diff options
| author | Naios <naios-dev@live.de> | 2016-05-10 19:22:22 +0200 |
|---|---|---|
| committer | Naios <naios-dev@live.de> | 2016-05-10 19:22:22 +0200 |
| commit | f50c4b71a137b90c2c5848c2ddef0139b05fa4a1 (patch) | |
| tree | 33ad27300f96c5d975f0cc94676ad4c266934f47 /src/server/game/AI/ScriptedAI | |
| parent | be4ad061870f0e226f813c39c64a1132155ca6b2 (diff) | |
Core/Game: Remove some unnecessary export macros
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 6a25c849c82..9ce37fd0c32 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -628,27 +628,27 @@ void WorldBossAI::UpdateAI(uint32 diff) } // SD2 grid searchers. -TC_GAME_API Creature* GetClosestCreatureWithEntry(WorldObject* source, uint32 entry, float maxSearchRange, bool alive /*= true*/) +Creature* GetClosestCreatureWithEntry(WorldObject* source, uint32 entry, float maxSearchRange, bool alive /*= true*/) { return source->FindNearestCreature(entry, maxSearchRange, alive); } -TC_GAME_API GameObject* GetClosestGameObjectWithEntry(WorldObject* source, uint32 entry, float maxSearchRange) +GameObject* GetClosestGameObjectWithEntry(WorldObject* source, uint32 entry, float maxSearchRange) { return source->FindNearestGameObject(entry, maxSearchRange); } -TC_GAME_API void GetCreatureListWithEntryInGrid(std::list<Creature*>& list, WorldObject* source, uint32 entry, float maxSearchRange) +void GetCreatureListWithEntryInGrid(std::list<Creature*>& list, WorldObject* source, uint32 entry, float maxSearchRange) { source->GetCreatureListWithEntryInGrid(list, entry, maxSearchRange); } -TC_GAME_API void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& list, WorldObject* source, uint32 entry, float maxSearchRange) +void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& list, WorldObject* source, uint32 entry, float maxSearchRange) { source->GetGameObjectListWithEntryInGrid(list, entry, maxSearchRange); } -TC_GAME_API void GetPlayerListInGrid(std::list<Player*>& list, WorldObject* source, float maxSearchRange) +void GetPlayerListInGrid(std::list<Player*>& list, WorldObject* source, float maxSearchRange) { source->GetPlayerListInGrid(list, maxSearchRange); } |
