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authorVenugh <venugh@gmx.net>2012-02-23 11:50:58 +0100
committerVenugh <venugh@gmx.net>2012-02-23 11:50:58 +0100
commit1cac01b3df83b24e90ef101630316836a79ee792 (patch)
tree1a21a963f26a45ff387f48dbe372504df6122ae0 /src/server/game/AI/SmartScripts
parent9219625243bc9f63e5a152e6cda1043cfaade201 (diff)
Core/Movement: Use SetWalk(true/false) instead of AddUnit/RemoveUnit.
Diffstat (limited to 'src/server/game/AI/SmartScripts')
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index 7838e6891fe..e5797595146 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -45,7 +45,7 @@ SmartAI::SmartAI(Creature* c) : CreatureAI(c)
mCanRepeatPath = false;
// spawn in run mode
- me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ me->SetWalk(false);
mRun = false;
me->GetPosition(&mLastOOCPos);
@@ -720,9 +720,9 @@ uint64 SmartAI::GetGUID(int32 /*id*/)
void SmartAI::SetRun(bool run)
{
if (run)
- me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ me->SetWalk(false);
else
- me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ me->SetWalk(true);
mRun = run;
}