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authorNaios <naios-dev@live.de>2016-05-10 19:22:22 +0200
committerNaios <naios-dev@live.de>2016-05-10 19:22:22 +0200
commitf50c4b71a137b90c2c5848c2ddef0139b05fa4a1 (patch)
tree33ad27300f96c5d975f0cc94676ad4c266934f47 /src/server/game/AI/ScriptedAI
parentbe4ad061870f0e226f813c39c64a1132155ca6b2 (diff)
Core/Game: Remove some unnecessary export macros
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index 6a25c849c82..9ce37fd0c32 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -628,27 +628,27 @@ void WorldBossAI::UpdateAI(uint32 diff)
}
// SD2 grid searchers.
-TC_GAME_API Creature* GetClosestCreatureWithEntry(WorldObject* source, uint32 entry, float maxSearchRange, bool alive /*= true*/)
+Creature* GetClosestCreatureWithEntry(WorldObject* source, uint32 entry, float maxSearchRange, bool alive /*= true*/)
{
return source->FindNearestCreature(entry, maxSearchRange, alive);
}
-TC_GAME_API GameObject* GetClosestGameObjectWithEntry(WorldObject* source, uint32 entry, float maxSearchRange)
+GameObject* GetClosestGameObjectWithEntry(WorldObject* source, uint32 entry, float maxSearchRange)
{
return source->FindNearestGameObject(entry, maxSearchRange);
}
-TC_GAME_API void GetCreatureListWithEntryInGrid(std::list<Creature*>& list, WorldObject* source, uint32 entry, float maxSearchRange)
+void GetCreatureListWithEntryInGrid(std::list<Creature*>& list, WorldObject* source, uint32 entry, float maxSearchRange)
{
source->GetCreatureListWithEntryInGrid(list, entry, maxSearchRange);
}
-TC_GAME_API void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& list, WorldObject* source, uint32 entry, float maxSearchRange)
+void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& list, WorldObject* source, uint32 entry, float maxSearchRange)
{
source->GetGameObjectListWithEntryInGrid(list, entry, maxSearchRange);
}
-TC_GAME_API void GetPlayerListInGrid(std::list<Player*>& list, WorldObject* source, float maxSearchRange)
+void GetPlayerListInGrid(std::list<Player*>& list, WorldObject* source, float maxSearchRange)
{
source->GetPlayerListInGrid(list, maxSearchRange);
}