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authorGiacomo Pozzoni <giacomopoz@gmail.com>2020-04-05 14:28:24 +0200
committerjackpoz <giacomopoz@gmail.com>2020-04-05 19:10:58 +0200
commit3def52c1c459f566ab2b2d8cf017c70df4d7cf22 (patch)
treec9e6287698915121e2fbe773e76ad8d9357d7f27 /src/server/game/AI/SmartScripts
parent4f88be63e7551288f37e51928614cf14d99b444f (diff)
Core/Logs: Log full guid instead of just low guid, part 2
Diffstat (limited to 'src/server/game/AI/SmartScripts')
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp148
1 files changed, 74 insertions, 74 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 382cb8f375e..a12095a3ec0 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -284,8 +284,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
mTextTimer = e.action.talk.duration;
mUseTextTimer = true;
sCreatureTextMgr->SendChat(talker, uint8(e.action.talk.textGroupID), talkTarget);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_TALK: talker: %s (GuidLow: %u), textGuid: %u",
- talker->GetName().c_str(), talker->GetGUID().GetCounter(), talkTarget ? talkTarget->GetGUID().GetCounter() : 0);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_TALK: talker: %s %s, textGuid: %s",
+ talker->GetName().c_str(), talker->GetGUID().ToString().c_str(), talkTarget ? talkTarget->GetGUID().ToString().c_str() : "0");
break;
}
case SMART_ACTION_SIMPLE_TALK:
@@ -299,8 +299,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
Unit* templastInvoker = GetLastInvoker();
sCreatureTextMgr->SendChat(me, uint8(e.action.talk.textGroupID), IsPlayer(templastInvoker) ? templastInvoker : 0, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, TEAM_OTHER, false, target->ToPlayer());
}
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SIMPLE_TALK: talker: %s (GuidLow: %u), textGroupId: %u",
- target->GetName().c_str(), target->GetGUID().GetCounter(), uint8(e.action.talk.textGroupID));
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SIMPLE_TALK: talker: %s %s, textGroupId: %u",
+ target->GetName().c_str(), target->GetGUID().ToString().c_str(), uint8(e.action.talk.textGroupID));
}
break;
}
@@ -311,8 +311,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsUnit(target))
{
target->ToUnit()->HandleEmoteCommand(e.action.emote.emote);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_PLAY_EMOTE: target: %s (GuidLow: %u), emote: %u",
- target->GetName().c_str(), target->GetGUID().GetCounter(), e.action.emote.emote);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_PLAY_EMOTE: target: %s %s, emote: %u",
+ target->GetName().c_str(), target->GetGUID().ToString().c_str(), e.action.emote.emote);
}
}
break;
@@ -328,8 +328,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
else
target->PlayDirectSound(e.action.sound.sound, e.action.sound.onlySelf ? target->ToPlayer() : nullptr);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SOUND: target: %s (GuidLow: %u), sound: %u, onlyself: %u",
- target->GetName().c_str(), target->GetGUID().GetCounter(), e.action.sound.sound, e.action.sound.onlySelf);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SOUND: target: %s %s, sound: %u, onlyself: %u",
+ target->GetName().c_str(), target->GetGUID().ToString().c_str(), e.action.sound.sound, e.action.sound.onlySelf);
}
}
break;
@@ -343,8 +343,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (e.action.faction.factionID)
{
target->ToCreature()->SetFaction(e.action.faction.factionID);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature entry %u, GuidLow %u set faction to %u",
- target->GetEntry(), target->GetGUID().GetCounter(), e.action.faction.factionID);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature %s set faction to %u",
+ target->GetGUID().ToString().c_str(), e.action.faction.factionID);
}
else
{
@@ -353,8 +353,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (target->ToCreature()->GetFaction() != ci->faction)
{
target->ToCreature()->SetFaction(ci->faction);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature entry %u, GuidLow %u set faction to %u",
- target->GetEntry(), target->GetGUID().GetCounter(), ci->faction);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature %s set faction to %u",
