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authorclick <clickvd@gonnamakeyou.com>2011-06-11 22:35:29 +0200
committerclick <clickvd@gonnamakeyou.com>2011-06-11 22:35:29 +0200
commit158966dc793f47dd4ada264da775f647601298aa (patch)
tree8fa1dc1cc36d07123662c32eb5981cfac01e91b6 /src
parent9ef8bd307200445f448a67d1bb26c3afee9b7051 (diff)
Core: Codestyle cleanup
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/AI/CoreAI/CombatAI.cpp10
-rwxr-xr-xsrc/server/game/AI/CoreAI/CombatAI.h4
-rw-r--r--src/server/game/AI/CoreAI/GameObjectAI.h2
-rwxr-xr-xsrc/server/game/AI/CoreAI/PassiveAI.cpp4
-rwxr-xr-xsrc/server/game/AI/CoreAI/PetAI.h4
-rwxr-xr-xsrc/server/game/AI/CoreAI/UnitAI.h2
-rwxr-xr-xsrc/server/game/AI/EventAI/CreatureEventAI.cpp4
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedSimpleAI.h4
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.h4
-rwxr-xr-xsrc/server/game/Battlegrounds/Battleground.cpp2
-rwxr-xr-xsrc/server/game/Battlegrounds/Battleground.h4
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundMgr.cpp14
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundQueue.cpp10
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundQueue.h2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundAA.cpp4
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundAB.cpp2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundBE.h2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundDS.cpp2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundDS.h2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundEY.h2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundIC.cpp2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundNA.h2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundRB.cpp2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundRL.h2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundRV.cpp2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundRV.h2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundSA.cpp4
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundSA.h2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundWS.cpp8
-rwxr-xr-xsrc/server/game/Chat/Chat.cpp2
-rwxr-xr-xsrc/server/game/Chat/Commands/Level3.cpp8
-rwxr-xr-xsrc/server/game/Conditions/ConditionMgr.cpp4
-rwxr-xr-xsrc/server/game/Conditions/ConditionMgr.h2
-rwxr-xr-xsrc/server/game/DataStores/DBCStores.cpp6
-rwxr-xr-xsrc/server/game/Entities/Creature/TemporarySummon.h2
-rwxr-xr-xsrc/server/game/Entities/DynamicObject/DynamicObject.cpp2
-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.cpp12
-rwxr-xr-xsrc/server/game/Entities/Item/Container/Bag.cpp2
-rwxr-xr-xsrc/server/game/Entities/Item/Container/Bag.h2
-rwxr-xr-xsrc/server/game/Entities/Object/Object.cpp2
-rwxr-xr-xsrc/server/game/Entities/Pet/Pet.cpp6
-rwxr-xr-xsrc/server/game/Entities/Pet/Pet.h4
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp48
-rwxr-xr-xsrc/server/game/Entities/Player/Player.h36
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp160
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.h74
-rwxr-xr-xsrc/server/game/Events/GameEventMgr.cpp8
-rwxr-xr-xsrc/server/game/Events/GameEventMgr.h6
-rwxr-xr-xsrc/server/game/Globals/ObjectAccessor.h2
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.cpp10
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.h2
-rwxr-xr-xsrc/server/game/Grids/Notifiers/GridNotifiers.cpp8
-rwxr-xr-xsrc/server/game/Grids/ObjectGridLoader.cpp2
-rwxr-xr-xsrc/server/game/Groups/Group.cpp2
-rwxr-xr-xsrc/server/game/Loot/LootMgr.cpp10
-rwxr-xr-xsrc/server/game/Loot/LootMgr.h4
-rwxr-xr-xsrc/server/game/Maps/Map.cpp10
-rwxr-xr-xsrc/server/game/Maps/Map.h8
-rwxr-xr-xsrc/server/game/Maps/MapInstanced.cpp4
-rwxr-xr-xsrc/server/game/Maps/MapInstanced.h2
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp4
-rwxr-xr-xsrc/server/game/OutdoorPvP/OutdoorPvP.cpp28
-rwxr-xr-xsrc/server/game/OutdoorPvP/OutdoorPvP.h32
-rwxr-xr-xsrc/server/game/OutdoorPvP/OutdoorPvPMgr.cpp2
-rwxr-xr-xsrc/server/game/OutdoorPvP/OutdoorPvPMgr.h14
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.h2
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/CharacterHandler.cpp2
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/GroupHandler.cpp4
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/LootHandler.cpp2
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/SpellHandler.cpp2
-rwxr-xr-xsrc/server/game/Server/WorldSession.h2
-rwxr-xr-xsrc/server/game/Skills/SkillExtraItems.cpp2
-rwxr-xr-xsrc/server/game/Skills/SkillExtraItems.h2
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuraEffects.cpp606
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.h316
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuras.cpp108
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuras.h84
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp34
-rwxr-xr-xsrc/server/game/Spells/Spell.h26
-rwxr-xr-xsrc/server/game/Spells/SpellEffects.cpp34
-rwxr-xr-xsrc/server/game/Spells/SpellMgr.cpp40
-rwxr-xr-xsrc/server/game/Spells/SpellMgr.h32
-rwxr-xr-xsrc/server/game/Spells/SpellScript.cpp8
-rwxr-xr-xsrc/server/game/Spells/SpellScript.h30
-rw-r--r--src/server/scripts/Commands/cs_debug.cpp2
-rw-r--r--src/server/scripts/Commands/cs_go.cpp2
-rw-r--r--src/server/scripts/Commands/cs_gobject.cpp2
-rw-r--r--src/server/scripts/Commands/cs_tele.cpp4
-rw-r--r--src/server/scripts/Commands/cs_titles.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockDepths/boss_ambassador_flamelash.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockDepths/boss_anubshiah.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockDepths/boss_general_angerforge.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockDepths/boss_gorosh_the_dervish.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockDepths/boss_grizzle.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockDepths/boss_high_interrogator_gerstahn.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockDepths/boss_magmus.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockDepths/boss_moira_bronzebeard.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockSpire/boss_gyth.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockSpire/boss_shadow_hunter_voshgajin.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockSpire/boss_warmaster_voone.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackwingLair/boss_broodlord_lashlayer.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackwingLair/boss_ebonroc.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackwingLair/boss_firemaw.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackwingLair/boss_flamegor.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackwingLair/boss_nefarian.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackwingLair/boss_razorgore.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_azshir_the_sleepless.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_bloodmage_thalnos.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_herod.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_houndmaster_loksey.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_scorn.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_death_knight_darkreaver.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_kormok.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_lorekeeper_polkelt.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_ras_frostwhisper.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_the_ravenian.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_cannon_master_willey.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_magistrate_barthilas.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_postmaster_malown.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_timmy_the_cruel.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/boss_kruul.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/burning_steppes.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/eastern_plaguelands.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/eversong_woods.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/isle_of_queldanas.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/silvermoon_city.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/silverpine_forest.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/stranglethorn_vale.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/undercity.cpp4
-rw-r--r--src/server/scripts/Examples/example_spell.cpp4
-rw-r--r--src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp2
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_anetheron.cpp10
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp8
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_azgalor.cpp10
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp4
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_rage_winterchill.cpp4
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp2
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.h2
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp6
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_epoch.cpp2
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_mal_ganis.cpp2
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_meathook.cpp2
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_salramm.cpp2
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp2
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_aeonus.cpp6
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_chrono_lord_deja.cpp6
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_temporus.cpp6
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/dark_portal.cpp6
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_captain_skarloc.cpp6
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_epoch_hunter.cpp6
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_leutenant_drake.cpp6
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp2
-rw-r--r--src/server/scripts/Kalimdor/Maraudon/boss_celebras_the_cursed.cpp2
-rw-r--r--src/server/scripts/Kalimdor/Maraudon/boss_landslide.cpp2
-rw-r--r--src/server/scripts/Kalimdor/Maraudon/boss_noxxion.cpp2
-rw-r--r--src/server/scripts/Kalimdor/Maraudon/boss_princess_theradras.cpp2
-rw-r--r--src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp2
-rw-r--r--src/server/scripts/Kalimdor/RazorfenDowns/boss_amnennar_the_coldbringer.cpp2
-rw-r--r--src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ayamiss.cpp4
-rw-r--r--src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_buru.cpp4
-rw-r--r--src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_kurinnaxx.cpp4
-rw-r--r--src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_moam.cpp4
-rw-r--r--src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ossirian.cpp4
-rw-r--r--src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_rajaxx.cpp4
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp6
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp16
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_fankriss.cpp2
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_huhuran.cpp2
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_ouro.cpp2
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_sartura.cpp4
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp2
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp4
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/mob_anubisath_sentinel.cpp4
-rw-r--r--src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp2
-rw-r--r--src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp2
-rw-r--r--src/server/scripts/Kalimdor/azshara.cpp4
-rw-r--r--src/server/scripts/Kalimdor/azuremyst_isle.cpp6
-rw-r--r--src/server/scripts/Kalimdor/boss_azuregos.cpp2
-rw-r--r--src/server/scripts/Kalimdor/durotar.cpp4
-rw-r--r--src/server/scripts/Kalimdor/moonglade.cpp2
-rw-r--r--src/server/scripts/Kalimdor/orgrimmar.cpp2
-rw-r--r--src/server/scripts/Kalimdor/the_barrens.cpp6
-rw-r--r--src/server/scripts/Kalimdor/thunder_bluff.cpp2
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp4
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp2
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_amanitar.cpp8
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_elder_nadox.cpp8
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp4
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp8
-rw-r--r--src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_baltharus_the_warborn.cpp2
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp4
-rw-r--r--src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp2
-rw-r--r--src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp2
-rw-r--r--src/server/scripts/Northrend/DraktharonKeep/boss_trollgore.cpp2
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp2
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_devourer_of_souls.cpp2
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_falric.cpp2
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_marwyn.cpp2
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp2
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.h2
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp2
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp2
-rw-r--r--src/server/scripts/Northrend/Gundrak/boss_eck.cpp2
-rw-r--r--src/server/scripts/Northrend/Gundrak/boss_gal_darah.cpp2
-rw-r--r--src/server/scripts/Northrend/Gundrak/boss_slad_ran.cpp2
-rw-r--r--src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp2
-rwxr-xr-xsrc/server/scripts/Northrend/IcecrownCitadel/boss_festergut.cpp2
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp2
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp2
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_gluth.cpp2
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp2
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_grobbulus.cpp2
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp2
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_loatheb.cpp2
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_maexxna.cpp4
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_noth.cpp2
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_patchwerk.cpp2
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp2
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp2
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp12
-rw-r--r--src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp2
-rw-r--r--src/server/scripts/Northrend/Nexus/Nexus/boss_anomalus.cpp2
-rw-r--r--src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp4
-rw-r--r--src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp2
-rw-r--r--src/server/scripts/Northrend/Nexus/Nexus/boss_ormorok.cpp2
-rw-r--r--src/server/scripts/Northrend/Nexus/Oculus/boss_eregos.cpp2
-rw-r--r--src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp6
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp6
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_krystallus.cpp2
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_maiden_of_grief.cpp2
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_sjonnir.cpp2
-rw-r--r--src/server/scripts/Northrend/Ulduar/ulduar/boss_algalon.cpp2
-rw-r--r--src/server/scripts/Northrend/Ulduar/ulduar/boss_assembly_of_iron.cpp14
-rw-r--r--src/server/scripts/Northrend/Ulduar/ulduar/boss_auriaya.cpp2
-rw-r--r--src/server/scripts/Northrend/Ulduar/ulduar/boss_general_vezax.cpp2
-rw-r--r--src/server/scripts/Northrend/Ulduar/ulduar/boss_ignis.cpp6
-rw-r--r--src/server/scripts/Northrend/Ulduar/ulduar/boss_kologarn.cpp4
-rw-r--r--src/server/scripts/Northrend/Ulduar/ulduar/boss_thorim.cpp4
-rw-r--r--src/server/scripts/Northrend/Ulduar/ulduar/boss_xt002.cpp4
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp10
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp4
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_skarvald_dalronn.cpp8
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp4
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp4
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp4
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp2
-rw-r--r--src/server/scripts/Northrend/VaultOfArchavon/boss_archavon.cpp2
-rw-r--r--src/server/scripts/Northrend/VaultOfArchavon/boss_emalon.cpp2
-rw-r--r--src/server/scripts/Northrend/VaultOfArchavon/boss_koralon.cpp2
-rw-r--r--src/server/scripts/Northrend/VaultOfArchavon/boss_toravon.cpp2
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp2
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_erekem.cpp2
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp2
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp2
-rw-r--r--src/server/scripts/Northrend/VioletHold/violet_hold.cpp6
-rw-r--r--src/server/scripts/Northrend/borean_tundra.cpp10
-rw-r--r--src/server/scripts/Northrend/grizzly_hills.cpp4
-rw-r--r--src/server/scripts/Northrend/sholazar_basin.cpp2
-rw-r--r--src/server/scripts/Northrend/zuldrak.cpp2
-rwxr-xr-xsrc/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp12
-rwxr-xr-xsrc/server/scripts/OutdoorPvP/OutdoorPvPEP.h18
-rwxr-xr-xsrc/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp6
-rwxr-xr-xsrc/server/scripts/OutdoorPvP/OutdoorPvPHP.h8
-rwxr-xr-xsrc/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp12
-rwxr-xr-xsrc/server/scripts/OutdoorPvP/OutdoorPvPNA.h10
-rwxr-xr-xsrc/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp8
-rwxr-xr-xsrc/server/scripts/OutdoorPvP/OutdoorPvPSI.h8
-rwxr-xr-xsrc/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp6
-rwxr-xr-xsrc/server/scripts/OutdoorPvP/OutdoorPvPTF.h6
-rwxr-xr-xsrc/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp14
-rwxr-xr-xsrc/server/scripts/OutdoorPvP/OutdoorPvPZM.h14
-rw-r--r--src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp6
-rw-r--r--src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp4
-rw-r--r--src/server/scripts/Outland/Auchindoun/ManaTombs/boss_nexusprince_shaffar.cpp4
-rw-r--r--src/server/scripts/Outland/Auchindoun/ManaTombs/boss_pandemonius.cpp2
-rw-r--r--src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_darkweaver_syth.cpp10
-rw-r--r--src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_tailonking_ikiss.cpp2
-rw-r--r--src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_ambassador_hellmaw.cpp6
-rw-r--r--src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp6
-rw-r--r--src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp8
-rw-r--r--src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_murmur.cpp2
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp6
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_illidan.cpp24
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp6
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp22
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp2
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_supremus.cpp8
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp8
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp8
-rw-r--r--src/server/scripts/Outland/BlackTemple/illidari_council.cpp22
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp18
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp6
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp22
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp22
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp4
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp8
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_hydromancer_thespia.cpp4
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp4
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp10
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/underbog/boss_hungarfen.cpp4
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/underbog/boss_the_black_stalker.cpp4
-rw-r--r--src/server/scripts/Outland/GruulsLair/boss_gruul.cpp2
-rw-r--r--src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp4
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp2
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_the_maker.cpp2
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_omor_the_unscarred.cpp2
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp2
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_watchkeeper_gargolmar.cpp2
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp6
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp6
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp2
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp2
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp10
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp8
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp6
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp6
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/the_eye.cpp2
-rw-r--r--src/server/scripts/Outland/TempestKeep/Mechanar/boss_gatewatcher_ironhand.cpp2
-rw-r--r--src/server/scripts/Outland/TempestKeep/Mechanar/boss_pathaleon_the_calculator.cpp2
-rw-r--r--src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp8
-rw-r--r--src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp4
-rw-r--r--src/server/scripts/Outland/TempestKeep/botanica/boss_high_botanist_freywinn.cpp2
-rw-r--r--src/server/scripts/Outland/TempestKeep/botanica/boss_laj.cpp2
-rw-r--r--src/server/scripts/Outland/TempestKeep/botanica/boss_warp_splinter.cpp4
-rw-r--r--src/server/scripts/Outland/nagrand.cpp8
-rw-r--r--src/server/scripts/Outland/netherstorm.cpp8
-rw-r--r--src/server/scripts/Outland/shadowmoon_valley.cpp4
-rw-r--r--src/server/scripts/Outland/terokkar_forest.cpp12
-rw-r--r--src/server/scripts/Outland/zangarmarsh.cpp2
-rw-r--r--src/server/scripts/Spells/spell_dk.cpp28
-rw-r--r--src/server/scripts/Spells/spell_druid.cpp10
-rw-r--r--src/server/scripts/Spells/spell_hunter.cpp30
-rw-r--r--src/server/scripts/Spells/spell_item.cpp20
-rw-r--r--src/server/scripts/Spells/spell_mage.cpp14
-rw-r--r--src/server/scripts/Spells/spell_paladin.cpp12
-rw-r--r--src/server/scripts/Spells/spell_priest.cpp14
-rw-r--r--src/server/scripts/Spells/spell_quest.cpp22
-rw-r--r--src/server/scripts/Spells/spell_rogue.cpp16
-rw-r--r--src/server/scripts/Spells/spell_shaman.cpp10
-rw-r--r--src/server/scripts/Spells/spell_warlock.cpp8
-rw-r--r--src/server/scripts/Spells/spell_warrior.cpp2
-rw-r--r--src/server/scripts/World/go_scripts.cpp20
-rw-r--r--src/server/scripts/World/item_scripts.cpp6
-rw-r--r--src/server/scripts/World/npcs_special.cpp32
-rwxr-xr-xsrc/server/shared/Dynamic/LinkedReference/Reference.h8
-rwxr-xr-xsrc/server/shared/Utilities/Util.cpp2
410 files changed, 1790 insertions, 1790 deletions
diff --git a/src/server/game/AI/CoreAI/CombatAI.cpp b/src/server/game/AI/CoreAI/CombatAI.cpp
index 14bf90eb8a2..c37fa7b08d3 100755
--- a/src/server/game/AI/CoreAI/CombatAI.cpp
+++ b/src/server/game/AI/CoreAI/CombatAI.cpp
@@ -39,22 +39,22 @@ void AggressorAI::UpdateAI(const uint32 /*diff*/)
}
// some day we will delete these useless things
-int CombatAI::Permissible(const Creature * /*creature*/)
+int CombatAI::Permissible(const Creature* /*creature*/)
{
return PERMIT_BASE_NO;
}
-int ArcherAI::Permissible(const Creature * /*creature*/)
+int ArcherAI::Permissible(const Creature* /*creature*/)
{
return PERMIT_BASE_NO;
}
-int TurretAI::Permissible(const Creature * /*creature*/)
+int TurretAI::Permissible(const Creature* /*creature*/)
{
return PERMIT_BASE_NO;
}
-int VehicleAI::Permissible(const Creature * /*creature*/)
+int VehicleAI::Permissible(const Creature* /*creature*/)
{
return PERMIT_BASE_NO;
}
@@ -229,7 +229,7 @@ TurretAI::TurretAI(Creature *c) : CreatureAI(c)
me->m_SightDistance = me->m_CombatDistance;
}
-bool TurretAI::CanAIAttack(const Unit * /*who*/) const
+bool TurretAI::CanAIAttack(const Unit* /*who*/) const
{
// TODO: use one function to replace it
if (!me->IsWithinCombatRange(me->getVictim(), me->m_CombatDistance)
diff --git a/src/server/game/AI/CoreAI/CombatAI.h b/src/server/game/AI/CoreAI/CombatAI.h
index 4aa28c934e7..b3d7b580697 100755
--- a/src/server/game/AI/CoreAI/CombatAI.h
+++ b/src/server/game/AI/CoreAI/CombatAI.h
@@ -57,9 +57,9 @@ class CasterAI : public CombatAI
public:
explicit CasterAI(Creature *c) : CombatAI(c) { m_attackDist = MELEE_RANGE; }
void InitializeAI();
- void AttackStart(Unit * victim) { AttackStartCaster(victim, m_attackDist); }
+ void AttackStart(Unit* victim) { AttackStartCaster(victim, m_attackDist); }
void UpdateAI(const uint32 diff);
- void EnterCombat(Unit * /*who*/);
+ void EnterCombat(Unit* /*who*/);
private:
float m_attackDist;
};
diff --git a/src/server/game/AI/CoreAI/GameObjectAI.h b/src/server/game/AI/CoreAI/GameObjectAI.h
index 8cf9ca8ee13..ed3a5b47e76 100644
--- a/src/server/game/AI/CoreAI/GameObjectAI.h
+++ b/src/server/game/AI/CoreAI/GameObjectAI.h
@@ -28,7 +28,7 @@
class GameObjectAI
{
protected:
- GameObject * const go;
+ GameObject* const go;
public:
explicit GameObjectAI(GameObject *g) : go(g) {}
virtual ~GameObjectAI() {}
diff --git a/src/server/game/AI/CoreAI/PassiveAI.cpp b/src/server/game/AI/CoreAI/PassiveAI.cpp
index 1bad2545d27..1bff5a3a80c 100755
--- a/src/server/game/AI/CoreAI/PassiveAI.cpp
+++ b/src/server/game/AI/CoreAI/PassiveAI.cpp
@@ -46,7 +46,7 @@ void PossessedAI::UpdateAI(const uint32 /*diff*/)
}
}
-void PossessedAI::JustDied(Unit * /*u*/)
+void PossessedAI::JustDied(Unit* /*u*/)
{
// We died while possessed, disable our loot
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
@@ -59,7 +59,7 @@ void PossessedAI::KilledUnit(Unit* victim)
victim->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
}
-void CritterAI::DamageTaken(Unit * /*done_by*/, uint32 &)
+void CritterAI::DamageTaken(Unit* /*done_by*/, uint32 &)
{
if (!me->HasUnitState(UNIT_STAT_FLEEING))
me->SetControlled(true, UNIT_STAT_FLEEING);
diff --git a/src/server/game/AI/CoreAI/PetAI.h b/src/server/game/AI/CoreAI/PetAI.h
index fd64aa39688..05841dbfa5e 100755
--- a/src/server/game/AI/CoreAI/PetAI.h
+++ b/src/server/game/AI/CoreAI/PetAI.h
@@ -32,12 +32,12 @@ class PetAI : public CreatureAI
explicit PetAI(Creature *c);
void EnterEvadeMode();
- void JustDied(Unit * /*who*/) { _stopAttack(); }
+ void JustDied(Unit* /*who*/) { _stopAttack(); }
void UpdateAI(const uint32);
static int Permissible(const Creature *);
- void KilledUnit(Unit * /*victim*/);
+ void KilledUnit(Unit* /*victim*/);
void AttackStart(Unit *target);
void MovementInform(uint32 moveType, uint32 data);
diff --git a/src/server/game/AI/CoreAI/UnitAI.h b/src/server/game/AI/CoreAI/UnitAI.h
index 71034d4c333..6bd9c98bd64 100755
--- a/src/server/game/AI/CoreAI/UnitAI.h
+++ b/src/server/game/AI/CoreAI/UnitAI.h
@@ -100,7 +100,7 @@ struct DefaultTargetSelector : public std::unary_function<Unit* , bool>
class UnitAI
{
protected:
- Unit * const me;
+ Unit* const me;
public:
explicit UnitAI(Unit* unit) : me(unit) {}
virtual ~UnitAI() {}
diff --git a/src/server/game/AI/EventAI/CreatureEventAI.cpp b/src/server/game/AI/EventAI/CreatureEventAI.cpp
index 2dd99904ddf..f49df99554f 100755
--- a/src/server/game/AI/EventAI/CreatureEventAI.cpp
+++ b/src/server/game/AI/EventAI/CreatureEventAI.cpp
@@ -294,7 +294,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
{
//Note: checked only aura for effect 0, if need check aura for effect 1/2 then
// possible way: pack in event.buffed.amount 2 uint16 (ammount+effectIdx)
- Aura const * aura = me->GetAura(event.buffed.spellId);
+ Aura const* aura = me->GetAura(event.buffed.spellId);
if (!aura || aura->GetStackAmount() < event.buffed.amount)
return false;
@@ -310,7 +310,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
//Note: checked only aura for effect 0, if need check aura for effect 1/2 then
// possible way: pack in event.buffed.amount 2 uint16 (ammount+effectIdx)
- Aura const * aura = pActionInvoker->GetAura(event.buffed.spellId);
+ Aura const* aura = pActionInvoker->GetAura(event.buffed.spellId);
if (!aura || aura->GetStackAmount() < event.buffed.amount)
return false;
diff --git a/src/server/game/AI/ScriptedAI/ScriptedSimpleAI.h b/src/server/game/AI/ScriptedAI/ScriptedSimpleAI.h
index c448b9ba4da..f50372027af 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedSimpleAI.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedSimpleAI.h
@@ -27,9 +27,9 @@ struct SimpleAI : public ScriptedAI
void Reset();
- void EnterCombat(Unit * /*who*/);
+ void EnterCombat(Unit* /*who*/);
- void KilledUnit(Unit * /*victim*/);
+ void KilledUnit(Unit* /*victim*/);
void DamageTaken(Unit *killer, uint32 &damage);
diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h
index 1ba4d597108..32562e26869 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.h
+++ b/src/server/game/AI/SmartScripts/SmartAI.h
@@ -124,7 +124,7 @@ class SmartAI : public CreatureAI
void IsSummonedBy(Unit* summoner);
// Called at any Damage to any victim (before damage apply)
- void DamageDealt(Unit * done_to, uint32 & damage, DamageEffectType /*damagetype*/);
+ void DamageDealt(Unit* done_to, uint32 & damage, DamageEffectType /*damagetype*/);
// Called when a summoned creature dissapears (UnSommoned)
void SummonedCreatureDespawn(Creature* unit);
@@ -251,7 +251,7 @@ public:
void SetScript9(SmartScriptHolder &e, uint32 entry, Unit* invoker);
protected:
- GameObject * const go;
+ GameObject* const go;
SmartScript mScript;
};
#endif
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index e1d8a6056db..bfbc618dc1a 100755
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -1373,7 +1373,7 @@ bool Battleground::AddObject(uint32 type, uint32 entry, float x, float y, float
// Must be created this way, adding to godatamap would add it to the base map of the instance
// and when loading it (in go::LoadFromDB()), a new guid would be assigned to the object, and a new object would be created
// So we must create it specific for this instance
- GameObject * go = new GameObject;
+ GameObject* go = new GameObject;
if (!go->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT), entry, GetBgMap(),
PHASEMASK_NORMAL, x, y, z, o, rotation0, rotation1, rotation2, rotation3, 100, GO_STATE_READY))
{
diff --git a/src/server/game/Battlegrounds/Battleground.h b/src/server/game/Battlegrounds/Battleground.h
index 086efb0f59d..a765a1c239b 100755
--- a/src/server/game/Battlegrounds/Battleground.h
+++ b/src/server/game/Battlegrounds/Battleground.h
@@ -557,7 +557,7 @@ class Battleground
//to be removed
const char* GetTrinityString(int32 entry);
- virtual bool HandlePlayerUnderMap(Player * /*plr*/) { return false; }
+ virtual bool HandlePlayerUnderMap(Player* /*plr*/) { return false; }
// since arenas can be AvA or Hvh, we have to get the "temporary" team of a player
uint32 GetPlayerTeam(const uint64& guid) const;
@@ -591,7 +591,7 @@ class Battleground
// Scorekeeping
BattlegroundScoreMap m_PlayerScores; // Player scores
// must be implemented in BG subclass
- virtual void RemovePlayer(Player * /*player*/, uint64 /*guid*/) {}
+ virtual void RemovePlayer(Player* /*player*/, uint64 /*guid*/) {}
// Player lists, those need to be accessible by inherited classes
BattlegroundPlayerMap m_Players;
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
index 97e1f93f370..1799c502271 100755
--- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -70,7 +70,7 @@ void BattlegroundMgr::DeleteAllBattlegrounds()
{
for (BattlegroundSet::iterator itr = m_Battlegrounds[i].begin(); itr != m_Battlegrounds[i].end();)
{
- Battleground * bg = itr->second;
+ Battleground* bg = itr->second;
m_Battlegrounds[i].erase(itr++);
if (!m_ClientBattlegroundIds[i][bg->GetBracketId()].empty())
m_ClientBattlegroundIds[i][bg->GetBracketId()].erase(bg->GetClientInstanceID());
@@ -106,7 +106,7 @@ void BattlegroundMgr::Update(uint32 diff)
// direct deletion caused crashes
if (itr->second->m_SetDeleteThis)
{
- Battleground * bg = itr->second;
+ Battleground* bg = itr->second;
m_Battlegrounds[i].erase(itr);
if (!m_ClientBattlegroundIds[i][bg->GetBracketId()].empty())
m_ClientBattlegroundIds[i][bg->GetBracketId()].erase(bg->GetClientInstanceID());
@@ -429,7 +429,7 @@ void BattlegroundMgr::BuildPlayerJoinedBattlegroundPacket(WorldPacket *data, Pla
*data << uint64(plr->GetGUID());
}
-Battleground * BattlegroundMgr::GetBattlegroundThroughClientInstance(uint32 instanceId, BattlegroundTypeId bgTypeId)
+Battleground* BattlegroundMgr::GetBattlegroundThroughClientInstance(uint32 instanceId, BattlegroundTypeId bgTypeId)
{
//cause at HandleBattlegroundJoinOpcode the clients sends the instanceid he gets from
//SMSG_BATTLEFIELD_LIST we need to find the battleground with this clientinstance-id
@@ -448,7 +448,7 @@ Battleground * BattlegroundMgr::GetBattlegroundThroughClientInstance(uint32 inst
return NULL;
}
-Battleground * BattlegroundMgr::GetBattleground(uint32 InstanceID, BattlegroundTypeId bgTypeId)
+Battleground* BattlegroundMgr::GetBattleground(uint32 InstanceID, BattlegroundTypeId bgTypeId)
{
if (!InstanceID)
return NULL;
@@ -468,7 +468,7 @@ Battleground * BattlegroundMgr::GetBattleground(uint32 InstanceID, BattlegroundT
return ((itr != m_Battlegrounds[bgTypeId].end()) ? itr->second : NULL);
}
-Battleground * BattlegroundMgr::GetBattlegroundTemplate(BattlegroundTypeId bgTypeId)
+Battleground* BattlegroundMgr::GetBattlegroundTemplate(BattlegroundTypeId bgTypeId)
{
//map is sorted and we can be sure that lowest instance id has only BG template
return m_Battlegrounds[bgTypeId].empty() ? NULL : m_Battlegrounds[bgTypeId].begin()->second;
@@ -497,7 +497,7 @@ uint32 BattlegroundMgr::CreateClientVisibleInstanceId(BattlegroundTypeId bgTypeI
}
// create a new battleground that will really be used to play
-Battleground * BattlegroundMgr::CreateNewBattleground(BattlegroundTypeId bgTypeId, PvPDifficultyEntry const* bracketEntry, uint8 arenaType, bool isRated)
+Battleground* BattlegroundMgr::CreateNewBattleground(BattlegroundTypeId bgTypeId, PvPDifficultyEntry const* bracketEntry, uint8 arenaType, bool isRated)
{
// get the template BG
Battleground *bg_template = GetBattlegroundTemplate(bgTypeId);
@@ -1026,7 +1026,7 @@ void BattlegroundMgr::SetHolidayWeekends(uint32 mask)
{
for (uint32 bgtype = 1; bgtype < MAX_BATTLEGROUND_TYPE_ID; ++bgtype)
{
- if (Battleground * bg = GetBattlegroundTemplate(BattlegroundTypeId(bgtype)))
+ if (Battleground* bg = GetBattlegroundTemplate(BattlegroundTypeId(bgtype)))
{
bg->SetHoliday(mask & (1 << bgtype));
}
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
index 9975cbe29e1..4b1bbed4bf6 100755
--- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
@@ -390,7 +390,7 @@ void BattlegroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCou
// first send removal information
if (Player *plr2 = sObjectMgr->GetPlayer(group->Players.begin()->first))
{
- Battleground * bg = sBattlegroundMgr->GetBattlegroundTemplate(group->BgTypeId);
+ Battleground* bg = sBattlegroundMgr->GetBattlegroundTemplate(group->BgTypeId);
BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(group->BgTypeId, group->ArenaType);
uint32 queueSlot = plr2->GetBattlegroundQueueIndex(bgQueueTypeId);
plr2->RemoveBattlegroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to
@@ -422,7 +422,7 @@ bool BattlegroundQueue::GetPlayerGroupInfoData(const uint64& guid, GroupQueueInf
return true;
}
-bool BattlegroundQueue::InviteGroupToBG(GroupQueueInfo * ginfo, Battleground * bg, uint32 side)
+bool BattlegroundQueue::InviteGroupToBG(GroupQueueInfo * ginfo, Battleground* bg, uint32 side)
{
// set side if needed
if (side)
@@ -777,7 +777,7 @@ void BattlegroundQueue::Update(BattlegroundTypeId bgTypeId, BattlegroundBracketI
// finished iterating through the bgs with free slots, maybe we need to create a new bg
- Battleground * bg_template = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
+ Battleground* bg_template = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
if (!bg_template)
{
sLog->outError("Battleground: Update: bg template not found for %u", bgTypeId);
@@ -835,7 +835,7 @@ void BattlegroundQueue::Update(BattlegroundTypeId bgTypeId, BattlegroundBracketI
if (CheckPremadeMatch(bracket_id, MinPlayersPerTeam, MaxPlayersPerTeam))
{
//create new battleground
- Battleground * bg2 = sBattlegroundMgr->CreateNewBattleground(bgTypeId, bracketEntry, 0, false);
+ Battleground* bg2 = sBattlegroundMgr->CreateNewBattleground(bgTypeId, bracketEntry, 0, false);
if (!bg2)
{
sLog->outError("BattlegroundQueue::Update - Cannot create battleground: %u", bgTypeId);
@@ -861,7 +861,7 @@ void BattlegroundQueue::Update(BattlegroundTypeId bgTypeId, BattlegroundBracketI
|| (bg_template->isArena() && CheckSkirmishForSameFaction(bracket_id, MinPlayersPerTeam)))
{
// we successfully created a pool
- Battleground * bg2 = sBattlegroundMgr->CreateNewBattleground(bgTypeId, bracketEntry, arenaType, false);
+ Battleground* bg2 = sBattlegroundMgr->CreateNewBattleground(bgTypeId, bracketEntry, arenaType, false);
if (!bg2)
{
sLog->outError("BattlegroundQueue::Update - Cannot create battleground: %u", bgTypeId);
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.h b/src/server/game/Battlegrounds/BattlegroundQueue.h
index 38b58476b85..bcf366bd85c 100755
--- a/src/server/game/Battlegrounds/BattlegroundQueue.h
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.h
@@ -118,7 +118,7 @@ class BattlegroundQueue
private:
- bool InviteGroupToBG(GroupQueueInfo * ginfo, Battleground * bg, uint32 side);
+ bool InviteGroupToBG(GroupQueueInfo * ginfo, Battleground* bg, uint32 side);
uint32 m_WaitTimes[BG_TEAMS_COUNT][MAX_BATTLEGROUND_BRACKETS][COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME];
uint32 m_WaitTimeLastPlayer[BG_TEAMS_COUNT][MAX_BATTLEGROUND_BRACKETS];
uint32 m_SumOfWaitTimes[BG_TEAMS_COUNT][MAX_BATTLEGROUND_BRACKETS];
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAA.cpp
index c21c8164431..922e26556ee 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAA.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAA.cpp
@@ -62,7 +62,7 @@ void BattlegroundAA::AddPlayer(Player *plr)
m_PlayerScores[plr->GetGUID()] = sc;
}
-void BattlegroundAA::RemovePlayer(Player * /*plr*/, uint64 /*guid*/)
+void BattlegroundAA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
{
}
@@ -71,7 +71,7 @@ void BattlegroundAA::HandleKillPlayer(Player* player, Player* killer)
Battleground::HandleKillPlayer(player, killer);
}
-void BattlegroundAA::HandleAreaTrigger(Player * /*Source*/, uint32 /*Trigger*/)
+void BattlegroundAA::HandleAreaTrigger(Player* /*Source*/, uint32 /*Trigger*/)
{
}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
index 6b56f2a14a6..307c7df51d7 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
@@ -215,7 +215,7 @@ void BattlegroundAB::AddPlayer(Player *plr)
m_PlayerScores[plr->GetGUID()] = sc;
}
-void BattlegroundAB::RemovePlayer(Player * /*plr*/, uint64 /*guid*/)
+void BattlegroundAB::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
{
}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundBE.h b/src/server/game/Battlegrounds/Zones/BattlegroundBE.h
index c34ad73b571..4756b9aa45a 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundBE.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundBE.h
@@ -68,7 +68,7 @@ class BattlegroundBE : public Battleground
virtual void Reset();
virtual void FillInitialWorldStates(WorldPacket &d);
void HandleKillPlayer(Player* player, Player *killer);
- bool HandlePlayerUnderMap(Player * plr);
+ bool HandlePlayerUnderMap(Player* plr);
/* Scorekeeping */
void UpdatePlayerScore(Player *Source, uint32 type, uint32 value, bool doAddHonor = true);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp
index 7ad258449d3..a1b2bcd400d 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp
@@ -110,7 +110,7 @@ void BattlegroundDS::AddPlayer(Player *plr)
UpdateArenaWorldState();
}
-void BattlegroundDS::RemovePlayer(Player * /*plr*/, uint64 /*guid*/)
+void BattlegroundDS::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
{
if (GetStatus() == STATUS_WAIT_LEAVE)
return;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundDS.h b/src/server/game/Battlegrounds/Zones/BattlegroundDS.h
index 0071a386e2a..4a44a375049 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundDS.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundDS.h
@@ -77,7 +77,7 @@ class BattlegroundDS : public Battleground
virtual void Reset();
virtual void FillInitialWorldStates(WorldPacket &d);
void HandleKillPlayer(Player* player, Player *killer);
- bool HandlePlayerUnderMap(Player * plr);
+ bool HandlePlayerUnderMap(Player* plr);
private:
uint32 m_waterTimer;
bool m_waterfallActive;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundEY.h b/src/server/game/Battlegrounds/Zones/BattlegroundEY.h
index 5a86767f286..91d3534b4cd 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundEY.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundEY.h
@@ -370,7 +370,7 @@ class BattlegroundEY : public Battleground
bool IsAllNodesConrolledByTeam(uint32 team) const;
private:
void EventPlayerCapturedFlag(Player *Source, uint32 BgObjectType);
- void EventPlayerCapturedFlag(Player * /*Source*/) {}
+ void EventPlayerCapturedFlag(Player* /*Source*/) {}
void EventTeamCapturedPoint(Player *Source, uint32 Point);
void EventTeamLostPoint(Player *Source, uint32 Point);
void UpdatePointsCount(uint32 Team);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
index c66679c0e7d..58c17988756 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
@@ -316,7 +316,7 @@ void BattlegroundIC::RemovePlayer(Player* plr, uint64 /*guid*/)
plr->RemoveAura(SPELL_OIL_REFINERY);
}
-void BattlegroundIC::HandleAreaTrigger(Player * /*Source*/, uint32 /*Trigger*/)
+void BattlegroundIC::HandleAreaTrigger(Player* /*Source*/, uint32 /*Trigger*/)
{
// this is wrong way to implement these things. On official it done by gameobject spell cast.
if (GetStatus() != STATUS_IN_PROGRESS)
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundNA.h b/src/server/game/Battlegrounds/Zones/BattlegroundNA.h
index aee06ae7bdb..ba0011bba30 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundNA.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundNA.h
@@ -69,6 +69,6 @@ class BattlegroundNA : public Battleground
virtual void Reset();
virtual void FillInitialWorldStates(WorldPacket &d);
void HandleKillPlayer(Player* player, Player *killer);
- bool HandlePlayerUnderMap(Player * plr);
+ bool HandlePlayerUnderMap(Player* plr);
};
#endif
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRB.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundRB.cpp
index 5adc117a1be..9b88dff5352 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundRB.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundRB.cpp
@@ -61,7 +61,7 @@ void BattlegroundRB::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
{
}
-void BattlegroundRB::HandleAreaTrigger(Player * /*Source*/, uint32 /*Trigger*/)
+void BattlegroundRB::HandleAreaTrigger(Player* /*Source*/, uint32 /*Trigger*/)
{
// this is wrong way to implement these things. On official it done by gameobject spell cast.
if (GetStatus() != STATUS_IN_PROGRESS)
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRL.h b/src/server/game/Battlegrounds/Zones/BattlegroundRL.h
index 5c6e161e79b..a58e09431dd 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundRL.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundRL.h
@@ -65,6 +65,6 @@ class BattlegroundRL : public Battleground
void HandleAreaTrigger(Player *Source, uint32 Trigger);
bool SetupBattleground();
void HandleKillPlayer(Player* player, Player *killer);
- bool HandlePlayerUnderMap(Player * plr);
+ bool HandlePlayerUnderMap(Player* plr);
};
#endif
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp
index 0a74cec74a9..aa7aef9a451 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp
@@ -131,7 +131,7 @@ void BattlegroundRV::AddPlayer(Player *plr)
UpdateWorldState(BG_RV_WORLD_STATE_H, GetAlivePlayersCountByTeam(HORDE));
}
-void BattlegroundRV::RemovePlayer(Player * /*plr*/, uint64 /*guid*/)
+void BattlegroundRV::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
{
if (GetStatus() == STATUS_WAIT_LEAVE)
return;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRV.h b/src/server/game/Battlegrounds/Zones/BattlegroundRV.h
index 3fea2dac889..a87fb7e3f3d 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundRV.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundRV.h
@@ -122,7 +122,7 @@ class BattlegroundRV : public Battleground
void HandleAreaTrigger(Player *Source, uint32 Trigger);
bool SetupBattleground();
void HandleKillPlayer(Player* player, Player *killer);
- bool HandlePlayerUnderMap(Player * plr);
+ bool HandlePlayerUnderMap(Player* plr);
private:
uint32 Timer;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
index 9a1e4a8c0b2..7a0aa5b9357 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
@@ -469,7 +469,7 @@ void BattlegroundSA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
{
}
-void BattlegroundSA::HandleAreaTrigger(Player * /*Source*/, uint32 /*Trigger*/)
+void BattlegroundSA::HandleAreaTrigger(Player* /*Source*/, uint32 /*Trigger*/)
{
// this is wrong way to implement these things. On official it done by gameobject spell cast.
if (GetStatus() != STATUS_IN_PROGRESS)
@@ -912,7 +912,7 @@ void BattlegroundSA::SendTransportInit(Player *player)
}
}
-void BattlegroundSA::SendTransportsRemove(Player * player)
+void BattlegroundSA::SendTransportsRemove(Player* player)
{
if (m_BgObjects[BG_SA_BOAT_ONE] || m_BgObjects[BG_SA_BOAT_TWO])
{
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.h b/src/server/game/Battlegrounds/Zones/BattlegroundSA.h
index a481194402a..2a972f5a7d0 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.h
@@ -538,7 +538,7 @@ class BattlegroundSA : public Battleground
/// Send packet to player for create boats (client part)
void SendTransportInit(Player *player);
/// Send packet to player for destroy boats (client part)
- void SendTransportsRemove(Player * player);
+ void SendTransportsRemove(Player* player);
/// Id of attacker team
TeamId Attackers;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
index 927b8fc81ed..ace65bc3e3c 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
@@ -142,20 +142,20 @@ void BattlegroundWS::Update(uint32 diff)
m_FlagSpellForceTimer += diff;
if (m_FlagDebuffState == 0 && m_FlagSpellForceTimer >= 600000) //10 minutes
{
- if (Player * plr = sObjectMgr->GetPlayer(m_FlagKeepers[0]))
+ if (Player* plr = sObjectMgr->GetPlayer(m_FlagKeepers[0]))
plr->CastSpell(plr, WS_SPELL_FOCUSED_ASSAULT, true);
- if (Player * plr = sObjectMgr->GetPlayer(m_FlagKeepers[1]))
+ if (Player* plr = sObjectMgr->GetPlayer(m_FlagKeepers[1]))
plr->CastSpell(plr, WS_SPELL_FOCUSED_ASSAULT, true);
m_FlagDebuffState = 1;
}
else if (m_FlagDebuffState == 1 && m_FlagSpellForceTimer >= 900000) //15 minutes
{
- if (Player * plr = sObjectMgr->GetPlayer(m_FlagKeepers[0]))
+ if (Player* plr = sObjectMgr->GetPlayer(m_FlagKeepers[0]))
{
plr->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT);
plr->CastSpell(plr, WS_SPELL_BRUTAL_ASSAULT, true);
}
- if (Player * plr = sObjectMgr->GetPlayer(m_FlagKeepers[1]))
+ if (Player* plr = sObjectMgr->GetPlayer(m_FlagKeepers[1]))
{
plr->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT);
plr->CastSpell(plr, WS_SPELL_BRUTAL_ASSAULT, true);
diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp
index ff6c16ec554..6142f52855e 100755
--- a/src/server/game/Chat/Chat.cpp
+++ b/src/server/game/Chat/Chat.cpp
@@ -1056,7 +1056,7 @@ void ChatHandler::FillMessageData(WorldPacket *data, WorldSession* session, uint
*data << uint8(0);
}
-Player * ChatHandler::getSelectedPlayer()
+Player* ChatHandler::getSelectedPlayer()
{
if (!m_session)
return NULL;
diff --git a/src/server/game/Chat/Commands/Level3.cpp b/src/server/game/Chat/Commands/Level3.cpp
index 1babb5980ab..428146bbf28 100755
--- a/src/server/game/Chat/Commands/Level3.cpp
+++ b/src/server/game/Chat/Commands/Level3.cpp
@@ -103,7 +103,7 @@ bool ChatHandler::HandleSetSkillCommand(const char *args)
int32 level = atol (level_p);
- Player * target = getSelectedPlayer();
+ Player* target = getSelectedPlayer();
if (!target)
{
SendSysMessage(LANG_NO_CHAR_SELECTED);
@@ -614,7 +614,7 @@ bool ChatHandler::HandleListObjectCommand(const char *args)
return false;
}
- GameObjectTemplate const * gInfo = sObjectMgr->GetGameObjectTemplate(go_id);
+ GameObjectTemplate const* gInfo = sObjectMgr->GetGameObjectTemplate(go_id);
if (!gInfo)
{
PSendSysMessage(LANG_COMMAND_LISTOBJINVALIDID, go_id);
@@ -2405,8 +2405,8 @@ bool ChatHandler::HandleListAurasCommand (const char * /*args*/)
{
bool talent = GetTalentSpellCost(itr->second->GetBase()->GetId()) > 0;
- AuraApplication const * aurApp = itr->second;
- Aura const * aura = aurApp->GetBase();
+ AuraApplication const* aurApp = itr->second;
+ Aura const* aura = aurApp->GetBase();
char const* name = aura->GetSpellProto()->SpellName[GetSessionDbcLocale()];
if (m_session)
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 84212075013..ae0cf87bcec 100755
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -29,7 +29,7 @@
// Checks if player meets the condition
// Can have CONDITION_SOURCE_TYPE_NONE && !mReferenceId if called from a special event (ie: eventAI)
-bool Condition::Meets(Player * player, Unit* invoker)
+bool Condition::Meets(Player* player, Unit* invoker)
{
if (!player)
{
@@ -1289,7 +1289,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
}
case CONDITION_MAPID:
{
- MapEntry const * me = sMapStore.LookupEntry(cond->mConditionValue1);
+ MapEntry const* me = sMapStore.LookupEntry(cond->mConditionValue1);
if (!me)
{
sLog->outErrorDb("Map condition has non existing map (%u), skipped", cond->mConditionValue1);
diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h
index 8c58f21be86..daa20e585ff 100755
--- a/src/server/game/Conditions/ConditionMgr.h
+++ b/src/server/game/Conditions/ConditionMgr.h
@@ -127,7 +127,7 @@ struct Condition
mScriptId = 0;
}
- bool Meets(Player * player, Unit* invoker = NULL);
+ bool Meets(Player* player, Unit* invoker = NULL);
bool isLoaded() const { return mConditionType > CONDITION_NONE || mReferenceId; }
};
diff --git a/src/server/game/DataStores/DBCStores.cpp b/src/server/game/DataStores/DBCStores.cpp
index 3fd61553811..6eddf396d45 100755
--- a/src/server/game/DataStores/DBCStores.cpp
+++ b/src/server/game/DataStores/DBCStores.cpp
@@ -300,7 +300,7 @@ void LoadDBCStores(const std::string& dataPath)
LoadDBC(availableDbcLocales, bad_dbc_files, sFactionStore, dbcPath, "Faction.dbc");
for (uint32 i=0; i<sFactionStore.GetNumRows(); ++i)
{
- FactionEntry const * faction = sFactionStore.LookupEntry(i);
+ FactionEntry const* faction = sFactionStore.LookupEntry(i);
if (faction && faction->team)
{
SimpleFactionsList &flist = sFactionTeamMap[faction->team];
@@ -312,7 +312,7 @@ void LoadDBCStores(const std::string& dataPath)
LoadDBC(availableDbcLocales, bad_dbc_files, sGameObjectDisplayInfoStore, dbcPath, "GameObjectDisplayInfo.dbc");
for (uint32 i = 0; i < sGameObjectDisplayInfoStore.GetNumRows(); ++i)
{
- if (GameObjectDisplayInfoEntry const * info = sGameObjectDisplayInfoStore.LookupEntry(i))
+ if (GameObjectDisplayInfoEntry const* info = sGameObjectDisplayInfoStore.LookupEntry(i))
{
if (info->maxX < info->minX)
std::swap(*(float*)(&info->maxX), *(float*)(&info->minX));
@@ -386,7 +386,7 @@ void LoadDBCStores(const std::string& dataPath)
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellStore, dbcPath, "Spell.dbc", &CustomSpellEntryfmt, &CustomSpellEntryIndex);
for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
{
- SpellEntry const * spell = sSpellStore.LookupEntry(i);
+ SpellEntry const* spell = sSpellStore.LookupEntry(i);
if (spell && spell->Category)
sSpellCategoryStore[spell->Category].insert(i);
}
diff --git a/src/server/game/Entities/Creature/TemporarySummon.h b/src/server/game/Entities/Creature/TemporarySummon.h
index 82f63d887ab..67a94ecd591 100755
--- a/src/server/game/Entities/Creature/TemporarySummon.h
+++ b/src/server/game/Entities/Creature/TemporarySummon.h
@@ -57,7 +57,7 @@ class Minion : public TempSummon
bool IsPetGhoul() const {return GetEntry() == 26125;} // Ghoul may be guardian or pet
bool IsGuardianPet() const;
protected:
- Unit * const m_owner;
+ Unit* const m_owner;
float m_followAngle;
};
diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.cpp b/src/server/game/Entities/DynamicObject/DynamicObject.cpp
index 444b4170104..d6eb5ac3516 100755
--- a/src/server/game/Entities/DynamicObject/DynamicObject.cpp
+++ b/src/server/game/Entities/DynamicObject/DynamicObject.cpp
@@ -196,7 +196,7 @@ void DynamicObject::SetCasterViewpoint()
void DynamicObject::RemoveCasterViewpoint()
{
- if (Player * caster = _caster->ToPlayer())
+ if (Player* caster = _caster->ToPlayer())
{
caster->SetViewpoint(this, false);
_isViewpoint = false;
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index f79b2ddbb23..dae77ac300e 100755
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -144,7 +144,7 @@ void GameObject::RemoveFromWorld()
// Possible crash at access to deleted GO in Unit::m_gameobj
if (uint64 owner_guid = GetOwnerGUID())
{
- if (Unit * owner = GetOwner())
+ if (Unit* owner = GetOwner())
owner->RemoveGameObject(this, false);
else
sLog->outError("Delete GameObject (GUID: %u Entry: %u) that have references in not found creature %u GO list. Crash possible later.", GetGUIDLow(), GetGOInfo()->entry, GUID_LOPART(owner_guid));
@@ -609,7 +609,7 @@ void GameObject::Delete()
{
SetLootState(GO_NOT_READY);
if (GetOwnerGUID())
- if (Unit * owner = GetOwner())
+ if (Unit* owner = GetOwner())
owner->RemoveGameObject(this, false);
ASSERT (!GetOwnerGUID());
@@ -817,7 +817,7 @@ bool GameObject::hasInvolvedQuest(uint32 quest_id) const
bool GameObject::IsTransport() const
{
// If something is marked as a transport, don't transmit an out of range packet for it.
- GameObjectTemplate const * gInfo = GetGOInfo();
+ GameObjectTemplate const* gInfo = GetGOInfo();
if (!gInfo) return false;
return gInfo->type == GAMEOBJECT_TYPE_TRANSPORT || gInfo->type == GAMEOBJECT_TYPE_MO_TRANSPORT;
}
@@ -826,7 +826,7 @@ bool GameObject::IsTransport() const
bool GameObject::IsDynTransport() const
{
// If something is marked as a transport, don't transmit an out of range packet for it.
- GameObjectTemplate const * gInfo = GetGOInfo();
+ GameObjectTemplate const* gInfo = GetGOInfo();
if (!gInfo) return false;
return gInfo->type == GAMEOBJECT_TYPE_MO_TRANSPORT || (gInfo->type == GAMEOBJECT_TYPE_TRANSPORT && !gInfo->transport.pause);
}
@@ -929,7 +929,7 @@ void GameObject::TriggeringLinkedGameObject(uint32 trapEntry, Unit* target)
return;
float range;
- SpellRangeEntry const * srentry = sSpellRangeStore.LookupEntry(trapSpell->rangeIndex);
+ SpellRangeEntry const* srentry = sSpellRangeStore.LookupEntry(trapSpell->rangeIndex);
if (GetSpellMaxRangeForHostile(srentry) == GetSpellMaxRangeForFriend(srentry))
range = GetSpellMaxRangeForHostile(srentry);
else
@@ -1657,7 +1657,7 @@ void GameObject::SendCustomAnim(uint32 anim)
bool GameObject::IsInRange(float x, float y, float z, float radius) const
{
- GameObjectDisplayInfoEntry const * info = sGameObjectDisplayInfoStore.LookupEntry(GetUInt32Value(GAMEOBJECT_DISPLAYID));
+ GameObjectDisplayInfoEntry const* info = sGameObjectDisplayInfoStore.LookupEntry(GetUInt32Value(GAMEOBJECT_DISPLAYID));
if (!info)
return IsWithinDist3d(x, y, z, radius);
diff --git a/src/server/game/Entities/Item/Container/Bag.cpp b/src/server/game/Entities/Item/Container/Bag.cpp
index 4d2ebf1b466..007e22d5dfa 100755
--- a/src/server/game/Entities/Item/Container/Bag.cpp
+++ b/src/server/game/Entities/Item/Container/Bag.cpp
@@ -70,7 +70,7 @@ void Bag::RemoveFromWorld()
bool Bag::Create(uint32 guidlow, uint32 itemid, Player const* owner)
{
- ItemTemplate const * itemProto = sObjectMgr->GetItemTemplate(itemid);
+ ItemTemplate const* itemProto = sObjectMgr->GetItemTemplate(itemid);
if (!itemProto || itemProto->ContainerSlots > MAX_BAG_SIZE)
return false;
diff --git a/src/server/game/Entities/Item/Container/Bag.h b/src/server/game/Entities/Item/Container/Bag.h
index c8421346082..df6253caf9e 100755
--- a/src/server/game/Entities/Item/Container/Bag.h
+++ b/src/server/game/Entities/Item/Container/Bag.h
@@ -66,7 +66,7 @@ class Bag : public Item
Item* m_bagslot[MAX_BAG_SIZE];
};
-inline Item* NewItemOrBag(ItemTemplate const * proto)
+inline Item* NewItemOrBag(ItemTemplate const* proto)
{
return (proto->InventoryType == INVTYPE_BAG) ? new Bag : new Item;
}
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index ce937cdedfd..877621af69f 100755
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -1147,7 +1147,7 @@ bool Object::PrintIndexError(uint32 index, bool set) const
return false;
}
-bool Position::HasInLine(const Unit * const target, float distance, float width) const
+bool Position::HasInLine(const Unit* const target, float distance, float width) const
{
if (!HasInArc(M_PI, target) || !target->IsWithinDist3d(m_positionX, m_positionY, m_positionZ, distance))
return false;
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index b4e95cc8f4c..dc925c9f451 100755
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -762,7 +762,7 @@ bool Pet::CreateBaseAtCreature(Creature* creature)
return true;
}
-bool Pet::CreateBaseAtCreatureInfo(CreatureTemplate const* cinfo, Unit * owner)
+bool Pet::CreateBaseAtCreatureInfo(CreatureTemplate const* cinfo, Unit* owner)
{
if (!CreateBaseAtTamed(cinfo, owner->GetMap(), owner->GetPhaseMask()))
return false;
@@ -775,7 +775,7 @@ bool Pet::CreateBaseAtCreatureInfo(CreatureTemplate const* cinfo, Unit * owner)
return true;
}
-bool Pet::CreateBaseAtTamed(CreatureTemplate const * cinfo, Map * map, uint32 phaseMask)
+bool Pet::CreateBaseAtTamed(CreatureTemplate const* cinfo, Map * map, uint32 phaseMask)
{
sLog->outDebug(LOG_FILTER_PETS, "Pet::CreateBaseForTamed");
uint32 guid=sObjectMgr->GenerateLowGuid(HIGHGUID_PET);
@@ -1564,7 +1564,7 @@ bool Pet::resetTalents()
if (owner->ToPlayer()->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS))
owner->ToPlayer()->RemoveAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS, true);
- CreatureTemplate const * ci = GetCreatureInfo();
+ CreatureTemplate const* ci = GetCreatureInfo();
if (!ci)
return false;
// Check pet talent type
diff --git a/src/server/game/Entities/Pet/Pet.h b/src/server/game/Entities/Pet/Pet.h
index 52d2e4401f1..172151ac85a 100755
--- a/src/server/game/Entities/Pet/Pet.h
+++ b/src/server/game/Entities/Pet/Pet.h
@@ -136,8 +136,8 @@ class Pet : public Guardian
bool Create (uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 pet_number);
bool CreateBaseAtCreature(Creature* creature);
- bool CreateBaseAtCreatureInfo(CreatureTemplate const* cinfo, Unit * owner);
- bool CreateBaseAtTamed(CreatureTemplate const * cinfo, Map * map, uint32 phaseMask);
+ bool CreateBaseAtCreatureInfo(CreatureTemplate const* cinfo, Unit* owner);
+ bool CreateBaseAtTamed(CreatureTemplate const* cinfo, Map * map, uint32 phaseMask);
bool LoadPetFromDB(Player* owner, uint32 petentry = 0, uint32 petnumber = 0, bool current = false);
bool isBeingLoaded() const { return m_loading;}
void SavePetToDB(PetSaveMode mode);
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 6215c043586..19202a6d882 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -4202,7 +4202,7 @@ void Player::RemoveArenaSpellCooldowns(bool removeActivePetCooldowns)
{
next = itr;
++next;
- SpellEntry const * entry = sSpellStore.LookupEntry(itr->first);
+ SpellEntry const* entry = sSpellStore.LookupEntry(itr->first);
// check if spellentry is present and if the cooldown is less or equal to 10 min
if (entry &&
entry->RecoveryTime <= 10 * MINUTE * IN_MILLISECONDS &&
@@ -6897,7 +6897,7 @@ int32 Player::CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, in
float percent = 100.0f;
// Get the generic rate first
- if (RepRewardRate const * repData = sObjectMgr->GetRepRewardRate(faction))
+ if (RepRewardRate const* repData = sObjectMgr->GetRepRewardRate(faction))
{
float repRate = for_quest ? repData->quest_rate : repData->creature_rate;
percent *= repRate;
@@ -7582,7 +7582,7 @@ void Player::DuelComplete(DuelCompleteType type)
AuraApplicationMap &itsAuras = duel->opponent->GetAppliedAuras();
for (AuraApplicationMap::iterator i = itsAuras.begin(); i != itsAuras.end();)
{
- Aura const * aura = i->second->GetBase();
+ Aura const* aura = i->second->GetBase();
if (!i->second->IsPositive() && aura->GetCasterGUID() == GetGUID() && aura->GetApplyTime() >= duel->startTime)
duel->opponent->RemoveAura(i);
else
@@ -7592,7 +7592,7 @@ void Player::DuelComplete(DuelCompleteType type)
AuraApplicationMap &myAuras = GetAppliedAuras();
for (AuraApplicationMap::iterator i = myAuras.begin(); i != myAuras.end();)
{
- Aura const * aura = i->second->GetBase();
+ Aura const* aura = i->second->GetBase();
if (!i->second->IsPositive() && aura->GetCasterGUID() == duel->opponent->GetGUID() && aura->GetApplyTime() >= duel->startTime)
RemoveAura(i);
else
@@ -8183,7 +8183,7 @@ void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
{
// If usable, try to cast item spell
- if (Item * item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
+ if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
if (!item->IsBroken() && CanUseAttackType(attType))
if (ItemTemplate const *proto = item->GetTemplate())
{
@@ -8211,7 +8211,7 @@ void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32
}
}
-void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item *item, ItemTemplate const * proto)
+void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item *item, ItemTemplate const* proto)
{
// Can do effect if any damage done to target
if (procVictim & PROC_FLAG_TAKEN_DAMAGE)
@@ -9611,7 +9611,7 @@ void Player::SendBGWeekendWorldStates()
{
for (uint32 i = 1; i < sBattlemasterListStore.GetNumRows(); ++i)
{
- BattlemasterListEntry const * bl = sBattlemasterListStore.LookupEntry(i);
+ BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(i);
if (bl && bl->HolidayWorldStateId)
{
if (BattlegroundMgr::IsBGWeekend((BattlegroundTypeId)bl->id))
@@ -14481,7 +14481,7 @@ bool Player::IsActiveQuest(uint32 quest_id) const
return m_QuestStatus.find(quest_id) != m_QuestStatus.end();
}
-Quest const * Player::GetNextQuest(uint64 guid, Quest const *pQuest)
+Quest const* Player::GetNextQuest(uint64 guid, Quest const *pQuest)
{
QuestRelationBounds pObjectQR;
@@ -15435,7 +15435,7 @@ bool Player::GiveQuestSourceItem(Quest const *pQuest)
InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, srcitem, count);
if (msg == EQUIP_ERR_OK)
{
- Item * item = StoreNewItem(dest, srcitem, true);
+ Item* item = StoreNewItem(dest, srcitem, true);
SendNewItem(item, count, true, false);
return true;
}
@@ -16548,7 +16548,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
_LoadInstanceTimeRestrictions(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADINSTANCELOCKTIMES));
_LoadBGData(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADBGDATA));
- MapEntry const * mapEntry = sMapStore.LookupEntry(mapId);
+ MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
if (!mapEntry || !IsPositionValid())
{
sLog->outError("Player (guidlow %d) have invalid coordinates (MapId: %u X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.", guid, mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
@@ -17316,7 +17316,7 @@ Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, F
Item* item = NULL;
uint32 itemGuid = fields[13].GetUInt32();
uint32 itemEntry = fields[14].GetUInt32();
- if (ItemTemplate const * proto = sObjectMgr->GetItemTemplate(itemEntry))
+ if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemEntry))
{
bool remove = false;
item = NewItemOrBag(proto);
@@ -19543,7 +19543,7 @@ void Player::SendRemoveControlBar()
GetSession()->SendPacket(&data);
}
-bool Player::IsAffectedBySpellmod(SpellEntry const *spellInfo, SpellModifier *mod, Spell * spell)
+bool Player::IsAffectedBySpellmod(SpellEntry const *spellInfo, SpellModifier *mod, Spell* spell)
{
if (!mod || !spellInfo)
return false;
@@ -19645,7 +19645,7 @@ void Player::RestoreSpellMods(Spell *spell, uint32 ownerAuraId)
}
}
-void Player::RemoveSpellMods(Spell * spell)
+void Player::RemoveSpellMods(Spell* spell)
{
if (!spell)
return;
@@ -19678,7 +19678,7 @@ void Player::RemoveSpellMods(Spell * spell)
}
}
-void Player::DropModCharge(SpellModifier * mod, Spell * spell)
+void Player::DropModCharge(SpellModifier* mod, Spell* spell)
{
// don't handle spells with proc_event entry defined
// this is a temporary workaround, because all spellmods should be handled like that
@@ -19695,7 +19695,7 @@ void Player::DropModCharge(SpellModifier * mod, Spell * spell)
}
}
-void Player::SetSpellModTakingSpell(Spell * spell, bool apply)
+void Player::SetSpellModTakingSpell(Spell* spell, bool apply)
{
if (!spell || (m_spellModTakingSpell && m_spellModTakingSpell != spell))
return;
@@ -21195,14 +21195,14 @@ void Player::ModifyMoney(int32 d)
}
}
-Unit * Player::GetSelectedUnit() const
+Unit* Player::GetSelectedUnit() const
{
if (m_curSelection)
return ObjectAccessor::GetUnit(*this, m_curSelection);
return NULL;
}
-Player * Player::GetSelectedPlayer() const
+Player* Player::GetSelectedPlayer() const
{
if (m_curSelection)
return ObjectAccessor::GetPlayer(*this, m_curSelection);
@@ -21228,7 +21228,7 @@ void Player::SendComboPoints()
}
}
-void Player::AddComboPoints(Unit* target, int8 count, Spell * spell)
+void Player::AddComboPoints(Unit* target, int8 count, Spell* spell)
{
if (!count)
return;
@@ -21481,7 +21481,7 @@ void Player::SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint3
GetSession()->SendPacket(&data);
}
-void Player::ApplyEquipCooldown(Item * pItem)
+void Player::ApplyEquipCooldown(Item* pItem)
{
if (pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_PROTO_FLAG_NO_EQUIP_COOLDOWN))
return;
@@ -22074,7 +22074,7 @@ bool Player::CanNoReagentCast(SpellEntry const* spellInfo) const
return false;
}
-void Player::RemoveItemDependentAurasAndCasts(Item * pItem)
+void Player::RemoveItemDependentAurasAndCasts(Item* pItem)
{
for (AuraMap::iterator itr = m_ownedAuras.begin(); itr != m_ownedAuras.end();)
{
@@ -22765,7 +22765,7 @@ uint32 Player::GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 n
void Player::InitGlyphsForLevel()
{
for (uint32 i = 0; i < sGlyphSlotStore.GetNumRows(); ++i)
- if (GlyphSlotEntry const * gs = sGlyphSlotStore.LookupEntry(i))
+ if (GlyphSlotEntry const* gs = sGlyphSlotStore.LookupEntry(i))
if (gs->Order)
SetGlyphSlot(gs->Order - 1, gs->Id);
@@ -22946,7 +22946,7 @@ uint32 Player::GetRuneBaseCooldown(uint8 index)
return cooldown;
}
-void Player::RemoveRunesByAuraEffect(AuraEffect const * aura)
+void Player::RemoveRunesByAuraEffect(AuraEffect const* aura)
{
for (uint8 i = 0; i < MAX_RUNES; ++i)
{
@@ -22960,7 +22960,7 @@ void Player::RemoveRunesByAuraEffect(AuraEffect const * aura)
void Player::RestoreBaseRune(uint8 index)
{
- AuraEffect const * aura = m_runes->runes[index].ConvertAura;
+ AuraEffect const* aura = m_runes->runes[index].ConvertAura;
ConvertRune(index, GetBaseRune(index));
SetRuneConvertAura(index, NULL);
// Don't drop passive talents providing rune convertion
@@ -23097,7 +23097,7 @@ void Player::StoreLootItem(uint8 lootSlot, Loot* loot)
if (msg == EQUIP_ERR_OK)
{
AllowedLooterSet* looters = item->GetAllowedLooters();
- Item * newitem = StoreNewItem(dest, item->itemid, true, item->randomPropertyId, (looters->size() > 1) ? looters : NULL);
+ Item* newitem = StoreNewItem(dest, item->itemid, true, item->randomPropertyId, (looters->size() > 1) ? looters : NULL);
if (qitem)
{
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 081948d7b9d..84f7e1edd86 100755
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -310,7 +310,7 @@ struct RuneInfo
uint8 BaseRune;
uint8 CurrentRune;
uint32 Cooldown;
- AuraEffect const * ConvertAura;
+ AuraEffect const* ConvertAura;
};
struct Runes
@@ -331,10 +331,10 @@ struct Runes
struct EnchantDuration
{
EnchantDuration() : item(NULL), slot(MAX_ENCHANTMENT_SLOT), leftduration(0) {};
- EnchantDuration(Item * _item, EnchantmentSlot _slot, uint32 _leftduration) : item(_item), slot(_slot),
+ EnchantDuration(Item* _item, EnchantmentSlot _slot, uint32 _leftduration) : item(_item), slot(_slot),
leftduration(_leftduration){ ASSERT(item); };
- Item * item;
+ Item* item;
EnchantmentSlot slot;
uint32 leftduration;
};
@@ -1250,7 +1250,7 @@ class Player : public Unit, public GridObject<Player>
void AddRefundReference(uint32 it);
void DeleteRefundReference(uint32 it);
- void ApplyEquipCooldown(Item * pItem);
+ void ApplyEquipCooldown(Item* pItem);
void SetAmmo(uint32 item);
void RemoveAmmo();
float GetAmmoDPS() const { return m_ammoDPS; }
@@ -1268,7 +1268,7 @@ class Player : public Unit, public GridObject<Player>
// in trade, auction, guild bank, mail....
void MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool update, bool in_characterInventoryDB = false);
// in trade, guild bank, mail....
