aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/AI/SmartScripts
diff options
context:
space:
mode:
authorclick <clickvd@gonnamakeyou.com>2011-06-11 22:35:29 +0200
committerclick <clickvd@gonnamakeyou.com>2011-06-11 22:35:29 +0200
commit158966dc793f47dd4ada264da775f647601298aa (patch)
tree8fa1dc1cc36d07123662c32eb5981cfac01e91b6 /src/server/game/AI/SmartScripts
parent9ef8bd307200445f448a67d1bb26c3afee9b7051 (diff)
Core: Codestyle cleanup
Diffstat (limited to 'src/server/game/AI/SmartScripts')
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h
index 1ba4d597108..32562e26869 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.h
+++ b/src/server/game/AI/SmartScripts/SmartAI.h
@@ -124,7 +124,7 @@ class SmartAI : public CreatureAI
void IsSummonedBy(Unit* summoner);
// Called at any Damage to any victim (before damage apply)
- void DamageDealt(Unit * done_to, uint32 & damage, DamageEffectType /*damagetype*/);
+ void DamageDealt(Unit* done_to, uint32 & damage, DamageEffectType /*damagetype*/);
// Called when a summoned creature dissapears (UnSommoned)
void SummonedCreatureDespawn(Creature* unit);
@@ -251,7 +251,7 @@ public:
void SetScript9(SmartScriptHolder &e, uint32 entry, Unit* invoker);
protected:
- GameObject * const go;
+ GameObject* const go;
SmartScript mScript;
};
#endif