+ target->GetGUID().ToString().c_str(), ci->faction);
}
}
}
@@ -378,23 +378,23 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
uint32 displayId = ObjectMgr::ChooseDisplayId(ci);
target->ToCreature()->SetDisplayId(displayId);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry %u, GuidLow %u set displayid to %u",
- target->GetEntry(), target->GetGUID().GetCounter(), displayId);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature %s set displayid to %u",
+ target->GetGUID().ToString().c_str(), displayId);
}
}
//if no param1, then use value from param2 (modelId)
else
{
target->ToCreature()->SetDisplayId(e.action.morphOrMount.model);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry %u, GuidLow %u set displayid to %u",
- target->GetEntry(), target->GetGUID().GetCounter(), e.action.morphOrMount.model);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature %s set displayid to %u",
+ target->GetGUID().ToString().c_str(), e.action.morphOrMount.model);
}
}
else
{
target->ToCreature()->DeMorph();
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry %u, GuidLow %u demorphs.",
- target->GetEntry(), target->GetGUID().GetCounter());
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature %s demorphs.",
+ target->GetGUID().ToString().c_str());
}
}
break;
@@ -406,8 +406,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsPlayer(target))
{
target->ToPlayer()->FailQuest(e.action.quest.quest);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_FAIL_QUEST: Player guidLow %u fails quest %u",
- target->GetGUID().GetCounter(), e.action.quest.quest);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_FAIL_QUEST: Player %s fails quest %u",
+ target->GetGUID().ToString().c_str(), e.action.quest.quest);
}
}
break;
@@ -435,8 +435,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
else
{
player->AddQuestAndCheckCompletion(q, nullptr);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_OFFER_QUEST: Player guidLow %u - quest %u added",
- player->GetGUID().GetCounter(), e.action.questOffer.questID);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_OFFER_QUEST: Player %s - quest %u added",
+ player->GetGUID().ToString().c_str(), e.action.questOffer.questID);
}
}
}
@@ -466,8 +466,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
uint32 emote = Trinity::Containers::SelectRandomContainerElement(emotes);
target->ToUnit()->HandleEmoteCommand(emote);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_RANDOM_EMOTE: Creature guidLow %u handle random emote %u",
- target->GetGUID().GetCounter(), emote);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_RANDOM_EMOTE: Creature %s handle random emote %u",
+ target->GetGUID().ToString().c_str(), emote);
}
}
break;
@@ -480,8 +480,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
for (auto* ref : me->GetThreatManager().GetModifiableThreatList())
{
ref->ModifyThreatByPercent(std::max<int32>(-100,int32(e.action.threatPCT.threatINC) - int32(e.action.threatPCT.threatDEC)));
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_THREAT_ALL_PCT: Creature guidLow %u modify threat for unit %u, value %i",
- me->GetGUID().GetCounter(), ref->GetVictim()->GetGUID().GetCounter(), int32(e.action.threatPCT.threatINC)-int32(e.action.threatPCT.threatDEC));
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_THREAT_ALL_PCT: Creature %s modify threat for unit %s, value %i",
+ me->GetGUID().ToString().c_str(), ref->GetVictim()->GetGUID().ToString().c_str(), int32(e.action.threatPCT.threatINC)-int32(e.action.threatPCT.threatDEC));
}
break;
}
@@ -495,8 +495,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsUnit(target))
{
me->GetThreatManager().ModifyThreatByPercent(target->ToUnit(), std::max<int32>(-100, int32(e.action.threatPCT.threatINC) - int32(e.action.threatPCT.threatDEC)));
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_THREAT_SINGLE_PCT: Creature guidLow %u modify threat for unit %u, value %i",
- me->GetGUID().GetCounter(), target->GetGUID().GetCounter(), int32(e.action.threatPCT.threatINC) - int32(e.action.threatPCT.threatDEC));
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_THREAT_SINGLE_PCT: Creature %s modify threat for unit %s, value %i",