- void RemoveItemDependentAurasAndCasts(Item * pItem);
+ void RemoveItemDependentAurasAndCasts(Item* pItem);
void DestroyItem(uint8 bag, uint8 slot, bool update);
void DestroyItemCount(uint32 item, uint32 count, bool update, bool unequip_check = false);
void DestroyItemCount(Item* item, uint32& count, bool update);
@@ -1536,7 +1536,7 @@ class Player : public Unit, public GridObject<Player>
uint8 GetComboPoints() { return m_comboPoints; }
const uint64& GetComboTarget() const { return m_comboTarget; }
- void AddComboPoints(Unit* target, int8 count, Spell * spell = NULL);
+ void AddComboPoints(Unit* target, int8 count, Spell* spell = NULL);
void GainSpellComboPoints(int8 count);
void ClearComboPoints();
void SendComboPoints();
@@ -1655,11 +1655,11 @@ class Player : public Unit, public GridObject<Player>
SpellCooldowns const& GetSpellCooldownMap() const { return m_spellCooldowns; }
void AddSpellMod(SpellModifier* mod, bool apply);
- bool IsAffectedBySpellmod(SpellEntry const *spellInfo, SpellModifier *mod, Spell * spell = NULL);
- template <class T> T ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell * spell = NULL);
- void RemoveSpellMods(Spell * spell);
+ bool IsAffectedBySpellmod(SpellEntry const *spellInfo, SpellModifier *mod, Spell* spell = NULL);
+ template <class T> T ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell* spell = NULL);
+ void RemoveSpellMods(Spell* spell);
void RestoreSpellMods(Spell *spell, uint32 ownerAuraId=0);
- void DropModCharge(SpellModifier * mod, Spell * spell);
+ void DropModCharge(SpellModifier* mod, Spell* spell);
void SetSpellModTakingSpell(Spell* spell, bool apply);
static uint32 const infinityCooldownDelay = MONTH; // used for set "infinity cooldowns" for spells and check
@@ -2042,8 +2042,8 @@ class Player : public Unit, public GridObject<Player>
void ResetAllPowers();
void _ApplyWeaponDependentAuraMods(Item *item, WeaponAttackType attackType, bool apply);
- void _ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, AuraEffect const * aura, bool apply);
- void _ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType attackType, AuraEffect const * aura, bool apply);
+ void _ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, AuraEffect const* aura, bool apply);
+ void _ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType attackType, AuraEffect const* aura, bool apply);
void _ApplyItemMods(Item *item, uint8 slot, bool apply);
void _RemoveAllItemMods();
@@ -2062,7 +2062,7 @@ class Player : public Unit, public GridObject<Player>
void UpdateEquipSpellsAtFormChange();
void CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx);
void CastItemUseSpell(Item *item, SpellCastTargets const& targets, uint8 cast_count, uint32 glyphIndex);
- void CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item *item, ItemTemplate const * proto);
+ void CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item *item, ItemTemplate const* proto);
void SendEquipmentSetList();
void SetEquipmentSet(uint32 index, EquipmentSet eqset);
@@ -2407,9 +2407,9 @@ class Player : public Unit, public GridObject<Player>
void SetBaseRune(uint8 index, RuneType baseRune) { m_runes->runes[index].BaseRune = baseRune; }
void SetCurrentRune(uint8 index, RuneType currentRune) { m_runes->runes[index].CurrentRune = currentRune; }
void SetRuneCooldown(uint8 index, uint32 cooldown) { m_runes->runes[index].Cooldown = cooldown; m_runes->SetRuneState(index, (cooldown == 0) ? true : false); }
- void SetRuneConvertAura(uint8 index, AuraEffect const * aura) { m_runes->runes[index].ConvertAura = aura; }
- void AddRuneByAuraEffect(uint8 index, RuneType newType, AuraEffect const * aura) { SetRuneConvertAura(index, aura); ConvertRune(index, newType); }
- void RemoveRunesByAuraEffect(AuraEffect const * aura);
+ void SetRuneConvertAura(uint8 index, AuraEffect const* aura) { m_runes->runes[index].ConvertAura = aura; }
+ void AddRuneByAuraEffect(uint8 index, RuneType newType, AuraEffect const* aura) { SetRuneConvertAura(index, aura); ConvertRune(index, newType); }
+ void RemoveRunesByAuraEffect(AuraEffect const* aura);
void RestoreBaseRune(uint8 index);
void ConvertRune(uint8 index, RuneType newType);
void ResyncRunes(uint8 count);
@@ -2430,7 +2430,7 @@ class Player : public Unit, public GridObject<Player>
uint32 GetChampioningFaction() const { return m_ChampioningFaction; }
void SetChampioningFaction(uint32 faction) { m_ChampioningFaction = faction; }
- Spell * m_spellModTakingSpell;
+ Spell* m_spellModTakingSpell;
float GetAverageItemLevel();
bool isDebugAreaTriggers;
@@ -2597,7 +2597,7 @@ class Player : public Unit, public GridObject<Player>
SpellModList m_spellMods[MAX_SPELLMOD];
//uint32 m_pad;
-// Spell * m_spellModTakingSpell; // Spell for which charges are dropped in spell::finish
+// Spell* m_spellModTakingSpell; // Spell for which charges are dropped in spell::finish
EnchantDurationList m_enchantDuration;
ItemDurationList m_itemDuration;
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 414791b73c6..ef2a117b517 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -600,10 +600,10 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
if (((*i)->GetMiscValue() & damageSchoolMask) == 0)
continue;
- Unit * shareDamageTarget = (*i)->GetCaster();
+ Unit* shareDamageTarget = (*i)->GetCaster();
if (!shareDamageTarget)
continue;
- SpellEntry const * spell = (*i)->GetSpellProto();
+ SpellEntry const* spell = (*i)->GetSpellProto();
uint32 share = CalculatePctN(damage, (*i)->GetAmount());
@@ -819,7 +819,7 @@ void Unit::CastStop(uint32 except_spellid)
InterruptSpell(CurrentSpellTypes(i), false);
}
-void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, AuraEffect const * triggeredByAura, uint64 originalCaster)
+void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
@@ -832,7 +832,7 @@ void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castIte
CastSpell(Victim, spellInfo, triggered, castItem, triggeredByAura, originalCaster);
}
-void Unit::CastSpell(Unit* Victim, SpellEntry const *spellInfo, bool triggered, Item *castItem, AuraEffect const * triggeredByAura, uint64 originalCaster)
+void Unit::CastSpell(Unit* Victim, SpellEntry const *spellInfo, bool triggered, Item *castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
{
if (!spellInfo)
{
@@ -841,7 +841,7 @@ void Unit::CastSpell(Unit* Victim, SpellEntry const *spellInfo, bool triggered,
}
if (!originalCaster && GetTypeId() == TYPEID_UNIT && this->ToCreature()->isTotem() && IsControlledByPlayer())
- if (Unit * owner = GetOwner())
+ if (Unit* owner = GetOwner())
originalCaster=owner->GetGUID();
SpellCastTargets targets;
@@ -859,7 +859,7 @@ void Unit::CastSpell(Unit* Victim, SpellEntry const *spellInfo, bool triggered,
spell->prepare(&targets, triggeredByAura);
}
-void Unit::CastCustomSpell(Unit* target, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, AuraEffect const * triggeredByAura, uint64 originalCaster)
+void Unit::CastCustomSpell(Unit* target, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
{
CustomSpellValues values;
if (bp0)
@@ -871,14 +871,14 @@ void Unit::CastCustomSpell(Unit* target, uint32 spellId, int32 const* bp0, int32
CastCustomSpell(spellId, values, target, triggered, castItem, triggeredByAura, originalCaster);
}
-void Unit::CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* target, bool triggered, Item *castItem, AuraEffect const * triggeredByAura, uint64 originalCaster)
+void Unit::CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* target, bool triggered, Item *castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
{
CustomSpellValues values;
values.AddSpellMod(mod, value);
CastCustomSpell(spellId, values, target, triggered, castItem, triggeredByAura, originalCaster);
}
-void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit* Victim, bool triggered, Item *castItem, AuraEffect const * triggeredByAura, uint64 originalCaster)
+void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit* Victim, bool triggered, Item *castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
if (!spellInfo)
@@ -908,7 +908,7 @@ void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit*
}
// used for scripting
-void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, AuraEffect const * triggeredByAura, uint64 originalCaster, Unit* OriginalVictim)
+void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, AuraEffect const* triggeredByAura, uint64 originalCaster, Unit* OriginalVictim)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
@@ -1660,7 +1660,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
{
AuraEffect * absorbAurEff = (*itr);
// Check if aura was removed during iteration - we don't need to work on such auras
- AuraApplication const * aurApp = absorbAurEff->GetBase()->GetApplicationOfTarget(pVictim->GetGUID());
+ AuraApplication const* aurApp = absorbAurEff->GetBase()->GetApplicationOfTarget(pVictim->GetGUID());
if (!aurApp)
continue;
if (!(absorbAurEff->GetMiscValue() & schoolMask))
@@ -1710,7 +1710,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
{
AuraEffect * absorbAurEff = (*itr);
// Check if aura was removed during iteration - we don't need to work on such auras
- AuraApplication const * aurApp = absorbAurEff->GetBase()->GetApplicationOfTarget(pVictim->GetGUID());
+ AuraApplication const* aurApp = absorbAurEff->GetBase()->GetApplicationOfTarget(pVictim->GetGUID());
if (!aurApp)
continue;
// check damage school mask
@@ -1779,7 +1779,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
continue;
// Damage can be splitted only if aura has an alive caster
- Unit * caster = (*itr)->GetCaster();
+ Unit* caster = (*itr)->GetCaster();
if (!caster || (caster == pVictim) || !caster->IsInWorld() || !caster->isAlive())
continue;
@@ -1813,7 +1813,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
continue;
// Damage can be splitted only if aura has an alive caster
- Unit * caster = (*itr)->GetCaster();
+ Unit* caster = (*itr)->GetCaster();
if (!caster || (caster == pVictim) || !caster->IsInWorld() || !caster->isAlive())
continue;
@@ -2222,7 +2222,7 @@ void Unit::SendMeleeAttackStop(Unit* victim)
sLog->outDetail("%s %u stopped attacking %s %u", (GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), victim->GetGUIDLow());
}
-bool Unit::isSpellBlocked(Unit* victim, SpellEntry const * spellProto, WeaponAttackType attackType)
+bool Unit::isSpellBlocked(Unit* victim, SpellEntry const* spellProto, WeaponAttackType attackType)
{
// These spells can't be blocked
if (spellProto && spellProto->Attributes & SPELL_ATTR0_IMPOSSIBLE_DODGE_PARRY_BLOCK)
@@ -2895,7 +2895,7 @@ void Unit::_UpdateAutoRepeatSpell()
}
}
-void Unit::SetCurrentCastedSpell(Spell * pSpell)
+void Unit::SetCurrentCastedSpell(Spell* pSpell)
{
ASSERT(pSpell); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
@@ -3063,7 +3063,7 @@ Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
int32 Unit::GetCurrentSpellCastTime(uint32 spell_id) const
{
- if (Spell const * spell = FindCurrentSpellBySpellId(spell_id))
+ if (Spell const* spell = FindCurrentSpellBySpellId(spell_id))
return spell->GetCastTime();
return 0;
}
@@ -3167,7 +3167,7 @@ Aura* Unit::_TryStackingOrRefreshingExistingAura(SpellEntry const* newAura, uint
return NULL;
}
-void Unit::_AddAura(UnitAura * aura, Unit * caster)
+void Unit::_AddAura(UnitAura* aura, Unit* caster)
{
ASSERT(!m_cleanupDone);
m_ownedAuras.insert(AuraMap::value_type(aura->GetId(), aura));
@@ -3219,7 +3219,7 @@ AuraApplication * Unit::_CreateAuraApplication(Aura * aura, uint8 effMask)
(GetTypeId() != TYPEID_PLAYER || !this->ToPlayer()->GetSession()->PlayerLoading()))
return NULL;
- Unit * caster = aura->GetCaster();
+ Unit* caster = aura->GetCaster();
AuraApplication * aurApp = new AuraApplication(this, caster, aura, effMask);
m_appliedAuras.insert(AuraApplicationMap::value_type(aurId, aurApp));
@@ -3271,7 +3271,7 @@ void Unit::_ApplyAura(AuraApplication * aurApp, uint8 effMask)
if (aura->GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED && !IsSitState())
SetStandState(UNIT_STAND_STATE_SIT);
- Unit * caster = aura->GetCaster();
+ Unit* caster = aura->GetCaster();
if (aurApp->GetRemoveMode())
return;
@@ -3303,7 +3303,7 @@ void Unit::_UnapplyAura(AuraApplicationMap::iterator &i, AuraRemoveMode removeMo
++m_removedAurasCount;
- Unit * caster = aura->GetCaster();
+ Unit* caster = aura->GetCaster();
// Remove all pointers from lists here to prevent possible pointer invalidation on spellcast/auraapply/auraremove
m_appliedAuras.erase(i);
@@ -3576,7 +3576,7 @@ void Unit::RemoveAura(uint32 spellId, uint64 caster, uint8 reqEffMask, AuraRemov
{
for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);)
{
- Aura const * aura = iter->second->GetBase();
+ Aura const* aura = iter->second->GetBase();
if (((aura->GetEffectMask() & reqEffMask) == reqEffMask)
&& (!caster || aura->GetCasterGUID() == caster))
{
@@ -3632,7 +3632,7 @@ void Unit::RemoveAurasDueToSpell(uint32 spellId, uint64 caster, uint8 reqEffMask
{
for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);)
{
- Aura const * aura = iter->second->GetBase();
+ Aura const* aura = iter->second->GetBase();
if (((aura->GetEffectMask() & reqEffMask) == reqEffMask)
&& (!caster || aura->GetCasterGUID() == caster))
{
@@ -3764,7 +3764,7 @@ void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit
int32 baseDamage[MAX_SPELL_EFFECTS];
uint8 effMask = 0;
uint8 recalculateMask = 0;
- Unit * caster = aura->GetCaster();
+ Unit* caster = aura->GetCaster();
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (aura->GetEffect(i))
@@ -3876,8 +3876,8 @@ void Unit::RemoveNotOwnSingleTargetAuras(uint32 newPhase)
// single target auras from other casters
for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
{
- AuraApplication const * aurApp = iter->second;
- Aura const * aura = aurApp->GetBase();
+ AuraApplication const* aurApp = iter->second;
+ Aura const* aura = aurApp->GetBase();
if (aura->GetCasterGUID() != GetGUID() && IsSingleTargetSpell(aura->GetSpellProto()))
{
@@ -3944,7 +3944,7 @@ void Unit::RemoveAurasWithFamily(SpellFamilyNames family, uint32 familyFlag1, ui
{
for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
{
- Aura const * aura = iter->second->GetBase();
+ Aura const* aura = iter->second->GetBase();
if (!casterGUID || aura->GetCasterGUID() == casterGUID)
{
SpellEntry const *spell = aura->GetSpellProto();
@@ -3967,7 +3967,7 @@ void Unit::RemoveAurasWithMechanic(uint32 mechanic_mask, AuraRemoveMode removemo
{
for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
{
- Aura const * aura = iter->second->GetBase();
+ Aura const* aura = iter->second->GetBase();
if (!except || aura->GetId() != except)
{
if (GetAllSpellMechanicMask(aura->GetSpellProto()) & mechanic_mask)
@@ -3992,7 +3992,7 @@ void Unit::RemoveAreaAurasDueToLeaveWorld()
{
AuraApplication * aurApp = itr->second;
++itr;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (target == this)
continue;
target->RemoveAura(aurApp);
@@ -4035,8 +4035,8 @@ void Unit::RemoveArenaAuras(bool onleave)
// used to remove positive visible auras in arenas
for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
{
- AuraApplication const * aurApp = iter->second;
- Aura const * aura = aurApp->GetBase();
+ AuraApplication const* aurApp = iter->second;
+ Aura const* aura = aurApp->GetBase();
if (!(aura->GetSpellProto()->AttributesEx4 & SPELL_ATTR4_UNK21) // don't remove stances, shadowform, pally/hunter auras
&& !aura->IsPassive() // don't remove passive auras
&& !(aura->GetSpellProto()->AttributesEx3 & SPELL_ATTR3_DEATH_PERSISTENT) // not death persistent auras
@@ -4053,7 +4053,7 @@ void Unit::RemoveAllAurasOnDeath()
// and disable the mods for the passive ones
for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
{
- Aura const * aura = iter->second->GetBase();
+ Aura const* aura = iter->second->GetBase();
if (!aura->IsPassive() && !aura->IsDeathPersistent())
_UnapplyAura(iter, AURA_REMOVE_BY_DEATH);
else
@@ -4074,7 +4074,7 @@ void Unit::RemoveAllAurasRequiringDeadTarget()
{
for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
{
- Aura const * aura = iter->second->GetBase();
+ Aura const* aura = iter->second->GetBase();
if (!aura->IsPassive() && IsRequiringDeadTargetSpell(aura->GetSpellProto()))
_UnapplyAura(iter, AURA_REMOVE_BY_DEFAULT);
else
@@ -4158,7 +4158,7 @@ AuraEffect * Unit::GetAuraEffectOfRankedSpell(uint32 spellId, uint8 effIndex, ui
{
if (AuraEffect * aurEff = GetAuraEffect(rankSpell, effIndex, caster))
return aurEff;
- SpellChainNode const * chainNode = sSpellMgr->GetSpellChainNode(rankSpell);
+ SpellChainNode const* chainNode = sSpellMgr->GetSpellChainNode(rankSpell);
if (!chainNode)
break;
else
@@ -4174,7 +4174,7 @@ AuraEffect* Unit::GetAuraEffect(AuraType type, SpellFamilyNames name, uint32 ico
{
if (effIndex != (*itr)->GetEffIndex())
continue;
- SpellEntry const * spell = (*itr)->GetSpellProto();
+ SpellEntry const* spell = (*itr)->GetSpellProto();
if (spell->SpellIconID == iconId && spell->SpellFamilyName == uint32(name) && !spell->SpellFamilyFlags)
return *itr;
}
@@ -4201,7 +4201,7 @@ AuraApplication * Unit::GetAuraApplication(uint32 spellId, uint64 casterGUID, ui
{
for (AuraApplicationMap::const_iterator itr = m_appliedAuras.lower_bound(spellId); itr != m_appliedAuras.upper_bound(spellId); ++itr)
{
- Aura const * aura = itr->second->GetBase();
+ Aura const* aura = itr->second->GetBase();
if (((aura->GetEffectMask() & reqEffMask) == reqEffMask) && (!casterGUID || aura->GetCasterGUID() == casterGUID) && (!itemCasterGUID || aura->GetCastItemGUID() == itemCasterGUID) && (!except || except != itr->second))
return itr->second;
}
@@ -4221,7 +4221,7 @@ AuraApplication * Unit::GetAuraApplicationOfRankedSpell(uint32 spellId, uint64 c
{
if (AuraApplication * aurApp = GetAuraApplication(rankSpell, casterGUID, itemCasterGUID, reqEffMask, except))
return aurApp;
- SpellChainNode const * chainNode = sSpellMgr->GetSpellChainNode(rankSpell);
+ SpellChainNode const* chainNode = sSpellMgr->GetSpellChainNode(rankSpell);
if (!chainNode)
break;
else
@@ -4287,7 +4287,7 @@ bool Unit::HasAuraTypeWithMiscvalue(AuraType auratype, int32 miscvalue) const
return false;
}
-bool Unit::HasAuraTypeWithAffectMask(AuraType auratype, SpellEntry const * affectedSpell) const
+bool Unit::HasAuraTypeWithAffectMask(AuraType auratype, SpellEntry const* affectedSpell) const
{
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
@@ -4345,7 +4345,7 @@ bool Unit::HasAuraWithMechanic(uint32 mechanicMask)
return false;
}
-AuraEffect * Unit::IsScriptOverriden(SpellEntry const * spell, int32 script) const
+AuraEffect * Unit::IsScriptOverriden(SpellEntry const* spell, int32 script) const
{
AuraEffectList const& auras = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
@@ -4569,7 +4569,7 @@ int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_
return modifier;
}
-int32 Unit::GetTotalAuraModifierByAffectMask(AuraType auratype, SpellEntry const * affectedSpell) const
+int32 Unit::GetTotalAuraModifierByAffectMask(AuraType auratype, SpellEntry const* affectedSpell) const
{
int32 modifier = 0;
@@ -4582,7 +4582,7 @@ int32 Unit::GetTotalAuraModifierByAffectMask(AuraType auratype, SpellEntry const
return modifier;
}
-float Unit::GetTotalAuraMultiplierByAffectMask(AuraType auratype, SpellEntry const * affectedSpell) const
+float Unit::GetTotalAuraMultiplierByAffectMask(AuraType auratype, SpellEntry const* affectedSpell) const
{
float multiplier = 1.0f;
@@ -4595,7 +4595,7 @@ float Unit::GetTotalAuraMultiplierByAffectMask(AuraType auratype, SpellEntry con
return multiplier;
}
-int32 Unit::GetMaxPositiveAuraModifierByAffectMask(AuraType auratype, SpellEntry const * affectedSpell) const
+int32 Unit::GetMaxPositiveAuraModifierByAffectMask(AuraType auratype, SpellEntry const* affectedSpell) const
{
int32 modifier = 0;
@@ -4609,7 +4609,7 @@ int32 Unit::GetMaxPositiveAuraModifierByAffectMask(AuraType auratype, SpellEntry
return modifier;
}
-int32 Unit::GetMaxNegativeAuraModifierByAffectMask(AuraType auratype, SpellEntry const * affectedSpell) const
+int32 Unit::GetMaxNegativeAuraModifierByAffectMask(AuraType auratype, SpellEntry const* affectedSpell) const
{
int32 modifier = 0;
@@ -4803,7 +4803,7 @@ void Unit::SendSpellNonMeleeDamageLog(Unit *target, uint32 SpellID, uint32 Damag
SendSpellNonMeleeDamageLog(&log);
}
-void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procExtra, uint32 amount, WeaponAttackType attType, SpellEntry const *procSpell, SpellEntry const * procAura)
+void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procExtra, uint32 amount, WeaponAttackType attType, SpellEntry const *procSpell, SpellEntry const* procAura)
{
// Not much to do if no flags are set.
if (procAttacker)
@@ -4816,7 +4816,7 @@ void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVic
void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo *pInfo)
{
- AuraEffect const * aura = pInfo->auraEff;
+ AuraEffect const* aura = pInfo->auraEff;
WorldPacket data(SMSG_PERIODICAURALOG, 30);
data.append(GetPackGUID());
@@ -4874,7 +4874,7 @@ void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
SendMessageToSet(&data, true);
}
-void Unit::SendSpellDamageImmune(Unit * target, uint32 spellId)
+void Unit::SendSpellDamageImmune(Unit* target, uint32 spellId)
{
WorldPacket data(SMSG_SPELLORDAMAGE_IMMUNE, 8+8+4+1);
data << uint64(GetGUID());
@@ -4962,7 +4962,7 @@ void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 /*SwingType
SendAttackStateUpdate(&dmgInfo);
}
-bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
+bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const* /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
{
SpellEntry const *hasteSpell = triggeredByAura->GetSpellProto();
@@ -5025,7 +5025,7 @@ bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
return true;
}
-bool Unit::HandleSpellCritChanceAuraProc(Unit *pVictim, uint32 /*damage*/, AuraEffect* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
+bool Unit::HandleSpellCritChanceAuraProc(Unit *pVictim, uint32 /*damage*/, AuraEffect* triggeredByAura, SpellEntry const* /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
{
SpellEntry const *triggeredByAuraSpell = triggeredByAura->GetSpellProto();
@@ -5087,7 +5087,7 @@ bool Unit::HandleSpellCritChanceAuraProc(Unit *pVictim, uint32 /*damage*/, AuraE
return true;
}
-bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
+bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const* procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
{
SpellEntry const *dummySpell = triggeredByAura->GetSpellProto();
uint32 effIndex = triggeredByAura->GetEffIndex();
@@ -6038,7 +6038,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// regen mana for caster
CastCustomSpell(this, 59117, &basepoints0, NULL, NULL, true, castItem, triggeredByAura);
// Get second aura of spell for replenishment effect on party
- if (AuraEffect const * aurEff = (*i)->GetBase()->GetEffect(1))
+ if (AuraEffect const* aurEff = (*i)->GetBase()->GetEffect(1))
{
// Replenishment - roll chance
if (roll_chance_i(aurEff->GetAmount()))
@@ -6547,7 +6547,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
if (!procSpell)
return false;
- Spell * spell = ToPlayer()->m_spellModTakingSpell;
+ Spell* spell = ToPlayer()->m_spellModTakingSpell;
// Disable charge drop because of Lock and Load
ToPlayer()->SetSpellModTakingSpell(spell, false);
@@ -6644,7 +6644,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
if (dummySpell->Id == 53651)
{
// Get target of beacon of light
- if (Unit * beaconTarget = triggeredByAura->GetBase()->GetCaster())
+ if (Unit* beaconTarget = triggeredByAura->GetBase()->GetCaster())
{
// do not proc when target of beacon of light is healed
if (beaconTarget == this)
@@ -7382,7 +7382,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
return false;
// Water Shield
- if (AuraEffect const * aurEff = GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN, 0, 0x00000020, 0))
+ if (AuraEffect const* aurEff = GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN, 0, 0x00000020, 0))
{
uint32 spell = aurEff->GetSpellProto()->EffectTriggerSpell[aurEff->GetEffIndex()];
CastSpell(this, spell, true, castItem, triggeredByAura);
@@ -7458,7 +7458,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
if (dummySpell->SpellIconID == 3059)
{
// Lightning Shield
- if (AuraEffect const * aurEff = GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN, 0x400, 0, 0))
+ if (AuraEffect const* aurEff = GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN, 0x400, 0, 0))
{
uint32 spell = sSpellMgr->GetSpellWithRank(26364, sSpellMgr->GetSpellRank(aurEff->GetId()));
@@ -7774,7 +7774,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
return true;
}
-bool Unit::HandleObsModEnergyAuraProc(Unit *pVictim, uint32 /*damage*/, AuraEffect* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
+bool Unit::HandleObsModEnergyAuraProc(Unit *pVictim, uint32 /*damage*/, AuraEffect* triggeredByAura, SpellEntry const* /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
{
SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
//uint32 effIndex = triggeredByAura->GetEffIndex();
@@ -7831,7 +7831,7 @@ bool Unit::HandleObsModEnergyAuraProc(Unit *pVictim, uint32 /*damage*/, AuraEffe
this->ToPlayer()->AddSpellCooldown(triggered_spell_id, 0, time(NULL) + cooldown);
return true;
}
-bool Unit::HandleModDamagePctTakenAuraProc(Unit *pVictim, uint32 /*damage*/, AuraEffect* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
+bool Unit::HandleModDamagePctTakenAuraProc(Unit *pVictim, uint32 /*damage*/, AuraEffect* triggeredByAura, SpellEntry const* /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
{
SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
//uint32 effIndex = triggeredByAura->GetEffIndex();
@@ -7893,7 +7893,7 @@ bool Unit::HandleModDamagePctTakenAuraProc(Unit *pVictim, uint32 /*damage*/, Aur
// Used in case when access to whole aura is needed
// All procs should be handled like this...
-bool Unit::HandleAuraProc(Unit * pVictim, uint32 damage, Aura * triggeredByAura, SpellEntry const * procSpell, uint32 /*procFlag*/, uint32 procEx, uint32 cooldown, bool * handled)
+bool Unit::HandleAuraProc(Unit* pVictim, uint32 damage, Aura * triggeredByAura, SpellEntry const* procSpell, uint32 /*procFlag*/, uint32 procEx, uint32 cooldown, bool * handled)
{
SpellEntry const *dummySpell = triggeredByAura->GetSpellProto();
@@ -8839,7 +8839,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
{
// Get talent aura from owner
if (isPet())
- if (Unit * owner = GetOwner())
+ if (Unit* owner = GetOwner())
{
if (AuraEffect * aurEff = owner->GetDummyAuraEffect(SPELLFAMILY_WARLOCK, 3220, 0))
{
@@ -9663,7 +9663,7 @@ void Unit::ModifyAuraState(AuraState flag, bool apply)
}
}
-uint32 Unit::BuildAuraStateUpdateForTarget(Unit * target) const
+uint32 Unit::BuildAuraStateUpdateForTarget(Unit* target) const
{
uint32 auraStates = GetUInt32Value(UNIT_FIELD_AURASTATE) &~(PER_CASTER_AURA_STATE_MASK);
for (AuraStateAurasMap::const_iterator itr = m_auraStateAuras.begin(); itr != m_auraStateAuras.end(); ++itr)
@@ -9674,7 +9674,7 @@ uint32 Unit::BuildAuraStateUpdateForTarget(Unit * target) const
return auraStates;
}
-bool Unit::HasAuraState(AuraState flag, SpellEntry const *spellProto, Unit const * Caster) const
+bool Unit::HasAuraState(AuraState flag, SpellEntry const *spellProto, Unit const* Caster) const
{
if (Caster)
{
@@ -10150,7 +10150,7 @@ Unit* Unit::GetNextRandomRaidMemberOrPet(float radius)
// We are pet now, return owner
if (player != this)
return IsWithinDistInMap(player, radius) ? player : NULL;
- Unit * pet = GetGuardianPet();
+ Unit* pet = GetGuardianPet();
//No pet, no group, nothing to return
if (!pet)
return NULL;
@@ -10246,7 +10246,7 @@ void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, uint32
SendMessageToSet(&data, true);
}
-int32 Unit::HealBySpell(Unit * pVictim, SpellEntry const * spellInfo, uint32 addHealth, bool critical)
+int32 Unit::HealBySpell(Unit* pVictim, SpellEntry const* spellInfo, uint32 addHealth, bool critical)
{
uint32 absorb = 0;
// calculate heal absorb and reduce healing
@@ -10333,7 +10333,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
AddPctN(DoneTotalMod, (*i)->GetAmount());
// done scripted mod (take it from owner)
- Unit * owner = GetOwner() ? GetOwner() : this;
+ Unit* owner = GetOwner() ? GetOwner() : this;
AuraEffectList const &mOverrideClassScript= owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
{
@@ -10365,7 +10365,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
AuraApplicationMap const &victimAuras = pVictim->GetAppliedAuras();
for (AuraApplicationMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
{
- Aura const * aura = itr->second->GetBase();
+ Aura const* aura = itr->second->GetBase();
SpellEntry const *m_spell = aura->GetSpellProto();
if (m_spell->SpellFamilyName != SPELLFAMILY_WARLOCK || !(m_spell->SpellFamilyFlags[1] & 0x0004071B || m_spell->SpellFamilyFlags[0] & 0x8044C402))
continue;
@@ -10930,7 +10930,7 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM
case SPELLFAMILY_DRUID:
// Improved Faerie Fire
if (pVictim->HasAuraState(AURA_STATE_FAERIE_FIRE))
- if (AuraEffect const * aurEff = GetDummyAuraEffect(SPELLFAMILY_DRUID, 109, 0))
+ if (AuraEffect const* aurEff = GetDummyAuraEffect(SPELLFAMILY_DRUID, 109, 0))
crit_chance+=aurEff->GetAmount();
// cumulative effect - don't break
@@ -10939,7 +10939,7 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM
if (spellProto->SpellFamilyFlags[0] & 0x4 && spellProto->SpellIconID == 1485)
{
// Improved Insect Swarm
- if (AuraEffect const * aurEff = GetDummyAuraEffect(SPELLFAMILY_DRUID, 1771, 0))
+ if (AuraEffect const* aurEff = GetDummyAuraEffect(SPELLFAMILY_DRUID, 1771, 0))
if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x00000002, 0, 0))
crit_chance+=aurEff->GetAmount();
break;
@@ -11157,7 +11157,7 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
AuraApplicationMap const& victimAuras = pVictim->GetAppliedAuras();
for (AuraApplicationMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
{
- Aura const * aura = itr->second->GetBase();
+ Aura const* aura = itr->second->GetBase();
if (aura->GetCasterGUID() != GetGUID())
continue;
SpellEntry const* m_spell = aura->GetSpellProto();
@@ -11535,7 +11535,7 @@ bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) con
return false;
}
-bool Unit::IsDamageToThreatSpell(SpellEntry const * spellInfo) const
+bool Unit::IsDamageToThreatSpell(SpellEntry const* spellInfo) const
{
if (!spellInfo)
return false;
@@ -11670,7 +11670,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage, WeaponAttackType att
default: return;
}
- Item * item = ToPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
+ Item* item = ToPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
if (item && !item->IsBroken() && item->IsFitToSpellRequirements((*i)->GetSpellProto()))
AddPctN(DoneTotalMod, (*i)->GetAmount());
@@ -11691,7 +11691,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage, WeaponAttackType att
AddPctN(DoneTotalMod, (*i)->GetAmount());
// done scripted mod (take it from owner)
- Unit * owner = GetOwner() ? GetOwner() : this;
+ Unit* owner = GetOwner() ? GetOwner() : this;
AuraEffectList const &mOverrideClassScript= owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
{
@@ -12223,7 +12223,7 @@ bool Unit::canAttack(Unit const* target, bool force) const
return true;
}
-bool Unit::isAttackableByAOE(SpellEntry const * spellProto) const
+bool Unit::isAttackableByAOE(SpellEntry const* spellProto) const
{
bool targetMustBeDead = spellProto ? bool(spellProto->AttributesEx3 & SPELL_ATTR3_REQUIRE_DEAD_TARGET) : false;
bool targetCanBeDead = spellProto ? bool(spellProto->AttributesEx2 & SPELL_ATTR2_ALLOW_DEAD_TARGET) : false;
@@ -12413,7 +12413,7 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
// for some spells this mod is applied on vehicle owner
int32 owner_speed_mod = 0;
- if (Unit * owner = GetCharmer())
+ if (Unit* owner = GetCharmer())
owner_speed_mod = owner->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED);
main_speed_mod = std::max(main_speed_mod, owner_speed_mod);
@@ -12844,7 +12844,7 @@ Unit* Creature::SelectVictim()
target = getAttackerForHelper();
if (!target && isSummon())
{
- if (Unit * owner = this->ToTempSummon()->GetOwner())
+ if (Unit* owner = this->ToTempSummon()->GetOwner())
{
if (owner->isInCombat())
target = owner->getAttackerForHelper();
@@ -13064,7 +13064,7 @@ int32 Unit::ModSpellDuration(SpellEntry const* spellProto, Unit const* target, i
return std::max(duration, 0);
}
-void Unit::ModSpellCastTime(SpellEntry const* spellProto, int32 & castTime, Spell * spell)
+void Unit::ModSpellCastTime(SpellEntry const* spellProto, int32 & castTime, Spell* spell)
{
if (!spellProto || castTime < 0)
return;
@@ -14111,7 +14111,7 @@ uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missC
return procEx;
}
-void Unit::ProcDamageAndSpellFor(bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage, SpellEntry const * procAura)
+void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const* procSpell, uint32 damage, SpellEntry const* procAura)
{
// Player is loaded now - do not allow passive spell casts to proc
if (GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->GetSession()->PlayerLoading())
@@ -14601,7 +14601,7 @@ void Unit::RestoreDisplayId()
// iterate over already applied transform auras - from newest to oldest
for (Unit::AuraEffectList::const_reverse_iterator i = transforms.rbegin(); i != transforms.rend(); ++i)
{
- if (AuraApplication const * aurApp = (*i)->GetBase()->GetApplicationOfTarget(GetGUID()))
+ if (AuraApplication const* aurApp = (*i)->GetBase()->GetApplicationOfTarget(GetGUID()))
{
if (!handledAura)
handledAura = (*i);
@@ -15129,9 +15129,9 @@ bool Unit::HandleAuraRaidProcFromChargeWithValue(AuraEffect *triggeredByAura)
else
radius = (float)GetSpellMaxRangeForTarget(triggeredByAura->GetCaster(), sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
- if (Unit * caster = triggeredByAura->GetCaster())
+ if (Unit* caster = triggeredByAura->GetCaster())
{
- if (Player * modOwner = caster->GetSpellModOwner())
+ if (Player* modOwner = caster->GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius, NULL);
if (Unit *target = GetNextRandomRaidMemberOrPet(radius))
@@ -15189,9 +15189,9 @@ bool Unit::HandleAuraRaidProcFromCharge(AuraEffect* triggeredByAura)
else
radius = (float)GetSpellMaxRangeForTarget(triggeredByAura->GetCaster() , sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
- if (Unit * caster = triggeredByAura->GetCaster())
+ if (Unit* caster = triggeredByAura->GetCaster())
{
- if (Player * modOwner = caster->GetSpellModOwner())
+ if (Player* modOwner = caster->GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius, NULL);
if (Unit* target= GetNextRandomRaidMemberOrPet(radius))
@@ -15701,7 +15701,7 @@ void Unit::SetConfused(bool apply)
this->ToPlayer()->SetClientControl(this, !apply);
}
-bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const * aurApp)
+bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* aurApp)
{
if (!charmer)
return false;
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 3b2fc825b74..9912b6b638c 100755
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -802,17 +802,17 @@ struct CleanDamage
class DamageInfo
{
private:
- Unit * const m_attacker;
- Unit * const m_victim;
+ Unit* const m_attacker;
+ Unit* const m_victim;
uint32 m_damage;
- SpellEntry const * const m_spellInfo;
+ SpellEntry const* const m_spellInfo;
SpellSchoolMask const m_schoolMask;
DamageEffectType const m_damageType;
uint32 m_absorb;
uint32 m_resist;
uint32 m_block;
public:
- explicit DamageInfo(Unit * _attacker, Unit * _victim, uint32 _damage, SpellEntry const * _spellInfo, SpellSchoolMask _schoolMask, DamageEffectType _damageType)
+ explicit DamageInfo(Unit* _attacker, Unit* _victim, uint32 _damage, SpellEntry const* _spellInfo, SpellSchoolMask _schoolMask, DamageEffectType _damageType)
: m_attacker(_attacker), m_victim(_victim), m_damage(_damage), m_spellInfo(_spellInfo), m_schoolMask(_schoolMask), m_damageType(_damageType)
{
m_absorb = 0;
@@ -842,10 +842,10 @@ public:
m_block += amount;
m_damage -= amount;
}
- Unit * GetAttacker() const { return m_attacker; };
- Unit * GetVictim() const { return m_victim; };
+ Unit* GetAttacker() const { return m_attacker; };
+ Unit* GetVictim() const { return m_victim; };
DamageEffectType GetDamageType() const { return m_damageType; };
- SpellEntry const * GetSpellInfo() const { return m_spellInfo; };
+ SpellEntry const* GetSpellInfo() const { return m_spellInfo; };
SpellSchoolMask GetSchoolMask() const { return m_schoolMask; };
uint32 GetDamage() const { return m_damage; };
uint32 GetAbsorb() const { return m_absorb; };
@@ -903,7 +903,7 @@ struct SpellPeriodicAuraLogInfo
SpellPeriodicAuraLogInfo(AuraEffect const *_auraEff, uint32 _damage, uint32 _overDamage, uint32 _absorb, uint32 _resist, float _multiplier, bool _critical)
: auraEff(_auraEff), damage(_damage), overDamage(_overDamage), absorb(_absorb), resist(_resist), multiplier(_multiplier), critical(_critical){}
- AuraEffect const * auraEff;
+ AuraEffect const* auraEff;
uint32 damage;
uint32 overDamage; // overkill/overheal
uint32 absorb;
@@ -1203,7 +1203,7 @@ class Unit : public WorldObject
{
m_attackers.erase(pAttacker);
}
- Unit * getAttackerForHelper() const // If someone wants to help, who to give them
+ Unit* getAttackerForHelper() const // If someone wants to help, who to give them
{
if (getVictim() != NULL)
return getVictim();
@@ -1357,8 +1357,8 @@ class Unit : public WorldObject
void Kill(Unit *pVictim, bool durabilityLoss = true);
int32 DealHeal(Unit *pVictim, uint32 addhealth);
- void ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procEx, uint32 amount, WeaponAttackType attType = BASE_ATTACK, SpellEntry const *procSpell = NULL, SpellEntry const * procAura = NULL);
- void ProcDamageAndSpellFor(bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage , SpellEntry const * procAura = NULL);
+ void ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procEx, uint32 amount, WeaponAttackType attType = BASE_ATTACK, SpellEntry const *procSpell = NULL, SpellEntry const* procAura = NULL);
+ void ProcDamageAndSpellFor(bool isVictim, Unit* pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const* procSpell, uint32 damage , SpellEntry const* procAura = NULL);
void HandleEmoteCommand(uint32 anim_id);
void AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType = BASE_ATTACK, bool extra = false);
@@ -1384,7 +1384,7 @@ class Unit : public WorldObject
uint32 GetRangedDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_RANGED, 2.0f, 100.0f, damage); }
uint32 GetSpellDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_SPELL, 2.0f, 100.0f, damage); }
- void ApplyResilience(const Unit * pVictim, float * crit, int32 * damage, bool isCrit, CombatRating type) const;
+ void ApplyResilience(const Unit* pVictim, float * crit, int32 * damage, bool isCrit, CombatRating type) const;
float MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const;
SpellMissInfo MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell);
@@ -1462,29 +1462,29 @@ class Unit : public WorldObject
bool isFrozen() const;
bool isTargetableForAttack() const;
- bool isAttackableByAOE(SpellEntry const * spellProto = NULL) const;
+ bool isAttackableByAOE(SpellEntry const* spellProto = NULL) const;
bool canAttack(Unit const* target, bool force = true) const;
virtual bool IsInWater() const;
virtual bool IsUnderWater() const;
bool isInAccessiblePlaceFor(Creature const* c) const;
void SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, uint32 OverHeal, uint32 Absorb, bool critical = false);
- int32 HealBySpell(Unit * pVictim, SpellEntry const * spellInfo, uint32 addHealth, bool critical = false);
+ int32 HealBySpell(Unit* pVictim, SpellEntry const* spellInfo, uint32 addHealth, bool critical = false);
void SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype);
void EnergizeBySpell(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype);
uint32 SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage);
- void CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem = NULL, AuraEffect const * triggeredByAura = NULL, uint64 originalCaster = 0);
- void CastSpell(Unit* Victim, SpellEntry const *spellInfo, bool triggered, Item *castItem= NULL, AuraEffect const * triggeredByAura = NULL, uint64 originalCaster = 0);
- void CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem = NULL, AuraEffect const * triggeredByAura = NULL, uint64 originalCaster = 0, Unit* originalVictim = 0);
- void CastCustomSpell(Unit* Victim, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem= NULL, AuraEffect const * triggeredByAura = NULL, uint64 originalCaster = 0);
- void CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* Victim = NULL, bool triggered = true, Item *castItem = NULL, AuraEffect const * triggeredByAura = NULL, uint64 originalCaster = 0);
- void CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit* Victim = NULL, bool triggered = true, Item *castItem = NULL, AuraEffect const * triggeredByAura = NULL, uint64 originalCaster = 0);
+ void CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
+ void CastSpell(Unit* Victim, SpellEntry const *spellInfo, bool triggered, Item *castItem= NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
+ void CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0, Unit* originalVictim = 0);
+ void CastCustomSpell(Unit* Victim, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem= NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
+ void CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* Victim = NULL, bool triggered = true, Item *castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
+ void CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit* Victim = NULL, bool triggered = true, Item *castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
void CastSpell(GameObject *go, uint32 spellId, bool triggered, Item *castItem = NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0);
Aura * AddAura(uint32 spellId, Unit *target);
Aura * AddAura(SpellEntry const *spellInfo, uint8 effMask, Unit *target);
void SetAuraStack(uint32 spellId, Unit *target, uint32 stack);
- bool IsDamageToThreatSpell(SpellEntry const * spellInfo) const;
+ bool IsDamageToThreatSpell(SpellEntry const* spellInfo) const;
void DeMorph();
@@ -1579,7 +1579,7 @@ class Unit : public WorldObject
void RemoveAllMinionsByEntry(uint32 entry);
void SetCharm(Unit* target, bool apply);
Unit* GetNextRandomRaidMemberOrPet(float radius);
- bool SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const * aurApp = NULL);
+ bool SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* aurApp = NULL);
void RemoveCharmedBy(Unit* charmer);
void RestoreFaction();
@@ -1603,8 +1603,8 @@ class Unit : public WorldObject
CharmInfo* InitCharmInfo();
void DeleteCharmInfo();
void UpdateCharmAI();
- //Player * GetMoverSource() const;
- Player * m_movedPlayer;
+ //Player* GetMoverSource() const;
+ Player* m_movedPlayer;
SharedVisionList const& GetSharedVisionList() { return m_sharedVision; }
void AddPlayerToVision(Player* plr);
void RemovePlayerFromVision(Player* plr);
@@ -1618,7 +1618,7 @@ class Unit : public WorldObject
// aura apply/remove helpers - you should better not use these
Aura* _TryStackingOrRefreshingExistingAura(SpellEntry const* newAura, uint8 effMask, Unit* caster, int32* baseAmount = NULL, Item* castItem = NULL, uint64 casterGUID = 0);
- void _AddAura(UnitAura * aura, Unit * caster);
+ void _AddAura(UnitAura* aura, Unit* caster);
AuraApplication * _CreateAuraApplication(Aura * aura, uint8 effMask);
void _ApplyAuraEffect(Aura * aura, uint8 effIndex);
void _ApplyAura(AuraApplication * aurApp, uint8 effMask);
@@ -1694,13 +1694,13 @@ class Unit : public WorldObject
bool HasAuraType(AuraType auraType) const;
bool HasAuraTypeWithCaster(AuraType auratype, uint64 caster) const;
bool HasAuraTypeWithMiscvalue(AuraType auratype, int32 miscvalue) const;
- bool HasAuraTypeWithAffectMask(AuraType auratype, SpellEntry const * affectedSpell) const;
+ bool HasAuraTypeWithAffectMask(AuraType auratype, SpellEntry const* affectedSpell) const;
bool HasAuraTypeWithValue(AuraType auratype, int32 value) const;
bool HasNegativeAuraWithInterruptFlag(uint32 flag, uint64 guid = 0);
bool HasNegativeAuraWithAttribute(uint32 flag, uint64 guid = 0);
bool HasAuraWithMechanic(uint32 mechanicMask);
- AuraEffect * IsScriptOverriden(SpellEntry const * spell, int32 script) const;
+ AuraEffect * IsScriptOverriden(SpellEntry const* spell, int32 script) const;
uint32 GetDiseasesByCaster(uint64 casterGUID, bool remove = false);
uint32 GetDoTsByCaster(uint64 casterGUID) const;
@@ -1719,10 +1719,10 @@ class Unit : public WorldObject
int32 GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const;
int32 GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const;
- int32 GetTotalAuraModifierByAffectMask(AuraType auratype, SpellEntry const * affectedSpell) const;
- float GetTotalAuraMultiplierByAffectMask(AuraType auratype, SpellEntry const * affectedSpell) const;
- int32 GetMaxPositiveAuraModifierByAffectMask(AuraType auratype, SpellEntry const * affectedSpell) const;
- int32 GetMaxNegativeAuraModifierByAffectMask(AuraType auratype, SpellEntry const * affectedSpell) const;
+ int32 GetTotalAuraModifierByAffectMask(AuraType auratype, SpellEntry const* affectedSpell) const;
+ float GetTotalAuraMultiplierByAffectMask(AuraType auratype, SpellEntry const* affectedSpell) const;
+ int32 GetMaxPositiveAuraModifierByAffectMask(AuraType auratype, SpellEntry const* affectedSpell) const;
+ int32 GetMaxNegativeAuraModifierByAffectMask(AuraType auratype, SpellEntry const* affectedSpell) const;
float GetResistanceBuffMods(SpellSchools school, bool positive) const { return GetFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school); }
void SetResistanceBuffMods(SpellSchools school, bool positive, float val) { SetFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school, val); }
@@ -1749,7 +1749,7 @@ class Unit : public WorldObject
float GetNegStat(Stats stat) const { return GetFloatValue(UNIT_FIELD_NEGSTAT0+stat); }
float GetCreateStat(Stats stat) const { return m_createStats[stat]; }
- void SetCurrentCastedSpell(Spell * pSpell);
+ void SetCurrentCastedSpell(Spell* pSpell);
virtual void ProhibitSpellSchool(SpellSchoolMask /*idSchoolMask*/, uint32 /*unTimeMs*/) { }
void InterruptSpell(CurrentSpellTypes spellType, bool withDelayed = true, bool withInstant = true);
void FinishSpell(CurrentSpellTypes spellType, bool ok = true);
@@ -1904,8 +1904,8 @@ class Unit : public WorldObject
uint32 CalculateDamage(WeaponAttackType attType, bool normalized, bool addTotalPct);
float GetAPMultiplier(WeaponAttackType attType, bool normalized);
void ModifyAuraState(AuraState flag, bool apply);
- uint32 BuildAuraStateUpdateForTarget(Unit * target) const;
- bool HasAuraState(AuraState flag, SpellEntry const *spellProto = NULL, Unit const * Caster = NULL) const ;
+ uint32 BuildAuraStateUpdateForTarget(Unit* target) const;
+ bool HasAuraState(AuraState flag, SpellEntry const *spellProto = NULL, Unit const* Caster = NULL) const ;
void UnsummonAllTotems();
Unit* SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo = NULL);
int32 SpellBaseDamageBonus(SpellSchoolMask schoolMask);
@@ -1956,7 +1956,7 @@ class Unit : public WorldObject
int32 CalculateSpellDamage(Unit const* target, SpellEntry const* spellProto, uint8 effect_index, int32 const* basePoints = NULL) const;
int32 CalcSpellDuration(SpellEntry const* spellProto);
int32 ModSpellDuration(SpellEntry const* spellProto, Unit const* target, int32 duration, bool positive);
- void ModSpellCastTime(SpellEntry const* spellProto, int32 & castTime, Spell * spell=NULL);
+ void ModSpellCastTime(SpellEntry const* spellProto, int32 & castTime, Spell* spell=NULL);
float CalculateLevelPenalty(SpellEntry const* spellProto) const;
void addFollower(FollowerReference* pRef) { m_FollowingRefManager.insertFirst(pRef); }
@@ -2158,13 +2158,13 @@ class Unit : public WorldObject
bool isAlwaysDetectableFor(WorldObject const* seer) const;
private:
- bool IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura * aura, SpellEntry const * procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const *& spellProcEvent);
+ bool IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura * aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const *& spellProcEvent);
bool HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
bool HandleHasteAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
bool HandleSpellCritChanceAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
bool HandleObsModEnergyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
bool HandleModDamagePctTakenAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
- bool HandleAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, bool * handled);
+ bool HandleAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const* procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, bool * handled);
bool HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
bool HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 cooldown);
bool HandleAuraRaidProcFromChargeWithValue(AuraEffect* triggeredByAura);
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index 582a389d1fb..eccbf9b2950 100755
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -910,7 +910,7 @@ void GameEventMgr::LoadFromDB()
}
}
-uint32 GameEventMgr::GetNPCFlag(Creature * cr)
+uint32 GameEventMgr::GetNPCFlag(Creature* cr)
{
uint32 mask = 0;
uint32 guid = cr->GetDBTableGUIDLow();
@@ -1109,7 +1109,7 @@ void GameEventMgr::UpdateEventNPCFlags(uint16 event_id)
// get the creature data from the low guid to get the entry, to be able to find out the whole guid
if (CreatureData const* data = sObjectMgr->GetCreatureData(itr->first))
{
- Creature * cr = HashMapHolder<Creature>::Find(MAKE_NEW_GUID(itr->first, data->id, HIGHGUID_UNIT));
+ Creature* cr = HashMapHolder<Creature>::Find(MAKE_NEW_GUID(itr->first, data->id, HIGHGUID_UNIT));
// if we found the creature, modify its npcflag
if (cr)
{
@@ -1480,7 +1480,7 @@ void GameEventMgr::UpdateWorldStates(uint16 event_id, bool Activate)
BattlegroundTypeId bgTypeId = BattlegroundMgr::WeekendHolidayIdToBGType(event.holiday_id);
if (bgTypeId != BATTLEGROUND_TYPE_NONE)
{
- BattlemasterListEntry const * bl = sBattlemasterListStore.LookupEntry(bgTypeId);
+ BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId);
if (bl && bl->HolidayWorldStateId)
{
WorldPacket data;
@@ -1583,7 +1583,7 @@ void GameEventMgr::SaveWorldEventStateToDB(uint16 event_id)
CharacterDatabase.CommitTransaction(trans);
}
-void GameEventMgr::SendWorldStateUpdate(Player * plr, uint16 event_id)
+void GameEventMgr::SendWorldStateUpdate(Player* plr, uint16 event_id)
{
std::map<uint32, GameEventFinishCondition>::iterator itr;
for (itr = mGameEvent[event_id].conditions.begin(); itr !=mGameEvent[event_id].conditions.end(); ++itr)
diff --git a/src/server/game/Events/GameEventMgr.h b/src/server/game/Events/GameEventMgr.h
index 8e71d4f5a13..80cd8262515 100755
--- a/src/server/game/Events/GameEventMgr.h
+++ b/src/server/game/Events/GameEventMgr.h
@@ -111,11 +111,11 @@ class GameEventMgr
bool StartEvent(uint16 event_id, bool overwrite = false);
void StopEvent(uint16 event_id, bool overwrite = false);
void HandleQuestComplete(uint32 quest_id); // called on world event type quest completions
- void HandleWorldEventGossip(Player * plr, Creature * c);
- uint32 GetNPCFlag(Creature * cr);
+ void HandleWorldEventGossip(Player* plr, Creature* c);
+ uint32 GetNPCFlag(Creature* cr);
uint32 GetNpcTextId(uint32 guid);
private:
- void SendWorldStateUpdate(Player * plr, uint16 event_id);
+ void SendWorldStateUpdate(Player* plr, uint16 event_id);
void AddActiveEvent(uint16 event_id) { m_ActiveEvents.insert(event_id); }
void RemoveActiveEvent(uint16 event_id) { m_ActiveEvents.erase(event_id); }
void ApplyNewEvent(uint16 event_id);
diff --git a/src/server/game/Globals/ObjectAccessor.h b/src/server/game/Globals/ObjectAccessor.h
index c8be042ef8d..78f98ed9fca 100755
--- a/src/server/game/Globals/ObjectAccessor.h
+++ b/src/server/game/Globals/ObjectAccessor.h
@@ -122,7 +122,7 @@ class ObjectAccessor
// Player may be not in world while in ObjectAccessor
static Player* GetObjectInWorld(uint64 guid, Player* /*typeSpecifier*/)
{
- Player * player = HashMapHolder<Player>::Find(guid);
+ Player* player = HashMapHolder<Player>::Find(guid);
if (player && player->IsInWorld())
return player;
return NULL;
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index d072cd0c970..25d8b1a8800 100755
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -222,7 +222,7 @@ bool SpellClickInfo::IsFitToRequirements(Unit const* clicker, Unit const* clicke
if (clicker->HasAura(auraForbidden))
return false;
- Unit const * summoner = NULL;
+ Unit const* summoner = NULL;
// Check summoners for party
if (clickee->isSummon())
summoner = clickee->ToTempSummon()->GetSummoner();
@@ -987,7 +987,7 @@ void ObjectMgr::LoadCreatureAddons()
sLog->outString();
}
-CreatureAddon const * ObjectMgr::GetCreatureAddon(uint32 lowguid)
+CreatureAddon const* ObjectMgr::GetCreatureAddon(uint32 lowguid)
{
CreatureAddonContainer::const_iterator itr = CreatureAddonStore.find(lowguid);
if (itr != CreatureAddonStore.end())
@@ -996,7 +996,7 @@ CreatureAddon const * ObjectMgr::GetCreatureAddon(uint32 lowguid)
return NULL;
}
-CreatureAddon const * ObjectMgr::GetCreatureTemplateAddon(uint32 entry)
+CreatureAddon const* ObjectMgr::GetCreatureTemplateAddon(uint32 entry)
{
CreatureAddonContainer::const_iterator itr = CreatureTemplateAddonStore.find(entry);
if (itr != CreatureTemplateAddonStore.end())
@@ -4906,7 +4906,7 @@ void ObjectMgr::LoadEventScripts()
// Load all possible script entries from spells
for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
{
- SpellEntry const * spell = sSpellStore.LookupEntry(i);
+ SpellEntry const* spell = sSpellStore.LookupEntry(i);
if (spell)
{
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
@@ -5048,7 +5048,7 @@ void ObjectMgr::ValidateSpellScripts()
for (SpellScriptsMap::iterator itr = mSpellScripts.begin(); itr != mSpellScripts.end();)
{
- SpellEntry const * spellEntry = sSpellStore.LookupEntry(itr->first);
+ SpellEntry const* spellEntry = sSpellStore.LookupEntry(itr->first);
std::vector<std::pair<SpellScriptLoader *, SpellScriptsMap::iterator> > SpellScriptLoaders;
sScriptMgr->CreateSpellScriptLoaders(itr->first, SpellScriptLoaders);
itr = mSpellScripts.upper_bound(itr->first);
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index 35ebf4c3be5..bb4e539c63e 100755
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -348,7 +348,7 @@ struct SpellClickInfo
SpellClickUserTypes userType;
// helpers
- bool IsFitToRequirements(Unit const* clicker, Unit const * clickee) const;
+ bool IsFitToRequirements(Unit const* clicker, Unit const* clickee) const;
};
typedef std::multimap<uint32, SpellClickInfo> SpellClickInfoMap;
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.cpp b/src/server/game/Grids/Notifiers/GridNotifiers.cpp
index 9fa6c70cc96..13a88a26b89 100755
--- a/src/server/game/Grids/Notifiers/GridNotifiers.cpp
+++ b/src/server/game/Grids/Notifiers/GridNotifiers.cpp
@@ -144,7 +144,7 @@ void PlayerRelocationNotifier::Visit(CreatureMapType &m)
for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
{
- Creature * c = iter->getSource();
+ Creature* c = iter->getSource();
vis_guids.erase(c->GetGUID());
@@ -159,7 +159,7 @@ void CreatureRelocationNotifier::Visit(PlayerMapType &m)
{
for (PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
{
- Player * pl = iter->getSource();
+ Player* pl = iter->getSource();
if (!pl->m_seer->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
pl->UpdateVisibilityOf(&i_creature);
@@ -187,7 +187,7 @@ void DelayedUnitRelocation::Visit(CreatureMapType &m)
{
for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
- Creature * unit = iter->getSource();
+ Creature* unit = iter->getSource();
if (!unit->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
continue;
@@ -205,7 +205,7 @@ void DelayedUnitRelocation::Visit(PlayerMapType &m)
{
for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
- Player * player = iter->getSource();
+ Player* player = iter->getSource();
WorldObject const *viewPoint = player->m_seer;
if (!viewPoint->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp
index 840408c0d7e..fade98b3ea8 100755
--- a/src/server/game/Grids/ObjectGridLoader.cpp
+++ b/src/server/game/Grids/ObjectGridLoader.cpp
@@ -54,7 +54,7 @@ ObjectGridRespawnMover::Visit(CreatureMapType &m)
// move to respawn point to prevent this case. For player view in respawn grid this will be normal respawn.
for (CreatureMapType::iterator iter = m.begin(); iter != m.end();)
{
- Creature * c = iter->getSource();
+ Creature* c = iter->getSource();
++iter;
ASSERT(!c->isPet() && "ObjectGridRespawnMover don't must be called for pets");
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index ce8cc7e4197..8e70eea7243 100755
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -1466,7 +1466,7 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const*
return ERR_BATTLEGROUND_NONE; // ERR_GROUP_JOIN_BATTLEGROUND_TOO_MANY handled on client side
// get a player as reference, to compare other players' stats to (arena team id, queue id based on level, etc.)
