diff options
Diffstat (limited to 'src/server/game/AI/SmartScripts')
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.h | 2 | 
2 files changed, 2 insertions, 2 deletions
| diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 5aa2550a704..71cb6f7fdad 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -566,7 +566,7 @@ bool SmartAI::AssistPlayerInCombatAgainst(Unit* who)      return false;  } -void SmartAI::JustRespawned() +void SmartAI::JustAppeared()  {      mDespawnTime = 0;      mDespawnState = 0; diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h index b5ed74c4edb..3834fd01d07 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.h +++ b/src/server/game/AI/SmartScripts/SmartAI.h @@ -71,7 +71,7 @@ class TC_GAME_API SmartAI : public CreatureAI          bool IsEscortInvokerInRange();          // Called when creature is spawned or respawned -        void JustRespawned() override; +        void JustAppeared() override;          // Called at reaching home after evade, InitializeAI(), EnterEvadeMode() for resetting variables          void JustReachedHome() override; | 
