/ I dunno, but i guess this opcode not exists @@ -1108,7 +1108,7 @@ void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket& recvData) uint8 inactive; recvData >> replistid >> inactive; - _player->GetReputationMgr().SetInactive(replistid, inactive); + _player->GetReputationMgr().SetInactive(replistid, inactive != 0); } void WorldSession::HandleShowingHelmOpcode(WorldPacket& recvData) diff --git a/src/server/game/Handlers/GroupHandler.cpp b/src/server/game/Handlers/GroupHandler.cpp index 97867e2f352..5b35da297c9 100644 --- a/src/server/game/Handlers/GroupHandler.cpp +++ b/src/server/game/Handlers/GroupHandler.cpp @@ -1068,5 +1068,5 @@ void WorldSession::HandleOptOutOfLootOpcode(WorldPacket& recvData) return; } - GetPlayer()->SetPassOnGroupLoot(passOnLoot); + GetPlayer()->SetPassOnGroupLoot(passOnLoot != 0); } diff --git a/src/server/game/Handlers/GuildHandler.cpp b/src/server/game/Handlers/GuildHandler.cpp index 9df633a4c5e..b652192bfd7 100644 --- a/src/server/game/Handlers/GuildHandler.cpp +++ b/src/server/game/Handlers/GuildHandler.cpp @@ -463,7 +463,7 @@ void WorldSession::HandleGuildBankSwapItems(WorldPacket& recvData) if (!Player::IsInventoryPos(playerBag, playerSlotId) && !(playerBag == NULL_BAG && playerSlotId == NULL_SLOT)) GetPlayer()->SendEquipError(EQUIP_ERR_NONE, NULL); else - guild->SwapItemsWithInventory(GetPlayer(), toChar, tabId, slotId, playerBag, playerSlotId, splitedAmount); + guild->SwapItemsWithInventory(GetPlayer(), toChar != 0, tabId, slotId, playerBag, playerSlotId, splitedAmount); } } diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp index 4f65bcee4e5..1311cda1ef9 100644 --- a/src/server/game/Handlers/NPCHandler.cpp +++ b/src/server/game/Handlers/NPCHandler.cpp @@ -888,12 +888,12 @@ void WorldSession::HandleRepairItemOpcode(WorldPacket& recvData) Item* item = _player->GetItemByGuid(itemGUID); if (item) - _player->DurabilityRepair(item->GetPos(), true, discountMod, guildBank); + _player->DurabilityRepair(item->GetPos(), true, discountMod, guildBank != 0); } else { TC_LOG_DEBUG("network", "ITEM: Repair all items, npcGUID = %u", GUID_LOPART(npcGUID)); - _player->DurabilityRepairAll(true, discountMod, guildBank); + _player->DurabilityRepairAll(true, discountMod, guildBank != 0); } } diff --git a/src/server/game/Handlers/PetHandler.cpp b/src/server/game/Handlers/PetHandler.cpp index 3cc445ff81b..9346e982bd2 100644 --- a/src/server/game/Handlers/PetHandler.cpp +++ b/src/server/game/Handlers/PetHandler.cpp @@ -735,11 +735,11 @@ void WorldSession::HandlePetSpellAutocastOpcode(WorldPacket& recvPacket) } if (pet->IsPet()) - ((Pet*)pet)->ToggleAutocast(spellInfo, state); + ((Pet*)pet)->ToggleAutocast(spellInfo, state != 0); else - pet->GetCharmInfo()->ToggleCreatureAutocast(spellInfo, state); + pet->GetCharmInfo()->ToggleCreatureAutocast(spellInfo, state != 0); - charmInfo->SetSpellAutocast(spellInfo, state); + charmInfo->SetSpellAutocast(spellInfo, state != 0); } void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket) diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index bfb38a31248..fbc33418e47 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -2195,13 +2195,13 @@ inline bool IsOutdoorWMO(uint32 mogpFlags, int32 /*adtId*/, int32 /*rootId*/, in return false; } - outdoor = mogpFlags&0x8; + outdoor = (mogpFlags & 0x8) != 0; if (wmoEntry) { if (wmoEntry->Flags & 4) return true; - if ((wmoEntry->Flags & 2)!