- Player * reference = GetFirstMember()->getSource();
+ Player* reference = GetFirstMember()->getSource();
// no reference found, can't join this way
if (!reference)
return ERR_BATTLEGROUND_JOIN_FAILED;
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp
index a336e776ebb..25a826993c4 100755
--- a/src/server/game/Loot/LootMgr.cpp
+++ b/src/server/game/Loot/LootMgr.cpp
@@ -53,7 +53,7 @@ class LootTemplate::LootGroup // A set of loot def
public:
void AddEntry(LootStoreItem& item); // Adds an entry to the group (at loading stage)
bool HasQuestDrop() const; // True if group includes at least 1 quest drop entry
- bool HasQuestDropForPlayer(Player const * player) const;
+ bool HasQuestDropForPlayer(Player const* player) const;
// The same for active quests of the player
void Process(Loot& loot, uint16 lootMode) const; // Rolls an item from the group (if any) and adds the item to the loot
float RawTotalChance() const; // Overall chance for the group (without equal chanced items)
@@ -69,7 +69,7 @@ class LootTemplate::LootGroup // A set of loot def
LootStoreItemList ExplicitlyChanced; // Entries with chances defined in DB
LootStoreItemList EqualChanced; // Zero chances - every entry takes the same chance
- LootStoreItem const * Roll() const; // Rolls an item from the group, returns NULL if all miss their chances
+ LootStoreItem const* Roll() const; // Rolls an item from the group, returns NULL if all miss their chances
};
//Remove all data and free all memory
@@ -337,7 +337,7 @@ LootItem::LootItem(LootStoreItem const& li)
}
// Basic checks for player/item compatibility - if false no chance to see the item in the loot
-bool LootItem::AllowedForPlayer(Player const * player) const
+bool LootItem::AllowedForPlayer(Player const* player) const
{
// DB conditions check
if (!sConditionMgr->IsPlayerMeetToConditions(const_cast<Player*>(player), conditions))
@@ -972,7 +972,7 @@ void LootTemplate::LootGroup::AddEntry(LootStoreItem& item)
}
// Rolls an item from the group, returns NULL if all miss their chances
-LootStoreItem const * LootTemplate::LootGroup::Roll() const
+LootStoreItem const* LootTemplate::LootGroup::Roll() const
{
if (!ExplicitlyChanced.empty()) // First explicitly chanced entries are checked
{
@@ -1007,7 +1007,7 @@ bool LootTemplate::LootGroup::HasQuestDrop() const
}
// True if group includes at least 1 quest drop entry for active quests of the player
-bool LootTemplate::LootGroup::HasQuestDropForPlayer(Player const * player) const
+bool LootTemplate::LootGroup::HasQuestDropForPlayer(Player const* player) const
{
for (LootStoreItemList::const_iterator i = ExplicitlyChanced.begin(); i != ExplicitlyChanced.end(); ++i)
if (player->HasQuestForItem(i->itemid))
diff --git a/src/server/game/Loot/LootMgr.h b/src/server/game/Loot/LootMgr.h
index 7a9601030bd..28bcf395ebd 100755
--- a/src/server/game/Loot/LootMgr.h
+++ b/src/server/game/Loot/LootMgr.h
@@ -146,7 +146,7 @@ struct LootItem
explicit LootItem(LootStoreItem const& li);
// Basic checks for player/item compatibility - if false no chance to see the item in the loot
- bool AllowedForPlayer(Player const * player) const;
+ bool AllowedForPlayer(Player const* player) const;
void AddAllowedLooter(Player const* player);
AllowedLooterSet* GetAllowedLooters() { return &allowedGUIDs; }
@@ -226,7 +226,7 @@ class LootTemplate
// True if template includes at least 1 quest drop entry
bool HasQuestDrop(LootTemplateMap const& store, uint8 groupId = 0) const;
// True if template includes at least 1 quest drop for an active quest of the player
- bool HasQuestDropForPlayer(LootTemplateMap const& store, Player const * player, uint8 groupId = 0) const;
+ bool HasQuestDropForPlayer(LootTemplateMap const& store, Player const* player, uint8 groupId = 0) const;
// Checks integrity of the template
void Verify(LootStore const& store, uint32 Id) const;
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 51b03e85581..baefb084702 100755
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -1866,7 +1866,7 @@ void Map::UpdateObjectsVisibilityFor(Player* player, Cell cell, CellPair cellpai
notifier.SendToSelf();
}
-void Map::SendInitSelf(Player * player)
+void Map::SendInitSelf(Player* player)
{
sLog->outDetail("Creating player data for himself %u", player->GetGUIDLow());
@@ -1898,7 +1898,7 @@ void Map::SendInitSelf(Player * player)
player->GetSession()->SendPacket(&packet);
}
-void Map::SendInitTransports(Player * player)
+void Map::SendInitTransports(Player* player)
{
// Hack to send out transports
MapManager::TransportMap& tmap = sMapMgr->m_TransportsByMap;
@@ -1925,7 +1925,7 @@ void Map::SendInitTransports(Player * player)
player->GetSession()->SendPacket(&packet);
}
-void Map::SendRemoveTransports(Player * player)
+void Map::SendRemoveTransports(Player* player)
{
// Hack to send out transports
MapManager::TransportMap& tmap = sMapMgr->m_TransportsByMap;
@@ -2583,7 +2583,7 @@ void BattlegroundMap::InitVisibilityDistance()
m_VisibilityNotifyPeriod = World::GetVisibilityNotifyPeriodInBGArenas();
}
-bool BattlegroundMap::CanEnter(Player * player)
+bool BattlegroundMap::CanEnter(Player* player)
{
if (player->GetMapRef().getTarget() == this)
{
@@ -2600,7 +2600,7 @@ bool BattlegroundMap::CanEnter(Player * player)
return Map::CanEnter(player);
}
-bool BattlegroundMap::Add(Player * player)
+bool BattlegroundMap::Add(Player* player)
{
{
ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, Lock, false);
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index 57372c0c259..10935ee2b9a 100755
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -309,7 +309,7 @@ class Map : public GridRefManager<NGridType>
static void InitStateMachine();
static void DeleteStateMachine();
- Map const * GetParent() const { return m_parentMap; }
+ Map const* GetParent() const { return m_parentMap; }
// some calls like isInWater should not use vmaps due to processor power
// can return INVALID_HEIGHT if under z+2 z coord not found height
@@ -446,10 +446,10 @@ class Map : public GridRefManager<NGridType>
void SetTimer(uint32 t) { i_gridExpiry = t < MIN_GRID_DELAY ? MIN_GRID_DELAY : t; }
- void SendInitSelf(Player * player);
+ void SendInitSelf(Player* player);
- void SendInitTransports(Player * player);
- void SendRemoveTransports(Player * player);
+ void SendInitTransports(Player* player);
+ void SendRemoveTransports(Player* player);
bool CreatureCellRelocation(Creature *creature, Cell new_cell);
diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp
index b64f4a030f3..cae027c2b8e 100755
--- a/src/server/game/Maps/MapInstanced.cpp
+++ b/src/server/game/Maps/MapInstanced.cpp
@@ -107,7 +107,7 @@ void MapInstanced::UnloadAll()
- create the instance if it's not created already
- the player is not actually added to the instance (only in InstanceMap::Add)
*/
-Map* MapInstanced::CreateInstance(const uint32 mapId, Player * player)
+Map* MapInstanced::CreateInstance(const uint32 mapId, Player* player)
{
if (GetId() != mapId || !player)
return NULL;
@@ -257,7 +257,7 @@ bool MapInstanced::DestroyInstance(InstancedMaps::iterator &itr)
return true;
}
-bool MapInstanced::CanEnter(Player * /*player*/)
+bool MapInstanced::CanEnter(Player* /*player*/)
{
//ASSERT(false);
return true;
diff --git a/src/server/game/Maps/MapInstanced.h b/src/server/game/Maps/MapInstanced.h
index 38ae8ca8fbc..16aeffe8580 100755
--- a/src/server/game/Maps/MapInstanced.h
+++ b/src/server/game/Maps/MapInstanced.h
@@ -39,7 +39,7 @@ class MapInstanced : public Map
void UnloadAll();
bool CanEnter(Player* player);
- Map* CreateInstance(const uint32 mapId, Player * player);
+ Map* CreateInstance(const uint32 mapId, Player* player);
Map* FindMap(uint32 InstanceId) const { return _FindMap(InstanceId); }
bool DestroyInstance(InstancedMaps::iterator &itr);
diff --git a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
index ae091289299..74ee5b74a4f 100755
--- a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
@@ -232,7 +232,7 @@ FleeingMovementGenerator<T>::_setMoveData(T &owner)
float cur_dist;
float angle_to_caster;
- Unit * fright = ObjectAccessor::GetUnit(owner, i_frightGUID);
+ Unit* fright = ObjectAccessor::GetUnit(owner, i_frightGUID);
if (fright)
{
@@ -307,7 +307,7 @@ FleeingMovementGenerator<T>::Initialize(T &owner)
owner.SetUInt64Value(UNIT_FIELD_TARGET, 0);
owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- if (Unit * fright = ObjectAccessor::GetUnit(owner, i_frightGUID))
+ if (Unit* fright = ObjectAccessor::GetUnit(owner, i_frightGUID))
{
i_caster_x = fright->GetPositionX();
i_caster_y = fright->GetPositionY();
diff --git a/src/server/game/OutdoorPvP/OutdoorPvP.cpp b/src/server/game/OutdoorPvP/OutdoorPvP.cpp
index 777087f6b1d..9a152198fbb 100755
--- a/src/server/game/OutdoorPvP/OutdoorPvP.cpp
+++ b/src/server/game/OutdoorPvP/OutdoorPvP.cpp
@@ -36,7 +36,7 @@ m_State(OBJECTIVESTATE_NEUTRAL), m_neutralValuePct(0), m_PvP(pvp)
{
}
-bool OPvPCapturePoint::HandlePlayerEnter(Player * plr)
+bool OPvPCapturePoint::HandlePlayerEnter(Player* plr)
{
if (m_capturePoint)
{
@@ -47,7 +47,7 @@ bool OPvPCapturePoint::HandlePlayerEnter(Player * plr)
return m_activePlayers[plr->GetTeamId()].insert(plr).second;
}
-void OPvPCapturePoint::HandlePlayerLeave(Player * plr)
+void OPvPCapturePoint::HandlePlayerLeave(Player* plr)
{
if (m_capturePoint)
plr->SendUpdateWorldState(m_capturePoint->GetGOInfo()->capturePoint.worldState1, 0);
@@ -239,12 +239,12 @@ OutdoorPvP::~OutdoorPvP()
DeleteSpawns();
}
-void OutdoorPvP::HandlePlayerEnterZone(Player * plr, uint32 /*zone*/)
+void OutdoorPvP::HandlePlayerEnterZone(Player* plr, uint32 /*zone*/)
{
m_players[plr->GetTeamId()].insert(plr);
}
-void OutdoorPvP::HandlePlayerLeaveZone(Player * plr, uint32 /*zone*/)
+void OutdoorPvP::HandlePlayerLeaveZone(Player* plr, uint32 /*zone*/)
{
// inform the objectives of the leaving
for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
@@ -256,7 +256,7 @@ void OutdoorPvP::HandlePlayerLeaveZone(Player * plr, uint32 /*zone*/)
sLog->outDebug(LOG_FILTER_OUTDOORPVP, "Player %s left an outdoorpvp zone", plr->GetName());
}
-void OutdoorPvP::HandlePlayerResurrects(Player * /*plr*/, uint32 /*zone*/)
+void OutdoorPvP::HandlePlayerResurrects(Player* /*plr*/, uint32 /*zone*/)
{
}
@@ -430,7 +430,7 @@ void OPvPCapturePoint::SendObjectiveComplete(uint32 id, uint64 guid)
(*itr)->KilledMonsterCredit(id, guid);
}
-void OutdoorPvP::HandleKill(Player *killer, Unit * killed)
+void OutdoorPvP::HandleKill(Player *killer, Unit* killed)
{
if (Group * pGroup = killer->GetGroup())
{
@@ -477,7 +477,7 @@ bool OPvPCapturePoint::IsInsideObjective(Player *plr) const
return m_activePlayers[plr->GetTeamId()].find(plr) != m_activePlayers[plr->GetTeamId()].end();
}
-bool OutdoorPvP::HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go)
+bool OutdoorPvP::HandleCustomSpell(Player *plr, uint32 spellId, GameObject* go)
{
for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
if (itr->second->HandleCustomSpell(plr, spellId, go))
@@ -486,7 +486,7 @@ bool OutdoorPvP::HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go)
return false;
}
-bool OPvPCapturePoint::HandleCustomSpell(Player *plr, uint32 /*spellId*/, GameObject * /*go*/)
+bool OPvPCapturePoint::HandleCustomSpell(Player *plr, uint32 /*spellId*/, GameObject* /*go*/)
{
if (!plr->IsOutdoorPvPActive())
return false;
@@ -502,7 +502,7 @@ bool OutdoorPvP::HandleOpenGo(Player *plr, uint64 guid)
return false;
}
-bool OutdoorPvP::HandleGossipOption(Player * plr, uint64 guid, uint32 id)
+bool OutdoorPvP::HandleGossipOption(Player* plr, uint64 guid, uint32 id)
{
for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
if (itr->second->HandleGossipOption(plr, guid, id))
@@ -520,7 +520,7 @@ bool OutdoorPvP::CanTalkTo(Player* plr, Creature* c, GossipMenuItems const& gso)
return false;
}
-bool OutdoorPvP::HandleDropFlag(Player * plr, uint32 id)
+bool OutdoorPvP::HandleDropFlag(Player* plr, uint32 id)
{
for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
if (itr->second->HandleDropFlag(plr, id))
@@ -529,7 +529,7 @@ bool OutdoorPvP::HandleDropFlag(Player * plr, uint32 id)
return false;
}
-bool OPvPCapturePoint::HandleGossipOption(Player * /*plr*/, uint64 /*guid*/, uint32 /*id*/)
+bool OPvPCapturePoint::HandleGossipOption(Player* /*plr*/, uint64 /*guid*/, uint32 /*id*/)
{
return false;
}
@@ -539,12 +539,12 @@ bool OPvPCapturePoint::CanTalkTo(Player* /*plr*/, Creature* /*c*/, GossipMenuIte
return false;
}
-bool OPvPCapturePoint::HandleDropFlag(Player * /*plr*/, uint32 /*id*/)
+bool OPvPCapturePoint::HandleDropFlag(Player* /*plr*/, uint32 /*id*/)
{
return false;
}
-int32 OPvPCapturePoint::HandleOpenGo(Player * /*plr*/, uint64 guid)
+int32 OPvPCapturePoint::HandleOpenGo(Player* /*plr*/, uint64 guid)
{
std::map<uint64, uint32>::iterator itr = m_ObjectTypes.find(guid);
if (itr != m_ObjectTypes.end())
@@ -554,7 +554,7 @@ int32 OPvPCapturePoint::HandleOpenGo(Player * /*plr*/, uint64 guid)
return -1;
}
-bool OutdoorPvP::HandleAreaTrigger(Player * /*plr*/, uint32 /*trigger*/)
+bool OutdoorPvP::HandleAreaTrigger(Player* /*plr*/, uint32 /*trigger*/)
{
return false;
}
diff --git a/src/server/game/OutdoorPvP/OutdoorPvP.h b/src/server/game/OutdoorPvP/OutdoorPvP.h
index eac9f8a8a5f..e3cb9ee5c17 100755
--- a/src/server/game/OutdoorPvP/OutdoorPvP.h
+++ b/src/server/game/OutdoorPvP/OutdoorPvP.h
@@ -104,13 +104,13 @@ class OPvPCapturePoint
void SendObjectiveComplete(uint32 id, uint64 guid);
// used when player is activated/inactivated in the area
- virtual bool HandlePlayerEnter(Player * plr);
- virtual void HandlePlayerLeave(Player * plr);
+ virtual bool HandlePlayerEnter(Player* plr);
+ virtual void HandlePlayerLeave(Player* plr);
// checks if player is in range of a capture credit marker
- bool IsInsideObjective(Player * plr) const;
+ bool IsInsideObjective(Player* plr) const;
- virtual bool HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go);
+ virtual bool HandleCustomSpell(Player *plr, uint32 spellId, GameObject* go);
virtual int32 HandleOpenGo(Player *plr, uint64 guid);
@@ -127,7 +127,7 @@ class OPvPCapturePoint
virtual bool CanTalkTo(Player* plr, Creature* c, GossipMenuItems const& gso);
- virtual bool HandleDropFlag(Player * plr, uint32 spellId);
+ virtual bool HandleDropFlag(Player* plr, uint32 spellId);
virtual void DeleteSpawns();
@@ -208,10 +208,10 @@ class OutdoorPvP : public ZoneScript
virtual void FillInitialWorldStates(WorldPacket & /*data*/) {}
// called when a player triggers an areatrigger
- virtual bool HandleAreaTrigger(Player * plr, uint32 trigger);
+ virtual bool HandleAreaTrigger(Player* plr, uint32 trigger);
// called on custom spell
- virtual bool HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go);
+ virtual bool HandleCustomSpell(Player *plr, uint32 spellId, GameObject* go);
// called on go use
virtual bool HandleOpenGo(Player *plr, uint64 guid);
@@ -230,18 +230,18 @@ class OutdoorPvP : public ZoneScript
virtual bool Update(uint32 diff);
// handle npc/player kill
- virtual void HandleKill(Player * killer, Unit * killed);
- virtual void HandleKillImpl(Player * /*killer*/, Unit * /*killed*/) {}
+ virtual void HandleKill(Player* killer, Unit* killed);
+ virtual void HandleKillImpl(Player* /*killer*/, Unit* /*killed*/) {}
// checks if player is in range of a capture credit marker
- bool IsInsideObjective(Player * plr) const;
+ bool IsInsideObjective(Player* plr) const;
// awards rewards for player kill
- virtual void AwardKillBonus(Player * /*plr*/) {}
+ virtual void AwardKillBonus(Player* /*plr*/) {}
uint32 GetTypeId() {return m_TypeId;}
- virtual bool HandleDropFlag(Player * plr, uint32 spellId);
+ virtual bool HandleDropFlag(Player* plr, uint32 spellId);
virtual bool HandleGossipOption(Player *plr, uint64 guid, uint32 gossipid);
@@ -261,14 +261,14 @@ class OutdoorPvP : public ZoneScript
bool m_sendUpdate;
// world state stuff
- virtual void SendRemoveWorldStates(Player * /*plr*/) {}
+ virtual void SendRemoveWorldStates(Player* /*plr*/) {}
void BroadcastPacket(WorldPacket & data) const;
- virtual void HandlePlayerEnterZone(Player * plr, uint32 zone);
- virtual void HandlePlayerLeaveZone(Player * plr, uint32 zone);
+ virtual void HandlePlayerEnterZone(Player* plr, uint32 zone);
+ virtual void HandlePlayerLeaveZone(Player* plr, uint32 zone);
- virtual void HandlePlayerResurrects(Player * plr, uint32 zone);
+ virtual void HandlePlayerResurrects(Player* plr, uint32 zone);
void AddCapturePoint(OPvPCapturePoint* cp)
{
diff --git a/src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp b/src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp
index 78ce17aefc3..11675edd3ff 100755
--- a/src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp
+++ b/src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp
@@ -164,7 +164,7 @@ void OutdoorPvPMgr::Update(uint32 diff)
}
}
-bool OutdoorPvPMgr::HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go)
+bool OutdoorPvPMgr::HandleCustomSpell(Player *plr, uint32 spellId, GameObject* go)
{
for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
diff --git a/src/server/game/OutdoorPvP/OutdoorPvPMgr.h b/src/server/game/OutdoorPvP/OutdoorPvPMgr.h
index ae3fe5ee32f..00b89527349 100755
--- a/src/server/game/OutdoorPvP/OutdoorPvPMgr.h
+++ b/src/server/game/OutdoorPvP/OutdoorPvPMgr.h
@@ -50,22 +50,22 @@ class OutdoorPvPMgr
void InitOutdoorPvP();
// called when a player enters an outdoor pvp area
- void HandlePlayerEnterZone(Player * plr, uint32 areaflag);
+ void HandlePlayerEnterZone(Player* plr, uint32 areaflag);
// called when player leaves an outdoor pvp area
- void HandlePlayerLeaveZone(Player * plr, uint32 areaflag);
+ void HandlePlayerLeaveZone(Player* plr, uint32 areaflag);
// called when player resurrects
- void HandlePlayerResurrects(Player * plr, uint32 areaflag);
+ void HandlePlayerResurrects(Player* plr, uint32 areaflag);
// return assigned outdoor pvp
OutdoorPvP * GetOutdoorPvPToZoneId(uint32 zoneid);
// handle custom (non-exist in dbc) spell if registered
- bool HandleCustomSpell(Player * plr, uint32 spellId, GameObject* go);
+ bool HandleCustomSpell(Player* plr, uint32 spellId, GameObject* go);
// handle custom go if registered
- bool HandleOpenGo(Player * plr, uint64 guid);
+ bool HandleOpenGo(Player* plr, uint64 guid);
ZoneScript * GetZoneScript(uint32 zoneId);
@@ -73,11 +73,11 @@ class OutdoorPvPMgr
void Update(uint32 diff);
- void HandleGossipOption(Player * player, uint64 guid, uint32 gossipid);
+ void HandleGossipOption(Player* player, uint64 guid, uint32 gossipid);
bool CanTalkTo(Player* player, Creature* creature, GossipMenuItems const& gso);
- void HandleDropFlag(Player * plr, uint32 spellId);
+ void HandleDropFlag(Player* plr, uint32 spellId);
typedef std::vector<OutdoorPvP*> OutdoorPvPSet;
typedef std::map<uint32 /* zoneid */, OutdoorPvP*> OutdoorPvPMap;
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 3fa4fa9f1a0..00c79ff272a 100755
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -700,7 +700,7 @@ class PlayerScript : public ScriptObject
virtual void OnTextEmote(Player* /*player*/, uint32 /*text_emote*/, uint32 /*emoteNum*/, uint64 /*guid*/) { }
// Called in Spell::cast
- virtual void OnSpellCast(Player* /*player*/, Spell * /*spell*/, bool /*skipCheck*/) { }
+ virtual void OnSpellCast(Player* /*player*/, Spell* /*spell*/, bool /*skipCheck*/) { }
// Called when a player logs in or out
virtual void OnLogin(Player* /*player*/) { }
diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
index bbdc0cd8523..6aa84a77438 100755
--- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
@@ -548,7 +548,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data)
sLog->outDebug(LOG_FILTER_NETWORKIO, "Character creation %s (account %u) has unhandled tail data: [%u]", name.c_str(), GetAccountId(), unk);
}
- Player * pNewChar = new Player(this);
+ Player* pNewChar = new Player(this);
if (!pNewChar->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_PLAYER), name, race_, class_, gender, skin, face, hairStyle, hairColor, facialHair, outfitId))
{
// Player not create (race/class/etc problem?)
diff --git a/src/server/game/Server/Protocol/Handlers/GroupHandler.cpp b/src/server/game/Server/Protocol/Handlers/GroupHandler.cpp
index af76ef53f47..7f4f88de59b 100755
--- a/src/server/game/Server/Protocol/Handlers/GroupHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/GroupHandler.cpp
@@ -776,7 +776,7 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke
{
if (auramask & (uint64(1) << i))
{
- AuraApplication const * aurApp = player->GetVisibleAura(i);
+ AuraApplication const* aurApp = player->GetVisibleAura(i);
*data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0);
*data << uint8(1);
}
@@ -866,7 +866,7 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke
{
if (auramask & (uint64(1) << i))
{
- AuraApplication const * aurApp = player->GetVisibleAura(i);
+ AuraApplication const* aurApp = player->GetVisibleAura(i);
*data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0);
*data << uint8(1);
}
diff --git a/src/server/game/Server/Protocol/Handlers/LootHandler.cpp b/src/server/game/Server/Protocol/Handlers/LootHandler.cpp
index 53d1da261be..bb2944a9857 100755
--- a/src/server/game/Server/Protocol/Handlers/LootHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/LootHandler.cpp
@@ -491,7 +491,7 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket & recv_data)
AllowedLooterSet* looters = item.GetAllowedLooters();
// not move item from loot to target inventory
- Item * newitem = target->StoreNewItem(dest, item.itemid, true, item.randomPropertyId, (looters->size() > 1) ? looters : NULL);
+ Item* newitem = target->StoreNewItem(dest, item.itemid, true, item.randomPropertyId, (looters->size() > 1) ? looters : NULL);
target->SendNewItem(newitem, uint32(item.count), false, false, true);
target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item.itemid, item.count);
target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, pLoot->loot_type, item.count);
diff --git a/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp b/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp
index 6f282c9ad3d..34a36f84c2e 100755
--- a/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp
@@ -583,7 +583,7 @@ void WorldSession::HandleMirrorImageDataRequest(WorldPacket & recv_data)
data << uint32(creator->GetDisplayId());
if (creator->GetTypeId() == TYPEID_PLAYER)
{
- Player * pCreator = creator->ToPlayer();
+ Player* pCreator = creator->ToPlayer();
data << uint8(pCreator->getRace());
data << uint8(pCreator->getGender());
data << uint8(pCreator->getClass());
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index 05b4a61c2cd..f28c1de5430 100755
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -297,7 +297,7 @@ class WorldSession
//used with item_page table
bool SendItemInfo(uint32 itemid, WorldPacket data);
//auction
- void SendAuctionHello(uint64 guid, Creature * unit);
+ void SendAuctionHello(uint64 guid, Creature* unit);
void SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError = 0);
void SendAuctionBidderNotification(uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 item_template);
void SendAuctionOwnerNotification(AuctionEntry * auction);
diff --git a/src/server/game/Skills/SkillExtraItems.cpp b/src/server/game/Skills/SkillExtraItems.cpp
index f4aaa26a251..64b5187c2ee 100755
--- a/src/server/game/Skills/SkillExtraItems.cpp
+++ b/src/server/game/Skills/SkillExtraItems.cpp
@@ -114,7 +114,7 @@ void LoadSkillExtraItemTable()
sLog->outString();
}
-bool canCreateExtraItems(Player * player, uint32 spellId, float &additionalChance, uint8 &additionalMax)
+bool canCreateExtraItems(Player* player, uint32 spellId, float &additionalChance, uint8 &additionalMax)
{
// get the info for the specified spell
SkillExtraItemMap::const_iterator ret = SkillExtraItemStore.find(spellId);
diff --git a/src/server/game/Skills/SkillExtraItems.h b/src/server/game/Skills/SkillExtraItems.h
index 0d24c84cf47..2b453508c8c 100755
--- a/src/server/game/Skills/SkillExtraItems.h
+++ b/src/server/game/Skills/SkillExtraItems.h
@@ -24,7 +24,7 @@
// predef classes used in functions
class Player;
// returns true and sets the appropriate info if the player can create extra items with the given spellId
-bool canCreateExtraItems(Player * player, uint32 spellId, float &additionalChance, uint8 &additionalMax);
+bool canCreateExtraItems(Player* player, uint32 spellId, float &additionalChance, uint8 &additionalMax);
// function to load the extra item creation info from DB
void LoadSkillExtraItemTable();
#endif
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index a4c136c7885..f2c51933e82 100755
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -371,7 +371,7 @@ pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS]=
&AuraEffect::HandleNoImmediateEffect, //316 SPELL_AURA_PERIODIC_HASTE implemented in AuraEffect::CalculatePeriodic
};
-AuraEffect::AuraEffect(Aura * base, uint8 effIndex, int32 *baseAmount, Unit * caster):
+AuraEffect::AuraEffect(Aura * base, uint8 effIndex, int32 *baseAmount, Unit* caster):
m_base(base), m_spellProto(base->GetSpellProto()), m_effIndex(effIndex),
m_baseAmount(baseAmount ? *baseAmount : m_spellProto->EffectBasePoints[m_effIndex]),
m_canBeRecalculated(true), m_spellmod(NULL), m_isPeriodic(false),
@@ -410,7 +410,7 @@ void AuraEffect::GetApplicationList(std::list<AuraApplication*> & applicationLis
}
}
-int32 AuraEffect::CalculateAmount(Unit * caster)
+int32 AuraEffect::CalculateAmount(Unit* caster)
{
int32 amount;
// default amount calculation
@@ -623,7 +623,7 @@ int32 AuraEffect::CalculateAmount(Unit * caster)
uint8 cp = caster->ToPlayer()->GetComboPoints();
// Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs
- if (AuraEffect const * aurEff = caster->GetAuraEffect(34241, 0))
+ if (AuraEffect const* aurEff = caster->GetAuraEffect(34241, 0))
amount += cp * aurEff->GetAmount();
amount += uint32(CalculatePctU(caster->GetTotalAttackPowerValue(BASE_ATTACK), cp));
@@ -697,7 +697,7 @@ int32 AuraEffect::CalculateAmount(Unit * caster)
value += int32((defva - 400) * 0.15);
// Glyph of Icebound Fortitude
- if (AuraEffect const * aurEff = caster->GetAuraEffect(58625, 0))
+ if (AuraEffect const* aurEff = caster->GetAuraEffect(58625, 0))
{
int32 valMax = aurEff->GetAmount();
if (value < valMax)
@@ -711,7 +711,7 @@ int32 AuraEffect::CalculateAmount(Unit * caster)
{
//Glyph of Salvation
if (caster->GetGUID() == GetBase()->GetUnitOwner()->GetGUID())
- if (AuraEffect const * aurEff = caster->GetAuraEffect(63225, 0))
+ if (AuraEffect const* aurEff = caster->GetAuraEffect(63225, 0))
amount = -aurEff->GetAmount();
}
break;
@@ -765,7 +765,7 @@ int32 AuraEffect::CalculateAmount(Unit * caster)
return amount;
}
-void AuraEffect::CalculatePeriodic(Unit * caster, bool create, bool load)
+void AuraEffect::CalculatePeriodic(Unit* caster, bool create, bool load)
{
m_amplitude = m_spellProto->EffectAmplitude[m_effIndex];
@@ -1024,14 +1024,14 @@ void AuraEffect::HandleEffect(AuraApplication * aurApp, uint8 mode, bool apply)
GetBase()->CallScriptAfterEffectRemoveHandlers(const_cast<AuraEffect const *>(this), const_cast<AuraApplication const *>(aurApp), (AuraEffectHandleModes)mode);
}
-void AuraEffect::HandleEffect(Unit * target, uint8 mode, bool apply)
+void AuraEffect::HandleEffect(Unit* target, uint8 mode, bool apply)
{
AuraApplication * aurApp = GetBase()->GetApplicationOfTarget(target->GetGUID());
ASSERT(aurApp);
HandleEffect(aurApp, mode, apply);
}
-void AuraEffect::ApplySpellMod(Unit * target, bool apply)
+void AuraEffect::ApplySpellMod(Unit* target, bool apply)
{
if (!m_spellmod || target->GetTypeId() != TYPEID_PLAYER)
return;
@@ -1090,7 +1090,7 @@ void AuraEffect::ApplySpellMod(Unit * target, bool apply)
}
}
-void AuraEffect::Update(uint32 diff, Unit * caster)
+void AuraEffect::Update(uint32 diff, Unit* caster)
{
if (m_isPeriodic && (GetBase()->GetDuration() >=0 || GetBase()->IsPassive() || GetBase()->IsPermanent()))
{
@@ -1114,7 +1114,7 @@ void AuraEffect::Update(uint32 diff, Unit * caster)
}
}
-void AuraEffect::UpdatePeriodic(Unit * caster)
+void AuraEffect::UpdatePeriodic(Unit* caster)
{
switch(GetAuraType())
{
@@ -1245,7 +1245,7 @@ void AuraEffect::UpdatePeriodic(Unit * caster)
GetBase()->CallScriptEffectUpdatePeriodicHandlers(this);
}
-bool AuraEffect::IsPeriodicTickCrit(Unit * target, Unit const * caster) const
+bool AuraEffect::IsPeriodicTickCrit(Unit* target, Unit const* caster) const
{
ASSERT(caster);
Unit::AuraEffectList const& mPeriodicCritAuras= caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_PERIODIC_CRIT);
@@ -1263,19 +1263,19 @@ bool AuraEffect::IsPeriodicTickCrit(Unit * target, Unit const * caster) const
return false;
}
-void AuraEffect::SendTickImmune(Unit * target, Unit *caster) const
+void AuraEffect::SendTickImmune(Unit* target, Unit *caster) const
{
if (caster)
caster->SendSpellDamageImmune(target, m_spellProto->Id);
}
-void AuraEffect::PeriodicTick(AuraApplication * aurApp, Unit * caster) const
+void AuraEffect::PeriodicTick(AuraApplication * aurApp, Unit* caster) const
{
bool prevented = GetBase()->CallScriptEffectPeriodicHandlers(this, aurApp);
if (prevented)
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
switch(GetAuraType())
{
@@ -1771,7 +1771,7 @@ void AuraEffect::PeriodicTick(AuraApplication * aurApp, Unit * caster) const
&& m_spellProto->SpellFamilyFlags[0] & 0x00000010)
{
int32 manaFeedVal = 0;
- if (AuraEffect const * aurEff = GetBase()->GetEffect(1))
+ if (AuraEffect const* aurEff = GetBase()->GetEffect(1))
manaFeedVal = aurEff->GetAmount();
// Mana Feed - Drain Mana
if (manaFeedVal > 0)
@@ -1935,7 +1935,7 @@ void AuraEffect::PeriodicTick(AuraApplication * aurApp, Unit * caster) const
}
}
-void AuraEffect::PeriodicDummyTick(Unit * target, Unit * caster) const
+void AuraEffect::PeriodicDummyTick(Unit* target, Unit* caster) const
{
switch (GetSpellProto()->SpellFamilyName)
{
@@ -2184,7 +2184,7 @@ void AuraEffect::PeriodicDummyTick(Unit * target, Unit * caster) const
}
}
-void AuraEffect::TriggerSpell(Unit * target, Unit * caster) const
+void AuraEffect::TriggerSpell(Unit* target, Unit* caster) const
{
if (!caster || !target)
return;
@@ -2456,7 +2456,7 @@ void AuraEffect::TriggerSpell(Unit * target, Unit * caster) const
// Beacon of Light
case 53563:
{
- Unit * triggerCaster = (Unit *)(GetBase()->GetOwner());
+ Unit* triggerCaster = (Unit *)(GetBase()->GetOwner());
triggerCaster->CastSpell(triggerTarget, triggeredSpellInfo, true, 0, this, triggerCaster->GetGUID());
return;
}
@@ -2475,7 +2475,7 @@ void AuraEffect::TriggerSpell(Unit * target, Unit * caster) const
if (triggeredSpellInfo)
{
- Unit * triggerCaster = GetTriggeredSpellCaster(triggeredSpellInfo, caster, triggerTarget);
+ Unit* triggerCaster = GetTriggeredSpellCaster(triggeredSpellInfo, caster, triggerTarget);
triggerCaster->CastSpell(triggerTarget, triggeredSpellInfo, true, NULL, this);
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "AuraEffect::TriggerSpell: Spell %u Trigger %u", GetId(), triggeredSpellInfo->Id);
}
@@ -2488,7 +2488,7 @@ void AuraEffect::TriggerSpell(Unit * target, Unit * caster) const
}
}
-void AuraEffect::TriggerSpellWithValue(Unit * target, Unit * caster) const
+void AuraEffect::TriggerSpellWithValue(Unit* target, Unit* caster) const
{
if (!caster || !target)
return;
@@ -2499,7 +2499,7 @@ void AuraEffect::TriggerSpellWithValue(Unit * target, Unit * caster) const
SpellEntry const *triggeredSpellInfo = sSpellStore.LookupEntry(triggerSpellId);
if (triggeredSpellInfo)
{
- Unit * triggerCaster = GetTriggeredSpellCaster(triggeredSpellInfo, caster, triggerTarget);
+ Unit* triggerCaster = GetTriggeredSpellCaster(triggeredSpellInfo, caster, triggerTarget);
// generic casting code with custom spells and target/caster customs
int32 basepoints0 = GetAmount();
@@ -2523,7 +2523,7 @@ bool AuraEffect::IsAffectedOnSpell(SpellEntry const *spell) const
return false;
}
-void AuraEffect::CleanupTriggeredSpells(Unit * target)
+void AuraEffect::CleanupTriggeredSpells(Unit* target)
{
uint32 tSpellId = m_spellProto->EffectTriggerSpell[GetEffIndex()];
if (!tSpellId)
@@ -2545,7 +2545,7 @@ void AuraEffect::CleanupTriggeredSpells(Unit * target)
target->RemoveAurasDueToSpell(tSpellId, GetCasterGUID());
}
-void AuraEffect::HandleShapeshiftBoosts(Unit * target, bool apply) const
+void AuraEffect::HandleShapeshiftBoosts(Unit* target, bool apply) const
{
uint32 spellId = 0;
uint32 spellId2 = 0;
@@ -2689,7 +2689,7 @@ void AuraEffect::HandleShapeshiftBoosts(Unit * target, bool apply) const
if (target->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_DRUID, 0 , 0x10000000, 0))
target->CastSpell(target, 62071, true);
// Nurturing Instinct
- if (AuraEffect const * aurEff = target->GetAuraEffect(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT, SPELLFAMILY_DRUID, 2254, 0))
+ if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT, SPELLFAMILY_DRUID, 2254, 0))
{
uint32 spellId = 0;
switch (aurEff->GetId())
@@ -2704,7 +2704,7 @@ void AuraEffect::HandleShapeshiftBoosts(Unit * target, bool apply) const
target->CastSpell(target, spellId, true, NULL, this);
}
// Master Shapeshifter - Cat
- if (AuraEffect const * aurEff = target->GetDummyAuraEffect(SPELLFAMILY_GENERIC, 2851, 0))
+ if (AuraEffect const* aurEff = target->GetDummyAuraEffect(SPELLFAMILY_GENERIC, 2851, 0))
{
int32 bp = aurEff->GetAmount();
target->CastCustomSpell(target, 48420, &bp, NULL, NULL, true);
@@ -2713,13 +2713,13 @@ void AuraEffect::HandleShapeshiftBoosts(Unit * target, bool apply) const
case FORM_DIREBEAR:
case FORM_BEAR:
// Master Shapeshifter - Bear
- if (AuraEffect const * aurEff = target->GetDummyAuraEffect(SPELLFAMILY_GENERIC, 2851, 0))
+ if (AuraEffect const* aurEff = target->GetDummyAuraEffect(SPELLFAMILY_GENERIC, 2851, 0))
{
int32 bp = aurEff->GetAmount();
target->CastCustomSpell(target, 48418, &bp, NULL, NULL, true);
}
// Survival of the Fittest
- if (AuraEffect const * aurEff = target->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, SPELLFAMILY_DRUID, 961, 0))
+ if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, SPELLFAMILY_DRUID, 961, 0))
{
int32 bp = 100 + SpellMgr::CalculateSpellEffectAmount(aurEff->GetSpellProto(), 2);
target->CastCustomSpell(target, 62069, &bp, NULL, NULL, true, 0, this);
@@ -2727,7 +2727,7 @@ void AuraEffect::HandleShapeshiftBoosts(Unit * target, bool apply) const
break;
case FORM_MOONKIN:
// Master Shapeshifter - Moonkin
- if (AuraEffect const * aurEff = target->GetDummyAuraEffect(SPELLFAMILY_GENERIC, 2851, 0))
+ if (AuraEffect const* aurEff = target->GetDummyAuraEffect(SPELLFAMILY_GENERIC, 2851, 0))
{
int32 bp = aurEff->GetAmount();
target->CastCustomSpell(target, 48421, &bp, NULL, NULL, true);
@@ -2735,7 +2735,7 @@ void AuraEffect::HandleShapeshiftBoosts(Unit * target, bool apply) const
break;
// Master Shapeshifter - Tree of Life
case FORM_TREE:
- if (AuraEffect const * aurEff = target->GetDummyAuraEffect(SPELLFAMILY_GENERIC, 2851, 0))
+ if (AuraEffect const* aurEff = target->GetDummyAuraEffect(SPELLFAMILY_GENERIC, 2851, 0))
{
int32 bp = aurEff->GetAmount();
target->CastCustomSpell(target, 48422, &bp, NULL, NULL, true);
@@ -2780,12 +2780,12 @@ void AuraEffect::HandleShapeshiftBoosts(Unit * target, bool apply) const
/*** VISIBILITY & PHASES ***/
/**************************************/
-void AuraEffect::HandleModInvisibilityDetect(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleModInvisibilityDetect(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
InvisibilityType type = InvisibilityType(GetMiscValue());
if (apply)
@@ -2805,12 +2805,12 @@ void AuraEffect::HandleModInvisibilityDetect(AuraApplication const * aurApp, uin
target->UpdateObjectVisibility();
}
-void AuraEffect::HandleModInvisibility(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleModInvisibility(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_SEND_FOR_CLIENT_MASK))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
InvisibilityType type = InvisibilityType(GetMiscValue());
if (apply)
@@ -2861,12 +2861,12 @@ void AuraEffect::HandleModInvisibility(AuraApplication const * aurApp, uint8 mod
target->UpdateObjectVisibility();
}
-void AuraEffect::HandleModStealthDetect(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleModStealthDetect(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
StealthType type = StealthType(GetMiscValue());
if (apply)
@@ -2886,12 +2886,12 @@ void AuraEffect::HandleModStealthDetect(AuraApplication const * aurApp, uint8 mo
target->UpdateObjectVisibility();
}
-void AuraEffect::HandleModStealth(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleModStealth(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_SEND_FOR_CLIENT_MASK))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
StealthType type = StealthType(GetMiscValue());
if (apply)
@@ -2926,12 +2926,12 @@ void AuraEffect::HandleModStealth(AuraApplication const * aurApp, uint8 mode, bo
target->UpdateObjectVisibility();
}
-void AuraEffect::HandleModStealthLevel(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleModStealthLevel(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
StealthType type = StealthType(GetMiscValue());
if (apply)
@@ -2943,12 +2943,12 @@ void AuraEffect::HandleModStealthLevel(AuraApplication const * aurApp, uint8 mod
target->UpdateObjectVisibility();
}
-void AuraEffect::HandleSpiritOfRedemption(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleSpiritOfRedemption(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
@@ -2974,12 +2974,12 @@ void AuraEffect::HandleSpiritOfRedemption(AuraApplication const * aurApp, uint8
target->setDeathState(JUST_DIED);
}
-void AuraEffect::HandleAuraGhost(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraGhost(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
@@ -3001,12 +3001,12 @@ void AuraEffect::HandleAuraGhost(AuraApplication const * aurApp, uint8 mode, boo
}
}
-void AuraEffect::HandlePhase(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandlePhase(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
// no-phase is also phase state so same code for apply and remove
uint32 newPhase = 0;
@@ -3057,12 +3057,12 @@ void AuraEffect::HandlePhase(AuraApplication const * aurApp, uint8 mode, bool ap
/*** UNIT MODEL ***/
/**********************/
-void AuraEffect::HandleAuraModShapeshift(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
uint32 modelid = 0;
Powers PowerType = POWER_MANA;
@@ -3243,7 +3243,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const * aurApp, uint8 m
// Defensive Tactics
if (form == FORM_DEFENSIVESTANCE)
{
- if (AuraEffect const * aurEff = target->IsScriptOverriden(m_spellProto, 831))
+ if (AuraEffect const* aurEff = target->IsScriptOverriden(m_spellProto, 831))
Rage_val += aurEff->GetAmount() * 10;
}
// Stance mastery + Tactical mastery (both passive, and last have aura only in defense stance, but need apply at any stance switch)
@@ -3312,12 +3312,12 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const * aurApp, uint8 m
}
}
-void AuraEffect::HandleAuraTransform(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraTransform(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (apply)
{
@@ -3535,26 +3535,26 @@ void AuraEffect::HandleAuraTransform(AuraApplication const * aurApp, uint8 mode,
}
}
-void AuraEffect::HandleAuraModScale(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraModScale(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_SEND_FOR_CLIENT_MASK))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
target->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X, (float)GetAmount(), apply);
}
-void AuraEffect::HandleAuraCloneCaster(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraCloneCaster(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (apply)
{
- Unit * caster = GetCaster();
+ Unit* caster = GetCaster();
if (!caster || caster == target)
return;
// What must be cloned? at least display and scale
@@ -3575,12 +3575,12 @@ void AuraEffect::HandleAuraCloneCaster(AuraApplication const * aurApp, uint8 mod
/*** FIGHT ***/
/************************/
-void AuraEffect::HandleFeignDeath(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleFeignDeath(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
@@ -3652,12 +3652,12 @@ void AuraEffect::HandleFeignDeath(AuraApplication const * aurApp, uint8 mode, bo
}
}
-void AuraEffect::HandleModUnattackable(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleModUnattackable(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
if (!apply && target->HasAuraType(SPELL_AURA_MOD_UNATTACKABLE))
@@ -3673,12 +3673,12 @@ void AuraEffect::HandleModUnattackable(AuraApplication const * aurApp, uint8 mod
}
}
-void AuraEffect::HandleAuraModDisarm(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraModDisarm(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
AuraType type = GetAuraType();
@@ -3734,12 +3734,12 @@ void AuraEffect::HandleAuraModDisarm(AuraApplication const * aurApp, uint8 mode,
target->UpdateDamagePhysical(attType);
}
-void AuraEffect::HandleAuraModSilence(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraModSilence(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (apply)
{
@@ -3763,12 +3763,12 @@ void AuraEffect::HandleAuraModSilence(AuraApplication const * aurApp, uint8 mode
}
}
-void AuraEffect::HandleAuraModPacify(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraModPacify(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (apply)
target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
@@ -3781,12 +3781,12 @@ void AuraEffect::HandleAuraModPacify(AuraApplication const * aurApp, uint8 mode,
}
}
-void AuraEffect::HandleAuraModPacifyAndSilence(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraModPacifyAndSilence(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
// Vengeance of the Blue Flight (TODO: REMOVE THIS!)
if (m_spellProto->Id == 45839)
@@ -3806,12 +3806,12 @@ void AuraEffect::HandleAuraModPacifyAndSilence(AuraApplication const * aurApp, u
HandleAuraModSilence(aurApp, mode, apply);
}
-void AuraEffect::HandleAuraAllowOnlyAbility(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraAllowOnlyAbility(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (target->GetTypeId() == TYPEID_PLAYER)
{
@@ -3831,12 +3831,12 @@ void AuraEffect::HandleAuraAllowOnlyAbility(AuraApplication const * aurApp, uint
/*** TRACKING ***/
/****************************/
-void AuraEffect::HandleAuraTrackCreatures(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraTrackCreatures(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
@@ -3844,12 +3844,12 @@ void AuraEffect::HandleAuraTrackCreatures(AuraApplication const * aurApp, uint8
target->SetUInt32Value(PLAYER_TRACK_CREATURES, (apply) ? ((uint32)1)<<(GetMiscValue()-1) : 0);
}
-void AuraEffect::HandleAuraTrackResources(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraTrackResources(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
@@ -3857,12 +3857,12 @@ void AuraEffect::HandleAuraTrackResources(AuraApplication const * aurApp, uint8
target->SetUInt32Value(PLAYER_TRACK_RESOURCES, (apply) ? ((uint32)1)<<(GetMiscValue()-1): 0);
}
-void AuraEffect::HandleAuraTrackStealthed(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraTrackStealthed(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
@@ -3876,12 +3876,12 @@ void AuraEffect::HandleAuraTrackStealthed(AuraApplication const * aurApp, uint8
target->ApplyModFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTE_TRACK_STEALTHED, apply);
}
-void AuraEffect::HandleAuraModStalked(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraModStalked(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
// used by spells: Hunter's Mark, Mind Vision, Syndicate Tracker (MURP) DND
if (apply)
@@ -3897,12 +3897,12 @@ void AuraEffect::HandleAuraModStalked(AuraApplication const * aurApp, uint8 mode
target->UpdateObjectVisibility();
}
-void AuraEffect::HandleAuraUntrackable(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraUntrackable(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (apply)
target->SetByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE);
@@ -3919,12 +3919,12 @@ void AuraEffect::HandleAuraUntrackable(AuraApplication const * aurApp, uint8 mod
/*** SKILLS & TALENTS ***/
/****************************/
-void AuraEffect::HandleAuraModPetTalentsPoints(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
+void AuraEffect::HandleAuraModPetTalentsPoints(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
@@ -3934,11 +3934,11 @@ void AuraEffect::HandleAuraModPetTalentsPoints(AuraApplication const * aurApp, u
pet->InitTalentForLevel();
}
-void AuraEffect::HandleAuraModSkill(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraModSkill(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_SKILL)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
@@ -3955,12 +3955,12 @@ void AuraEffect::HandleAuraModSkill(AuraApplication const * aurApp, uint8 mode,
/*** MOVEMENT ***/
/****************************/
-void AuraEffect::HandleAuraMounted(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraMounted(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (apply)
{
@@ -4008,12 +4008,12 @@ void AuraEffect::HandleAuraMounted(AuraApplication const * aurApp, uint8 mode, b
}
}
-void AuraEffect::HandleAuraAllowFlight(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraAllowFlight(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (!apply)
{
@@ -4039,12 +4039,12 @@ void AuraEffect::HandleAuraAllowFlight(AuraApplication const * aurApp, uint8 mod
}
}
-void AuraEffect::HandleAuraWaterWalk(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraWaterWalk(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (!apply)
{
@@ -4063,12 +4063,12 @@ void AuraEffect::HandleAuraWaterWalk(AuraApplication const * aurApp, uint8 mode,
target->SendMessageToSet(&data, true);
}
-void AuraEffect::HandleAuraFeatherFall(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraFeatherFall(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (!apply)
{
@@ -4091,12 +4091,12 @@ void AuraEffect::HandleAuraFeatherFall(AuraApplication const * aurApp, uint8 mod
target->ToPlayer()->SetFallInformation(0, target->GetPositionZ());
}
-void AuraEffect::HandleAuraHover(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraHover(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (!apply)
{
@@ -4115,24 +4115,24 @@ void AuraEffect::HandleAuraHover(AuraApplication const * aurApp, uint8 mode, boo
target->SendMessageToSet(&data, true);
}
-void AuraEffect::HandleWaterBreathing(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
+void AuraEffect::HandleWaterBreathing(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
// update timers in client
if (target->GetTypeId() == TYPEID_PLAYER)
target->ToPlayer()->UpdateMirrorTimers();
}
-void AuraEffect::HandleForceMoveForward(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleForceMoveForward(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (apply)
target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
@@ -4149,45 +4149,45 @@ void AuraEffect::HandleForceMoveForward(AuraApplication const * aurApp, uint8 mo
/*** THREAT ***/
/****************************/
-void AuraEffect::HandleModThreat(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleModThreat(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
for (int32 i = 0; i < MAX_SPELL_SCHOOL; ++i)
if (GetMiscValue() & (1 << i))
ApplyPercentModFloatVar(target->m_threatModifier[i], float(GetAmount()), apply);
}
-void AuraEffect::HandleAuraModTotalThreat(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraModTotalThreat(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (!target->isAlive() || target->GetTypeId() != TYPEID_PLAYER)
return;
- Unit * caster = GetCaster();
+ Unit* caster = GetCaster();
if (!caster || !caster->isAlive())
return;
target->getHostileRefManager().addTempThreat((float)GetAmount(), apply);
}
-void AuraEffect::HandleModTaunt(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleModTaunt(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (!target->isAlive() || !target->CanHaveThreatList())
return;
- Unit * caster = GetCaster();
+ Unit* caster = GetCaster();
if (!caster || !caster->isAlive())
return;
@@ -4204,52 +4204,52 @@ void AuraEffect::HandleModTaunt(AuraApplication const * aurApp, uint8 mode, bool
/*** CONTROL ***/
/*****************************/
-void AuraEffect::HandleModConfuse(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleModConfuse(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
target->SetControlled(apply, UNIT_STAT_CONFUSED);
}
-void AuraEffect::HandleModFear(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleModFear(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
target->SetControlled(apply, UNIT_STAT_FLEEING);
}
-void AuraEffect::HandleAuraModStun(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraModStun(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
target->SetControlled(apply, UNIT_STAT_STUNNED);
}
-void AuraEffect::HandleAuraModRoot(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraModRoot(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
target->SetControlled(apply, UNIT_STAT_ROOT);
}
-void AuraEffect::HandlePreventFleeing(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandlePreventFleeing(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (target->HasAuraType(SPELL_AURA_MOD_FEAR))
target->SetControlled(!(apply), UNIT_STAT_FLEEING);
@@ -4259,14 +4259,14 @@ void AuraEffect::HandlePreventFleeing(AuraApplication const * aurApp, uint8 mode
/*** CHARM ***/
/***************************/
-void AuraEffect::HandleModPossess(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleModPossess(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
- Unit * caster = GetCaster();
+ Unit* caster = GetCaster();
// no support for posession AI yet
if (caster && caster->GetTypeId() == TYPEID_UNIT)
@@ -4282,7 +4282,7 @@ void AuraEffect::HandleModPossess(AuraApplication const * aurApp, uint8 mode, bo
}
// only one spell has this aura
-void AuraEffect::HandleModPossessPet(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleModPossessPet(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
@@ -4328,14 +4328,14 @@ void AuraEffect::HandleModPossessPet(AuraApplication const * aurApp, uint8 mode,
}
}
-void AuraEffect::HandleModCharm(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleModCharm(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
- Unit * caster = GetCaster();
+ Unit* caster = GetCaster();
if (apply)
target->SetCharmedBy(caster, CHARM_TYPE_CHARM, aurApp);
@@ -4343,14 +4343,14 @@ void AuraEffect::HandleModCharm(AuraApplication const * aurApp, uint8 mode, bool
target->RemoveCharmedBy(caster);
}
-void AuraEffect::HandleCharmConvert(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleCharmConvert(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
- Unit * caster = GetCaster();
+ Unit* caster = GetCaster();
if (apply)
target->SetCharmedBy(caster, CHARM_TYPE_CONVERT, aurApp);
@@ -4362,17 +4362,17 @@ void AuraEffect::HandleCharmConvert(AuraApplication const * aurApp, uint8 mode,
* Such auras are applied from a caster(=player) to a vehicle.
* This has been verified using spell #49256
*/
-void AuraEffect::HandleAuraControlVehicle(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraControlVehicle(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (!target->IsVehicle())
return;
- Unit * caster = GetCaster();
+ Unit* caster = GetCaster();
if (!caster || caster == target)
return;
@@ -4398,27 +4398,27 @@ void AuraEffect::HandleAuraControlVehicle(AuraApplication const * aurApp, uint8
/*********************************************************/
/*** MODIFY SPEED ***/
/*********************************************************/
-void AuraEffect::HandleAuraModIncreaseSpeed(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
+void AuraEffect::HandleAuraModIncreaseSpeed(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
target->UpdateSpeed(MOVE_RUN, true);
}
-void AuraEffect::HandleAuraModIncreaseMountedSpeed(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraModIncreaseMountedSpeed(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
HandleAuraModIncreaseSpeed(aurApp, mode, apply);
}
-void AuraEffect::HandleAuraModIncreaseFlightSpeed(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraModIncreaseFlightSpeed(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_SEND_FOR_CLIENT_MASK))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
// Enable Fly mode for flying mounts
if (GetAuraType() == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED)
@@ -4455,22 +4455,22 @@ void AuraEffect::HandleAuraModIncreaseFlightSpeed(AuraApplication const * aurApp
target->UpdateSpeed(MOVE_FLIGHT, true);
}
-void AuraEffect::HandleAuraModIncreaseSwimSpeed(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
+void AuraEffect::HandleAuraModIncreaseSwimSpeed(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
target->UpdateSpeed(MOVE_SWIM, true);
}
-void AuraEffect::HandleAuraModDecreaseSpeed(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
+void AuraEffect::HandleAuraModDecreaseSpeed(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
target->UpdateSpeed(MOVE_RUN, true);
target->UpdateSpeed(MOVE_SWIM, true);
@@ -4480,12 +4480,12 @@ void AuraEffect::HandleAuraModDecreaseSpeed(AuraApplication const * aurApp, uint
target->UpdateSpeed(MOVE_FLIGHT_BACK, true);
}
-void AuraEffect::HandleAuraModUseNormalSpeed(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
+void AuraEffect::HandleAuraModUseNormalSpeed(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
target->UpdateSpeed(MOVE_RUN, true);
target->UpdateSpeed(MOVE_SWIM, true);
@@ -4496,12 +4496,12 @@ void AuraEffect::HandleAuraModUseNormalSpeed(AuraApplication const * aurApp, uin
/*** IMMUNITY ***/
/*********************************************************/
-void AuraEffect::HandleModStateImmunityMask(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleModStateImmunityMask(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
std::list <AuraType> immunity_list;
if (GetMiscValue() & (1<<10))
@@ -4539,12 +4539,12 @@ void AuraEffect::HandleModStateImmunityMask(AuraApplication const * aurApp, uint
target->RemoveAurasByType(*iter);
}
-void AuraEffect::HandleModMechanicImmunity(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleModMechanicImmunity(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
uint32 mechanic;
switch (GetId())
@@ -4588,12 +4588,12 @@ void AuraEffect::HandleModMechanicImmunity(AuraApplication const * aurApp, uint8
target->RemoveAurasWithMechanic(mechanic, AURA_REMOVE_BY_DEFAULT, GetId());
}
-void AuraEffect::HandleAuraModEffectImmunity(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraModEffectImmunity(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
target->ApplySpellImmune(GetId(), IMMUNITY_EFFECT, GetMiscValue(), apply);
@@ -4614,12 +4614,12 @@ void AuraEffect::HandleAuraModEffectImmunity(AuraApplication const * aurApp, uin
}
}
-void AuraEffect::HandleAuraModStateImmunity(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraModStateImmunity(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
target->ApplySpellImmune(GetId(), IMMUNITY_STATE, GetMiscValue(), apply);
@@ -4627,12 +4627,12 @@ void AuraEffect::HandleAuraModStateImmunity(AuraApplication const * aurApp, uint
target->RemoveAurasByType(AuraType(GetMiscValue()), 0 , GetBase());
}
-void AuraEffect::HandleAuraModSchoolImmunity(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraModSchoolImmunity(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
target->ApplySpellImmune(GetId(), IMMUNITY_SCHOOL, GetMiscValue(), (apply));
@@ -4686,22 +4686,22 @@ void AuraEffect::HandleAuraModSchoolImmunity(AuraApplication const * aurApp, uin
}
}
-void AuraEffect::HandleAuraModDmgImmunity(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraModDmgImmunity(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
target->ApplySpellImmune(GetId(), IMMUNITY_DAMAGE, GetMiscValue(), apply);
}
-void AuraEffect::HandleAuraModDispelImmunity(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraModDispelImmunity(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
target->ApplySpellDispelImmunity(m_spellProto, DispelType(GetMiscValue()), (apply));
}
@@ -4714,12 +4714,12 @@ void AuraEffect::HandleAuraModDispelImmunity(AuraApplication const * aurApp, uin
/*** RESISTANCE ***/
/********************************/
-void AuraEffect::HandleAuraModResistanceExclusive(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraModResistanceExclusive(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
for (int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL; x++)
{
@@ -4736,12 +4736,12 @@ void AuraEffect::HandleAuraModResistanceExclusive(AuraApplication const * aurApp
}
}
-void AuraEffect::HandleAuraModResistance(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraModResistance(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
for (int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL; x++)
{
@@ -4754,12 +4754,12 @@ void AuraEffect::HandleAuraModResistance(AuraApplication const * aurApp, uint8 m
}
}
-void AuraEffect::HandleAuraModBaseResistancePCT(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraModBaseResistancePCT(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
// only players have base stats
if (target->GetTypeId() != TYPEID_PLAYER)
@@ -4778,12 +4778,12 @@ void AuraEffect::HandleAuraModBaseResistancePCT(AuraApplication const * aurApp,
}
}
-void AuraEffect::HandleModResistancePercent(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleModResistancePercent(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
for (int8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
{
@@ -4799,12 +4799,12 @@ void AuraEffect::HandleModResistancePercent(AuraApplication const * aurApp, uint
}
}
-void AuraEffect::HandleModBaseResistance(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleModBaseResistance(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
// only players have base stats
if (target->GetTypeId() != TYPEID_PLAYER)
@@ -4821,12 +4821,12 @@ void AuraEffect::HandleModBaseResistance(AuraApplication const * aurApp, uint8 m
}
}
-void AuraEffect::HandleModTargetResistance(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleModTargetResistance(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
// applied to damage as HandleNoImmediateEffect in Unit::CalcAbsorbResist and Unit::CalcArmorReducedDamage
@@ -4843,12 +4843,12 @@ void AuraEffect::HandleModTargetResistance(AuraApplication const * aurApp, uint8
/*** STAT ***/
/********************************/
-void AuraEffect::HandleAuraModStat(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraModStat(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (GetMiscValue() < -2 || GetMiscValue() > 4)
{
@@ -4869,12 +4869,12 @@ void AuraEffect::HandleAuraModStat(AuraApplication const * aurApp, uint8 mode, b
}
}
-void AuraEffect::HandleModPercentStat(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleModPercentStat(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (GetMiscValue() < -1 || GetMiscValue() > 4)
{
@@ -4893,12 +4893,12 @@ void AuraEffect::HandleModPercentStat(AuraApplication const * aurApp, uint8 mode
}
}
-void AuraEffect::HandleModSpellDamagePercentFromStat(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
+void AuraEffect::HandleModSpellDamagePercentFromStat(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
@@ -4909,12 +4909,12 @@ void AuraEffect::HandleModSpellDamagePercentFromStat(AuraApplication const * aur
target->ToPlayer()->UpdateSpellDamageAndHealingBonus();
}
-void AuraEffect::HandleModSpellHealingPercentFromStat(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
+void AuraEffect::HandleModSpellHealingPercentFromStat(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
@@ -4923,12 +4923,12 @@ void AuraEffect::HandleModSpellHealingPercentFromStat(AuraApplication const * au
target->ToPlayer()->UpdateSpellDamageAndHealingBonus();
}
-void AuraEffect::HandleModSpellDamagePercentFromAttackPower(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
+void AuraEffect::HandleModSpellDamagePercentFromAttackPower(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
@@ -4939,12 +4939,12 @@ void AuraEffect::HandleModSpellDamagePercentFromAttackPower(AuraApplication cons
target->ToPlayer()->UpdateSpellDamageAndHealingBonus();
}
-void AuraEffect::HandleModSpellHealingPercentFromAttackPower(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
+void AuraEffect::HandleModSpellHealingPercentFromAttackPower(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
@@ -4953,12 +4953,12 @@ void AuraEffect::HandleModSpellHealingPercentFromAttackPower(AuraApplication con
target->ToPlayer()->UpdateSpellDamageAndHealingBonus();
}
-void AuraEffect::HandleModHealingDone(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
+void AuraEffect::HandleModHealingDone(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
@@ -4967,12 +4967,12 @@ void AuraEffect::HandleModHealingDone(AuraApplication const * aurApp, uint8 mode
target->ToPlayer()->UpdateSpellDamageAndHealingBonus();
}
-void AuraEffect::HandleModTotalPercentStat(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleModTotalPercentStat(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (GetMiscValue() < -1 || GetMiscValue() > 4)
{
@@ -4999,12 +4999,12 @@ void AuraEffect::HandleModTotalPercentStat(AuraApplication const * aurApp, uint8
target->SetHealth(std::max<uint32>(uint32(healthPct * target->GetMaxHealth() * 0.01f), (alive ? 1 : 0)));
}
-void AuraEffect::HandleAuraModResistenceOfStatPercent(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
+void AuraEffect::HandleAuraModResistenceOfStatPercent(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
@@ -5021,12 +5021,12 @@ void AuraEffect::HandleAuraModResistenceOfStatPercent(AuraApplication const * au
target->UpdateArmor();
}
-void AuraEffect::HandleAuraModExpertise(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
+void AuraEffect::HandleAuraModExpertise(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
@@ -5038,12 +5038,12 @@ void AuraEffect::HandleAuraModExpertise(AuraApplication const * aurApp, uint8 mo
/********************************/
/*** HEAL & ENERGIZE ***/
/********************************/
-void AuraEffect::HandleModPowerRegen(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
+void AuraEffect::HandleModPowerRegen(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
@@ -5054,17 +5054,17 @@ void AuraEffect::HandleModPowerRegen(AuraApplication const * aurApp, uint8 mode,
// other powers are not immediate effects - implemented in Player::Regenerate, Creature::Regenerate
}
-void AuraEffect::HandleModPowerRegenPCT(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleModPowerRegenPCT(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
HandleModPowerRegen(aurApp, mode, apply);
}
-void AuraEffect::HandleModManaRegen(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
+void AuraEffect::HandleModManaRegen(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
@@ -5073,12 +5073,12 @@ void AuraEffect::HandleModManaRegen(AuraApplication const * aurApp, uint8 mode,
target->ToPlayer()->UpdateManaRegen();
}
-void AuraEffect::HandleAuraModIncreaseHealth(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraModIncreaseHealth(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (apply)
{
@@ -5095,12 +5095,12 @@ void AuraEffect::HandleAuraModIncreaseHealth(AuraApplication const * aurApp, uin
}
}
-void AuraEffect::HandleAuraModIncreaseMaxHealth(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraModIncreaseMaxHealth(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
uint32 oldhealth = target->GetHealth();
double healthPercentage = (double)oldhealth / (double)target->GetMaxHealth();
@@ -5118,12 +5118,12 @@ void AuraEffect::HandleAuraModIncreaseMaxHealth(AuraApplication const * aurApp,
}
}
-void AuraEffect::HandleAuraModIncreaseEnergy(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraModIncreaseEnergy(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
Powers powerType = Powers(GetMiscValue());
// do not check power type, we can always modify the maximum
@@ -5151,12 +5151,12 @@ void AuraEffect::HandleAuraModIncreaseEnergy(AuraApplication const * aurApp, uin
target->HandleStatModifier(unitMod, TOTAL_VALUE, float(GetAmount()), apply);
}
-void AuraEffect::HandleAuraModIncreaseEnergyPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraModIncreaseEnergyPercent(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
Powers powerType = Powers(GetMiscValue());
// do not check power type, we can always modify the maximum
@@ -5171,12 +5171,12 @@ void AuraEffect::HandleAuraModIncreaseEnergyPercent(AuraApplication const * aurA
target->HandleStatModifier(unitMod, TOTAL_PCT, float(GetAmount()), apply);
}
-void AuraEffect::HandleAuraModIncreaseHealthPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraModIncreaseHealthPercent(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
// Unit will keep hp% after MaxHealth being modified if unit is alive.
