diff options
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 14 |
1 files changed, 4 insertions, 10 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index f4dbb0e128a..463d121bced 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -319,7 +319,7 @@ Unit* ScriptedAI::DoSelectLowestHpFriendly(float range, uint32 minHPDiff) Unit* unit = nullptr; Trinity::MostHPMissingInRange u_check(me, range, minHPDiff); Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange> searcher(me, unit, u_check); - me->VisitNearbyObject(range, searcher); + Cell::VisitAllObjects(me, searcher, range); return unit; } @@ -329,7 +329,7 @@ std::list<Creature*> ScriptedAI::DoFindFriendlyCC(float range) std::list<Creature*> list; Trinity::FriendlyCCedInRange u_check(me, range); Trinity::CreatureListSearcher<Trinity::FriendlyCCedInRange> searcher(me, list, u_check); - me->VisitNearbyObject(range, searcher); + Cell::VisitAllObjects(me, searcher, range); return list; } @@ -339,7 +339,7 @@ std::list<Creature*> ScriptedAI::DoFindFriendlyMissingBuff(float range, uint32 u std::list<Creature*> list; Trinity::FriendlyMissingBuffInRange u_check(me, range, uiSpellid); Trinity::CreatureListSearcher<Trinity::FriendlyMissingBuffInRange> searcher(me, list, u_check); - me->VisitNearbyObject(range, searcher); + Cell::VisitAllObjects(me, searcher, range); return list; } @@ -348,15 +348,9 @@ Player* ScriptedAI::GetPlayerAtMinimumRange(float minimumRange) { Player* player = nullptr; - CellCoord pair(Trinity::ComputeCellCoord(me->GetPositionX(), me->GetPositionY())); - Cell cell(pair); - cell.SetNoCreate(); - Trinity::PlayerAtMinimumRangeAway check(me, minimumRange); Trinity::PlayerSearcher<Trinity::PlayerAtMinimumRangeAway> searcher(me, player, check); - TypeContainerVisitor<Trinity::PlayerSearcher<Trinity::PlayerAtMinimumRangeAway>, GridTypeMapContainer> visitor(searcher); - - cell.Visit(pair, visitor, *me->GetMap(), *me, minimumRange); + Cell::VisitWorldObjects(me, searcher, minimumRange); return player; } |
