diff options
| author | Shauren <shauren.trinity@gmail.com> | 2017-05-13 19:37:33 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2017-05-13 19:37:33 +0200 |
| commit | 9299e9bde087af7e5d777d5a55a3b79d2b63c48e (patch) | |
| tree | 4d3e436ae21faf28154be8a70fd7d23c1b7692f0 /src/server/game/AI/ScriptedAI | |
| parent | 229c78b5a38dc58e14f4912de49437b68341452b (diff) | |
Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8c
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 14 |
1 files changed, 4 insertions, 10 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index f4dbb0e128a..463d121bced 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -319,7 +319,7 @@ Unit* ScriptedAI::DoSelectLowestHpFriendly(float range, uint32 minHPDiff) Unit* unit = nullptr; Trinity::MostHPMissingInRange u_check(me, range, minHPDiff); Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange> searcher(me, unit, u_check); - me->VisitNearbyObject(range, searcher); + Cell::VisitAllObjects(me, searcher, range); return unit; } @@ -329,7 +329,7 @@ std::list<Creature*> ScriptedAI::DoFindFriendlyCC(float range) std::list<Creature*> list; Trinity::FriendlyCCedInRange u_check(me, range); Trinity::CreatureListSearcher<Trinity::FriendlyCCedInRange> searcher(me, list, u_check); - me->VisitNearbyObject(range, searcher); + Cell::VisitAllObjects(me, searcher, range); return list; } @@ -339,7 +339,7 @@ std::list<Creature*> ScriptedAI::DoFindFriendlyMissingBuff(float range, uint32 u std::list<Creature*> list; Trinity::FriendlyMissingBuffInRange u_check(me, range, uiSpellid); Trinity::CreatureListSearcher<Trinity::FriendlyMissingBuffInRange> searcher(me, list, u_check); - me->VisitNearbyObject(range, searcher); + Cell::VisitAllObjects(me, searcher, range); return list; } @@ -348,15 +348,9 @@ Player* ScriptedAI::GetPlayerAtMinimumRange(float minimumRange) { Player* player = nullptr; - CellCoord pair(Trinity::ComputeCellCoord(me->GetPositionX(), me->GetPositionY())); - Cell cell(pair); - cell.SetNoCreate(); - Trinity::PlayerAtMinimumRangeAway check(me, minimumRange); Trinity::PlayerSearcher<Trinity::PlayerAtMinimumRangeAway> searcher(me, player, check); - TypeContainerVisitor<Trinity::PlayerSearcher<Trinity::PlayerAtMinimumRangeAway>, GridTypeMapContainer> visitor(searcher); - - cell.Visit(pair, visitor, *me->GetMap(), *me, minimumRange); + Cell::VisitWorldObjects(me, searcher, minimumRange); return player; } |