+ me->GetGUID().ToString().c_str(), target->GetGUID().ToString().c_str(), int32(e.action.threatPCT.threatINC) - int32(e.action.threatPCT.threatDEC));
}
}
break;
@@ -516,8 +516,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
target->ToPlayer()->AreaExploredOrEventHappens(e.action.quest.quest);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS: Player guidLow %u credited quest %u",
- target->GetGUID().GetCounter(), e.action.quest.quest);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS: Player %s credited quest %u",
+ target->GetGUID().ToString().c_str(), e.action.quest.quest);
}
}
break;
@@ -576,8 +576,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
else if (go)
go->CastSpell(target->ToUnit(), e.action.cast.spell, triggerFlag);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_CAST:: %s: %u casts spell %u on target %u with castflags %u",
- (me ? me->GetGUID() : go->GetGUID()).GetTypeName(), me ? me->GetGUID().GetCounter() : go->GetGUID().GetCounter(), e.action.cast.spell, target->GetGUID().GetCounter(), e.action.cast.castFlags);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_CAST:: %s casts spell %u on target %s with castflags %u",
+ me ? me->GetGUID().ToString().c_str() : go->GetGUID().ToString().c_str(), e.action.cast.spell, target->GetGUID().ToString().c_str(), e.action.cast.castFlags);
}
else
TC_LOG_DEBUG("scripts.ai", "Spell %u not cast because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (%s) already has the aura", e.action.cast.spell, target->GetGUID().ToString().c_str());
@@ -649,8 +649,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
}
tempLastInvoker->CastSpell(target->ToUnit(), e.action.cast.spell, triggerFlag);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_INVOKER_CAST: Invoker %u casts spell %u on target %u with castflags %u",
- tempLastInvoker->GetGUID().GetCounter(), e.action.cast.spell, target->GetGUID().GetCounter(), e.action.cast.castFlags);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_INVOKER_CAST: Invoker %s casts spell %u on target %s with castflags %u",
+ tempLastInvoker->GetGUID().ToString().c_str(), e.action.cast.spell, target->GetGUID().ToString().c_str(), e.action.cast.castFlags);
}
else
TC_LOG_DEBUG("scripts.ai", "Spell %u not cast because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (%s) already has the aura", e.action.cast.spell, target->GetGUID().ToString().c_str());
@@ -664,8 +664,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsUnit(target))
{
target->ToUnit()->AddAura(e.action.cast.spell, target->ToUnit());
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ADD_AURA: Adding aura %u to unit %u",
- e.action.cast.spell, target->GetGUID().GetCounter());
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ADD_AURA: Adding aura %u to unit %s",
+ e.action.cast.spell, target->GetGUID().ToString().c_str());
}
}
break;
@@ -679,8 +679,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
// Activate
target->ToGameObject()->SetLootState(GO_READY);
target->ToGameObject()->UseDoorOrButton(0, false, unit);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ACTIVATE_GOBJECT. Gameobject %u (entry: %u) activated",
- target->GetGUID().GetCounter(), target->GetEntry());
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ACTIVATE_GOBJECT. Gameobject %s activated",
+ target->GetGUID().ToString().c_str());
}
}
break;
@@ -692,8 +692,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsGameObject(target))
{
target->ToGameObject()->ResetDoorOrButton();
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_RESET_GOBJECT. Gameobject %u (entry: %u) reset",
- target->GetGUID().GetCounter(), target->GetEntry());
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_RESET_GOBJECT. Gameobject %s reset",
+ target->GetGUID().ToString().c_str());
}
}
break;
@@ -705,8 +705,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsUnit(target))
{
target->ToUnit()->SetUInt32Value(UNIT_NPC_EMOTESTATE, e.action.emote.emote);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_EMOTE_STATE. Unit %u set emotestate to %u",
- target->GetGUID().GetCounter(), e.action.emote.emote);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_EMOTE_STATE. Unit %s set emotestate to %u",
+ target->GetGUID().ToString().c_str(), e.action.emote.emote);