float percent = target->GetHealthPct();
@@ -5185,12 +5185,12 @@ void AuraEffect::HandleAuraModIncreaseHealthPercent(AuraApplication const * aurA
target->SetHealth(target->CountPctFromMaxHealth(int32(percent)));
}
-void AuraEffect::HandleAuraIncreaseBaseHealthPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraIncreaseBaseHealthPercent(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
target->HandleStatModifier(UNIT_MOD_HEALTH, BASE_PCT, float(GetAmount()), apply);
}
@@ -5199,12 +5199,12 @@ void AuraEffect::HandleAuraIncreaseBaseHealthPercent(AuraApplication const * aur
/*** FIGHT ***/
/********************************/
-void AuraEffect::HandleAuraModParryPercent(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
+void AuraEffect::HandleAuraModParryPercent(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
@@ -5212,12 +5212,12 @@ void AuraEffect::HandleAuraModParryPercent(AuraApplication const * aurApp, uint8
target->ToPlayer()->UpdateParryPercentage();
}
-void AuraEffect::HandleAuraModDodgePercent(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
+void AuraEffect::HandleAuraModDodgePercent(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
@@ -5225,12 +5225,12 @@ void AuraEffect::HandleAuraModDodgePercent(AuraApplication const * aurApp, uint8
target->ToPlayer()->UpdateDodgePercentage();
}
-void AuraEffect::HandleAuraModBlockPercent(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
+void AuraEffect::HandleAuraModBlockPercent(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
@@ -5238,17 +5238,17 @@ void AuraEffect::HandleAuraModBlockPercent(AuraApplication const * aurApp, uint8
target->ToPlayer()->UpdateBlockPercentage();
}
-void AuraEffect::HandleAuraModRegenInterrupt(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraModRegenInterrupt(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
HandleModManaRegen(aurApp, mode, apply);
}
-void AuraEffect::HandleAuraModWeaponCritPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraModWeaponCritPercent(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
@@ -5273,12 +5273,12 @@ void AuraEffect::HandleAuraModWeaponCritPercent(AuraApplication const * aurApp,
}
}
-void AuraEffect::HandleModHitChance(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleModHitChance(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (target->GetTypeId() == TYPEID_PLAYER)
{
@@ -5292,12 +5292,12 @@ void AuraEffect::HandleModHitChance(AuraApplication const * aurApp, uint8 mode,
}
}
-void AuraEffect::HandleModSpellHitChance(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleModSpellHitChance(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (target->GetTypeId() == TYPEID_PLAYER)
target->ToPlayer()->UpdateSpellHitChances();
@@ -5305,12 +5305,12 @@ void AuraEffect::HandleModSpellHitChance(AuraApplication const * aurApp, uint8 m
target->m_modSpellHitChance += (apply) ? GetAmount(): (-GetAmount());
}
-void AuraEffect::HandleModSpellCritChance(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleModSpellCritChance(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (target->GetTypeId() == TYPEID_PLAYER)
target->ToPlayer()->UpdateAllSpellCritChances();
@@ -5318,12 +5318,12 @@ void AuraEffect::HandleModSpellCritChance(AuraApplication const * aurApp, uint8
target->m_baseSpellCritChance += (apply) ? GetAmount():-GetAmount();
}
-void AuraEffect::HandleModSpellCritChanceShool(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
+void AuraEffect::HandleModSpellCritChanceShool(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
@@ -5333,12 +5333,12 @@ void AuraEffect::HandleModSpellCritChanceShool(AuraApplication const * aurApp, u
target->ToPlayer()->UpdateSpellCritChance(school);
}
-void AuraEffect::HandleAuraModCritPct(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraModCritPct(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
{
@@ -5358,34 +5358,34 @@ void AuraEffect::HandleAuraModCritPct(AuraApplication const * aurApp, uint8 mode
/*** ATTACK SPEED ***/
/********************************/
-void AuraEffect::HandleModCastingSpeed(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleModCastingSpeed(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
target->ApplyCastTimePercentMod((float)GetAmount(), apply);
}
-void AuraEffect::HandleModMeleeRangedSpeedPct(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleModMeleeRangedSpeedPct(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
target->ApplyAttackTimePercentMod(BASE_ATTACK, (float)GetAmount(), apply);
target->ApplyAttackTimePercentMod(OFF_ATTACK, (float)GetAmount(), apply);
target->ApplyAttackTimePercentMod(RANGED_ATTACK, (float)GetAmount(), apply);
}
-void AuraEffect::HandleModCombatSpeedPct(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleModCombatSpeedPct(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
target->ApplyCastTimePercentMod(float(m_amount), apply);
target->ApplyAttackTimePercentMod(BASE_ATTACK, float(GetAmount()), apply);
@@ -5393,44 +5393,44 @@ void AuraEffect::HandleModCombatSpeedPct(AuraApplication const * aurApp, uint8 m
target->ApplyAttackTimePercentMod(RANGED_ATTACK, float(GetAmount()), apply);
}
-void AuraEffect::HandleModAttackSpeed(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleModAttackSpeed(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
target->ApplyAttackTimePercentMod(BASE_ATTACK, (float)GetAmount(), apply);
target->UpdateDamagePhysical(BASE_ATTACK);
}
-void AuraEffect::HandleModMeleeSpeedPct(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleModMeleeSpeedPct(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
target->ApplyAttackTimePercentMod(BASE_ATTACK, (float)GetAmount(), apply);
target->ApplyAttackTimePercentMod(OFF_ATTACK, (float)GetAmount(), apply);
}
-void AuraEffect::HandleAuraModRangedHaste(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraModRangedHaste(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
target->ApplyAttackTimePercentMod(RANGED_ATTACK, (float)GetAmount(), apply);
}
-void AuraEffect::HandleRangedAmmoHaste(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleRangedAmmoHaste(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
@@ -5442,12 +5442,12 @@ void AuraEffect::HandleRangedAmmoHaste(AuraApplication const * aurApp, uint8 mod
/*** COMBAT RATING ***/
/********************************/
-void AuraEffect::HandleModRating(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleModRating(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
@@ -5457,12 +5457,12 @@ void AuraEffect::HandleModRating(AuraApplication const * aurApp, uint8 mode, boo
target->ToPlayer()->ApplyRatingMod(CombatRating(rating), GetAmount(), apply);
}
-void AuraEffect::HandleModRatingFromStat(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleModRatingFromStat(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
@@ -5477,22 +5477,22 @@ void AuraEffect::HandleModRatingFromStat(AuraApplication const * aurApp, uint8 m
/*** ATTACK POWER ***/
/********************************/
-void AuraEffect::HandleAuraModAttackPower(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraModAttackPower(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(GetAmount()), apply);
}
-void AuraEffect::HandleAuraModRangedAttackPower(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraModRangedAttackPower(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if ((target->getClassMask() & CLASSMASK_WAND_USERS) != 0)
return;
@@ -5500,23 +5500,23 @@ void AuraEffect::HandleAuraModRangedAttackPower(AuraApplication const * aurApp,
target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(GetAmount()), apply);
}
-void AuraEffect::HandleAuraModAttackPowerPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraModAttackPowerPercent(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
//UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1
target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_PCT, float(GetAmount()), apply);
}
-void AuraEffect::HandleAuraModRangedAttackPowerPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraModRangedAttackPowerPercent(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if ((target->getClassMask() & CLASSMASK_WAND_USERS) != 0)
return;
@@ -5525,29 +5525,29 @@ void AuraEffect::HandleAuraModRangedAttackPowerPercent(AuraApplication const * a
target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_PCT, float(GetAmount()), apply);
}
-void AuraEffect::HandleAuraModRangedAttackPowerOfStatPercent(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
+void AuraEffect::HandleAuraModRangedAttackPowerOfStatPercent(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
// Recalculate bonus
if (target->GetTypeId() == TYPEID_PLAYER && !(target->getClassMask() & CLASSMASK_WAND_USERS))
target->ToPlayer()->UpdateAttackPowerAndDamage(true);
}
-void AuraEffect::HandleAuraModAttackPowerOfStatPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraModAttackPowerOfStatPercent(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
HandleAuraModAttackPowerOfArmor(aurApp, mode, apply);
}
-void AuraEffect::HandleAuraModAttackPowerOfArmor(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
+void AuraEffect::HandleAuraModAttackPowerOfArmor(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
// Recalculate bonus
if (target->GetTypeId() == TYPEID_PLAYER)
@@ -5556,12 +5556,12 @@ void AuraEffect::HandleAuraModAttackPowerOfArmor(AuraApplication const * aurApp,
/********************************/
/*** DAMAGE BONUS ***/
/********************************/
-void AuraEffect::HandleModDamageDone(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleModDamageDone(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
// apply item specific bonuses for already equipped weapon
if (target->GetTypeId() == TYPEID_PLAYER)
@@ -5641,7 +5641,7 @@ void AuraEffect::HandleModDamageDone(AuraApplication const * aurApp, uint8 mode,
}
}
-void AuraEffect::HandleModDamagePercentDone(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleModDamagePercentDone(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
@@ -5654,22 +5654,22 @@ void AuraEffect::HandleModDamagePercentDone(AuraApplication const * aurApp, uint
aurApp->GetTarget()->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT, GetAmount()/100.0f, apply);
}
-void AuraEffect::HandleModOffhandDamagePercent(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleModOffhandDamagePercent(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(GetAmount()), apply);
}
-void AuraEffect::HandleShieldBlockValue(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleShieldBlockValue(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
BaseModType modType = FLAT_MOD;
if (GetAuraType() == SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT)
@@ -5683,12 +5683,12 @@ void AuraEffect::HandleShieldBlockValue(AuraApplication const * aurApp, uint8 mo
/*** POWER COST ***/
/********************************/
-void AuraEffect::HandleModPowerCostPCT(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleModPowerCostPCT(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
float amount = CalculatePctN(1.0f, GetAmount());
for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
@@ -5696,24 +5696,24 @@ void AuraEffect::HandleModPowerCostPCT(AuraApplication const * aurApp, uint8 mod
target->ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER + i, amount, apply);
}
-void AuraEffect::HandleModPowerCost(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleModPowerCost(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
if (GetMiscValue() & (1<<i))
target->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER+i, GetAmount(), apply);
}
-void AuraEffect::HandleArenaPreparation(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleArenaPreparation(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (apply)
target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
@@ -5726,12 +5726,12 @@ void AuraEffect::HandleArenaPreparation(AuraApplication const * aurApp, uint8 mo
}
}
-void AuraEffect::HandleNoReagentUseAura(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
+void AuraEffect::HandleNoReagentUseAura(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
@@ -5746,12 +5746,12 @@ void AuraEffect::HandleNoReagentUseAura(AuraApplication const * aurApp, uint8 mo
target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+2, mask[2]);
}
-void AuraEffect::HandleAuraRetainComboPoints(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraRetainComboPoints(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
@@ -5767,14 +5767,14 @@ void AuraEffect::HandleAuraRetainComboPoints(AuraApplication const * aurApp, uin
/*** OTHERS ***/
/*********************************************************/
-void AuraEffect::HandleAuraDummy(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_REAPPLY)))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
- Unit * caster = GetCaster();
+ Unit* caster = GetCaster();
if (mode & AURA_EFFECT_HANDLE_REAL)
{
@@ -5829,7 +5829,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const * aurApp, uint8 mode, boo
break;
case 34026: // kill command
{
- Unit * pet = target->GetGuardianPet();
+ Unit* pet = target->GetGuardianPet();
if (!pet)
break;
@@ -5923,7 +5923,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const * aurApp, uint8 mode, boo
break;
case 52916: // Honor Among Thieves
if (target->GetTypeId() == TYPEID_PLAYER)
- if (Unit * spellTarget = ObjectAccessor::GetUnit(*target, target->ToPlayer()->GetComboTarget()))
+ if (Unit* spellTarget = ObjectAccessor::GetUnit(*target, target->ToPlayer()->GetComboTarget()))
target->CastSpell(spellTarget, 51699, true);
break;
case 28832: // Mark of Korth'azz
@@ -6084,7 +6084,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const * aurApp, uint8 mode, boo
// Vampiric Touch
if (m_spellProto->SpellFamilyFlags[1] & 0x0400 && aurApp->GetRemoveMode() == AURA_REMOVE_BY_ENEMY_SPELL && GetEffIndex() == 0)
{
- if (AuraEffect const * aurEff = GetBase()->GetEffect(1))
+ if (AuraEffect const* aurEff = GetBase()->GetEffect(1))
{
int32 damage = aurEff->GetAmount() * 8;
// backfire damage
@@ -6128,7 +6128,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const * aurApp, uint8 mode, boo
uint32 spellId = 24659;
if (apply && caster)
{
- SpellEntry const * spell = sSpellStore.LookupEntry(spellId);
+ SpellEntry const* spell = sSpellStore.LookupEntry(spellId);
for (uint32 i = 0; i < spell->StackAmount; ++i)
caster->CastSpell(target, spell->Id, true, NULL, NULL, GetCasterGUID());
@@ -6143,7 +6143,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const * aurApp, uint8 mode, boo
uint32 spellId = 24662;
if (apply && caster)
{
- SpellEntry const * spell = sSpellStore.LookupEntry(spellId);
+ SpellEntry const* spell = sSpellStore.LookupEntry(spellId);
for (uint32 i = 0; i < spell->StackAmount; ++i)
caster->CastSpell(target, spell->Id, true, NULL, NULL, GetCasterGUID());
break;
@@ -6365,14 +6365,14 @@ void AuraEffect::HandleAuraDummy(AuraApplication const * aurApp, uint8 mode, boo
}
}
-void AuraEffect::HandleChannelDeathItem(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleChannelDeathItem(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
if (!apply)
{
- Unit * caster = GetCaster();
+ Unit* caster = GetCaster();
if (!caster || caster->GetTypeId() != TYPEID_PLAYER)
return;
@@ -6432,14 +6432,14 @@ void AuraEffect::HandleChannelDeathItem(AuraApplication const * aurApp, uint8 mo
}
}
-void AuraEffect::HandleBindSight(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleBindSight(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
- Unit * caster = GetCaster();
+ Unit* caster = GetCaster();
if (!caster || caster->GetTypeId() != TYPEID_PLAYER)
return;
@@ -6447,12 +6447,12 @@ void AuraEffect::HandleBindSight(AuraApplication const * aurApp, uint8 mode, boo
caster->ToPlayer()->SetViewpoint(target, apply);
}
-void AuraEffect::HandleForceReaction(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleForceReaction(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
@@ -6470,12 +6470,12 @@ void AuraEffect::HandleForceReaction(AuraApplication const * aurApp, uint8 mode,
player->StopAttackFaction(faction_id);
}
-void AuraEffect::HandleAuraEmpathy(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraEmpathy(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_UNIT)
return;
@@ -6487,17 +6487,17 @@ void AuraEffect::HandleAuraEmpathy(AuraApplication const * aurApp, uint8 mode, b
return;
}
- CreatureTemplate const * ci = sObjectMgr->GetCreatureTemplate(target->GetEntry());
+ CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(target->GetEntry());
if (ci && ci->type == CREATURE_TYPE_BEAST)
target->ApplyModUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_SPECIALINFO, apply);
}
-void AuraEffect::HandleAuraModFaction(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraModFaction(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (apply)
{
@@ -6513,12 +6513,12 @@ void AuraEffect::HandleAuraModFaction(AuraApplication const * aurApp, uint8 mode
}
}
-void AuraEffect::HandleComprehendLanguage(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleComprehendLanguage(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (apply)
target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
@@ -6531,12 +6531,12 @@ void AuraEffect::HandleComprehendLanguage(AuraApplication const * aurApp, uint8
}
}
-void AuraEffect::HandleAuraConvertRune(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraConvertRune(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
@@ -6565,9 +6565,9 @@ void AuraEffect::HandleAuraConvertRune(AuraApplication const * aurApp, uint8 mod
plr->RemoveRunesByAuraEffect(this);
}
-void AuraEffect::HandleAuraLinked(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraLinked(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
uint32 triggeredSpellId = m_spellProto->EffectTriggerSpell[m_effIndex];
@@ -6575,7 +6575,7 @@ void AuraEffect::HandleAuraLinked(AuraApplication const * aurApp, uint8 mode, bo
{
if (apply)
{
- Unit * caster = GetTriggeredSpellCaster(m_spellProto, GetCaster(), target);
+ Unit* caster = GetTriggeredSpellCaster(m_spellProto, GetCaster(), target);
if (!caster)
return;
@@ -6601,12 +6601,12 @@ void AuraEffect::HandleAuraLinked(AuraApplication const * aurApp, uint8 mode, bo
}
}
-void AuraEffect::HandleAuraOpenStable(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraOpenStable(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER || !target->IsInWorld())
return;
@@ -6617,7 +6617,7 @@ void AuraEffect::HandleAuraOpenStable(AuraApplication const * aurApp, uint8 mode
// client auto close stable dialog at !apply aura
}
-void AuraEffect::HandleAuraModFakeInebriation(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraModFakeInebriation(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
return;
@@ -6658,12 +6658,12 @@ void AuraEffect::HandleAuraModFakeInebriation(AuraApplication const * aurApp, ui
target->UpdateObjectVisibility();
}
-void AuraEffect::HandleAuraOverrideSpells(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraOverrideSpells(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
- Player * target = aurApp->GetTarget()->ToPlayer();
+ Player* target = aurApp->GetTarget()->ToPlayer();
if (!target || !target->IsInWorld())
return;
@@ -6688,12 +6688,12 @@ void AuraEffect::HandleAuraOverrideSpells(AuraApplication const * aurApp, uint8
}
}
-void AuraEffect::HandleAuraSetVehicle(AuraApplication const * aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraSetVehicle(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER || !target->IsInWorld())
return;
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.h b/src/server/game/Spells/Auras/SpellAuraEffects.h
index 2a5a0e72805..45b4d86c35b 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.h
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.h
@@ -9,24 +9,24 @@ class Aura;
#include "SpellAuras.h"
-typedef void(AuraEffect::*pAuraEffectHandler)(AuraApplication const * aurApp, uint8 mode, bool apply) const;
+typedef void(AuraEffect::*pAuraEffectHandler)(AuraApplication const* aurApp, uint8 mode, bool apply) const;
class AuraEffect
{
- friend void Aura::_InitEffects(uint8 effMask, Unit * caster, int32 *baseAmount);
+ friend void Aura::_InitEffects(uint8 effMask, Unit* caster, int32 *baseAmount);
friend Aura * Unit::_TryStackingOrRefreshingExistingAura(SpellEntry const* newAura, uint8 effMask, Unit* caster, int32* baseAmount, Item* castItem, uint64 casterGUID);
friend Aura::~Aura();
private:
~AuraEffect();
- explicit AuraEffect(Aura * base, uint8 effIndex, int32 *baseAmount, Unit * caster);
+ explicit AuraEffect(Aura * base, uint8 effIndex, int32 *baseAmount, Unit* caster);
public:
- Unit * GetCaster() const { return GetBase()->GetCaster(); }
+ Unit* GetCaster() const { return GetBase()->GetCaster(); }
uint64 GetCasterGUID() const { return GetBase()->GetCasterGUID(); }
Aura * GetBase() const { return m_base; }
void GetTargetList(std::list<Unit*> & targetList) const;
void GetApplicationList(std::list<AuraApplication*> & applicationList) const;
- SpellEntry const * GetSpellProto() const { return m_spellProto; }
+ SpellEntry const* GetSpellProto() const { return m_spellProto; }
uint32 GetId() const { return m_spellProto->Id; }
uint32 GetEffIndex() const { return m_effIndex; }
int32 GetBaseAmount() const { return m_baseAmount; }
@@ -41,20 +41,20 @@ class AuraEffect
int32 GetPeriodicTimer() const { return m_periodicTimer; }
void SetPeriodicTimer(int32 periodicTimer) { m_periodicTimer = periodicTimer; }
- int32 CalculateAmount(Unit * caster);
- void CalculatePeriodic(Unit * caster, bool create = false, bool load = false);
+ int32 CalculateAmount(Unit* caster);
+ void CalculatePeriodic(Unit* caster, bool create = false, bool load = false);
void CalculateSpellMod();
void ChangeAmount(int32 newAmount, bool mark = true, bool onStackOrReapply = false);
void RecalculateAmount() { if (!CanBeRecalculated()) return; ChangeAmount(CalculateAmount(GetCaster()), false); }
- void RecalculateAmount(Unit * caster) { if (!CanBeRecalculated()) return; ChangeAmount(CalculateAmount(caster), false); }
+ void RecalculateAmount(Unit* caster) { if (!CanBeRecalculated()) return; ChangeAmount(CalculateAmount(caster), false); }
bool CanBeRecalculated() const { return m_canBeRecalculated; }
void SetCanBeRecalculated(bool val) { m_canBeRecalculated = val; }
void HandleEffect(AuraApplication * aurApp, uint8 mode, bool apply);
- void HandleEffect(Unit * target, uint8 mode, bool apply);
- void ApplySpellMod(Unit * target, bool apply);
+ void HandleEffect(Unit* target, uint8 mode, bool apply);
+ void ApplySpellMod(Unit* target, bool apply);
- void Update(uint32 diff, Unit * caster);
- void UpdatePeriodic(Unit * caster);
+ void Update(uint32 diff, Unit* caster);
+ void UpdatePeriodic(Unit* caster);
uint32 GetTickNumber() const { return m_tickNumber; }
int32 GetTotalTicks() const { return m_amplitude ? (GetBase()->GetMaxDuration() / m_amplitude) : 1;}
@@ -64,21 +64,21 @@ class AuraEffect
void SetPeriodic(bool isPeriodic) { m_isPeriodic = isPeriodic; }
bool IsAffectedOnSpell(SpellEntry const *spell) const;
- void SendTickImmune(Unit * target, Unit *caster) const;
+ void SendTickImmune(Unit* target, Unit *caster) const;
- void PeriodicTick(AuraApplication * aurApp, Unit * caster) const;
- void PeriodicDummyTick(Unit * target, Unit * caster) const;
- void TriggerSpell(Unit * target, Unit * caster) const;
- void TriggerSpellWithValue(Unit * target, Unit * caster) const;
+ void PeriodicTick(AuraApplication * aurApp, Unit* caster) const;
+ void PeriodicDummyTick(Unit* target, Unit* caster) const;
+ void TriggerSpell(Unit* target, Unit* caster) const;
+ void TriggerSpellWithValue(Unit* target, Unit* caster) const;
- void CleanupTriggeredSpells(Unit * target);
+ void CleanupTriggeredSpells(Unit* target);
// add/remove SPELL_AURA_MOD_SHAPESHIFT (36) linked auras
- void HandleShapeshiftBoosts(Unit * target, bool apply) const;
+ void HandleShapeshiftBoosts(Unit* target, bool apply) const;
private:
Aura * const m_base;
- SpellEntry const * const m_spellProto;
+ SpellEntry const* const m_spellProto;
uint8 const m_effIndex;
int32 const m_baseAmount;
@@ -92,176 +92,176 @@ class AuraEffect
int32 m_amplitude;
uint32 m_tickNumber;
private:
- bool IsPeriodicTickCrit(Unit * target, Unit const * caster) const;
+ bool IsPeriodicTickCrit(Unit* target, Unit const* caster) const;
public:
// aura effect handlers
- void HandleNULL(AuraApplication const * /*aurApp*/, uint8 /*mode*/, bool /*apply*/) const
+ void HandleNULL(AuraApplication const* /*aurApp*/, uint8 /*mode*/, bool /*apply*/) const
{
// not implemented
}
- void HandleUnused(AuraApplication const * /*aurApp*/, uint8 /*mode*/, bool /*apply*/) const
+ void HandleUnused(AuraApplication const* /*aurApp*/, uint8 /*mode*/, bool /*apply*/) const
{
// useless
}
- void HandleNoImmediateEffect(AuraApplication const * /*aurApp*/, uint8 /*mode*/, bool /*apply*/) const
+ void HandleNoImmediateEffect(AuraApplication const* /*aurApp*/, uint8 /*mode*/, bool /*apply*/) const
{
// aura type not have immediate effect at add/remove and handled by ID in other code place
}
// visibility & phases
- void HandleModInvisibilityDetect(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleModInvisibility(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleModStealth(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleModStealthLevel(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleModStealthDetect(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleSpiritOfRedemption(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraGhost(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandlePhase(AuraApplication const * aurApp, uint8 mode, bool apply) const;
+ void HandleModInvisibilityDetect(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleModInvisibility(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleModStealth(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleModStealthLevel(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleModStealthDetect(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleSpiritOfRedemption(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraGhost(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandlePhase(AuraApplication const* aurApp, uint8 mode, bool apply) const;
// unit model
- void HandleAuraModShapeshift(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraTransform(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraModScale(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraCloneCaster(AuraApplication const * aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraTransform(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModScale(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraCloneCaster(AuraApplication const* aurApp, uint8 mode, bool apply) const;
// fight
- void HandleFeignDeath(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleModUnattackable(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraModDisarm(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraModSilence(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraModPacify(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraModPacifyAndSilence(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraAllowOnlyAbility(AuraApplication const * aurApp, uint8 mode, bool apply) const;
+ void HandleFeignDeath(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleModUnattackable(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModDisarm(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModSilence(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModPacify(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModPacifyAndSilence(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraAllowOnlyAbility(AuraApplication const* aurApp, uint8 mode, bool apply) const;
// tracking
- void HandleAuraTrackResources(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraTrackCreatures(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraTrackStealthed(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraModStalked(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraUntrackable(AuraApplication const * aurApp, uint8 mode, bool apply) const;
+ void HandleAuraTrackResources(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraTrackCreatures(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraTrackStealthed(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModStalked(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraUntrackable(AuraApplication const* aurApp, uint8 mode, bool apply) const;
// skills & talents
- void HandleAuraModPetTalentsPoints(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraModSkill(AuraApplication const * aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModPetTalentsPoints(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModSkill(AuraApplication const* aurApp, uint8 mode, bool apply) const;
// movement
- void HandleAuraMounted(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraAllowFlight(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraWaterWalk(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraFeatherFall(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraHover(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleWaterBreathing(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleForceMoveForward(AuraApplication const * aurApp, uint8 mode, bool apply) const;
+ void HandleAuraMounted(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraAllowFlight(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraWaterWalk(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraFeatherFall(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraHover(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleWaterBreathing(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleForceMoveForward(AuraApplication const* aurApp, uint8 mode, bool apply) const;
// threat
- void HandleModThreat(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraModTotalThreat(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleModTaunt(AuraApplication const * aurApp, uint8 mode, bool apply) const;
+ void HandleModThreat(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModTotalThreat(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleModTaunt(AuraApplication const* aurApp, uint8 mode, bool apply) const;
// control
- void HandleModConfuse(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleModFear(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraModStun(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraModRoot(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandlePreventFleeing(AuraApplication const * aurApp, uint8 mode, bool apply) const;
+ void HandleModConfuse(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleModFear(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModStun(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModRoot(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandlePreventFleeing(AuraApplication const* aurApp, uint8 mode, bool apply) const;
// charm
- void HandleModPossess(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleModPossessPet(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleModCharm(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleCharmConvert(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraControlVehicle(AuraApplication const * aurApp, uint8 mode, bool apply) const;
+ void HandleModPossess(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleModPossessPet(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleModCharm(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleCharmConvert(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraControlVehicle(AuraApplication const* aurApp, uint8 mode, bool apply) const;
// modify speed
- void HandleAuraModIncreaseSpeed(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraModIncreaseMountedSpeed(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraModIncreaseFlightSpeed(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraModIncreaseSwimSpeed(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraModDecreaseSpeed(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraModUseNormalSpeed(AuraApplication const * aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModIncreaseSpeed(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModIncreaseMountedSpeed(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModIncreaseFlightSpeed(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModIncreaseSwimSpeed(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModDecreaseSpeed(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModUseNormalSpeed(AuraApplication const* aurApp, uint8 mode, bool apply) const;
// immunity
- void HandleModStateImmunityMask(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleModMechanicImmunity(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraModEffectImmunity(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraModStateImmunity(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraModSchoolImmunity(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraModDmgImmunity(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraModDispelImmunity(AuraApplication const * aurApp, uint8 mode, bool apply) const;
+ void HandleModStateImmunityMask(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleModMechanicImmunity(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModEffectImmunity(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModStateImmunity(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModSchoolImmunity(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModDmgImmunity(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModDispelImmunity(AuraApplication const* aurApp, uint8 mode, bool apply) const;
// modify stats
// resistance
- void HandleAuraModResistanceExclusive(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraModResistance(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraModBaseResistancePCT(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleModResistancePercent(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleModBaseResistance(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleModTargetResistance(AuraApplication const * aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModResistanceExclusive(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModResistance(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModBaseResistancePCT(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleModResistancePercent(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleModBaseResistance(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleModTargetResistance(AuraApplication const* aurApp, uint8 mode, bool apply) const;
// stat
- void HandleAuraModStat(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleModPercentStat(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleModSpellDamagePercentFromStat(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleModSpellHealingPercentFromStat(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleModSpellDamagePercentFromAttackPower(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleModSpellHealingPercentFromAttackPower(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleModHealingDone(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleModTotalPercentStat(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraModResistenceOfStatPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraModExpertise(AuraApplication const * aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModStat(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleModPercentStat(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleModSpellDamagePercentFromStat(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleModSpellHealingPercentFromStat(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleModSpellDamagePercentFromAttackPower(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleModSpellHealingPercentFromAttackPower(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleModHealingDone(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleModTotalPercentStat(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModResistenceOfStatPercent(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModExpertise(AuraApplication const* aurApp, uint8 mode, bool apply) const;
// heal and energize
- void HandleModPowerRegen(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleModPowerRegenPCT(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleModManaRegen(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraModIncreaseHealth(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraModIncreaseMaxHealth(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraModIncreaseEnergy(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraModIncreaseEnergyPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraModIncreaseHealthPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraIncreaseBaseHealthPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const;
+ void HandleModPowerRegen(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleModPowerRegenPCT(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleModManaRegen(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModIncreaseHealth(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModIncreaseMaxHealth(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModIncreaseEnergy(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModIncreaseEnergyPercent(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModIncreaseHealthPercent(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraIncreaseBaseHealthPercent(AuraApplication const* aurApp, uint8 mode, bool apply) const;
// fight
- void HandleAuraModParryPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraModDodgePercent(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraModBlockPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraModRegenInterrupt(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraModWeaponCritPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleModHitChance(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleModSpellHitChance(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleModSpellCritChance(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleModSpellCritChanceShool(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraModCritPct(AuraApplication const * aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModParryPercent(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModDodgePercent(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModBlockPercent(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModRegenInterrupt(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModWeaponCritPercent(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleModHitChance(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleModSpellHitChance(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleModSpellCritChance(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleModSpellCritChanceShool(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModCritPct(AuraApplication const* aurApp, uint8 mode, bool apply) const;
// attack speed
- void HandleModCastingSpeed(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleModMeleeRangedSpeedPct(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleModCombatSpeedPct(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleModAttackSpeed(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleModMeleeSpeedPct(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraModRangedHaste(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleRangedAmmoHaste(AuraApplication const * aurApp, uint8 mode, bool apply) const;
+ void HandleModCastingSpeed(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleModMeleeRangedSpeedPct(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleModCombatSpeedPct(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleModAttackSpeed(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleModMeleeSpeedPct(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModRangedHaste(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleRangedAmmoHaste(AuraApplication const* aurApp, uint8 mode, bool apply) const;
// combat rating
- void HandleModRating(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleModRatingFromStat(AuraApplication const * aurApp, uint8 mode, bool apply) const;
+ void HandleModRating(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleModRatingFromStat(AuraApplication const* aurApp, uint8 mode, bool apply) const;
// attack power
- void HandleAuraModAttackPower(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraModRangedAttackPower(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraModAttackPowerPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraModRangedAttackPowerPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraModRangedAttackPowerOfStatPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraModAttackPowerOfStatPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraModAttackPowerOfArmor(AuraApplication const * aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModAttackPower(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModRangedAttackPower(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModAttackPowerPercent(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModRangedAttackPowerPercent(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModRangedAttackPowerOfStatPercent(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModAttackPowerOfStatPercent(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModAttackPowerOfArmor(AuraApplication const* aurApp, uint8 mode, bool apply) const;
// damage bonus
- void HandleModDamageDone(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleModDamagePercentDone(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleModOffhandDamagePercent(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleShieldBlockValue(AuraApplication const * aurApp, uint8 mode, bool apply) const;
+ void HandleModDamageDone(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleModDamagePercentDone(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleModOffhandDamagePercent(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleShieldBlockValue(AuraApplication const* aurApp, uint8 mode, bool apply) const;
// power cost
- void HandleModPowerCostPCT(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleModPowerCost(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleArenaPreparation(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleNoReagentUseAura(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraRetainComboPoints(AuraApplication const * aurApp, uint8 mode, bool apply) const;
+ void HandleModPowerCostPCT(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleModPowerCost(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleArenaPreparation(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleNoReagentUseAura(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraRetainComboPoints(AuraApplication const* aurApp, uint8 mode, bool apply) const;
// others
- void HandleAuraDummy(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleChannelDeathItem(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleBindSight(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleForceReaction(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraEmpathy(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraModFaction(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleComprehendLanguage(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraConvertRune(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraLinked(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraOpenStable(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraOverrideSpells(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraSetVehicle(AuraApplication const * aurApp, uint8 mode, bool apply) const;
- void HandleAuraModFakeInebriation(AuraApplication const * aurApp, uint8 mode, bool apply) const;
+ void HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleChannelDeathItem(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleBindSight(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleForceReaction(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraEmpathy(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModFaction(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleComprehendLanguage(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraConvertRune(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraLinked(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraOpenStable(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraOverrideSpells(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraSetVehicle(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleAuraModFakeInebriation(AuraApplication const* aurApp, uint8 mode, bool apply) const;
};
namespace Trinity
@@ -273,8 +273,8 @@ namespace Trinity
AbsorbAuraOrderPred() { }
bool operator() (AuraEffect * aurEffA, AuraEffect * aurEffB) const
{
- SpellEntry const * spellProtoA = aurEffA->GetSpellProto();
- SpellEntry const * spellProtoB = aurEffB->GetSpellProto();
+ SpellEntry const* spellProtoA = aurEffA->GetSpellProto();
+ SpellEntry const* spellProtoB = aurEffB->GetSpellProto();
// Wards
if ((spellProtoA->SpellFamilyName == SPELLFAMILY_MAGE) ||
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index 822392747aa..6a692d47605 100755
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -35,7 +35,7 @@
#include "ScriptMgr.h"
#include "SpellScript.h"
-AuraApplication::AuraApplication(Unit * target, Unit * caster, Aura * aura, uint8 effMask):
+AuraApplication::AuraApplication(Unit* target, Unit* caster, Aura * aura, uint8 effMask):
m_target(target), m_base(aura), m_slot(MAX_AURAS), m_flags(AFLAG_NONE),
m_effectsToApply(effMask), m_removeMode(AURA_REMOVE_NONE), m_needClientUpdate(false)
{
@@ -53,7 +53,7 @@ m_effectsToApply(effMask), m_removeMode(AURA_REMOVE_NONE), m_needClientUpdate(fa
}
else
{
- Unit::VisibleAuraMap const * visibleAuras = GetTarget()->GetVisibleAuras();
+ Unit::VisibleAuraMap const* visibleAuras = GetTarget()->GetVisibleAuras();
// lookup for free slots in units visibleAuras
Unit::VisibleAuraMap::const_iterator itr = visibleAuras->find(0);
for (uint32 freeSlot = 0; freeSlot < MAX_AURAS; ++itr , ++freeSlot)
@@ -111,7 +111,7 @@ void AuraApplication::_Remove()
}
}
-void AuraApplication::_InitFlags(Unit * caster, uint8 effMask)
+void AuraApplication::_InitFlags(Unit* caster, uint8 effMask)
{
// mark as selfcasted if needed
m_flags |= (GetBase()->GetCasterGUID() == GetTarget()->GetGUID()) ? AFLAG_CASTER : AFLAG_NONE;
@@ -186,7 +186,7 @@ void AuraApplication::BuildUpdatePacket(ByteBuffer& data, bool remove) const
}
ASSERT(m_target->GetVisibleAura(m_slot));
- Aura const * aura = GetBase();
+ Aura const* aura = GetBase();
data << uint32(aura->GetId());
uint32 flags = m_flags;
if (aura->GetMaxDuration() > 0 && !(aura->GetSpellProto()->AttributesEx5 & SPELL_ATTR5_HIDE_DURATION))
@@ -327,7 +327,7 @@ Aura* Aura::Create(SpellEntry const* spellproto, uint8 effMask, WorldObject* own
return aura;
}
-Aura::Aura(SpellEntry const* spellproto, WorldObject * owner, Unit * caster, Item * castItem, uint64 casterGUID) :
+Aura::Aura(SpellEntry const* spellproto, WorldObject * owner, Unit* caster, Item* castItem, uint64 casterGUID) :
m_spellProto(spellproto), m_casterGuid(casterGUID ? casterGUID : caster->GetGUID()),
m_castItemGuid(castItem ? castItem->GetGUID() : 0), m_applyTime(time(NULL)),
m_owner(owner), m_timeCla(0), m_updateTargetMapInterval(0),
@@ -342,7 +342,7 @@ m_isRemoved(false), m_isSingleTarget(false)
m_procCharges = CalcMaxCharges(caster);
}
-void Aura::_InitEffects(uint8 effMask, Unit * caster, int32 *baseAmount)
+void Aura::_InitEffects(uint8 effMask, Unit* caster, int32 *baseAmount)
{
// shouldn't be in constructor - functions in AuraEffect::AuraEffect use polymorphism
for (uint8 i=0 ; i<MAX_SPELL_EFFECTS; ++i)
@@ -377,7 +377,7 @@ Unit* Aura::GetCaster() const
{
if (GetOwner()->GetGUID() == GetCasterGUID())
return GetUnitOwner();
- if (AuraApplication const * aurApp = GetApplicationOfTarget(GetCasterGUID()))
+ if (AuraApplication const* aurApp = GetApplicationOfTarget(GetCasterGUID()))
return aurApp->GetTarget();
return ObjectAccessor::GetUnit(*GetOwner(), GetCasterGUID());
@@ -388,7 +388,7 @@ AuraObjectType Aura::GetType() const
return (m_owner->GetTypeId() == TYPEID_DYNAMICOBJECT) ? DYNOBJ_AURA_TYPE : UNIT_AURA_TYPE;
}
-void Aura::_ApplyForTarget(Unit * target, Unit * caster, AuraApplication * auraApp)
+void Aura::_ApplyForTarget(Unit* target, Unit* caster, AuraApplication * auraApp)
{
ASSERT(target);
ASSERT(auraApp);
@@ -408,7 +408,7 @@ void Aura::_ApplyForTarget(Unit * target, Unit * caster, AuraApplication * auraA
}
}
-void Aura::_UnapplyForTarget(Unit * target, Unit * caster, AuraApplication * auraApp)
+void Aura::_UnapplyForTarget(Unit* target, Unit* caster, AuraApplication * auraApp)
{
ASSERT(target);
ASSERT(auraApp->GetRemoveMode());
@@ -449,13 +449,13 @@ void Aura::_Remove(AuraRemoveMode removeMode)
for (appItr = m_applications.begin(); appItr != m_applications.end();)
{
AuraApplication * aurApp = appItr->second;
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
target->_UnapplyAura(aurApp, removeMode);
appItr = m_applications.begin();
}
}
-void Aura::UpdateTargetMap(Unit * caster, bool apply)
+void Aura::UpdateTargetMap(Unit* caster, bool apply)
{
if (IsRemoved())
return;
@@ -537,7 +537,7 @@ void Aura::UpdateTargetMap(Unit * caster, bool apply)
// this one prevents unwanted usefull buff loss because of stacking and prevents overriding auras periodicaly by 2 near area aura owners
for (Unit::AuraApplicationMap::iterator iter = itr->first->GetAppliedAuras().begin(); iter != itr->first->GetAppliedAuras().end(); ++iter)
{
- Aura const * aura = iter->second->GetBase();
+ Aura const* aura = iter->second->GetBase();
if (!sSpellMgr->CanAurasStack(this, aura, aura->GetCasterGUID() == GetCasterGUID()))
{
addUnit = false;
@@ -604,11 +604,11 @@ void Aura::UpdateOwner(uint32 diff, WorldObject * owner)
{
ASSERT(owner == m_owner);
- Unit * caster = GetCaster();
+ Unit* caster = GetCaster();
// Apply spellmods for channeled auras
// used for example when triggered spell of spell:10 is modded
- Spell * modSpell = NULL;
- Player * modOwner = NULL;
+ Spell* modSpell = NULL;
+ Player* modOwner = NULL;
if (caster)
{
modOwner = caster->GetSpellModOwner();
@@ -639,7 +639,7 @@ void Aura::UpdateOwner(uint32 diff, WorldObject * owner)
_DeleteRemovedApplications();
}
-void Aura::Update(uint32 diff, Unit * caster)
+void Aura::Update(uint32 diff, Unit* caster)
{
if (m_duration > 0)
{
@@ -710,8 +710,8 @@ void Aura::SetDuration(int32 duration, bool withMods)
{
if (withMods)
{
- if (Unit * caster = GetCaster())
- if (Player * modOwner = caster->GetSpellModOwner())
+ if (Unit* caster = GetCaster())
+ if (Player* modOwner = caster->GetSpellModOwner())
modOwner->ApplySpellMod(GetId(), SPELLMOD_DURATION, duration);
}
m_duration = duration;
@@ -730,7 +730,7 @@ void Aura::RefreshTimers()
{
m_maxDuration = CalcMaxDuration();
RefreshDuration();
- Unit * caster = GetCaster();
+ Unit* caster = GetCaster();
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
if (HasEffect(i))
GetEffect(i)->CalculatePeriodic(caster, false, false);
@@ -744,7 +744,7 @@ void Aura::SetCharges(uint8 charges)
SetNeedClientUpdateForTargets();
}
-uint8 Aura::CalcMaxCharges(Unit * caster) const
+uint8 Aura::CalcMaxCharges(Unit* caster) const
{
uint8 maxProcCharges = m_spellProto->procCharges;
@@ -779,7 +779,7 @@ bool Aura::ModCharges(int32 num, AuraRemoveMode removeMode)
void Aura::SetStackAmount(uint8 stackAmount)
{
m_stackAmount = stackAmount;
- Unit * caster = GetCaster();
+ Unit* caster = GetCaster();
std::list<AuraApplication*> applications;
GetApplicationList(applications);
@@ -878,7 +878,7 @@ bool Aura::CanBeSentToClient() const
void Aura::UnregisterSingleTarget()
{
ASSERT(m_isSingleTarget);
- Unit * caster = GetCaster();
+ Unit* caster = GetCaster();
// TODO: find a better way to do this.
if (!caster)
caster = ObjectAccessor::GetObjectInOrOutOfWorld(GetCasterGUID(), (Unit*)NULL);
@@ -893,7 +893,7 @@ void Aura::SetLoadedState(int32 maxduration, int32 duration, int32 charges, uint
m_duration = duration;
m_procCharges = charges;
m_stackAmount = stackamount;
- Unit * caster = GetCaster();
+ Unit* caster = GetCaster();
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
if (m_effects[i])
{
@@ -918,7 +918,7 @@ bool Aura::HasEffectType(AuraType type) const
void Aura::RecalculateAmountOfEffects()
{
ASSERT (!IsRemoved());
- Unit * caster = GetCaster();
+ Unit* caster = GetCaster();
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
if (HasEffect(i))
m_effects[i]->RecalculateAmount(caster);
@@ -948,9 +948,9 @@ void Aura::SetNeedClientUpdateForTargets() const
}
// trigger effects on real aura apply/remove
-void Aura::HandleAuraSpecificMods(AuraApplication const * aurApp, Unit * caster, bool apply, bool onReapply)
+void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, bool apply, bool onReapply)
{
- Unit * target = aurApp->GetTarget();
+ Unit* target = aurApp->GetTarget();
AuraRemoveMode removeMode = aurApp->GetRemoveMode();
// spell_area table
SpellAreaForAreaMapBounds saBounds = sSpellMgr->GetSpellAreaForAuraMapBounds(GetId());
@@ -1057,7 +1057,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const * aurApp, Unit * caster,
case 12536: // Clearcasting
case 12043: // Presence of Mind
// Arcane Potency
- if (AuraEffect const * aurEff = caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_MAGE, 2120, 0))
+ if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_MAGE, 2120, 0))
{
uint32 spellId = 0;
@@ -1108,7 +1108,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const * aurApp, Unit * caster,
if (GetSpellProto()->SpellFamilyFlags[0] & 0x02000000 && GetEffect(0))
{
// Improved Devouring Plague
- if (AuraEffect const * aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, 3790, 1))
+ if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, 3790, 1))
{
int32 basepoints0 = aurEff->GetAmount() * GetEffect(0)->GetTotalTicks() * caster->SpellDamageBonus(target, GetSpellProto(), GetEffect(0)->GetAmount(), DOT) / 100;
int32 heal = int32(CalculatePctN(basepoints0, 15));
@@ -1120,7 +1120,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const * aurApp, Unit * caster,
else if (GetSpellProto()->SpellFamilyFlags[0] & 0x00000040 && GetEffect(0))
{
// Empowered Renew
- if (AuraEffect const * aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, 3021, 1))
+ if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, 3021, 1))
{
int32 basepoints0 = aurEff->GetAmount() * GetEffect(0)->GetTotalTicks() * caster->SpellHealingBonus(target, GetSpellProto(), GetEffect(0)->GetAmount(), HEAL) / 100;
caster->CastCustomSpell(target, 63544, &basepoints0, NULL, NULL, true, NULL, GetEffect(0));
@@ -1350,7 +1350,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const * aurApp, Unit * caster,
if (removeMode == AURA_REMOVE_BY_ENEMY_SPELL && (GetSpellProto()->SpellFamilyFlags[0] & 0x00008000 || GetSpellProto()->SpellFamilyFlags[1] & 0x00000400))
{
// Shadow Affinity
- if (AuraEffect const * aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, 178, 1))
+ if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, 178, 1))
{
int32 basepoints0 = aurEff->GetAmount() * caster->GetCreateMana() / 100;
caster->CastCustomSpell(caster, 64103, &basepoints0, NULL, NULL, true, NULL, GetEffect(0));
@@ -1360,7 +1360,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const * aurApp, Unit * caster,
else if (removeMode == AURA_REMOVE_BY_ENEMY_SPELL && GetSpellProto()->SpellFamilyFlags[0] & 0x00000001)
{
// Rapture
- if (Aura const * aura = caster->GetAuraOfRankedSpell(47535))
+ if (Aura const* aura = caster->GetAuraOfRankedSpell(47535))
{
// check cooldown
if (caster->GetTypeId() == TYPEID_PLAYER)
@@ -1371,7 +1371,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const * aurApp, Unit * caster,
caster->ToPlayer()->AddSpellCooldown(aura->GetId(), 0, uint32(time(NULL) + 12));
}
// effect on caster
- if (AuraEffect const * aurEff = aura->GetEffect(0))
+ if (AuraEffect const* aurEff = aura->GetEffect(0))
{
float multiplier = (float)aurEff->GetAmount();
if (aurEff->GetId() == 47535)
@@ -1383,7 +1383,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const * aurApp, Unit * caster,
caster->CastCustomSpell(caster, 47755, &basepoints0, NULL, NULL, true);
}
// effect on aura target
- if (AuraEffect const * aurEff = aura->GetEffect(1))
+ if (AuraEffect const* aurEff = aura->GetEffect(1))
{
if (!roll_chance_i(aurEff->GetAmount()))
break;
@@ -1491,7 +1491,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const * aurApp, Unit * caster,
if (GetSpellProto()->SpellFamilyFlags[0] & 0x00400000)
{
// Master of subtlety
- if (AuraEffect const * aurEff = target->GetAuraEffectOfRankedSpell(31221, 0))
+ if (AuraEffect const* aurEff = target->GetAuraEffectOfRankedSpell(31221, 0))
{
if (!apply)
target->CastSpell(target, 31666, true);
@@ -1741,7 +1741,7 @@ bool Aura::CallScriptCheckAreaTargetHandlers(Unit* target)
return true;
}
-bool Aura::CallScriptEffectApplyHandlers(AuraEffect const * aurEff, AuraApplication const * aurApp, AuraEffectHandleModes mode)
+bool Aura::CallScriptEffectApplyHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, AuraEffectHandleModes mode)
{
bool preventDefault = false;
for(std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
@@ -1760,7 +1760,7 @@ bool Aura::CallScriptEffectApplyHandlers(AuraEffect const * aurEff, AuraApplicat
return preventDefault;
}
-bool Aura::CallScriptEffectRemoveHandlers(AuraEffect const * aurEff, AuraApplication const * aurApp, AuraEffectHandleModes mode)
+bool Aura::CallScriptEffectRemoveHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, AuraEffectHandleModes mode)
{
bool preventDefault = false;
for(std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
@@ -1779,7 +1779,7 @@ bool Aura::CallScriptEffectRemoveHandlers(AuraEffect const * aurEff, AuraApplica
return preventDefault;
}
-void Aura::CallScriptAfterEffectApplyHandlers(AuraEffect const * aurEff, AuraApplication const * aurApp, AuraEffectHandleModes mode)
+void Aura::CallScriptAfterEffectApplyHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, AuraEffectHandleModes mode)
{
for(std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{
@@ -1794,7 +1794,7 @@ void Aura::CallScriptAfterEffectApplyHandlers(AuraEffect const * aurEff, AuraApp
}
}
-void Aura::CallScriptAfterEffectRemoveHandlers(AuraEffect const * aurEff, AuraApplication const * aurApp, AuraEffectHandleModes mode)
+void Aura::CallScriptAfterEffectRemoveHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, AuraEffectHandleModes mode)
{
for(std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{
@@ -1809,7 +1809,7 @@ void Aura::CallScriptAfterEffectRemoveHandlers(AuraEffect const * aurEff, AuraAp
}
}
-bool Aura::CallScriptEffectPeriodicHandlers(AuraEffect const * aurEff, AuraApplication const * aurApp)
+bool Aura::CallScriptEffectPeriodicHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp)
{
bool preventDefault = false;
for(std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
@@ -1843,7 +1843,7 @@ void Aura::CallScriptEffectUpdatePeriodicHandlers(AuraEffect * aurEff)
}
}
-void Aura::CallScriptEffectCalcAmountHandlers(AuraEffect const * aurEff, int32 & amount, bool & canBeRecalculated)
+void Aura::CallScriptEffectCalcAmountHandlers(AuraEffect const* aurEff, int32 & amount, bool & canBeRecalculated)
{
for(std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{
@@ -1858,7 +1858,7 @@ void Aura::CallScriptEffectCalcAmountHandlers(AuraEffect const * aurEff, int32 &
}
}
-void Aura::CallScriptEffectCalcPeriodicHandlers(AuraEffect const * aurEff, bool & isPeriodic, int32 & amplitude)
+void Aura::CallScriptEffectCalcPeriodicHandlers(AuraEffect const* aurEff, bool & isPeriodic, int32 & amplitude)
{
for(std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{
@@ -1873,7 +1873,7 @@ void Aura::CallScriptEffectCalcPeriodicHandlers(AuraEffect const * aurEff, bool
}
}
-void Aura::CallScriptEffectCalcSpellModHandlers(AuraEffect const * aurEff, SpellModifier *& spellMod)
+void Aura::CallScriptEffectCalcSpellModHandlers(AuraEffect const* aurEff, SpellModifier *& spellMod)
{
for(std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{
@@ -1888,7 +1888,7 @@ void Aura::CallScriptEffectCalcSpellModHandlers(AuraEffect const * aurEff, Spell
}
}
-void Aura::CallScriptEffectAbsorbHandlers(AuraEffect * aurEff, AuraApplication const * aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & /*defaultPrevented*/)
+void Aura::CallScriptEffectAbsorbHandlers(AuraEffect * aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & /*defaultPrevented*/)
{
for(std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{
@@ -1903,7 +1903,7 @@ void Aura::CallScriptEffectAbsorbHandlers(AuraEffect * aurEff, AuraApplication c
}
}
-void Aura::CallScriptEffectAfterAbsorbHandlers(AuraEffect * aurEff, AuraApplication const * aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount)
+void Aura::CallScriptEffectAfterAbsorbHandlers(AuraEffect * aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
for(std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{
@@ -1918,7 +1918,7 @@ void Aura::CallScriptEffectAfterAbsorbHandlers(AuraEffect * aurEff, AuraApplicat
}
}
-void Aura::CallScriptEffectManaShieldHandlers(AuraEffect * aurEff, AuraApplication const * aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & /*defaultPrevented*/)
+void Aura::CallScriptEffectManaShieldHandlers(AuraEffect * aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & /*defaultPrevented*/)
{
for(std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{
@@ -1933,7 +1933,7 @@ void Aura::CallScriptEffectManaShieldHandlers(AuraEffect * aurEff, AuraApplicati
}
}
-void Aura::CallScriptEffectAfterManaShieldHandlers(AuraEffect * aurEff, AuraApplication const * aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount)
+void Aura::CallScriptEffectAfterManaShieldHandlers(AuraEffect * aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
for(std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{
@@ -1948,7 +1948,7 @@ void Aura::CallScriptEffectAfterManaShieldHandlers(AuraEffect * aurEff, AuraAppl
}
}
-UnitAura::UnitAura(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit * caster, int32 *baseAmount, Item * castItem, uint64 casterGUID)
+UnitAura::UnitAura(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit* caster, int32 *baseAmount, Item* castItem, uint64 casterGUID)
: Aura(spellproto, owner, caster, castItem, casterGUID)
{
m_AuraDRGroup = DIMINISHING_NONE;
@@ -1957,7 +1957,7 @@ UnitAura::UnitAura(SpellEntry const* spellproto, uint8 effMask, WorldObject * ow
GetUnitOwner()->_AddAura(this, caster);
};
-void UnitAura::_ApplyForTarget(Unit * target, Unit * caster, AuraApplication * aurApp)
+void UnitAura::_ApplyForTarget(Unit* target, Unit* caster, AuraApplication * aurApp)
{
Aura::_ApplyForTarget(target, caster, aurApp);
@@ -1966,7 +1966,7 @@ void UnitAura::_ApplyForTarget(Unit * target, Unit * caster, AuraApplication * a
target->ApplyDiminishingAura(group, true);
}
-void UnitAura::_UnapplyForTarget(Unit * target, Unit * caster, AuraApplication * aurApp)
+void UnitAura::_UnapplyForTarget(Unit* target, Unit* caster, AuraApplication * aurApp)
{
Aura::_UnapplyForTarget(target, caster, aurApp);
@@ -1982,9 +1982,9 @@ void UnitAura::Remove(AuraRemoveMode removeMode)
GetUnitOwner()->RemoveOwnedAura(this, removeMode);
}
-void UnitAura::FillTargetMap(std::map<Unit *, uint8> & targets, Unit * caster)
+void UnitAura::FillTargetMap(std::map<Unit *, uint8> & targets, Unit* caster)
{
- Player * modOwner = NULL;
+ Player* modOwner = NULL;
if (caster)
modOwner = caster->GetSpellModOwner();
@@ -2060,7 +2060,7 @@ void UnitAura::FillTargetMap(std::map<Unit *, uint8> & targets, Unit * caster)
}
}
-DynObjAura::DynObjAura(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit * caster, int32 *baseAmount, Item * castItem, uint64 casterGUID)
+DynObjAura::DynObjAura(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit* caster, int32 *baseAmount, Item* castItem, uint64 casterGUID)
: Aura(spellproto, owner, caster, castItem, casterGUID)
{
LoadScripts();
@@ -2078,9 +2078,9 @@ void DynObjAura::Remove(AuraRemoveMode removeMode)
_Remove(removeMode);
}
-void DynObjAura::FillTargetMap(std::map<Unit *, uint8> & targets, Unit * /*caster*/)
+void DynObjAura::FillTargetMap(std::map<Unit *, uint8> & targets, Unit* /*caster*/)
{
- Unit * dynObjOwnerCaster = GetDynobjOwner()->GetCaster();
+ Unit* dynObjOwnerCaster = GetDynobjOwner()->GetCaster();
float radius = GetDynobjOwner()->GetRadius();
for (uint8 effIndex = 0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
diff --git a/src/server/game/Spells/Auras/SpellAuras.h b/src/server/game/Spells/Auras/SpellAuras.h
index 69792a6e513..ef23070b84f 100755
--- a/src/server/game/Spells/Auras/SpellAuras.h
+++ b/src/server/game/Spells/Auras/SpellAuras.h
@@ -43,7 +43,7 @@ class AuraApplication
friend void Unit::RemoveAura(AuraApplication * aurApp, AuraRemoveMode mode);
friend AuraApplication * Unit::_CreateAuraApplication(Aura * aura, uint8 effMask);
private:
- Unit * const m_target;
+ Unit* const m_target;
Aura * const m_base;
uint8 m_slot; // Aura slot on unit
uint8 m_flags; // Aura info flag
@@ -51,14 +51,14 @@ class AuraApplication
AuraRemoveMode m_removeMode:8; // Store info for know remove aura reason
bool m_needClientUpdate:1;
- explicit AuraApplication(Unit * target, Unit * caster, Aura * base, uint8 effMask);
+ explicit AuraApplication(Unit* target, Unit* caster, Aura * base, uint8 effMask);
void _Remove();
private:
- void _InitFlags(Unit * caster, uint8 effMask);
+ void _InitFlags(Unit* caster, uint8 effMask);
void _HandleEffect(uint8 effIndex, bool apply);
public:
- Unit * GetTarget() const { return m_target; }
+ Unit* GetTarget() const { return m_target; }
Aura * GetBase() const { return m_base; }
uint8 GetSlot() const { return m_slot; }
@@ -80,16 +80,16 @@ class AuraApplication
class Aura
{
- friend Aura * Unit::_TryStackingOrRefreshingExistingAura(SpellEntry const * newAura, uint8 effMask, Unit* caster, int32 *baseAmount, Item * castItem, uint64 casterGUID);
+ friend Aura * Unit::_TryStackingOrRefreshingExistingAura(SpellEntry const* newAura, uint8 effMask, Unit* caster, int32 *baseAmount, Item* castItem, uint64 casterGUID);
public:
typedef std::map<uint64, AuraApplication *> ApplicationMap;
static uint8 BuildEffectMaskForOwner(SpellEntry const* spellProto, uint8 avalibleEffectMask, WorldObject* owner);
static Aura* TryRefreshStackOrCreate(SpellEntry const* spellproto, uint8 tryEffMask, WorldObject* owner, Unit* caster, int32* baseAmount = NULL, Item* castItem = NULL, uint64 casterGUID = 0, bool* refresh = NULL);
- static Aura* TryCreate(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit * caster, int32 *baseAmount = NULL, Item * castItem = NULL, uint64 casterGUID = 0);
