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authorGacko <gacko28@gmx.de>2013-04-08 18:16:44 +0200
committerGacko <gacko28@gmx.de>2013-04-08 18:16:44 +0200
commit8cbad9466ddd096b120ae3c3fdc9cfc841fb9b8c (patch)
treeb170215cd368b58e810d460aadc6545d349fd419 /src/server/game/AI/ScriptedAI
parent199f8b71408a3ac99e4fd356c8a3a9e9ebc65487 (diff)
Core/Gossip: New AddMenuItem method for using DB texts
Many thanks to @Erimioa
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedGossip.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedGossip.h b/src/server/game/AI/ScriptedAI/ScriptedGossip.h
index 80142afd14b..93add2ae652 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedGossip.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedGossip.h
@@ -78,7 +78,11 @@ enum eTradeskill
// d - Action (identifys this Menu Item)
// e - Text to be displayed in pop up box
// f - Money value in pop up box
+// g - Coded
+// h - Menu ID from DB
+// i - Menu item ID from DB
#define ADD_GOSSIP_ITEM(a, b, c, d) PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, a, b, c, d, "", 0)
+#define ADD_GOSSIP_ITEM_DB(h, i, c, d) PlayerTalkClass->GetGossipMenu().AddMenuItem(h, i, c, d)
#define ADD_GOSSIP_ITEM_EXTENDED(a, b, c, d, e, f, g) PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, a, b, c, d, e, f, g)
// This fuction Sends the current menu to show to client, a - NPCTEXTID(uint32), b - npc guid(uint64)