diff options
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp | 6 |
3 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 636389023d3..9feb30ce3c6 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -312,7 +312,7 @@ void ScriptedAI::DoTeleportAll(float x, float y, float z, float o) Map::PlayerList const& PlayerList = map->GetPlayers(); for (Map::PlayerList::const_iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr) - if (Player* player = itr->getSource()) + if (Player* player = itr->GetSource()) if (player->IsAlive()) player->TeleportTo(me->GetMapId(), x, y, z, o, TELE_TO_NOT_LEAVE_COMBAT); } diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp index 1ce7d060922..4fb7232711c 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp @@ -130,7 +130,7 @@ void npc_escortAI::JustDied(Unit* /*killer*/) if (Group* group = player->GetGroup()) { for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next()) - if (Player* member = groupRef->getSource()) + if (Player* member = groupRef->GetSource()) if (member->GetQuestStatus(m_pQuestForEscort->GetQuestId()) == QUEST_STATUS_INCOMPLETE) member->FailQuest(m_pQuestForEscort->GetQuestId()); } @@ -194,7 +194,7 @@ bool npc_escortAI::IsPlayerOrGroupInRange() if (Group* group = player->GetGroup()) { for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next()) - if (Player* member = groupRef->getSource()) + if (Player* member = groupRef->GetSource()) if (me->IsWithinDistInMap(member, GetMaxPlayerDistance())) return true; } diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp index b7ebaab0172..1c76399aa5c 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp @@ -129,7 +129,7 @@ void FollowerAI::JustDied(Unit* /*killer*/) { for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next()) { - if (Player* member = groupRef->getSource()) + if (Player* member = groupRef->GetSource()) { if (member->GetQuestStatus(m_pQuestForFollow->GetQuestId()) == QUEST_STATUS_INCOMPLETE) member->FailQuest(m_pQuestForFollow->GetQuestId()); @@ -214,7 +214,7 @@ void FollowerAI::UpdateAI(uint32 uiDiff) { for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next()) { - Player* member = groupRef->getSource(); + Player* member = groupRef->GetSource(); if (member && me->IsWithinDistInMap(member, MAX_PLAYER_DISTANCE)) { @@ -321,7 +321,7 @@ Player* FollowerAI::GetLeaderForFollower() { for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next()) { - Player* member = groupRef->getSource(); + Player* member = groupRef->GetSource(); if (member && member->IsAlive() && me->IsWithinDistInMap(member, MAX_PLAYER_DISTANCE)) { |
