diff options
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedEscortAI.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h index 75ff1b8dfc9..1d71652c948 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h +++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h @@ -94,16 +94,16 @@ struct npc_escortAI : public ScriptedAI void SetEscortPaused(bool on); bool HasEscortState(uint32 escortState) { return (m_uiEscortState & escortState) != 0; } - virtual bool IsEscorted() override { return (m_uiEscortState & STATE_ESCORT_ESCORTING); } + virtual bool IsEscorted() const override { return (m_uiEscortState & STATE_ESCORT_ESCORTING); } void SetMaxPlayerDistance(float newMax) { MaxPlayerDistance = newMax; } - float GetMaxPlayerDistance() { return MaxPlayerDistance; } + float GetMaxPlayerDistance() const { return MaxPlayerDistance; } void SetDespawnAtEnd(bool despawn) { DespawnAtEnd = despawn; } void SetDespawnAtFar(bool despawn) { DespawnAtFar = despawn; } - bool GetAttack() { return m_bIsActiveAttacker; }//used in EnterEvadeMode override + bool GetAttack() const { return m_bIsActiveAttacker; }//used in EnterEvadeMode override void SetCanAttack(bool attack) { m_bIsActiveAttacker = attack; } - ObjectGuid GetEventStarterGUID() { return m_uiPlayerGUID; } + ObjectGuid GetEventStarterGUID() const { return m_uiPlayerGUID; } protected: Player* GetPlayerForEscort() { return ObjectAccessor::GetPlayer(*me, m_uiPlayerGUID); } |
