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authorMalcrom <malcromdev@gmail.com>2013-06-11 21:25:12 -0230
committerMalcrom <malcromdev@gmail.com>2013-06-11 21:25:12 -0230
commitec474a62e562b3264cc05346fe4c9a1d4f969645 (patch)
treeadca8bc224ca567a5070eee9b2b762fff0e7528d /src/server/game/AI/ScriptedAI
parent66978cfc3b672309ed79da917695bc59427974aa (diff)
Core: More Function Renaming.
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp2
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp4
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp6
3 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index 636389023d3..9feb30ce3c6 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -312,7 +312,7 @@ void ScriptedAI::DoTeleportAll(float x, float y, float z, float o)
Map::PlayerList const& PlayerList = map->GetPlayers();
for (Map::PlayerList::const_iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr)
- if (Player* player = itr->getSource())
+ if (Player* player = itr->GetSource())
if (player->IsAlive())
player->TeleportTo(me->GetMapId(), x, y, z, o, TELE_TO_NOT_LEAVE_COMBAT);
}
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
index 1ce7d060922..4fb7232711c 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
@@ -130,7 +130,7 @@ void npc_escortAI::JustDied(Unit* /*killer*/)
if (Group* group = player->GetGroup())
{
for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next())
- if (Player* member = groupRef->getSource())
+ if (Player* member = groupRef->GetSource())
if (member->GetQuestStatus(m_pQuestForEscort->GetQuestId()) == QUEST_STATUS_INCOMPLETE)
member->FailQuest(m_pQuestForEscort->GetQuestId());
}
@@ -194,7 +194,7 @@ bool npc_escortAI::IsPlayerOrGroupInRange()
if (Group* group = player->GetGroup())
{
for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next())
- if (Player* member = groupRef->getSource())
+ if (Player* member = groupRef->GetSource())
if (me->IsWithinDistInMap(member, GetMaxPlayerDistance()))
return true;
}
diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
index b7ebaab0172..1c76399aa5c 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
@@ -129,7 +129,7 @@ void FollowerAI::JustDied(Unit* /*killer*/)
{
for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next())
{
- if (Player* member = groupRef->getSource())
+ if (Player* member = groupRef->GetSource())
{
if (member->GetQuestStatus(m_pQuestForFollow->GetQuestId()) == QUEST_STATUS_INCOMPLETE)
member->FailQuest(m_pQuestForFollow->GetQuestId());
@@ -214,7 +214,7 @@ void FollowerAI::UpdateAI(uint32 uiDiff)
{
for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next())
{
- Player* member = groupRef->getSource();
+ Player* member = groupRef->GetSource();
if (member && me->IsWithinDistInMap(member, MAX_PLAYER_DISTANCE))
{
@@ -321,7 +321,7 @@ Player* FollowerAI::GetLeaderForFollower()
{
for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next())
{
- Player* member = groupRef->getSource();
+ Player* member = groupRef->GetSource();
if (member && member->IsAlive() && me->IsWithinDistInMap(member, MAX_PLAYER_DISTANCE))
{