diff options
| author | Gacko <gacko28@gmx.de> | 2013-04-08 18:16:44 +0200 |
|---|---|---|
| committer | Gacko <gacko28@gmx.de> | 2013-04-08 18:16:44 +0200 |
| commit | 8cbad9466ddd096b120ae3c3fdc9cfc841fb9b8c (patch) | |
| tree | b170215cd368b58e810d460aadc6545d349fd419 /src/server/game/AI/ScriptedAI | |
| parent | 199f8b71408a3ac99e4fd356c8a3a9e9ebc65487 (diff) | |
Core/Gossip: New AddMenuItem method for using DB texts
Many thanks to @Erimioa
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedGossip.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedGossip.h b/src/server/game/AI/ScriptedAI/ScriptedGossip.h index 80142afd14b..93add2ae652 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedGossip.h +++ b/src/server/game/AI/ScriptedAI/ScriptedGossip.h @@ -78,7 +78,11 @@ enum eTradeskill // d - Action (identifys this Menu Item) // e - Text to be displayed in pop up box // f - Money value in pop up box +// g - Coded +// h - Menu ID from DB +// i - Menu item ID from DB #define ADD_GOSSIP_ITEM(a, b, c, d) PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, a, b, c, d, "", 0) +#define ADD_GOSSIP_ITEM_DB(h, i, c, d) PlayerTalkClass->GetGossipMenu().AddMenuItem(h, i, c, d) #define ADD_GOSSIP_ITEM_EXTENDED(a, b, c, d, e, f, g) PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, a, b, c, d, e, f, g) // This fuction Sends the current menu to show to client, a - NPCTEXTID(uint32), b - npc guid(uint64) |