=0) + if (wmoEntry->Flags & 2) outdoor = false; } return outdoor; @@ -2442,12 +2442,12 @@ bool Map::IsInWater(float x, float y, float pZ, LiquidData* data) const { LiquidData liquid_status; LiquidData* liquid_ptr = data ? data : &liquid_status; - return getLiquidStatus(x, y, pZ, MAP_ALL_LIQUIDS, liquid_ptr) & (LIQUID_MAP_IN_WATER | LIQUID_MAP_UNDER_WATER); + return (getLiquidStatus(x, y, pZ, MAP_ALL_LIQUIDS, liquid_ptr) & (LIQUID_MAP_IN_WATER | LIQUID_MAP_UNDER_WATER)) != 0; } bool Map::IsUnderWater(float x, float y, float z) const { - return getLiquidStatus(x, y, z, MAP_LIQUID_TYPE_WATER|MAP_LIQUID_TYPE_OCEAN) & LIQUID_MAP_UNDER_WATER; + return (getLiquidStatus(x, y, z, MAP_LIQUID_TYPE_WATER | MAP_LIQUID_TYPE_OCEAN) & LIQUID_MAP_UNDER_WATER) != 0; } bool Map::CheckGridIntegrity(Creature* c, bool moved) const diff --git a/src/server/game/Movement/PathGenerator.cpp b/src/server/game/Movement/PathGenerator.cpp index f2e1bb518d4..cbf88b68028 100644 --- a/src/server/game/Movement/PathGenerator.cpp +++ b/src/server/game/Movement/PathGenerator.cpp @@ -793,8 +793,8 @@ dtStatus PathGenerator::FindSmoothPath(float const* startPos, float const* endPo if (!GetSteerTarget(iterPos, targetPos, SMOOTH_PATH_SLOP, polys, npolys, steerPos, steerPosFlag, steerPosRef)) break; - bool endOfPath = (steerPosFlag & DT_STRAIGHTPATH_END); - bool offMeshConnection = (steerPosFlag & DT_STRAIGHTPATH_OFFMESH_CONNECTION); + bool endOfPath = (steerPosFlag & DT_STRAIGHTPATH_END) != 0; + bool offMeshConnection = (steerPosFlag & DT_STRAIGHTPATH_OFFMESH_CONNECTION) != 0; // Find movement delta. float delta[VERTEX_SIZE]; diff --git a/src/server/game/Movement/Spline/MoveSplineFlag.h b/src/server/game/Movement/Spline/MoveSplineFlag.h index 2cac9034c84..62fe808b6f5 100644 --- a/src/server/game/Movement/Spline/MoveSplineFlag.h +++ b/src/server/game/Movement/Spline/MoveSplineFlag.h @@ -83,9 +83,9 @@ namespace Movement // Constant interface - bool isSmooth() const { return raw() & Mask_CatmullRom; } + bool isSmooth() const { return (raw() & Mask_CatmullRom) != 0; } bool isLinear() const { return !isSmooth(); } - bool isFacing() const { return raw() & Mask_Final_Facing; } + bool isFacing() const { return (raw() & Mask_Final_Facing) != 0; } uint8 getAnimationId() const { return animId; } bool hasAllFlags(uint32 f) const { return (raw() & f) == f; } diff --git a/src/server/game/Quests/QuestDef.cpp b/src/server/game/Quests/QuestDef.cpp index 099275ba8dc..a26b14af4b7 100644 --- a/src/server/game/Quests/QuestDef.cpp +++ b/src/server/game/Quests/QuestDef.cpp @@ -213,12 +213,12 @@ uint32 Quest::GetRewMoneyMaxLevel() const bool Quest::IsAutoAccept() const { - return sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_ACCEPT) ? false : (Flags & QUEST_FLAGS_AUTO_ACCEPT); + return !sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_ACCEPT) && HasFlag(QUEST_FLAGS_AUTO_ACCEPT); } bool Quest::IsAutoComplete() const { - return sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_COMPLETE) ? false : (Method == 0 || HasFlag(QUEST_FLAGS_AUTOCOMPLETE)); + return !sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_COMPLETE) && (Method == 0 || HasFlag(QUEST_FLAGS_AUTOCOMPLETE)); } bool Quest::IsRaidQuest(Difficulty difficulty) const diff --git a/src/server/game/Quests/QuestDef.h b/src/server/game/Quests/QuestDef.h index 995396c37f5..350ef104ed4 100644 --- a/src/server/game/Quests/QuestDef.h +++ b/src/server/game/Quests/QuestDef.h @@ -262,14 +262,14 @@ class Quest bool IsAutoAccept() const; bool IsAutoComplete() const; uint32 GetFlags() const { return Flags; } - bool IsDaily() const { return Flags & QUEST_FLAGS_DAILY; } - bool IsWeekly() const { return Flags & QUEST_FLAGS_WEEKLY; } - bool IsMonthly() const { return SpecialFlags & QUEST_SPECIAL_FLAGS_MONTHLY; } + bool IsDaily() const { return (Flags & QUEST_FLAGS_DAILY) != 0; } + bool IsWeekly() const { return (Flags & QUEST_FLAGS_WEEKLY) != 0; } + bool IsMonthly() const { return (SpecialFlags & QUEST_SPECIAL_FLAGS_MONTHLY) != 0; } bool IsSeasonal() const { return (ZoneOrSort == -QUEST_SORT_SEASONAL || ZoneOrSort == -QUEST_SORT_SPECIAL || ZoneOrSort == -QUEST_SORT_LUNAR_FESTIVAL || ZoneOrSort == -QUEST_SORT_MIDSUMMER || ZoneOrSort == -QUEST_SORT_BREWFEST || ZoneOrSort == -QUEST_SORT_LOVE_IS_IN_THE_AIR || ZoneOrSort == -QUEST_SORT_NOBLEGARDEN) && !IsRepeatable(); } - bool IsDailyOrWeekly() const { return Flags & (QUEST_FLAGS_DAILY | QUEST_FLAGS_WEEKLY); } + bool IsDailyOrWeekly() const { return (Flags & (QUEST_FLAGS_DAILY | QUEST_FLAGS_WEEKLY)) != 0; } bool IsRaidQuest(Difficulty difficulty) const; bool IsAllowedInRaid(Difficulty difficulty) const; - bool IsDFQuest() const { return SpecialFlags & QUEST_SPECIAL_FLAGS_DF_QUEST; } + bool IsDFQuest() const { return (SpecialFlags & QUEST_SPECIAL_FLAGS_DF_QUEST) != 0; } uint32 CalculateHonorGain(uint8 level) const; // multiple values diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp index 46b73e74068..f19d6d754cf 100644 --- a/src/server/game/Reputation/ReputationMgr.cpp +++ b/src/server/game/Reputation/ReputationMgr.cpp @@ -59,7 +59,7 @@ bool ReputationMgr::IsAtWar(FactionEntry const* factionEntry) const return false; if (FactionState const* factionState = GetState(factionEntry)) - return (factionState->Flags & FACTION_FLAG_AT_WAR); + return (factionState->Flags & FACTION_FLAG_AT_WAR) != 0; return false; } diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp index 58ad725d570..7c82b806cf8 100644 --- a/src/server/game/Scripting/MapScripts.cpp +++ b/src/server/game/Scripting/MapScripts.cpp @@ -806,7 +806,7 @@ void Map::ScriptsProcess() if (!sWaypointMgr->GetPath(step.script->LoadPath.PathID)) TC_LOG_ERROR("scripts", "%s source object has an invalid path (%u), skipping.", step.script->GetDebugInfo().c_str(), step.script->LoadPath.PathID); else - unit->GetMotionMaster()->MovePath(step.script->LoadPath.PathID, step.script->LoadPath.IsRepeatable); + unit->GetMotionMaster()->MovePath(step.script->LoadPath.PathID, step.script->LoadPath.IsRepeatable != 0); } break; diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp