diff options
| author | Shauren <shauren.trinity@gmail.com> | 2024-02-22 15:47:11 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2024-02-22 15:47:11 +0100 |
| commit | a748fddfa47216e1f516303e3bca9b5a86823748 (patch) | |
| tree | 9cfcc9550e4abba336edb699404bbfe6f15ed1f8 /src/server/game/AI/ScriptedAI | |
| parent | 17e72ce0bc6a9adb84d987a56d3112ca8e326c1c (diff) | |
Core/Creatures: Implemented CREATURE_STATIC_FLAG_4_NO_MELEE_APPROACH and fixed CREATURE_STATIC_FLAG_NO_MELEE_FLEE implementation (should cause fleeing from melee range)
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 82c8dac896f..576346aa47d 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -155,7 +155,7 @@ void ScriptedAI::UpdateAI(uint32 /*diff*/) void ScriptedAI::DoStartMovement(Unit* victim, float distance, float angle) { if (victim) - me->GetMotionMaster()->MoveChase(victim, distance, angle); + me->StartDefaultCombatMovement(victim, distance, angle); } void ScriptedAI::DoStartNoMovement(Unit* victim) |
