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authorTreeston <treeston.mmoc@gmail.com>2017-08-06 16:07:15 +0200
committerTreeston <treeston.mmoc@gmail.com>2017-08-06 16:07:30 +0200
commit184c45cfe0fbe4f3e4fb701f0f99994df98bdc8a (patch)
tree97f7e52a1ac5d720007540d9508be2bc9dabcfa7 /src/server/game/AI/SmartScripts
parentdbda060ae7a31135044495470e46276dad0bcc0e (diff)
Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.
- Rename JustRespawned to JustAppeared, which better matches its behavior anyway. - Properly invoke JustAppeared for new (re-)spawns - fixes #20111. - Fix Thaddius script to work with dynamic_spawning (mostly unrelated to the above) - Feugen/Stalagg should really be a summon group, but I don't have time to fix that right now. - Fix default value for DynamicEscortNPC to match worldserver.conf.dist.
Diffstat (limited to 'src/server/game/AI/SmartScripts')
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp2
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index 5aa2550a704..71cb6f7fdad 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -566,7 +566,7 @@ bool SmartAI::AssistPlayerInCombatAgainst(Unit* who)
return false;
}
-void SmartAI::JustRespawned()
+void SmartAI::JustAppeared()
{
mDespawnTime = 0;
mDespawnState = 0;
diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h
index b5ed74c4edb..3834fd01d07 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.h
+++ b/src/server/game/AI/SmartScripts/SmartAI.h
@@ -71,7 +71,7 @@ class TC_GAME_API SmartAI : public CreatureAI
bool IsEscortInvokerInRange();
// Called when creature is spawned or respawned
- void JustRespawned() override;
+ void JustAppeared() override;
// Called at reaching home after evade, InitializeAI(), EnterEvadeMode() for resetting variables
void JustReachedHome() override;