index 75dbd457b91..851d992d857 100644 --- a/src/server/game/Spells/Auras/SpellAuras.cpp +++ b/src/server/game/Spells/Auras/SpellAuras.cpp @@ -1036,7 +1036,7 @@ void Aura::SetLoadedState(int32 maxduration, int32 duration, int32 charges, uint if (m_effects[i]) { m_effects[i]->SetAmount(amount[i]); - m_effects[i]->SetCanBeRecalculated(recalculateMask & (1<<i)); + m_effects[i]->SetCanBeRecalculated((recalculateMask & (1 << i)) != 0); m_effects[i]->CalculatePeriodic(caster, false, true); m_effects[i]->CalculateSpellMod(); m_effects[i]->RecalculateAmount(caster); diff --git a/src/server/game/Spells/Auras/SpellAuras.h b/src/server/game/Spells/Auras/SpellAuras.h index 8c426ea2175..19c77c2ac7e 100644 --- a/src/server/game/Spells/Auras/SpellAuras.h +++ b/src/server/game/Spells/Auras/SpellAuras.h @@ -67,9 +67,9 @@ class AuraApplication uint8 GetSlot() const { return _slot; } uint8 GetFlags() const { return _flags; } uint8 GetEffectMask() const { return _flags & (AFLAG_EFF_INDEX_0 | AFLAG_EFF_INDEX_1 | AFLAG_EFF_INDEX_2); } - bool HasEffect(uint8 effect) const { ASSERT(effect < MAX_SPELL_EFFECTS); return _flags & (1<<effect); } - bool IsPositive() const { return _flags & AFLAG_POSITIVE; } - bool IsSelfcast() const { return _flags & AFLAG_CASTER; } + bool HasEffect(uint8 effect) const { ASSERT(effect < MAX_SPELL_EFFECTS); return (_flags & (1 << effect)) != 0; } + bool IsPositive() const { return (_flags & AFLAG_POSITIVE) != 0; } + bool IsSelfcast() const { return (_flags & AFLAG_CASTER) != 0; } uint8 GetEffectsToApply() const { return _effectsToApply; } void SetRemoveMode(AuraRemoveMode mode) { _removeMode = mode; } diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index d223425a027..2bf9c0e0395 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -1759,8 +1759,8 @@ void Spell::SearchTargets(SEARCHER& searcher, uint32 containerMask, Unit* refere return; // search world and grid for possible targets - bool searchInGrid = containerMask & (GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_GAMEOBJECT); - bool searchInWorld = containerMask & (GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER | GRID_MAP_TYPE_MASK_CORPSE); + bool searchInGrid = (containerMask & (GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_GAMEOBJECT)) != 0; + bool searchInWorld = (containerMask & (GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER | GRID_MAP_TYPE_MASK_CORPSE)) != 0; if (searchInGrid || searchInWorld) { float x, y; @@ -2537,7 +2537,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA aura_effmask |= 1 << i; // Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add - m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo, m_triggeredByAuraSpell); + m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo, m_triggeredByAuraSpell != nullptr); if (m_diminishGroup && aura_effmask) { m_diminishLevel = unit->GetDiminishing(m_diminishGroup); @@ -5516,7 +5516,7 @@ SpellCastResult Spell::CheckCasterAuras() const mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK; } - bool usableInStun = m_spellInfo->AttributesEx5 & SPELL_ATTR5_USABLE_WHILE_STUNNED; + bool usableInStun = (m_spellInfo->AttributesEx5 & SPELL_ATTR5_USABLE_WHILE_STUNNED) != 0; // Glyph of Pain Suppression // there is no other way to handle it @@ -6472,7 +6472,7 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff) const bool Spell::IsNextMeleeSwingSpell() const { - return m_spellInfo->Attributes & SPELL_ATTR0_ON_NEXT_SWING; + return (m_spellInfo->Attributes & SPELL_ATTR0_ON_NEXT_SWING) != 0; } bool Spell::IsAutoActionResetSpell() const @@ -6651,7 +6651,7 @@ void Spell::HandleLaunchPhase() if (m_applyMultiplierMask & (1 << i)) multiplier[i] = m_spellInfo->Effects[i].CalcDamageMultiplier(m_originalCaster, this); - bool usesAmmo = m_spellInfo->AttributesCu & SPELL_ATTR0_CU_DIRECT_DAMAGE; + bool usesAmmo = (m_spellInfo->AttributesCu & SPELL_ATTR0_CU_DIRECT_DAMAGE) != 0; Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_CONSUME_NO_AMMO); for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j) { diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h index 584c20fdfb3..9c4891b95f4 100644 --- a/src/server/game/Spells/Spell.h +++ b/src/server/game/Spells/Spell.h @@ -150,8 +150,8 @@ class SpellCastTargets void ModDst(SpellDestination const& spellDest); void RemoveDst(); - bool HasSrc() const { return GetTargetMask() & TARGET_FLAG_SOURCE_LOCATION; } - bool HasDst() const { return GetTargetMask() & TARGET_FLAG_DEST_LOCATION; } + bool HasSrc() const { return (GetTargetMask() & TARGET_FLAG_SOURCE_LOCATION) != 0; } + bool HasDst() const { return (GetTargetMask() & TARGET_FLAG_DEST_LOCATION) != 0; } bool HasTraj() const { return m_speed != 0; } float GetElevation() const { return m_elevation; } @@ -466,7 +466,7 @@ class Spell void SetAutoRepeat(bool rep) { m_autoRepeat = rep; } void ReSetTimer() { m_timer = m_casttime > 0 ? m_casttime : 0; } bool IsNextMeleeSwingSpell() const; - bool IsTriggered() const { return _triggeredCastFlags & TRIGGERED_FULL_MASK; } + bool IsTriggered() const { return (_triggeredCastFlags & TRIGGERED_FULL_MASK) != 0; } bool IsChannelActive() const { return m_caster->GetUInt32Value(UNIT_CHANNEL_SPELL) != 0; } bool IsAutoActionResetSpell() const; diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 4c0d5770cea..66fca8303dc 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -5341,7 +5341,7 @@ void Spell::EffectStealBeneficialBuff(SpellEffIndex effIndex) // The charges / stack amounts don't count towards the total number of auras that can be dispelled. // Ie: A dispel on a target with 5 stacks of Winters Chill and a Polymorph has 1 / (1 + 1) -> 50% chance to dispell // Polymorph instead of 1 / (5 + 1) -> 16%. - bool dispel_charges = aura->GetSpellInfo()->AttributesEx7 & SPELL_ATTR7_DISPEL_CHARGES; + bool dispel_charges = (aura->GetSpellInfo()->AttributesEx7 & SPELL_ATTR7_DISPEL_CHARGES) != 0; uint8 charges = dispel_charges ? aura->GetCharges() : aura->GetStackAmount(); if (charges > 0) steal_list.push_back(std::make_pair(aura, charges)); diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index 8034002a470..8d3b37cc1d5 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -1007,7 +1007,7 @@ bool SpellInfo::IsTargetingArea() const bool SpellInfo::NeedsExplicitUnitTarget() const { - return GetExplicitTargetMask() & TARGET_FLAG_UNIT_MASK; + return (GetExplicitTargetMask() & TARGET_FLAG_UNIT_MASK) != 0; } bool SpellInfo::NeedsToBeTriggeredByCaster(SpellInfo const* triggeringSpell) const @@ -1048,7 +1048,7 @@ bool SpellInfo::NeedsToBeTriggeredByCaster(SpellInfo const* triggeringSpell) con bool SpellInfo::IsPassive() const { - return Attributes & SPELL_ATTR0_PASSIVE; + return (Attributes & SPELL_ATTR0_PASSIVE) != 0; } bool SpellInfo::IsAutocastable() const @@ -1116,12 +1116,12 @@ bool SpellInfo::IsCooldownStartedOnEvent() const bool SpellInfo::IsDeathPersistent() const { - return AttributesEx3 & SPELL_ATTR3_DEATH_PERSISTENT; + return (AttributesEx3 & SPELL_ATTR3_DEATH_PERSISTENT) != 0; } bool SpellInfo::IsRequiringDeadTarget() const { - return AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_GHOSTS; + return (AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_GHOSTS) != 0; } bool SpellInfo::IsAllowingDeadTarget() const @@ -1155,12 +1155,12 @@ bool SpellInfo::IsPositiveEffect(uint8 effIndex) const bool SpellInfo::IsChanneled() const { - return (AttributesEx & (SPELL_ATTR1_CHANNELED_1 | SPELL_ATTR1_CHANNELED_2)); + return (AttributesEx & (SPELL_ATTR1_CHANNELED_1 | SPELL_ATTR1_CHANNELED_2)) != 0; } bool SpellInfo::NeedsComboPoints() const { - return (AttributesEx & (SPELL_ATTR1_REQ_COMBO_POINTS1 | SPELL_ATTR1_REQ_COMBO_POINTS2)); + return (AttributesEx & (SPELL_ATTR1_REQ_COMBO_POINTS1 | SPELL_ATTR1_REQ_COMBO_POINTS2)) != 0; } bool SpellInfo::IsBreakingStealth() const @@ -1176,7 +1176,7 @@ bool SpellInfo::IsRangedWeaponSpell() const bool SpellInfo::IsAutoRepeatRangedSpell() const { - return AttributesEx2 & SPELL_ATTR2_AUTOREPEAT_FLAG; + return (AttributesEx2 & SPELL_ATTR2_AUTOREPEAT_FLAG) != 0; } bool SpellInfo::IsAffectedBySpellMods() const diff --git a/src/server/game/Spells/SpellScript.cpp b/src/server/game/Spells/SpellScript.cpp index c0bcd477e5b..7132e0583e8 100644 --- a/src/server/game/Spells/SpellScript.cpp +++ b/src/server/game/Spells/SpellScript.cpp @@ -87,7 +87,7 @@ uint8 _SpellScript::EffectHook::GetAffectedEffectsMask(SpellInfo const* spellEnt bool _SpellScript::EffectHook::IsEffectAffected(SpellInfo const* spellEntry, uint8 effIndex) { - return GetAffectedEffectsMask(spellEntry) & 1<<effIndex; + return (GetAffectedEffectsMask(spellEntry) & 1 << effIndex) != 0; } std::string _SpellScript::EffectHook::EffIndexToString() diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h index 32b8781fb89..43d8a577fa3 100644 --- a/src/server/game/Spells/SpellScript.h +++ b/src/server/game/Spells/SpellScript.h @@ -256,8 +256,8 @@ class SpellScript : public _SpellScript bool _Validate(SpellInfo const* entry); bool _Load(Spell* spell); void _InitHit(); - bool _IsEffectPrevented(SpellEffIndex effIndex) { return m_hitPreventEffectMask & (1<<effIndex); } - bool _IsDefaultEffectPrevented(SpellEffIndex effIndex) { return m_hitPreventDefaultEffectMask & (1<<effIndex); } + bool _IsEffectPrevented(SpellEffIndex effIndex) { return (m_hitPreventEffectMask & (1 << effIndex)) != 0; } + bool _IsDefaultEffectPrevented(SpellEffIndex effIndex) { return (m_hitPreventDefaultEffectMask & (1 << effIndex)) != 0; } void _PrepareScriptCall(SpellScriptHookType