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authorDDuarte <dnpd.dd@gmail.com>2015-07-22 23:24:56 +0100
committerDDuarte <dnpd.dd@gmail.com>2015-07-24 12:02:57 +0100
commitd12fec67f203805178906dca376fa5e557157d15 (patch)
tree6745762caa3285ffccd0306d0b63ab871b59de7c /src/server/game/AI/ScriptedAI
parent73fd4fb49c1649c4a472853874e4ae18b105577f (diff)
Core/Misc: Add a few consts to methods
(cherry picked from commit 7d9843c380cf00f38ad0c5bc75fd387e50ee11da) Conflicts: src/server/bnetserver/Packets/ConnectionPackets.h src/server/game/AI/SmartScripts/SmartAI.h src/server/game/Battlefield/Battlefield.h src/server/game/Battlegrounds/Battleground.h src/server/game/Entities/Object/Object.h src/server/game/Entities/Player/Player.h src/server/game/Guilds/Guild.h src/server/game/Instances/InstanceSaveMgr.h src/server/game/Support/SupportMgr.h
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedEscortAI.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
index 75ff1b8dfc9..1d71652c948 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
@@ -94,16 +94,16 @@ struct npc_escortAI : public ScriptedAI
void SetEscortPaused(bool on);
bool HasEscortState(uint32 escortState) { return (m_uiEscortState & escortState) != 0; }
- virtual bool IsEscorted() override { return (m_uiEscortState & STATE_ESCORT_ESCORTING); }
+ virtual bool IsEscorted() const override { return (m_uiEscortState & STATE_ESCORT_ESCORTING); }
void SetMaxPlayerDistance(float newMax) { MaxPlayerDistance = newMax; }
- float GetMaxPlayerDistance() { return MaxPlayerDistance; }
+ float GetMaxPlayerDistance() const { return MaxPlayerDistance; }
void SetDespawnAtEnd(bool despawn) { DespawnAtEnd = despawn; }
void SetDespawnAtFar(bool despawn) { DespawnAtFar = despawn; }
- bool GetAttack() { return m_bIsActiveAttacker; }//used in EnterEvadeMode override
+ bool GetAttack() const { return m_bIsActiveAttacker; }//used in EnterEvadeMode override
void SetCanAttack(bool attack) { m_bIsActiveAttacker = attack; }
- ObjectGuid GetEventStarterGUID() { return m_uiPlayerGUID; }
+ ObjectGuid GetEventStarterGUID() const { return m_uiPlayerGUID; }
protected:
Player* GetPlayerForEscort() { return ObjectAccessor::GetPlayer(*me, m_uiPlayerGUID); }