+ static Aura* TryCreate(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit* caster, int32 *baseAmount = NULL, Item* castItem = NULL, uint64 casterGUID = 0);
static Aura* Create(SpellEntry const* spellproto, uint8 effMask, WorldObject* owner, Unit* caster, int32* baseAmount, Item* castItem, uint64 casterGUID);
- explicit Aura(SpellEntry const* spellproto, WorldObject * owner, Unit * caster, Item * castItem, uint64 casterGUID);
- void _InitEffects(uint8 effMask, Unit * caster, int32 *baseAmount);
+ explicit Aura(SpellEntry const* spellproto, WorldObject * owner, Unit* caster, Item* castItem, uint64 casterGUID);
+ void _InitEffects(uint8 effMask, Unit* caster, int32 *baseAmount);
virtual ~Aura();
SpellEntry const* GetSpellProto() const { return m_spellProto; }
@@ -99,31 +99,31 @@ class Aura
uint64 const& GetCasterGUID() const { return m_casterGuid; }
Unit* GetCaster() const;
WorldObject * GetOwner() const { return m_owner; }
- Unit * GetUnitOwner() const { ASSERT(GetType() == UNIT_AURA_TYPE); return (Unit*)m_owner; }
+ Unit* GetUnitOwner() const { ASSERT(GetType() == UNIT_AURA_TYPE); return (Unit*)m_owner; }
DynamicObject * GetDynobjOwner() const { ASSERT(GetType() == DYNOBJ_AURA_TYPE); return (DynamicObject*)m_owner; }
AuraObjectType GetType() const;
- virtual void _ApplyForTarget(Unit * target, Unit * caster, AuraApplication * auraApp);
- virtual void _UnapplyForTarget(Unit * target, Unit * caster, AuraApplication * auraApp);
+ virtual void _ApplyForTarget(Unit* target, Unit* caster, AuraApplication * auraApp);
+ virtual void _UnapplyForTarget(Unit* target, Unit* caster, AuraApplication * auraApp);
void _Remove(AuraRemoveMode removeMode);
virtual void Remove(AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT) = 0;
- virtual void FillTargetMap(std::map<Unit *, uint8> & targets, Unit * caster) = 0;
- void UpdateTargetMap(Unit * caster, bool apply = true);
+ virtual void FillTargetMap(std::map<Unit *, uint8> & targets, Unit* caster) = 0;
+ void UpdateTargetMap(Unit* caster, bool apply = true);
- void _RegisterForTargets() {Unit * caster = GetCaster(); UpdateTargetMap(caster, false);}
- void ApplyForTargets() {Unit * caster = GetCaster(); UpdateTargetMap(caster, true);}
+ void _RegisterForTargets() {Unit* caster = GetCaster(); UpdateTargetMap(caster, false);}
+ void ApplyForTargets() {Unit* caster = GetCaster(); UpdateTargetMap(caster, true);}
void _ApplyEffectForTargets(uint8 effIndex);
void UpdateOwner(uint32 diff, WorldObject * owner);
- void Update(uint32 diff, Unit * caster);
+ void Update(uint32 diff, Unit* caster);
time_t GetApplyTime() const { return m_applyTime; }
int32 GetMaxDuration() const { return m_maxDuration; }
void SetMaxDuration(int32 duration) { m_maxDuration = duration; }
int32 CalcMaxDuration() const { return CalcMaxDuration(GetCaster()); }
- int32 CalcMaxDuration(Unit * caster) const;
+ int32 CalcMaxDuration(Unit* caster) const;
int32 GetDuration() const { return m_duration; }
void SetDuration(int32 duration, bool withMods = false);
void RefreshDuration();
@@ -133,7 +133,7 @@ class Aura
uint8 GetCharges() const { return m_procCharges; }
void SetCharges(uint8 charges);
- uint8 CalcMaxCharges(Unit * caster) const;
+ uint8 CalcMaxCharges(Unit* caster) const;
uint8 CalcMaxCharges() const { return CalcMaxCharges(GetCaster()); }
bool ModCharges(int32 num, AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
bool DropCharge(AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT) { return ModCharges(-1, removeMode); }
@@ -146,7 +146,7 @@ class Aura
bool IsPassive() const;
bool IsDeathPersistent() const;
- bool IsRemovedOnShapeLost(Unit * target) const { return (GetCasterGUID() == target->GetGUID() && m_spellProto->Stances && !(m_spellProto->AttributesEx2 & SPELL_ATTR2_NOT_NEED_SHAPESHIFT) && !(m_spellProto->Attributes & SPELL_ATTR0_NOT_SHAPESHIFT)); }
+ bool IsRemovedOnShapeLost(Unit* target) const { return (GetCasterGUID() == target->GetGUID() && m_spellProto->Stances && !(m_spellProto->AttributesEx2 & SPELL_ATTR2_NOT_NEED_SHAPESHIFT) && !(m_spellProto->Attributes & SPELL_ATTR0_NOT_SHAPESHIFT)); }
bool CanBeSaved() const;
bool IsRemoved() const { return m_isRemoved; }
bool CanBeSentToClient() const;
@@ -173,31 +173,31 @@ class Aura
bool IsAppliedOnTarget(uint64 const & guid) const { return m_applications.find(guid) != m_applications.end(); }
void SetNeedClientUpdateForTargets() const;
- void HandleAuraSpecificMods(AuraApplication const * aurApp, Unit * caster, bool apply, bool onReapply);
+ void HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, bool apply, bool onReapply);
bool CanBeAppliedOn(Unit *target);
bool CheckAreaTarget(Unit *target);
// AuraScript
void LoadScripts();
- bool CallScriptCheckAreaTargetHandlers(Unit * target);
- bool CallScriptEffectApplyHandlers(AuraEffect const * aurEff, AuraApplication const * aurApp, AuraEffectHandleModes mode);
- bool CallScriptEffectRemoveHandlers(AuraEffect const * aurEff, AuraApplication const * aurApp, AuraEffectHandleModes mode);
- void CallScriptAfterEffectApplyHandlers(AuraEffect const * aurEff, AuraApplication const * aurApp, AuraEffectHandleModes mode);
- void CallScriptAfterEffectRemoveHandlers(AuraEffect const * aurEff, AuraApplication const * aurApp, AuraEffectHandleModes mode);
- bool CallScriptEffectPeriodicHandlers(AuraEffect const * aurEff, AuraApplication const * aurApp);
+ bool CallScriptCheckAreaTargetHandlers(Unit* target);
+ bool CallScriptEffectApplyHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, AuraEffectHandleModes mode);
+ bool CallScriptEffectRemoveHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, AuraEffectHandleModes mode);
+ void CallScriptAfterEffectApplyHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, AuraEffectHandleModes mode);
+ void CallScriptAfterEffectRemoveHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, AuraEffectHandleModes mode);
+ bool CallScriptEffectPeriodicHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp);
void CallScriptEffectUpdatePeriodicHandlers(AuraEffect * aurEff);
- void CallScriptEffectCalcAmountHandlers(AuraEffect const * aurEff, int32 & amount, bool & canBeRecalculated);
- void CallScriptEffectCalcPeriodicHandlers(AuraEffect const * aurEff, bool & isPeriodic, int32 & amplitude);
- void CallScriptEffectCalcSpellModHandlers(AuraEffect const * aurEff, SpellModifier *& spellMod);
- void CallScriptEffectAbsorbHandlers(AuraEffect * aurEff, AuraApplication const * aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & defaultPrevented);
- void CallScriptEffectAfterAbsorbHandlers(AuraEffect * aurEff, AuraApplication const * aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount);
- void CallScriptEffectManaShieldHandlers(AuraEffect * aurEff, AuraApplication const * aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & defaultPrevented);
- void CallScriptEffectAfterManaShieldHandlers(AuraEffect * aurEff, AuraApplication const * aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount);
+ void CallScriptEffectCalcAmountHandlers(AuraEffect const* aurEff, int32 & amount, bool & canBeRecalculated);
+ void CallScriptEffectCalcPeriodicHandlers(AuraEffect const* aurEff, bool & isPeriodic, int32 & amplitude);
+ void CallScriptEffectCalcSpellModHandlers(AuraEffect const* aurEff, SpellModifier *& spellMod);
+ void CallScriptEffectAbsorbHandlers(AuraEffect * aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & defaultPrevented);
+ void CallScriptEffectAfterAbsorbHandlers(AuraEffect * aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount);
+ void CallScriptEffectManaShieldHandlers(AuraEffect * aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & defaultPrevented);
+ void CallScriptEffectAfterManaShieldHandlers(AuraEffect * aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount);
std::list<AuraScript *> m_loadedScripts;
private:
void _DeleteRemovedApplications();
protected:
- SpellEntry const * const m_spellProto;
+ SpellEntry const* const m_spellProto;
uint64 const m_casterGuid;
uint64 const m_castItemGuid; // it is NOT safe to keep a pointer to the item because it may get deleted
time_t const m_applyTime;
@@ -224,16 +224,16 @@ class Aura
class UnitAura : public Aura
{
- friend Aura * Aura::Create(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit * caster, int32 *baseAmount, Item * castItem, uint64 casterGUID);
+ friend Aura * Aura::Create(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit* caster, int32 *baseAmount, Item* castItem, uint64 casterGUID);
protected:
- explicit UnitAura(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit * caster, int32 *baseAmount, Item * castItem, uint64 casterGUID);
+ explicit UnitAura(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit* caster, int32 *baseAmount, Item* castItem, uint64 casterGUID);
public:
- void _ApplyForTarget(Unit * target, Unit * caster, AuraApplication * aurApp);
- void _UnapplyForTarget(Unit * target, Unit * caster, AuraApplication * aurApp);
+ void _ApplyForTarget(Unit* target, Unit* caster, AuraApplication * aurApp);
+ void _UnapplyForTarget(Unit* target, Unit* caster, AuraApplication * aurApp);
void Remove(AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
- void FillTargetMap(std::map<Unit *, uint8> & targets, Unit * caster);
+ void FillTargetMap(std::map<Unit *, uint8> & targets, Unit* caster);
// Allow Apply Aura Handler to modify and access m_AuraDRGroup
void SetDiminishGroup(DiminishingGroup group) { m_AuraDRGroup = group; }
@@ -245,12 +245,12 @@ class UnitAura : public Aura
class DynObjAura : public Aura
{
- friend Aura * Aura::Create(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit * caster, int32 *baseAmount, Item * castItem, uint64 casterGUID);
+ friend Aura * Aura::Create(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit* caster, int32 *baseAmount, Item* castItem, uint64 casterGUID);
protected:
- explicit DynObjAura(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit * caster, int32 *baseAmount, Item * castItem, uint64 casterGUID);
+ explicit DynObjAura(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit* caster, int32 *baseAmount, Item* castItem, uint64 casterGUID);
public:
void Remove(AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
- void FillTargetMap(std::map<Unit *, uint8> & targets, Unit * caster);
+ void FillTargetMap(std::map<Unit *, uint8> & targets, Unit* caster);
};
#endif
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 72bf8f9c31c..a9489eeb1af 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -284,7 +284,7 @@ void SpellCastTargets::OutDebug()
sLog->outString("elevation: %f", m_elevation);
}
-void SpellCastTargets::read (ByteBuffer & data, Unit * caster)
+void SpellCastTargets::read (ByteBuffer & data, Unit* caster)
{
data >> m_targetMask;
@@ -801,7 +801,7 @@ void Spell::SelectSpellTargets()
}
}
-void Spell::prepareDataForTriggerSystem(AuraEffect const * /*triggeredByAura*/)
+void Spell::prepareDataForTriggerSystem(AuraEffect const* /*triggeredByAura*/)
{
//==========================================================================================
// Now fill data for trigger system, need know:
@@ -913,7 +913,7 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
ihit->scaleAura = false;
if (m_auraScaleMask && ihit->effectMask == m_auraScaleMask && m_caster != pVictim)
{
- SpellEntry const * auraSpell = sSpellStore.LookupEntry(sSpellMgr->GetFirstSpellInChain(m_spellInfo->Id));
+ SpellEntry const* auraSpell = sSpellStore.LookupEntry(sSpellMgr->GetFirstSpellInChain(m_spellInfo->Id));
if (uint32(pVictim->getLevel() + 10) >= auraSpell->spellLevel)
ihit->scaleAura = true;
}
@@ -934,7 +934,7 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
target.scaleAura = false;
if (m_auraScaleMask && target.effectMask == m_auraScaleMask && m_caster != pVictim)
{
- SpellEntry const * auraSpell = sSpellStore.LookupEntry(sSpellMgr->GetFirstSpellInChain(m_spellInfo->Id));
+ SpellEntry const* auraSpell = sSpellStore.LookupEntry(sSpellMgr->GetFirstSpellInChain(m_spellInfo->Id));
if (uint32(pVictim->getLevel() + 10) >= auraSpell->spellLevel)
target.scaleAura = true;
}
@@ -1127,7 +1127,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
//Spells with this flag cannot trigger if effect is casted on self
// Slice and Dice, relentless strikes, eviscerate
bool canEffectTrigger = unitTarget->CanProc() && (m_spellInfo->AttributesEx4 & (SPELL_ATTR4_CANT_PROC_FROM_SELFCAST) ? m_caster != unitTarget : true);
- Unit * spellHitTarget = NULL;
+ Unit* spellHitTarget = NULL;
if (missInfo == SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
spellHitTarget = unit;
@@ -1408,7 +1408,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool
{
// Select rank for aura with level requirements only in specific cases
// Unit has to be target only of aura effect, both caster and target have to be players, target has to be other than unit target
- SpellEntry const * aurSpellInfo = m_spellInfo;
+ SpellEntry const* aurSpellInfo = m_spellInfo;
int32 basePoints[3];
if (scaleAura)
{
@@ -1612,7 +1612,7 @@ bool Spell::UpdateChanneledTargetList()
if (channelAuraMask)
{
range = GetSpellMaxRange(m_spellInfo, IsPositiveSpell(m_spellInfo->Id));
- if (Player * modOwner = m_caster->GetSpellModOwner())
+ if (Player* modOwner = m_caster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
}
@@ -2299,7 +2299,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
AddItemTarget(m_targets.getItemTarget(), i);
break;
case TARGET_UNIT_DRIVER:
- if (Unit * driver = m_targets.getUnitTarget())
+ if (Unit* driver = m_targets.getUnitTarget())
if (driver->IsOnVehicle(m_caster))
AddUnitTarget(driver, i);
break;
@@ -2736,7 +2736,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
}
}
-void Spell::prepare(SpellCastTargets const* targets, AuraEffect const * triggeredByAura)
+void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggeredByAura)
{
if (m_CastItem)
m_castItemGUID = m_CastItem->GetGUID();
@@ -3927,7 +3927,7 @@ void Spell::WriteAmmoToPacket(WorldPacket * data)
{
if (uint32 item_id = m_caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i))
{
- if (ItemEntry const * itemEntry = sItemStore.LookupEntry(item_id))
+ if (ItemEntry const* itemEntry = sItemStore.LookupEntry(item_id))
{
if (itemEntry->Class == ITEM_CLASS_WEAPON)
{
@@ -4043,7 +4043,7 @@ void Spell::SendLogExecute()
m_caster->SendMessageToSet(&data, true);
}
-void Spell::ExecuteLogEffectTakeTargetPower(uint8 effIndex, Unit * target, uint32 powerType, uint32 powerTaken, float gainMultiplier)
+void Spell::ExecuteLogEffectTakeTargetPower(uint8 effIndex, Unit* target, uint32 powerType, uint32 powerTaken, float gainMultiplier)
{
InitEffectExecuteData(effIndex);
m_effectExecuteData[effIndex]->append(target->GetPackGUID());
@@ -4052,21 +4052,21 @@ void Spell::ExecuteLogEffectTakeTargetPower(uint8 effIndex, Unit * target, uint3
*m_effectExecuteData[effIndex] << float(gainMultiplier);
}
-void Spell::ExecuteLogEffectExtraAttacks(uint8 effIndex, Unit * victim, uint32 attCount)
+void Spell::ExecuteLogEffectExtraAttacks(uint8 effIndex, Unit* victim, uint32 attCount)
{
InitEffectExecuteData(effIndex);
m_effectExecuteData[effIndex]->append(victim->GetPackGUID());
*m_effectExecuteData[effIndex] << uint32(attCount);
}
-void Spell::ExecuteLogEffectInterruptCast(uint8 effIndex, Unit * victim, uint32 spellId)
+void Spell::ExecuteLogEffectInterruptCast(uint8 effIndex, Unit* victim, uint32 spellId)
{
InitEffectExecuteData(effIndex);
m_effectExecuteData[effIndex]->append(victim->GetPackGUID());
*m_effectExecuteData[effIndex] << uint32(spellId);
}
-void Spell::ExecuteLogEffectDurabilityDamage(uint8 effIndex, Unit * victim, uint32 /*itemslot*/, uint32 damage)
+void Spell::ExecuteLogEffectDurabilityDamage(uint8 effIndex, Unit* victim, uint32 /*itemslot*/, uint32 damage)
{
InitEffectExecuteData(effIndex);
m_effectExecuteData[effIndex]->append(victim->GetPackGUID());
@@ -4104,7 +4104,7 @@ void Spell::ExecuteLogEffectUnsummonObject(uint8 effIndex, WorldObject * obj)
m_effectExecuteData[effIndex]->append(obj->GetPackGUID());
}
-void Spell::ExecuteLogEffectResurrect(uint8 effIndex, Unit * target)
+void Spell::ExecuteLogEffectResurrect(uint8 effIndex, Unit* target)
{
InitEffectExecuteData(effIndex);
m_effectExecuteData[effIndex]->append(target->GetPackGUID());
@@ -4615,7 +4615,7 @@ SpellCastResult Spell::CheckCast(bool strict)
// only allow triggered spells if at an ended battleground
if (!m_IsTriggeredSpell && m_caster->GetTypeId() == TYPEID_PLAYER)
- if (Battleground * bg = m_caster->ToPlayer()->GetBattleground())
+ if (Battleground* bg = m_caster->ToPlayer()->GetBattleground())
if (bg->GetStatus() == STATUS_WAIT_LEAVE)
return SPELL_FAILED_DONT_REPORT;
@@ -5623,7 +5623,7 @@ SpellCastResult Spell::CheckCasterAuras() const
Unit::AuraApplicationMap const& auras = m_caster->GetAppliedAuras();
for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
{
- Aura const * aura = itr->second->GetBase();
+ Aura const* aura = itr->second->GetBase();
if (GetAllSpellMechanicMask(aura->GetSpellProto()) & mechanic_immune)
continue;
if (GetSpellSchoolMask(aura->GetSpellProto()) & school_immune)
diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h
index 52c16ba5b0e..f3f666790c4 100755
--- a/src/server/game/Spells/Spell.h
+++ b/src/server/game/Spells/Spell.h
@@ -162,7 +162,7 @@ class SpellCastTargets
return *this;
}
- void read (ByteBuffer & data, Unit * caster);
+ void read (ByteBuffer & data, Unit* caster);
void write (ByteBuffer & data);
uint32 getTargetMask() const { return m_targetMask; }
@@ -285,7 +285,7 @@ enum SpellTargets
class Spell
{
friend struct Trinity::SpellNotifierCreatureAndPlayer;
- friend void Unit::SetCurrentCastedSpell(Spell * pSpell);
+ friend void Unit::SetCurrentCastedSpell(Spell* pSpell);
friend class SpellScript;
public:
@@ -421,7 +421,7 @@ class Spell
Spell(Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID = 0, bool skipCheck = false);
~Spell();
- void prepare(SpellCastTargets const* targets, AuraEffect const * triggeredByAura = NULL);
+ void prepare(SpellCastTargets const* targets, AuraEffect const* triggeredByAura = NULL);
void cancel();
void update(uint32 difftime);
void cast(bool skipCheck = false);
@@ -478,16 +478,16 @@ class Spell
void SendSpellGo();
void SendSpellCooldown();
void SendLogExecute();
- void ExecuteLogEffectTakeTargetPower(uint8 effIndex, Unit * target, uint32 powerType, uint32 powerTaken, float gainMultiplier);
- void ExecuteLogEffectExtraAttacks(uint8 effIndex, Unit * victim, uint32 attCount);
- void ExecuteLogEffectInterruptCast(uint8 effIndex, Unit * victim, uint32 spellId);
- void ExecuteLogEffectDurabilityDamage(uint8 effIndex, Unit * victim, uint32 itemslot, uint32 damage);
+ void ExecuteLogEffectTakeTargetPower(uint8 effIndex, Unit* target, uint32 powerType, uint32 powerTaken, float gainMultiplier);
+ void ExecuteLogEffectExtraAttacks(uint8 effIndex, Unit* victim, uint32 attCount);
+ void ExecuteLogEffectInterruptCast(uint8 effIndex, Unit* victim, uint32 spellId);
+ void ExecuteLogEffectDurabilityDamage(uint8 effIndex, Unit* victim, uint32 itemslot, uint32 damage);
void ExecuteLogEffectOpenLock(uint8 effIndex, Object * obj);
void ExecuteLogEffectCreateItem(uint8 effIndex, uint32 entry);
void ExecuteLogEffectDestroyItem(uint8 effIndex, uint32 entry);
void ExecuteLogEffectSummonObject(uint8 effIndex, WorldObject * obj);
void ExecuteLogEffectUnsummonObject(uint8 effIndex, WorldObject * obj);
- void ExecuteLogEffectResurrect(uint8 effIndex, Unit * target);
+ void ExecuteLogEffectResurrect(uint8 effIndex, Unit* target);
void SendInterrupted(uint8 result);
void SendChannelUpdate(uint32 time);
void SendChannelStart(uint32 duration);
@@ -535,7 +535,7 @@ class Spell
Unit* GetCaster() const { return m_caster; }
Unit* GetOriginalCaster() const { return m_originalCaster; }
- SpellEntry const * GetSpellInfo() const { return m_spellInfo; }
+ SpellEntry const* GetSpellInfo() const { return m_spellInfo; }
int32 GetPowerCost() const { return m_powerCost; }
void UpdatePointers(); // must be used at call Spell code after time delay (non triggered spell cast/update spell call/etc)
@@ -618,7 +618,7 @@ class Spell
uint32 m_procAttacker; // Attacker trigger flags
uint32 m_procVictim; // Victim trigger flags
uint32 m_procEx;
- void prepareDataForTriggerSystem(AuraEffect const * triggeredByAura);
+ void prepareDataForTriggerSystem(AuraEffect const* triggeredByAura);
// *****************************************
// Spell target subsystem
@@ -745,14 +745,14 @@ namespace Trinity
SpellNotifyPushType i_push_type;
float i_radius;
SpellTargets i_TargetType;
- const Unit * const i_source;
+ const Unit* const i_source;
uint32 i_entry;
const Position * const i_pos;
bool i_requireDeadTarget;
- SpellEntry const * i_spellProto;
+ SpellEntry const* i_spellProto;
SpellNotifierCreatureAndPlayer(Unit *source, std::list<Unit*> &data, float radius, SpellNotifyPushType type,
- SpellTargets TargetType = SPELL_TARGETS_ENEMY, const Position *pos = NULL, uint32 entry = 0, SpellEntry const * spellProto = NULL)
+ SpellTargets TargetType = SPELL_TARGETS_ENEMY, const Position *pos = NULL, uint32 entry = 0, SpellEntry const* spellProto = NULL)
: i_data(&data), i_push_type(type), i_radius(radius), i_TargetType(TargetType),
i_source(source), i_entry(entry), i_pos(pos), i_spellProto(spellProto)
{
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 10c4fd7b059..77391ef03ae 100755
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -606,7 +606,7 @@ void Spell::SpellDamageSchoolDmg(SpellEffIndex effIndex)
else if (m_spellInfo->SpellFamilyFlags[0] & 0x00000001)
{
// Improved Insect Swarm
- if (AuraEffect const * aurEff = m_caster->GetDummyAuraEffect(SPELLFAMILY_DRUID, 1771, 0))
+ if (AuraEffect const* aurEff = m_caster->GetDummyAuraEffect(SPELLFAMILY_DRUID, 1771, 0))
if (unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x00200000, 0, 0))
AddPctN(damage, aurEff->GetAmount());
}
@@ -621,7 +621,7 @@ void Spell::SpellDamageSchoolDmg(SpellEffIndex effIndex)
if (uint32 combo = m_caster->ToPlayer()->GetComboPoints())
{
// Lookup for Deadly poison (only attacker applied)
- if (AuraEffect const * aurEff = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_ROGUE, 0x10000, 0, 0, m_caster->GetGUID()))
+ if (AuraEffect const* aurEff = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_ROGUE, 0x10000, 0, 0, m_caster->GetGUID()))
{
// count consumed deadly poison doses at target
bool needConsume = true;
@@ -1321,14 +1321,14 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
unitTarget->ModifyHealth(-damage);
// Improved Life Tap mod
- if (AuraEffect const * aurEff = m_caster->GetDummyAuraEffect(SPELLFAMILY_WARLOCK, 208, 0))
+ if (AuraEffect const* aurEff = m_caster->GetDummyAuraEffect(SPELLFAMILY_WARLOCK, 208, 0))
AddPctN(mana, aurEff->GetAmount());
m_caster->CastCustomSpell(unitTarget, 31818, &mana, NULL, NULL, true);
// Mana Feed
int32 manaFeedVal = 0;
- if (AuraEffect const * aurEff = m_caster->GetAuraEffect(SPELL_AURA_ADD_FLAT_MODIFIER, SPELLFAMILY_WARLOCK, 1982, 0))
+ if (AuraEffect const* aurEff = m_caster->GetAuraEffect(SPELL_AURA_ADD_FLAT_MODIFIER, SPELLFAMILY_WARLOCK, 1982, 0))
manaFeedVal = aurEff->GetAmount();
if (manaFeedVal > 0)
@@ -1459,7 +1459,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
uint32 count = unitTarget->GetDiseasesByCaster(m_caster->GetGUID());
int32 bp = int32(count * m_caster->CountPctFromMaxHealth(int32(m_spellInfo->EffectDamageMultiplier[0])));
// Improved Death Strike
- if (AuraEffect const * aurEff = m_caster->GetAuraEffect(SPELL_AURA_ADD_PCT_MODIFIER, SPELLFAMILY_DEATHKNIGHT, 2751, 0))
+ if (AuraEffect const* aurEff = m_caster->GetAuraEffect(SPELL_AURA_ADD_PCT_MODIFIER, SPELLFAMILY_DEATHKNIGHT, 2751, 0))
AddPctN(bp, m_caster->CalculateSpellDamage(m_caster, aurEff->GetSpellProto(), 2));
m_caster->CastCustomSpell(m_caster, 45470, &bp, NULL, NULL, false);
return;
@@ -1576,7 +1576,7 @@ void Spell::EffectTriggerSpellWithValue(SpellEffIndex effIndex)
}
int32 bp = damage;
- Unit * caster = GetTriggeredSpellCaster(spellInfo, m_caster, unitTarget);
+ Unit* caster = GetTriggeredSpellCaster(spellInfo, m_caster, unitTarget);
caster->CastCustomSpell(unitTarget, triggered_spell_id, &bp, &bp, &bp, true);
}
@@ -1635,7 +1635,7 @@ void Spell::EffectForceCast(SpellEffIndex effIndex)
}
}
- Unit * caster = GetTriggeredSpellCaster(spellInfo, m_caster, unitTarget);
+ Unit* caster = GetTriggeredSpellCaster(spellInfo, m_caster, unitTarget);
caster->CastSpell(unitTarget, spellInfo, true, NULL, NULL, m_originalCasterGUID);
}
@@ -1656,7 +1656,7 @@ void Spell::EffectForceCastWithValue(SpellEffIndex effIndex)
return;
}
int32 bp = damage;
- Unit * caster = GetTriggeredSpellCaster(spellInfo, m_caster, unitTarget);
+ Unit* caster = GetTriggeredSpellCaster(spellInfo, m_caster, unitTarget);
caster->CastCustomSpell(unitTarget, spellInfo->Id, &bp, &bp, &bp, true, NULL, NULL, m_originalCasterGUID);
}
@@ -1808,7 +1808,7 @@ void Spell::EffectTriggerSpell(SpellEffIndex effIndex)
// Note: not exist spells with weapon req. and IsSpellHaveCasterSourceTargets == true
// so this just for speedup places in else
- Unit * caster = GetTriggeredSpellCaster(spellInfo, m_caster, unitTarget);
+ Unit* caster = GetTriggeredSpellCaster(spellInfo, m_caster, unitTarget);
caster->CastSpell(unitTarget, spellInfo, true, 0, 0, (originalCaster ? originalCaster->GetGUID() : 0));
}
@@ -2219,7 +2219,7 @@ void Spell::SpellDamageHeal(SpellEffIndex /*effIndex*/)
{
// Amount of heal - depends from stacked Holy Energy
int damageAmount = 0;
- if (AuraEffect const * aurEff = m_caster->GetAuraEffect(45062, 0))
+ if (AuraEffect const* aurEff = m_caster->GetAuraEffect(45062, 0))
{
damageAmount+= aurEff->GetAmount();
m_caster->RemoveAurasDueToSpell(45062);
@@ -3279,7 +3279,7 @@ void Spell::EffectDispel(SpellEffIndex effIndex)
int32 heal_amount = SpellMgr::CalculateSpellEffectAmount(m_spellInfo, 1);
m_caster->CastCustomSpell(m_caster, 19658, &heal_amount, NULL, NULL, true);
// Glyph of Felhunter
- if (Unit * pOwner = m_caster->GetOwner())
+ if (Unit* pOwner = m_caster->GetOwner())
if (pOwner->GetAura(56249))
pOwner->CastCustomSpell(pOwner, 19658, &heal_amount, NULL, NULL, true);
}
@@ -4041,7 +4041,7 @@ void Spell::SpellDamageWeaponDmg(SpellEffIndex effIndex)
if (m_spellInfo->SpellFamilyFlags[EFFECT_0] & 0x1)
{
// Glyph of Plague Strike
- if (AuraEffect const * aurEff = m_caster->GetAuraEffect(58657, EFFECT_0))
+ if (AuraEffect const* aurEff = m_caster->GetAuraEffect(58657, EFFECT_0))
AddPctN(totalDamagePercentMod, aurEff->GetAmount());
break;
}
@@ -4060,7 +4060,7 @@ void Spell::SpellDamageWeaponDmg(SpellEffIndex effIndex)
if (m_spellInfo->SpellFamilyFlags[EFFECT_0] & 0x10)
{
// Glyph of Death Strike
- if (AuraEffect const * aurEff = m_caster->GetAuraEffect(59336, EFFECT_0))
+ if (AuraEffect const* aurEff = m_caster->GetAuraEffect(59336, EFFECT_0))
if (uint32 runic = std::min<uint32>(m_caster->GetPower(POWER_RUNIC_POWER), SpellMgr::CalculateSpellEffectAmount(aurEff->GetSpellProto(), EFFECT_1)))
AddPctN(totalDamagePercentMod, runic);
break;
@@ -4070,7 +4070,7 @@ void Spell::SpellDamageWeaponDmg(SpellEffIndex effIndex)
{
bool consumeDiseases = true;
// Annihilation
- if (AuraEffect const * aurEff = m_caster->GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, 2710, EFFECT_0))
+ if (AuraEffect const* aurEff = m_caster->GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, 2710, EFFECT_0))
// Do not consume diseases if roll sucesses
if (roll_chance_i(aurEff->GetAmount()))
consumeDiseases = false;
@@ -4341,7 +4341,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
// Glyph of Backstab
case 63975:
{
- if (AuraEffect const * aurEff = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_ROGUE, 0x00100000, 0, 0, m_caster->GetGUID()))
+ if (AuraEffect const* aurEff = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_ROGUE, 0x00100000, 0, 0, m_caster->GetGUID()))
{
uint32 countMin = aurEff->GetBase()->GetMaxDuration();
uint32 countMax = 12000;
@@ -5885,7 +5885,7 @@ void Spell::EffectReputation(SpellEffIndex effIndex)
if (!factionEntry)
return;
- if (RepRewardRate const * repData = sObjectMgr->GetRepRewardRate(faction_id))
+ if (RepRewardRate const* repData = sObjectMgr->GetRepRewardRate(faction_id))
{
rep_change = int32((float)rep_change * repData->spell_rate);
}
@@ -6649,7 +6649,7 @@ void Spell::EffectQuestStart(SpellEffIndex effIndex)
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
- Player * player = unitTarget->ToPlayer();
+ Player* player = unitTarget->ToPlayer();
if (Quest const* qInfo = sObjectMgr->GetQuestTemplate(m_spellInfo->EffectMiscValue[effIndex]))
{
if (player->CanTakeQuest(qInfo, false) && player->CanAddQuest(qInfo, false))
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 66b0e15ae26..a267f6bdd72 100755
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -312,7 +312,7 @@ uint32 GetDispelChance(Unit* auraCaster, Unit* target, uint32 spellId, bool offe
return 100 - resist_chance;
}
-uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell * spell)
+uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell* spell)
{
SpellCastTimesEntry const *spellCastTimeEntry = sSpellCastTimesStore.LookupEntry(spellInfo->CastingTimeIndex);
@@ -339,7 +339,7 @@ bool IsPassiveSpell(uint32 spellId)
return IsPassiveSpell(spellInfo);
}
-bool IsPassiveSpell(SpellEntry const * spellInfo)
+bool IsPassiveSpell(SpellEntry const* spellInfo)
{
if (spellInfo->Attributes & SPELL_ATTR0_PASSIVE)
return true;
@@ -363,7 +363,7 @@ bool IsHigherHankOfSpell(uint32 spellId_1, uint32 spellId_2)
return sSpellMgr->GetSpellRank(spellId_1) < sSpellMgr->GetSpellRank(spellId_2);
}
-uint32 CalculatePowerCost(SpellEntry const * spellInfo, Unit const * caster, SpellSchoolMask schoolMask)
+uint32 CalculatePowerCost(SpellEntry const* spellInfo, Unit const* caster, SpellSchoolMask schoolMask)
{
// Spell drain all exist power on cast (Only paladin lay of Hands)
if (spellInfo->AttributesEx & SPELL_ATTR1_DRAIN_ALL_POWER)
@@ -427,7 +427,7 @@ uint32 CalculatePowerCost(SpellEntry const * spellInfo, Unit const * caster, Spe
return powerCost;
}
-bool IsSpellRequiringFocusedTarget(SpellEntry const * spellInfo)
+bool IsSpellRequiringFocusedTarget(SpellEntry const* spellInfo)
{
for (uint8 i = 0 ; i < MAX_SPELL_EFFECTS; ++i)
{
@@ -442,7 +442,7 @@ bool IsSpellRequiringFocusedTarget(SpellEntry const * spellInfo)
return false;
}
-Unit* GetTriggeredSpellCaster(SpellEntry const * spellInfo, Unit * caster, Unit * target)
+Unit* GetTriggeredSpellCaster(SpellEntry const* spellInfo, Unit* caster, Unit* target)
{
if (IsSpellRequiringFocusedTarget(spellInfo))
return caster;
@@ -508,7 +508,7 @@ AuraState GetSpellAuraState(SpellEntry const* spellInfo)
return AURA_STATE_NONE;
}
-SpellSpecific GetSpellSpecific(SpellEntry const * spellInfo)
+SpellSpecific GetSpellSpecific(SpellEntry const* spellInfo)
{
switch(spellInfo->SpellFamilyName)
{
@@ -1207,7 +1207,7 @@ void SpellMgr::LoadSpellTargetPositions()
// Check all spells
for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
{
- SpellEntry const * spellInfo = sSpellStore.LookupEntry(i);
+ SpellEntry const* spellInfo = sSpellStore.LookupEntry(i);
if (!spellInfo)
continue;
@@ -1365,7 +1365,7 @@ void SpellMgr::LoadSpellBonusess()
sLog->outString();
}
-bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const* spellProcEvent, uint32 EventProcFlag, SpellEntry const * procSpell, uint32 procFlags, uint32 procExtra, bool active)
+bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const* spellProcEvent, uint32 EventProcFlag, SpellEntry const* procSpell, uint32 procFlags, uint32 procExtra, bool active)
{
// No extra req need
uint32 procEvent_procEx = PROC_EX_NONE;
@@ -1809,7 +1809,7 @@ bool SpellMgr::IsSkillTypeSpell(uint32 spellId, SkillType type) const
}
// basepoints provided here have to be valid basepoints (use SpellMgr::CalculateSpellEffectBaseAmount)
-int32 SpellMgr::CalculateSpellEffectAmount(SpellEntry const * spellEntry, uint8 effIndex, Unit const * caster, int32 const * effBasePoints, Unit const * /*target*/)
+int32 SpellMgr::CalculateSpellEffectAmount(SpellEntry const* spellEntry, uint8 effIndex, Unit const* caster, int32 const* effBasePoints, Unit const* /*target*/)
{
float basePointsPerLevel = spellEntry->EffectRealPointsPerLevel[effIndex];
int32 basePoints = effBasePoints ? *effBasePoints : spellEntry->EffectBasePoints[effIndex];
@@ -1871,7 +1871,7 @@ int32 SpellMgr::CalculateSpellEffectAmount(SpellEntry const * spellEntry, uint8
return int32(value);
}
-int32 SpellMgr::CalculateSpellEffectBaseAmount(int32 value, SpellEntry const * spellEntry, uint8 effIndex)
+int32 SpellMgr::CalculateSpellEffectBaseAmount(int32 value, SpellEntry const* spellEntry, uint8 effIndex)
{
if (spellEntry->EffectDieSides[effIndex] == 0)
return value;
@@ -1879,22 +1879,22 @@ int32 SpellMgr::CalculateSpellEffectBaseAmount(int32 value, SpellEntry const * s
return value - 1;
}
-float SpellMgr::CalculateSpellEffectValueMultiplier(SpellEntry const * spellEntry, uint8 effIndex, Unit * caster, Spell * spell)
+float SpellMgr::CalculateSpellEffectValueMultiplier(SpellEntry const* spellEntry, uint8 effIndex, Unit* caster, Spell* spell)
{
float multiplier = spellEntry->EffectValueMultiplier[effIndex];
if (caster)
- if (Player * modOwner = caster->GetSpellModOwner())
+ if (Player* modOwner = caster->GetSpellModOwner())
modOwner->ApplySpellMod(spellEntry->Id, SPELLMOD_VALUE_MULTIPLIER, multiplier, spell);
return multiplier;
}
-float SpellMgr::CalculateSpellEffectDamageMultiplier(SpellEntry const * spellEntry, uint8 effIndex, Unit * caster, Spell * spell)
+float SpellMgr::CalculateSpellEffectDamageMultiplier(SpellEntry const* spellEntry, uint8 effIndex, Unit* caster, Spell* spell)
{
float multiplier = spellEntry->EffectDamageMultiplier[effIndex];
if (caster)
- if (Player * modOwner = caster->GetSpellModOwner())
+ if (Player* modOwner = caster->GetSpellModOwner())
modOwner->ApplySpellMod(spellEntry->Id, SPELLMOD_DAMAGE_MULTIPLIER, multiplier, spell);
return multiplier;
}
@@ -3228,7 +3228,7 @@ bool SpellMgr::CanAurasStack(Aura const *aura1, Aura const *aura2, bool sameCast
return true;
}
-bool CanSpellDispelAura(SpellEntry const * dispelSpell, SpellEntry const * aura)
+bool CanSpellDispelAura(SpellEntry const* dispelSpell, SpellEntry const* aura)
{
// These auras (like ressurection sickness) can't be dispelled
if (aura->Attributes & SPELL_ATTR0_NEGATIVE_1)
@@ -3249,7 +3249,7 @@ bool CanSpellDispelAura(SpellEntry const * dispelSpell, SpellEntry const * aura)
return true;
}
-bool CanSpellPierceImmuneAura(SpellEntry const * pierceSpell, SpellEntry const * aura)
+bool CanSpellPierceImmuneAura(SpellEntry const* pierceSpell, SpellEntry const* aura)
{
// these spells pierce all avalible spells (Resurrection Sickness for example)
if (pierceSpell->Attributes & SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY)
@@ -3336,13 +3336,13 @@ void SpellMgr::LoadSpellRequired()
uint32 spell_id = fields[0].GetUInt32();
uint32 spell_req = fields[1].GetUInt32();
// check if chain is made with valid first spell
- SpellEntry const * spell = sSpellStore.LookupEntry(spell_id);
+ SpellEntry const* spell = sSpellStore.LookupEntry(spell_id);
if (!spell)
{
sLog->outErrorDb("spell_id %u in `spell_required` table is not found in dbcs, skipped", spell_id);
continue;
}
- SpellEntry const * req_spell = sSpellStore.LookupEntry(spell_req);
+ SpellEntry const* req_spell = sSpellStore.LookupEntry(spell_req);
if (!req_spell)
{
sLog->outErrorDb("req_spell %u in `spell_required` table is not found in dbcs, skipped", spell_req);
@@ -3417,7 +3417,7 @@ void SpellMgr::LoadSpellRanks()
break;
}
// check if chain is made with valid first spell
- SpellEntry const * first = sSpellStore.LookupEntry(lastSpell);
+ SpellEntry const* first = sSpellStore.LookupEntry(lastSpell);
if (!first)
{
sLog->outErrorDb("Spell rank identifier(first_spell_id) %u listed in `spell_ranks` does not exist!", lastSpell);
@@ -3434,7 +3434,7 @@ void SpellMgr::LoadSpellRanks()
// check spells in chain
for (std::list<std::pair<int32, int32> >::iterator itr = rankChain.begin() ; itr!= rankChain.end(); ++itr)
{
- SpellEntry const * spell = sSpellStore.LookupEntry(itr->first);
+ SpellEntry const* spell = sSpellStore.LookupEntry(itr->first);
if (!spell)
{
sLog->outErrorDb("Spell %u (rank %u) listed in `spell_ranks` for chain %u does not exist!", itr->first, itr->second, lastSpell);
diff --git a/src/server/game/Spells/SpellMgr.h b/src/server/game/Spells/SpellMgr.h
index e423461c987..82aac7ebe14 100755
--- a/src/server/game/Spells/SpellMgr.h
+++ b/src/server/game/Spells/SpellMgr.h
@@ -173,15 +173,15 @@ enum SpellLinkedType
SPELL_LINK_REMOVE = 0,
};
-bool IsSpellRequiringFocusedTarget(SpellEntry const * spellInfo);
-Unit * GetTriggeredSpellCaster(SpellEntry const * spellInfo, Unit * caster, Unit * target);
-SpellSpecific GetSpellSpecific(SpellEntry const * spellInfo);
-AuraState GetSpellAuraState(SpellEntry const * spellInfo);
+bool IsSpellRequiringFocusedTarget(SpellEntry const* spellInfo);
+Unit* GetTriggeredSpellCaster(SpellEntry const* spellInfo, Unit* caster, Unit* target);
+SpellSpecific GetSpellSpecific(SpellEntry const* spellInfo);
+AuraState GetSpellAuraState(SpellEntry const* spellInfo);
// Different spell properties
inline float GetSpellRadiusForHostile(SpellRadiusEntry const *radius) { return (radius ? radius->radiusHostile : 0); }
inline float GetSpellRadiusForFriend(SpellRadiusEntry const *radius) { return (radius ? radius->radiusFriend : 0); }
-uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell * spell = NULL);
+uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell* spell = NULL);
uint32 GetDispelChance(Unit* auraCaster, Unit* target, uint32 spellId, bool offensive, bool *result);
inline float GetSpellMinRangeForHostile(SpellRangeEntry const *range) { return (range ? range->minRangeHostile : 0); }
inline float GetSpellMaxRangeForHostile(SpellRangeEntry const *range) { return (range ? range->maxRangeHostile : 0); }
@@ -230,7 +230,7 @@ inline float GetSpellMaxRange(uint32 id, bool positive)
{
uint64 casterGuid;
uint32 spellId;
- Unit * caster;
+ Unit* caster;
uint8 stackAmount;
bool operator < (const DispelEntry & _Right) const
@@ -293,10 +293,10 @@ bool IsHigherHankOfSpell(uint32 spellId_1, uint32 spellId_2);
bool IsSingleFromSpellSpecificPerCaster(SpellSpecific spellSpec1, SpellSpecific spellSpec2);
bool IsSingleFromSpellSpecificPerTarget(SpellSpecific spellSpec1, SpellSpecific spellSpec2);
bool IsPassiveSpell(uint32 spellId);
-bool IsPassiveSpell(SpellEntry const * spellInfo);
+bool IsPassiveSpell(SpellEntry const* spellInfo);
bool IsAutocastableSpell(uint32 spellId);
-uint32 CalculatePowerCost(SpellEntry const * spellInfo, Unit const * caster, SpellSchoolMask schoolMask);
+uint32 CalculatePowerCost(SpellEntry const* spellInfo, Unit const* caster, SpellSchoolMask schoolMask);
inline bool IsPassiveSpellStackableWithRanks(SpellEntry const* spellProto)
{
@@ -334,8 +334,8 @@ inline bool IsNonCombatSpell(SpellEntry const *spellInfo)
bool IsPositiveSpell(uint32 spellId);
bool IsPositiveEffect(uint32 spellId, uint32 effIndex);
bool IsPositiveTarget(uint32 targetA, uint32 targetB);
-bool CanSpellDispelAura(SpellEntry const * dispelSpell, SpellEntry const * aura);
-bool CanSpellPierceImmuneAura(SpellEntry const * pierceSpell, SpellEntry const * aura);
+bool CanSpellDispelAura(SpellEntry const* dispelSpell, SpellEntry const* aura);
+bool CanSpellPierceImmuneAura(SpellEntry const* pierceSpell, SpellEntry const* aura);
bool IsSingleTargetSpell(SpellEntry const *spellInfo);
bool IsSingleTargetSpells(SpellEntry const *spellInfo1, SpellEntry const *spellInfo2);
@@ -1025,7 +1025,7 @@ class SpellMgr
return NULL;
}
- bool IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const * spellProcEvent, uint32 EventProcFlag, SpellEntry const * procSpell, uint32 procFlags, uint32 procExtra, bool active);
+ bool IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const* spellProcEvent, uint32 EventProcFlag, SpellEntry const* procSpell, uint32 procFlags, uint32 procExtra, bool active);
SpellEnchantProcEntry const* GetSpellEnchantProcEvent(uint32 enchId) const
{
@@ -1261,13 +1261,13 @@ class SpellMgr
bool IsSkillBonusSpell(uint32 spellId) const;
bool IsSkillTypeSpell(uint32 spellId, SkillType type) const;
- static int32 CalculateSpellEffectAmount(SpellEntry const * spellEntry, uint8 effIndex, Unit const * caster = NULL, int32 const * basePoints = NULL, Unit const * target = NULL);
- static int32 CalculateSpellEffectBaseAmount(int32 value, SpellEntry const * spellEntry, uint8 effIndex);
- static float CalculateSpellEffectValueMultiplier(SpellEntry const * spellEntry, uint8 effIndex, Unit * caster, Spell * spell = NULL);
- static float CalculateSpellEffectDamageMultiplier(SpellEntry const * spellEntry, uint8 effIndex, Unit * caster, Spell * spell = NULL);
+ static int32 CalculateSpellEffectAmount(SpellEntry const* spellEntry, uint8 effIndex, Unit const* caster = NULL, int32 const* basePoints = NULL, Unit const* target = NULL);
+ static int32 CalculateSpellEffectBaseAmount(int32 value, SpellEntry const* spellEntry, uint8 effIndex);
+ static float CalculateSpellEffectValueMultiplier(SpellEntry const* spellEntry, uint8 effIndex, Unit* caster, Spell* spell = NULL);
+ static float CalculateSpellEffectDamageMultiplier(SpellEntry const* spellEntry, uint8 effIndex, Unit* caster, Spell* spell = NULL);
// Spell correctess for client using
- static bool IsSpellValid(SpellEntry const * spellInfo, Player* pl = NULL, bool msg = true);
+ static bool IsSpellValid(SpellEntry const* spellInfo, Player* pl = NULL, bool msg = true);
SkillLineAbilityMapBounds GetSkillLineAbilityMapBounds(uint32 spell_id) const
{
diff --git a/src/server/game/Spells/SpellScript.cpp b/src/server/game/Spells/SpellScript.cpp
index d6c95ed4187..f38133ebad2 100755
--- a/src/server/game/Spells/SpellScript.cpp
+++ b/src/server/game/Spells/SpellScript.cpp
@@ -213,7 +213,7 @@ void SpellScript::UnitTargetHandler::Call(SpellScript* spellScript, std::list<Un
(spellScript->*pUnitTargetHandlerScript)(unitTargets);
}
-bool SpellScript::_Validate(SpellEntry const * entry)
+bool SpellScript::_Validate(SpellEntry const* entry)
{
for (std::list<EffectHandler>::iterator itr = OnEffect.begin(); itr != OnEffect.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
@@ -467,7 +467,7 @@ void SpellScript::SetCustomCastResultMessage(SpellCustomErrors result)
m_spell->m_customError = result;
}
-bool AuraScript::_Validate(SpellEntry const * entry)
+bool AuraScript::_Validate(SpellEntry const* entry)
{
for (std::list<CheckAreaTargetHandler>::iterator itr = DoCheckAreaTarget.begin(); itr != DoCheckAreaTarget.end(); ++itr)
if (!HasAreaAuraEffect(entry))
@@ -533,7 +533,7 @@ AuraScript::CheckAreaTargetHandler::CheckAreaTargetHandler(AuraCheckAreaTargetFn
pHandlerScript = _pHandlerScript;
}
-bool AuraScript::CheckAreaTargetHandler::Call(AuraScript* auraScript, Unit * _target)
+bool AuraScript::CheckAreaTargetHandler::Call(AuraScript* auraScript, Unit* _target)
{
return (auraScript->*pHandlerScript)(_target);
}
@@ -615,7 +615,7 @@ AuraScript::EffectApplyHandler::EffectApplyHandler(AuraEffectApplicationModeFnTy
mode = _mode;
}
-void AuraScript::EffectApplyHandler::Call(AuraScript* auraScript, AuraEffect const * _aurEff, AuraEffectHandleModes _mode)
+void AuraScript::EffectApplyHandler::Call(AuraScript* auraScript, AuraEffect const* _aurEff, AuraEffectHandleModes _mode)
{
if (_mode & mode)
(auraScript->*pEffectHandlerScript)(_aurEff, _mode);
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h
index 5deb035160d..5428c606035 100755
--- a/src/server/game/Spells/SpellScript.h
+++ b/src/server/game/Spells/SpellScript.h
@@ -281,7 +281,7 @@ class SpellScript : public _SpellScript
// returns: target of current effect if it was Player otherwise NULL
Player* GetHitPlayer();
// returns: target of current effect if it was Item otherwise NULL
- Item * GetHitItem();
+ Item* GetHitItem();
// returns: target of current effect if it was GameObject otherwise NULL
GameObject* GetHitGObj();
// setter/getter for for damage done by spell to target of spell hit
@@ -355,7 +355,7 @@ class AuraScript : public _SpellScript
public:
#define AURASCRIPT_FUNCTION_TYPE_DEFINES(CLASSNAME) \
- typedef bool(CLASSNAME::*AuraCheckAreaTargetFnType)(Unit * target); \
+ typedef bool(CLASSNAME::*AuraCheckAreaTargetFnType)(Unit* target); \
typedef void(CLASSNAME::*AuraEffectApplicationModeFnType)(AuraEffect const *, AuraEffectHandleModes); \
typedef void(CLASSNAME::*AuraEffectPeriodicFnType)(AuraEffect const *); \
typedef void(CLASSNAME::*AuraEffectUpdatePeriodicFnType)(AuraEffect *); \
@@ -370,7 +370,7 @@ class AuraScript : public _SpellScript
{
public:
CheckAreaTargetHandler(AuraCheckAreaTargetFnType pHandlerScript);
- bool Call(AuraScript* auraScript, Unit * target);
+ bool Call(AuraScript* auraScript, Unit* target);
private:
AuraCheckAreaTargetFnType pHandlerScript;
};
@@ -379,13 +379,13 @@ class AuraScript : public _SpellScript
public:
EffectBase(uint8 _effIndex, uint16 _effName);
std::string ToString();
- bool CheckEffect(SpellEntry const * spellEntry, uint8 effIndex);
+ bool CheckEffect(SpellEntry const* spellEntry, uint8 effIndex);
};
class EffectPeriodicHandler : public EffectBase
{
public:
EffectPeriodicHandler(AuraEffectPeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName);
- void Call(AuraScript * auraScript, AuraEffect const * _aurEff);
+ void Call(AuraScript * auraScript, AuraEffect const* _aurEff);
private:
AuraEffectPeriodicFnType pEffectHandlerScript;
};
@@ -425,7 +425,7 @@ class AuraScript : public _SpellScript
{
public:
EffectApplyHandler(AuraEffectApplicationModeFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName, AuraEffectHandleModes _mode);
- void Call(AuraScript * auraScript, AuraEffect const * _aurEff, AuraEffectHandleModes _mode);
+ void Call(AuraScript * auraScript, AuraEffect const* _aurEff, AuraEffectHandleModes _mode);
private:
AuraEffectApplicationModeFnType pEffectHandlerScript;
AuraEffectHandleModes mode;
@@ -463,23 +463,23 @@ class AuraScript : public _SpellScript
public:
AuraScript() : _SpellScript(), m_aura(NULL), m_auraApplication(NULL), m_defaultActionPrevented(false)
{}
- bool _Validate(SpellEntry const * entry);
+ bool _Validate(SpellEntry const* entry);
bool _Load(Aura * aura);
- void _PrepareScriptCall(AuraScriptHookType hookType, AuraApplication const * aurApp = NULL);
+ void _PrepareScriptCall(AuraScriptHookType hookType, AuraApplication const* aurApp = NULL);
void _FinishScriptCall();
bool _IsDefaultActionPrevented();
private:
Aura * m_aura;
- AuraApplication const * m_auraApplication;
+ AuraApplication const* m_auraApplication;
bool m_defaultActionPrevented;
class ScriptStateStore
{
public:
uint8 _currentScriptState;
- AuraApplication const * _auraApplication;
+ AuraApplication const* _auraApplication;
bool _defaultActionPrevented;
- ScriptStateStore(uint8 currentScriptState, AuraApplication const * auraApplication, bool defaultActionPrevented)
+ ScriptStateStore(uint8 currentScriptState, AuraApplication const* auraApplication, bool defaultActionPrevented)
: _currentScriptState(currentScriptState), _auraApplication(auraApplication), _defaultActionPrevented(defaultActionPrevented)
{}
};
@@ -493,7 +493,7 @@ class AuraScript : public _SpellScript
//
// executed when area aura checks if it can be applied on target
// example: OnEffectApply += AuraEffectApplyFn(class::function);
- // where function is: bool function (Unit * target);
+ // where function is: bool function (Unit* target);
HookList<CheckAreaTargetHandler> DoCheckAreaTarget;
#define AuraCheckAreaTargetFn(F) CheckAreaTargetFunction(&F)
// executed when aura effect is applied with specified mode to target
@@ -589,7 +589,7 @@ class AuraScript : public _SpellScript
// returns object on which aura was casted, target for non-area auras, area aura source for area auras
WorldObject * GetOwner() const;
// returns owner if it's unit or unit derived object, NULL otherwise (only for persistent area auras NULL is returned)
- Unit * GetUnitOwner() const;
+ Unit* GetUnitOwner() const;
// returns owner if it's dynobj, NULL otherwise
DynamicObject * GetDynobjOwner() const;
@@ -647,9 +647,9 @@ class AuraScript : public _SpellScript
// returns currently processed target of an aura
// Return value does not need to be NULL-checked, the only situation this will (always)
// return NULL is when the call happens in an unsupported hook, in other cases, it is always valid
- Unit * GetTarget() const;
+ Unit* GetTarget() const;
// returns AuraApplication object of currently processed target
- AuraApplication const * GetTargetApplication() const;
+ AuraApplication const* GetTargetApplication() const;
};
//
diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp
index a1961ae6c63..29033627ee0 100644
--- a/src/server/scripts/Commands/cs_debug.cpp
+++ b/src/server/scripts/Commands/cs_debug.cpp
@@ -732,7 +732,7 @@ public:
handler->PSendSysMessage("Hostil reference list of %s (guid %u)", target->GetName(), target->GetGUIDLow());
while (ref)
{
- if (Unit * unit = ref->getSource()->getOwner())
+ if (Unit* unit = ref->getSource()->getOwner())
{
++cnt;
handler->PSendSysMessage(" %u. %s (guid %u) - threat %f", cnt, unit->GetName(), unit->GetGUIDLow(), ref->getThreat());
diff --git a/src/server/scripts/Commands/cs_go.cpp b/src/server/scripts/Commands/cs_go.cpp
index fc46ffec497..7129aa67c99 100644
--- a/src/server/scripts/Commands/cs_go.cpp
+++ b/src/server/scripts/Commands/cs_go.cpp
@@ -143,7 +143,7 @@ public:
uint32 id = fields[6].GetUInt32();
// if creature is in same map with caster go at its current location
- if (Creature * creature = sObjectAccessor->GetCreature(*_player, MAKE_NEW_GUID(guid, id, HIGHGUID_UNIT)))
+ if (Creature* creature = sObjectAccessor->GetCreature(*_player, MAKE_NEW_GUID(guid, id, HIGHGUID_UNIT)))
{
x = creature->GetPositionX();
y = creature->GetPositionY();
diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp
index 726b937cf95..44d87729719 100644
--- a/src/server/scripts/Commands/cs_gobject.cpp
+++ b/src/server/scripts/Commands/cs_gobject.cpp
@@ -556,7 +556,7 @@ public:
float z = fields[4].GetFloat();
uint16 mapid = fields[5].GetUInt16();
- GameObjectTemplate const * gInfo = sObjectMgr->GetGameObjectTemplate(entry);
+ GameObjectTemplate const* gInfo = sObjectMgr->GetGameObjectTemplate(entry);
if (!gInfo)
continue;
diff --git a/src/server/scripts/Commands/cs_tele.cpp b/src/server/scripts/Commands/cs_tele.cpp
index eac6d29651b..af8debd8844 100644
--- a/src/server/scripts/Commands/cs_tele.cpp
+++ b/src/server/scripts/Commands/cs_tele.cpp
@@ -208,7 +208,7 @@ public:
return false;
}
- MapEntry const * map = sMapStore.LookupEntry(tele->mapId);
+ MapEntry const* map = sMapStore.LookupEntry(tele->mapId);
if (!map || map->IsBattlegroundOrArena())
{
handler->SendSysMessage(LANG_CANNOT_TELE_TO_BG);
@@ -289,7 +289,7 @@ public:
return false;
}
- MapEntry const * map = sMapStore.LookupEntry(tele->mapId);
+ MapEntry const* map = sMapStore.LookupEntry(tele->mapId);
if (!map || map->IsBattlegroundOrArena())
{
handler->SendSysMessage(LANG_CANNOT_TELE_TO_BG);
diff --git a/src/server/scripts/Commands/cs_titles.cpp b/src/server/scripts/Commands/cs_titles.cpp
index b96b656e7d8..fc268afe75a 100644
--- a/src/server/scripts/Commands/cs_titles.cpp
+++ b/src/server/scripts/Commands/cs_titles.cpp
@@ -69,7 +69,7 @@ public:
return false;
}
- Player * target = handler->getSelectedPlayer();
+ Player* target = handler->getSelectedPlayer();
if (!target)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
@@ -114,7 +114,7 @@ public:
return false;
}
- Player * target = handler->getSelectedPlayer();
+ Player* target = handler->getSelectedPlayer();
if (!target)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
@@ -161,7 +161,7 @@ public:
return false;
}
- Player * target = handler->getSelectedPlayer();
+ Player* target = handler->getSelectedPlayer();
if (!target)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp
index c3518115f54..fc3c469771a 100644
--- a/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp
+++ b/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp
@@ -120,7 +120,7 @@ public:
Summons.DespawnAll();
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(YELL_AGGRO, me);
}
diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp
index 2639d2ab5c6..2e162dde5b8 100644
--- a/src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp
+++ b/src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp
@@ -67,7 +67,7 @@ public:
uiYellTimer = urand(20*IN_MILLISECONDS, 30*IN_MILLISECONDS); //20 to 30 seconds
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(YELL_AGGRO, me);
}
diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp
index 7014bfde7c4..e25df98863b 100644
--- a/src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp
+++ b/src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp
@@ -58,7 +58,7 @@ public:
uiResetTimer = 5*IN_MILLISECONDS;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(YELL_AGGRO, me);
}
diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp
index a04cb1b55b5..dbaf7a77fa0 100644
--- a/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp
+++ b/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp
@@ -63,7 +63,7 @@ public:
uiYellTimer = urand(20*IN_MILLISECONDS, 30*IN_MILLISECONDS);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(YELL_AGGRO, me);
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_ambassador_flamelash.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_ambassador_flamelash.cpp
index 1e8e5e74750..238e72474b7 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_ambassador_flamelash.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_ambassador_flamelash.cpp
@@ -53,7 +53,7 @@ public:
Spirit_Timer = 24000;
}
- void EnterCombat(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
void SummonSpirits(Unit* victim)
{
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_anubshiah.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_anubshiah.cpp
index 450a22d3799..db6e2547381 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_anubshiah.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_anubshiah.cpp
@@ -63,7 +63,7 @@ public:
EnvelopingWeb_Timer = 16000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp
index 2b90ddbcd11..7a662d8e99b 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp
@@ -62,7 +62,7 @@ public:
//Counter= 0;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
me->CallForHelp(VISIBLE_RANGE);
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_general_angerforge.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_general_angerforge.cpp
index e067cd90221..33f72025dfc 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_general_angerforge.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_general_angerforge.cpp
@@ -61,7 +61,7 @@ public:
Medics = false;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_gorosh_the_dervish.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_gorosh_the_dervish.cpp
index e8c3ca21352..414748bccca 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_gorosh_the_dervish.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_gorosh_the_dervish.cpp
@@ -54,7 +54,7 @@ public:
MortalStrike_Timer = 22000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_grizzle.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_grizzle.cpp
index 56e4d503dbf..9303475328b 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_grizzle.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_grizzle.cpp
@@ -54,7 +54,7 @@ public:
Frenzy_Timer =0;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_high_interrogator_gerstahn.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_high_interrogator_gerstahn.cpp
index 79562c59d96..1403c0e44d9 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_high_interrogator_gerstahn.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_high_interrogator_gerstahn.cpp
@@ -60,7 +60,7 @@ public:
ShadowShield_Timer = 8000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_magmus.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_magmus.cpp
index 22500b9c17e..0ff398193d1 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_magmus.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_magmus.cpp
@@ -59,7 +59,7 @@ public:
WarStomp_Timer =0;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_moira_bronzebeard.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_moira_bronzebeard.cpp
index 1ad7b532706..4247a7d3ea4 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_moira_bronzebeard.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_moira_bronzebeard.cpp
@@ -62,7 +62,7 @@ public:
Smite_Timer = 8000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp
index 149b5ffc192..684002acfd3 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp
@@ -184,7 +184,7 @@ public:
}
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
@@ -201,7 +201,7 @@ public:
pInstance->SetData64(DATA_EVENSTARTER, 0);
}
- void JustDied(Unit * /*who*/)
+ void JustDied(Unit* /*who*/)
{
if (pInstance)
pInstance->SetData(DATA_GHOSTKILL, 1);
diff --git a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_gyth.cpp b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_gyth.cpp
index 244f2b21f74..b08478a1145 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_gyth.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_gyth.cpp
@@ -87,8 +87,8 @@ public:
void SummonCreatureWithRandomTarget(uint32 creatureId, uint8 count)
{
for (uint8 n = 0; n < count; n++)
- if (Unit * Summoned = me->SummonCreature(creatureId, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 240*IN_MILLISECONDS))
- if (Unit * target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50.0f, true))
+ if (Unit* Summoned = me->SummonCreature(creatureId, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 240*IN_MILLISECONDS))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50.0f, true))
Summoned->AddThreat(target, 250.0f);
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_shadow_hunter_voshgajin.cpp b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_shadow_hunter_voshgajin.cpp
index 6133379822f..be6aa718a98 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_shadow_hunter_voshgajin.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_shadow_hunter_voshgajin.cpp
@@ -54,7 +54,7 @@ public:
//DoCast(me, SPELL_ICEARMOR, true);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
events.ScheduleEvent(EVENT_CURSE_OF_BLOOD, 2*IN_MILLISECONDS);
diff --git a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_warmaster_voone.cpp b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_warmaster_voone.cpp
index bb49385f373..b1ae9b07630 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_warmaster_voone.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_warmaster_voone.cpp
@@ -59,7 +59,7 @@ public:
_Reset();
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
events.ScheduleEvent(EVENT_SNAP_KICK, 8*IN_MILLISECONDS);
diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_broodlord_lashlayer.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_broodlord_lashlayer.cpp
index 14870a81289..fd870eb0f2f 100644
--- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_broodlord_lashlayer.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_broodlord_lashlayer.cpp
@@ -60,7 +60,7 @@ public:
KnockBack_Timer = 30000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
DoZoneInCombat();
diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp
index 2202982e595..766c74563cf 100644
--- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp
@@ -197,7 +197,7 @@ public:
Enraged = false;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_ebonroc.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_ebonroc.cpp
index 73bea5bbc3c..019db29a508 100644
--- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_ebonroc.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_ebonroc.cpp
@@ -57,7 +57,7 @@ public:
Heal_Timer = 1000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoZoneInCombat();
}
diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_firemaw.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_firemaw.cpp
index 8ae3b52d289..7a300e9a368 100644
--- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_firemaw.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_firemaw.cpp
@@ -54,7 +54,7 @@ public:
FlameBuffet_Timer = 5000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoZoneInCombat();
}
diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_flamegor.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_flamegor.cpp
index 25e5306dae5..848e95f6e1c 100644
--- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_flamegor.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_flamegor.cpp
@@ -56,7 +56,7 @@ public:
Frenzy_Timer = 10000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoZoneInCombat();
}
diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_nefarian.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_nefarian.cpp
index 0c975bdd171..e92483ff734 100644
--- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_nefarian.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_nefarian.cpp
@@ -110,7 +110,7 @@ public:
DoScriptText(SAY_DEATH, me);
}
- void EnterCombat(Unit * who)
+ void EnterCombat(Unit* who)
{
DoScriptText(RAND(SAY_XHEALTH, SAY_AGGRO, SAY_SHADOWFLAME), me);
diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_razorgore.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_razorgore.cpp
index f97f081594e..424d8b723dc 100644
--- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_razorgore.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_razorgore.cpp
@@ -64,7 +64,7 @@ public:
Conflagration_Timer = 12000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoZoneInCombat();
}
diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp
index c502828ab36..dd10305638f 100644
--- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp
@@ -130,7 +130,7 @@ public:
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
}
- void KilledUnit(Unit * victim)
+ void KilledUnit(Unit* victim)
{
if (rand()%5)
return;
@@ -138,7 +138,7 @@ public:
DoScriptText(SAY_KILLTARGET, me, victim);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoCast(me, SPELL_ESSENCEOFTHERED);
DoZoneInCombat();
diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp
index a2165dbbd92..57a34de3804 100644
--- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp
@@ -243,7 +243,7 @@ public:
AttackStart(pTarget);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp
index 94155f51f11..858374a8399 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp
@@ -75,17 +75,17 @@ public:
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_ARCANE, true);
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_KILL1, SAY_KILL2), me);
}
- void JustDied(Unit * /*victim*/)
+ void JustDied(Unit* /*victim*/)
{
DoScriptText(SAY_DEATH, me);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp
index 84dcf2d40b8..d06e68ddf37 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp
@@ -83,7 +83,7 @@ public:
DoScriptText(SAY_DEATH, me);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp
index ba6908fd2e9..1ccb913d8ba 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp
@@ -84,12 +84,12 @@ public:
void EnterCombat(Unit* /*who*/) {}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_KILL1, SAY_KILL2), me);
}
- void JustDied(Unit * /*victim*/)
+ void JustDied(Unit* /*victim*/)
{
DoScriptText(SAY_DEATH, me);
if (Unit *pMidnight = Unit::GetUnit(*me, Midnight))
@@ -98,7 +98,7 @@ public:
void UpdateAI(const uint32 diff);
- void SpellHit(Unit * /*source*/, const SpellEntry *spell)
+ void SpellHit(Unit* /*source*/, const SpellEntry *spell)
{
if (spell->Mechanic == MECHANIC_DISARM)
DoScriptText(SAY_DISARMED, me);
@@ -137,7 +137,7 @@ public:
void EnterCombat(Unit* /*who*/) {}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
if (Phase == 2)
{
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp
index 8a96f761798..1e17b720220 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp
@@ -251,7 +251,7 @@ public:
Door->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
HandleDoors(false);
SwitchToPortalPhase();
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp
index 4c954c2dd51..6beaf3a906b 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp
@@ -154,7 +154,7 @@ public:
}
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
if (pInstance)
pInstance->SetData(TYPE_NIGHTBANE, IN_PROGRESS);
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
index c016b232939..f0c38af0ab6 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
@@ -117,8 +117,8 @@ public:
InfernalPoint *point;
void Reset() {}
- void EnterCombat(Unit * /*who*/) {}
- void MoveInLineOfSight(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
+ void MoveInLineOfSight(Unit* /*who*/) {}
void UpdateAI(const uint32 diff)
{
@@ -149,7 +149,7 @@ public:
CAST_CRE(pMalchezaar)->AI()->KilledUnit(who);
}
- void SpellHit(Unit * /*who*/, const SpellEntry *spell)
+ void SpellHit(Unit* /*who*/, const SpellEntry *spell)
{
if (spell->Id == SPELL_INFERNAL_RELAY)
{
@@ -238,12 +238,12 @@ public:
pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_NETHER_DOOR), true);
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2, SAY_SLAY3), me);
}
- void JustDied(Unit * /*victim*/)
+ void JustDied(Unit* /*victim*/)
{
DoScriptText(SAY_DEATH, me);
@@ -259,7 +259,7 @@ public:
pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_NETHER_DOOR), true);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp
index 6218b72bcdf..d30494333a2 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp
@@ -157,12 +157,12 @@ public:
}
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_KILL1, SAY_KILL2), me);
}
- void JustDied(Unit * /*victim*/)
+ void JustDied(Unit* /*victim*/)
{
DoScriptText(SAY_DEATH, me);
@@ -173,7 +173,7 @@ public:
}
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(RAND(SAY_AGGRO1, SAY_AGGRO2, SAY_AGGRO3), me);
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp
index 9c60fafb5a3..e11f85c02ca 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp
@@ -85,7 +85,7 @@ public:
AmplifyTimer = 2000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
if (!pInstance)
{
@@ -153,7 +153,7 @@ public:
void AttackStart(Unit* /*who*/) {}
void MoveInLineOfSight(Unit* /*who*/) {}
- void JustDied(Unit * /*killer*/)
+ void JustDied(Unit* /*killer*/)
{
if (SacrificeGUID)
{
@@ -226,7 +226,7 @@ public:
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, true);
}
- void EnterCombat(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
void UpdateAI(const uint32 diff)
{
@@ -339,12 +339,12 @@ public:
}
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2), me);
}
- void JustDied(Unit * /*killer*/)
+ void JustDied(Unit* /*killer*/)
{
for (uint8 i = 0; i < 2; ++i)
{
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp
index 9d0c540223d..253878eefe7 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp
@@ -147,7 +147,7 @@ public:
}
}
- void JustDied(Unit * /*killer*/)
+ void JustDied(Unit* /*killer*/)
{
DoScriptText(SAY_DEATH, me);
@@ -164,7 +164,7 @@ public:
RemoveGravityLapse(); // Remove Gravity Lapse so that players fall to ground if they kill him when in air.