hookType); void _FinishScriptCall(); bool IsInCheckCastHook() const; diff --git a/src/server/game/Tickets/TicketMgr.h b/src/server/game/Tickets/TicketMgr.h index 5f85ee307ed..00b4e228fab 100644 --- a/src/server/game/Tickets/TicketMgr.h +++ b/src/server/game/Tickets/TicketMgr.h @@ -84,7 +84,7 @@ public: GmTicket(Player* player); ~GmTicket(); - bool IsClosed() const { return _closedBy; } + bool IsClosed() const { return _closedBy != 0; } bool IsCompleted() const { return _completed; } bool IsFromPlayer(uint64 guid) const { return guid == _playerGuid; } bool IsAssigned() const { return _assignedTo != 0; } diff --git a/src/server/game/Tools/CharacterDatabaseCleaner.cpp b/src/server/game/Tools/CharacterDatabaseCleaner.cpp index 758c78b685d..11ed54bfa81 100644 --- a/src/server/game/Tools/CharacterDatabaseCleaner.cpp +++ b/src/server/game/Tools/CharacterDatabaseCleaner.cpp @@ -108,7 +108,7 @@ void CharacterDatabaseCleaner::CheckUnique(const char* column, const char* table bool CharacterDatabaseCleaner::AchievementProgressCheck(uint32 criteria) { - return sAchievementMgr->GetAchievementCriteria(criteria); + return sAchievementMgr->GetAchievementCriteria(criteria) != nullptr; } void CharacterDatabaseCleaner::CleanCharacterAchievementProgress() @@ -118,7 +118,7 @@ void CharacterDatabaseCleaner::CleanCharacterAchievementProgress() bool CharacterDatabaseCleaner::SkillCheck(uint32 skill) { - return sSkillLineStore.LookupEntry(skill); + return sSkillLineStore.LookupEntry(skill) != nullptr; } void CharacterDatabaseCleaner::CleanCharacterSkills() @@ -142,7 +142,7 @@ bool CharacterDatabaseCleaner::TalentCheck(uint32 talent_id) if (!talentInfo) return false; - return sTalentTabStore.LookupEntry(talentInfo->TalentTab); + return sTalentTabStore.LookupEntry(talentInfo->TalentTab) != nullptr; } void CharacterDatabaseCleaner::CleanCharacterTalent() diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index 631c4e61d5f..807e1684c47 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -957,7 +957,7 @@ void World::LoadConfigSettings(bool reload) m_int_configs[CONFIG_CHATFLOOD_MESSAGE_DELAY] = sConfigMgr->GetIntDefault("ChatFlood.MessageDelay", 1); m_int_configs[CONFIG_CHATFLOOD_MUTE_TIME] = sConfigMgr->GetIntDefault("ChatFlood.MuteTime", 10); - m_bool_configs[CONFIG_EVENT_ANNOUNCE] = sConfigMgr->GetIntDefault("Event.Announce", false); + m_bool_configs[CONFIG_EVENT_ANNOUNCE] = sConfigMgr->GetBoolDefault("Event.Announce", false); m_float_configs[CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS] = sConfigMgr->GetFloatDefault("CreatureFamilyFleeAssistanceRadius", 30.0f); m_float_configs[CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS] = sConfigMgr->GetFloatDefault("CreatureFamilyAssistanceRadius", 10.0f); @@ -1316,7 +1316,7 @@ void World::SetInitialWorldSettings() ///- Update the realm entry in the database with the realm type from the config file //No SQL injection as values are treated as integers - + // not send custom type REALM_FFA_PVP to realm list uint32 server_type = IsFFAPvPRealm() ? uint32(REALM_TYPE_PVP) : getIntConfig(CONFIG_GAME_TYPE); uint32 realm_zone = getIntConfig(CONFIG_REALM_ZONE); |
