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authorShauren <shauren.trinity@gmail.com>2024-02-22 15:47:11 +0100
committerShauren <shauren.trinity@gmail.com>2024-02-22 15:47:11 +0100
commita748fddfa47216e1f516303e3bca9b5a86823748 (patch)
tree9cfcc9550e4abba336edb699404bbfe6f15ed1f8 /src/server/game/AI/ScriptedAI
parent17e72ce0bc6a9adb84d987a56d3112ca8e326c1c (diff)
Core/Creatures: Implemented CREATURE_STATIC_FLAG_4_NO_MELEE_APPROACH and fixed CREATURE_STATIC_FLAG_NO_MELEE_FLEE implementation (should cause fleeing from melee range)
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index 82c8dac896f..576346aa47d 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -155,7 +155,7 @@ void ScriptedAI::UpdateAI(uint32 /*diff*/)
void ScriptedAI::DoStartMovement(Unit* victim, float distance, float angle)
{
if (victim)
- me->GetMotionMaster()->MoveChase(victim, distance, angle);
+ me->StartDefaultCombatMovement(victim, distance, angle);
}
void ScriptedAI::DoStartNoMovement(Unit* victim)