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| author | ccrs <ccrs@users.noreply.github.com> | 2019-05-16 00:21:09 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2021-12-05 18:37:12 +0100 |
| commit | c511fa28037094a591d2ecc34b68c7e361f0d454 (patch) | |
| tree | 67ed22177f0da52646420afea382253a8df00efc /src/server/game/AI/ScriptedAI | |
| parent | 0af20f57530bc3b2f66c5a7c9cf514459b6d420a (diff) | |
Core/Misc: remove incorrect ClearUnitState calls related to movement
these unit states should never be removed outside motionmaster's handlings
(cherry picked from commit 79b90f9d3afb3815e265fc59a1e98c92ec788012)
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp | 14 |
1 files changed, 1 insertions, 13 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp index f42fbcb1691..fde068bf24c 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp @@ -52,19 +52,7 @@ void FollowerAI::MovementInform(uint32 type, uint32 id) void FollowerAI::AttackStart(Unit* who) { - if (!who) - return; - - if (me->Attack(who, true)) - { - me->EngageWithTarget(who); // in case it doesn't have threat+combat yet - - if (me->HasUnitState(UNIT_STATE_FOLLOW)) - me->ClearUnitState(UNIT_STATE_FOLLOW); - - if (IsCombatMovementAllowed()) - me->GetMotionMaster()->MoveChase(who); - } + ScriptedAI::AttackStart(who); } void FollowerAI::MoveInLineOfSight(Unit* who) |