}
}
break;
@@ -720,14 +720,14 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!e.action.unitFlag.type)
{
target->ToUnit()->SetFlag(UNIT_FIELD_FLAGS, e.action.unitFlag.flag);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_UNIT_FLAG. Unit %u added flag %u to UNIT_FIELD_FLAGS",
- target->GetGUID().GetCounter(), e.action.unitFlag.flag);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_UNIT_FLAG. Unit %s added flag %u to UNIT_FIELD_FLAGS",
+ target->GetGUID().ToString().c_str(), e.action.unitFlag.flag);
}
else
{
target->ToUnit()->SetFlag(UNIT_FIELD_FLAGS_2, e.action.unitFlag.flag);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_UNIT_FLAG. Unit %u added flag %u to UNIT_FIELD_FLAGS_2",
- target->GetGUID().GetCounter(), e.action.unitFlag.flag);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_UNIT_FLAG. Unit %s added flag %u to UNIT_FIELD_FLAGS_2",
+ target->GetGUID().ToString().c_str(), e.action.unitFlag.flag);
}
}
}
@@ -742,14 +742,14 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!e.action.unitFlag.type)
{
target->ToUnit()->RemoveFlag(UNIT_FIELD_FLAGS, e.action.unitFlag.flag);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_REMOVE_UNIT_FLAG. Unit %u removed flag %u to UNIT_FIELD_FLAGS",
- target->GetGUID().GetCounter(), e.action.unitFlag.flag);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_REMOVE_UNIT_FLAG. Unit %s removed flag %u to UNIT_FIELD_FLAGS",
+ target->GetGUID().ToString().c_str(), e.action.unitFlag.flag);
}
else
{
target->ToUnit()->RemoveFlag(UNIT_FIELD_FLAGS_2, e.action.unitFlag.flag);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_REMOVE_UNIT_FLAG. Unit %u removed flag %u to UNIT_FIELD_FLAGS_2",
- target->GetGUID().GetCounter(), e.action.unitFlag.flag);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_REMOVE_UNIT_FLAG. Unit %s removed flag %u to UNIT_FIELD_FLAGS_2",
+ target->GetGUID().ToString().c_str(), e.action.unitFlag.flag);
}
}
}
@@ -761,8 +761,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
break;
ENSURE_AI(SmartAI, me->AI())->SetAutoAttack(e.action.autoAttack.attack != 0);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_AUTO_ATTACK: Creature: %u bool on = %u",
- me->GetGUID().GetCounter(), e.action.autoAttack.attack);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_AUTO_ATTACK: Creature: %s bool on = %u",
+ me->GetGUID().ToString().c_str(), e.action.autoAttack.attack);
break;
}
case SMART_ACTION_ALLOW_COMBAT_MOVEMENT:
@@ -772,8 +772,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
bool move = e.action.combatMove.move != 0;
ENSURE_AI(SmartAI, me->AI())->SetCombatMove(move);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ALLOW_COMBAT_MOVEMENT: Creature %u bool on = %u",
- me->GetGUID().GetCounter(), e.action.combatMove.move);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ALLOW_COMBAT_MOVEMENT: Creature %s bool on = %u",
+ me->GetGUID().ToString().c_str(), e.action.combatMove.move);
break;
}
case SMART_ACTION_SET_EVENT_PHASE:
@@ -782,8 +782,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
break;
SetPhase(e.action.setEventPhase.phase);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_EVENT_PHASE: Creature %u set event phase %u",
- GetBaseObject()->GetGUID().GetCounter(), e.action.setEventPhase.phase);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_EVENT_PHASE: Creature %s set event phase %u",
+ GetBaseObject()->GetGUID().ToString().c_str(), e.action.setEventPhase.phase);
break;
}
case SMART_ACTION_INC_EVENT_PHASE:
@@ -793,8 +793,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
IncPhase(e.action.incEventPhase.inc);
DecPhase(e.action.incEventPhase.dec);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_INC_EVENT_PHASE: Creature %u inc event phase by %u, "
- "decrease by %u", GetBaseObject()->GetGUID().GetCounter(), e.action.incEventPhase.inc, e.action.incEventPhase.dec);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_INC_EVENT_PHASE: Creature %s inc event phase by %u, "
+ "decrease by %u", GetBaseObject()->GetGUID().ToString().c_str(), e.action.incEventPhase.inc, e.action.incEventPhase.dec);
break;
}
case SMART_ACTION_EVADE:
@@ -831,8 +831,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (player && GetBaseObject())
