diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2018-03-08 18:41:46 +0100 |
|---|---|---|
| committer | Treeston <treeston.mmoc@gmail.com> | 2018-03-08 18:41:46 +0100 |
| commit | df639d85e4e82add71432ea0a4cba91f238a30ba (patch) | |
| tree | 6fffc85dae24ae1a71db094231a928c5da41609c /src/server/game/AI/ScriptedAI | |
| parent | 5df0a020fa54cc658ec6ae8e5df1cecd2cf3d3dc (diff) | |
Core/CreatureAI: CheckBoundary -> IsInBoundary, better reflects what it does. Also moved to public so spellscript can use it.
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index d3aba9f9a04..414e86a3e1e 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -523,7 +523,7 @@ void BossAI::TeleportCheaters() for (auto const& pair : me->GetCombatManager().GetPvECombatRefs()) { Unit* target = pair.second->GetOther(me); - if (target->IsControlledByPlayer() && !CheckBoundary(target)) + if (target->IsControlledByPlayer() && !IsInBoundary(target)) target->NearTeleportTo(x, y, z, 0); } } @@ -562,7 +562,7 @@ void BossAI::UpdateAI(uint32 diff) bool BossAI::CanAIAttack(Unit const* target) const { - return CheckBoundary(target); + return IsInBoundary(target); } void BossAI::_DespawnAtEvade(Seconds delayToRespawn, Creature* who) |
