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authorShauren <shauren.trinity@gmail.com>2017-05-13 19:37:33 +0200
committerShauren <shauren.trinity@gmail.com>2017-05-13 19:37:33 +0200
commit9299e9bde087af7e5d777d5a55a3b79d2b63c48e (patch)
tree4d3e436ae21faf28154be8a70fd7d23c1b7692f0 /src/server/game/AI/ScriptedAI
parent229c78b5a38dc58e14f4912de49437b68341452b (diff)
Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8c
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp14
1 files changed, 4 insertions, 10 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index f4dbb0e128a..463d121bced 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -319,7 +319,7 @@ Unit* ScriptedAI::DoSelectLowestHpFriendly(float range, uint32 minHPDiff)
Unit* unit = nullptr;
Trinity::MostHPMissingInRange u_check(me, range, minHPDiff);
Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange> searcher(me, unit, u_check);
- me->VisitNearbyObject(range, searcher);
+ Cell::VisitAllObjects(me, searcher, range);
return unit;
}
@@ -329,7 +329,7 @@ std::list<Creature*> ScriptedAI::DoFindFriendlyCC(float range)
std::list<Creature*> list;
Trinity::FriendlyCCedInRange u_check(me, range);
Trinity::CreatureListSearcher<Trinity::FriendlyCCedInRange> searcher(me, list, u_check);
- me->VisitNearbyObject(range, searcher);
+ Cell::VisitAllObjects(me, searcher, range);
return list;
}
@@ -339,7 +339,7 @@ std::list<Creature*> ScriptedAI::DoFindFriendlyMissingBuff(float range, uint32 u
std::list<Creature*> list;
Trinity::FriendlyMissingBuffInRange u_check(me, range, uiSpellid);
Trinity::CreatureListSearcher<Trinity::FriendlyMissingBuffInRange> searcher(me, list, u_check);
- me->VisitNearbyObject(range, searcher);
+ Cell::VisitAllObjects(me, searcher, range);
return list;
}
@@ -348,15 +348,9 @@ Player* ScriptedAI::GetPlayerAtMinimumRange(float minimumRange)
{
Player* player = nullptr;
- CellCoord pair(Trinity::ComputeCellCoord(me->GetPositionX(), me->GetPositionY()));
- Cell cell(pair);
- cell.SetNoCreate();
-
Trinity::PlayerAtMinimumRangeAway check(me, minimumRange);
Trinity::PlayerSearcher<Trinity::PlayerAtMinimumRangeAway> searcher(me, player, check);
- TypeContainerVisitor<Trinity::PlayerSearcher<Trinity::PlayerAtMinimumRangeAway>, GridTypeMapContainer> visitor(searcher);
-
- cell.Visit(pair, visitor, *me->GetMap(), *me, minimumRange);
+ Cell::VisitWorldObjects(me, searcher, minimumRange);
return player;
}