diff options
| author | treeston <treeston.mmoc@gmail.com> | 2015-09-13 22:02:38 +0200 |
|---|---|---|
| committer | treeston <treeston.mmoc@gmail.com> | 2015-09-25 14:09:01 +0200 |
| commit | d57193df444b719757ae1da4a5f19e204074f6ae (patch) | |
| tree | 2f2f5678bdabed403313402efb35a8eba25e7245 /src/server/game/AI/ScriptedAI | |
| parent | 2c16edbdf32c21cd79fd1ccfc52ecf215683b6ac (diff) | |
Core/Creature: Add facilities to the Creature class to allow setting an automated, periodic pulse that puts every player in the zone in combat and on the creature's threat list.
Scripts/BossAI: Set the BossAI parent class to make use of this in its _EnterCombat and _Reset methods. Combat pulses happen every 5 seconds.
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 8e2a82dbfd3..7b145268d22 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -470,6 +470,7 @@ void BossAI::_Reset() if (!me->IsAlive()) return; + me->SetCombatPulseDelay(0); me->ResetLootMode(); events.Reset(); summons.DespawnAll(); @@ -500,6 +501,7 @@ void BossAI::_EnterCombat() instance->SetBossState(_bossId, IN_PROGRESS); } + me->SetCombatPulseDelay(5); me->setActive(true); DoZoneInCombat(); ScheduleTasks(); |
