diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2018-03-08 18:41:46 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2021-08-23 23:28:48 +0200 |
| commit | 994121e671127ce11df4e631ab0a4c310234191f (patch) | |
| tree | 13caa6f19c9f0dc651fe8fc922aef1960be630fd /src/server/game/AI/ScriptedAI | |
| parent | 69c6c5965979477e1589aefd9670571a91411029 (diff) | |
Core/CreatureAI: CheckBoundary -> IsInBoundary, better reflects what it does. Also moved to public so spellscript can use it.
(cherry picked from commit df639d85e4e82add71432ea0a4cba91f238a30ba)
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index d502e70fa7e..5042dcd6144 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -507,7 +507,7 @@ void BossAI::TeleportCheaters() for (auto const& pair : me->GetCombatManager().GetPvECombatRefs()) { Unit* target = pair.second->GetOther(me); - if (target->IsControlledByPlayer() && !CheckBoundary(target)) + if (target->IsControlledByPlayer() && !IsInBoundary(target)) target->NearTeleportTo(x, y, z, 0); } } @@ -546,7 +546,7 @@ void BossAI::UpdateAI(uint32 diff) bool BossAI::CanAIAttack(Unit const* target) const { - return CheckBoundary(target); + return IsInBoundary(target); } void BossAI::_DespawnAtEvade(Seconds delayToRespawn /*= 30s*/, Creature* who /*= nullptr*/) |
