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authorShauren <none@none>2010-12-17 13:43:24 +0100
committerShauren <none@none>2010-12-17 13:43:24 +0100
commit82f45966fc00106b52294e4c01a2848ba24e2eb8 (patch)
treedd3ee1457f54da1cdeebe3ded7e6e29f282d2bc9 /src/server/game/AI/ScriptedAI
parentee3fd3ebebcbf85d3ff942eb462b15368b76e8c1 (diff)
Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/HasUnitState/ClearUnitState
Core/Vehicles: Allow the vehicle to always damage the passenger (removed unneded dbc hacks from scripts) --HG-- branch : trunk
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp2
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp14
2 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
index 7717513d409..8ca697a1f46 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
@@ -90,7 +90,7 @@ bool npc_escortAI::AssistPlayerInCombat(Unit* pWho)
void npc_escortAI::MoveInLineOfSight(Unit* pWho)
{
- if (!me->hasUnitState(UNIT_STAT_STUNNED) && pWho->isTargetableForAttack() && pWho->isInAccessiblePlaceFor(me))
+ if (!me->HasUnitState(UNIT_STAT_STUNNED) && pWho->isTargetableForAttack() && pWho->isInAccessiblePlaceFor(me))
{
if (HasEscortState(STATE_ESCORT_ESCORTING) && AssistPlayerInCombat(pWho))
return;
diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
index d9f753306cc..5dca322f8a0 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
@@ -38,8 +38,8 @@ void FollowerAI::AttackStart(Unit* pWho)
me->SetInCombatWith(pWho);
pWho->SetInCombatWith(me);
- if (me->hasUnitState(UNIT_STAT_FOLLOW))
- me->clearUnitState(UNIT_STAT_FOLLOW);
+ if (me->HasUnitState(UNIT_STAT_FOLLOW))
+ me->ClearUnitState(UNIT_STAT_FOLLOW);
if (IsCombatMovement())
me->GetMotionMaster()->MoveChase(pWho);
@@ -88,7 +88,7 @@ bool FollowerAI::AssistPlayerInCombat(Unit* pWho)
void FollowerAI::MoveInLineOfSight(Unit* pWho)
{
- if (!me->hasUnitState(UNIT_STAT_STUNNED) && pWho->isTargetableForAttack() && pWho->isInAccessiblePlaceFor(me))
+ if (!me->HasUnitState(UNIT_STAT_STUNNED) && pWho->isTargetableForAttack() && pWho->isInAccessiblePlaceFor(me))
{
if (HasFollowState(STATE_FOLLOW_INPROGRESS) && AssistPlayerInCombat(pWho))
return;
@@ -340,9 +340,9 @@ Player* FollowerAI::GetLeaderForFollower()
void FollowerAI::SetFollowComplete(bool bWithEndEvent)
{
- if (me->hasUnitState(UNIT_STAT_FOLLOW))
+ if (me->HasUnitState(UNIT_STAT_FOLLOW))
{
- me->clearUnitState(UNIT_STAT_FOLLOW);
+ me->ClearUnitState(UNIT_STAT_FOLLOW);
me->StopMoving();
me->GetMotionMaster()->Clear();
@@ -369,9 +369,9 @@ void FollowerAI::SetFollowPaused(bool bPaused)
{
AddFollowState(STATE_FOLLOW_PAUSED);
- if (me->hasUnitState(UNIT_STAT_FOLLOW))
+ if (me->HasUnitState(UNIT_STAT_FOLLOW))
{
- me->clearUnitState(UNIT_STAT_FOLLOW);
+ me->ClearUnitState(UNIT_STAT_FOLLOW);
me->StopMoving();
me->GetMotionMaster()->Clear();