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
if (!pInstance)
return;
@@ -457,8 +457,8 @@ public:
DoCast(me, SPELL_FLAMESTRIKE2, true);
}
- void EnterCombat(Unit * /*who*/) {}
- void MoveInLineOfSight(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
+ void MoveInLineOfSight(Unit* /*who*/) {}
void UpdateAI(const uint32 diff)
{
if (FlameStrikeTimer <= diff)
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp
index cd7eb6e9015..0bf0b8f0129 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp
@@ -96,18 +96,18 @@ public:
pInstance->SetData(DATA_VEXALLUS_EVENT, NOT_STARTED);
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(SAY_KILL, me);
}
- void JustDied(Unit * /*victim*/)
+ void JustDied(Unit* /*victim*/)
{
if (pInstance)
pInstance->SetData(DATA_VEXALLUS_EVENT, DONE);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
@@ -219,9 +219,9 @@ public:
}
}
- void EnterCombat(Unit * /*who*/) {}
- void MoveInLineOfSight(Unit * /*who*/) {}
- void AttackStart(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
+ void MoveInLineOfSight(Unit* /*who*/) {}
+ void AttackStart(Unit* /*who*/) {}
};
};
diff --git a/src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp b/src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp
index a205b3e5ad8..a1f6e47c755 100644
--- a/src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp
+++ b/src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp
@@ -321,7 +321,7 @@ class mob_son_of_flame : public CreatureScript
instance = me->GetInstanceScript();
}
- void JustDied(Unit * /*victim*/)
+ void JustDied(Unit* /*victim*/)
{
if (instance)
instance->SetData(DATA_RAGNAROS_ADDS, 1);
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
index 0477b41dacd..889b487a330 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
@@ -130,7 +130,7 @@ public:
me->LoadEquipment(0, true);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
events.ScheduleEvent(EVENT_ICY_TOUCH, 1000, GCD_CAST);
events.ScheduleEvent(EVENT_PLAGUE_STRIKE, 3000, GCD_CAST);
@@ -694,7 +694,7 @@ public:
{
npc_ros_dark_riderAI(Creature *c) : ScriptedAI(c) {}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
me->ExitVehicle();
}
@@ -902,7 +902,7 @@ public:
}
}
- void PassengerBoarded(Unit * /*who*/, int8 /*seatId*/, bool apply)
+ void PassengerBoarded(Unit* /*who*/, int8 /*seatId*/, bool apply)
{
if (!apply)
if (Creature *miner = Unit::GetCreature(*me, minerGUID))
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
index f30d0be1f74..3f22aee29cd 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
@@ -375,7 +375,7 @@ public:
uiStage_timer = 3000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_TREE2, me);
me->Unmount();
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
index fb98668f3f7..d5965aa2dbf 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
@@ -1680,7 +1680,7 @@ public:
{
npc_the_lich_king_tirion_dawnAI(Creature* pCreature) : ScriptedAI(pCreature) { Reset(); }
void Reset() {}
- void AttackStart(Unit * /*who*/) {} // very sample, just don't make them aggreesive
+ void AttackStart(Unit* /*who*/) {} // very sample, just don't make them aggreesive
void UpdateAI(const uint32 /*diff*/) {}
void JustDied(Unit* /*killer*/) {}
};
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp
index 6b0ddf80096..3aba9f3ffca 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp
@@ -66,7 +66,7 @@ public:
bShielded = false;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_azshir_the_sleepless.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_azshir_the_sleepless.cpp
index 53f6693a60d..d0dcc4c9d83 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_azshir_the_sleepless.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_azshir_the_sleepless.cpp
@@ -54,7 +54,7 @@ public:
Terrify_Timer = 20000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_bloodmage_thalnos.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_bloodmage_thalnos.cpp
index 8fe766409e4..f5a8479faa3 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_bloodmage_thalnos.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_bloodmage_thalnos.cpp
@@ -66,7 +66,7 @@ public:
FireNova_Timer = 40000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
index 3b5c3a064d4..dd877a2d257 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
@@ -157,7 +157,7 @@ public:
uint32 spell;
uint32 spell2;
void Reset(){}
- void EnterCombat(Unit * /*who*/){}
+ void EnterCombat(Unit* /*who*/){}
void SetType(uint32 _type)
{
switch(Creaturetype = _type)
@@ -248,7 +248,7 @@ public:
laugh = urand(15000, 30000);
}
- void EnterCombat(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
void SaySound(int32 textEntry, Unit *pTarget = 0)
{
DoScriptText(textEntry, me, pTarget);
@@ -478,7 +478,7 @@ public:
++id;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
if (pInstance)
pInstance->SetData(DATA_HORSEMAN_EVENT, IN_PROGRESS);
@@ -780,9 +780,9 @@ public:
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
}
- void EnterCombat(Unit * /*who*/){}
+ void EnterCombat(Unit* /*who*/){}
- void SpellHit(Unit * /*caster*/, const SpellEntry *spell)
+ void SpellHit(Unit* /*caster*/, const SpellEntry *spell)
{
if (spell->Id == SPELL_SPROUTING)
{
@@ -804,7 +804,7 @@ public:
debuffGUID = 0;
}
- void JustDied(Unit * /*killer*/) { if (!sprouted) Despawn(); }
+ void JustDied(Unit* /*killer*/) { if (!sprouted) Despawn(); }
void MoveInLineOfSight(Unit *who)
{
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_herod.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_herod.cpp
index a97377f9d01..3ec4d9c91fa 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_herod.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_herod.cpp
@@ -66,13 +66,13 @@ public:
Whirlwind_Timer = 60000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
DoCast(me, SPELL_RUSHINGCHARGE);
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(SAY_KILL, me);
}
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp
index be37b82e8b0..664521dd7a2 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp
@@ -68,7 +68,7 @@ public:
PowerWordShield = false;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_houndmaster_loksey.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_houndmaster_loksey.cpp
index 2392927b488..4aa6b74681a 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_houndmaster_loksey.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_houndmaster_loksey.cpp
@@ -53,7 +53,7 @@ public:
BloodLust_Timer = 20000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp
index eb7ffbc111a..6168b5d8939 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp
@@ -65,7 +65,7 @@ public:
ShadowWordPain_Timer = 5000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_scorn.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_scorn.cpp
index 86f5a0037f7..de190f9d260 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_scorn.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_scorn.cpp
@@ -57,7 +57,7 @@ public:
FrostNova_Timer = 30000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp
index eff0adccffb..a303761e500 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp
@@ -82,11 +82,11 @@ public:
Teleport_Timer = 16000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
- void JustDied(Unit * /*killer*/)
+ void JustDied(Unit* /*killer*/)
{
if (pInstance)
pInstance->SetData(TYPE_GANDLING, DONE);
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_death_knight_darkreaver.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_death_knight_darkreaver.cpp
index 7b03c22a9ca..ea07e6d5da9 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_death_knight_darkreaver.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_death_knight_darkreaver.cpp
@@ -43,13 +43,13 @@ public:
{
}
- void DamageTaken(Unit * /*done_by*/, uint32 &damage)
+ void DamageTaken(Unit* /*done_by*/, uint32 &damage)
{
if (me->GetHealth() <= damage)
DoCast(me, 23261, true); //Summon Darkreaver's Fallen Charger
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
};
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp
index 9009cdcd1c2..80e35195bd2 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp
@@ -58,7 +58,7 @@ public:
Fear_Timer = 30000;
}
- void JustDied(Unit * /*killer*/)
+ void JustDied(Unit* /*killer*/)
{
InstanceScript *pInstance = me->GetInstanceScript();
if (pInstance)
@@ -70,7 +70,7 @@ public:
}
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp
index 467c4f1cd18..74d6c994464 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp
@@ -65,7 +65,7 @@ public:
TouchCounter = 0;
}
- void JustDied(Unit * /*killer*/)
+ void JustDied(Unit* /*killer*/)
{
InstanceScript *pInstance = me->GetInstanceScript();
if (pInstance)
@@ -77,7 +77,7 @@ public:
}
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp
index 39f491d779f..f75042b5d8e 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp
@@ -59,7 +59,7 @@ public:
Invisible = false;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
@@ -175,7 +175,7 @@ public:
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, true);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_kormok.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_kormok.cpp
index b104a0a9b4c..25a2b9ed10d 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_kormok.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_kormok.cpp
@@ -57,7 +57,7 @@ public:
Mages = false;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp
index e5bf50b6162..269364bca1a 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp
@@ -54,7 +54,7 @@ public:
me->LoadCreaturesAddon();
}
- void JustDied(Unit * /*killer*/)
+ void JustDied(Unit* /*killer*/)
{
InstanceScript *pInstance = me->GetInstanceScript();
if (pInstance)
@@ -66,7 +66,7 @@ public:
}
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_lorekeeper_polkelt.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_lorekeeper_polkelt.cpp
index e2231cdff80..149b51ab397 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_lorekeeper_polkelt.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_lorekeeper_polkelt.cpp
@@ -58,7 +58,7 @@ public:
NoxiousCatalyst_Timer = 35000;
}
- void JustDied(Unit * /*killer*/)
+ void JustDied(Unit* /*killer*/)
{
InstanceScript *pInstance = me->GetInstanceScript();
if (pInstance)
@@ -70,7 +70,7 @@ public:
}
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_ras_frostwhisper.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_ras_frostwhisper.cpp
index f29f9d3f2d8..8444a426ebc 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_ras_frostwhisper.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_ras_frostwhisper.cpp
@@ -65,7 +65,7 @@ public:
DoCast(me, SPELL_ICEARMOR, true);
}
- void EnterCombat(Unit * /*who*/){}
+ void EnterCombat(Unit* /*who*/){}
void UpdateAI(const uint32 diff)
{
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_the_ravenian.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_the_ravenian.cpp
index 0c81be88038..19a3183c91d 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_the_ravenian.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_the_ravenian.cpp
@@ -60,7 +60,7 @@ public:
HasYelled = false;
}
- void JustDied(Unit * /*killer*/)
+ void JustDied(Unit* /*killer*/)
{
InstanceScript *pInstance = me->GetInstanceScript();
if (pInstance)
@@ -72,7 +72,7 @@ public:
}
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp
index 1dd9ecea38c..d27990be43b 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp
@@ -63,7 +63,7 @@ public:
//Possess_Timer = 35000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_cannon_master_willey.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_cannon_master_willey.cpp
index 3c24fd48010..e86521225ba 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_cannon_master_willey.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_cannon_master_willey.cpp
@@ -114,7 +114,7 @@ public:
me->SummonCreature(11054, ADD_9X, ADD_9Y, ADD_9Z, ADD_9O, TEMPSUMMON_TIMED_DESPAWN, 240000);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp
index 424602d3d5a..5f8a91c65a6 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp
@@ -115,7 +115,7 @@ public:
TEMPSUMMON_TIMED_DESPAWN, HOUR*IN_MILLISECONDS);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_magistrate_barthilas.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_magistrate_barthilas.cpp
index d2eac9f2efd..dada1176cf0 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_magistrate_barthilas.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_magistrate_barthilas.cpp
@@ -80,7 +80,7 @@ public:
me->SetDisplayId(MODEL_HUMAN);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp
index 1b14261e212..ac4ad7f63a7 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp
@@ -61,7 +61,7 @@ public:
DrainLife_Timer = 31000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp
index 36b2cfc07a6..6413a953bd2 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp
@@ -63,7 +63,7 @@ public:
RaiseUndeadScarab_Timer = 3000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_postmaster_malown.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_postmaster_malown.cpp
index c2e392f92a4..04a9e4690aa 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_postmaster_malown.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_postmaster_malown.cpp
@@ -67,7 +67,7 @@ public:
HasYelled = false;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp
index 714c3b81ee8..54cdcf2ae04 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp
@@ -59,7 +59,7 @@ public:
Knockout_Timer = 12000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_timmy_the_cruel.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_timmy_the_cruel.cpp
index faf35185559..129d9ead38e 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_timmy_the_cruel.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_timmy_the_cruel.cpp
@@ -52,7 +52,7 @@ public:
HasYelled = false;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
if (!HasYelled)
{
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp b/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp
index c71394227f0..d8b33bbae93 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp
@@ -224,7 +224,7 @@ public:
void EnterCombat(Unit* /*who*/) {}
- void SpellHit(Unit * /*caster*/, const SpellEntry *spell)
+ void SpellHit(Unit* /*caster*/, const SpellEntry *spell)
{
if (!Tagged && spell->Id == SPELL_EGAN_BLASTER)
Tagged = true;
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp
index 950d5f2731d..b0c6c42876d 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp
@@ -119,7 +119,7 @@ public:
pInstance->SetData(DATA_BRUTALLUS_EVENT, NOT_STARTED);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(YELL_AGGRO, me);
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp
index 5604f1d4a39..2f03d57af91 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp
@@ -146,7 +146,7 @@ public:
pInstance->SetData(DATA_EREDAR_TWINS_EVENT, NOT_STARTED);
}
- void EnterCombat(Unit * who)
+ void EnterCombat(Unit* who)
{
DoZoneInCombat();
@@ -161,7 +161,7 @@ public:
pInstance->SetData(DATA_EREDAR_TWINS_EVENT, IN_PROGRESS);
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
if (rand()%4 == 0)
DoScriptText(RAND(YELL_SAC_KILL_1, YELL_SAC_KILL_2), me);
@@ -409,7 +409,7 @@ public:
pInstance->SetData(DATA_EREDAR_TWINS_EVENT, NOT_STARTED);
}
- void EnterCombat(Unit * who)
+ void EnterCombat(Unit* who)
{
DoZoneInCombat();
@@ -455,7 +455,7 @@ public:
}
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
if (rand()%4 == 0)
{
@@ -699,7 +699,7 @@ public:
KillTimer = 15000;
}
- void EnterCombat(Unit * /*who*/){}
+ void EnterCombat(Unit* /*who*/){}
void SpellHitTarget(Unit *pTarget, const SpellEntry* spell)
{
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp
index efcb1e1b29e..3d8673d712c 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp
@@ -159,7 +159,7 @@ public:
pInstance->SetData(DATA_FELMYST_EVENT, NOT_STARTED);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
events.ScheduleEvent(EVENT_BERSERK, 600000);
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
index cc7ede77917..bdce8d1dd15 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
@@ -358,7 +358,7 @@ public:
pInstance->SetData(DATA_KALECGOS_EVENT, IN_PROGRESS);
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_EVIL_SLAY1, SAY_EVIL_SLAY2), me);
}
@@ -661,7 +661,7 @@ public:
DoScriptText(RAND(SAY_SATH_SLAY1, SAY_SATH_SLAY2), me);
}
- void JustDied(Unit * /*killer*/)
+ void JustDied(Unit* /*killer*/)
{
DoScriptText(SAY_SATH_DEATH, me);
me->GetMap()->CreatureRelocation(me, me->GetPositionX(), me->GetPositionY(), DRAGON_REALM_Z, me->GetOrientation());
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
index 721659611de..a9fbc693bd5 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
@@ -1078,7 +1078,7 @@ public:
bLockedTarget = false;
}
- void DamageTaken(Unit * /*done_by*/, uint32 &damage)
+ void DamageTaken(Unit* /*done_by*/, uint32 &damage)
{
if (damage > me->GetHealth())
DoCast(me, SPELL_FELFIRE_FISSION, true);
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp
index 015f7b9e40c..83ea67c33e3 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp
@@ -134,7 +134,7 @@ public:
pInstance->SetData(DATA_MURU_EVENT, NOT_STARTED);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoCastAOE(SPELL_NEGATIVE_ENERGY_E, true);
DoCast(me, SPELL_ENTROPIUS_SPAWN, false);
@@ -246,7 +246,7 @@ public:
pInstance->SetData(DATA_MURU_EVENT, NOT_STARTED);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoCastAOE(SPELL_NEGATIVE_ENERGY, false);
@@ -254,7 +254,7 @@ public:
pInstance->SetData(DATA_MURU_EVENT, IN_PROGRESS);
}
- void DamageTaken(Unit * /*done_by*/, uint32 &damage)
+ void DamageTaken(Unit* /*done_by*/, uint32 &damage)
{
if (damage > me->GetHealth() && Phase == 1)
{
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp b/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp
index 01730f8142a..ae3db51890a 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp
@@ -105,7 +105,7 @@ class boss_archaedas : public CreatureScript
}
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
me->setFaction(14);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
@@ -124,7 +124,7 @@ class boss_archaedas : public CreatureScript
}
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
me->MonsterYell(SAY_KILL, LANG_UNIVERSAL, 0);
DoPlaySoundToSet(me, SOUND_KILL);
@@ -196,7 +196,7 @@ class boss_archaedas : public CreatureScript
DoMeleeAttackIfReady();
}
- void JustDied (Unit * /*pKiller*/)
+ void JustDied (Unit* /*pKiller*/)
{
if (pInstance)
{
@@ -258,7 +258,7 @@ class mob_archaedas_minions : public CreatureScript
me->RemoveAllAuras();
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
me->setFaction (14);
me->RemoveAllAuras();
@@ -346,7 +346,7 @@ class mob_stonekeepers : public CreatureScript
me->RemoveAllAuras();
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
me->setFaction(14);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
@@ -362,7 +362,7 @@ class mob_stonekeepers : public CreatureScript
DoMeleeAttackIfReady();
}
- void JustDied(Unit * /*attacker*/)
+ void JustDied(Unit* /*attacker*/)
{
DoCast (me, SPELL_SELF_DESTRUCT, true);
if (pInstance)
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp b/src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp
index 5ccfb7b8b19..f3cc42fcf47 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp
@@ -55,7 +55,7 @@ class boss_ironaya : public CreatureScript
bHasCastedWstomp = false;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp b/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp
index 29dbe1c56e5..efb14fc8c49 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp
@@ -62,7 +62,7 @@ class mob_jadespine_basilisk : public CreatureScript
uiCslumberTimer = 2000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
index 043243a7d8f..bdca5ad1fa3 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
@@ -126,7 +126,7 @@ class boss_akilzon : public CreatureScript
SetWeather(WEATHER_STATE_FINE, 0.0f);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
me->MonsterYell(SAY_ONAGGRO, LANG_UNIVERSAL, 0);
DoPlaySoundToSet(me, SOUND_ONAGGRO);
@@ -417,7 +417,7 @@ class mob_akilzon_eagle : public CreatureScript
me->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING);
}
- void EnterCombat(Unit * /*who*/) {DoZoneInCombat();}
+ void EnterCombat(Unit* /*who*/) {DoZoneInCombat();}
void MoveInLineOfSight(Unit* /*who*/) {}
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
index 109a3f14760..f38ffe564b5 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
@@ -123,7 +123,7 @@ class boss_halazzi : public CreatureScript
EnterPhase(PHASE_LYNX);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
if (pInstance)
pInstance->SetData(DATA_HALAZZIEVENT, IN_PROGRESS);
@@ -141,7 +141,7 @@ class boss_halazzi : public CreatureScript
LynxGUID = summon->GetGUID();
}
- void DamageTaken(Unit * /*done_by*/, uint32 &damage)
+ void DamageTaken(Unit* /*done_by*/, uint32 &damage)
{
if (damage >= me->GetHealth() && Phase != PHASE_ENRAGE)
damage = 0;
@@ -368,7 +368,7 @@ class mob_halazzi_lynx : public CreatureScript
shredder_timer = 4000;
}
- void DamageTaken(Unit * /*done_by*/, uint32 &damage)
+ void DamageTaken(Unit* /*done_by*/, uint32 &damage)
{
if (damage >= me->GetHealth())
damage = 0;
@@ -380,7 +380,7 @@ class mob_halazzi_lynx : public CreatureScript
ScriptedAI::AttackStart(who);
}
- void EnterCombat(Unit * /*who*/) {/*DoZoneInCombat();*/}
+ void EnterCombat(Unit* /*who*/) {/*DoZoneInCombat();*/}
void UpdateAI(const uint32 diff)
{
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
index c4ab983677a..bfe833cbed8 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
@@ -172,7 +172,7 @@ class boss_janalai : public CreatureScript
DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2), me);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
if (pInstance)
pInstance->SetData(DATA_JANALAIEVENT, IN_PROGRESS);
@@ -454,7 +454,7 @@ class mob_janalai_firebomb : public CreatureScript
void Reset() {}
- void SpellHit(Unit * /*caster*/, const SpellEntry *spell)
+ void SpellHit(Unit* /*caster*/, const SpellEntry *spell)
{
if (spell->Id == SPELL_FIRE_BOMB_THROW)
DoCast(me, SPELL_FIRE_BOMB_DUMMY, true);
@@ -638,7 +638,7 @@ class mob_janalai_hatchling : public CreatureScript
me->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING);
}
- void EnterCombat(Unit * /*who*/) {/*DoZoneInCombat();*/}
+ void EnterCombat(Unit* /*who*/) {/*DoZoneInCombat();*/}
void UpdateAI(const uint32 diff)
{
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
index 76a2d09df75..69e051f52f6 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
@@ -267,7 +267,7 @@ class boss_nalorakk : public CreatureScript
}
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
if (pInstance)
pInstance->SetData(DATA_NALORAKKEVENT, IN_PROGRESS);
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp b/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
index 26bb7bb631c..c301447fa61 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
@@ -58,7 +58,7 @@ class npc_forest_frog : public CreatureScript
void Reset() {}
- void EnterCombat(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
void DoSpawnRandom()
{
@@ -132,7 +132,7 @@ class npc_zulaman_hostage : public CreatureScript
bool IsLoot;
uint64 PlayerGUID;
void Reset() {}
- void EnterCombat(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
void JustDied(Unit* /*who*/)
{
Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp
index 3070a0a2fd7..2eac011f8c9 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp
@@ -52,7 +52,7 @@ class boss_gahzranka : public CreatureScript
Slam_Timer = 17000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp
index 06ea67db8c1..0fb323982f1 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp
@@ -51,7 +51,7 @@ class boss_grilek : public CreatureScript
GroundTremor_Timer = 8000 + rand()%8000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp
index 70d4d160ca0..f1f65e4408d 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp
@@ -105,7 +105,7 @@ class boss_hakkar : public CreatureScript
Enraged = false;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp
index eef2c3cce01..db8182113ce 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp
@@ -53,7 +53,7 @@ class boss_hazzarah : public CreatureScript
Illusions_Timer = 10000 + rand()%8000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
index c9cfffd690d..706fc14327e 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
@@ -88,7 +88,7 @@ class boss_jeklik : public CreatureScript
PhaseTwo = false;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
DoCast(me, SPELL_BAT_FORM);
@@ -254,7 +254,7 @@ class mob_batrider : public CreatureScript
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
- void EnterCombat(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
void UpdateAI (const uint32 diff)
{
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
index 4096f982095..c9ac816ecea 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
@@ -69,7 +69,7 @@ class boss_jindo : public CreatureScript
Teleport_Timer = 5000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
@@ -201,7 +201,7 @@ class mob_healing_ward : public CreatureScript
Heal_Timer = 2000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
@@ -251,7 +251,7 @@ class mob_shade_of_jindo : public CreatureScript
DoCast(me, SPELL_INVISIBLE, true);
}
- void EnterCombat(Unit * /*who*/){}
+ void EnterCombat(Unit* /*who*/){}
void UpdateAI (const uint32 diff)
{
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
index 5c8ba750bda..60db1387276 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
@@ -134,7 +134,7 @@ class boss_mandokir : public CreatureScript
}
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
@@ -307,7 +307,7 @@ class mob_ohgan : public CreatureScript
SunderArmor_Timer = 5000;
}
- void EnterCombat(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
void JustDied(Unit* /*Killer*/)
{
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp
index ad6950c8f30..fa6fe02f5a0 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp
@@ -83,7 +83,7 @@ class boss_marli : public CreatureScript
PhaseTwo = false;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
@@ -239,7 +239,7 @@ class mob_spawn_of_marli : public CreatureScript
LevelUp_Timer = 3000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp
index b5550e6e740..d534c1788eb 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp
@@ -65,7 +65,7 @@ class boss_renataki : public CreatureScript
Ambushed = false;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
index 796124be1dd..efdd095681e 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
@@ -103,7 +103,7 @@ class boss_thekal : public CreatureScript
WasDead = false;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
@@ -309,7 +309,7 @@ class mob_zealot_lorkhan : public CreatureScript
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
@@ -471,7 +471,7 @@ class mob_zealot_zath : public CreatureScript
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp
index a623c8e3760..9973dcd8724 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp
@@ -84,7 +84,7 @@ class boss_venoxis : public CreatureScript
InBerserk= false;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp
index e6e38b761ee..9ea2dbdcf91 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp
@@ -51,7 +51,7 @@ class boss_wushoolay : public CreatureScript
LightningWave_Timer = 8000 + rand()%8000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/EasternKingdoms/boss_kruul.cpp b/src/server/scripts/EasternKingdoms/boss_kruul.cpp
index 5c1a1d77b0d..d1c2220c262 100644
--- a/src/server/scripts/EasternKingdoms/boss_kruul.cpp
+++ b/src/server/scripts/EasternKingdoms/boss_kruul.cpp
@@ -66,7 +66,7 @@ public:
Hound_Timer = 8000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/EasternKingdoms/burning_steppes.cpp b/src/server/scripts/EasternKingdoms/burning_steppes.cpp
index 4d2abdea18c..42435714261 100644
--- a/src/server/scripts/EasternKingdoms/burning_steppes.cpp
+++ b/src/server/scripts/EasternKingdoms/burning_steppes.cpp
@@ -145,7 +145,7 @@ public:
ScriptedAI::MoveInLineOfSight(who);
}
- void EnterCombat(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
};
};
diff --git a/src/server/scripts/EasternKingdoms/eastern_plaguelands.cpp b/src/server/scripts/EasternKingdoms/eastern_plaguelands.cpp
index 2d9f6ab9cc0..0457c58b2f7 100644
--- a/src/server/scripts/EasternKingdoms/eastern_plaguelands.cpp
+++ b/src/server/scripts/EasternKingdoms/eastern_plaguelands.cpp
@@ -128,7 +128,7 @@ public:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
- void EnterCombat(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
};
diff --git a/src/server/scripts/EasternKingdoms/eversong_woods.cpp b/src/server/scripts/EasternKingdoms/eversong_woods.cpp
index c4bd0e022a4..d720b37f056 100644
--- a/src/server/scripts/EasternKingdoms/eversong_woods.cpp
+++ b/src/server/scripts/EasternKingdoms/eversong_woods.cpp
@@ -247,7 +247,7 @@ public:
}
}
- void EnterCombat(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
void UpdateAI(const uint32 diff)
{
@@ -396,7 +396,7 @@ public:
paladinGuid[i] = 0;
}
- void EnterCombat(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
void UpdateAI(const uint32 diff)
{
diff --git a/src/server/scripts/EasternKingdoms/isle_of_queldanas.cpp b/src/server/scripts/EasternKingdoms/isle_of_queldanas.cpp
index 4b29e2d71f9..6c598cb85b6 100644
--- a/src/server/scripts/EasternKingdoms/isle_of_queldanas.cpp
+++ b/src/server/scripts/EasternKingdoms/isle_of_queldanas.cpp
@@ -62,7 +62,7 @@ public:
Timer = 2500;
}
- void MoveInLineOfSight(Unit * /*who*/) {}
+ void MoveInLineOfSight(Unit* /*who*/) {}
void EnterCombat(Unit* /*who*/) {}
void UpdateAI(const uint32 diff)
diff --git a/src/server/scripts/EasternKingdoms/silvermoon_city.cpp b/src/server/scripts/EasternKingdoms/silvermoon_city.cpp
index f99fa6119c3..7fb5a028d41 100644
--- a/src/server/scripts/EasternKingdoms/silvermoon_city.cpp
+++ b/src/server/scripts/EasternKingdoms/silvermoon_city.cpp
@@ -66,11 +66,11 @@ public:
spellHit = false;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
- void MoveInLineOfSight(Unit * /*who*/)
+ void MoveInLineOfSight(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/EasternKingdoms/silverpine_forest.cpp b/src/server/scripts/EasternKingdoms/silverpine_forest.cpp
index a1c75f4bbc5..6446b8d2dfe 100644
--- a/src/server/scripts/EasternKingdoms/silverpine_forest.cpp
+++ b/src/server/scripts/EasternKingdoms/silverpine_forest.cpp
@@ -91,7 +91,7 @@ public:
{
}
- void JustDied(Unit * /*who*/)
+ void JustDied(Unit* /*who*/)
{
me->setFaction(68);
}
@@ -271,7 +271,7 @@ public:
}
}
- void EnterCombat(Unit * /*who*/){}
+ void EnterCombat(Unit* /*who*/){}
void JustSummoned(Creature *pSummoned)
{
@@ -308,7 +308,7 @@ public:
}
}
- void JustDied(Unit * /*pKiller*/)
+ void JustDied(Unit* /*pKiller*/)
{
if (PlayerGUID)
if (Player *pPlayer = Unit::GetPlayer(*me, PlayerGUID))
diff --git a/src/server/scripts/EasternKingdoms/stranglethorn_vale.cpp b/src/server/scripts/EasternKingdoms/stranglethorn_vale.cpp
index 18ba799a60a..b213190425c 100644
--- a/src/server/scripts/EasternKingdoms/stranglethorn_vale.cpp
+++ b/src/server/scripts/EasternKingdoms/stranglethorn_vale.cpp
@@ -78,7 +78,7 @@ public:
return;
}
- void EnterCombat(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
void UpdateAI(const uint32 diff)
{
diff --git a/src/server/scripts/EasternKingdoms/undercity.cpp b/src/server/scripts/EasternKingdoms/undercity.cpp
index ea78f0892e0..cbd9c1fe665 100644
--- a/src/server/scripts/EasternKingdoms/undercity.cpp
+++ b/src/server/scripts/EasternKingdoms/undercity.cpp
@@ -101,7 +101,7 @@ public:
targetGUID = 0;
}
- void EnterCombat(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
void JustSummoned(Creature *summoned)
{
@@ -177,7 +177,7 @@ public:
EventCast = true;
}
- void EnterCombat(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
void UpdateAI(const uint32 diff)
{
diff --git a/src/server/scripts/Examples/example_spell.cpp b/src/server/scripts/Examples/example_spell.cpp
index 453a9414234..4e50126cf92 100644
--- a/src/server/scripts/Examples/example_spell.cpp
+++ b/src/server/scripts/Examples/example_spell.cpp
@@ -280,7 +280,7 @@ class spell_ex_66244 : public SpellScriptLoader
{
}
- bool DoCheckAreaTarget(Unit * proposedTarget)
+ bool DoCheckAreaTarget(Unit* proposedTarget)
{
}*/
};
@@ -379,7 +379,7 @@ class spell_ex : public SpellScriptLoader
{
PrepareSpellScript(spell_ex_SpellScript);
- //bool Validate(SpellEntry const * spellEntry){return true;}
+ //bool Validate(SpellEntry const* spellEntry){return true;}
//bool Load(){return true;}
//void Unload(){}
diff --git a/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp b/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp
index 424ddcc16e4..23c5b18e28e 100644
--- a/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp
+++ b/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp
@@ -51,7 +51,7 @@ class go_blackfathom_fire : public GameObjectScript
public:
go_blackfathom_fire() : GameObjectScript("go_blackfathom_fire") { }
- bool OnGossipHello(Player * /*pPlayer*/, GameObject* pGo)
+ bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGo)
{
InstanceScript *pInstance = pGo->GetInstanceScript();
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_anetheron.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_anetheron.cpp
index 978b0b822b1..59878e2e354 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_anetheron.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_anetheron.cpp
@@ -96,7 +96,7 @@ public:
pInstance->SetData(DATA_ANETHERONEVENT, NOT_STARTED);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
if (pInstance && IsEvent)
pInstance->SetData(DATA_ANETHERONEVENT, IN_PROGRESS);
@@ -104,7 +104,7 @@ public:
me->MonsterYell(SAY_ONAGGRO, LANG_UNIVERSAL, 0);
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
switch (urand(0, 2))
{
@@ -273,15 +273,15 @@ public:
CheckTimer = 5000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
}
- void JustDied(Unit * /*victim*/)
+ void JustDied(Unit* /*victim*/)
{
}
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp
index 8b2aa35e2ce..83077c8250a 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp
@@ -148,7 +148,7 @@ public:
void MoveInLineOfSight(Unit* /*who*/) {}
void EnterCombat(Unit* /*who*/) {}
- void DamageTaken(Unit * /*done_by*/, uint32 &damage) { damage = 0; }
+ void DamageTaken(Unit* /*done_by*/, uint32 &damage) { damage = 0; }
};
};
@@ -188,7 +188,7 @@ public:
void EnterCombat(Unit* /*who*/) {}
- void DamageTaken(Unit * /*done_by*/, uint32 &damage) { damage = 0; }
+ void DamageTaken(Unit* /*done_by*/, uint32 &damage) { damage = 0; }
void UpdateAI(const uint32 diff)
{
@@ -291,7 +291,7 @@ public:
IsChanneling = false;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
me->InterruptSpell(CURRENT_CHANNELED_SPELL);
DoScriptText(SAY_AGGRO, me);
@@ -301,7 +301,7 @@ public:
pInstance->SetData(DATA_ARCHIMONDEEVENT, IN_PROGRESS);
}
- void KilledUnit(Unit * victim)
+ void KilledUnit(Unit* victim)
{
DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2, SAY_SLAY3), me);
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_azgalor.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_azgalor.cpp
index 77a3549dbc3..688e6b7f4e1 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_azgalor.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_azgalor.cpp
@@ -89,7 +89,7 @@ public:
pInstance->SetData(DATA_AZGALOREVENT, NOT_STARTED);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
if (pInstance && IsEvent)
pInstance->SetData(DATA_AZGALOREVENT, IN_PROGRESS);
@@ -97,7 +97,7 @@ public:
me->MonsterYell(SAY_ONAGGRO, LANG_UNIVERSAL, 0);
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
switch (urand(0, 2))
{
@@ -239,11 +239,11 @@ public:
CheckTimer = 5000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
}
@@ -257,7 +257,7 @@ public:
AttackStart(who);
}
- void JustDied(Unit * /*victim*/)
+ void JustDied(Unit* /*victim*/)
{
}
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp
index 86e1348f399..5b4ceada677 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp
@@ -84,7 +84,7 @@ public:
pInstance->SetData(DATA_KAZROGALEVENT, NOT_STARTED);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
if (pInstance && IsEvent)
pInstance->SetData(DATA_KAZROGALEVENT, IN_PROGRESS);
@@ -92,7 +92,7 @@ public:
me->MonsterYell(SAY_ONAGGRO, LANG_UNIVERSAL, 0);
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
switch (urand(0, 2))
{
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_rage_winterchill.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_rage_winterchill.cpp
index fdd046b454f..09e254c4339 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_rage_winterchill.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_rage_winterchill.cpp
@@ -84,7 +84,7 @@ public:
pInstance->SetData(DATA_RAGEWINTERCHILLEVENT, NOT_STARTED);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
if (pInstance && IsEvent)
pInstance->SetData(DATA_RAGEWINTERCHILLEVENT, IN_PROGRESS);
@@ -92,7 +92,7 @@ public:
me->MonsterYell(SAY_ONAGGRO, LANG_UNIVERSAL, 0);
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
switch (urand(0, 1))
{
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp
index 1db2a350dac..809a0ec9438 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp
@@ -422,7 +422,7 @@ void hyjalAI::EnterEvadeMode()
me->SetLootRecipient(NULL);
}
-void hyjalAI::EnterCombat(Unit * /*who*/)
+void hyjalAI::EnterCombat(Unit* /*who*/)
{
if (IsDummy)return;
for (uint8 i = 0; i < HYJAL_AI_MAX_SPELLS; ++i)
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.h b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.h
index 322c2572a21..faf4d3d4393 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.h
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.h
@@ -177,7 +177,7 @@ struct hyjalAI : public npc_escortAI
void EnterEvadeMode(); // Send creature back to spawn location and evade.
- void EnterCombat(Unit * /*who*/); // Used to reset cooldowns for our spells and to inform the raid that we're under attack
+ void EnterCombat(Unit* /*who*/); // Used to reset cooldowns for our spells and to inform the raid that we're under attack
void UpdateAI(const uint32 diff); // Called to summon waves, check for boss deaths and to cast our spells.
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp
index c0be18cdb7f..228db1b7cb4 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp
@@ -377,7 +377,7 @@ void hyjal_trashAI::UpdateAI(const uint32 /*diff*/)
}
}
-void hyjal_trashAI::JustDied(Unit * /*victim*/)
+void hyjal_trashAI::JustDied(Unit* /*victim*/)
{
if (!pInstance)
return;
@@ -1193,7 +1193,7 @@ public:
}
}
- void JustDied(Unit * /*victim*/)
+ void JustDied(Unit* /*victim*/)
{
if (pInstance && IsEvent)
pInstance->SetData(DATA_TRASH, 0);//signal trash is dead
@@ -1445,7 +1445,7 @@ public:
}
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_epoch.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_epoch.cpp
index 426fcf50fc0..20277a15ddd 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_epoch.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_epoch.cpp
@@ -139,7 +139,7 @@ public:
pInstance->SetData(DATA_EPOCH_EVENT, DONE);
}
- void KilledUnit(Unit * victim)
+ void KilledUnit(Unit* victim)
{
if (victim == me)
return;
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_mal_ganis.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_mal_ganis.cpp
index 78d22aeb18a..00ca4e325ad 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_mal_ganis.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_mal_ganis.cpp
@@ -243,7 +243,7 @@ public:
}
}
- void KilledUnit(Unit * victim)
+ void KilledUnit(Unit* victim)
{
if (victim == me)
return;
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_meathook.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_meathook.cpp
index ff3ca08c3f2..20675eebeba 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_meathook.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_meathook.cpp
@@ -124,7 +124,7 @@ public:
pInstance->SetData(DATA_MEATHOOK_EVENT, DONE);
}
- void KilledUnit(Unit * victim)
+ void KilledUnit(Unit* victim)
{
if (victim == me)
return;
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_salramm.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_salramm.cpp
index 7b26df8871a..c3370fb00a7 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_salramm.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_salramm.cpp
@@ -151,7 +151,7 @@ public:
pInstance->SetData(DATA_SALRAMM_EVENT, DONE);
}
- void KilledUnit(Unit * victim)
+ void KilledUnit(Unit* victim)
{
if (victim == me)
return;
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp
index 7a1e8179151..d959adf6c93 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp
@@ -398,7 +398,7 @@ public:
DoCast(me, SPELL_ARTHAS_AURA);
}
- void JustDied(Unit * /*killer*/)
+ void JustDied(Unit* /*killer*/)
{
if (pInstance)
pInstance->SetData(DATA_ARTHAS_EVENT, FAIL);
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_aeonus.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_aeonus.cpp
index 438a53c16ef..0378ed7581b 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_aeonus.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_aeonus.cpp
@@ -73,7 +73,7 @@ public:
Frenzy_Timer = 30000+rand()%15000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
@@ -93,7 +93,7 @@ public:
ScriptedAI::MoveInLineOfSight(who);
}
- void JustDied(Unit * /*victim*/)
+ void JustDied(Unit* /*victim*/)
{
DoScriptText(SAY_DEATH, me);
@@ -104,7 +104,7 @@ public:
}
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2), me);
}
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_chrono_lord_deja.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_chrono_lord_deja.cpp
index 89e2fc763dd..5d3aebc49fe 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_chrono_lord_deja.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_chrono_lord_deja.cpp
@@ -75,7 +75,7 @@ public:
Attraction_Timer = 25000+rand()%10000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
@@ -95,12 +95,12 @@ public:
ScriptedAI::MoveInLineOfSight(who);
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2), me);
}
- void JustDied(Unit * /*victim*/)
+ void JustDied(Unit* /*victim*/)
{
DoScriptText(SAY_DEATH, me);
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_temporus.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_temporus.cpp
index 3151a773a9b..971e7ac741d 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_temporus.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_temporus.cpp
@@ -74,17 +74,17 @@ public:
WingBuffet_Timer = 25000+rand()%10000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2), me);
}
- void JustDied(Unit * /*victim*/)
+ void JustDied(Unit* /*victim*/)
{
DoScriptText(SAY_DEATH, me);
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/dark_portal.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/dark_portal.cpp
index f6f45069b38..ce295b5a301 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/dark_portal.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/dark_portal.cpp
@@ -131,7 +131,7 @@ public:
}
}
- void AttackStart(Unit * /*who*/)
+ void AttackStart(Unit* /*who*/)
{
//if (pInstance && pInstance->GetData(TYPE_MEDIVH) == IN_PROGRESS)
//return;
@@ -139,7 +139,7 @@ public:
//ScriptedAI::AttackStart(who);
}
- void EnterCombat(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
void SpellHit(Unit* /*caster*/, const SpellEntry* spell)
{
@@ -291,7 +291,7 @@ public:
else mWaveId = 1;
}
- void EnterCombat(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
void DoSummonAtRift(uint32 creature_entry)
{
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_captain_skarloc.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_captain_skarloc.cpp
index f2dd3e2d481..239aba88ad2 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_captain_skarloc.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_captain_skarloc.cpp
@@ -76,19 +76,19 @@ public:
Consecration_Timer = 8000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
//This is not correct. Should taunt Thrall before engage in combat
DoScriptText(SAY_TAUNT1, me);
DoScriptText(SAY_TAUNT2, me);
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2), me);
}
- void JustDied(Unit * /*victim*/)
+ void JustDied(Unit* /*victim*/)
{
DoScriptText(SAY_DEATH, me);
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_epoch_hunter.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_epoch_hunter.cpp
index ac934c4e5f4..2df7cf9b170 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_epoch_hunter.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_epoch_hunter.cpp
@@ -74,17 +74,17 @@ public:
Mda_Timer = 40000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(RAND(SAY_AGGRO1, SAY_AGGRO2), me);
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2), me);
}
- void JustDied(Unit * /*victim*/)
+ void JustDied(Unit* /*victim*/)
{
DoScriptText(SAY_DEATH, me);
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_leutenant_drake.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_leutenant_drake.cpp
index 0cdbcf9fc20..9bad835943f 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_leutenant_drake.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_leutenant_drake.cpp
@@ -132,17 +132,17 @@ public:
ExplodingShout_Timer = 25000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2), me);
}
- void JustDied(Unit * /*victim*/)
+ void JustDied(Unit* /*victim*/)
{
DoScriptText(SAY_DEATH, me);
}
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp
index ff296d3ce3b..455c95dc8cc 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp
@@ -528,7 +528,7 @@ public:
}
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_TH_RANDOM_KILL1, SAY_TH_RANDOM_KILL2, SAY_TH_RANDOM_KILL3), me);
}
diff --git a/src/server/scripts/Kalimdor/Maraudon/boss_celebras_the_cursed.cpp b/src/server/scripts/Kalimdor/Maraudon/boss_celebras_the_cursed.cpp
index 5ff4d8e1381..1016207febe 100644
--- a/src/server/scripts/Kalimdor/Maraudon/boss_celebras_the_cursed.cpp
+++ b/src/server/scripts/Kalimdor/Maraudon/boss_celebras_the_cursed.cpp
@@ -54,7 +54,7 @@ public:
CorruptForces_Timer = 30000;
}
- void EnterCombat(Unit * /*who*/) { }
+ void EnterCombat(Unit* /*who*/) { }
void JustDied(Unit* /*Killer*/)
{
diff --git a/src/server/scripts/Kalimdor/Maraudon/boss_landslide.cpp b/src/server/scripts/Kalimdor/Maraudon/boss_landslide.cpp
index e13de82e22d..00328bead1f 100644
--- a/src/server/scripts/Kalimdor/Maraudon/boss_landslide.cpp
+++ b/src/server/scripts/Kalimdor/Maraudon/boss_landslide.cpp
@@ -54,7 +54,7 @@ public:
Landslide_Timer = 0;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/Kalimdor/Maraudon/boss_noxxion.cpp b/src/server/scripts/Kalimdor/Maraudon/boss_noxxion.cpp
index a8f088f343b..431c0a43f17 100644
--- a/src/server/scripts/Kalimdor/Maraudon/boss_noxxion.cpp
+++ b/src/server/scripts/Kalimdor/Maraudon/boss_noxxion.cpp
@@ -57,7 +57,7 @@ public:
Invisible = false;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/Kalimdor/Maraudon/boss_princess_theradras.cpp b/src/server/scripts/Kalimdor/Maraudon/boss_princess_theradras.cpp
index 147e20fab80..926fcf18850 100644
--- a/src/server/scripts/Kalimdor/Maraudon/boss_princess_theradras.cpp
+++ b/src/server/scripts/Kalimdor/Maraudon/boss_princess_theradras.cpp
@@ -57,7 +57,7 @@ public:
RepulsiveGaze_Timer = 23000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp b/src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp
index 596d4eb8bbe..2aa6e49fd88 100644
--- a/src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp
+++ b/src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp
@@ -225,7 +225,7 @@ public:
DoScriptText(SAY_KILL, me);
}
- void SpellHit(Unit * /*pCaster*/, const SpellEntry* pSpell)
+ void SpellHit(Unit* /*pCaster*/, const SpellEntry* pSpell)
{
if (pSpell->Id == SPELL_BREATH_EAST_TO_WEST ||
pSpell->Id == SPELL_BREATH_WEST_TO_EAST ||
diff --git a/src/server/scripts/Kalimdor/RazorfenDowns/boss_amnennar_the_coldbringer.cpp b/src/server/scripts/Kalimdor/RazorfenDowns/boss_amnennar_the_coldbringer.cpp
index 44e62de17b7..5096f9d4604 100644
--- a/src/server/scripts/Kalimdor/RazorfenDowns/boss_amnennar_the_coldbringer.cpp
+++ b/src/server/scripts/Kalimdor/RazorfenDowns/boss_amnennar_the_coldbringer.cpp
@@ -67,7 +67,7 @@ public:
Hp = false;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
diff --git a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ayamiss.cpp b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ayamiss.cpp
index c870d049461..3bc09e57de0 100644
--- a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ayamiss.cpp
+++ b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ayamiss.cpp
@@ -74,13 +74,13 @@ public:
pInstance->SetData(DATA_AYAMISS_EVENT, NOT_STARTED);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
if (pInstance)
pInstance->SetData(DATA_AYAMISS_EVENT, IN_PROGRESS);
}
- void JustDied(Unit * /*killer*/)
+ void JustDied(Unit* /*killer*/)
{
if (pInstance)
pInstance->SetData(DATA_AYAMISS_EVENT, DONE);
diff --git a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_buru.cpp b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_buru.cpp
index b0acd48c83c..8854dde89df 100644
--- a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_buru.cpp
+++ b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_buru.cpp
@@ -56,13 +56,13 @@ public:
pInstance->SetData(DATA_BURU_EVENT, NOT_STARTED);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
if (pInstance)
pInstance->SetData(DATA_BURU_EVENT, IN_PROGRESS);
}
- void JustDied(Unit * /*killer*/)
+ void JustDied(Unit* /*killer*/)
{
if (pInstance)
pInstance->SetData(DATA_BURU_EVENT, DONE);
diff --git a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_kurinnaxx.cpp b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_kurinnaxx.cpp
index 38477ab8486..ae55a3821eb 100644
--- a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_kurinnaxx.cpp
+++ b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_kurinnaxx.cpp
@@ -75,13 +75,13 @@ public:
pInstance->SetData(DATA_KURINNAXX_EVENT, NOT_STARTED);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
if (pInstance)
pInstance->SetData(DATA_KURINNAXX_EVENT, IN_PROGRESS);
}
- void JustDied(Unit * /*killer*/)
+ void JustDied(Unit* /*killer*/)
{
if (pInstance)
pInstance->SetData(DATA_KURINNAXX_EVENT, DONE);
diff --git a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_moam.cpp b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_moam.cpp
index 37579f32a5e..80e29f361c1 100644
--- a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_moam.cpp
+++ b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_moam.cpp
@@ -88,7 +88,7 @@ public:
pInstance->SetData(DATA_MOAM_EVENT, NOT_STARTED);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(EMOTE_AGGRO, me);
@@ -96,7 +96,7 @@ public:
pInstance->SetData(DATA_MOAM_EVENT, IN_PROGRESS);
}
- void JustDied(Unit * /*killer*/)
+ void JustDied(Unit* /*killer*/)
{
if (pInstance)
pInstance->SetData(DATA_MOAM_EVENT, DONE);
diff --git a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ossirian.cpp b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ossirian.cpp
index b0b5f063948..699735933ea 100644
--- a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ossirian.cpp
+++ b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ossirian.cpp
@@ -64,13 +64,13 @@ public:
pInstance->SetData(DATA_OSSIRIAN_EVENT, NOT_STARTED);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
if (pInstance)
pInstance->SetData(DATA_OSSIRIAN_EVENT, IN_PROGRESS);
}
- void JustDied(Unit * /*killer*/)
+ void JustDied(Unit* /*killer*/)
{
if (pInstance)
pInstance->SetData(DATA_OSSIRIAN_EVENT, DONE);
diff --git a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_rajaxx.cpp b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_rajaxx.cpp
index d798d3f3023..80966ae7dbf 100644
--- a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_rajaxx.cpp
+++ b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_rajaxx.cpp
@@ -70,13 +70,13 @@ public:
pInstance->SetData(DATA_RAJAXX_EVENT, NOT_STARTED);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
if (pInstance)
pInstance->SetData(DATA_RAJAXX_EVENT, IN_PROGRESS);
}
- void JustDied(Unit * /*killer*/)
+ void JustDied(Unit* /*killer*/)
{
if (pInstance)
pInstance->SetData(DATA_RAJAXX_EVENT, DONE);
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp
index 50aeea950d8..bf85905098e 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp
@@ -73,7 +73,7 @@ public:
Death = false;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
@@ -180,7 +180,7 @@ public:
}
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
@@ -280,7 +280,7 @@ public:
}
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp
index 69db789e87d..857dfb7efde 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp
@@ -231,7 +231,7 @@ public:
pPortal->SetReactState(REACT_PASSIVE);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoZoneInCombat();
if (pInst)
@@ -418,7 +418,7 @@ public:
}
}
- void DamageTaken(Unit * /*done_by*/, uint32 &damage)
+ void DamageTaken(Unit* /*done_by*/, uint32 &damage)
{
//No instance
if (!pInst)
@@ -548,7 +548,7 @@ public:
pInst->SetData(DATA_CTHUN_PHASE, PHASE_NOT_STARTED);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoZoneInCombat();
}
@@ -884,7 +884,7 @@ public:
pInst->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_DONE);
}
- void DamageTaken(Unit * /*done_by*/, uint32 &damage)
+ void DamageTaken(Unit* /*done_by*/, uint32 &damage)
{
//No instance
if (!pInst)
@@ -967,7 +967,7 @@ public:
KillSelfTimer = 35000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoZoneInCombat();
}
@@ -1042,7 +1042,7 @@ public:
EvadeTimer = 5000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoZoneInCombat();
}
@@ -1154,7 +1154,7 @@ public:
EvadeTimer = 5000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoZoneInCombat();
}
@@ -1267,7 +1267,7 @@ public:
BeamTimer = 500;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoZoneInCombat();
}
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_fankriss.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_fankriss.cpp
index 8a17b7285e2..1189427ff0b 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_fankriss.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_fankriss.cpp
@@ -92,7 +92,7 @@ public:
Spawn->AI()->AttackStart(victim);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_huhuran.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_huhuran.cpp
index 02b671083b3..9a4e035bb92 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_huhuran.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_huhuran.cpp
@@ -72,7 +72,7 @@ public:
Berserk = false;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_ouro.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_ouro.cpp
index 439ca675f1e..8c9b1342b40 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_ouro.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_ouro.cpp
@@ -70,7 +70,7 @@ public:
Submerged = false;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoCast(me->getVictim(), SPELL_BIRTH);
}
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_sartura.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_sartura.cpp
index 4c9e2f5eb7f..73fd532b158 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_sartura.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_sartura.cpp
@@ -79,7 +79,7 @@ public:
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
@@ -219,7 +219,7 @@ public:
AggroReset = false;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp
index e6ad78a9d85..6b73e6c4778 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp
@@ -111,7 +111,7 @@ public:
DoScriptText(SAY_DEATH, me);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
if (IsImage || Images75)
return;
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp
index ceeb593d131..1eddbace893 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp
@@ -103,7 +103,7 @@ struct boss_twinemperorsAI : public ScriptedAI
return NULL;
}
- void DamageTaken(Unit * /*done_by*/, uint32 &damage)
+ void DamageTaken(Unit* /*done_by*/, uint32 &damage)
{
Unit *pOtherBoss = GetOtherBoss();
if (pOtherBoss)
@@ -139,7 +139,7 @@ struct boss_twinemperorsAI : public ScriptedAI
DoPlaySoundToSet(me, IAmVeklor() ? SOUND_VL_KILL : SOUND_VN_KILL);
}
- void EnterCombat(Unit * who)
+ void EnterCombat(Unit* who)
{
DoZoneInCombat();
Creature *pOtherBoss = GetOtherBoss();
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/mob_anubisath_sentinel.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/mob_anubisath_sentinel.cpp
index 8f228ada972..0803e0ca70f 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/mob_anubisath_sentinel.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/mob_anubisath_sentinel.cpp
@@ -149,7 +149,7 @@ public:
}
}
- void AddSentinelsNear(Unit * /*nears*/)
+ void AddSentinelsNear(Unit* /*nears*/)
{
std::list<Creature*> assistList;
me->GetCreatureListWithEntryInGrid(assistList, 15264, 70.0f);
@@ -233,7 +233,7 @@ public:
me->AddAura(id, me);
}
- void EnterCombat(Unit * who)
+ void EnterCombat(Unit* who)
{
if (gatherOthersWhenAggro)
GetOtherSentinels(who);
diff --git a/src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp b/src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp
index 8eb379024cb..019ee2fb8ae 100644
--- a/src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp
+++ b/src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp
@@ -193,7 +193,7 @@ public:
DoScriptText(SAY_ATTACKED, me, who);
}
- void JustDied(Unit * /*slayer*/)
+ void JustDied(Unit* /*slayer*/)
{
if (pInstance)
{
diff --git a/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp b/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp
index 950ed2d7fc3..8582f840c84 100644
--- a/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp
+++ b/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp
@@ -322,7 +322,7 @@ public:
AttackStartCaster(victim, 10);//keep back & toss bombs/shoot
}
- void JustDied(Unit * /*victim*/)
+ void JustDied(Unit* /*victim*/)
{
/*if (pInstance)
pInstance->SetData(0, DONE);*/
diff --git a/src/server/scripts/Kalimdor/azshara.cpp b/src/server/scripts/Kalimdor/azshara.cpp
index 4915eb9625b..357f1dce8c8 100644
--- a/src/server/scripts/Kalimdor/azshara.cpp
+++ b/src/server/scripts/Kalimdor/azshara.cpp
@@ -61,7 +61,7 @@ public:
spellhit = false;
}
- void EnterCombat(Unit * /*who*/) { }
+ void EnterCombat(Unit* /*who*/) { }
void SpellHit(Unit *Hitter, const SpellEntry *Spellkind)
{
@@ -508,7 +508,7 @@ public:
}
}
- void AttackStart(Unit * /*who*/)
+ void AttackStart(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/Kalimdor/azuremyst_isle.cpp b/src/server/scripts/Kalimdor/azuremyst_isle.cpp
index 18d59538d32..4540f5296bd 100644
--- a/src/server/scripts/Kalimdor/azuremyst_isle.cpp
+++ b/src/server/scripts/Kalimdor/azuremyst_isle.cpp
@@ -97,7 +97,7 @@ public:
me->SetStandState(UNIT_STAND_STATE_SLEEP);
}
- void EnterCombat(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
void MoveInLineOfSight(Unit *who)
{
@@ -314,9 +314,9 @@ public:
}
}
- void EnterCombat(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
- void MoveInLineOfSight(Unit * /*who*/)
+ void MoveInLineOfSight(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/Kalimdor/boss_azuregos.cpp b/src/server/scripts/Kalimdor/boss_azuregos.cpp
index 454592e45dd..60c79998bb3 100644
--- a/src/server/scripts/Kalimdor/boss_azuregos.cpp
+++ b/src/server/scripts/Kalimdor/boss_azuregos.cpp
@@ -72,7 +72,7 @@ public:
Enraged = false;
}
- void EnterCombat(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
void UpdateAI(const uint32 diff)
{
diff --git a/src/server/scripts/Kalimdor/durotar.cpp b/src/server/scripts/Kalimdor/durotar.cpp
index d32eed17fcd..ff3be7ca8c0 100644
--- a/src/server/scripts/Kalimdor/durotar.cpp
+++ b/src/server/scripts/Kalimdor/durotar.cpp
@@ -424,7 +424,7 @@ class spell_mount_check : public SpellScriptLoader
class spell_mount_check_AuraScript : public AuraScript
{
PrepareAuraScript(spell_mount_check_AuraScript)
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(SPELL_MOUNTING_CHECK))
return false;
@@ -472,7 +472,7 @@ class spell_voljin_war_drums : public SpellScriptLoader
class spell_voljin_war_drums_SpellScript : public SpellScript
{
PrepareSpellScript(spell_voljin_war_drums_SpellScript)
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(SPELL_MOTIVATE_1))
return false;
diff --git a/src/server/scripts/Kalimdor/moonglade.cpp b/src/server/scripts/Kalimdor/moonglade.cpp
index c3706ae377f..82c705c3efa 100644
--- a/src/server/scripts/Kalimdor/moonglade.cpp
+++ b/src/server/scripts/Kalimdor/moonglade.cpp
@@ -320,7 +320,7 @@ public:
}
}
- void JustDied(Unit * /*killer*/)
+ void JustDied(Unit* /*killer*/)
{
if (!PlayerGUID)
return;
diff --git a/src/server/scripts/Kalimdor/orgrimmar.cpp b/src/server/scripts/Kalimdor/orgrimmar.cpp
index 1d487d2a023..7004bbea2d4 100644
--- a/src/server/scripts/Kalimdor/orgrimmar.cpp
+++ b/src/server/scripts/Kalimdor/orgrimmar.cpp
@@ -216,7 +216,7 @@ public:
Shock_Timer = 8000;
}
- void EnterCombat(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
void UpdateAI(const uint32 diff)
{
diff --git a/src/server/scripts/Kalimdor/the_barrens.cpp b/src/server/scripts/Kalimdor/the_barrens.cpp
index 9c425d7e1fd..b721d9106af 100644
--- a/src/server/scripts/Kalimdor/the_barrens.cpp
+++ b/src/server/scripts/Kalimdor/the_barrens.cpp
@@ -265,7 +265,7 @@ public:
me->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE);
}
- void SpellHit(Unit * /*caster*/, const SpellEntry *spell)
+ void SpellHit(Unit* /*caster*/, const SpellEntry *spell)
{
if (spell->Id == SPELL_FLARE || spell->Id == SPELL_FOLLY)
{
@@ -381,7 +381,7 @@ public:
BigWill = 0;
}
- void EnterCombat(Unit * /*who*/) { }
+ void EnterCombat(Unit* /*who*/) { }
void MoveInLineOfSight(Unit *who)
{
@@ -394,7 +394,7 @@ public:
}
}
- void KilledUnit(Unit * /*victim*/) { }
+ void KilledUnit(Unit* /*victim*/) { }
void UpdateAI(const uint32 diff)
{
diff --git a/src/server/scripts/Kalimdor/thunder_bluff.cpp b/src/server/scripts/Kalimdor/thunder_bluff.cpp
index 7dd6b5b21eb..db326f7657f 100644
--- a/src/server/scripts/Kalimdor/thunder_bluff.cpp
+++ b/src/server/scripts/Kalimdor/thunder_bluff.cpp
@@ -90,7 +90,7 @@ public:
Uppercut_Timer = 10000;
}
- void EnterCombat(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
void UpdateAI(const uint32 diff)
{
diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp
index 4e751419303..38acda8e5ca 100644
--- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp
@@ -159,7 +159,7 @@ public:
return NULL;
}
- void EnterCombat(Unit * /*pWho*/)
+ void EnterCombat(Unit* /*pWho*/)
{
DoScriptText(SAY_AGGRO, me);
if (pInstance)
@@ -325,7 +325,7 @@ public:
}
}
- void JustDied(Unit * /*pKiller*/)
+ void JustDied(Unit* /*pKiller*/)
{
DoScriptText(SAY_DEATH, me);
lSummons.DespawnAll();
diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp
index 9048d2cfae8..3184500870b 100644
--- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp
@@ -207,7 +207,7 @@ public:
pInstance->DoCompleteAchievement(ACHIEV_WATH_HIM_DIE);
}
- void KilledUnit(Unit * victim)
+ void KilledUnit(Unit* victim)
{
if (victim == me)
return;
diff --git a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_amanitar.cpp b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_amanitar.cpp
index 73ab6501ffa..2a3fbeb8859 100644
--- a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_amanitar.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_amanitar.cpp
@@ -83,7 +83,7 @@ public:
}
}
- void JustDied(Unit * /*Killer*/)
+ void JustDied(Unit* /*Killer*/)
{
if (pInstance)
{
@@ -92,7 +92,7 @@ public:
}
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
if (pInstance)
pInstance->SetData(DATA_AMANITAR_EVENT, IN_PROGRESS);
@@ -195,8 +195,8 @@ public:
}
}
- void EnterCombat(Unit * /*who*/) {}
- void AttackStart(Unit * /*victim*/) {}
+ void EnterCombat(Unit* /*who*/) {}
+ void AttackStart(Unit* /*victim*/) {}
void UpdateAI(const uint32 diff)
{
diff --git a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_elder_nadox.cpp b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_elder_nadox.cpp
index 4ab8519ac4a..8a37f409f72 100644
--- a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_elder_nadox.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_elder_nadox.cpp
@@ -95,7 +95,7 @@ public:
pInstance->SetData(DATA_ELDER_NADOX_EVENT, NOT_STARTED);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_DEATH, me);
@@ -103,7 +103,7 @@ public:
pInstance->SetData(DATA_ELDER_NADOX_EVENT, IN_PROGRESS);
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2, SAY_SLAY_3), me);
}
@@ -212,13 +212,13 @@ public:
uiSprintTimer = 10*IN_MILLISECONDS;
}
- void JustDied(Unit * /*killer*/)
+ void JustDied(Unit* /*killer*/)
{
if (me->GetEntry() == MOB_AHNKAHAR_GUARDIAN_ENTRY)
DeadAhnkaharGuardian = true;
}
- void EnterCombat(Unit * /*who*/){}
+ void EnterCombat(Unit* /*who*/){}
void UpdateAI(const uint32 diff)
{
diff --git a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp
index da3eff81e6e..75a0420231c 100644
--- a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp
@@ -88,7 +88,7 @@ public:
return 100*(me->GetHealth()-damage)/me->GetMaxHealth();
}
- void DamageTaken(Unit * /*pAttacker*/, uint32 &damage)
+ void DamageTaken(Unit* /*pAttacker*/, uint32 &damage)
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
damage = 0;
@@ -307,7 +307,7 @@ public:
ResetPlayersPhaseMask();
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2, SAY_SLAY_3), me);
}
diff --git a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp
index 5bcddf61bbc..951af65fced 100644
--- a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp
@@ -266,7 +266,7 @@ public:
pInstance->SetData(DATA_PRINCE_TALDARAM_EVENT, DONE);
}
- void KilledUnit(Unit * victim)
+ void KilledUnit(Unit* victim)
{
if (victim == me)
return;
@@ -357,8 +357,8 @@ public:
uiDespawnTimer = 10*IN_MILLISECONDS;
}
- void EnterCombat(Unit * /*who*/) {}
- void MoveInLineOfSight(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
+ void MoveInLineOfSight(Unit* /*who*/) {}
void JustDied(Unit* /*who*/)
{
@@ -385,7 +385,7 @@ class prince_taldaram_sphere : public GameObjectScript
public:
prince_taldaram_sphere() : GameObjectScript("prince_taldaram_sphere") { }
- bool OnGossipHello(Player * /*pPlayer*/, GameObject *pGO)
+ bool OnGossipHello(Player* /*pPlayer*/, GameObject *pGO)
{
InstanceScript *pInstance = pGO->GetInstanceScript();
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_baltharus_the_warborn.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_baltharus_the_warborn.cpp
index f125630fc45..79a864d02b1 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_baltharus_the_warborn.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_baltharus_the_warborn.cpp
@@ -315,7 +315,7 @@ class spell_baltharus_enervating_brand : public SpellScriptLoader
uint32 triggerSpellId = GetSpellProto()->EffectTriggerSpell[aurEff->GetEffIndex()];
target->CastSpell(target, triggerSpellId, true);
- if (Unit * caster = GetCaster())
+ if (Unit* caster = GetCaster())
if (target->GetDistance(caster) <= 12.0f)
target->CastSpell(caster, SPELL_SIPHONED_MIGHT, true);
}
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp
index 5309cfdd747..3e8ca0a31d2 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp
@@ -126,7 +126,7 @@ public:
bDone = false;
}
- void DamageTaken(Unit * /*done_by*/, uint32 &damage)
+ void DamageTaken(Unit* /*done_by*/, uint32 &damage)
{
if (damage >= me->GetHealth())
{
@@ -252,7 +252,7 @@ public:
me->RemoveAura(SPELL_SHIELD);
}
- void DamageTaken(Unit * /*done_by*/, uint32 &damage)
+ void DamageTaken(Unit* /*done_by*/, uint32 &damage)
{
if (damage >= me->GetHealth())
{
diff --git a/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp b/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp
index 45ce90ffa4a..2672a22d26c 100644
--- a/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp
+++ b/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp
@@ -191,7 +191,7 @@ public:
lSummons.DespawnAll();
}
- void KilledUnit(Unit * victim)
+ void KilledUnit(Unit* victim)
{
if (victim == me)
return;
diff --git a/src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp b/src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp
index 0f3725dce21..f6f8624664b 100644
--- a/src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp
+++ b/src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp
@@ -220,7 +220,7 @@ public:
}
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_KILL_1, SAY_KILL_2), me);
}
diff --git a/src/server/scripts/Northrend/DraktharonKeep/boss_trollgore.cpp b/src/server/scripts/Northrend/DraktharonKeep/boss_trollgore.cpp
index 7c605d6d6ca..db285306071 100644
--- a/src/server/scripts/Northrend/DraktharonKeep/boss_trollgore.cpp
+++ b/src/server/scripts/Northrend/DraktharonKeep/boss_trollgore.cpp
@@ -170,7 +170,7 @@ public:
}
}
- void KilledUnit(Unit * victim)
+ void KilledUnit(Unit* victim)
{
if (victim == me)
return;
diff --git a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp
index 7c0afe830f2..ce297af9fd8 100644
--- a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp
@@ -105,7 +105,7 @@ class boss_bronjahm : public CreatureScript
instance->SetBossState(DATA_BRONJAHM, DONE);
}
- void KilledUnit(Unit * who)
+ void KilledUnit(Unit* who)
{
if (who->GetTypeId() == TYPEID_PLAYER)
DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2), me);
diff --git a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_devourer_of_souls.cpp b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_devourer_of_souls.cpp
index 63c8cbe85b2..fb0c516cf5b 100644
--- a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_devourer_of_souls.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_devourer_of_souls.cpp
@@ -162,7 +162,7 @@ class boss_devourer_of_souls : public CreatureScript
instance->SetData(DATA_DEVOURER_EVENT, IN_PROGRESS);
}
- void DamageTaken(Unit * /*pDoneBy*/, uint32 &uiDamage)
+ void DamageTaken(Unit* /*pDoneBy*/, uint32 &uiDamage)
{
if (mirroredSoulTarget && me->HasAura(SPELL_MIRRORED_SOUL))
{
diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_falric.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_falric.cpp
index 28d9e406e92..2bfdcbc60e2 100644
--- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_falric.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_falric.cpp
@@ -90,7 +90,7 @@ public:
pInstance->SetData(DATA_FALRIC_EVENT, DONE);
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2), me);
}
diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_marwyn.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_marwyn.cpp
index 6574846831e..2f0e9f4703e 100644
--- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_marwyn.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_marwyn.cpp
@@ -87,7 +87,7 @@ public:
pInstance->SetData(DATA_MARWYN_EVENT, DONE);
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2), me);
}
diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
index a6307f3c796..ee914e9acb2 100644
--- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
@@ -796,7 +796,7 @@ public:
{
}
- void JustDied(Unit * /*pWho*/)
+ void JustDied(Unit* /*pWho*/)
{
DoCast(SPELL_HALLUCINATION_2);
}
diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.h b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.h
index c7d1baabe28..fa31154e86c 100644
--- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.h
+++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.h
@@ -96,7 +96,7 @@ struct boss_horAI : ScriptedAI
me->SetReactState(REACT_PASSIVE);
}
- void DamageTaken(Unit * /*pWho*/, uint32 &uiDamage)
+ void DamageTaken(Unit* /*pWho*/, uint32 &uiDamage)
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
uiDamage = 0;
diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp
index 6462485282a..1c454738484 100644
--- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp
@@ -160,7 +160,7 @@ class boss_ick : public CreatureScript
return ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_KRICK));
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
if (Creature* krick = GetKrick())
DoScriptText(SAY_KRICK_AGGRO, krick);
diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp
index 3a555da9a81..8153b748933 100644
--- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp
@@ -465,7 +465,7 @@ class spell_tyrannus_mark_of_rimefang : public SpellScriptLoader
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
- Unit * caster = GetCaster();
+ Unit* caster = GetCaster();
if (!caster || caster->GetTypeId() != TYPEID_UNIT)
return;
diff --git a/src/server/scripts/Northrend/Gundrak/boss_eck.cpp b/src/server/scripts/Northrend/Gundrak/boss_eck.cpp
index d0825f79af0..b7ecb36e8a6 100644
--- a/src/server/scripts/Northrend/Gundrak/boss_eck.cpp
+++ b/src/server/scripts/Northrend/Gundrak/boss_eck.cpp
@@ -152,7 +152,7 @@ public:
InstanceScript* pInstance;
- void JustDied(Unit * /*who*/)
+ void JustDied(Unit* /*who*/)
{
if (pInstance)
{
diff --git a/src/server/scripts/Northrend/Gundrak/boss_gal_darah.cpp b/src/server/scripts/Northrend/Gundrak/boss_gal_darah.cpp
index 968be40223b..c1b82f71687 100644
--- a/src/server/scripts/Northrend/Gundrak/boss_gal_darah.cpp
+++ b/src/server/scripts/Northrend/Gundrak/boss_gal_darah.cpp
@@ -272,7 +272,7 @@ public:
}
}
- void KilledUnit(Unit * victim)
+ void KilledUnit(Unit* victim)
{
if (victim == me)
return;
diff --git a/src/server/scripts/Northrend/Gundrak/boss_slad_ran.cpp b/src/server/scripts/Northrend/Gundrak/boss_slad_ran.cpp
index 2d1a6b4a5ea..5fc1f5d5f07 100644
--- a/src/server/scripts/Northrend/Gundrak/boss_slad_ran.cpp
+++ b/src/server/scripts/Northrend/Gundrak/boss_slad_ran.cpp
@@ -176,7 +176,7 @@ public:
pInstance->SetData(DATA_SLAD_RAN_EVENT, DONE);
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2, SAY_SLAY_3), me);
}
diff --git a/src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp b/src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp
index e21b3ee5e10..2186aa205ab 100644
--- a/src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp
+++ b/src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp
@@ -519,7 +519,7 @@ class go_gundrak_altar : public GameObjectScript
public:
go_gundrak_altar() : GameObjectScript("go_gundrak_altar") { }
- bool OnGossipHello(Player * /*pPlayer*/, GameObject* pGO)
+ bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGO)
{
InstanceScript *pInstance = pGO->GetInstanceScript();
uint64 uiStatue = 0;
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_festergut.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_festergut.cpp
index c2f2b93089c..72421d23a36 100755
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_festergut.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_festergut.cpp
@@ -439,7 +439,7 @@ class spell_festergut_blighted_spores : public SpellScriptLoader
void ExtraEffect(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
- if (Unit * caster = GetCaster())
+ if (Unit* caster = GetCaster())
{
uint32 inoculatedId = sSpellMgr->GetSpellIdForDifficulty(SPELL_INOCULATED, caster);
uint32 currStack = 0;
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp b/src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp
index 999676d736d..e7999b1ec3d 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp
@@ -107,7 +107,7 @@ public:
if (instance)
instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
DoScriptText(SAY_AGGRO, me);
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp b/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp
index fe0e94c76e1..2be01e72177 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp
@@ -315,7 +315,7 @@ public:
DoScriptText(SAY_DEATH[id], me);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_gluth.cpp b/src/server/scripts/Northrend/Naxxramas/boss_gluth.cpp
index dccce84818b..6c7eab3cbbe 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_gluth.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_gluth.cpp
@@ -75,7 +75,7 @@ public:
BossAI::MoveInLineOfSight(who);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
events.ScheduleEvent(EVENT_WOUND, 10000);
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp b/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp
index bd2c05b3c01..209a0391736 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp
@@ -182,7 +182,7 @@ class boss_gothik : public CreatureScript
thirtyPercentReached = false;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
for (uint32 i = 0; i < POS_LIVE; ++i)
if (Creature* trigger = DoSummon(WORLD_TRIGGER, PosSummonLive[i]))
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_grobbulus.cpp b/src/server/scripts/Northrend/Naxxramas/boss_grobbulus.cpp
index 098b22e30ac..a5ccbd2f6a5 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_grobbulus.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_grobbulus.cpp
@@ -50,7 +50,7 @@ public:
me->ApplySpellImmune(0, IMMUNITY_ID, SPELL_POISON_CLOUD_ADD, true);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
events.ScheduleEvent(EVENT_CLOUD, 15000);
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp b/src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp
index 5bf864d8ed3..6dcfea6a483 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp
@@ -72,7 +72,7 @@ public:
DoScriptText(SAY_DEATH, me);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
DoScriptText(SAY_AGGRO, me);
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_loatheb.cpp b/src/server/scripts/Northrend/Naxxramas/boss_loatheb.cpp
index a615f7437c5..de5f3cdd1be 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_loatheb.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_loatheb.cpp
@@ -50,7 +50,7 @@ public:
{
boss_loathebAI(Creature *c) : BossAI(c, BOSS_LOATHEB) {}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
events.ScheduleEvent(EVENT_AURA, 10000);
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_maexxna.cpp b/src/server/scripts/Northrend/Naxxramas/boss_maexxna.cpp
index 50ee49203d5..12a1abb043f 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_maexxna.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_maexxna.cpp
@@ -72,7 +72,7 @@ public:
bool enraged;
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
enraged = false;
@@ -171,7 +171,7 @@ public:
victim->CastSpell(victim, me->m_spells[0], true, NULL, NULL, me->GetGUID());
}
- void JustDied(Unit * /*killer*/)
+ void JustDied(Unit* /*killer*/)
{
if (me->m_spells[0] && victimGUID)
if (Unit *victim = Unit::GetUnit(*me, victimGUID))
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp b/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp
index 80174a610ee..21d8a1af44c 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp
@@ -86,7 +86,7 @@ public:
_Reset();
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
DoScriptText(SAY_AGGRO, me);
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_patchwerk.cpp b/src/server/scripts/Northrend/Naxxramas/boss_patchwerk.cpp
index e2fe4135996..3906528a1a0 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_patchwerk.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_patchwerk.cpp
@@ -86,7 +86,7 @@ public:
DoScriptText(SAY_DEATH, me);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
Enraged = false;
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp b/src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp
index 7056eb0ea33..5b0420cd3bc 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp
@@ -88,7 +88,7 @@ public:
me->CastSpell(me, SPELL_HOPELESS, true); // TODO: this may affect other creatures
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
DoPlaySoundToSet(me, SOUND_AGGRO);
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp b/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
index 9bd06669d5c..916e096be92 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
@@ -120,7 +120,7 @@ public:
CheckFrostResistTimer = 5000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
index c61f5bddc7d..6d6c824e04b 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
@@ -180,7 +180,7 @@ public:
}
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
DoScriptText(RAND(SAY_AGGRO_1, SAY_AGGRO_2, SAY_AGGRO_3), me);
@@ -189,7 +189,7 @@ public:
events.ScheduleEvent(EVENT_BERSERK, 360000);
}
- void DamageTaken(Unit * /*pDoneBy*/, uint32 & /*uiDamage*/)
+ void DamageTaken(Unit* /*pDoneBy*/, uint32 & /*uiDamage*/)
{
me->SetReactState(REACT_AGGRESSIVE);
}
@@ -286,12 +286,12 @@ public:
magneticPullTimer = 20000;
}
- void EnterCombat(Unit * /*pWho*/)
+ void EnterCombat(Unit* /*pWho*/)
{
DoCast(SPELL_STALAGG_TESLA);
}
- void JustDied(Unit * /*killer*/)
+ void JustDied(Unit* /*killer*/)
{
if (pInstance)
if (Creature *pThaddius = me->GetCreature(*me, pInstance->GetData64(DATA_THADDIUS)))
@@ -370,12 +370,12 @@ public:
staticFieldTimer = 5000;
}
- void EnterCombat(Unit * /*pWho*/)
+ void EnterCombat(Unit* /*pWho*/)
{
DoCast(SPELL_FEUGEN_TESLA);
}
- void JustDied(Unit * /*killer*/)
+ void JustDied(Unit* /*killer*/)
{
if (pInstance)
if (Creature *pThaddius = me->GetCreature(*me, pInstance->GetData64(DATA_THADDIUS)))
diff --git a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
index 908813e241c..f65fab3310e 100644
--- a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
+++ b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
@@ -671,7 +671,7 @@ class spell_malygos_vortex_visual : public SpellScriptLoader
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
- if (Unit * caster = GetCaster())
+ if (Unit* caster = GetCaster())
{
std::list<HostileReference*> &m_threatlist = caster->getThreatManager().getThreatList();
for (std::list<HostileReference*>::const_iterator itr = m_threatlist.begin(); itr!= m_threatlist.end(); ++itr)
diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_anomalus.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_anomalus.cpp
index 001547379a3..415c510f001 100644
--- a/src/server/scripts/Northrend/Nexus/Nexus/boss_anomalus.cpp
+++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_anomalus.cpp
@@ -212,7 +212,7 @@ public:
DoCast(me, SPELL_ARCANEFORM, false);
}
- void JustDied(Unit * /*killer*/)
+ void JustDied(Unit* /*killer*/)
{
if (Creature* pAnomalus = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_ANOMALUS) : 0))
CAST_AI(boss_anomalus::boss_anomalusAI, pAnomalus->AI())->bDeadChaoticRift = true;
diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp
index c7fa97899a1..7a5261a0548 100644
--- a/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp
+++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp
@@ -118,7 +118,7 @@ public:
}
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(SAY_SLAY, me);
}
@@ -228,7 +228,7 @@ class containment_sphere : public GameObjectScript
public:
containment_sphere() : GameObjectScript("containment_sphere") { }
- bool OnGossipHello(Player * /*pPlayer*/, GameObject *pGO)
+ bool OnGossipHello(Player* /*pPlayer*/, GameObject *pGO)
{
InstanceScript *pInstance = pGO->GetInstanceScript();
diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp
index 1fd13bc1619..66d98186975 100644
--- a/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp
+++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp
@@ -140,7 +140,7 @@ public:
}
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(SAY_KILL, me);
}
diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_ormorok.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_ormorok.cpp
index 360e003c0ca..aff5f15c923 100644
--- a/src/server/scripts/Northrend/Nexus/Nexus/boss_ormorok.cpp
+++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_ormorok.cpp
@@ -113,7 +113,7 @@ public:
pInstance->SetData(DATA_ORMOROK_EVENT, DONE);
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(SAY_KILL, me);
}
diff --git a/src/server/scripts/Northrend/Nexus/Oculus/boss_eregos.cpp b/src/server/scripts/Northrend/Nexus/Oculus/boss_eregos.cpp
index ec8abc257d6..3bd8531aa9f 100644
--- a/src/server/scripts/Northrend/Nexus/Oculus/boss_eregos.cpp
+++ b/src/server/scripts/Northrend/Nexus/Oculus/boss_eregos.cpp
@@ -254,7 +254,7 @@ class spell_eregos_planar_shift : public SpellScriptLoader
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
- if (Unit * caster = GetCaster())
+ if (Unit* caster = GetCaster())
if (Creature* creatureCaster = caster->ToCreature())
creatureCaster->AI()->DoAction(ACTION_SET_NORMAL_EVENTS);
}
diff --git a/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp b/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp
index 6ba9db3d407..5d35b94217e 100644
--- a/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp
+++ b/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp
@@ -246,13 +246,13 @@ class spell_varos_centrifuge_shield : public SpellScriptLoader
bool Load()
{
- Unit * caster = GetCaster();
+ Unit* caster = GetCaster();
return (caster && caster->ToCreature());
}
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
- if (Unit * caster = GetCaster())
+ if (Unit* caster = GetCaster())
{
// flags taken from sniffs
// UNIT_FLAG_UNK_9 -> means passive but it is not yet implemented in core
@@ -266,7 +266,7 @@ class spell_varos_centrifuge_shield : public SpellScriptLoader
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
- if (Unit * caster = GetCaster())
+ if (Unit* caster = GetCaster())
{
caster->ToCreature()->SetReactState(REACT_AGGRESSIVE);
caster->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_15|UNIT_FLAG_PASSIVE|UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_UNK_6);
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp
index 3a14946dfc0..fb2432e6f26 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp
@@ -138,7 +138,7 @@ public:
pInstance->SetData(TYPE_IONAR, DONE);
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2, SAY_SLAY_3), me);
}
@@ -185,7 +185,7 @@ public:
}
}
- void DamageTaken(Unit * /*pDoneBy*/, uint32 &uiDamage)
+ void DamageTaken(Unit* /*pDoneBy*/, uint32 &uiDamage)
{
if (!me->IsVisible())
uiDamage = 0;
@@ -332,7 +332,7 @@ public:
me->DespawnOrUnsummon();
}
- void DamageTaken(Unit * /*pDoneBy*/, uint32 &uiDamage)
+ void DamageTaken(Unit* /*pDoneBy*/, uint32 &uiDamage)
{
uiDamage = 0;
}
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_krystallus.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_krystallus.cpp
index 1f11e7a254a..eaf9f71f6fe 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_krystallus.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_krystallus.cpp
@@ -150,7 +150,7 @@ public:
pInstance->SetData(DATA_KRYSTALLUS_EVENT, DONE);
}
- void KilledUnit(Unit * victim)
+ void KilledUnit(Unit* victim)
{
if (victim == me)
return;
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_maiden_of_grief.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_maiden_of_grief.cpp
index 7cf99900672..235a36e661a 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_maiden_of_grief.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_maiden_of_grief.cpp
@@ -165,7 +165,7 @@ public:
pInstance->SetData(DATA_MAIDEN_OF_GRIEF_EVENT, DONE);
}
- void KilledUnit(Unit * victim)
+ void KilledUnit(Unit* victim)
{
if (victim == me)
return;
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_sjonnir.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_sjonnir.cpp
index 92ec5db126e..2377c5e908a 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_sjonnir.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_sjonnir.cpp
@@ -227,7 +227,7 @@ public:
pInstance->DoCompleteAchievement(ACHIEV_ABUSE_THE_OOZE);
}
}
- void KilledUnit(Unit * victim)
+ void KilledUnit(Unit* victim)
{
if (victim == me)
return;
diff --git a/src/server/scripts/Northrend/Ulduar/ulduar/boss_algalon.cpp b/src/server/scripts/Northrend/Ulduar/ulduar/boss_algalon.cpp
index fee78783528..3003ebc2b7f 100644
--- a/src/server/scripts/Northrend/Ulduar/ulduar/boss_algalon.cpp
+++ b/src/server/scripts/Northrend/Ulduar/ulduar/boss_algalon.cpp
@@ -126,7 +126,7 @@ public:
pInstance->SetData(BOSS_ALGALON, IN_PROGRESS);
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2), me);
}
diff --git a/src/server/scripts/Northrend/Ulduar/ulduar/boss_assembly_of_iron.cpp b/src/server/scripts/Northrend/Ulduar/ulduar/boss_assembly_of_iron.cpp
index b739e41150c..67ea6bd23ba 100644
--- a/src/server/scripts/Northrend/Ulduar/ulduar/boss_assembly_of_iron.cpp
+++ b/src/server/scripts/Northrend/Ulduar/ulduar/boss_assembly_of_iron.cpp
@@ -230,7 +230,7 @@ public:
InstanceScript* pInstance;
uint32 phase;
- void EnterCombat(Unit * who)
+ void EnterCombat(Unit* who)
{
StartEncounter(pInstance, me, who);
DoScriptText(SAY_STEELBREAKER_AGGRO, me);
@@ -291,7 +291,7 @@ public:
pInstance->SetData(BOSS_ASSEMBLY_OF_IRON, DONE);
}
- void KilledUnit(Unit * /*who*/)
+ void KilledUnit(Unit* /*who*/)
{
DoScriptText(RAND(SAY_STEELBREAKER_SLAY_1, SAY_STEELBREAKER_SLAY_2), me);
@@ -299,7 +299,7 @@ public:
DoCast(me, SPELL_ELECTRICAL_CHARGE);
}
- void SpellHit(Unit * /*from*/, const SpellEntry *spell)
+ void SpellHit(Unit* /*from*/, const SpellEntry *spell)
{
if (spell->Id == SPELL_SUPERCHARGE)
DoAction(EVENT_UPDATEPHASE);
@@ -438,12 +438,12 @@ public:
pInstance->SetData(BOSS_ASSEMBLY_OF_IRON, DONE);
}
- void KilledUnit(Unit * /*who*/)
+ void KilledUnit(Unit* /*who*/)
{
DoScriptText(RAND(SAY_MOLGEIM_SLAY_1, SAY_MOLGEIM_SLAY_2), me);
}
- void SpellHit(Unit * /*from*/, const SpellEntry *spell)
+ void SpellHit(Unit* /*from*/, const SpellEntry *spell)
{
if (spell->Id == SPELL_SUPERCHARGE)
DoAction(EVENT_UPDATEPHASE);
@@ -683,12 +683,12 @@ public:
pInstance->SetData(BOSS_ASSEMBLY_OF_IRON, DONE);
}
- void KilledUnit(Unit * /*who*/)
+ void KilledUnit(Unit* /*who*/)
{
DoScriptText(RAND(SAY_BRUNDIR_SLAY_1, SAY_BRUNDIR_SLAY_2), me);
}
- void SpellHit(Unit * /*from*/, const SpellEntry *spell)
+ void SpellHit(Unit* /*from*/, const SpellEntry *spell)
{
if (spell->Id == SPELL_SUPERCHARGE)
DoAction(EVENT_UPDATEPHASE);
diff --git a/src/server/scripts/Northrend/Ulduar/ulduar/boss_auriaya.cpp b/src/server/scripts/Northrend/Ulduar/ulduar/boss_auriaya.cpp
index 56930a0833a..c2d81a5f562 100644
--- a/src/server/scripts/Northrend/Ulduar/ulduar/boss_auriaya.cpp
+++ b/src/server/scripts/Northrend/Ulduar/ulduar/boss_auriaya.cpp
@@ -71,7 +71,7 @@ public:
DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2), me);
}
- void JustDied(Unit * /*victim*/)
+ void JustDied(Unit* /*victim*/)
{
DoScriptText(SAY_DEATH, me);
_JustDied();
diff --git a/src/server/scripts/Northrend/Ulduar/ulduar/boss_general_vezax.cpp b/src/server/scripts/Northrend/Ulduar/ulduar/boss_general_vezax.cpp
index 79570d86a0e..c4651612aed 100644
--- a/src/server/scripts/Northrend/Ulduar/ulduar/boss_general_vezax.cpp
+++ b/src/server/scripts/Northrend/Ulduar/ulduar/boss_general_vezax.cpp
@@ -448,7 +448,7 @@ class spell_mark_of_the_faceless : public SpellScriptLoader
void HandleEffectPeriodic(AuraEffect const* aurEff)
{
- if (Unit * caster = GetCaster())
+ if (Unit* caster = GetCaster())
caster->CastCustomSpell(SPELL_MARK_OF_THE_FACELESS_DAMAGE, SPELLVALUE_BASE_POINT1, aurEff->GetAmount(), GetTarget(), true);
}
diff --git a/src/server/scripts/Northrend/Ulduar/ulduar/boss_ignis.cpp b/src/server/scripts/Northrend/Ulduar/ulduar/boss_ignis.cpp
index 5faa94ed5c8..662f1225b74 100644
--- a/src/server/scripts/Northrend/Ulduar/ulduar/boss_ignis.cpp
+++ b/src/server/scripts/Northrend/Ulduar/ulduar/boss_ignis.cpp
@@ -432,7 +432,7 @@ class spell_ignis_slag_pot : public SpellScriptLoader
class spell_ignis_slag_pot_AuraScript : public AuraScript
{
PrepareAuraScript(spell_ignis_slag_pot_AuraScript)
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(SPELL_SLAG_POT_DAMAGE))
return false;
@@ -443,13 +443,13 @@ class spell_ignis_slag_pot : public SpellScriptLoader
return true;
}
- void HandleEffectPeriodic(AuraEffect const * aurEff)
+ void HandleEffectPeriodic(AuraEffect const* aurEff)
{
Unit* aurEffCaster = aurEff->GetCaster();
if (!aurEffCaster)
return;
- Unit * target = GetTarget();
+ Unit* target = GetTarget();
aurEffCaster->CastSpell(target, SPELL_SLAG_POT_DAMAGE, true);
if (target->isAlive() && !GetDuration())
target->CastSpell(target, SPELL_SLAG_IMBUED, true);
diff --git a/src/server/scripts/Northrend/Ulduar/ulduar/boss_kologarn.cpp b/src/server/scripts/Northrend/Ulduar/ulduar/boss_kologarn.cpp
index 866cb60d3d0..eccc497a748 100644
--- a/src/server/scripts/Northrend/Ulduar/ulduar/boss_kologarn.cpp
+++ b/src/server/scripts/Northrend/Ulduar/ulduar/boss_kologarn.cpp
@@ -144,7 +144,7 @@ class boss_kologarn : public CreatureScript
eyebeamTarget = 0;
}
- void JustDied(Unit * /*victim*/)
+ void JustDied(Unit* /*victim*/)
{
DoScriptText(SAY_DEATH, me);
DoCast(SPELL_KOLOGARN_PACIFY);
@@ -437,7 +437,7 @@ class spell_ulduar_stone_grip_cast_target : public SpellScriptLoader
void HandleForceCast(SpellEffIndex i)
{
- Player * plr = GetHitPlayer();
+ Player* plr = GetHitPlayer();
if (!plr)
return;
diff --git a/src/server/scripts/Northrend/Ulduar/ulduar/boss_thorim.cpp b/src/server/scripts/Northrend/Ulduar/ulduar/boss_thorim.cpp
index f8a474f3810..7a16644099d 100644
--- a/src/server/scripts/Northrend/Ulduar/ulduar/boss_thorim.cpp
+++ b/src/server/scripts/Northrend/Ulduar/ulduar/boss_thorim.cpp
@@ -68,12 +68,12 @@ public:
_EnterEvadeMode();
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2), me);
}
- void JustDied(Unit * /*victim*/)
+ void JustDied(Unit* /*victim*/)
{
DoScriptText(SAY_DEATH, me);
_JustDied();
diff --git a/src/server/scripts/Northrend/Ulduar/ulduar/boss_xt002.cpp b/src/server/scripts/Northrend/Ulduar/ulduar/boss_xt002.cpp
index ac23c28ddeb..b7f2af822d4 100644
--- a/src/server/scripts/Northrend/Ulduar/ulduar/boss_xt002.cpp
+++ b/src/server/scripts/Northrend/Ulduar/ulduar/boss_xt002.cpp
@@ -277,7 +277,7 @@ class boss_xt002 : public CreatureScript
DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2), me);
}
- void JustDied(Unit * /*victim*/)
+ void JustDied(Unit* /*victim*/)
{
DoScriptText(SAY_DEATH, me);
_JustDied();
@@ -441,7 +441,7 @@ public:
InstanceScript* m_pInstance;
uint32 _damageTaken;
- void DamageTaken(Unit * /*pDone*/, uint32 &damage)
+ void DamageTaken(Unit* /*pDone*/, uint32 &damage)
{
Creature* XT002 = me->GetCreature(*me, m_pInstance->GetData64(BOSS_XT002));
if (!XT002 || !XT002->AI())
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp
index 8977e4860b6..5938b09e9da 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp
@@ -121,7 +121,7 @@ public:
pInstance->SetData(DATA_INGVAR_EVENT, NOT_STARTED);
}
- void DamageTaken(Unit * /*done_by*/, uint32 &damage)
+ void DamageTaken(Unit* /*done_by*/, uint32 &damage)
{
if (damage >= me->GetHealth() && !bIsUndead)
{
@@ -160,7 +160,7 @@ public:
DoScriptText(YELL_AGGRO_2, me);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(YELL_AGGRO_1, me);
@@ -176,7 +176,7 @@ public:
pInstance->SetData(DATA_INGVAR_EVENT, DONE);
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
if (bIsUndead)
DoScriptText(YELL_KILL_1, me);
@@ -353,7 +353,7 @@ public:
void AttackStart(Unit* /*who*/) {}
void MoveInLineOfSight(Unit* /*who*/) {}
- void EnterCombat(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
void UpdateAI(const uint32 diff)
{
if (uiResurectTimer)
@@ -429,7 +429,7 @@ public:
}
void AttackStart(Unit* /*who*/) {}
void MoveInLineOfSight(Unit* /*who*/) {}
- void EnterCombat(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
void UpdateAI(const uint32 diff)
{
if (uiDespawnTimer <= diff)
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp
index 096ee335077..26c345c4009 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp
@@ -152,7 +152,7 @@ public:
pInstance->SetData(DATA_PRINCEKELESETH_EVENT, NOT_STARTED);
}
- void KilledUnit(Unit * victim)
+ void KilledUnit(Unit* victim)
{
if (victim == me)
return;
@@ -286,7 +286,7 @@ public:
isDead = false;
}
- void EnterCombat(Unit * /*who*/){}
+ void EnterCombat(Unit* /*who*/){}
void DamageTaken(Unit *done_by, uint32 &damage)
{
if (done_by->GetGUID() == me->GetGUID())
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_skarvald_dalronn.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_skarvald_dalronn.cpp
index 6ff8e4d9ac8..b3e5e16e2c7 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_skarvald_dalronn.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_skarvald_dalronn.cpp
@@ -101,7 +101,7 @@ public:
}
}
- void EnterCombat(Unit * who)
+ void EnterCombat(Unit* who)
{
if (!ghost && pInstance)
{
@@ -145,7 +145,7 @@ public:
}
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
if (!ghost)
{
@@ -258,7 +258,7 @@ public:
}
}
- void EnterCombat(Unit * who)
+ void EnterCombat(Unit* who)
{
if (!ghost && pInstance)
{
@@ -304,7 +304,7 @@ public:
}
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
if (!ghost)
{
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp
index 0b9bd93e2ee..a8ccd970e45 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp
@@ -71,7 +71,7 @@ public:
}
}
- void JustDied(Unit * /*killer*/)
+ void JustDied(Unit* /*killer*/)
{
if (fm_Type == 0) fm_Type = GetForgeMasterType();
if (pInstance)
@@ -91,7 +91,7 @@ public:
}
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
if (fm_Type == 0) fm_Type = GetForgeMasterType();
if (pInstance)
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp
index 7f0d4dbed5b..a4385d861c2 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp
@@ -219,7 +219,7 @@ public:
pTemp->DisappearAndDie();
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2), me);
}
@@ -834,7 +834,7 @@ class go_palehoof_sphere : public GameObjectScript
public:
go_palehoof_sphere() : GameObjectScript("go_palehoof_sphere") { }
- bool OnGossipHello(Player * /*pPlayer*/, GameObject *pGO)
+ bool OnGossipHello(Player* /*pPlayer*/, GameObject *pGO)
{
InstanceScript *pInstance = pGO->GetInstanceScript();
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp
index 9da89393f02..7da067b87cb 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp
@@ -276,7 +276,7 @@ public:
Summons.Despawn(pSummoned);
}
- void SpellHit(Unit * /*caster*/, const SpellEntry *spell)
+ void SpellHit(Unit* /*caster*/, const SpellEntry *spell)
{
if (spell->Id == SPELL_HARPOON_DAMAGE)
{
@@ -415,7 +415,7 @@ public:
m_pInstance->SetData(DATA_SKADI_THE_RUTHLESS_EVENT, DONE);
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_KILL_1, SAY_KILL_2), me);
}
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp
index 3c04d522c4c..60e1743a508 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp
@@ -356,7 +356,7 @@ public:
pInstance->SetData(DATA_KING_YMIRON_EVENT, DONE);
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2, SAY_SLAY_3, SAY_SLAY_4), me);
}
diff --git a/src/server/scripts/Northrend/VaultOfArchavon/boss_archavon.cpp b/src/server/scripts/Northrend/VaultOfArchavon/boss_archavon.cpp
index f2c59b63e86..66487c6f6f9 100644
--- a/src/server/scripts/Northrend/VaultOfArchavon/boss_archavon.cpp
+++ b/src/server/scripts/Northrend/VaultOfArchavon/boss_archavon.cpp
@@ -63,7 +63,7 @@ class boss_archavon : public CreatureScript
{
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
events.ScheduleEvent(EVENT_ROCK_SHARDS, 15000);
events.ScheduleEvent(EVENT_CHOKING_CLOUD, 30000);
diff --git a/src/server/scripts/Northrend/VaultOfArchavon/boss_emalon.cpp b/src/server/scripts/Northrend/VaultOfArchavon/boss_emalon.cpp
index 9f4a2eb0192..04935d3fb99 100644
--- a/src/server/scripts/Northrend/VaultOfArchavon/boss_emalon.cpp
+++ b/src/server/scripts/Northrend/VaultOfArchavon/boss_emalon.cpp
@@ -203,7 +203,7 @@ class mob_tempest_minion : public CreatureScript
}
}
- void EnterCombat(Unit * who)
+ void EnterCombat(Unit* who)
{
DoZoneInCombat();
events.ScheduleEvent(EVENT_SHOCK, 20000);
diff --git a/src/server/scripts/Northrend/VaultOfArchavon/boss_koralon.cpp b/src/server/scripts/Northrend/VaultOfArchavon/boss_koralon.cpp
index 9a25c5a5961..3c752ae6ae0 100644
--- a/src/server/scripts/Northrend/VaultOfArchavon/boss_koralon.cpp
+++ b/src/server/scripts/Northrend/VaultOfArchavon/boss_koralon.cpp
@@ -140,7 +140,7 @@ class mob_flame_warder : public CreatureScript
events.Reset();
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoZoneInCombat();
diff --git a/src/server/scripts/Northrend/VaultOfArchavon/boss_toravon.cpp b/src/server/scripts/Northrend/VaultOfArchavon/boss_toravon.cpp
index 6041c0dca15..41d43a08f5d 100644
--- a/src/server/scripts/Northrend/VaultOfArchavon/boss_toravon.cpp
+++ b/src/server/scripts/Northrend/VaultOfArchavon/boss_toravon.cpp
@@ -190,7 +190,7 @@ public:
killTimer = 60000; // if after this time there is no victim -> destroy!