{
player->GroupEventHappens(e.action.quest.quest, GetBaseObject());
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_GROUPEVENTHAPPENS: Player %u, group credit for quest %u",
- unit->GetGUID().GetCounter(), e.action.quest.quest);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_GROUPEVENTHAPPENS: Player %s, group credit for quest %u",
+ unit->GetGUID().ToString().c_str(), e.action.quest.quest);
}
// Special handling for vehicles
@@ -879,8 +879,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
else
target->ToUnit()->RemoveAllAuras();
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_REMOVEAURASFROMSPELL: Unit %u, spell %u",
- target->GetGUID().GetCounter(), e.action.removeAura.spell);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_REMOVEAURASFROMSPELL: Unit %s, spell %u",
+ target->GetGUID().ToString().c_str(), e.action.removeAura.spell);
}
break;
}
@@ -901,8 +901,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
float angle = e.action.follow.angle > 6 ? (e.action.follow.angle * M_PI / 180.0f) : e.action.follow.angle;
ENSURE_AI(SmartAI, me->AI())->SetFollow(target->ToUnit(), float(e.action.follow.dist) + 0.1f, angle, e.action.follow.credit, e.action.follow.entry, e.action.follow.creditType);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_FOLLOW: Creature %u following target %u",
- me->GetGUID().GetCounter(), target->GetGUID().GetCounter());
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_FOLLOW: Creature %s following target %s",
+ me->GetGUID().ToString().c_str(), target->GetGUID().ToString().c_str());
break;
}
}
@@ -919,8 +919,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
uint32 phase = Trinity::Containers::SelectRandomContainerElement(phases);
SetPhase(phase);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_RANDOM_PHASE: Creature %u sets event phase to %u",
- GetBaseObject()->GetGUID().GetCounter(), phase);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_RANDOM_PHASE: Creature %s sets event phase to %u",
+ GetBaseObject()->GetGUID().ToString().c_str(), phase);
break;
}
case SMART_ACTION_RANDOM_PHASE_RANGE:
@@ -930,8 +930,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
uint32 phase = urand(e.action.randomPhaseRange.phaseMin, e.action.randomPhaseRange.phaseMax);
SetPhase(phase);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_RANDOM_PHASE_RANGE: Creature %u sets event phase to %u",
- GetBaseObject()->GetGUID().GetCounter(), phase);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_RANDOM_PHASE_RANGE: Creature %s sets event phase to %u",
+ GetBaseObject()->GetGUID().ToString().c_str(), phase);
break;
}
case SMART_ACTION_CALL_KILLEDMONSTER:
@@ -944,8 +944,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (Player* player = me->GetLootRecipient())
{
player->RewardPlayerAndGroupAtEvent(e.action.killedMonster.creature, player);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: Player %u, Killcredit: %u",
- player->GetGUID().GetCounter(), e.action.killedMonster.creature);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: Player %s, Killcredit: %u",
+ player->GetGUID().ToString().c_str(), e.action.killedMonster.creature);
}
}
else // Specific target type
@@ -955,8 +955,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsPlayer(target))
{
target->ToPlayer()->KilledMonsterCredit(e.action.killedMonster.creature);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: Player %u, Killcredit: %u",
- target->GetGUID().GetCounter(), e.action.killedMonster.creature);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: Player %s, Killcredit: %u",
+ target->GetGUID().ToString().c_str(), e.action.killedMonster.creature);
}
else if (IsUnit(target)) // Special handling for vehicles
if (Vehicle* vehicle = target->ToUnit()->GetVehicleKit())
@@ -1068,8 +1068,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (me)
{
me->SetSheath(SheathState(e.action.setSheath.sheath));
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_SET_SHEATH: Creature %u, State: %u",
- me->GetGUID().GetCounter(), e.action.setSheath.sheath);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_SET_SHEATH: Creature %s, State: %u",
+ me->GetGUID().ToString().c_str(), e.action.setSheath.sheath);
}
break;
}