diff options
| author | DDuarte <dnpd.dd@gmail.com> | 2015-07-22 23:24:56 +0100 |
|---|---|---|
| committer | DDuarte <dnpd.dd@gmail.com> | 2015-07-24 12:02:57 +0100 |
| commit | d12fec67f203805178906dca376fa5e557157d15 (patch) | |
| tree | 6745762caa3285ffccd0306d0b63ab871b59de7c /src/server/game/AI/ScriptedAI | |
| parent | 73fd4fb49c1649c4a472853874e4ae18b105577f (diff) | |
Core/Misc: Add a few consts to methods
(cherry picked from commit 7d9843c380cf00f38ad0c5bc75fd387e50ee11da)
Conflicts:
src/server/bnetserver/Packets/ConnectionPackets.h
src/server/game/AI/SmartScripts/SmartAI.h
src/server/game/Battlefield/Battlefield.h
src/server/game/Battlegrounds/Battleground.h
src/server/game/Entities/Object/Object.h
src/server/game/Entities/Player/Player.h
src/server/game/Guilds/Guild.h
src/server/game/Instances/InstanceSaveMgr.h
src/server/game/Support/SupportMgr.h
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedEscortAI.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h index 75ff1b8dfc9..1d71652c948 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h +++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h @@ -94,16 +94,16 @@ struct npc_escortAI : public ScriptedAI void SetEscortPaused(bool on); bool HasEscortState(uint32 escortState) { return (m_uiEscortState & escortState) != 0; } - virtual bool IsEscorted() override { return (m_uiEscortState & STATE_ESCORT_ESCORTING); } + virtual bool IsEscorted() const override { return (m_uiEscortState & STATE_ESCORT_ESCORTING); } void SetMaxPlayerDistance(float newMax) { MaxPlayerDistance = newMax; } - float GetMaxPlayerDistance() { return MaxPlayerDistance; } + float GetMaxPlayerDistance() const { return MaxPlayerDistance; } void SetDespawnAtEnd(bool despawn) { DespawnAtEnd = despawn; } void SetDespawnAtFar(bool despawn) { DespawnAtFar = despawn; } - bool GetAttack() { return m_bIsActiveAttacker; }//used in EnterEvadeMode override + bool GetAttack() const { return m_bIsActiveAttacker; }//used in EnterEvadeMode override void SetCanAttack(bool attack) { m_bIsActiveAttacker = attack; } - ObjectGuid GetEventStarterGUID() { return m_uiPlayerGUID; } + ObjectGuid GetEventStarterGUID() const { return m_uiPlayerGUID; } protected: Player* GetPlayerForEscort() { return ObjectAccessor::GetPlayer(*me, m_uiPlayerGUID); } |