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoZoneInCombat();
}
diff --git a/src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp b/src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp
index 5ddd2f02a17..017da20a176 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp
@@ -149,7 +149,7 @@ public:
pInstance->SetData(DATA_CYANIGOSA_EVENT, DONE);
}
- void KilledUnit(Unit * victim)
+ void KilledUnit(Unit* victim)
{
if (victim == me)
return;
diff --git a/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp b/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp
index c1f7aac1779..d36533cb906 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp
@@ -225,7 +225,7 @@ public:
}
}
- void KilledUnit(Unit * victim)
+ void KilledUnit(Unit* victim)
{
if (victim == me)
return;
diff --git a/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp b/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp
index b82996bfc89..3f2ea65958d 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp
@@ -320,7 +320,7 @@ public:
}
}
- void KilledUnit(Unit * victim)
+ void KilledUnit(Unit* victim)
{
if (victim == me)
return;
diff --git a/src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp b/src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp
index 9b6cb6c2964..405c6833693 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp
@@ -166,7 +166,7 @@ public:
}
}
- void KilledUnit(Unit * victim)
+ void KilledUnit(Unit* victim)
{
if (victim == me)
return;
diff --git a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
index ead4cd439e2..d009063109f 100644
--- a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
+++ b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
@@ -571,9 +571,9 @@ public:
bPortalGuardianOrKeeperOrEliteSpawn = false;
}
- void EnterCombat(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
- void MoveInLineOfSight(Unit * /*who*/) {}
+ void MoveInLineOfSight(Unit* /*who*/) {}
void UpdateAI(const uint32 diff)
{
@@ -778,7 +778,7 @@ struct violet_hold_trashAI : public npc_escortAI
}
}
- void JustDied(Unit * /*unit*/)
+ void JustDied(Unit* /*unit*/)
{
if (Creature* portal = Unit::GetCreature((*me), pInstance->GetData64(DATA_TELEPORTATION_PORTAL)))
CAST_AI(npc_teleportation_portal_vh::npc_teleportation_portalAI, portal->AI())->SummonedMobDied(me);
diff --git a/src/server/scripts/Northrend/borean_tundra.cpp b/src/server/scripts/Northrend/borean_tundra.cpp
index 6f4dcd50571..00d9b943f0b 100644
--- a/src/server/scripts/Northrend/borean_tundra.cpp
+++ b/src/server/scripts/Northrend/borean_tundra.cpp
@@ -353,8 +353,8 @@ public:
mob_nerubar_victimAI(Creature *c) : ScriptedAI(c) {}
void Reset() {}
- void EnterCombat(Unit * /*who*/) {}
- void MoveInLineOfSight(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
+ void MoveInLineOfSight(Unit* /*who*/) {}
void JustDied(Unit* Killer)
{
@@ -588,10 +588,10 @@ public:
Phase = 1;
go_caribouGUID = 0;
}
- void EnterCombat(Unit * /*who*/) {}
- void MoveInLineOfSight(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
+ void MoveInLineOfSight(Unit* /*who*/) {}
- void JustDied(Unit * /*who*/)
+ void JustDied(Unit* /*who*/)
{
if (GameObject *go_caribou = me->GetMap()->GetGameObject(go_caribouGUID))
go_caribou->SetLootState(GO_JUST_DEACTIVATED);
diff --git a/src/server/scripts/Northrend/grizzly_hills.cpp b/src/server/scripts/Northrend/grizzly_hills.cpp
index fa08e8cafb4..1678e36b1a8 100644
--- a/src/server/scripts/Northrend/grizzly_hills.cpp
+++ b/src/server/scripts/Northrend/grizzly_hills.cpp
@@ -367,7 +367,7 @@ public:
void EnterEvadeMode() {}
- void MoveInLineOfSight(Unit * /*who*/) {}
+ void MoveInLineOfSight(Unit* /*who*/) {}
void UpdateAI(const uint32 /*diff*/)
{
@@ -675,7 +675,7 @@ public:
DoMeleeAttackIfReady();
}
- void JustDied(Unit * pKiller)
+ void JustDied(Unit* pKiller)
{
if (pKiller->ToPlayer() && pKiller->ToPlayer()->GetTypeId() == TYPEID_PLAYER)
{
diff --git a/src/server/scripts/Northrend/sholazar_basin.cpp b/src/server/scripts/Northrend/sholazar_basin.cpp
index aa4d10ae980..255a1779ff7 100644
--- a/src/server/scripts/Northrend/sholazar_basin.cpp
+++ b/src/server/scripts/Northrend/sholazar_basin.cpp
@@ -155,7 +155,7 @@ public:
return true;
}
- bool OnQuestAccept(Player* /*pPlayer*/, Creature* pCreature, Quest const * /*_Quest*/)
+ bool OnQuestAccept(Player* /*pPlayer*/, Creature* pCreature, Quest const* /*_Quest*/)
{
DoScriptText(SAY_QUEST_ACCEPT_IRO, pCreature);
return false;
diff --git a/src/server/scripts/Northrend/zuldrak.cpp b/src/server/scripts/Northrend/zuldrak.cpp
index befe34faeed..eab88800203 100644
--- a/src/server/scripts/Northrend/zuldrak.cpp
+++ b/src/server/scripts/Northrend/zuldrak.cpp
@@ -144,7 +144,7 @@ public:
DoCast(me, SPELL_KNEEL, true); // Little Hack for kneel - Thanks Illy :P
}
- void MoveInLineOfSight(Unit * /*who*/){}
+ void MoveInLineOfSight(Unit* /*who*/){}
void SpellHit(Unit* /*pCaster*/, const SpellEntry* pSpell)
{
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
index 1a69c6a828d..ad39be101ac 100755
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
@@ -302,7 +302,7 @@ void OPvPCapturePointEP_NPT::SummonGO(uint32 team)
m_SummonedGOSide = team;
DelObject(EP_NPT_BUFF);
AddObject(EP_NPT_BUFF, EP_NPT_LordaeronShrine.entry, EP_NPT_LordaeronShrine.map, EP_NPT_LordaeronShrine.x, EP_NPT_LordaeronShrine.y, EP_NPT_LordaeronShrine.z, EP_NPT_LordaeronShrine.o, EP_NPT_LordaeronShrine.rot0, EP_NPT_LordaeronShrine.rot1, EP_NPT_LordaeronShrine.rot2, EP_NPT_LordaeronShrine.rot3);
- GameObject * go = HashMapHolder<GameObject>::Find(m_Objects[EP_NPT_BUFF]);
+ GameObject* go = HashMapHolder<GameObject>::Find(m_Objects[EP_NPT_BUFF]);
if (go)
go->SetUInt32Value(GAMEOBJECT_FACTION, (team == ALLIANCE ? 84 : 83));
}
@@ -576,7 +576,7 @@ void OPvPCapturePointEP_PWT::SummonFlightMaster(uint32 team)
/*
// sky - we need update gso code
- Creature * c = HashMapHolder<Creature>::Find(m_Creatures[EP_PWT_FLIGHTMASTER]);
+ Creature* c = HashMapHolder<Creature>::Find(m_Creatures[EP_PWT_FLIGHTMASTER]);
//Spawn flight master as friendly to capturing team
c->SetUInt32Value(GAMEOBJECT_FACTION, (team == ALLIANCE ? 55 : 68));
if(c)
@@ -658,7 +658,7 @@ bool OutdoorPvPEP::Update(uint32 diff)
return false;
}
-void OutdoorPvPEP::HandlePlayerEnterZone(Player * plr, uint32 zone)
+void OutdoorPvPEP::HandlePlayerEnterZone(Player* plr, uint32 zone)
{
// add buffs
if (plr->GetTeam() == ALLIANCE)
@@ -674,7 +674,7 @@ void OutdoorPvPEP::HandlePlayerEnterZone(Player * plr, uint32 zone)
OutdoorPvP::HandlePlayerEnterZone(plr, zone);
}
-void OutdoorPvPEP::HandlePlayerLeaveZone(Player * plr, uint32 zone)
+void OutdoorPvPEP::HandlePlayerLeaveZone(Player* plr, uint32 zone)
{
// remove buffs
if (plr->GetTeam() == ALLIANCE)
@@ -694,7 +694,7 @@ void OutdoorPvPEP::BuffTeams()
{
for (PlayerSet::iterator itr = m_players[0].begin(); itr != m_players[0].end(); ++itr)
{
- Player * plr = *itr;
+ Player* plr = *itr;
{
for (int i = 0; i < 4; ++i)
plr->RemoveAurasDueToSpell(EP_AllianceBuffs[i]);
@@ -704,7 +704,7 @@ void OutdoorPvPEP::BuffTeams()
}
for (PlayerSet::iterator itr = m_players[1].begin(); itr != m_players[1].end(); ++itr)
{
- Player * plr = *itr;
+ Player* plr = *itr;
{
for (int i = 0; i < 4; ++i)
plr->RemoveAurasDueToSpell(EP_HordeBuffs[i]);
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPEP.h b/src/server/scripts/OutdoorPvP/OutdoorPvPEP.h
index 6ce4cd1bcb2..b0a3f744c3d 100755
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPEP.h
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPEP.h
@@ -197,8 +197,8 @@ class OPvPCapturePointEP_EWT : public OPvPCapturePoint
void FillInitialWorldStates(WorldPacket & data);
// used when player is activated/inactivated in the area
- bool HandlePlayerEnter(Player * plr);
- void HandlePlayerLeave(Player * plr);
+ bool HandlePlayerEnter(Player* plr);
+ void HandlePlayerLeave(Player* plr);
protected:
@@ -228,8 +228,8 @@ class OPvPCapturePointEP_NPT : public OPvPCapturePoint
void FillInitialWorldStates(WorldPacket & data);
// used when player is activated/inactivated in the area
- bool HandlePlayerEnter(Player * plr);
- void HandlePlayerLeave(Player * plr);
+ bool HandlePlayerEnter(Player* plr);
+ void HandlePlayerLeave(Player* plr);
protected:
@@ -259,8 +259,8 @@ class OPvPCapturePointEP_CGT : public OPvPCapturePoint
void FillInitialWorldStates(WorldPacket & data);
// used when player is activated/inactivated in the area
- bool HandlePlayerEnter(Player * plr);
- void HandlePlayerLeave(Player * plr);
+ bool HandlePlayerEnter(Player* plr);
+ void HandlePlayerLeave(Player* plr);
protected:
@@ -290,8 +290,8 @@ class OPvPCapturePointEP_PWT : public OPvPCapturePoint
void FillInitialWorldStates(WorldPacket & data);
// used when player is activated/inactivated in the area
- bool HandlePlayerEnter(Player * plr);
- void HandlePlayerLeave(Player * plr);
+ bool HandlePlayerEnter(Player* plr);
+ void HandlePlayerLeave(Player* plr);
protected:
@@ -326,7 +326,7 @@ class OutdoorPvPEP : public OutdoorPvP
void FillInitialWorldStates(WorldPacket &data);
- void SendRemoveWorldStates(Player * plr);
+ void SendRemoveWorldStates(Player* plr);
void BuffTeams();
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp
index 7a4e3b2abaf..cf754e528a4 100755
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp
@@ -81,7 +81,7 @@ bool OutdoorPvPHP::SetupOutdoorPvP()
return true;
}
-void OutdoorPvPHP::HandlePlayerEnterZone(Player * plr, uint32 zone)
+void OutdoorPvPHP::HandlePlayerEnterZone(Player* plr, uint32 zone)
{
// add buffs
if (plr->GetTeam() == ALLIANCE)
@@ -97,7 +97,7 @@ void OutdoorPvPHP::HandlePlayerEnterZone(Player * plr, uint32 zone)
OutdoorPvP::HandlePlayerEnterZone(plr, zone);
}
-void OutdoorPvPHP::HandlePlayerLeaveZone(Player * plr, uint32 zone)
+void OutdoorPvPHP::HandlePlayerLeaveZone(Player* plr, uint32 zone)
{
// remove buffs
if (plr->GetTeam() == ALLIANCE)
@@ -320,7 +320,7 @@ void OPvPCapturePointHP::HandlePlayerLeave(Player *plr)
OPvPCapturePoint::HandlePlayerLeave(plr);
}
-void OutdoorPvPHP::HandleKillImpl(Player *plr, Unit * killed)
+void OutdoorPvPHP::HandleKillImpl(Player *plr, Unit* killed)
{
if (killed->GetTypeId() != TYPEID_PLAYER)
return;
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPHP.h b/src/server/scripts/OutdoorPvP/OutdoorPvPHP.h
index e53a3537b83..42c62c2584b 100755
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPHP.h
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPHP.h
@@ -98,8 +98,8 @@ class OPvPCapturePointHP : public OPvPCapturePoint
void FillInitialWorldStates(WorldPacket & data);
// used when player is activated/inactivated in the area
- bool HandlePlayerEnter(Player * plr);
- void HandlePlayerLeave(Player * plr);
+ bool HandlePlayerEnter(Player* plr);
+ void HandlePlayerLeave(Player* plr);
private:
@@ -123,9 +123,9 @@ class OutdoorPvPHP : public OutdoorPvP
void FillInitialWorldStates(WorldPacket &data);
- void SendRemoveWorldStates(Player * plr);
+ void SendRemoveWorldStates(Player* plr);
- void HandleKillImpl(Player * plr, Unit * killed);
+ void HandleKillImpl(Player* plr, Unit* killed);
private:
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp
index a015de48f88..bff1e8e011d 100755
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp
@@ -29,7 +29,7 @@ OutdoorPvPNA::OutdoorPvPNA()
m_TypeId = OUTDOOR_PVP_NA;
}
-void OutdoorPvPNA::HandleKillImpl(Player *plr, Unit * killed)
+void OutdoorPvPNA::HandleKillImpl(Player *plr, Unit* killed)
{
if (killed->GetTypeId() == TYPEID_PLAYER && plr->GetTeam() != killed->ToPlayer()->GetTeam())
{
@@ -64,12 +64,12 @@ uint32 OPvPCapturePointNA::GetAliveGuardsCount()
case NA_NPC_GUARD_14:
case NA_NPC_GUARD_15:
{
- if (Creature * cr = HashMapHolder<Creature>::Find(itr->second))
+ if (Creature* cr = HashMapHolder<Creature>::Find(itr->second))
{
if (cr->isAlive())
++cnt;
}
- else if (CreatureData const * cd = sObjectMgr->GetCreatureData(GUID_LOPART(itr->second)))
+ else if (CreatureData const* cd = sObjectMgr->GetCreatureData(GUID_LOPART(itr->second)))
{
if (!cd->is_dead)
++cnt;
@@ -225,7 +225,7 @@ bool OutdoorPvPNA::SetupOutdoorPvP()
return true;
}
-void OutdoorPvPNA::HandlePlayerEnterZone(Player * plr, uint32 zone)
+void OutdoorPvPNA::HandlePlayerEnterZone(Player* plr, uint32 zone)
{
// add buffs
if (plr->GetTeam() == m_obj->m_ControllingFaction)
@@ -233,7 +233,7 @@ void OutdoorPvPNA::HandlePlayerEnterZone(Player * plr, uint32 zone)
OutdoorPvP::HandlePlayerEnterZone(plr, zone);
}
-void OutdoorPvPNA::HandlePlayerLeaveZone(Player * plr, uint32 zone)
+void OutdoorPvPNA::HandlePlayerLeaveZone(Player* plr, uint32 zone)
{
// remove buffs
plr->RemoveAurasDueToSpell(NA_CAPTURE_BUFF);
@@ -334,7 +334,7 @@ bool OutdoorPvPNA::Update(uint32 diff)
return m_obj->Update(diff);
}
-bool OPvPCapturePointNA::HandleCustomSpell(Player * plr, uint32 spellId, GameObject * /*go*/)
+bool OPvPCapturePointNA::HandleCustomSpell(Player* plr, uint32 spellId, GameObject* /*go*/)
{
std::vector<uint32> nodes;
nodes.resize(2);
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.h b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.h
index eba273245eb..8a50ef65ba1 100755
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.h
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.h
@@ -267,10 +267,10 @@ class OPvPCapturePointNA : public OPvPCapturePoint
void FillInitialWorldStates(WorldPacket & data);
// used when player is activated/inactivated in the area
- bool HandlePlayerEnter(Player * plr);
- void HandlePlayerLeave(Player * plr);
+ bool HandlePlayerEnter(Player* plr);
+ void HandlePlayerLeave(Player* plr);
- bool HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go);
+ bool HandleCustomSpell(Player *plr, uint32 spellId, GameObject* go);
int32 HandleOpenGo(Player *plr, uint64 guid);
@@ -327,9 +327,9 @@ class OutdoorPvPNA : public OutdoorPvP
void FillInitialWorldStates(WorldPacket &data);
- void SendRemoveWorldStates(Player * plr);
+ void SendRemoveWorldStates(Player* plr);
- void HandleKillImpl(Player * plr, Unit * killed);
+ void HandleKillImpl(Player* plr, Unit* killed);
private:
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
index ab336e3b2ba..627bb28b0e7 100755
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
@@ -67,14 +67,14 @@ bool OutdoorPvPSI::Update(uint32 /*diff*/)
return false;
}
-void OutdoorPvPSI::HandlePlayerEnterZone(Player * plr, uint32 zone)
+void OutdoorPvPSI::HandlePlayerEnterZone(Player* plr, uint32 zone)
{
if (plr->GetTeam() == m_LastController)
plr->CastSpell(plr, SI_CENARION_FAVOR, true);
OutdoorPvP::HandlePlayerEnterZone(plr, zone);
}
-void OutdoorPvPSI::HandlePlayerLeaveZone(Player * plr, uint32 zone)
+void OutdoorPvPSI::HandlePlayerLeaveZone(Player* plr, uint32 zone)
{
// remove buffs
plr->RemoveAurasDueToSpell(SI_CENARION_FAVOR);
@@ -155,7 +155,7 @@ bool OutdoorPvPSI::HandleDropFlag(Player *plr, uint32 spellId)
if (plr->GetDistance(atEntry->x, atEntry->y, atEntry->z) > 5.0f + atEntry->radius)
{
// he dropped it further, summon mound
- GameObject * go = new GameObject;
+ GameObject* go = new GameObject;
Map * map = plr->GetMap();
if (!map)
{
@@ -185,7 +185,7 @@ bool OutdoorPvPSI::HandleDropFlag(Player *plr, uint32 spellId)
if (plr->GetDistance(atEntry->x, atEntry->y, atEntry->z) > 5.0f + atEntry->radius)
{
// he dropped it further, summon mound
- GameObject * go = new GameObject;
+ GameObject* go = new GameObject;
Map * map = plr->GetMap();
if (!map)
{
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.h b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.h
index 0acec8c3213..b93a0f2a5a5 100755
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.h
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.h
@@ -66,13 +66,13 @@ class OutdoorPvPSI : public OutdoorPvP
void FillInitialWorldStates(WorldPacket &data);
- void SendRemoveWorldStates(Player * plr);
+ void SendRemoveWorldStates(Player* plr);
- bool HandleAreaTrigger(Player * plr, uint32 trigger);
+ bool HandleAreaTrigger(Player* plr, uint32 trigger);
- bool HandleDropFlag(Player * plr, uint32 spellId);
+ bool HandleDropFlag(Player* plr, uint32 spellId);
- bool HandleCustomSpell(Player * plr, uint32 spellId, GameObject *go);
+ bool HandleCustomSpell(Player* plr, uint32 spellId, GameObject *go);
void UpdateWorldState();
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp
index ffcbfd7997e..a4fc38e7e80 100755
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp
@@ -67,7 +67,7 @@ void OutdoorPvPTF::FillInitialWorldStates(WorldPacket &data)
}
}
-void OutdoorPvPTF::SendRemoveWorldStates(Player * plr)
+void OutdoorPvPTF::SendRemoveWorldStates(Player* plr)
{
plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_POS, uint32(0));
plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_N, uint32(0));
@@ -186,7 +186,7 @@ bool OutdoorPvPTF::Update(uint32 diff)
return changed;
}
-void OutdoorPvPTF::HandlePlayerEnterZone(Player * plr, uint32 zone)
+void OutdoorPvPTF::HandlePlayerEnterZone(Player* plr, uint32 zone)
{
if (plr->GetTeam() == ALLIANCE)
{
@@ -201,7 +201,7 @@ void OutdoorPvPTF::HandlePlayerEnterZone(Player * plr, uint32 zone)
OutdoorPvP::HandlePlayerEnterZone(plr, zone);
}
-void OutdoorPvPTF::HandlePlayerLeaveZone(Player * plr, uint32 zone)
+void OutdoorPvPTF::HandlePlayerLeaveZone(Player* plr, uint32 zone)
{
// remove buffs
plr->RemoveAurasDueToSpell(TF_CAPTURE_BUFF);
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPTF.h b/src/server/scripts/OutdoorPvP/OutdoorPvPTF.h
index e42dd54777f..f04faf81fd8 100755
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPTF.h
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPTF.h
@@ -136,8 +136,8 @@ class OPvPCapturePointTF : public OPvPCapturePoint
void FillInitialWorldStates(WorldPacket & data);
// used when player is activated/inactivated in the area
- bool HandlePlayerEnter(Player * plr);
- void HandlePlayerLeave(Player * plr);
+ bool HandlePlayerEnter(Player* plr);
+ void HandlePlayerLeave(Player* plr);
void UpdateTowerState();
@@ -165,7 +165,7 @@ class OutdoorPvPTF : public OutdoorPvP
void FillInitialWorldStates(WorldPacket &data);
- void SendRemoveWorldStates(Player * plr);
+ void SendRemoveWorldStates(Player* plr);
private:
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp
index 1bcb18821b4..4fdc22f04b3 100755
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp
@@ -139,7 +139,7 @@ bool OutdoorPvPZM::Update(uint32 diff)
return changed;
}
-void OutdoorPvPZM::HandlePlayerEnterZone(Player * plr, uint32 zone)
+void OutdoorPvPZM::HandlePlayerEnterZone(Player* plr, uint32 zone)
{
if (plr->GetTeam() == ALLIANCE)
{
@@ -154,7 +154,7 @@ void OutdoorPvPZM::HandlePlayerEnterZone(Player * plr, uint32 zone)
OutdoorPvP::HandlePlayerEnterZone(plr, zone);
}
-void OutdoorPvPZM::HandlePlayerLeaveZone(Player * plr, uint32 zone)
+void OutdoorPvPZM::HandlePlayerLeaveZone(Player* plr, uint32 zone)
{
// remove buffs
plr->RemoveAurasDueToSpell(ZM_CAPTURE_BUFF);
@@ -190,7 +190,7 @@ bool OutdoorPvPZM::SetupOutdoorPvP()
return true;
}
-void OutdoorPvPZM::HandleKillImpl(Player *plr, Unit * killed)
+void OutdoorPvPZM::HandleKillImpl(Player *plr, Unit* killed)
{
if (killed->GetTypeId() != TYPEID_PLAYER)
return;
@@ -311,7 +311,7 @@ void OPvPCapturePointZM_GraveYard::SetBeaconState(uint32 controlling_faction)
if (m_FlagCarrierGUID)
{
// remove flag from carrier, reset flag carrier guid
- Player * p = sObjectMgr->GetPlayer(m_FlagCarrierGUID);
+ Player* p = sObjectMgr->GetPlayer(m_FlagCarrierGUID);
if (p)
{
p->RemoveAurasDueToSpell(ZM_BATTLE_STANDARD_A);
@@ -326,7 +326,7 @@ void OPvPCapturePointZM_GraveYard::SetBeaconState(uint32 controlling_faction)
UpdateTowerState();
}
-bool OPvPCapturePointZM_GraveYard::CanTalkTo(Player * plr, Creature * c, GossipMenuItems const& /*gso*/)
+bool OPvPCapturePointZM_GraveYard::CanTalkTo(Player* plr, Creature* c, GossipMenuItems const& /*gso*/)
{
uint64 guid = c->GetGUID();
std::map<uint64, uint32>::iterator itr = m_CreatureTypes.find(guid);
@@ -345,7 +345,7 @@ bool OPvPCapturePointZM_GraveYard::HandleGossipOption(Player *plr, uint64 guid,
std::map<uint64, uint32>::iterator itr = m_CreatureTypes.find(guid);
if (itr != m_CreatureTypes.end())
{
- Creature * cr = HashMapHolder<Creature>::Find(guid);
+ Creature* cr = HashMapHolder<Creature>::Find(guid);
if (!cr)
return true;
// if the flag is already taken, then return
@@ -368,7 +368,7 @@ bool OPvPCapturePointZM_GraveYard::HandleGossipOption(Player *plr, uint64 guid,
return false;
}
-bool OPvPCapturePointZM_GraveYard::HandleDropFlag(Player * /*plr*/, uint32 spellId)
+bool OPvPCapturePointZM_GraveYard::HandleDropFlag(Player* /*plr*/, uint32 spellId)
{
switch(spellId)
{
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPZM.h b/src/server/scripts/OutdoorPvP/OutdoorPvPZM.h
index a1ac4d4bbda..5cd2afde243 100755
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPZM.h
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPZM.h
@@ -181,8 +181,8 @@ class OPvPCapturePointZM_Beacon : public OPvPCapturePoint
void FillInitialWorldStates(WorldPacket & data);
// used when player is activated/inactivated in the area
- bool HandlePlayerEnter(Player * plr);
- void HandlePlayerLeave(Player * plr);
+ bool HandlePlayerEnter(Player* plr);
+ void HandlePlayerLeave(Player* plr);
void UpdateTowerState();
@@ -219,11 +219,11 @@ class OPvPCapturePointZM_GraveYard : public OPvPCapturePoint
void SetBeaconState(uint32 controlling_team); // not good atm
- bool HandleGossipOption(Player * plr, uint64 guid, uint32 gossipid);
+ bool HandleGossipOption(Player* plr, uint64 guid, uint32 gossipid);
- bool HandleDropFlag(Player * plr, uint32 spellId);
+ bool HandleDropFlag(Player* plr, uint32 spellId);
- bool CanTalkTo(Player * plr, Creature * c, GossipMenuItems const& gso);
+ bool CanTalkTo(Player* plr, Creature* c, GossipMenuItems const& gso);
private:
@@ -253,9 +253,9 @@ class OutdoorPvPZM : public OutdoorPvP
void FillInitialWorldStates(WorldPacket &data);
- void SendRemoveWorldStates(Player * plr);
+ void SendRemoveWorldStates(Player* plr);
- void HandleKillImpl(Player * plr, Unit * killed);
+ void HandleKillImpl(Player* plr, Unit* killed);
private:
diff --git a/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp b/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp
index 285a7e6ed81..378a60fbefa 100644
--- a/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp
+++ b/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp
@@ -63,7 +63,7 @@ public:
Class_Timer = 1000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{ }
void SetMyClass(uint8 myclass)
@@ -202,7 +202,7 @@ public:
ScriptedAI::MoveInLineOfSight(who);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(RAND(SAY_AGGRO_1, SAY_AGGRO_2, SAY_AGGRO_3), me);
}
@@ -328,7 +328,7 @@ public:
Mortal_Strike_timer = 10000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp b/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp
index 5371d8493e3..6aeb4bfc02f 100644
--- a/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp
+++ b/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp
@@ -72,7 +72,7 @@ public:
FocusedTargetGUID = 0;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{ }
void JustSummoned(Creature *summoned)
@@ -185,7 +185,7 @@ public:
fiery1 = fiery2 = true;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{ }
void UpdateAI(const uint32 diff)
diff --git a/src/server/scripts/Outland/Auchindoun/ManaTombs/boss_nexusprince_shaffar.cpp b/src/server/scripts/Outland/Auchindoun/ManaTombs/boss_nexusprince_shaffar.cpp
index 42256b6a501..7d5c64ca182 100644
--- a/src/server/scripts/Outland/Auchindoun/ManaTombs/boss_nexusprince_shaffar.cpp
+++ b/src/server/scripts/Outland/Auchindoun/ManaTombs/boss_nexusprince_shaffar.cpp
@@ -114,7 +114,7 @@ public:
}
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(RAND(SAY_AGGRO_1, SAY_AGGRO_2, SAY_AGGRO_3), me);
@@ -253,7 +253,7 @@ public:
Check_Timer = 1000;
}
- void EnterCombat(Unit * who)
+ void EnterCombat(Unit* who)
{
// Send Shaffar to fight
Creature* Shaffar = me->FindNearestCreature(NPC_SHAFFAR, 100);
diff --git a/src/server/scripts/Outland/Auchindoun/ManaTombs/boss_pandemonius.cpp b/src/server/scripts/Outland/Auchindoun/ManaTombs/boss_pandemonius.cpp
index 586a8dcc96d..e79d712aef4 100644
--- a/src/server/scripts/Outland/Auchindoun/ManaTombs/boss_pandemonius.cpp
+++ b/src/server/scripts/Outland/Auchindoun/ManaTombs/boss_pandemonius.cpp
@@ -78,7 +78,7 @@ public:
DoScriptText(RAND(SAY_KILL_1, SAY_KILL_2), me);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(RAND(SAY_AGGRO_1, SAY_AGGRO_2, SAY_AGGRO_3), me);
}
diff --git a/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_darkweaver_syth.cpp b/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_darkweaver_syth.cpp
index 5bafe396b0d..c0fd4433b16 100644
--- a/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_darkweaver_syth.cpp
+++ b/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_darkweaver_syth.cpp
@@ -92,7 +92,7 @@ public:
summon10 = false;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(RAND(SAY_AGGRO_1, SAY_AGGRO_2, SAY_AGGRO_3), me);
}
@@ -220,7 +220,7 @@ public:
flamebuffet_timer = 5000;
}
- void EnterCombat(Unit * /*who*/) { }
+ void EnterCombat(Unit* /*who*/) { }
void UpdateAI(const uint32 diff)
{
@@ -279,7 +279,7 @@ public:
arcanebuffet_timer = 5000;
}
- void EnterCombat(Unit * /*who*/) { }
+ void EnterCombat(Unit* /*who*/) { }
void UpdateAI(const uint32 diff)
{
@@ -333,7 +333,7 @@ public:
frostbuffet_timer = 5000;
}
- void EnterCombat(Unit * /*who*/) { }
+ void EnterCombat(Unit* /*who*/) { }
void UpdateAI(const uint32 diff)
{
@@ -388,7 +388,7 @@ public:
shadowbuffet_timer = 5000;
}
- void EnterCombat(Unit * /*who*/) { }
+ void EnterCombat(Unit* /*who*/) { }
void UpdateAI(const uint32 diff)
{
diff --git a/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_tailonking_ikiss.cpp b/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_tailonking_ikiss.cpp
index c7ea5523dac..2dec3658b39 100644
--- a/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_tailonking_ikiss.cpp
+++ b/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_tailonking_ikiss.cpp
@@ -113,7 +113,7 @@ public:
}
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(RAND(SAY_AGGRO_1, SAY_AGGRO_2, SAY_AGGRO_3), me);
}
diff --git a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_ambassador_hellmaw.cpp b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_ambassador_hellmaw.cpp
index 6be6824953c..40db25798b3 100644
--- a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_ambassador_hellmaw.cpp
+++ b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_ambassador_hellmaw.cpp
@@ -126,17 +126,17 @@ public:
}
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(RAND(SAY_AGGRO1, SAY_AGGRO2, SAY_AGGRO3), me);
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2), me);
}
- void JustDied(Unit * /*victim*/)
+ void JustDied(Unit* /*victim*/)
{
DoScriptText(SAY_DEATH, me);
diff --git a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp
index 17174439e58..1fbf91e8598 100644
--- a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp
+++ b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp
@@ -91,12 +91,12 @@ public:
pInstance->SetData(DATA_BLACKHEARTTHEINCITEREVENT, NOT_STARTED);
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2), me);
}
- void JustDied(Unit * /*victim*/)
+ void JustDied(Unit* /*victim*/)
{
DoScriptText(SAY_DEATH, me);
@@ -104,7 +104,7 @@ public:
pInstance->SetData(DATA_BLACKHEARTTHEINCITEREVENT, DONE);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(RAND(SAY_AGGRO1, SAY_AGGRO2, SAY_AGGRO3), me);
diff --git a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp
index c7954000934..70439bf9027 100644
--- a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp
+++ b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp
@@ -89,7 +89,7 @@ public:
sacrificed = false;
}
- void EnterCombat(Unit * /*who*/){}
+ void EnterCombat(Unit* /*who*/){}
void UpdateAI(const uint32 diff)
{
@@ -227,12 +227,12 @@ public:
CAST_AI(mob_voidtraveler::mob_voidtravelerAI, summoned->AI())->VorpilGUID = me->GetGUID();
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2), me);
}
- void JustDied(Unit * /*victim*/)
+ void JustDied(Unit* /*victim*/)
{
DoScriptText(SAY_DEATH, me);
destroyPortals();
@@ -241,7 +241,7 @@ public:
pInstance->SetData(DATA_GRANDMASTERVORPILEVENT, DONE);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(RAND(SAY_AGGRO1, SAY_AGGRO2, SAY_AGGRO3), me);
summonPortals();
diff --git a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_murmur.cpp b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_murmur.cpp
index 58859e0230d..a220531a929 100644
--- a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_murmur.cpp
+++ b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_murmur.cpp
@@ -95,7 +95,7 @@ public:
}
}
- void EnterCombat(Unit * /*who*/) { }
+ void EnterCombat(Unit* /*who*/) { }
// Sonic Boom instant damage (needs core fix instead of this)
void SpellHitTarget(Unit *pTarget, const SpellEntry *spell)
diff --git a/src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp b/src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp
index d8c389eef1a..6bec350adfc 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp
@@ -117,7 +117,7 @@ public:
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, false);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoZoneInCombat();
DoScriptText(SAY_AGGRO, me);
@@ -125,12 +125,12 @@ public:
pInstance->SetData(DATA_GURTOGGBLOODBOILEVENT, IN_PROGRESS);
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2), me);
}
- void JustDied(Unit * /*victim*/)
+ void JustDied(Unit* /*victim*/)
{
if (pInstance)
pInstance->SetData(DATA_GURTOGGBLOODBOILEVENT, DONE);
diff --git a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
index d357faee386..dad131eb6f5 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
@@ -388,7 +388,7 @@ public:
GlaiveGUID = 0;
}
- void EnterCombat(Unit * /*who*/) {DoZoneInCombat();}
+ void EnterCombat(Unit* /*who*/) {DoZoneInCombat();}
void ChargeCheck()
{
@@ -532,7 +532,7 @@ public:
Timer[EVENT_FLIGHT_SEQUENCE] = 1000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
me->setActive(true);
DoZoneInCombat();
@@ -551,7 +551,7 @@ public:
void MoveInLineOfSight(Unit *) {}
- void JustDied(Unit * /*killer*/)
+ void JustDied(Unit* /*killer*/)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
@@ -564,7 +564,7 @@ public:
pInstance->HandleGameObject(pInstance->GetData64(i), true);
}
- void KilledUnit(Unit * victim)
+ void KilledUnit(Unit* victim)
{
if (victim == me) return;
// TODO: Find better way to handle emote
@@ -589,7 +589,7 @@ public:
done_by->AddThreat(me, -(3*(float)damage)/4); // do not let maiev tank him
}
- void SpellHit(Unit * /*caster*/, const SpellEntry *spell)
+ void SpellHit(Unit* /*caster*/, const SpellEntry *spell)
{
if (spell->Id == SPELL_GLAIVE_RETURNS) // Re-equip our warblades!
{
@@ -1178,8 +1178,8 @@ public:
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, 45738);
}
- void EnterCombat(Unit * /*who*/) {}
- void MoveInLineOfSight(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
+ void MoveInLineOfSight(Unit* /*who*/) {}
void EnterEvadeMode() {}
void GetIllidanGUID(uint64 guid) { IllidanGUID = guid; }
@@ -1457,7 +1457,7 @@ public:
me->CombatStop(true);
}
- void EnterCombat(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
void MoveInLineOfSight(Unit* /*who*/) {}
void MovementInform(uint32 MovementType, uint32 /*Data*/)
@@ -2037,7 +2037,7 @@ public:
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
- void EnterCombat(Unit * /*who*/){}
+ void EnterCombat(Unit* /*who*/){}
void MoveInLineOfSight(Unit *who)
{
@@ -2118,7 +2118,7 @@ public:
uint64 TargetGUID;
- void EnterCombat(Unit * /*who*/) {DoZoneInCombat();}
+ void EnterCombat(Unit* /*who*/) {DoZoneInCombat();}
void Reset()
{
@@ -2126,7 +2126,7 @@ public:
DoCast(me, SPELL_SHADOW_DEMON_PASSIVE, true);
}
- void JustDied(Unit * /*killer*/)
+ void JustDied(Unit* /*killer*/)
{
if (Unit *pTarget = Unit::GetUnit((*me), TargetGUID))
pTarget->RemoveAurasDueToSpell(SPELL_PARALYZE);
@@ -2167,7 +2167,7 @@ public:
{
blade_of_azzinothAI(Creature* c) : NullCreatureAI(c) {}
- void SpellHit(Unit * /*caster*/, const SpellEntry *spell)
+ void SpellHit(Unit* /*caster*/, const SpellEntry *spell)
{
if (spell->Id == SPELL_THROW_GLAIVE2 || spell->Id == SPELL_THROW_GLAIVE)
me->SetDisplayId(21431);//appear when hit by Illidan's glaive
diff --git a/src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp b/src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp
index 6eb6bb620c8..309b1884685 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp
@@ -135,7 +135,7 @@ public:
Enraged = false;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
if (pInstance)
pInstance->SetData(DATA_MOTHERSHAHRAZEVENT, IN_PROGRESS);
@@ -144,12 +144,12 @@ public:
DoScriptText(SAY_AGGRO, me);
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2), me);
}
- void JustDied(Unit * /*victim*/)
+ void JustDied(Unit* /*victim*/)
{
if (pInstance)
pInstance->SetData(DATA_MOTHERSHAHRAZEVENT, DONE);
diff --git a/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp b/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp
index ae4d9790fca..4e545087303 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp
@@ -125,7 +125,7 @@ public:
DoZoneInCombat();
}
- void JustDied(Unit * /*killer*/);
+ void JustDied(Unit* /*killer*/);
};
};
@@ -358,7 +358,7 @@ public:
};
-void npc_enslaved_soul::npc_enslaved_soulAI::JustDied(Unit * /*killer*/)
+void npc_enslaved_soul::npc_enslaved_soulAI::JustDied(Unit* /*killer*/)
{
if (ReliquaryGUID)
if (Creature *Reliquary = (Unit::GetCreature((*me), ReliquaryGUID)))
@@ -400,7 +400,7 @@ public:
AuraTimer = 5000;
}
- void DamageTaken(Unit * /*done_by*/, uint32 &damage)
+ void DamageTaken(Unit* /*done_by*/, uint32 &damage)
{
if (damage >= me->GetHealth())
{
@@ -411,7 +411,7 @@ public:
}
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
{
@@ -424,7 +424,7 @@ public:
else return;
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SUFF_SAY_SLAY1, SUFF_SAY_SLAY2, SUFF_SAY_SLAY3), me);
}
@@ -536,7 +536,7 @@ public:
}
}
- void SpellHit(Unit * /*caster*/, const SpellEntry *spell)
+ void SpellHit(Unit* /*caster*/, const SpellEntry *spell)
{
if (me->GetCurrentSpell(CURRENT_GENERIC_SPELL))
for (uint8 i = 0; i < 3; ++i)
@@ -546,14 +546,14 @@ public:
me->InterruptSpell(CURRENT_GENERIC_SPELL, false);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(DESI_SAY_FREED, me);
DoZoneInCombat();
DoCast(me, AURA_OF_DESIRE, true);
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(DESI_SAY_SLAY1, DESI_SAY_SLAY2, DESI_SAY_SLAY3), me);
}
@@ -632,7 +632,7 @@ public:
CheckedAggro = false;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(RAND(ANGER_SAY_FREED, ANGER_SAY_FREED2), me);
@@ -640,12 +640,12 @@ public:
DoCast(me, AURA_OF_ANGER, true);
}
- void JustDied(Unit * /*victim*/)
+ void JustDied(Unit* /*victim*/)
{
DoScriptText(ANGER_SAY_DEATH, me);
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(ANGER_SAY_SLAY1, ANGER_SAY_SLAY2), me);
}
diff --git a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
index 3a8f367bd43..e0b732b42c3 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
@@ -289,7 +289,7 @@ public:
summons.Despawn(summon);
}
- void MoveInLineOfSight(Unit * /*who*/)
+ void MoveInLineOfSight(Unit* /*who*/)
{
if (!GridSearcherSucceeded)
{
diff --git a/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp b/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp
index fd741088ecc..49eaeea2767 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp
@@ -119,7 +119,7 @@ public:
summons.DespawnAll();
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
if (pInstance)
pInstance->SetData(DATA_SUPREMUSEVENT, IN_PROGRESS);
@@ -155,7 +155,7 @@ public:
events.ScheduleEvent(EVENT_SWITCH_PHASE, 60000, GCD_CAST);
}
- void JustDied(Unit * /*killer*/)
+ void JustDied(Unit* /*killer*/)
{
if (pInstance)
{
@@ -275,9 +275,9 @@ public:
}
uint32 wait;
- void EnterCombat(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
- void MoveInLineOfSight(Unit * /*who*/) {}
+ void MoveInLineOfSight(Unit* /*who*/) {}
void DoAction(const int32 /*info*/)
{
diff --git a/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp b/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp
index 4153c4c234f..c5491ed2d0c 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp
@@ -76,7 +76,7 @@ public:
TeronGUID = 0;
}
- void EnterCombat(Unit * /*who*/) { }
+ void EnterCombat(Unit* /*who*/) { }
void AttackStart(Unit* /*who*/) {}
void MoveInLineOfSight(Unit* /*who*/) {}
@@ -263,7 +263,7 @@ public:
Done = false;
}
- void EnterCombat(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
void MoveInLineOfSight(Unit* pWho)
{
@@ -286,12 +286,12 @@ public:
ScriptedAI::MoveInLineOfSight(pWho);
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2), me);
}
- void JustDied(Unit * /*victim*/)
+ void JustDied(Unit* /*victim*/)
{
if (pInstance)
pInstance->SetData(DATA_TERONGOREFIENDEVENT, DONE);
diff --git a/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp b/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
index fb8711ec7ac..e3c59203903 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
@@ -92,13 +92,13 @@ public:
pInstance->SetData(DATA_HIGHWARLORDNAJENTUSEVENT, NOT_STARTED);
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(rand()%2 ? SAY_SLAY1 : SAY_SLAY2, me);
events.DelayEvents(5000, GCD_YELL);
}
- void JustDied(Unit * /*victim*/)
+ void JustDied(Unit* /*victim*/)
{
if (pInstance)
pInstance->SetData(DATA_HIGHWARLORDNAJENTUSEVENT, DONE);
@@ -106,7 +106,7 @@ public:
DoScriptText(SAY_DEATH, me);
}
- void SpellHit(Unit * /*caster*/, const SpellEntry *spell)
+ void SpellHit(Unit* /*caster*/, const SpellEntry *spell)
{
if (spell->Id == SPELL_HURL_SPINE && me->HasAura(SPELL_TIDAL_SHIELD))
{
@@ -116,7 +116,7 @@ public:
}
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
if (pInstance)
pInstance->SetData(DATA_HIGHWARLORDNAJENTUSEVENT, IN_PROGRESS);
diff --git a/src/server/scripts/Outland/BlackTemple/illidari_council.cpp b/src/server/scripts/Outland/BlackTemple/illidari_council.cpp
index 0ae6d62e175..fc3ac269260 100644
--- a/src/server/scripts/Outland/BlackTemple/illidari_council.cpp
+++ b/src/server/scripts/Outland/BlackTemple/illidari_council.cpp
@@ -271,7 +271,7 @@ public:
me->SetDisplayId(11686);
}
- void EnterCombat(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
void AttackStart(Unit* /*who*/) {}
void MoveInLineOfSight(Unit* /*who*/) {}
@@ -492,12 +492,12 @@ public:
BlessingTimer = 60000;
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(SAY_GATH_SLAY, me);
}
- void JustDied(Unit * /*victim*/)
+ void JustDied(Unit* /*victim*/)
{
DoScriptText(SAY_GATH_DEATH, me);
}
@@ -621,12 +621,12 @@ public:
Cooldown = 0;
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(SAY_ZERE_SLAY, me);
}
- void JustDied(Unit * /*victim*/)
+ void JustDied(Unit* /*victim*/)
{
DoScriptText(SAY_ZERE_DEATH, me);
}
@@ -721,12 +721,12 @@ public:
ReflectiveShieldTimer = 0;
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(SAY_MALA_SLAY, me);
}
- void JustDied(Unit * /*victim*/)
+ void JustDied(Unit* /*victim*/)
{
DoScriptText(SAY_MALA_DEATH, me);
}
@@ -807,12 +807,12 @@ public:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(SAY_VERA_SLAY, me);
}
- void JustDied(Unit * /*victim*/)
+ void JustDied(Unit* /*victim*/)
{
DoScriptText(SAY_VERA_DEATH, me);
}
@@ -891,14 +891,14 @@ public:
{
PrepareAuraScript(spell_boss_lady_malande_shield_AuraScript);
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
return sSpellStore.LookupEntry(SPELL_REFLECTIVE_SHIELD_T);
}
void Trigger(AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
- Unit * target = GetTarget();
+ Unit* target = GetTarget();
if (dmgInfo.GetAttacker() == target)
return;
int32 bp = absorbAmount / 2;
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp
index b5e0120d004..499652f6034 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp
@@ -199,12 +199,12 @@ public:
pInstance->SetData(DATA_KARATHRESSEVENT, IN_PROGRESS);
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2, SAY_SLAY3), me);
}
- void JustDied(Unit * /*killer*/)
+ void JustDied(Unit* /*killer*/)
{
DoScriptText(SAY_DEATH, me);
@@ -215,7 +215,7 @@ public:
me->SummonCreature(SEER_OLUM, OLUM_X, OLUM_Y, OLUM_Z, OLUM_O, TEMPSUMMON_TIMED_DESPAWN, 3600000);
}
- void EnterCombat(Unit * who)
+ void EnterCombat(Unit* who)
{
StartEvent(who);
}
@@ -354,7 +354,7 @@ public:
pInstance->SetData(DATA_KARATHRESSEVENT, NOT_STARTED);
}
- void JustDied(Unit * /*victim*/)
+ void JustDied(Unit* /*victim*/)
{
if (pInstance)
{
@@ -367,7 +367,7 @@ public:
}
}
- void EnterCombat(Unit * who)
+ void EnterCombat(Unit* who)
{
if (pInstance)
{
@@ -494,7 +494,7 @@ public:
pInstance->SetData(DATA_KARATHRESSEVENT, NOT_STARTED);
}
- void JustDied(Unit * /*victim*/)
+ void JustDied(Unit* /*victim*/)
{
if (pInstance)
{
@@ -507,7 +507,7 @@ public:
}
}
- void EnterCombat(Unit * who)
+ void EnterCombat(Unit* who)
{
if (pInstance)
{
@@ -621,7 +621,7 @@ public:
pInstance->SetData(DATA_KARATHRESSEVENT, NOT_STARTED);
}
- void JustDied(Unit * /*victim*/)
+ void JustDied(Unit* /*victim*/)
{
if (pInstance)
{
@@ -634,7 +634,7 @@ public:
}
}
- void EnterCombat(Unit * who)
+ void EnterCombat(Unit* who)
{
if (pInstance)
{
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp
index 9c79808b589..520a22e414d 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp
@@ -166,7 +166,7 @@ public:
}
}
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
@@ -174,7 +174,7 @@ public:
pInstance->SetData(DATA_HYDROSSTHEUNSTABLEEVENT, IN_PROGRESS);
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
if (CorruptedForm)
{
@@ -207,7 +207,7 @@ public:
Summons.Despawn(summon);
}
- void JustDied(Unit * /*victim*/)
+ void JustDied(Unit* /*victim*/)
{
if (CorruptedForm)
DoScriptText(SAY_CORRUPT_DEATH, me);
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
index f9879dee03a..45b8b5d3590 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
@@ -226,12 +226,12 @@ public:
if (TaintedElemental_Timer > 50000)
TaintedElemental_Timer = 50000;
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2, SAY_SLAY3), me);
}
- void JustDied(Unit * /*victim*/)
+ void JustDied(Unit* /*victim*/)
{
DoScriptText(SAY_DEATH, me);
@@ -249,7 +249,7 @@ public:
pInstance->SetData(DATA_LADYVASHJEVENT, IN_PROGRESS);
}
- void EnterCombat(Unit * who)
+ void EnterCombat(Unit* who)
{
if (pInstance)
{
@@ -630,9 +630,9 @@ public:
VashjGUID = pInstance->GetData64(DATA_LADYVASHJ);
}
- void EnterCombat(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
- void MoveInLineOfSight(Unit * /*who*/) {}
+ void MoveInLineOfSight(Unit* /*who*/) {}
void UpdateAI(const uint32 diff)
{
@@ -705,7 +705,7 @@ public:
Despawn_Timer = 30000;
}
- void JustDied(Unit * /*killer*/)
+ void JustDied(Unit* /*killer*/)
{
if (pInstance)
{
@@ -717,7 +717,7 @@ public:
}
}
- void EnterCombat(Unit * who)
+ void EnterCombat(Unit* who)
{
me->AddThreat(who, 0.1f);
}
@@ -787,12 +787,12 @@ public:
Check_Timer = 1000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
- void MoveInLineOfSight(Unit * /*who*/)
+ void MoveInLineOfSight(Unit* /*who*/)
{
}
@@ -939,9 +939,9 @@ public:
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
- void EnterCombat(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
- void MoveInLineOfSight(Unit * /*who*/) {}
+ void MoveInLineOfSight(Unit* /*who*/) {}
void UpdateAI (const uint32 diff)
{
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp
index d8e3b1158e9..f69a8cc7589 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp
@@ -94,7 +94,7 @@ public:
ShadowBolt_Timer = 10000;
Link_Timer = 1000;
}
- void JustDied(Unit * /*victim*/)
+ void JustDied(Unit* /*victim*/)
{
Unit* pUnit = Unit::GetUnit((*me), victimGUID);
if (pUnit && pUnit->HasAura(SPELL_INSIDIOUS_WHISPER))
@@ -110,7 +110,7 @@ public:
}
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
if (!victimGUID) return;
}
@@ -367,7 +367,7 @@ public:
}
}
- void KilledUnit(Unit * victim)
+ void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() != TYPEID_PLAYER)
return;
@@ -382,7 +382,7 @@ public:
}
}
- void JustDied(Unit * /*victim*/)
+ void JustDied(Unit* /*victim*/)
{
DoScriptText(SAY_DEATH, me);
@@ -396,7 +396,7 @@ public:
pInstance->SetData(DATA_LEOTHERASTHEBLINDEVENT, DONE);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
if (me->HasAura(AURA_BANISH))
return;
@@ -520,7 +520,7 @@ public:
{
if ((*itr) && (*itr)->isAlive())
{
- Creature * demon = me->SummonCreature(INNER_DEMON_ID, (*itr)->GetPositionX()+10, (*itr)->GetPositionY()+10, (*itr)->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
+ Creature* demon = me->SummonCreature(INNER_DEMON_ID, (*itr)->GetPositionX()+10, (*itr)->GetPositionY()+10, (*itr)->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
if (demon)
{
demon->AI()->AttackStart((*itr));
@@ -616,7 +616,7 @@ public:
DoScriptText(SAY_FREE, me);
}
- void KilledUnit(Unit * victim)
+ void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() != TYPEID_PLAYER)
return;
@@ -624,13 +624,13 @@ public:
DoScriptText(RAND(SAY_DEMON_SLAY1, SAY_DEMON_SLAY2, SAY_DEMON_SLAY3), me);
}
- void JustDied(Unit * /*victim*/)
+ void JustDied(Unit* /*victim*/)
{
//invisibility (blizzlike, at the end of the fight he doesn't die, he disappears)
DoCast(me, 8149, true);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
StartEvent();
}
@@ -703,7 +703,7 @@ public:
}
}
- void EnterCombat(Unit * who)
+ void EnterCombat(Unit* who)
{
me->InterruptNonMeleeSpells(false);
if (pInstance)
@@ -792,7 +792,7 @@ public:
DoMeleeAttackIfReady();
}
- void JustDied(Unit * /*killer*/) {}
+ void JustDied(Unit* /*killer*/) {}
};
};
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
index 67cb8797593..51327f5d985 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
@@ -157,7 +157,7 @@ public:
Summons.DespawnAll();
}
- void EnterCombat(Unit * who)
+ void EnterCombat(Unit* who)
{
if (pInstance)
pInstance->SetData(DATA_THELURKERBELOWEVENT, IN_PROGRESS);
@@ -425,7 +425,7 @@ public:
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp
index 62b41cd4c0f..ce80a1b3ee7 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp
@@ -135,12 +135,12 @@ public:
pInstance->SetData(DATA_MOROGRIMTIDEWALKEREVENT, IN_PROGRESS);
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2, SAY_SLAY3), me);
}
- void JustDied(Unit * /*victim*/)
+ void JustDied(Unit* /*victim*/)
{
DoScriptText(SAY_DEATH, me);
@@ -148,7 +148,7 @@ public:
pInstance->SetData(DATA_MOROGRIMTIDEWALKEREVENT, DONE);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
PlayerList = &me->GetMap()->GetPlayers();
Playercount = PlayerList->getSize();
@@ -309,7 +309,7 @@ public:
me->setFaction(14);
}
- void EnterCombat(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
void MoveInLineOfSight(Unit *who)
{
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_hydromancer_thespia.cpp b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_hydromancer_thespia.cpp
index dcc88ba5d78..e84ced2db5a 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_hydromancer_thespia.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_hydromancer_thespia.cpp
@@ -92,7 +92,7 @@ public:
DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2), me);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(RAND(SAY_AGGRO_1, SAY_AGGRO_2, SAY_AGGRO_3), me);
@@ -167,7 +167,7 @@ public:
WaterBoltVolley_Timer = 3000+rand()%3000;
}
- void EnterCombat(Unit * /*who*/) { }
+ void EnterCombat(Unit* /*who*/) { }
void UpdateAI(const uint32 diff)
{
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp
index 6781e3562c2..4129438f140 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp
@@ -101,7 +101,7 @@ public:
DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2, SAY_SLAY_3), me);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(RAND(SAY_AGGRO_1, SAY_AGGRO_2, SAY_AGGRO_3), me);
@@ -223,7 +223,7 @@ public:
//react only if attacked
}
- void EnterCombat(Unit * /*who*/) { }
+ void EnterCombat(Unit* /*who*/) { }
void UpdateAI(const uint32 diff)
{
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp
index d91750beaa3..ffe7265a566 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp
@@ -77,9 +77,9 @@ public:
}
}
- void EnterCombat(Unit * /*who*/) { }
+ void EnterCombat(Unit* /*who*/) { }
- void StartRageGen(Unit * /*caster*/)
+ void StartRageGen(Unit* /*caster*/)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
@@ -90,7 +90,7 @@ public:
pInstance->SetData(TYPE_DISTILLER, IN_PROGRESS);
}
- void DamageTaken(Unit * /*done_by*/, uint32 &damage)
+ void DamageTaken(Unit* /*done_by*/, uint32 &damage)
{
if (me->GetHealth() <= damage)
if (pInstance)
@@ -135,7 +135,7 @@ public:
pInstance->SetData(TYPE_WARLORD_KALITHRESH, NOT_STARTED);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(RAND(SAY_AGGRO1, SAY_AGGRO2, SAY_AGGRO3), me);
@@ -148,7 +148,7 @@ public:
DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2), me);
}
- void SpellHit(Unit * /*caster*/, const SpellEntry *spell)
+ void SpellHit(Unit* /*caster*/, const SpellEntry *spell)
{
//hack :(
if (spell->Id == SPELL_WARLORDS_RAGE_PROC)
diff --git a/src/server/scripts/Outland/CoilfangReservoir/underbog/boss_hungarfen.cpp b/src/server/scripts/Outland/CoilfangReservoir/underbog/boss_hungarfen.cpp
index 6ccce4646ba..d9a8b629d68 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/underbog/boss_hungarfen.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/underbog/boss_hungarfen.cpp
@@ -55,7 +55,7 @@ public:
AcidGeyser_Timer = 10000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
@@ -128,7 +128,7 @@ public:
DoCast(me, SPELL_SPORE_CLOUD, true);
}
- void MoveInLineOfSight(Unit * /*who*/) {}
+ void MoveInLineOfSight(Unit* /*who*/) {}
void AttackStart(Unit* /*who*/) {}
diff --git a/src/server/scripts/Outland/CoilfangReservoir/underbog/boss_the_black_stalker.cpp b/src/server/scripts/Outland/CoilfangReservoir/underbog/boss_the_black_stalker.cpp
index d77cdcf69f0..00559eeec99 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/underbog/boss_the_black_stalker.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/underbog/boss_the_black_stalker.cpp
@@ -73,7 +73,7 @@ public:
Striders.clear();
}
- void EnterCombat(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
void JustSummoned(Creature *summon)
{
@@ -88,7 +88,7 @@ public:
}
}
- void JustDied(Unit * /*who*/)
+ void JustDied(Unit* /*who*/)
{
for (std::list<uint64>::const_iterator i = Striders.begin(); i != Striders.end(); ++i)
if (Creature *strider = Unit::GetCreature(*me, *i))
diff --git a/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp b/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp
index dad5f356a1c..67dfd42815b 100644
--- a/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp
+++ b/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp
@@ -96,7 +96,7 @@ public:
pInstance->SetData(DATA_GRUULEVENT, NOT_STARTED);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
diff --git a/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp b/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp
index 4d835a680c0..b1b19898161 100644
--- a/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp
+++ b/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp
@@ -589,7 +589,7 @@ public:
pInstance->SetData(DATA_MAULGAREVENT, NOT_STARTED);
}
- void EnterCombat(Unit * who)
+ void EnterCombat(Unit* who)
{
if (pInstance)
{
@@ -699,7 +699,7 @@ public:
pInstance->SetData(DATA_MAULGAREVENT, NOT_STARTED);
}
- void EnterCombat(Unit * who)
+ void EnterCombat(Unit* who)
{
if (pInstance)
{
diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp
index a21ce8473b7..f07f559df8e 100644
--- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp
@@ -71,7 +71,7 @@ class boss_broggok : public CreatureScript
}
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
if (pInstance)
diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_the_maker.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_the_maker.cpp
index 7f2b5f7bd78..2c559c9bf34 100644
--- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_the_maker.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_the_maker.cpp
@@ -78,7 +78,7 @@ class boss_the_maker : public CreatureScript
pInstance->HandleGameObject(pInstance->GetData64(DATA_DOOR2), true);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(RAND(SAY_AGGRO_1, SAY_AGGRO_2, SAY_AGGRO_3), me);
diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_omor_the_unscarred.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_omor_the_unscarred.cpp
index 6afbe18a78e..85f8c394fb2 100644
--- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_omor_the_unscarred.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_omor_the_unscarred.cpp
@@ -90,7 +90,7 @@ class boss_omor_the_unscarred : public CreatureScript
CanPullBack = false;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(RAND(SAY_AGGRO_1, SAY_AGGRO_2, SAY_AGGRO_3), me);
}
diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
index 6622c42827b..a8fe1458cf9 100644
--- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
@@ -225,7 +225,7 @@ class boss_vazruden : public CreatureScript
WipeSaid = false;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(RAND(SAY_AGGRO_1, SAY_AGGRO_2, SAY_AGGRO_3), me);
}
diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_watchkeeper_gargolmar.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_watchkeeper_gargolmar.cpp
index f1b21b1da69..c8163e19da5 100644
--- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_watchkeeper_gargolmar.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_watchkeeper_gargolmar.cpp
@@ -78,7 +78,7 @@ class boss_watchkeeper_gargolmar : public CreatureScript
YelledForHeal = false;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(RAND(SAY_AGGRO_1, SAY_AGGRO_2, SAY_AGGRO_3), me);
}
diff --git a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
index d58cb83ce92..793d49e8cae 100644
--- a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
@@ -352,7 +352,7 @@ class boss_magtheridon : public CreatureScript
ScriptedAI::AttackStart(who);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
if (pInstance)
pInstance->SetData(DATA_MAGTHERIDON_EVENT, IN_PROGRESS);
@@ -519,7 +519,7 @@ class mob_hellfire_channeler : public CreatureScript
Check_Timer = 5000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
if (pInstance)
pInstance->SetData(DATA_CHANNELER_EVENT, IN_PROGRESS);
@@ -611,7 +611,7 @@ public:
{
}
- bool OnGossipHello(Player *pPlayer, GameObject * pGO)
+ bool OnGossipHello(Player *pPlayer, GameObject* pGO)
{
InstanceScript* pInstance = pGO->GetInstanceScript();
diff --git a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp
index 71c05cbf93a..b29d41070bc 100644
--- a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp
@@ -203,7 +203,7 @@ class boss_grand_warlock_nethekurse : public CreatureScript
ScriptedAI::MoveInLineOfSight(who);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(RAND(SAY_AGGRO_1, SAY_AGGRO_2, SAY_AGGRO_3), me);
}
@@ -332,7 +332,7 @@ class mob_fel_orc_convert : public CreatureScript
Hemorrhage_Timer = 3000;
}
- void MoveInLineOfSight(Unit * /*who*/)
+ void MoveInLineOfSight(Unit* /*who*/)
{
}
@@ -404,7 +404,7 @@ class mob_lesser_shadow_fissure : public CreatureScript
mob_lesser_shadow_fissureAI(Creature* pCreature) : ScriptedAI(pCreature) {}
void Reset() { }
- void MoveInLineOfSight(Unit * /*who*/) {}
+ void MoveInLineOfSight(Unit* /*who*/) {}
void AttackStart(Unit* /*who*/) {}
void EnterCombat(Unit* /*who*/) {}
};
diff --git a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp
index 69e8c12ac41..44397fe4299 100644
--- a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp
@@ -237,7 +237,7 @@ class boss_warbringer_omrogg : public CreatureScript
ThreatYell = true;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
me->SummonCreature(NPC_LEFT_HEAD, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_DEAD_DESPAWN, 0);
me->SummonCreature(NPC_RIGHT_HEAD, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_DEAD_DESPAWN, 0);
diff --git a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp
index 417eb865b4d..018aefaa3d1 100644
--- a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp
@@ -108,7 +108,7 @@ class boss_warchief_kargath_bladefist : public CreatureScript
resetcheck_timer = 5000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(RAND(SAY_AGGRO1, SAY_AGGRO2, SAY_AGGRO3), me);
}
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp
index 7eef901f83e..8fa39447198 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp
@@ -135,7 +135,7 @@ class boss_alar : public CreatureScript
me->setActive(false);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
if (pInstance)
pInstance->SetData(DATA_ALAREVENT, IN_PROGRESS);
@@ -145,7 +145,7 @@ class boss_alar : public CreatureScript
me->setActive(true);
}
- void JustDied(Unit * /*victim*/)
+ void JustDied(Unit* /*victim*/)
{
if (pInstance)
pInstance->SetData(DATA_ALAREVENT, DONE);
@@ -158,7 +158,7 @@ class boss_alar : public CreatureScript
summon->AI()->AttackStart(pTarget);
}
- void MoveInLineOfSight(Unit * /*who*/) {}
+ void MoveInLineOfSight(Unit* /*who*/) {}
void AttackStart(Unit* who)
{
@@ -481,7 +481,7 @@ class mob_ember_of_alar : public CreatureScript
{
toDie = false;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoZoneInCombat();
}
@@ -548,7 +548,7 @@ class mob_flame_patch_alar : public CreatureScript
{
mob_flame_patch_alarAI(Creature* pCreature) : ScriptedAI(pCreature) {}
void Reset() {}
- void EnterCombat(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
void AttackStart(Unit* /*who*/) {}
void MoveInLineOfSight(Unit* /*who*/) {}
void UpdateAI(const uint32 /*diff*/) {}
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp
index d50ac198eff..e894cd2be78 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp
@@ -143,12 +143,12 @@ class boss_high_astromancer_solarian : public CreatureScript
Summons.DespawnAll();
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_KILL1, SAY_KILL2, SAY_KILL3), me);
}
- void JustDied(Unit * /*victim*/)
+ void JustDied(Unit* /*victim*/)
{
me->SetFloatValue(OBJECT_FIELD_SCALE_X, defaultsize);
me->SetDisplayId(MODEL_HUMAN);
@@ -157,7 +157,7 @@ class boss_high_astromancer_solarian : public CreatureScript
pInstance->SetData(DATA_HIGHASTROMANCERSOLARIANEVENT, DONE);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
DoZoneInCombat();
@@ -435,7 +435,7 @@ class mob_solarium_priest : public CreatureScript
aoesilenceTimer = 15000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
index 95e6a52db2b..5c4f3cb959a 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
@@ -423,7 +423,7 @@ class boss_kaelthas : public CreatureScript
}
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
if (m_pInstance && !m_pInstance->GetData(DATA_KAELTHASEVENT) && !Phase)
StartEvent();
@@ -1425,9 +1425,9 @@ class mob_kael_flamestrike : public CreatureScript
me->setFaction(14);
}
- void MoveInLineOfSight(Unit * /*who*/) {}
+ void MoveInLineOfSight(Unit* /*who*/) {}
- void EnterCombat(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
void UpdateAI(const uint32 diff)
{
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp
index 988524b35f3..e348ac5aab4 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp
@@ -80,12 +80,12 @@ class boss_void_reaver : public CreatureScript
pInstance->SetData(DATA_VOIDREAVEREVENT, NOT_STARTED);
}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2, SAY_SLAY3), me);
}
- void JustDied(Unit * /*victim*/)
+ void JustDied(Unit* /*victim*/)
{
DoScriptText(SAY_DEATH, me);
DoZoneInCombat();
@@ -94,7 +94,7 @@ class boss_void_reaver : public CreatureScript
pInstance->SetData(DATA_VOIDREAVEREVENT, DONE);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/the_eye.cpp b/src/server/scripts/Outland/TempestKeep/Eye/the_eye.cpp
index a0b954870df..12f95fdb4aa 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/the_eye.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/the_eye.cpp
@@ -57,7 +57,7 @@ class mob_crystalcore_devastator : public CreatureScript
Knockaway_Timer = 25000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_gatewatcher_ironhand.cpp b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_gatewatcher_ironhand.cpp
index 2b575d2b499..b81b74a7fa9 100644
--- a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_gatewatcher_ironhand.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_gatewatcher_ironhand.cpp
@@ -73,7 +73,7 @@ class boss_gatewatcher_iron_hand : public CreatureScript
Stream_of_Machine_Fluid_Timer = 55000;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO_1, me);
}
diff --git a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_pathaleon_the_calculator.cpp b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_pathaleon_the_calculator.cpp
index ecaf72d8567..f4eacb9bf3c 100644
--- a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_pathaleon_the_calculator.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_pathaleon_the_calculator.cpp
@@ -93,7 +93,7 @@ class boss_pathaleon_the_calculator : public CreatureScript
Counter = 0;
summons.DespawnAll();
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
diff --git a/src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp b/src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp
index c67e70a8614..57d9cacd5a6 100644
--- a/src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp
+++ b/src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp
@@ -122,14 +122,14 @@ class npc_millhouse_manastorm : public CreatureScript
}
}
- void EnterCombat(Unit * /*who*/){}
+ void EnterCombat(Unit* /*who*/){}
- void KilledUnit(Unit * /*victim*/)
+ void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_KILL_1, SAY_KILL_2), me);
}
- void JustDied(Unit * /*victim*/)
+ void JustDied(Unit* /*victim*/)
{
DoScriptText(SAY_DEATH, me);
@@ -328,7 +328,7 @@ class npc_warden_mellichar : public CreatureScript
}
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(YELL_INTRO1, me);
DoCast(me, SPELL_BUBBLE_VISUAL);
diff --git a/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp b/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp
index 040b1469130..75a1d3b51a0 100644
--- a/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp
+++ b/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp
@@ -110,7 +110,7 @@ class boss_harbinger_skyriss : public CreatureScript
ScriptedAI::MoveInLineOfSight(who);
}
- void EnterCombat(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
void JustDied(Unit* /*Killer*/)
{
@@ -294,7 +294,7 @@ class boss_harbinger_skyriss_illusion : public CreatureScript
void Reset() { }
- void EnterCombat(Unit * /*who*/) { }
+ void EnterCombat(Unit* /*who*/) { }
};
CreatureAI* GetAI(Creature* creature) const
diff --git a/src/server/scripts/Outland/TempestKeep/botanica/boss_high_botanist_freywinn.cpp b/src/server/scripts/Outland/TempestKeep/botanica/boss_high_botanist_freywinn.cpp
index 4d031be1195..56377818eae 100644
--- a/src/server/scripts/Outland/TempestKeep/botanica/boss_high_botanist_freywinn.cpp
+++ b/src/server/scripts/Outland/TempestKeep/botanica/boss_high_botanist_freywinn.cpp
@@ -80,7 +80,7 @@ class boss_high_botanist_freywinn : public CreatureScript
MoveFree = true;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
diff --git a/src/server/scripts/Outland/TempestKeep/botanica/boss_laj.cpp b/src/server/scripts/Outland/TempestKeep/botanica/boss_laj.cpp
index eaaaaec92cd..6e2ba1ad4d7 100644
--- a/src/server/scripts/Outland/TempestKeep/botanica/boss_laj.cpp
+++ b/src/server/scripts/Outland/TempestKeep/botanica/boss_laj.cpp
@@ -155,7 +155,7 @@ class boss_laj : public CreatureScript
CanSummon = false;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
diff --git a/src/server/scripts/Outland/TempestKeep/botanica/boss_warp_splinter.cpp b/src/server/scripts/Outland/TempestKeep/botanica/boss_warp_splinter.cpp
index ac69e21a30b..2fccfd0eddc 100644
--- a/src/server/scripts/Outland/TempestKeep/botanica/boss_warp_splinter.cpp
+++ b/src/server/scripts/Outland/TempestKeep/botanica/boss_warp_splinter.cpp
@@ -86,7 +86,7 @@ class mob_warp_splinter_treant : public CreatureScript
check_Timer = 0;
}
- void EnterCombat(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
void MoveInLineOfSight(Unit* /*who*/) {}
@@ -159,7 +159,7 @@ class boss_warp_splinter : public CreatureScript
me->SetSpeed(MOVE_RUN, 0.7f, true);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
diff --git a/src/server/scripts/Outland/nagrand.cpp b/src/server/scripts/Outland/nagrand.cpp
index 54ff410a2ca..e7f1f01b670 100644
--- a/src/server/scripts/Outland/nagrand.cpp
+++ b/src/server/scripts/Outland/nagrand.cpp
@@ -200,7 +200,7 @@ public:
}
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
if (me->HasAura(SPELL_VISUAL_SLEEP))
me->RemoveAura(SPELL_VISUAL_SLEEP);
@@ -267,9 +267,9 @@ public:
me->SetStandState(UNIT_STAND_STATE_DEAD);
}
- void EnterCombat(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
- void SpellHit(Unit * /*caster*/, const SpellEntry *spell)
+ void SpellHit(Unit* /*caster*/, const SpellEntry *spell)
{
if (spell->Id == 32146)
{
@@ -301,7 +301,7 @@ class npc_altruis_the_sufferer : public CreatureScript
public:
npc_altruis_the_sufferer() : CreatureScript("npc_altruis_the_sufferer") { }
- bool OnQuestAccept(Player* pPlayer, Creature* /*pCreature*/, Quest const * /*quest*/)
+ bool OnQuestAccept(Player* pPlayer, Creature* /*pCreature*/, Quest const* /*quest*/)
{
if (!pPlayer->GetQuestRewardStatus(9991)) //Survey the Land, q-id 9991
{
diff --git a/src/server/scripts/Outland/netherstorm.cpp b/src/server/scripts/Outland/netherstorm.cpp
index 6bd250dd171..3e801bd1eed 100644
--- a/src/server/scripts/Outland/netherstorm.cpp
+++ b/src/server/scripts/Outland/netherstorm.cpp
@@ -98,7 +98,7 @@ public:
add = NULL;
}
- void EnterCombat(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
/*void SpellHit(Unit *caster, const SpellEntry *spell)
{
@@ -421,7 +421,7 @@ public:
isEvent = false;
}
- void EnterCombat(Unit * /*who*/) { }
+ void EnterCombat(Unit* /*who*/) { }
void JustSummoned(Creature *summoned)
{
@@ -776,13 +776,13 @@ public:
me->UpdateEntry(NPC_PHASE_HUNTER_ENTRY);
}
- void EnterCombat(Unit * who)
+ void EnterCombat(Unit* who)
{
if (who->GetTypeId() == TYPEID_PLAYER)
PlayerGUID = who->GetGUID();
}
- void SpellHit(Unit * /*caster*/, const SpellEntry * /*spell*/)
+ void SpellHit(Unit* /*caster*/, const SpellEntry * /*spell*/)
{
DoCast(me, SPELL_DE_MATERIALIZE);
}
diff --git a/src/server/scripts/Outland/shadowmoon_valley.cpp b/src/server/scripts/Outland/shadowmoon_valley.cpp
index 8eda56d77e1..7b571c5874c 100644
--- a/src/server/scripts/Outland/shadowmoon_valley.cpp
+++ b/src/server/scripts/Outland/shadowmoon_valley.cpp
@@ -1495,7 +1495,7 @@ public:
}
void EnterCombat(Unit* /*who*/) {}
- void JustDied(Unit * /*slayer*/)
+ void JustDied(Unit* /*slayer*/)
{
me->RemoveCorpse();
if (Creature* LordIllidan = (Unit::GetCreature(*me, LordIllidanGUID)))
@@ -1739,7 +1739,7 @@ public:
void Reset() { }
- void EnterCombat(Unit * /*who*/){}
+ void EnterCombat(Unit* /*who*/){}
void JustDied(Unit* /*killer*/)
{
diff --git a/src/server/scripts/Outland/terokkar_forest.cpp b/src/server/scripts/Outland/terokkar_forest.cpp
index 0bf7e99ad80..92765ec61de 100644
--- a/src/server/scripts/Outland/terokkar_forest.cpp
+++ b/src/server/scripts/Outland/terokkar_forest.cpp
@@ -77,7 +77,7 @@ public:
me->setFaction(FACTION_HOSTILE);
}
- void EnterCombat(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
void DoNice()
{
@@ -172,7 +172,7 @@ public:
mob_infested_root_walkerAI(Creature *c) : ScriptedAI(c) {}
void Reset() { }
- void EnterCombat(Unit * /*who*/) { }
+ void EnterCombat(Unit* /*who*/) { }
void DamageTaken(Unit *done_by, uint32 &damage)
{
@@ -267,7 +267,7 @@ public:
mob_rotting_forest_ragerAI(Creature *c) : ScriptedAI(c) {}
void Reset() { }
- void EnterCombat(Unit * /*who*/) { }
+ void EnterCombat(Unit* /*who*/) { }
void DamageTaken(Unit *done_by, uint32 &damage)
{
@@ -307,8 +307,8 @@ public:
mob_netherweb_victimAI(Creature *c) : ScriptedAI(c) {}
void Reset() { }
- void EnterCombat(Unit * /*who*/) { }
- void MoveInLineOfSight(Unit * /*who*/) { }
+ void EnterCombat(Unit* /*who*/) { }
+ void MoveInLineOfSight(Unit* /*who*/) { }
void JustDied(Unit* Killer)
{
@@ -411,7 +411,7 @@ public:
me->setFaction(m_uiNormFaction);
}
- void EnterCombat(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
void UpdateAI(const uint32 diff)
{
diff --git a/src/server/scripts/Outland/zangarmarsh.cpp b/src/server/scripts/Outland/zangarmarsh.cpp
index 32095a26140..3c2f4c991ee 100644
--- a/src/server/scripts/Outland/zangarmarsh.cpp
+++ b/src/server/scripts/Outland/zangarmarsh.cpp
@@ -164,7 +164,7 @@ public:
me->setFaction(m_uiNormFaction);
}
- void EnterCombat(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
void UpdateAI(const uint32 diff)
{
diff --git a/src/server/scripts/Spells/spell_dk.cpp b/src/server/scripts/Spells/spell_dk.cpp
index 80ee96a7578..f6492c9dee7 100644
--- a/src/server/scripts/Spells/spell_dk.cpp
+++ b/src/server/scripts/Spells/spell_dk.cpp
@@ -55,7 +55,7 @@ class spell_dk_anti_magic_shell_raid : public SpellScriptLoader
return true;
}
- void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
+ void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// TODO: this should absorb limited amount of damage, but no info on calculation formula
amount = -1;
@@ -97,12 +97,12 @@ class spell_dk_anti_magic_shell_self : public SpellScriptLoader
return true;
}
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
return sSpellStore.LookupEntry(DK_SPELL_RUNIC_POWER_ENERGIZE);
}
- void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
+ void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited
amount = -1;
@@ -115,7 +115,7 @@ class spell_dk_anti_magic_shell_self : public SpellScriptLoader
void Trigger(AuraEffect * aurEff, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount)
{
- Unit * target = GetTarget();
+ Unit* target = GetTarget();
// damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
// This, if I'm not mistaken, shows that we get back ~20% of the absorbed damage as runic power.
int32 bp = absorbAmount * 2 / 10;
@@ -154,17 +154,17 @@ class spell_dk_anti_magic_zone : public SpellScriptLoader
return true;
}
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
return sSpellStore.LookupEntry(DK_SPELL_ANTI_MAGIC_SHELL_TALENT);
}
- void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
+ void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
- SpellEntry const * talentSpell = sSpellStore.LookupEntry(DK_SPELL_ANTI_MAGIC_SHELL_TALENT);
+ SpellEntry const* talentSpell = sSpellStore.LookupEntry(DK_SPELL_ANTI_MAGIC_SHELL_TALENT);
amount = SpellMgr::CalculateSpellEffectAmount(talentSpell, EFFECT_0, GetCaster());
// assume caster is a player here
- if (Unit * caster = GetCaster())
+ if (Unit* caster = GetCaster())
amount += int32(2 * caster->ToPlayer()->GetTotalAttackPowerValue(BASE_ATTACK));
}
@@ -196,7 +196,7 @@ class spell_dk_corpse_explosion : public SpellScriptLoader
{
PrepareSpellScript(spell_dk_corpse_explosion_SpellScript);
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(DK_SPELL_CORPSE_EXPLOSION_TRIGGERED))
return false;
@@ -370,7 +370,7 @@ class spell_dk_scourge_strike : public SpellScriptLoader
{
PrepareSpellScript(spell_dk_scourge_strike_SpellScript);
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(DK_SPELL_SCOURGE_STRIKE_TRIGGERED))
return false;
@@ -417,7 +417,7 @@ class spell_dk_spell_deflection : public SpellScriptLoader
return true;
}
- void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
+ void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited
amount = -1;
@@ -453,7 +453,7 @@ class spell_dk_blood_boil : public SpellScriptLoader
{
PrepareSpellScript(spell_dk_blood_boil_SpellScript);
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(DK_SPELL_BLOOD_BOIL_TRIGGERED))
return false;
@@ -520,7 +520,7 @@ class spell_dk_will_of_the_necropolis : public SpellScriptLoader
return true;
}
- void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
+ void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited
amount = -1;
@@ -530,7 +530,7 @@ class spell_dk_will_of_the_necropolis : public SpellScriptLoader
{
// min pct of hp is stored in effect 0 of talent spell
uint32 rank = sSpellMgr->GetSpellRank(GetSpellProto()->Id);
- SpellEntry const * talentProto = sSpellStore.LookupEntry(sSpellMgr->GetSpellWithRank(DK_SPELL_WILL_OF_THE_NECROPOLIS_TALENT_R1, rank));
+ SpellEntry const* talentProto = sSpellStore.LookupEntry(sSpellMgr->GetSpellWithRank(DK_SPELL_WILL_OF_THE_NECROPOLIS_TALENT_R1, rank));
int32 remainingHp = int32(GetTarget()->GetHealth() - dmgInfo.GetDamage());
int32 minHp = int32(GetTarget()->CountPctFromMaxHealth(SpellMgr::CalculateSpellEffectAmount(talentProto, EFFECT_0, GetCaster())));
diff --git a/src/server/scripts/Spells/spell_druid.cpp b/src/server/scripts/Spells/spell_druid.cpp
index c2805715afa..1166ccdebb0 100644
--- a/src/server/scripts/Spells/spell_druid.cpp
+++ b/src/server/scripts/Spells/spell_druid.cpp
@@ -40,7 +40,7 @@ class spell_dru_glyph_of_starfire : public SpellScriptLoader
{
PrepareSpellScript(spell_dru_glyph_of_starfire_SpellScript);
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(DRUID_INCREASED_MOONFIRE_DURATION))
return false;
@@ -53,7 +53,7 @@ class spell_dru_glyph_of_starfire : public SpellScriptLoader
{
Unit* caster = GetCaster();
if (Unit* unitTarget = GetHitUnit())
- if (AuraEffect const * aurEff = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x00000002, 0, 0, caster->GetGUID()))
+ if (AuraEffect const* aurEff = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x00000002, 0, 0, caster->GetGUID()))
{
Aura* aura = aurEff->GetBase();
@@ -102,7 +102,7 @@ class spell_dru_moonkin_form_passive : public SpellScriptLoader
return true;
}
- void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
+ void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited
amount = -1;
@@ -146,7 +146,7 @@ class spell_dru_primal_tenacity : public SpellScriptLoader
return true;
}
- void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
+ void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited
amount = -1;
@@ -190,7 +190,7 @@ class spell_dru_savage_defense : public SpellScriptLoader
return true;
}
- void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
+ void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited
amount = -1;
diff --git a/src/server/scripts/Spells/spell_hunter.cpp b/src/server/scripts/Spells/spell_hunter.cpp
index 0b27375fcf3..d809df9f449 100644
--- a/src/server/scripts/Spells/spell_hunter.cpp
+++ b/src/server/scripts/Spells/spell_hunter.cpp
@@ -49,7 +49,7 @@ public:
class spell_hun_chimera_shot_SpellScript : public SpellScript
{
PrepareSpellScript(spell_hun_chimera_shot_SpellScript)
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(HUNTER_SPELL_CHIMERA_SHOT_SERPENT))
return false;
@@ -80,7 +80,7 @@ public:
flag96 familyFlag = aura->GetSpellProto()->SpellFamilyFlags;
if (!(familyFlag[1] & 0x00000080 || familyFlag[0] & 0x0000C000))
continue;
- if (AuraEffect const * aurEff = aura->GetEffect(0))
+ if (AuraEffect const* aurEff = aura->GetEffect(0))
{
// Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting.
if (familyFlag[0] & 0x4000)
@@ -145,7 +145,7 @@ public:
class spell_hun_invigoration_SpellScript : public SpellScript
{
PrepareSpellScript(spell_hun_invigoration_SpellScript)
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(HUNTER_SPELL_INVIGORATION_TRIGGERED))
return false;
@@ -180,7 +180,7 @@ public:
class spell_hun_last_stand_pet_SpellScript : public SpellScript
{
PrepareSpellScript(spell_hun_last_stand_pet_SpellScript)
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(HUNTER_PET_SPELL_LAST_STAND_TRIGGERED))
return false;
@@ -215,7 +215,7 @@ public:
class spell_hun_masters_call_SpellScript : public SpellScript
{
PrepareSpellScript(spell_hun_masters_call_SpellScript)
- bool Validate(SpellEntry const * spellEntry)
+ bool Validate(SpellEntry const* spellEntry)
{
if (!sSpellStore.LookupEntry(HUNTER_SPELL_MASTERS_CALL_TRIGGERED))
return false;
@@ -228,14 +228,14 @@ public:
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
- if (Unit * target = GetHitUnit())
+ if (Unit* target = GetHitUnit())
{
target->CastSpell(target, GetEffectValue(), true);
target->CastSpell(target, HUNTER_SPELL_MASTERS_CALL_TRIGGERED, true);
// there is a possibility that this effect should access effect 0 (dummy) target, but i dubt that
// it's more likely that on on retail it's possible to call target selector based on dbc values
// anyways, we're using GetTargetUnit() here and it's ok
- if (Unit * ally = GetTargetUnit())
+ if (Unit* ally = GetTargetUnit())
{
target->CastSpell(ally, GetEffectValue(), true);
target->CastSpell(ally, SpellMgr::CalculateSpellEffectAmount(GetSpellInfo(), EFFECT_0), true);
@@ -348,7 +348,7 @@ public:
class spell_hun_sniper_training_AuraScript : public AuraScript
{
PrepareAuraScript(spell_hun_sniper_training_AuraScript)
- bool Validate(SpellEntry const * /*entry*/)
+ bool Validate(SpellEntry const* /*entry*/)
{
if (!sSpellStore.LookupEntry(SPELL_SNIPER_TRAINING_R1))
return false;
@@ -357,22 +357,22 @@ public:
return true;
}
- void HandlePeriodic(AuraEffect const * aurEff)
+ void HandlePeriodic(AuraEffect const* aurEff)
{
PreventDefaultAction();
if (aurEff->GetAmount() > 0)
return;
- Unit * caster = GetCaster();
+ Unit* caster = GetCaster();
if (!caster)
return;
uint32 spellId = SPELL_SNIPER_TRAINING_BUFF_R1 + GetId() - SPELL_SNIPER_TRAINING_R1;
- Unit * pTarget = GetTarget();
+ Unit* pTarget = GetTarget();
if (!pTarget->HasAura(spellId))
{
- SpellEntry const * triggeredSpellInfo = sSpellStore.LookupEntry(spellId);
+ SpellEntry const* triggeredSpellInfo = sSpellStore.LookupEntry(spellId);
Unit* triggerCaster = GetTriggeredSpellCaster(triggeredSpellInfo, caster, pTarget);
triggerCaster->CastSpell(pTarget, triggeredSpellInfo, true, 0, aurEff);
}
@@ -380,7 +380,7 @@ public:
void HandleUpdatePeriodic(AuraEffect * aurEff)
{
- Unit * pTarget = GetUnitOwner();
+ Unit* pTarget = GetUnitOwner();
if (Player* pPlayerTarget = pTarget->ToPlayer())
{
int32 baseAmount = aurEff->GetBaseAmount();
@@ -412,7 +412,7 @@ public:
class spell_hun_pet_heart_of_the_phoenix_SpellScript : public SpellScript
{
PrepareSpellScript(spell_hun_pet_heart_of_the_phoenix_SpellScript)
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(HUNTER_PET_HEART_OF_THE_PHOENIX_TRIGGERED))
return false;
@@ -459,7 +459,7 @@ public:
class spell_hun_pet_carrion_feeder_SpellScript : public SpellScript
{
PrepareSpellScript(spell_hun_pet_carrion_feeder_SpellScript)
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(HUNTER_PET_SPELL_CARRION_FEEDER_TRIGGERED))
return false;
diff --git a/src/server/scripts/Spells/spell_item.cpp b/src/server/scripts/Spells/spell_item.cpp
index ef3409b8ab7..76ef4eb2ccc 100644
--- a/src/server/scripts/Spells/spell_item.cpp
+++ b/src/server/scripts/Spells/spell_item.cpp
@@ -42,7 +42,7 @@ public:
public:
spell_item_trigger_spell_SpellScript(uint32 triggeredSpellId) : SpellScript(), _triggeredSpellId(triggeredSpellId) { }
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(_triggeredSpellId))
return false;
@@ -87,7 +87,7 @@ public:
{
PrepareSpellScript(spell_item_deviate_fish_SpellScript)
public:
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
for (uint32 spellId = SPELL_SLEEPY; spellId <= SPELL_HEALTHY_SPIRIT; ++spellId)
if (!sSpellStore.LookupEntry(spellId))
@@ -135,7 +135,7 @@ public:
{
public:
PrepareSpellScript(spell_item_flask_of_the_north_SpellScript)
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(SPELL_FLASK_OF_THE_NORTH_SP))
return false;
@@ -211,7 +211,7 @@ public:
{
public:
PrepareSpellScript(spell_item_gnomish_death_ray_SpellScript)
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(SPELL_GNOMISH_DEATH_RAY_SELF))
return false;
@@ -264,7 +264,7 @@ public:
{
public:
PrepareSpellScript(spell_item_make_a_wish_SpellScript)
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(SPELL_MR_PINCHYS_BLESSING))
return false;
@@ -381,7 +381,7 @@ public:
{
public:
PrepareSpellScript(spell_item_net_o_matic_SpellScript)
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(SPELL_NET_O_MATIC_TRIGGERED1))
return false;
@@ -437,7 +437,7 @@ public:
{
public:
PrepareSpellScript(spell_item_noggenfogger_elixir_SpellScript)
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(SPELL_NOGGENFOGGER_ELIXIR_TRIGGERED1))
return false;
@@ -495,7 +495,7 @@ public:
{
public:
PrepareSpellScript(spell_item_savory_deviate_delight_SpellScript)
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
for (uint32 spellId = SPELL_FLIP_OUT_MALE; spellId <= SPELL_YAAARRRR_FEMALE; ++spellId)
if (!sSpellStore.LookupEntry(spellId))
@@ -553,7 +553,7 @@ public:
{
public:
PrepareSpellScript(spell_item_six_demon_bag_SpellScript)
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(SPELL_FROSTBOLT))
return false;
@@ -632,7 +632,7 @@ public:
{
public:
PrepareSpellScript(spell_item_underbelly_elixir_SpellScript)
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(SPELL_UNDERBELLY_ELIXIR_TRIGGERED1))
return false;
diff --git a/src/server/scripts/Spells/spell_mage.cpp b/src/server/scripts/Spells/spell_mage.cpp
index 7fee2db9aa1..95ed91f5a77 100644
--- a/src/server/scripts/Spells/spell_mage.cpp
+++ b/src/server/scripts/Spells/spell_mage.cpp
@@ -46,7 +46,7 @@ class spell_mage_blast_wave : public SpellScriptLoader
class spell_mage_blast_wave_SpellScript : public SpellScript
{
PrepareSpellScript(spell_mage_blast_wave_SpellScript)
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(SPELL_MAGE_GLYPH_OF_BLAST_WAVE))
return false;
@@ -126,7 +126,7 @@ class spell_mage_polymorph_cast_visual : public SpellScriptLoader
PrepareSpellScript(spell_mage_polymorph_cast_visual_SpellScript)
static const uint32 spell_list[6];
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
// check if spell ids exist in dbc
for (int i = 0; i < 6; i++)
@@ -173,7 +173,7 @@ class spell_mage_summon_water_elemental : public SpellScriptLoader
class spell_mage_summon_water_elemental_SpellScript : public SpellScript
{
PrepareSpellScript(spell_mage_summon_water_elemental_SpellScript)
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(SPELL_MAGE_GLYPH_OF_ETERNAL_WATER))
return false;
@@ -225,7 +225,7 @@ public:
SPELL_MAGE_FROST_WARDING_R1 = 28332,
};
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
return sSpellStore.LookupEntry(SPELL_MAGE_FROST_WARDING_TRIGGERED)
&& sSpellStore.LookupEntry(SPELL_MAGE_FROST_WARDING_R1);
@@ -233,7 +233,7 @@ public:
void Absorb(AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
- Unit * target = GetTarget();
+ Unit* target = GetTarget();
if (AuraEffect * talentAurEff = target->GetAuraEffectOfRankedSpell(SPELL_MAGE_FROST_WARDING_R1, EFFECT_0))
{
int32 chance = SpellMgr::CalculateSpellEffectAmount(talentAurEff->GetSpellProto(), EFFECT_1);
@@ -268,7 +268,7 @@ public:
SPELL_MAGE_INCANTERS_ABSORBTION_R1 = 44394,
};
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
return sSpellStore.LookupEntry(SPELL_MAGE_INCANTERS_ABSORBTION_TRIGGERED)
&& sSpellStore.LookupEntry(SPELL_MAGE_INCANTERS_ABSORBTION_R1);
@@ -276,7 +276,7 @@ public:
void Trigger(AuraEffect * aurEff, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount)
{
- Unit * target = GetTarget();
+ Unit* target = GetTarget();
if (AuraEffect * talentAurEff = target->GetAuraEffectOfRankedSpell(SPELL_MAGE_INCANTERS_ABSORBTION_R1, EFFECT_0))
{
diff --git a/src/server/scripts/Spells/spell_paladin.cpp b/src/server/scripts/Spells/spell_paladin.cpp
index fd37c258fc4..5902bc04885 100644
--- a/src/server/scripts/Spells/spell_paladin.cpp
+++ b/src/server/scripts/Spells/spell_paladin.cpp
@@ -63,7 +63,7 @@ public:
return GetUnitOwner()->ToPlayer();
}
- void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
+ void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited
amount = -1;
@@ -71,7 +71,7 @@ public:
void Absorb(AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
- Unit * pVictim = GetTarget();
+ Unit* pVictim = GetTarget();
int32 remainingHealth = pVictim->GetHealth() - dmgInfo.GetDamage();
uint32 allowedHealth = pVictim->CountPctFromMaxHealth(35);
// If damage kills us
@@ -123,7 +123,7 @@ public:
class spell_pal_blessing_of_faith_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pal_blessing_of_faith_SpellScript)
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(SPELL_BLESSING_OF_LOWER_CITY_DRUID))
return false;
@@ -184,14 +184,14 @@ public:
return true;
}
- void HandleEffectApply(AuraEffect const * /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* pTarget = GetTarget();
if (Unit* pCaster = GetCaster())
pCaster->CastSpell(pTarget, PALADIN_SPELL_BLESSING_OF_SANCTUARY_BUFF, true);
}
- void HandleEffectRemove(AuraEffect const * /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* pTarget = GetTarget();
pTarget->RemoveAura(PALADIN_SPELL_BLESSING_OF_SANCTUARY_BUFF, GetCasterGUID());
@@ -219,7 +219,7 @@ public:
class spell_pal_guarded_by_the_light_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pal_guarded_by_the_light_SpellScript)
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(PALADIN_SPELL_DIVINE_PLEA))
return false;
diff --git a/src/server/scripts/Spells/spell_priest.cpp b/src/server/scripts/Spells/spell_priest.cpp
index 98504899da5..d4b6c293af7 100644
--- a/src/server/scripts/Spells/spell_priest.cpp
+++ b/src/server/scripts/Spells/spell_priest.cpp
@@ -46,7 +46,7 @@ class spell_pri_guardian_spirit : public SpellScriptLoader
uint32 healPct;
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
return sSpellStore.LookupEntry(PRIEST_SPELL_GUARDIAN_SPIRIT_HEAL) != NULL;
}
@@ -57,7 +57,7 @@ class spell_pri_guardian_spirit : public SpellScriptLoader
return true;
}
- void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
+ void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited
amount = -1;
@@ -65,7 +65,7 @@ class spell_pri_guardian_spirit : public SpellScriptLoader
void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
- Unit * target = GetTarget();
+ Unit* target = GetTarget();
if (dmgInfo.GetDamage() < target->GetHealth())
return;
@@ -184,7 +184,7 @@ class spell_pri_penance : public SpellScriptLoader
{
PrepareSpellScript(spell_pri_penance_SpellScript);
- bool Validate(SpellEntry const * spellEntry)
+ bool Validate(SpellEntry const* spellEntry)
{
if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R1))
return false;
@@ -240,17 +240,17 @@ class spell_pri_reflective_shield_trigger : public SpellScriptLoader
{
PrepareAuraScript(spell_pri_reflective_shield_trigger_AuraScript);
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
return sSpellStore.LookupEntry(PRIEST_SPELL_REFLECTIVE_SHIELD_TRIGGERED) && sSpellStore.LookupEntry(PRIEST_SPELL_REFLECTIVE_SHIELD_R1);
}
void Trigger(AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
- Unit * target = GetTarget();
+ Unit* target = GetTarget();
if (dmgInfo.GetAttacker() == target)
return;
- Unit * caster = GetCaster();
+ Unit* caster = GetCaster();
if (!caster)
return;
if (AuraEffect * talentAurEff = target->GetAuraEffectOfRankedSpell(PRIEST_SPELL_REFLECTIVE_SHIELD_R1, EFFECT_0))
diff --git a/src/server/scripts/Spells/spell_quest.cpp b/src/server/scripts/Spells/spell_quest.cpp
index 8c0f17d8d95..75cb838b1c0 100644
--- a/src/server/scripts/Spells/spell_quest.cpp
+++ b/src/server/scripts/Spells/spell_quest.cpp
@@ -94,7 +94,7 @@ public:
class spell_q5206_test_fetid_skull_SpellScript : public SpellScript
{
PrepareSpellScript(spell_q5206_test_fetid_skull_SpellScript)
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(SPELL_CREATE_RESONATING_SKULL))
return false;
@@ -219,14 +219,14 @@ public:
class spell_q11396_11399_force_shield_arcane_purple_x3_AuraScript : public AuraScript
{
PrepareAuraScript(spell_q11396_11399_force_shield_arcane_purple_x3_AuraScript)
- void HandleEffectApply(AuraEffect const * /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* pTarget = GetTarget();
pTarget->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
pTarget->AddUnitState(UNIT_STAT_ROOT);
}
- void HandleEffectRemove(AuraEffect const * /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetTarget()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
}
@@ -254,7 +254,7 @@ public:
class spell_q11396_11399_scourging_crystal_controller_SpellScript : public SpellScript
{
PrepareSpellScript(spell_q11396_11399_scourging_crystal_controller_SpellScript);
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(SPELL_FORCE_SHIELD_ARCANE_PURPLE_X3))
return false;
@@ -293,7 +293,7 @@ public:
class spell_q11396_11399_scourging_crystal_controller_dummy_SpellScript : public SpellScript
{
PrepareSpellScript(spell_q11396_11399_scourging_crystal_controller_dummy_SpellScript);
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(SPELL_FORCE_SHIELD_ARCANE_PURPLE_X3))
return false;
@@ -355,7 +355,7 @@ public:
class spell_q11587_arcane_prisoner_rescue_SpellScript : public SpellScript
{
PrepareSpellScript(spell_q11587_arcane_prisoner_rescue_SpellScript)
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(SPELL_SUMMON_ARCANE_PRISONER_MALE))
return false;
@@ -416,7 +416,7 @@ public:
class spell_q11730_ultrasonic_screwdriver_SpellScript : public SpellScript
{
PrepareSpellScript(spell_q11730_ultrasonic_screwdriver_SpellScript)
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(SPELL_SUMMON_SCAVENGEBOT_004A8))
return false;
@@ -545,7 +545,7 @@ public:
{
public:
PrepareSpellScript(spell_q12634_despawn_fruit_tosser_SpellScript)
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(SPELL_BANANAS_FALL_TO_GROUND))
return false;
@@ -640,7 +640,7 @@ public:
{
public:
PrepareAuraScript(spell_q12851_going_bearback_AuraScript)
- void HandleEffectApply(AuraEffect const * /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Unit* caster = GetCaster())
{
@@ -694,7 +694,7 @@ public:
{
public:
PrepareSpellScript(spell_q12937_relief_for_the_fallen_SpellScript)
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(SPELL_TRIGGER_AID_OF_THE_EARTHEN))
return false;
@@ -745,7 +745,7 @@ class spell_q10041_q10040_who_are_they : public SpellScriptLoader
{
PrepareSpellScript(spell_q10041_q10040_who_are_they_SpellScript);
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(SPELL_QUESTGIVER))
return false;
diff --git a/src/server/scripts/Spells/spell_rogue.cpp b/src/server/scripts/Spells/spell_rogue.cpp
index b5be2691ae8..3dc3e315c6e 100644
--- a/src/server/scripts/Spells/spell_rogue.cpp
+++ b/src/server/scripts/Spells/spell_rogue.cpp
@@ -48,7 +48,7 @@ public:
ROG_SPELL_CHEAT_DEATH_COOLDOWN = 31231,
};
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
return sSpellStore.LookupEntry(ROG_SPELL_CHEAT_DEATH_COOLDOWN);
}
@@ -59,7 +59,7 @@ public:
return GetUnitOwner()->ToPlayer();
}
- void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
+ void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited
amount = -1;
@@ -67,7 +67,7 @@ public:
void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
- Unit * target = GetTarget();
+ Unit* target = GetTarget();
if (dmgInfo.GetDamage() < target->GetHealth())
return;
if (target->ToPlayer()->HasSpellCooldown(ROG_SPELL_CHEAT_DEATH_COOLDOWN))
@@ -119,7 +119,7 @@ public:
return true;
}
- void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
+ void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited
amount = -1;
@@ -153,7 +153,7 @@ class spell_rog_preparation : public SpellScriptLoader
class spell_rog_preparation_SpellScript : public SpellScript
{
PrepareSpellScript(spell_rog_preparation_SpellScript)
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(ROGUE_SPELL_GLYPH_OF_PREPARATION))
return false;
@@ -217,14 +217,14 @@ public:
class spell_rog_prey_on_the_weak_AuraScript : public AuraScript
{
PrepareAuraScript(spell_rog_prey_on_the_weak_AuraScript)
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(ROGUE_SPELL_PREY_ON_THE_WEAK))
return false;
return true;
}
- void HandleEffectPeriodic(AuraEffect const * /*aurEff*/)
+ void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
{
Unit* pTarget = GetTarget();
Unit* pVictim = pTarget->getVictim();
@@ -260,7 +260,7 @@ class spell_rog_shiv : public SpellScriptLoader
class spell_rog_shiv_SpellScript : public SpellScript
{
PrepareSpellScript(spell_rog_shiv_SpellScript)
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(ROGUE_SPELL_SHIV_TRIGGERED))
return false;
diff --git a/src/server/scripts/Spells/spell_shaman.cpp b/src/server/scripts/Spells/spell_shaman.cpp
index 762dd9292a8..63c57155cec 100644
--- a/src/server/scripts/Spells/spell_shaman.cpp
+++ b/src/server/scripts/Spells/spell_shaman.cpp
@@ -54,7 +54,7 @@ public:
return true;
}
- void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
+ void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited
amount = -1;
@@ -89,7 +89,7 @@ public:
class spell_sha_fire_nova_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_fire_nova_SpellScript)
- bool Validate(SpellEntry const * spellEntry)
+ bool Validate(SpellEntry const* spellEntry)
{
if (!sSpellStore.LookupEntry(SHAMAN_SPELL_FIRE_NOVA_R1))
return false;
@@ -148,7 +148,7 @@ public:
class spell_sha_mana_tide_totem_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_mana_tide_totem_SpellScript)
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(SHAMAN_SPELL_GLYPH_OF_MANA_TIDE))
return false;
@@ -198,7 +198,7 @@ public:
{
PrepareAuraScript(spell_sha_earthbind_totem_AuraScript);
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(SHAMAN_TOTEM_SPELL_EARTHBIND_TOTEM))
return false;
@@ -207,7 +207,7 @@ public:
return true;
}
- void HandleEffectPeriodic(AuraEffect const * aurEff)
+ void HandleEffectPeriodic(AuraEffect const* aurEff)
{
Unit* target = GetTarget();
if (Unit *caster = aurEff->GetBase()->GetCaster())
diff --git a/src/server/scripts/Spells/spell_warlock.cpp b/src/server/scripts/Spells/spell_warlock.cpp
index 0a361e642ab..a7b99aed6b5 100644
--- a/src/server/scripts/Spells/spell_warlock.cpp
+++ b/src/server/scripts/Spells/spell_warlock.cpp
@@ -46,7 +46,7 @@ class spell_warl_demonic_empowerment : public SpellScriptLoader
{
PrepareSpellScript(spell_warl_demonic_empowerment_SpellScript);
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(WARLOCK_DEMONIC_EMPOWERMENT_SUCCUBUS))
return false;
@@ -67,7 +67,7 @@ class spell_warl_demonic_empowerment : public SpellScriptLoader
{
if (targetCreature->isPet())
{
- CreatureTemplate const * ci = sObjectMgr->GetCreatureTemplate(targetCreature->GetEntry());
+ CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(targetCreature->GetEntry());
switch (ci->family)
{
case CREATURE_FAMILY_SUCCUBUS:
@@ -119,7 +119,7 @@ class spell_warl_create_healthstone : public SpellScriptLoader
static uint32 const iTypes[8][3];
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(WARLOCK_IMPROVED_HEALTHSTONE_R1))
return false;
@@ -134,7 +134,7 @@ class spell_warl_create_healthstone : public SpellScriptLoader
{
uint32 rank = 0;
// Improved Healthstone
- if (AuraEffect const * aurEff = unitTarget->GetDummyAuraEffect(SPELLFAMILY_WARLOCK, 284, 0))
+ if (AuraEffect const* aurEff = unitTarget->GetDummyAuraEffect(SPELLFAMILY_WARLOCK, 284, 0))
{
switch (aurEff->GetId())
{
diff --git a/src/server/scripts/Spells/spell_warrior.cpp b/src/server/scripts/Spells/spell_warrior.cpp
index 83c3d9c137c..3574c5c03fc 100644
--- a/src/server/scripts/Spells/spell_warrior.cpp
+++ b/src/server/scripts/Spells/spell_warrior.cpp
@@ -37,7 +37,7 @@ class spell_warr_last_stand : public SpellScriptLoader
{
PrepareSpellScript(spell_warr_last_stand_SpellScript);
- bool Validate(SpellEntry const * /*spellEntry*/)
+ bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(WARRIOR_SPELL_LAST_STAND_TRIGGERED))
return false;
diff --git a/src/server/scripts/World/go_scripts.cpp b/src/server/scripts/World/go_scripts.cpp
index fc0c8f058af..4ebb0fc3aea 100644
--- a/src/server/scripts/World/go_scripts.cpp
+++ b/src/server/scripts/World/go_scripts.cpp
@@ -65,7 +65,7 @@ class go_cat_figurine : public GameObjectScript
public:
go_cat_figurine() : GameObjectScript("go_cat_figurine") { }
- bool OnGossipHello(Player *pPlayer, GameObject * /*pGO*/)
+ bool OnGossipHello(Player *pPlayer, GameObject* /*pGO*/)
{
pPlayer->CastSpell(pPlayer, SPELL_SUMMON_GHOST_SABER, true);
return false;
@@ -144,7 +144,7 @@ class go_barov_journal : public GameObjectScript
public:
go_barov_journal() : GameObjectScript("go_barov_journal") { }
- bool OnGossipHello(Player *pPlayer, GameObject * /*pGO*/)
+ bool OnGossipHello(Player *pPlayer, GameObject* /*pGO*/)
{
if (pPlayer->HasSkill(SKILL_TAILORING) && pPlayer->GetBaseSkillValue(SKILL_TAILORING) >= 280 && !pPlayer->HasSpell(26086))
{
@@ -163,7 +163,7 @@ class go_field_repair_bot_74A : public GameObjectScript
public:
go_field_repair_bot_74A() : GameObjectScript("go_field_repair_bot_74A") { }
- bool OnGossipHello(Player *pPlayer, GameObject * /*pGO*/)
+ bool OnGossipHello(Player *pPlayer, GameObject* /*pGO*/)
{
if (pPlayer->HasSkill(SKILL_ENGINERING) && pPlayer->GetBaseSkillValue(SKILL_ENGINERING) >= 300 && !pPlayer->HasSpell(22704))
{
@@ -210,7 +210,7 @@ class go_orb_of_command : public GameObjectScript
public:
go_orb_of_command() : GameObjectScript("go_orb_of_command") { }
- bool OnGossipHello(Player *pPlayer, GameObject * /*pGO*/)
+ bool OnGossipHello(Player *pPlayer, GameObject* /*pGO*/)
{
if (pPlayer->GetQuestRewardStatus(7761))
pPlayer->CastSpell(pPlayer, 23460, true);
@@ -228,7 +228,7 @@ class go_tablet_of_madness : public GameObjectScript
public:
go_tablet_of_madness() : GameObjectScript("go_tablet_of_madness") { }
- bool OnGossipHello(Player *pPlayer, GameObject * /*pGO*/)
+ bool OnGossipHello(Player *pPlayer, GameObject* /*pGO*/)
{
if (pPlayer->HasSkill(SKILL_ALCHEMY) && pPlayer->GetSkillValue(SKILL_ALCHEMY) >= 300 && !pPlayer->HasSpell(24266))
{
@@ -269,7 +269,7 @@ class go_jump_a_tron : public GameObjectScript
public:
go_jump_a_tron() : GameObjectScript("go_jump_a_tron") { }
- bool OnGossipHello(Player *pPlayer, GameObject * /*pGO*/)
+ bool OnGossipHello(Player *pPlayer, GameObject* /*pGO*/)
{
if (pPlayer->GetQuestStatus(10111) == QUEST_STATUS_INCOMPLETE)
pPlayer->CastSpell(pPlayer, 33382, true);
@@ -379,7 +379,7 @@ class go_resonite_cask : public GameObjectScript
public:
go_resonite_cask() : GameObjectScript("go_resonite_cask") { }
- bool OnGossipHello(Player * /*pPlayer*/, GameObject *pGO)
+ bool OnGossipHello(Player* /*pPlayer*/, GameObject *pGO)
{
if (pGO->GetGoType() == GAMEOBJECT_TYPE_GOOBER)
pGO->SummonCreature(NPC_GOGGEROC, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 300000);
@@ -470,7 +470,7 @@ class go_southfury_moonstone : public GameObjectScript
public:
go_southfury_moonstone() : GameObjectScript("go_southfury_moonstone") { }
- bool OnGossipHello(Player *pPlayer, GameObject * /*pGO*/)
+ bool OnGossipHello(Player *pPlayer, GameObject* /*pGO*/)
{
//implicitTarget=48 not implemented as of writing this code, and manual summon may be just ok for our purpose
//pPlayer->CastSpell(pPlayer, SPELL_SUMMON_RIZZLE, false);
@@ -498,7 +498,7 @@ class go_tele_to_dalaran_crystal : public GameObjectScript
public:
go_tele_to_dalaran_crystal() : GameObjectScript("go_tele_to_dalaran_crystal") { }
- bool OnGossipHello(Player *pPlayer, GameObject * /*pGO*/)
+ bool OnGossipHello(Player *pPlayer, GameObject* /*pGO*/)
{
if (pPlayer->GetQuestRewardStatus(QUEST_TELE_CRYSTAL_FLAG))
{
@@ -520,7 +520,7 @@ class go_tele_to_violet_stand : public GameObjectScript
public:
go_tele_to_violet_stand() : GameObjectScript("go_tele_to_violet_stand") { }
- bool OnGossipHello(Player *pPlayer, GameObject * /*pGO*/)
+ bool OnGossipHello(Player *pPlayer, GameObject* /*pGO*/)
{
if (pPlayer->GetQuestRewardStatus(QUEST_LEARN_LEAVE_RETURN) || pPlayer->GetQuestStatus(QUEST_LEARN_LEAVE_RETURN) == QUEST_STATUS_INCOMPLETE)
return false;
diff --git a/src/server/scripts/World/item_scripts.cpp b/src/server/scripts/World/item_scripts.cpp
index 4b15cc79dd9..c6a74841fd1 100644
--- a/src/server/scripts/World/item_scripts.cpp
+++ b/src/server/scripts/World/item_scripts.cpp
@@ -190,7 +190,7 @@ class item_mysterious_egg : public ItemScript
{
public:
item_mysterious_egg() : ItemScript("item_mysterious_egg") { }
- bool OnExpire(Player *pPlayer, ItemTemplate const * /*pItemProto*/)
+ bool OnExpire(Player *pPlayer, ItemTemplate const* /*pItemProto*/)
{
ItemPosCountVec dest;
uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 39883, 1); // Cracked Egg
@@ -210,7 +210,7 @@ class item_disgusting_jar : public ItemScript
public:
item_disgusting_jar() : ItemScript("item_disgusting_jar") {}
- bool OnExpire(Player *pPlayer, ItemTemplate const * /*pItemProto*/)
+ bool OnExpire(Player *pPlayer, ItemTemplate const* /*pItemProto*/)
{
ItemPosCountVec dest;
uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 44718, 1); // Ripe Disgusting Jar
@@ -259,7 +259,7 @@ class item_pile_fake_furs : public ItemScript
public:
item_pile_fake_furs() : ItemScript("item_pile_fake_furs") { }
- bool OnUse(Player *pPlayer, Item * /*pItem*/, SpellCastTargets const & /*targets*/)
+ bool OnUse(Player *pPlayer, Item* /*pItem*/, SpellCastTargets const & /*targets*/)
{
GameObject *pGo = NULL;
for (uint8 i = 0; i < CaribouTrapsNum; ++i)
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp
index c78bbb2bdd8..671892e9ef2 100644
--- a/src/server/scripts/World/npcs_special.cpp
+++ b/src/server/scripts/World/npcs_special.cpp
@@ -330,7 +330,7 @@ public:
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
}
- void EnterCombat(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
void UpdateAI(const uint32 diff)
{
@@ -922,7 +922,7 @@ public:
me->SetHealth(me->CountPctFromMaxHealth(70));
}
- void EnterCombat(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
void SpellHit(Unit* pCaster, const SpellEntry *Spell)
{
@@ -1094,7 +1094,7 @@ public:
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
}
@@ -1507,7 +1507,7 @@ public:
npc_steam_tonkAI(Creature *c) : ScriptedAI(c) {}
void Reset() {}
- void EnterCombat(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
void OnPossess(bool apply)
{
@@ -1552,9 +1552,9 @@ public:
ExplosionTimer = 3000;
}
- void EnterCombat(Unit * /*who*/) {}
- void AttackStart(Unit * /*who*/) {}
- void MoveInLineOfSight(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
+ void AttackStart(Unit* /*who*/) {}
+ void MoveInLineOfSight(Unit* /*who*/) {}
void UpdateAI(const uint32 diff)
{
@@ -1668,7 +1668,7 @@ public:
uint32 SpellTimer;
bool IsViper;
- void EnterCombat(Unit * /*who*/) {}
+ void EnterCombat(Unit* /*who*/) {}
void Reset()
{
@@ -1689,7 +1689,7 @@ public:
// Start attacking attacker of owner on first ai update after spawn - move in line of sight may choose better target
if (!me->getVictim() && me->isSummon())
- if (Unit * Owner = me->ToTempSummon()->GetSummoner())
+ if (Unit* Owner = me->ToTempSummon()->GetSummoner())
if (Owner->getAttackerForHelper())
AttackStart(Owner->getAttackerForHelper());
}
@@ -1781,7 +1781,7 @@ public:
if (Unit* own = me->GetOwner())
me->GetMotionMaster()->MoveFollow(own, 0, 0);
}
- void EnterCombat(Unit * /*who*/){}
+ void EnterCombat(Unit* /*who*/){}
void UpdateAI(const uint32 diff)
{
if (me->HasAura(20372))
@@ -1851,7 +1851,7 @@ public:
void InitializeAI()
{
CasterAI::InitializeAI();
- Unit * owner = me->GetOwner();
+ Unit* owner = me->GetOwner();
if (!owner)
return;
// Inherit Master's Threat List (not yet implemented)
@@ -1899,7 +1899,7 @@ public:
void InitializeAI()
{
CasterAI::InitializeAI();
- Unit * owner = me->GetOwner();
+ Unit* owner = me->GetOwner();
if (!owner)
return;
// Not needed to be despawned now
@@ -1917,7 +1917,7 @@ public:
}
}
- void JustDied(Unit * /*killer*/)
+ void JustDied(Unit* /*killer*/)
{
// Stop Feeding Gargoyle when it dies
if (Unit *owner = me->GetOwner())
@@ -2037,13 +2037,13 @@ public:
Reset();
}
- void DamageTaken(Unit * /*done_by*/, uint32 &damage)
+ void DamageTaken(Unit* /*done_by*/, uint32 &damage)
{
uiResetTimer = 5000;
damage = 0;
}
- void EnterCombat(Unit * /*who*/)
+ void EnterCombat(Unit* /*who*/)
{
if (uiEntry != NPC_ADVANCED_TARGET_DUMMY && uiEntry != NPC_TARGET_DUMMY)
return;
@@ -2076,7 +2076,7 @@ public:
uiDespawnTimer -= uiDiff;
}
}
- void MoveInLineOfSight(Unit * /*who*/){return;}
+ void MoveInLineOfSight(Unit* /*who*/){return;}
};
CreatureAI* GetAI(Creature* pCreature) const
diff --git a/src/server/shared/Dynamic/LinkedReference/Reference.h b/src/server/shared/Dynamic/LinkedReference/Reference.h
index be0e62135ec..87c17ce7738 100755
--- a/src/server/shared/Dynamic/LinkedReference/Reference.h
+++ b/src/server/shared/Dynamic/LinkedReference/Reference.h
@@ -72,14 +72,14 @@ template <class TO, class FROM> class Reference : public LinkedListElement
}
Reference<TO, FROM> * next() { return((Reference<TO, FROM> *) LinkedListElement::next()); }
- Reference<TO, FROM> const * next() const { return((Reference<TO, FROM> const *) LinkedListElement::next()); }
+ Reference<TO, FROM> const* next() const { return((Reference<TO, FROM> const *) LinkedListElement::next()); }
Reference<TO, FROM> * prev() { return((Reference<TO, FROM> *) LinkedListElement::prev()); }
- Reference<TO, FROM> const * prev() const { return((Reference<TO, FROM> const *) LinkedListElement::prev()); }
+ Reference<TO, FROM> const* prev() const { return((Reference<TO, FROM> const *) LinkedListElement::prev()); }
Reference<TO, FROM> * nocheck_next() { return((Reference<TO, FROM> *) LinkedListElement::nocheck_next()); }
- Reference<TO, FROM> const * nocheck_next() const { return((Reference<TO, FROM> const *) LinkedListElement::nocheck_next()); }
+ Reference<TO, FROM> const* nocheck_next() const { return((Reference<TO, FROM> const *) LinkedListElement::nocheck_next()); }
Reference<TO, FROM> * nocheck_prev() { return((Reference<TO, FROM> *) LinkedListElement::nocheck_prev()); }
- Reference<TO, FROM> const * nocheck_prev() const { return((Reference<TO, FROM> const *) LinkedListElement::nocheck_prev()); }
+ Reference<TO, FROM> const* nocheck_prev() const { return((Reference<TO, FROM> const *) LinkedListElement::nocheck_prev()); }
TO* operator ->() const { return iRefTo; }
TO* getTarget() const { return iRefTo; }
diff --git a/src/server/shared/Utilities/Util.cpp b/src/server/shared/Utilities/Util.cpp
index 47e91fbfa7d..3cea21f7928 100755
--- a/src/server/shared/Utilities/Util.cpp
+++ b/src/server/shared/Utilities/Util.cpp
@@ -415,7 +415,7 @@ std::wstring GetMainPartOfName(std::wstring wname, uint32 declension)
{ &ie_End[1], &i_End[1], NULL, NULL, NULL, NULL, NULL, NULL }
};
- for (wchar_t const * const* itr = &dropEnds[declension][0]; *itr; ++itr)
+ for (wchar_t const* const* itr = &dropEnds[declension][0]; *itr; ++itr)
{
size_t len = size_t((*itr)[-1]); // get length from string size field